1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/aui/framemanager.cpp
3 // Purpose: wxaui: wx advanced user interface - docking window manager
4 // Author: Benjamin I. Williams
8 // Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
9 // Licence: wxWindows Library Licence, Version 3.1
10 ///////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
20 #include "wx/wxprec.h"
28 #include "wx/aui/framemanager.h"
29 #include "wx/aui/dockart.h"
30 #include "wx/aui/floatpane.h"
31 #include "wx/aui/tabmdi.h"
35 #include "wx/settings.h"
37 #include "wx/dcclient.h"
38 #include "wx/dcscreen.h"
39 #include "wx/toolbar.h"
44 WX_CHECK_BUILD_OPTIONS("wxAUI")
46 #include "wx/arrimpl.cpp"
47 WX_DECLARE_OBJARRAY(wxRect
, wxAuiRectArray
);
48 WX_DEFINE_OBJARRAY(wxAuiRectArray
)
49 WX_DEFINE_OBJARRAY(wxAuiDockUIPartArray
)
50 WX_DEFINE_OBJARRAY(wxAuiDockInfoArray
)
51 WX_DEFINE_OBJARRAY(wxAuiPaneButtonArray
)
52 WX_DEFINE_OBJARRAY(wxAuiPaneInfoArray
)
54 wxAuiPaneInfo wxAuiNullPaneInfo
;
55 wxAuiDockInfo wxAuiNullDockInfo
;
56 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_BUTTON
)
57 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_CLOSE
)
58 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_MAXIMIZE
)
59 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_RESTORE
)
60 DEFINE_EVENT_TYPE(wxEVT_AUI_RENDER
)
61 DEFINE_EVENT_TYPE(wxEVT_AUI_FIND_MANAGER
)
64 // a few defines to avoid nameclashes
65 #define __MAC_OS_X_MEMORY_MANAGER_CLEAN__ 1
67 #include "wx/mac/private.h"
70 IMPLEMENT_DYNAMIC_CLASS(wxAuiManagerEvent
, wxEvent
)
71 IMPLEMENT_CLASS(wxAuiManager
, wxEvtHandler
)
75 const int auiToolBarLayer
= 10;
78 class wxPseudoTransparentFrame
: public wxFrame
81 wxPseudoTransparentFrame(wxWindow
* parent
= NULL
,
82 wxWindowID id
= wxID_ANY
,
83 const wxString
& title
= wxEmptyString
,
84 const wxPoint
& pos
= wxDefaultPosition
,
85 const wxSize
& size
= wxDefaultSize
,
86 long style
= wxDEFAULT_FRAME_STYLE
,
87 const wxString
&name
= wxT("frame"))
88 : wxFrame(parent
, id
, title
, pos
, size
, style
| wxFRAME_SHAPED
, name
)
90 SetBackgroundStyle(wxBG_STYLE_CUSTOM
);
97 m_CanSetShape
= false; // have to wait for window create event on GTK
101 m_Region
= wxRegion(0, 0, 0, 0);
105 virtual bool SetTransparent(wxByte alpha
)
109 int w
=100; // some defaults
111 GetClientSize(&w
, &h
);
117 // m_Region.Union(0, 0, 1, m_MaxWidth);
120 for (int y
=0; y
<m_MaxHeight
; y
++)
122 // Reverse the order of the bottom 4 bits
123 int j
=((y
&8)?1:0)|((y
&4)?2:0)|((y
&2)?4:0)|((y
&1)?8:0);
124 if ((j
*16+8)<m_Amount
)
125 m_Region
.Union(0, y
, m_MaxWidth
, 1);
134 void OnPaint(wxPaintEvent
& WXUNUSED(event
))
138 if (m_Region
.IsEmpty())
142 dc
.SetBrush(wxColour(128, 192, 255));
144 dc
.SetBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION
));
146 dc
.SetPen(*wxTRANSPARENT_PEN
);
148 wxRegionIterator
upd(GetUpdateRegion()); // get the update rect list
152 wxRect
rect(upd
.GetRect());
153 dc
.DrawRectangle(rect
.x
, rect
.y
, rect
.width
, rect
.height
);
160 void OnWindowCreate(wxWindowCreateEvent
& WXUNUSED(event
))
167 void OnSize(wxSizeEvent
& event
)
169 // We sometimes get surplus size events
170 if ((event
.GetSize().GetWidth() == m_lastWidth
) &&
171 (event
.GetSize().GetHeight() == m_lastHeight
))
176 m_lastWidth
= event
.GetSize().GetWidth();
177 m_lastHeight
= event
.GetSize().GetHeight();
179 SetTransparent(m_Amount
);
180 m_Region
.Intersect(0, 0, event
.GetSize().GetWidth(),
181 event
.GetSize().GetHeight());
192 int m_lastWidth
,m_lastHeight
;
196 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame
)
197 DECLARE_EVENT_TABLE()
201 IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame
, wxFrame
)
203 BEGIN_EVENT_TABLE(wxPseudoTransparentFrame
, wxFrame
)
204 EVT_PAINT(wxPseudoTransparentFrame::OnPaint
)
205 EVT_SIZE(wxPseudoTransparentFrame::OnSize
)
207 EVT_WINDOW_CREATE(wxPseudoTransparentFrame::OnWindowCreate
)
212 // -- static utility functions --
214 static wxBitmap
wxPaneCreateStippleBitmap()
216 unsigned char data
[] = { 0,0,0,192,192,192, 192,192,192,0,0,0 };
217 wxImage
img(2,2,data
,true);
218 return wxBitmap(img
);
221 static void DrawResizeHint(wxDC
& dc
, const wxRect
& rect
)
223 wxBitmap stipple
= wxPaneCreateStippleBitmap();
224 wxBrush
brush(stipple
);
226 dc
.SetPen(*wxTRANSPARENT_PEN
);
228 dc
.SetLogicalFunction(wxXOR
);
229 dc
.DrawRectangle(rect
);
234 // CopyDocksAndPanes() - this utility function creates copies of
235 // the dock and pane info. wxAuiDockInfo's usually contain pointers
236 // to wxAuiPaneInfo classes, thus this function is necessary to reliably
237 // reconstruct that relationship in the new dock info and pane info arrays
239 static void CopyDocksAndPanes(wxAuiDockInfoArray
& dest_docks
,
240 wxAuiPaneInfoArray
& dest_panes
,
241 const wxAuiDockInfoArray
& src_docks
,
242 const wxAuiPaneInfoArray
& src_panes
)
244 dest_docks
= src_docks
;
245 dest_panes
= src_panes
;
246 int i
, j
, k
, dock_count
, pc1
, pc2
;
247 for (i
= 0, dock_count
= dest_docks
.GetCount(); i
< dock_count
; ++i
)
249 wxAuiDockInfo
& dock
= dest_docks
.Item(i
);
250 for (j
= 0, pc1
= dock
.panes
.GetCount(); j
< pc1
; ++j
)
251 for (k
= 0, pc2
= src_panes
.GetCount(); k
< pc2
; ++k
)
252 if (dock
.panes
.Item(j
) == &src_panes
.Item(k
))
253 dock
.panes
.Item(j
) = &dest_panes
.Item(k
);
257 // GetMaxLayer() is an internal function which returns
258 // the highest layer inside the specified dock
259 static int GetMaxLayer(const wxAuiDockInfoArray
& docks
,
262 int i
, dock_count
, max_layer
= 0;
263 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
265 wxAuiDockInfo
& dock
= docks
.Item(i
);
266 if (dock
.dock_direction
== dock_direction
&&
267 dock
.dock_layer
> max_layer
&& !dock
.fixed
)
268 max_layer
= dock
.dock_layer
;
274 // GetMaxRow() is an internal function which returns
275 // the highest layer inside the specified dock
276 static int GetMaxRow(const wxAuiPaneInfoArray
& panes
, int direction
, int layer
)
278 int i
, pane_count
, max_row
= 0;
279 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
281 wxAuiPaneInfo
& pane
= panes
.Item(i
);
282 if (pane
.dock_direction
== direction
&&
283 pane
.dock_layer
== layer
&&
284 pane
.dock_row
> max_row
)
285 max_row
= pane
.dock_row
;
292 // DoInsertDockLayer() is an internal function that inserts a new dock
293 // layer by incrementing all existing dock layer values by one
294 static void DoInsertDockLayer(wxAuiPaneInfoArray
& panes
,
299 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
301 wxAuiPaneInfo
& pane
= panes
.Item(i
);
302 if (!pane
.IsFloating() &&
303 pane
.dock_direction
== dock_direction
&&
304 pane
.dock_layer
>= dock_layer
)
309 // DoInsertDockLayer() is an internal function that inserts a new dock
310 // row by incrementing all existing dock row values by one
311 static void DoInsertDockRow(wxAuiPaneInfoArray
& panes
,
317 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
319 wxAuiPaneInfo
& pane
= panes
.Item(i
);
320 if (!pane
.IsFloating() &&
321 pane
.dock_direction
== dock_direction
&&
322 pane
.dock_layer
== dock_layer
&&
323 pane
.dock_row
>= dock_row
)
328 // DoInsertDockLayer() is an internal function that inserts a space for
329 // another dock pane by incrementing all existing dock row values by one
330 static void DoInsertPane(wxAuiPaneInfoArray
& panes
,
337 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
339 wxAuiPaneInfo
& pane
= panes
.Item(i
);
340 if (!pane
.IsFloating() &&
341 pane
.dock_direction
== dock_direction
&&
342 pane
.dock_layer
== dock_layer
&&
343 pane
.dock_row
== dock_row
&&
344 pane
.dock_pos
>= dock_pos
)
349 // FindDocks() is an internal function that returns a list of docks which meet
350 // the specified conditions in the parameters and returns a sorted array
351 // (sorted by layer and then row)
352 static void FindDocks(wxAuiDockInfoArray
& docks
,
356 wxAuiDockInfoPtrArray
& arr
)
358 int begin_layer
= dock_layer
;
359 int end_layer
= dock_layer
;
360 int begin_row
= dock_row
;
361 int end_row
= dock_row
;
362 int dock_count
= docks
.GetCount();
363 int layer
, row
, i
, max_row
= 0, max_layer
= 0;
365 // discover the maximum dock layer and the max row
366 for (i
= 0; i
< dock_count
; ++i
)
368 max_row
= wxMax(max_row
, docks
.Item(i
).dock_row
);
369 max_layer
= wxMax(max_layer
, docks
.Item(i
).dock_layer
);
372 // if no dock layer was specified, search all dock layers
373 if (dock_layer
== -1)
376 end_layer
= max_layer
;
379 // if no dock row was specified, search all dock row
388 for (layer
= begin_layer
; layer
<= end_layer
; ++layer
)
389 for (row
= begin_row
; row
<= end_row
; ++row
)
390 for (i
= 0; i
< dock_count
; ++i
)
392 wxAuiDockInfo
& d
= docks
.Item(i
);
393 if (dock_direction
== -1 || dock_direction
== d
.dock_direction
)
395 if (d
.dock_layer
== layer
&& d
.dock_row
== row
)
401 // FindPaneInDock() looks up a specified window pointer inside a dock.
