1 /////////////////////////////////////////////////////////////////////////////
4 // Author: Guilhem Lavaux
5 // Modified by: Vadim Zeitlin (modifications partly inspired by omnithreads
6 // package from Olivetti & Oracle Research Laboratory)
9 // Copyright: (c) Guilhem Lavaux
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
20 // get the value of wxUSE_THREADS configuration flag
25 // Windows headers define it
30 // ----------------------------------------------------------------------------
32 // ----------------------------------------------------------------------------
36 wxMUTEX_NO_ERROR
= 0, // operation completed successfully
37 wxMUTEX_INVALID
, // mutex hasn't been initialized
38 wxMUTEX_DEAD_LOCK
, // mutex is already locked by the calling thread
39 wxMUTEX_BUSY
, // mutex is already locked by another thread
40 wxMUTEX_UNLOCKED
, // attempt to unlock a mutex which is not locked
41 wxMUTEX_TIMEOUT
, // LockTimeout() has timed out
42 wxMUTEX_MISC_ERROR
// any other error
49 wxCOND_TIMEOUT
, // WaitTimeout() has timed out
56 wxSEMA_INVALID
, // semaphore hasn't been initialized successfully
57 wxSEMA_BUSY
, // returned by TryWait() if Wait() would block
58 wxSEMA_TIMEOUT
, // returned by WaitTimeout()
59 wxSEMA_OVERFLOW
, // Post() would increase counter past the max
65 wxTHREAD_NO_ERROR
= 0, // No error
66 wxTHREAD_NO_RESOURCE
, // No resource left to create a new thread
67 wxTHREAD_RUNNING
, // The thread is already running
68 wxTHREAD_NOT_RUNNING
, // The thread isn't running
69 wxTHREAD_KILLED
, // Thread we waited for had to be killed
70 wxTHREAD_MISC_ERROR
// Some other error
79 // defines the interval of priority
82 WXTHREAD_MIN_PRIORITY
= 0u,
83 WXTHREAD_DEFAULT_PRIORITY
= 50u,
84 WXTHREAD_MAX_PRIORITY
= 100u
87 // There are 2 types of mutexes: normal mutexes and recursive ones. The attempt
88 // to lock a normal mutex by a thread which already owns it results in
89 // undefined behaviour (it always works under Windows, it will almost always
90 // result in a deadlock under Unix). Locking a recursive mutex in such
91 // situation always succeeds and it must be unlocked as many times as it has
94 // However recursive mutexes have several important drawbacks: first, in the
95 // POSIX implementation, they're less efficient. Second, and more importantly,
96 // they CAN NOT BE USED WITH CONDITION VARIABLES under Unix! Using them with
97 // wxCondition will work under Windows and some Unices (notably Linux) but will
98 // deadlock under other Unix versions (e.g. Solaris). As it might be difficult
99 // to ensure that a recursive mutex is not used with wxCondition, it is a good
100 // idea to avoid using recursive mutexes at all. Also, the last problem with
101 // them is that some (older) Unix versions don't support this at all -- which
102 // results in a configure warning when building and a deadlock when using them.
105 // normal mutex: try to always use this one
108 // recursive mutex: don't use these ones with wxCondition
112 // forward declarations
113 class WXDLLIMPEXP_FWD_BASE wxThreadHelper
;
114 class WXDLLIMPEXP_FWD_BASE wxConditionInternal
;
115 class WXDLLIMPEXP_FWD_BASE wxMutexInternal
;
116 class WXDLLIMPEXP_FWD_BASE wxSemaphoreInternal
;
117 class WXDLLIMPEXP_FWD_BASE wxThreadInternal
;
119 // ----------------------------------------------------------------------------
120 // A mutex object is a synchronization object whose state is set to signaled
121 // when it is not owned by any thread, and nonsignaled when it is owned. Its
122 // name comes from its usefulness in coordinating mutually-exclusive access to
123 // a shared resource. Only one thread at a time can own a mutex object.
124 // ----------------------------------------------------------------------------
126 // you should consider wxMutexLocker whenever possible instead of directly
127 // working with wxMutex class - it is safer
128 class WXDLLIMPEXP_BASE wxMutex
131 // constructor & destructor
132 // ------------------------
134 // create either default (always safe) or recursive mutex
135 wxMutex(wxMutexType mutexType
= wxMUTEX_DEFAULT
);
137 // destroys the mutex kernel object
140 // test if the mutex has been created successfully
146 // Lock the mutex, blocking on it until it is unlocked by the other thread.