402 // If found, the corresponding wxAuiPaneInfo pointer is returned, otherwise NULL.
403 static wxAuiPaneInfo
* FindPaneInDock(const wxAuiDockInfo
& dock
, wxWindow
* window
)
405 int i
, count
= dock
.panes
.GetCount();
406 for (i
= 0; i
< count
; ++i
)
408 wxAuiPaneInfo
* p
= dock
.panes
.Item(i
);
409 if (p
->window
== window
)
415 // RemovePaneFromDocks() removes a pane window from all docks
416 // with a possible exception specified by parameter "ex_cept"
417 static void RemovePaneFromDocks(wxAuiDockInfoArray
& docks
,
419 wxAuiDockInfo
* ex_cept
= NULL
)
422 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
424 wxAuiDockInfo
& d
= docks
.Item(i
);
427 wxAuiPaneInfo
* pi
= FindPaneInDock(d
, pane
.window
);
433 // RenumberDockRows() takes a dock and assigns sequential numbers
434 // to existing rows. Basically it takes out the gaps; so if a
435 // dock has rows with numbers 0,2,5, they will become 0,1,2
436 static void RenumberDockRows(wxAuiDockInfoPtrArray
& docks
)
438 int i
, dock_count
, j
, pane_count
;
439 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
441 wxAuiDockInfo
& dock
= *docks
.Item(i
);
443 for (j
= 0, pane_count
= dock
.panes
.GetCount(); j
< pane_count
; ++j
)
444 dock
.panes
.Item(j
)->dock_row
= i
;
449 // SetActivePane() sets the active pane, as well as cycles through
450 // every other pane and makes sure that all others' active flags
452 static void SetActivePane(wxAuiPaneInfoArray
& panes
, wxWindow
* active_pane
)
455 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
457 wxAuiPaneInfo
& pane
= panes
.Item(i
);
458 pane
.state
&= ~wxAuiPaneInfo::optionActive
;
459 if (pane
.window
== active_pane
)
460 pane
.state
|= wxAuiPaneInfo::optionActive
;
465 // this function is used to sort panes by dock position
466 static int PaneSortFunc(wxAuiPaneInfo
** p1
, wxAuiPaneInfo
** p2
)
468 return ((*p1
)->dock_pos
< (*p2
)->dock_pos
) ? -1 : 1;
472 // -- wxAuiManager class implementation --
475 BEGIN_EVENT_TABLE(wxAuiManager
, wxEvtHandler
)
476 EVT_AUI_PANE_BUTTON(wxAuiManager::OnPaneButton
)
477 EVT_AUI_RENDER(wxAuiManager::OnRender
)
478 EVT_PAINT(wxAuiManager::OnPaint
)
479 EVT_ERASE_BACKGROUND(wxAuiManager::OnEraseBackground
)
480 EVT_SIZE(wxAuiManager::OnSize
)
481 EVT_SET_CURSOR(wxAuiManager::OnSetCursor
)
482 EVT_LEFT_DOWN(wxAuiManager::OnLeftDown
)
483 EVT_LEFT_UP(wxAuiManager::OnLeftUp
)
484 EVT_MOTION(wxAuiManager::OnMotion
)
485 EVT_LEAVE_WINDOW(wxAuiManager::OnLeaveWindow
)
486 EVT_CHILD_FOCUS(wxAuiManager::OnChildFocus
)
487 EVT_AUI_FIND_MANAGER(wxAuiManager::OnFindManager
)
488 EVT_TIMER(101, wxAuiManager::OnHintFadeTimer
)
492 wxAuiManager::wxAuiManager(wxWindow
* managed_wnd
, unsigned int flags
)
494 m_action
= actionNone
;
495 m_last_mouse_move
= wxPoint();
496 m_hover_button
= NULL
;
497 m_art
= new wxAuiDefaultDockArt
;
501 m_has_maximized
= false;
503 m_dock_constraint_x
= 0.3;
504 m_dock_constraint_y
= 0.3;
509 SetManagedWindow(managed_wnd
);
513 wxAuiManager::~wxAuiManager()
515 for ( size_t i
= 0; i
< m_panes
.size(); i
++ )
517 wxAuiPaneInfo
& pinfo
= m_panes
[i
];
518 if (pinfo
.window
&& !pinfo
.window
->GetParent())
525 // creates a floating frame for the windows
526 wxAuiFloatingFrame
* wxAuiManager::CreateFloatingFrame(wxWindow
* parent
,
527 const wxAuiPaneInfo
& pane_info
)
529 return new wxAuiFloatingFrame(parent
, this, pane_info
);
532 bool wxAuiManager::CanDockPanel(const wxAuiPaneInfo
& WXUNUSED(p
))
534 // if a key modifier is pressed while dragging the frame,
535 // don't dock the window
536 return !(wxGetKeyState(WXK_CONTROL
) || wxGetKeyState(WXK_ALT
));
539 // GetPane() looks up a wxAuiPaneInfo structure based
540 // on the supplied window pointer. Upon failure, GetPane()
541 // returns an empty wxAuiPaneInfo, a condition which can be checked
542 // by calling wxAuiPaneInfo::IsOk().
544 // The pane info's structure may then be modified. Once a pane's
545 // info is modified, wxAuiManager::Update() must be called to
546 // realize the changes in the UI.
548 wxAuiPaneInfo
& wxAuiManager::GetPane(wxWindow
* window
)
551 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
553 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
554 if (p
.window
== window
)
557 return wxAuiNullPaneInfo
;
560 // this version of GetPane() looks up a pane based on a
561 // 'pane name', see above comment for more info
562 wxAuiPaneInfo
& wxAuiManager::GetPane(const wxString
& name
)
565 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
567 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
571 return wxAuiNullPaneInfo
;
574 // GetAllPanes() returns a reference to all the pane info structures
575 wxAuiPaneInfoArray
& wxAuiManager::GetAllPanes()
580 // HitTest() is an internal function which determines
581 // which UI item the specified coordinates are over
582 // (x,y) specify a position in client coordinates
583 wxAuiDockUIPart
* wxAuiManager::HitTest(int x
, int y
)
585 wxAuiDockUIPart
* result
= NULL
;
588 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
590 wxAuiDockUIPart
* item
= &m_uiparts
.Item(i
);
592 // we are not interested in typeDock, because this space
593 // isn't used to draw anything, just for measurements;
594 // besides, the entire dock area is covered with other
595 // rectangles, which we are interested in.
596 if (item
->type
== wxAuiDockUIPart::typeDock
)
599 // if we already have a hit on a more specific item, we are not
600 // interested in a pane hit. If, however, we don't already have
601 // a hit, returning a pane hit is necessary for some operations
602 if ((item
->type
== wxAuiDockUIPart::typePane
||
603 item
->type
== wxAuiDockUIPart::typePaneBorder
) && result
)
606 // if the point is inside the rectangle, we have a hit
607 if (item
->rect
.Contains(x
,y
))
615 // SetFlags() and GetFlags() allow the owner to set various
616 // options which are global to wxAuiManager
617 void wxAuiManager::SetFlags(unsigned int flags
)
619 // find out if we have to call UpdateHintWindowConfig()
620 bool update_hint_wnd
= false;
621 unsigned int hint_mask
= wxAUI_MGR_TRANSPARENT_HINT
|
622 wxAUI_MGR_VENETIAN_BLINDS_HINT
|
623 wxAUI_MGR_RECTANGLE_HINT
;
624 if ((flags
& hint_mask
) != (m_flags
& hint_mask
))
625 update_hint_wnd
= true;
633 UpdateHintWindowConfig();
637 unsigned int wxAuiManager::GetFlags() const
643 // don't use these anymore as they are deprecated
644 // use Set/GetManagedFrame() instead
645 void wxAuiManager::SetFrame(wxFrame
* frame
)
647 SetManagedWindow((wxWindow
*)frame
);
650 wxFrame
* wxAuiManager::GetFrame() const
652 return (wxFrame
*)m_frame
;
656 // this function will return the aui manager for a given
657 // window. The |window| parameter should be any child window
658 // or grand-child window (and so on) of the frame/window
659 // managed by wxAuiManager. The |window| parameter does not
660 // need to be managed by the manager itself.
661 wxAuiManager
* wxAuiManager::GetManager(wxWindow
* window
)
663 wxAuiManagerEvent
evt(wxEVT_AUI_FIND_MANAGER
);
664 evt
.SetManager(NULL
);
665 evt
.ResumePropagation(wxEVENT_PROPAGATE_MAX
);
666 if (!window
->ProcessEvent(evt
))
669 return evt
.GetManager();
673 void wxAuiManager::UpdateHintWindowConfig()
675 // find out if the the system can do transparent frames
676 bool can_do_transparent
= false;
678 wxWindow
* w
= m_frame
;
681 if (w
->IsKindOf(CLASSINFO(wxFrame
)))
683 wxFrame
* f
= static_cast<wxFrame
*>(w
);
684 can_do_transparent
= f
->CanSetTransparent();
691 // if there is an existing hint window, delete it
694 m_hint_wnd
->Destroy();
701 if ((m_flags
& wxAUI_MGR_TRANSPARENT_HINT
) && can_do_transparent
)
703 // Make a window to use for a transparent hint
704 #if defined(__WXMSW__) || defined(__WXGTK__)
705 m_hint_wnd
= new wxFrame(m_frame
, wxID_ANY
, wxEmptyString
,
706 wxDefaultPosition
, wxSize(1,1),
707 wxFRAME_TOOL_WINDOW
|
708 wxFRAME_FLOAT_ON_PARENT
|
712 m_hint_wnd
->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION
));
713 #elif defined(__WXMAC__)
714 // Using a miniframe with float and tool styles keeps the parent
715 // frame activated and highlighted as such...
716 m_hint_wnd
= new wxMiniFrame(m_frame
, wxID_ANY
, wxEmptyString
,
717 wxDefaultPosition
, wxSize(1,1),
718 wxFRAME_FLOAT_ON_PARENT
719 | wxFRAME_TOOL_WINDOW
);
721 // Can't set the bg colour of a Frame in wxMac
722 wxPanel
* p
= new wxPanel(m_hint_wnd
);
724 // The default wxSYS_COLOUR_ACTIVECAPTION colour is a light silver
725 // color that is really hard to see, especially transparent.
726 // Until a better system color is decided upon we'll just use
728 p
->SetBackgroundColour(*wxBLUE
);
734 if ((m_flags
& wxAUI_MGR_TRANSPARENT_HINT
) != 0 ||
735 (m_flags
& wxAUI_MGR_VENETIAN_BLINDS_HINT
) != 0)
737 // system can't support transparent fade, or the venetian
738 // blinds effect was explicitly requested
739 m_hint_wnd
= new wxPseudoTransparentFrame(m_frame
,
744 wxFRAME_TOOL_WINDOW
|
745 wxFRAME_FLOAT_ON_PARENT
|
748 m_hint_fademax
= 128;
754 // SetManagedWindow() is usually called once when the frame
755 // manager class is being initialized. "frame" specifies
756 // the frame which should be managed by the frame mananger
757 void wxAuiManager::SetManagedWindow(wxWindow
* wnd
)
759 wxASSERT_MSG(wnd
, wxT("specified window must be non-NULL"));
762 m_frame
->PushEventHandler(this);
765 // if the owner is going to manage an MDI parent frame,
766 // we need to add the MDI client window as the default
769 if (m_frame
->IsKindOf(CLASSINFO(wxMDIParentFrame
)))
771 wxMDIParentFrame
* mdi_frame
= (wxMDIParentFrame
*)m_frame
;
772 wxWindow
* client_window
= mdi_frame
->GetClientWindow();
774 wxASSERT_MSG(client_window
, wxT("Client window is NULL!"));
776 AddPane(client_window
,
777 wxAuiPaneInfo().Name(wxT("mdiclient")).
778 CenterPane().PaneBorder(false));
780 else if (m_frame
->IsKindOf(CLASSINFO(wxAuiMDIParentFrame
)))
782 wxAuiMDIParentFrame
* mdi_frame
= (wxAuiMDIParentFrame
*)m_frame
;
783 wxAuiMDIClientWindow
* client_window
= mdi_frame
->GetClientWindow();
784 wxASSERT_MSG(client_window
, wxT("Client window is NULL!"));
786 AddPane(client_window
,
787 wxAuiPaneInfo().Name(wxT("mdiclient")).
788 CenterPane().PaneBorder(false));
793 UpdateHintWindowConfig();
797 // UnInit() must be called, usually in the destructor
798 // of the frame class. If it is not called, usually this
799 // will result in a crash upon program exit
800 void wxAuiManager::UnInit()
804 m_frame
->RemoveEventHandler(this);
808 // GetManagedWindow() returns the window pointer being managed
809 wxWindow
* wxAuiManager::GetManagedWindow() const
814 wxAuiDockArt
* wxAuiManager::GetArtProvider() const
819 void wxAuiManager::ProcessMgrEvent(wxAuiManagerEvent
& event
)
821 // first, give the owner frame a chance to override
824 if (m_frame
->ProcessEvent(event
))
831 // SetArtProvider() instructs wxAuiManager to use the
832 // specified art provider for all drawing calls. This allows
833 // plugable look-and-feel features. The pointer that is
834 // passed to this method subsequently belongs to wxAuiManager,
835 // and is deleted in the frame manager destructor
836 void wxAuiManager::SetArtProvider(wxAuiDockArt
* art_provider
)
838 // delete the last art provider, if any
841 // assign the new art provider
842 m_art
= art_provider
;
846 bool wxAuiManager::AddPane(wxWindow
* window
, const wxAuiPaneInfo
& pane_info
)
848 // check if the pane has a valid window
852 // check if the window is already managed by us
853 if (GetPane(pane_info
.window
).IsOk())
856 // check if the pane name already exists, this could reveal a
857 // bug in the library user's application
858 bool already_exists
= false;
859 if (!pane_info
.name
.empty() && GetPane(pane_info
.name
).IsOk())
861 wxFAIL_MSG(wxT("A pane with that name already exists in the manager!"));
862 already_exists
= true;
865 // if the new pane is docked then we should undo maximize
866 if (pane_info
.IsDocked())
867 RestoreMaximizedPane();
869 m_panes
.Add(pane_info
);
871 wxAuiPaneInfo
& pinfo
= m_panes
.Last();
873 // set the pane window
874 pinfo
.window
= window
;
877 // if the pane's name identifier is blank, create a random string
878 if (pinfo
.name
.empty() || already_exists
)
880 pinfo
.name
.Printf(wxT("%08lx%08x%08x%08lx"),
881 ((unsigned long)pinfo
.window
) & 0xffffffff,
882 (unsigned int)time(NULL
),
884 (unsigned int)GetTickCount(),
886 (unsigned int)clock(),
888 (unsigned long)m_panes
.GetCount());
891 // set initial proportion (if not already set)
892 if (pinfo
.dock_proportion
== 0)
893 pinfo
.dock_proportion
= 100000;
895 if (pinfo
.HasMaximizeButton())
897 wxAuiPaneButton button
;
898 button
.button_id
= wxAUI_BUTTON_MAXIMIZE_RESTORE
;
899 pinfo
.buttons
.Add(button
);
902 if (pinfo
.HasPinButton())
904 wxAuiPaneButton button
;
905 button
.button_id
= wxAUI_BUTTON_PIN
;
906 pinfo
.buttons
.Add(button
);
909 if (pinfo
.HasCloseButton())
911 wxAuiPaneButton button
;
912 button
.button_id
= wxAUI_BUTTON_CLOSE
;
913 pinfo
.buttons
.Add(button
);
916 if (pinfo
.best_size
== wxDefaultSize
&&
919 pinfo
.best_size
= pinfo
.window
->GetClientSize();
921 if (pinfo
.window
->IsKindOf(CLASSINFO(wxToolBar
)))
923 // GetClientSize() doesn't get the best size for
924 // a toolbar under some newer versions of wxWidgets,
925 // so use GetBestSize()
926 pinfo
.best_size
= pinfo
.window
->GetBestSize();
928 // for some reason, wxToolBar::GetBestSize() is returning
929 // a size that is a pixel shy of the correct amount.