147 // The result of locking a mutex already locked by the current thread
148 // depend on the mutex type.
150 // The caller must call Unlock() later if Lock() returned wxMUTEX_NO_ERROR.
153 // Same as Lock() but return wxMUTEX_TIMEOUT if the mutex can't be locked
154 // during the given number of milliseconds
155 wxMutexError
LockTimeout(unsigned long ms
);
157 // Try to lock the mutex: if it is currently locked, return immediately
158 // with an error. Otherwise the caller must call Unlock().
159 wxMutexError
TryLock();
161 // Unlock the mutex. It is an error to unlock an already unlocked mutex
162 wxMutexError
Unlock();
165 wxMutexInternal
*m_internal
;
167 friend class wxConditionInternal
;
169 DECLARE_NO_COPY_CLASS(wxMutex
)
172 // a helper class which locks the mutex in the ctor and unlocks it in the dtor:
173 // this ensures that mutex is always unlocked, even if the function returns or
174 // throws an exception before it reaches the end
175 class WXDLLIMPEXP_BASE wxMutexLocker
178 // lock the mutex in the ctor
179 wxMutexLocker(wxMutex
& mutex
)
180 : m_isOk(false), m_mutex(mutex
)
181 { m_isOk
= ( m_mutex
.Lock() == wxMUTEX_NO_ERROR
); }
183 // returns true if mutex was successfully locked in ctor
187 // unlock the mutex in dtor
189 { if ( IsOk() ) m_mutex
.Unlock(); }
192 // no assignment operator nor copy ctor
193 wxMutexLocker(const wxMutexLocker
&);
194 wxMutexLocker
& operator=(const wxMutexLocker
&);
200 // ----------------------------------------------------------------------------
201 // Critical section: this is the same as mutex but is only visible to the
202 // threads of the same process. For the platforms which don't have native
203 // support for critical sections, they're implemented entirely in terms of
206 // NB: wxCriticalSection object does not allocate any memory in its ctor
207 // which makes it possible to have static globals of this class
208 // ----------------------------------------------------------------------------
210 // in order to avoid any overhead under platforms where critical sections are
211 // just mutexes make all wxCriticalSection class functions inline
212 #if !defined(__WXMSW__) && !defined(__WXMAC__)
213 #define wxCRITSECT_IS_MUTEX 1
215 #define wxCRITSECT_INLINE inline
217 #define wxCRITSECT_IS_MUTEX 0
219 #define wxCRITSECT_INLINE
222 // you should consider wxCriticalSectionLocker whenever possible instead of
223 // directly working with wxCriticalSection class - it is safer
224 class WXDLLIMPEXP_BASE wxCriticalSection
228 wxCRITSECT_INLINE
wxCriticalSection();
229 wxCRITSECT_INLINE
~wxCriticalSection();
231 // enter the section (the same as locking a mutex)
232 wxCRITSECT_INLINE
void Enter();
234 // leave the critical section (same as unlocking a mutex)
235 wxCRITSECT_INLINE
void Leave();
238 #if wxCRITSECT_IS_MUTEX
240 #elif defined(__WXMSW__)
241 // we can't allocate any memory in the ctor, so use placement new -
242 // unfortunately, we have to hardcode the sizeof() here because we can't
243 // include windows.h from this public header and we also have to use the
244 // union to force the correct (i.e. maximal) alignment
246 // if CRITICAL_SECTION size changes in Windows, you'll get an assert from
247 // thread.cpp and will need to increase the buffer size
249 // finally, we need this typedef instead of declaring m_buffer directly
250 // because otherwise the assert mentioned above wouldn't compile with some
251 // compilers (notably CodeWarrior 8)
253 typedef char wxCritSectBuffer
[40];
255 typedef char wxCritSectBuffer
[24];
259 unsigned long m_dummy1
;
262 wxCritSectBuffer m_buffer
;
264 #elif defined(__WXMAC__)
266 #endif // Unix&OS2/Win32
268 DECLARE_NO_COPY_CLASS(wxCriticalSection
)
271 #if wxCRITSECT_IS_MUTEX
272 // implement wxCriticalSection using mutexes
273 inline wxCriticalSection::wxCriticalSection() { }
274 inline wxCriticalSection::~wxCriticalSection() { }
276 inline void wxCriticalSection::Enter() { (void)m_mutex
.Lock(); }
277 inline void wxCriticalSection::Leave() { (void)m_mutex
.Unlock(); }
278 #endif // wxCRITSECT_IS_MUTEX
280 #undef wxCRITSECT_INLINE
281 #undef wxCRITSECT_IS_MUTEX
283 // wxCriticalSectionLocker is the same to critical sections as wxMutexLocker is
285 class WXDLLIMPEXP_BASE wxCriticalSectionLocker
288 wxCriticalSectionLocker(wxCriticalSection
& cs
)
294 ~wxCriticalSectionLocker()
300 wxCriticalSection
& m_critsect
;
302 DECLARE_NO_COPY_CLASS(wxCriticalSectionLocker
)
305 // ----------------------------------------------------------------------------
306 // wxCondition models a POSIX condition variable which allows one (or more)
307 // thread(s) to wait until some condition is fulfilled
308 // ----------------------------------------------------------------------------
310 class WXDLLIMPEXP_BASE wxCondition
313 // Each wxCondition object is associated with a (single) wxMutex object.