930 // I believe this to be the correct action, until
931 // wxToolBar::GetBestSize() is fixed. Is this assumption
933 // commented out by JACS 2007-9-08 after having added a pixel in wxMSW's wxToolBar::DoGetBestSize()
934 // pinfo.best_size.y++;
937 if (pinfo
.min_size
!= wxDefaultSize
)
939 if (pinfo
.best_size
.x
< pinfo
.min_size
.x
)
940 pinfo
.best_size
.x
= pinfo
.min_size
.x
;
941 if (pinfo
.best_size
.y
< pinfo
.min_size
.y
)
942 pinfo
.best_size
.y
= pinfo
.min_size
.y
;
949 bool wxAuiManager::AddPane(wxWindow
* window
,
951 const wxString
& caption
)
954 pinfo
.Caption(caption
);
957 case wxTOP
: pinfo
.Top(); break;
958 case wxBOTTOM
: pinfo
.Bottom(); break;
959 case wxLEFT
: pinfo
.Left(); break;
960 case wxRIGHT
: pinfo
.Right(); break;
961 case wxCENTER
: pinfo
.CenterPane(); break;
963 return AddPane(window
, pinfo
);
966 bool wxAuiManager::AddPane(wxWindow
* window
,
967 const wxAuiPaneInfo
& pane_info
,
968 const wxPoint
& drop_pos
)
970 if (!AddPane(window
, pane_info
))
973 wxAuiPaneInfo
& pane
= GetPane(window
);
975 DoDrop(m_docks
, m_panes
, pane
, drop_pos
, wxPoint(0,0));
980 bool wxAuiManager::InsertPane(wxWindow
* window
, const wxAuiPaneInfo
& pane_info
,
983 // shift the panes around, depending on the insert level
984 switch (insert_level
)
986 case wxAUI_INSERT_PANE
:
987 DoInsertPane(m_panes
,
988 pane_info
.dock_direction
,
989 pane_info
.dock_layer
,
993 case wxAUI_INSERT_ROW
:
994 DoInsertDockRow(m_panes
,
995 pane_info
.dock_direction
,
996 pane_info
.dock_layer
,
999 case wxAUI_INSERT_DOCK
:
1000 DoInsertDockLayer(m_panes
,
1001 pane_info
.dock_direction
,
1002 pane_info
.dock_layer
);
1006 // if the window already exists, we are basically just moving/inserting the
1007 // existing window. If it doesn't exist, we need to add it and insert it
1008 wxAuiPaneInfo
& existing_pane
= GetPane(window
);
1009 if (!existing_pane
.IsOk())
1011 return AddPane(window
, pane_info
);
1015 if (pane_info
.IsFloating())
1017 existing_pane
.Float();
1018 if (pane_info
.floating_pos
!= wxDefaultPosition
)
1019 existing_pane
.FloatingPosition(pane_info
.floating_pos
);
1020 if (pane_info
.floating_size
!= wxDefaultSize
)
1021 existing_pane
.FloatingSize(pane_info
.floating_size
);
1025 // if the new pane is docked then we should undo maximize
1026 RestoreMaximizedPane();
1028 existing_pane
.Direction(pane_info
.dock_direction
);
1029 existing_pane
.Layer(pane_info
.dock_layer
);
1030 existing_pane
.Row(pane_info
.dock_row
);
1031 existing_pane
.Position(pane_info
.dock_pos
);
1039 // DetachPane() removes a pane from the frame manager. This
1040 // method will not destroy the window that is removed.
1041 bool wxAuiManager::DetachPane(wxWindow
* window
)
1044 for (i
= 0, count
= m_panes
.GetCount(); i
< count
; ++i
)
1046 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1047 if (p
.window
== window
)
1051 // we have a floating frame which is being detached. We need to
1052 // reparent it to m_frame and destroy the floating frame
1055 p
.window
->SetSize(1,1);
1057 if (p
.frame
->IsShown())
1058 p
.frame
->Show(false);
1060 // reparent to m_frame and destroy the pane
1061 if (m_action_window
== p
.frame
)
1063 m_action_window
= NULL
;
1066 p
.window
->Reparent(m_frame
);
1067 p
.frame
->SetSizer(NULL
);
1072 // make sure there are no references to this pane in our uiparts,
1073 // just in case the caller doesn't call Update() immediately after
1074 // the DetachPane() call. This prevets obscure crashes which would
1075 // happen at window repaint if the caller forgets to call Update()
1077 for (pi
= 0, part_count
= (int)m_uiparts
.GetCount(); pi
< part_count
; ++pi
)
1079 wxAuiDockUIPart
& part
= m_uiparts
.Item(pi
);
1080 if (part
.pane
== &p
)
1082 m_uiparts
.RemoveAt(pi
);
1089 m_panes
.RemoveAt(i
);
1096 // ClosePane() destroys or hides the pane depending on its
1098 void wxAuiManager::ClosePane(wxAuiPaneInfo
& pane_info
)
1100 // if we were maximized, restore
1101 if (pane_info
.IsMaximized())
1103 RestorePane(pane_info
);
1106 // first, hide the window
1107 if (pane_info
.window
&& pane_info
.window
->IsShown())
1109 pane_info
.window
->Show(false);
1112 // make sure that we are the parent of this window
1113 if (pane_info
.window
&& pane_info
.window
->GetParent() != m_frame
)
1115 pane_info
.window
->Reparent(m_frame
);
1118 // if we have a frame, destroy it
1119 if (pane_info
.frame
)
1121 pane_info
.frame
->Destroy();
1122 pane_info
.frame
= NULL
;
1125 // now we need to either destroy or hide the pane
1126 if (pane_info
.IsDestroyOnClose())
1128 wxWindow
* window
= pane_info
.window
;
1141 void wxAuiManager::MaximizePane(wxAuiPaneInfo
& pane_info
)
1145 // un-maximize and hide all other panes
1146 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1148 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1153 // save hidden state
1154 p
.SetFlag(wxAuiPaneInfo::savedHiddenState
,
1155 p
.HasFlag(wxAuiPaneInfo::optionHidden
));
1157 // hide the pane, because only the newly
1158 // maximized pane should show
1163 // mark ourselves maximized
1164 pane_info
.Maximize();
1166 m_has_maximized
= true;
1168 // last, show the window
1169 if (pane_info
.window
&& !pane_info
.window
->IsShown())
1171 pane_info
.window
->Show(true);
1175 void wxAuiManager::RestorePane(wxAuiPaneInfo
& pane_info
)
1179 // restore all the panes
1180 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1182 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1185 p
.SetFlag(wxAuiPaneInfo::optionHidden
,
1186 p
.HasFlag(wxAuiPaneInfo::savedHiddenState
));
1190 // mark ourselves non-maximized
1191 pane_info
.Restore();
1192 m_has_maximized
= false;
1194 // last, show the window
1195 if (pane_info
.window
&& !pane_info
.window
->IsShown())
1197 pane_info
.window
->Show(true);
1201 void wxAuiManager::RestoreMaximizedPane()
1205 // restore all the panes
1206 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1208 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1209 if (p
.IsMaximized())
1217 // EscapeDelimiters() changes ";" into "\;" and "|" into "\|"
1218 // in the input string. This is an internal functions which is
1219 // used for saving perspectives
1220 static wxString
EscapeDelimiters(const wxString
& s
)
1223 result
.Alloc(s
.length());
1224 const wxChar
* ch
= s
.c_str();
1227 if (*ch
== wxT(';') || *ch
== wxT('|'))
1228 result
+= wxT('\\');
1235 wxString
wxAuiManager::SavePaneInfo(wxAuiPaneInfo
& pane
)
1237 wxString result
= wxT("name=");
1238 result
+= EscapeDelimiters(pane
.name
);
1241 result
+= wxT("caption=");
1242 result
+= EscapeDelimiters(pane
.caption
);
1245 result
+= wxString::Format(wxT("state=%u;"), pane
.state
);
1246 result
+= wxString::Format(wxT("dir=%d;"), pane
.dock_direction
);
1247 result
+= wxString::Format(wxT("layer=%d;"), pane
.dock_layer
);
1248 result
+= wxString::Format(wxT("row=%d;"), pane
.dock_row
);
1249 result
+= wxString::Format(wxT("pos=%d;"), pane
.dock_pos
);
1250 result
+= wxString::Format(wxT("prop=%d;"), pane
.dock_proportion
);
1251 result
+= wxString::Format(wxT("bestw=%d;"), pane
.best_size
.x
);
1252 result
+= wxString::Format(wxT("besth=%d;"), pane
.best_size
.y
);
1253 result
+= wxString::Format(wxT("minw=%d;"), pane
.min_size
.x
);
1254 result
+= wxString::Format(wxT("minh=%d;"), pane
.min_size
.y
);
1255 result
+= wxString::Format(wxT("maxw=%d;"), pane
.max_size
.x
);
1256 result
+= wxString::Format(wxT("maxh=%d;"), pane
.max_size
.y
);
1257 result
+= wxString::Format(wxT("floatx=%d;"), pane
.floating_pos
.x
);
1258 result
+= wxString::Format(wxT("floaty=%d;"), pane
.floating_pos
.y
);
1259 result
+= wxString::Format(wxT("floatw=%d;"), pane
.floating_size
.x
);
1260 result
+= wxString::Format(wxT("floath=%d"), pane
.floating_size
.y
);
1265 // Load a "pane" with the pane infor settings in pane_part
1266 void wxAuiManager::LoadPaneInfo(wxString pane_part
, wxAuiPaneInfo
&pane
)
1268 // replace escaped characters so we can
1269 // split up the string easily
1270 pane_part
.Replace(wxT("\\|"), wxT("\a"));
1271 pane_part
.Replace(wxT("\\;"), wxT("\b"));
1275 wxString val_part
= pane_part
.BeforeFirst(wxT(';'));
1276 pane_part
= pane_part
.AfterFirst(wxT(';'));
1277 wxString val_name
= val_part
.BeforeFirst(wxT('='));
1278 wxString value
= val_part
.AfterFirst(wxT('='));
1279 val_name
.MakeLower();
1280 val_name
.Trim(true);
1281 val_name
.Trim(false);
1285 if (val_name
.empty())
1288 if (val_name
== wxT("name"))
1290 else if (val_name
== wxT("caption"))
1291 pane
.caption
= value
;
1292 else if (val_name
== wxT("state"))
1293 pane
.state
= (unsigned int)wxAtoi(value
.c_str());
1294 else if (val_name
== wxT("dir"))
1295 pane
.dock_direction
= wxAtoi(value
.c_str());
1296 else if (val_name
== wxT("layer"))
1297 pane
.dock_layer
= wxAtoi(value
.c_str());
1298 else if (val_name
== wxT("row"))
1299 pane
.dock_row
= wxAtoi(value
.c_str());
1300 else if (val_name
== wxT("pos"))
1301 pane
.dock_pos
= wxAtoi(value
.c_str());
1302 else if (val_name
== wxT("prop"))
1303 pane
.dock_proportion
= wxAtoi(value
.c_str());
1304 else if (val_name
== wxT("bestw"))
1305 pane
.best_size
.x
= wxAtoi(value
.c_str());
1306 else if (val_name
== wxT("besth"))
1307 pane
.best_size
.y
= wxAtoi(value
.c_str());
1308 else if (val_name
== wxT("minw"))
1309 pane
.min_size
.x
= wxAtoi(value
.c_str());
1310 else if (val_name
== wxT("minh"))
1311 pane
.min_size
.y
= wxAtoi(value
.c_str());
1312 else if (val_name
== wxT("maxw"))
1313 pane
.max_size
.x
= wxAtoi(value
.c_str());
1314 else if (val_name
== wxT("maxh"))
1315 pane
.max_size
.y
= wxAtoi(value
.c_str());
1316 else if (val_name
== wxT("floatx"))
1317 pane
.floating_pos
.x
= wxAtoi(value
.c_str());
1318 else if (val_name
== wxT("floaty"))
1319 pane
.floating_pos
.y
= wxAtoi(value
.c_str());
1320 else if (val_name
== wxT("floatw"))
1321 pane
.floating_size
.x
= wxAtoi(value
.c_str());
1322 else if (val_name
== wxT("floath"))
1323 pane
.floating_size
.y
= wxAtoi(value
.c_str());
1325 wxFAIL_MSG(wxT("Bad Perspective String"));
1329 // replace escaped characters so we can
1330 // split up the string easily
1331 pane
.name
.Replace(wxT("\a"), wxT("|"));
1332 pane
.name
.Replace(wxT("\b"), wxT(";"));
1333 pane
.caption
.Replace(wxT("\a"), wxT("|"));
1334 pane
.caption
.Replace(wxT("\b"), wxT(";"));
1335 pane_part
.Replace(wxT("\a"), wxT("|"));
1336 pane_part
.Replace(wxT("\b"), wxT(";"));
1342 // SavePerspective() saves all pane information as a single string.
1343 // This string may later be fed into LoadPerspective() to restore
1344 // all pane settings. This save and load mechanism allows an
1345 // exact pane configuration to be saved and restored at a later time
1347 wxString
wxAuiManager::SavePerspective()
1351 result
= wxT("layout2|");
1353 int pane_i
, pane_count
= m_panes
.GetCount();
1354 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1356 wxAuiPaneInfo
& pane
= m_panes
.Item(pane_i
);
1357 result
+= SavePaneInfo(pane
)+wxT("|");
1360 int dock_i
, dock_count
= m_docks
.GetCount();
1361 for (dock_i
= 0; dock_i
< dock_count
; ++dock_i
)
1363 wxAuiDockInfo
& dock
= m_docks
.Item(dock_i
);
1365 result
+= wxString::Format(wxT("dock_size(%d,%d,%d)=%d|"),
1366 dock
.dock_direction
, dock
.dock_layer
,
1367 dock
.dock_row
, dock
.size
);
1373 // LoadPerspective() loads a layout which was saved with SavePerspective()
1374 // If the "update" flag parameter is true, the GUI will immediately be updated
1376 bool wxAuiManager::LoadPerspective(const wxString
& layout
, bool update
)
1378 wxString input
= layout
;
1381 // check layout string version
1382 // 'layout1' = wxAUI 0.9.0 - wxAUI 0.9.2
1383 // 'layout2' = wxAUI 0.9.2 (wxWidgets 2.8)
1384 part
= input
.BeforeFirst(wxT('|'));
1385 input
= input
.AfterFirst(wxT('|'));
1388 if (part
!= wxT("layout2"))
1391 // mark all panes currently managed as docked and hidden
1392 int pane_i
, pane_count
= m_panes
.GetCount();
1393 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1394 m_panes
.Item(pane_i
).Dock().Hide();
1396 // clear out the dock array; this will be reconstructed
1399 // replace escaped characters so we can
1400 // split up the string easily
1401 input
.Replace(wxT("\\|"), wxT("\a"));
1402 input
.Replace(wxT("\\;"), wxT("\b"));
1408 wxString pane_part
= input
.BeforeFirst(wxT('|'));
1409 input
= input
.AfterFirst(wxT('|'));
1410 pane_part
.Trim(true);
1412 // if the string is empty, we're done parsing
1413 if (pane_part
.empty())
1416 if (pane_part
.Left(9) == wxT("dock_size"))
1418 wxString val_name
= pane_part
.BeforeFirst(wxT('='));
1419 wxString value
= pane_part
.AfterFirst(wxT('='));
1421 long dir
, layer
, row
, size
;
1422 wxString piece
= val_name
.AfterFirst(wxT('('));
1423 piece
= piece
.BeforeLast(wxT(')'));
1424 piece
.BeforeFirst(wxT(',')).ToLong(&dir
);
1425 piece
= piece
.AfterFirst(wxT(','));
1426 piece
.BeforeFirst(wxT(',')).ToLong(&layer
);
1427 piece
.AfterFirst(wxT(',')).ToLong(&row
);
1428 value
.ToLong(&size
);
1431 dock
.dock_direction
= dir
;
1432 dock
.dock_layer
= layer
;
1433 dock
.dock_row
= row
;
1439 // Undo our escaping as LoadPaneInfo needs to take an unescaped
1440 // name so it can be called by external callers
1441 pane_part
.Replace(wxT("\a"), wxT("|"));
1442 pane_part
.Replace(wxT("\b"), wxT(";"));
1444 LoadPaneInfo(pane_part
, pane
);
1446 wxAuiPaneInfo
& p
= GetPane(pane
.name
);
1449 // the pane window couldn't be found
1450 // in the existing layout -- skip it
1463 void wxAuiManager::GetPanePositionsAndSizes(wxAuiDockInfo
& dock
,
1464 wxArrayInt
& positions
,
1467 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
1468 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
1469 int gripper_size
= m_art
->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE
);
1474 int offset
, action_pane
= -1;
1475 int pane_i
, pane_count
= dock
.panes
.GetCount();
1477 // find the pane marked as our action pane
1478 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1480 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1482 if (pane
.state
& wxAuiPaneInfo::actionPane
)
1484 wxASSERT_MSG(action_pane
==-1, wxT("Too many fixed action panes"));
1485 action_pane
= pane_i
;
1489 // set up each panes default position, and
1490 // determine the size (width or height, depending
1491 // on the dock's orientation) of each pane
1492 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1494 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1495 positions
.Add(pane
.dock_pos
);
1498 if (pane
.HasBorder())
1499 size
+= (pane_border_size
*2);
1501 if (dock
.IsHorizontal())
1503 if (pane
.HasGripper() && !pane
.HasGripperTop())
1504 size
+= gripper_size
;
1505 size
+= pane
.best_size
.x
;
1509 if (pane
.HasGripper() && pane
.HasGripperTop())
1510 size
+= gripper_size
;
1512 if (pane
.HasCaption())
1513 size
+= caption_size
;
1514 size
+= pane
.best_size
.y
;
1520 // if there is no action pane, just return the default
1521 // positions (as specified in pane.pane_pos)
1522 if (action_pane
== -1)
1526 for (pane_i
= action_pane
-1; pane_i
>= 0; --pane_i
)
1528 int amount
= positions
[pane_i
+1] - (positions
[pane_i
] + sizes
[pane_i
]);
1533 positions
[pane_i
] -= -amount
;
1535 offset
+= sizes
[pane_i
];
1538 // if the dock mode is fixed, make sure none of the panes
1539 // overlap; we will bump panes that overlap
1541 for (pane_i
= action_pane
; pane_i
< pane_count
; ++pane_i
)
1543 int amount
= positions
[pane_i
] - offset
;
1547 positions
[pane_i
] += -amount
;
1549 offset
+= sizes
[pane_i
];
1554 void wxAuiManager::LayoutAddPane(wxSizer
* cont
,
1555 wxAuiDockInfo
& dock
,
1556 wxAuiPaneInfo
& pane
,
1557 wxAuiDockUIPartArray
& uiparts
,
1560 wxAuiDockUIPart part
;
1561 wxSizerItem
* sizer_item
;
1563 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
1564 int gripper_size
= m_art
->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE
);
1565 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
1566 int pane_button_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BUTTON_SIZE
);
1568 // find out the orientation of the item (orientation for panes
1569 // is the same as the dock's orientation)
1571 if (dock
.IsHorizontal())
1572 orientation
= wxHORIZONTAL
;
1574 orientation
= wxVERTICAL
;
1576 // this variable will store the proportion
1577 // value that the pane will receive
1578 int pane_proportion
= pane
.dock_proportion
;
1580 wxBoxSizer
* horz_pane_sizer
= new wxBoxSizer(wxHORIZONTAL
);
1581 wxBoxSizer
* vert_pane_sizer
= new wxBoxSizer(wxVERTICAL
);
1583 if (pane
.HasGripper())
1585 if (pane
.HasGripperTop())
1586 sizer_item
= vert_pane_sizer
->Add(1, gripper_size
, 0, wxEXPAND
);
1588 sizer_item
= horz_pane_sizer
->Add(gripper_size
, 1, 0, wxEXPAND
);
1590 part
.type
= wxAuiDockUIPart::typeGripper
;