314 // The mutex object MUST be locked before calling Wait()
315 wxCondition(wxMutex
& mutex
);
317 // dtor is not virtual, don't use this class polymorphically
320 // return true if the condition has been created successfully
323 // NB: the associated mutex MUST be locked beforehand by the calling thread
325 // it atomically releases the lock on the associated mutex
326 // and starts waiting to be woken up by a Signal()/Broadcast()
327 // once its signaled, then it will wait until it can reacquire
328 // the lock on the associated mutex object, before returning.
331 // exactly as Wait() except that it may also return if the specified
332 // timeout elapses even if the condition hasn't been signalled: in this
333 // case, the return value is false, otherwise (i.e. in case of a normal
334 // return) it is true
336 // the timeout parameter specifies an interval that needs to be waited for
338 wxCondError
WaitTimeout(unsigned long milliseconds
);
340 // NB: the associated mutex may or may not be locked by the calling thread
342 // this method unblocks one thread if any are blocking on the condition.
343 // if no thread is blocking in Wait(), then the signal is NOT remembered
344 // The thread which was blocking on Wait() will then reacquire the lock
345 // on the associated mutex object before returning
346 wxCondError
Signal();
348 // NB: the associated mutex may or may not be locked by the calling thread
350 // this method unblocks all threads if any are blocking on the condition.
351 // if no thread is blocking in Wait(), then the signal is NOT remembered
352 // The threads which were blocking on Wait() will then reacquire the lock
353 // on the associated mutex object before returning.
354 wxCondError
Broadcast();
357 #if WXWIN_COMPATIBILITY_2_6
358 // deprecated version, don't use
359 wxDEPRECATED( bool Wait(unsigned long milliseconds
) );
360 #endif // WXWIN_COMPATIBILITY_2_6
363 wxConditionInternal
*m_internal
;
365 DECLARE_NO_COPY_CLASS(wxCondition
)
368 #if WXWIN_COMPATIBILITY_2_6
369 inline bool wxCondition::Wait(unsigned long milliseconds
)
370 { return WaitTimeout(milliseconds
) == wxCOND_NO_ERROR
; }
371 #endif // WXWIN_COMPATIBILITY_2_6
373 // ----------------------------------------------------------------------------
374 // wxSemaphore: a counter limiting the number of threads concurrently accessing
376 // ----------------------------------------------------------------------------
378 class WXDLLIMPEXP_BASE wxSemaphore
381 // specifying a maxcount of 0 actually makes wxSemaphore behave as if there
382 // is no upper limit, if maxcount is 1 the semaphore behaves as a mutex
383 wxSemaphore( int initialcount
= 0, int maxcount
= 0 );
385 // dtor is not virtual, don't use this class polymorphically
388 // return true if the semaphore has been created successfully
391 // wait indefinitely, until the semaphore count goes beyond 0
392 // and then decrement it and return (this method might have been called
396 // same as Wait(), but does not block, returns wxSEMA_NO_ERROR if
397 // successful and wxSEMA_BUSY if the count is currently zero
398 wxSemaError
TryWait();
400 // same as Wait(), but as a timeout limit, returns wxSEMA_NO_ERROR if the
401 // semaphore was acquired and wxSEMA_TIMEOUT if the timeout has elapsed
402 wxSemaError
WaitTimeout(unsigned long milliseconds
);
404 // increments the semaphore count and signals one of the waiting threads
408 wxSemaphoreInternal
*m_internal
;
410 DECLARE_NO_COPY_CLASS(wxSemaphore
)
413 // ----------------------------------------------------------------------------
414 // wxThread: class encapsulating a thread of execution
415 // ----------------------------------------------------------------------------
417 // there are two different kinds of threads: joinable and detached (default)
418 // ones. Only joinable threads can return a return code and only detached
419 // threads auto-delete themselves - the user should delete the joinable
422 // NB: in the function descriptions the words "this thread" mean the thread
423 // created by the wxThread object while "main thread" is the thread created
424 // during the process initialization (a.k.a. the GUI thread)
426 // On VMS thread pointers are 64 bits (also needed for other systems???