1594 part
.orientation
= orientation
;
1595 part
.cont_sizer
= horz_pane_sizer
;
1596 part
.sizer_item
= sizer_item
;
1600 if (pane
.HasCaption())
1602 // create the caption sizer
1603 wxBoxSizer
* caption_sizer
= new wxBoxSizer(wxHORIZONTAL
);
1605 sizer_item
= caption_sizer
->Add(1, caption_size
, 1, wxEXPAND
);
1607 part
.type
= wxAuiDockUIPart::typeCaption
;
1611 part
.orientation
= orientation
;
1612 part
.cont_sizer
= vert_pane_sizer
;
1613 part
.sizer_item
= sizer_item
;
1614 int caption_part_idx
= uiparts
.GetCount();
1617 // add pane buttons to the caption
1618 int i
, button_count
;
1619 for (i
= 0, button_count
= pane
.buttons
.GetCount();
1620 i
< button_count
; ++i
)
1622 wxAuiPaneButton
& button
= pane
.buttons
.Item(i
);
1624 sizer_item
= caption_sizer
->Add(pane_button_size
,
1628 part
.type
= wxAuiDockUIPart::typePaneButton
;
1631 part
.button
= &button
;
1632 part
.orientation
= orientation
;
1633 part
.cont_sizer
= caption_sizer
;
1634 part
.sizer_item
= sizer_item
;
1638 // if we have buttons, add a little space to the right
1639 // of them to ease visual crowding
1640 if (button_count
>= 1)
1642 caption_sizer
->Add(3,1);
1645 // add the caption sizer
1646 sizer_item
= vert_pane_sizer
->Add(caption_sizer
, 0, wxEXPAND
);
1648 uiparts
.Item(caption_part_idx
).sizer_item
= sizer_item
;
1651 // add the pane window itself
1654 sizer_item
= vert_pane_sizer
->Add(1, 1, 1, wxEXPAND
);
1658 sizer_item
= vert_pane_sizer
->Add(pane
.window
, 1, wxEXPAND
);
1659 // Don't do this because it breaks the pane size in floating windows
1660 // BIW: Right now commenting this out is causing problems with
1661 // an mdi client window as the center pane.
1662 vert_pane_sizer
->SetItemMinSize(pane
.window
, 1, 1);
1665 part
.type
= wxAuiDockUIPart::typePane
;
1669 part
.orientation
= orientation
;
1670 part
.cont_sizer
= vert_pane_sizer
;
1671 part
.sizer_item
= sizer_item
;
1675 // determine if the pane should have a minimum size; if the pane is
1676 // non-resizable (fixed) then we must set a minimum size. Alternatively,
1677 // if the pane.min_size is set, we must use that value as well
1679 wxSize min_size
= pane
.min_size
;
1682 if (min_size
== wxDefaultSize
)
1684 min_size
= pane
.best_size
;
1685 pane_proportion
= 0;
1689 if (min_size
!= wxDefaultSize
)
1691 vert_pane_sizer
->SetItemMinSize(
1692 vert_pane_sizer
->GetChildren().GetCount()-1,
1693 min_size
.x
, min_size
.y
);
1697 // add the verticle sizer (caption, pane window) to the
1698 // horizontal sizer (gripper, verticle sizer)
1699 horz_pane_sizer
->Add(vert_pane_sizer
, 1, wxEXPAND
);
1701 // finally, add the pane sizer to the dock sizer
1703 if (pane
.HasBorder())
1705 // allowing space for the pane's border
1706 sizer_item
= cont
->Add(horz_pane_sizer
, pane_proportion
,
1707 wxEXPAND
| wxALL
, pane_border_size
);
1709 part
.type
= wxAuiDockUIPart::typePaneBorder
;
1713 part
.orientation
= orientation
;
1714 part
.cont_sizer
= cont
;
1715 part
.sizer_item
= sizer_item
;
1720 sizer_item
= cont
->Add(horz_pane_sizer
, pane_proportion
, wxEXPAND
);
1724 void wxAuiManager::LayoutAddDock(wxSizer
* cont
,
1725 wxAuiDockInfo
& dock
,
1726 wxAuiDockUIPartArray
& uiparts
,
1729 wxSizerItem
* sizer_item
;
1730 wxAuiDockUIPart part
;
1732 int sash_size
= m_art
->GetMetric(wxAUI_DOCKART_SASH_SIZE
);
1733 int orientation
= dock
.IsHorizontal() ? wxHORIZONTAL
: wxVERTICAL
;
1735 // resizable bottom and right docks have a sash before them
1736 if (!m_has_maximized
&& !dock
.fixed
&& (dock
.dock_direction
== wxAUI_DOCK_BOTTOM
||
1737 dock
.dock_direction
== wxAUI_DOCK_RIGHT
))
1739 sizer_item
= cont
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1741 part
.type
= wxAuiDockUIPart::typeDockSizer
;
1742 part
.orientation
= orientation
;
1746 part
.cont_sizer
= cont
;
1747 part
.sizer_item
= sizer_item
;
1751 // create the sizer for the dock
1752 wxSizer
* dock_sizer
= new wxBoxSizer(orientation
);
1754 // add each pane to the dock
1755 bool has_maximized_pane
= false;
1756 int pane_i
, pane_count
= dock
.panes
.GetCount();
1760 wxArrayInt pane_positions
, pane_sizes
;
1762 // figure out the real pane positions we will
1763 // use, without modifying the each pane's pane_pos member
1764 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
1767 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1769 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1770 int pane_pos
= pane_positions
.Item(pane_i
);
1772 if (pane
.IsMaximized())
1773 has_maximized_pane
= true;
1776 int amount
= pane_pos
- offset
;
1779 if (dock
.IsVertical())
1780 sizer_item
= dock_sizer
->Add(1, amount
, 0, wxEXPAND
);
1782 sizer_item
= dock_sizer
->Add(amount
, 1, 0, wxEXPAND
);
1784 part
.type
= wxAuiDockUIPart::typeBackground
;
1788 part
.orientation
= (orientation
==wxHORIZONTAL
) ? wxVERTICAL
:wxHORIZONTAL
;
1789 part
.cont_sizer
= dock_sizer
;
1790 part
.sizer_item
= sizer_item
;
1796 LayoutAddPane(dock_sizer
, dock
, pane
, uiparts
, spacer_only
);
1798 offset
+= pane_sizes
.Item(pane_i
);
1801 // at the end add a very small stretchable background area
1802 sizer_item
= dock_sizer
->Add(0,0, 1, wxEXPAND
);
1804 part
.type
= wxAuiDockUIPart::typeBackground
;
1808 part
.orientation
= orientation
;
1809 part
.cont_sizer
= dock_sizer
;
1810 part
.sizer_item
= sizer_item
;
1815 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1817 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1819 if (pane
.IsMaximized())
1820 has_maximized_pane
= true;
1822 // if this is not the first pane being added,
1823 // we need to add a pane sizer
1824 if (!m_has_maximized
&& pane_i
> 0)
1826 sizer_item
= dock_sizer
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1828 part
.type
= wxAuiDockUIPart::typePaneSizer
;
1830 part
.pane
= dock
.panes
.Item(pane_i
-1);
1832 part
.orientation
= (orientation
==wxHORIZONTAL
) ? wxVERTICAL
:wxHORIZONTAL
;
1833 part
.cont_sizer
= dock_sizer
;
1834 part
.sizer_item
= sizer_item
;
1838 LayoutAddPane(dock_sizer
, dock
, pane
, uiparts
, spacer_only
);
1842 if (dock
.dock_direction
== wxAUI_DOCK_CENTER
|| has_maximized_pane
)
1843 sizer_item
= cont
->Add(dock_sizer
, 1, wxEXPAND
);
1845 sizer_item
= cont
->Add(dock_sizer
, 0, wxEXPAND
);
1847 part
.type
= wxAuiDockUIPart::typeDock
;
1851 part
.orientation
= orientation
;
1852 part
.cont_sizer
= cont
;
1853 part
.sizer_item
= sizer_item
;
1856 if (dock
.IsHorizontal())
1857 cont
->SetItemMinSize(dock_sizer
, 0, dock
.size
);
1859 cont
->SetItemMinSize(dock_sizer
, dock
.size
, 0);
1861 // top and left docks have a sash after them
1862 if (!m_has_maximized
&&
1864 (dock
.dock_direction
== wxAUI_DOCK_TOP
||
1865 dock
.dock_direction
== wxAUI_DOCK_LEFT
))
1867 sizer_item
= cont
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1869 part
.type
= wxAuiDockUIPart::typeDockSizer
;
1873 part
.orientation
= orientation
;
1874 part
.cont_sizer
= cont
;
1875 part
.sizer_item
= sizer_item
;
1880 wxSizer
* wxAuiManager::LayoutAll(wxAuiPaneInfoArray
& panes
,
1881 wxAuiDockInfoArray
& docks
,
1882 wxAuiDockUIPartArray
& uiparts
,
1885 wxBoxSizer
* container
= new wxBoxSizer(wxVERTICAL
);
1887 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
1888 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
1889 wxSize cli_size
= m_frame
->GetClientSize();
1890 int i
, dock_count
, pane_count
;
1893 // empty all docks out
1894 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
1896 wxAuiDockInfo
& dock
= docks
.Item(i
);
1898 // empty out all panes, as they will be readded below
1903 // always reset fixed docks' sizes, because
1904 // the contained windows may have been resized
1910 // iterate through all known panes, filing each
1911 // of them into the appropriate dock. If the
1912 // pane does not exist in the dock, add it
1913 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
1915 wxAuiPaneInfo
& p
= panes
.Item(i
);
1917 // find any docks with the same dock direction, dock layer, and
1918 // dock row as the pane we are working on
1919 wxAuiDockInfo
* dock
;
1920 wxAuiDockInfoPtrArray arr
;
1921 FindDocks(docks
, p
.dock_direction
, p
.dock_layer
, p
.dock_row
, arr
);
1923 if (arr
.GetCount() > 0)
1925 // found the right dock
1930 // dock was not found, so we need to create a new one
1932 d
.dock_direction
= p
.dock_direction
;
1933 d
.dock_layer
= p
.dock_layer
;
1934 d
.dock_row
= p
.dock_row
;
1936 dock
= &docks
.Last();
1940 if (p
.IsDocked() && p
.IsShown())
1942 // remove the pane from any existing docks except this one
1943 RemovePaneFromDocks(docks
, p
, dock
);
1945 // pane needs to be added to the dock,
1946 // if it doesn't already exist
1947 if (!FindPaneInDock(*dock
, p
.window
))
1948 dock
->panes
.Add(&p
);
1952 // remove the pane from any existing docks
1953 RemovePaneFromDocks(docks
, p
);
1958 // remove any empty docks
1959 for (i
= docks
.GetCount()-1; i
>= 0; --i
)
1961 if (docks
.Item(i
).panes
.GetCount() == 0)
1965 // configure the docks further
1966 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
1968 wxAuiDockInfo
& dock
= docks
.Item(i
);
1969 int j
, dock_pane_count
= dock
.panes
.GetCount();
1971 // sort the dock pane array by the pane's
1972 // dock position (dock_pos), in ascending order
1973 dock
.panes
.Sort(PaneSortFunc
);
1975 // for newly created docks, set up their initial size
1980 for (j
= 0; j
< dock_pane_count
; ++j
)
1982 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
1983 wxSize pane_size
= pane
.best_size
;
1984 if (pane_size
== wxDefaultSize
)
1985 pane_size
= pane
.min_size
;
1986 if (pane_size
== wxDefaultSize
)
1987 pane_size
= pane
.window
->GetSize();
1989 if (dock
.IsHorizontal())
1990 size
= wxMax(pane_size
.y
, size
);
1992 size
= wxMax(pane_size
.x
, size
);
1995 // add space for the border (two times), but only
1996 // if at least one pane inside the dock has a pane border
1997 for (j
= 0; j
< dock_pane_count
; ++j
)
1999 if (dock
.panes
.Item(j
)->HasBorder())
2001 size
+= (pane_border_size
*2);
2006 // if pane is on the top or bottom, add the caption height,
2007 // but only if at least one pane inside the dock has a caption
2008 if (dock
.IsHorizontal())
2010 for (j
= 0; j
< dock_pane_count
; ++j
)
2012 if (dock
.panes
.Item(j
)->HasCaption())
2014 size
+= caption_size
;
2021 // new dock's size may not be more than the dock constraint
2022 // parameter specifies. See SetDockSizeConstraint()
2024 int max_dock_x_size
= (int)(m_dock_constraint_x
* ((double)cli_size
.x
));
2025 int max_dock_y_size
= (int)(m_dock_constraint_y
* ((double)cli_size
.y
));
2027 if (dock
.IsHorizontal())
2028 size
= wxMin(size
, max_dock_y_size
);
2030 size
= wxMin(size
, max_dock_x_size
);
2032 // absolute minimum size for a dock is 10 pixels
2040 // determine the dock's minimum size
2041 bool plus_border
= false;
2042 bool plus_caption
= false;
2043 int dock_min_size
= 0;
2044 for (j
= 0; j
< dock_pane_count
; ++j
)
2046 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2047 if (pane
.min_size
!= wxDefaultSize
)
2049 if (pane
.HasBorder())
2051 if (pane
.HasCaption())
2052 plus_caption
= true;
2053 if (dock
.IsHorizontal())
2055 if (pane
.min_size
.y
> dock_min_size
)
2056 dock_min_size
= pane
.min_size
.y
;
2060 if (pane
.min_size
.x
> dock_min_size
)
2061 dock_min_size
= pane
.min_size
.x
;
2067 dock_min_size
+= (pane_border_size
*2);
2068 if (plus_caption
&& dock
.IsHorizontal())
2069 dock_min_size
+= (caption_size
);
2071 dock
.min_size
= dock_min_size
;
2074 // if the pane's current size is less than it's
2075 // minimum, increase the dock's size to it's minimum
2076 if (dock
.size
< dock
.min_size
)
2077 dock
.size
= dock
.min_size
;
2080 // determine the dock's mode (fixed or proportional);
2081 // determine whether the dock has only toolbars
2082 bool action_pane_marked
= false;
2084 dock
.toolbar
= true;
2085 for (j
= 0; j
< dock_pane_count
; ++j
)
2087 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2088 if (!pane
.IsFixed())
2090 if (!pane
.IsToolbar())
2091 dock
.toolbar
= false;
2092 if (pane
.state
& wxAuiPaneInfo::actionPane
)
2093 action_pane_marked
= true;
2097 // if the dock mode is proportional and not fixed-pixel,
2098 // reassign the dock_pos to the sequential 0, 1, 2, 3;
2099 // e.g. remove gaps like 1, 2, 30, 500
2102 for (j
= 0; j
< dock_pane_count
; ++j
)
2104 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2109 // if the dock mode is fixed, and none of the panes
2110 // are being moved right now, make sure the panes
2111 // do not overlap each other. If they do, we will
2112 // adjust the positions of the panes
2113 if (dock
.fixed
&& !action_pane_marked
)
2115 wxArrayInt pane_positions
, pane_sizes
;
2116 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
2119 for (j
= 0; j
< dock_pane_count
; ++j
)
2121 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(j
));
2122 pane
.dock_pos
= pane_positions
[j
];
2124 int amount
= pane
.dock_pos
- offset
;
2128 pane
.dock_pos
+= -amount
;
2130 offset
+= pane_sizes
[j
];
2135 // discover the maximum dock layer
2137 for (i
= 0; i
< dock_count
; ++i
)
2138 max_layer
= wxMax(max_layer
, docks
.Item(i
).dock_layer
);
2141 // clear out uiparts
2144 // create a bunch of box sizers,
2145 // from the innermost level outwards.
2146 wxSizer
* cont
= NULL
;
2147 wxSizer
* middle
= NULL
;
2151 for (layer
= 0; layer
<= max_layer
; ++layer
)
2153 wxAuiDockInfoPtrArray arr
;
2155 // find any docks in this layer
2156 FindDocks(docks
, -1, layer
, -1, arr
);
2158 // if there aren't any, skip to the next layer
2162 wxSizer
* old_cont
= cont
;
2164 // create a container which will hold this layer's
2165 // docks (top, bottom, left, right)
2166 cont
= new wxBoxSizer(wxVERTICAL
);
2169 // find any top docks in this layer
2170 FindDocks(docks
, wxAUI_DOCK_TOP
, layer
, -1, arr
);
2171 RenumberDockRows(arr
);
2174 for (row
= 0, row_count
= arr
.GetCount(); row
< row_count
; ++row
)
2175 LayoutAddDock(cont
, *arr
.Item(row
), uiparts
, spacer_only
);
2179 // fill out the middle layer (which consists
2180 // of left docks, content area and right docks)
2182 middle
= new wxBoxSizer(wxHORIZONTAL
);
2184 // find any left docks in this layer
2185 FindDocks(docks
, wxAUI_DOCK_LEFT
, layer
, -1, arr
);
2186 RenumberDockRows(arr
);
2189 for (row
= 0, row_count
= arr
.GetCount(); row
< row_count
; ++row
)
2190 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2193 // add content dock (or previous layer's sizer
2197 // find any center docks
2198 FindDocks(docks
, wxAUI_DOCK_CENTER
, -1, -1, arr
);
2201 for (row
= 0,row_count
= arr
.GetCount(); row
<row_count
; ++row
)
2202 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2204 else if (!m_has_maximized
)
2206 // there are no center docks, add a background area
2207 wxSizerItem
* sizer_item
= middle
->Add(1,1, 1, wxEXPAND
);
2208 wxAuiDockUIPart part
;
2209 part
.type
= wxAuiDockUIPart::typeBackground
;
2213 part
.cont_sizer
= middle
;
2214 part
.sizer_item
= sizer_item
;
2220 middle
->Add(old_cont
, 1, wxEXPAND
);
2223 // find any right docks in this layer
2224 FindDocks(docks
, wxAUI_DOCK_RIGHT
, layer
, -1, arr
);
2225 RenumberDockRows(arr
);
2228 for (row
= arr
.GetCount()-1; row
>= 0; --row
)
2229 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2232 cont
->Add(middle
, 1, wxEXPAND
);
2236 // find any bottom docks in this layer
2237 FindDocks(docks
, wxAUI_DOCK_BOTTOM
, layer
, -1, arr
);
2238 RenumberDockRows(arr
);
2241 for (row
= arr
.GetCount()-1; row
>= 0; --row
)
2242 LayoutAddDock(cont
, *arr
.Item(row
), uiparts
, spacer_only
);
2249 // no sizer available, because there are no docks,
2250 // therefore we will create a simple background area
2251 cont
= new wxBoxSizer(wxVERTICAL
);
2252 wxSizerItem
* sizer_item
= cont
->Add(1,1, 1, wxEXPAND
);
2253 wxAuiDockUIPart part
;
2254 part
.type
= wxAuiDockUIPart::typeBackground
;
2258 part
.cont_sizer
= middle
;
2259 part
.sizer_item
= sizer_item
;
2263 container
->Add(cont
, 1, wxEXPAND
);
2268 // SetDockSizeConstraint() allows the dock constraints to be set. For example,
2269 // specifying values of 0.5, 0.5 will mean that upon dock creation, a dock may
2270 // not be larger than half of the window's size
2272 void wxAuiManager::SetDockSizeConstraint(double width_pct
, double height_pct
)
2274 m_dock_constraint_x
= wxMax(0.0, wxMin(1.0, width_pct
));
2275 m_dock_constraint_y
= wxMax(0.0, wxMin(1.0, height_pct
));
2278 void wxAuiManager::GetDockSizeConstraint(double* width_pct
, double* height_pct
) const
2281 *width_pct
= m_dock_constraint_x
;
2284 *height_pct
= m_dock_constraint_y
;
2289 // Update() updates the layout. Whenever changes are made to
2290 // one or more panes, this function should be called. It is the
2291 // external entry point for running the layout engine.