428 typedef unsigned long long wxThreadIdType
;
430 typedef unsigned long wxThreadIdType
;
433 class WXDLLIMPEXP_BASE wxThread
436 // the return type for the thread function
437 typedef void *ExitCode
;
440 // Returns the wxThread object for the calling thread. NULL is returned
441 // if the caller is the main thread (but it's recommended to use
442 // IsMain() and only call This() for threads other than the main one
443 // because NULL is also returned on error). If the thread wasn't
444 // created with wxThread class, the returned value is undefined.
445 static wxThread
*This();
447 // Returns true if current thread is the main thread.
448 static bool IsMain();
450 // Release the rest of our time slice letting the other threads run
453 // Sleep during the specified period of time in milliseconds
455 // NB: at least under MSW worker threads can not call ::wxSleep()!
456 static void Sleep(unsigned long milliseconds
);
458 // get the number of system CPUs - useful with SetConcurrency()
459 // (the "best" value for it is usually number of CPUs + 1)
461 // Returns -1 if unknown, number of CPUs otherwise
462 static int GetCPUCount();
464 // Get the platform specific thread ID and return as a long. This
465 // can be used to uniquely identify threads, even if they are not
466 // wxThreads. This is used by wxPython.
467 static wxThreadIdType
GetCurrentId();
469 // sets the concurrency level: this is, roughly, the number of threads
470 // the system tries to schedule to run in parallel. 0 means the
471 // default value (usually acceptable, but may not yield the best
472 // performance for this process)
474 // Returns true on success, false otherwise (if not implemented, for
476 static bool SetConcurrency(size_t level
);
478 // constructor only creates the C++ thread object and doesn't create (or
479 // start) the real thread
480 wxThread(wxThreadKind kind
= wxTHREAD_DETACHED
);
482 // functions that change the thread state: all these can only be called
483 // from _another_ thread (typically the thread that created this one, e.g.
484 // the main thread), not from the thread itself
486 // create a new thread and optionally set the stack size on
487 // platforms that support that - call Run() to start it
488 // (special cased for watcom which won't accept 0 default)
490 wxThreadError
Create(unsigned int stackSize
= 0);
492 // starts execution of the thread - from the moment Run() is called
493 // the execution of wxThread::Entry() may start at any moment, caller
494 // shouldn't suppose that it starts after (or before) Run() returns.
497 // stops the thread if it's running and deletes the wxThread object if
498 // this is a detached thread freeing its memory - otherwise (for
499 // joinable threads) you still need to delete wxThread object
502 // this function only works if the thread calls TestDestroy()
503 // periodically - the thread will only be deleted the next time it
506 // will fill the rc pointer with the thread exit code if it's !NULL
507 wxThreadError
Delete(ExitCode
*rc
= (ExitCode
*)NULL
);
509 // waits for a joinable thread to finish and returns its exit code
511 // Returns (ExitCode)-1 on error (for example, if the thread is not
515 // kills the thread without giving it any chance to clean up - should
516 // not be used under normal circumstances, use Delete() instead.
517 // It is a dangerous function that should only be used in the most
520 // The wxThread object is deleted by Kill() if the thread is
521 // detachable, but you still have to delete it manually for joinable
523 wxThreadError
Kill();
525 // pause a running thread: as Delete(), this only works if the thread
526 // calls TestDestroy() regularly
527 wxThreadError
Pause();
529 // resume a paused thread
530 wxThreadError
Resume();
533 // Sets the priority to "prio": see WXTHREAD_XXX_PRIORITY constants
535 // NB: the priority can only be set before the thread is created
536 void SetPriority(unsigned int prio
);
538 // Get the current priority.
539 unsigned int GetPriority() const;
541 // thread status inquiries
542 // Returns true if the thread is alive: i.e. running or suspended
543 bool IsAlive() const;
544 // Returns true if the thread is running (not paused, not killed).
545 bool IsRunning() const;
546 // Returns true if the thread is suspended
547 bool IsPaused() const;
549 // is the thread of detached kind?
550 bool IsDetached() const { return m_isDetached
; }
552 // Get the thread ID - a platform dependent number which uniquely
553 // identifies a thread inside a process
554 wxThreadIdType
GetId() const;
556 // called when the thread exits - in the context of this thread
558 // NB: this function will not be called if the thread is Kill()ed
559 virtual void OnExit() { }
561 // Returns true if the thread was asked to terminate: this function should
562 // be called by the thread from time to time, otherwise the main thread
563 // will be left forever in Delete()!
564 virtual bool TestDestroy();
566 // dtor is public, but the detached threads should never be deleted - use
567 // Delete() instead (or leave the thread terminate by itself)
571 // exits from the current thread - can be called only from this thread
572 void Exit(ExitCode exitcode
= 0);
574 // entry point for the thread - called by Run() and executes in the context
576 virtual void *Entry() = 0;
579 // no copy ctor/assignment operator
580 wxThread(const wxThread
&);
581 wxThread
& operator=(const wxThread
&);
583 friend class wxThreadInternal
;
585 // the (platform-dependent) thread class implementation
586 wxThreadInternal
*m_internal
;
588 // protects access to any methods of wxThreadInternal object
589 wxCriticalSection m_critsect
;
591 // true if the thread is detached, false if it is joinable
595 // wxThreadHelperThread class
596 // --------------------------
598 class WXDLLIMPEXP_BASE wxThreadHelperThread
: public wxThread
601 // constructor only creates the C++ thread object and doesn't create (or
602 // start) the real thread
603 wxThreadHelperThread(wxThreadHelper
& owner
, wxThreadKind kind
)
604 : wxThread(kind
), m_owner(owner
)
608 // entry point for the thread -- calls Entry() in owner.
609 virtual void *Entry();
612 // the owner of the thread
613 wxThreadHelper
& m_owner
;
615 // no copy ctor/assignment operator
616 wxThreadHelperThread(const wxThreadHelperThread
&);
617 wxThreadHelperThread
& operator=(const wxThreadHelperThread
&);
620 // ----------------------------------------------------------------------------
621 // wxThreadHelper: this class implements the threading logic to run a
622 // background task in another object (such as a window). It is a mix-in: just
623 // derive from it to implement a threading background task in your class.
624 // ----------------------------------------------------------------------------
626 class WXDLLIMPEXP_BASE wxThreadHelper
631 // If detached thread is about to finish, it will set
632 // m_thread to NULL so don't delete it then
633 // But if KillThread is called before detached thread
634 // sets it to NULL, then the thread object still
635 // exists and can be killed
636 wxCriticalSectionLocker
locker(m_critSection
);
642 if ( m_kind
== wxTHREAD_JOINABLE
)
650 // constructor only initializes m_thread to NULL
651 wxThreadHelper(wxThreadKind kind
= wxTHREAD_JOINABLE
)
652 : m_thread(NULL
), m_kind(kind
) { }
654 // destructor deletes m_thread
655 virtual ~wxThreadHelper() { KillThread(); }
657 // create a new thread (and optionally set the stack size on platforms that
658 // support/need that), call Run() to start it
659 wxThreadError
Create(unsigned int stackSize
= 0)
663 m_thread
= new wxThreadHelperThread(*this, m_kind
);
665 return m_thread
->Create(stackSize
);
668 // entry point for the thread - called by Run() and executes in the context
670 virtual void *Entry() = 0;
672 // returns a pointer to the thread which can be used to call Run()
673 wxThread
*GetThread() const
675 wxCriticalSectionLocker
locker((wxCriticalSection
&)m_critSection
);
677 wxThread
* thread
= m_thread
;
685 wxCriticalSection m_critSection
; // To guard the m_thread variable
687 friend class wxThreadHelperThread
;
690 // call Entry() in owner, put it down here to avoid circular declarations
691 inline void *wxThreadHelperThread::Entry()
693 void * const result
= m_owner
.Entry();
695 wxCriticalSectionLocker
locker(m_owner
.m_critSection
);
697 // Detached thread will be deleted after returning, so make sure
698 // wxThreadHelper::GetThread will not return an invalid pointer.
699 // And that wxThreadHelper::KillThread will not try to kill
700 // an already deleted thread
701 if ( m_owner
.m_kind
== wxTHREAD_DETACHED
)
702 m_owner
.m_thread
= NULL
;
707 // ----------------------------------------------------------------------------
708 // Automatic initialization
709 // ----------------------------------------------------------------------------
711 // GUI mutex handling.
712 void WXDLLIMPEXP_BASE
wxMutexGuiEnter();
713 void WXDLLIMPEXP_BASE
wxMutexGuiLeave();
715 // macros for entering/leaving critical sections which may be used without
716 // having to take them inside "#if wxUSE_THREADS"
717 #define wxENTER_CRIT_SECT(cs) (cs).Enter()
718 #define wxLEAVE_CRIT_SECT(cs) (cs).Leave()
719 #define wxCRIT_SECT_DECLARE(cs) static wxCriticalSection cs
720 #define wxCRIT_SECT_DECLARE_MEMBER(cs) wxCriticalSection cs
721 #define wxCRIT_SECT_LOCKER(name, cs) wxCriticalSectionLocker name(cs)
723 // function for checking if we're in the main thread which may be used whether
724 // wxUSE_THREADS is 0 or 1
725 inline bool wxIsMainThread() { return wxThread::IsMain(); }
727 #else // !wxUSE_THREADS
730 inline void wxMutexGuiEnter() { }
731 inline void wxMutexGuiLeave() { }
733 // macros for entering/leaving critical sections which may be used without
734 // having to take them inside "#if wxUSE_THREADS"
735 #define wxENTER_CRIT_SECT(cs)
736 #define wxLEAVE_CRIT_SECT(cs)
737 #define wxCRIT_SECT_DECLARE(cs)
738 #define wxCRIT_SECT_DECLARE_MEMBER(cs)
739 #define wxCRIT_SECT_LOCKER(name, cs)
741 // if there is only one thread, it is always the main one
742 inline bool wxIsMainThread() { return true; }
744 #endif // wxUSE_THREADS/!wxUSE_THREADS
746 // mark part of code as being a critical section: this macro declares a
747 // critical section with the given name and enters it immediately and leaves
748 // it at the end of the current scope
754 // static int s_counter = 0;
756 // wxCRITICAL_SECTION(counter);
758 // return ++s_counter;
761 // this function is MT-safe in presence of the threads but there is no
762 // overhead when the library is compiled without threads
763 #define wxCRITICAL_SECTION(name) \
764 wxCRIT_SECT_DECLARE(s_cs##name); \
765 wxCRIT_SECT_LOCKER(cs##name##Locker, s_cs##name)
767 // automatically lock GUI mutex in ctor and unlock it in dtor
768 class WXDLLIMPEXP_BASE wxMutexGuiLocker
771 wxMutexGuiLocker() { wxMutexGuiEnter(); }
772 ~wxMutexGuiLocker() { wxMutexGuiLeave(); }
775 // -----------------------------------------------------------------------------
776 // implementation only until the end of file
777 // -----------------------------------------------------------------------------
781 #if defined(__WXMSW__) || defined(__WXMAC__) || defined(__OS2__) || defined(__EMX__)
782 // unlock GUI if there are threads waiting for and lock it back when
783 // there are no more of them - should be called periodically by the main
785 extern void WXDLLIMPEXP_BASE
wxMutexGuiLeaveOrEnter();
787 // returns true if the main thread has GUI lock
788 extern bool WXDLLIMPEXP_BASE
wxGuiOwnedByMainThread();
790 // wakes up the main thread if it's sleeping inside ::GetMessage()
791 extern void WXDLLIMPEXP_BASE
wxWakeUpMainThread();
793 // return true if the main thread is waiting for some other to terminate:
794 // wxApp then should block all "dangerous" messages
795 extern bool WXDLLIMPEXP_BASE
wxIsWaitingForThread();
796 #endif // MSW, Mac, OS/2
798 #endif // wxUSE_THREADS
800 #endif // _WX_THREAD_H_