2293 void wxAuiManager::Update()
2295 m_hover_button
= NULL
;
2298 int i
, pane_count
= m_panes
.GetCount();
2301 // destroy floating panes which have been
2302 // redocked or are becoming non-floating
2303 for (i
= 0; i
< pane_count
; ++i
)
2305 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2307 if (!p
.IsFloating() && p
.frame
)
2309 // because the pane is no longer in a floating, we need to
2310 // reparent it to m_frame and destroy the floating frame
2313 p
.window
->SetSize(1,1);
2316 // the following block is a workaround for bug #1531361
2317 // (see wxWidgets sourceforge page). On wxGTK (only), when
2318 // a frame is shown/hidden, a move event unfortunately
2319 // also gets fired. Because we may be dragging around
2320 // a pane, we need to cancel that action here to prevent
2321 // a spurious crash.
2322 if (m_action_window
== p
.frame
)
2324 if (wxWindow::GetCapture() == m_frame
)
2325 m_frame
->ReleaseMouse();
2326 m_action
= actionNone
;
2327 m_action_window
= NULL
;
2331 if (p
.frame
->IsShown())
2332 p
.frame
->Show(false);
2334 // reparent to m_frame and destroy the pane
2335 if (m_action_window
== p
.frame
)
2337 m_action_window
= NULL
;
2340 p
.window
->Reparent(m_frame
);
2341 p
.frame
->SetSizer(NULL
);
2348 // delete old sizer first
2349 m_frame
->SetSizer(NULL
);
2351 // create a layout for all of the panes
2352 sizer
= LayoutAll(m_panes
, m_docks
, m_uiparts
, false);
2354 // hide or show panes as necessary,
2355 // and float panes as necessary
2356 for (i
= 0; i
< pane_count
; ++i
)
2358 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2362 if (p
.frame
== NULL
)
2364 // we need to create a frame for this
2365 // pane, which has recently been floated
2366 wxAuiFloatingFrame
* frame
= CreateFloatingFrame(m_frame
, p
);
2368 // on MSW and Mac, if the owner desires transparent dragging, and
2369 // the dragging is happening right now, then the floating
2370 // window should have this style by default
2371 if (m_action
== actionDragFloatingPane
&&
2372 (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
))
2373 frame
->SetTransparent(150);
2375 frame
->SetPaneWindow(p
);
2378 if (p
.IsShown() && !frame
->IsShown())
2383 // frame already exists, make sure it's position
2384 // and size reflect the information in wxAuiPaneInfo
2385 if ((p
.frame
->GetPosition() != p
.floating_pos
) || (p
.frame
->GetSize() != p
.floating_size
))
2387 p
.frame
->SetSize(p
.floating_pos
.x
, p
.floating_pos
.y
,
2388 p
.floating_size
.x
, p
.floating_size
.y
,
2389 wxSIZE_USE_EXISTING
);
2391 p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
2392 wxDefaultCoord, wxDefaultCoord,
2393 wxSIZE_USE_EXISTING);
2394 //p.frame->Move(p.floating_pos.x, p.floating_pos.y);
2398 if (p
.frame
->IsShown() != p
.IsShown())
2399 p
.frame
->Show(p
.IsShown());
2404 if (p
.window
->IsShown() != p
.IsShown())
2405 p
.window
->Show(p
.IsShown());
2408 // if "active panes" are no longer allowed, clear
2409 // any optionActive values from the pane states
2410 if ((m_flags
& wxAUI_MGR_ALLOW_ACTIVE_PANE
) == 0)
2412 p
.state
&= ~wxAuiPaneInfo::optionActive
;
2417 // keep track of the old window rectangles so we can
2418 // refresh those windows whose rect has changed
2419 wxAuiRectArray old_pane_rects
;
2420 for (i
= 0; i
< pane_count
; ++i
)
2423 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2425 if (p
.window
&& p
.IsShown() && p
.IsDocked())
2428 old_pane_rects
.Add(r
);
2434 // apply the new sizer
2435 m_frame
->SetSizer(sizer
);
2436 m_frame
->SetAutoLayout(false);
2441 // now that the frame layout is done, we need to check
2442 // the new pane rectangles against the old rectangles that
2443 // we saved a few lines above here. If the rectangles have
2444 // changed, the corresponding panes must also be updated
2445 for (i
= 0; i
< pane_count
; ++i
)
2447 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2448 if (p
.window
&& p
.window
->IsShown() && p
.IsDocked())
2450 if (p
.rect
!= old_pane_rects
[i
])
2452 p
.window
->Refresh();
2461 // set frame's minimum size
2464 // N.B. More work needs to be done on frame minimum sizes;
2465 // this is some intresting code that imposes the minimum size,
2466 // but we may want to include a more flexible mechanism or
2467 // options for multiple minimum-size modes, e.g. strict or lax
2468 wxSize min_size = sizer->GetMinSize();
2469 wxSize frame_size = m_frame->GetSize();
2470 wxSize client_size = m_frame->GetClientSize();
2472 wxSize minframe_size(min_size.x+frame_size.x-client_size.x,
2473 min_size.y+frame_size.y-client_size.y );
2475 m_frame->SetMinSize(minframe_size);
2477 if (frame_size.x < minframe_size.x ||
2478 frame_size.y < minframe_size.y)
2479 sizer->Fit(m_frame);
2484 // DoFrameLayout() is an internal function which invokes wxSizer::Layout
2485 // on the frame's main sizer, then measures all the various UI items
2486 // and updates their internal rectangles. This should always be called
2487 // instead of calling m_frame->Layout() directly
2489 void wxAuiManager::DoFrameLayout()
2494 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2496 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2498 // get the rectangle of the UI part
2499 // originally, this code looked like this:
2500 // part.rect = wxRect(part.sizer_item->GetPosition(),
2501 // part.sizer_item->GetSize());
2502 // this worked quite well, with one exception: the mdi
2503 // client window had a "deferred" size variable
2504 // that returned the wrong size. It looks like
2505 // a bug in wx, because the former size of the window
2506 // was being returned. So, we will retrieve the part's
2507 // rectangle via other means
2510 part
.rect
= part
.sizer_item
->GetRect();
2511 int flag
= part
.sizer_item
->GetFlag();
2512 int border
= part
.sizer_item
->GetBorder();
2515 part
.rect
.y
-= border
;
2516 part
.rect
.height
+= border
;
2520 part
.rect
.x
-= border
;
2521 part
.rect
.width
+= border
;
2523 if (flag
& wxBOTTOM
)
2524 part
.rect
.height
+= border
;
2526 part
.rect
.width
+= border
;
2529 if (part
.type
== wxAuiDockUIPart::typeDock
)
2530 part
.dock
->rect
= part
.rect
;
2531 if (part
.type
== wxAuiDockUIPart::typePane
)
2532 part
.pane
->rect
= part
.rect
;
2536 // GetPanePart() looks up the pane the pane border UI part (or the regular
2537 // pane part if there is no border). This allows the caller to get the exact
2538 // rectangle of the pane in question, including decorations like
2539 // caption and border (if any).
2541 wxAuiDockUIPart
* wxAuiManager::GetPanePart(wxWindow
* wnd
)
2544 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2546 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2547 if (part
.type
== wxAuiDockUIPart::typePaneBorder
&&
2548 part
.pane
&& part
.pane
->window
== wnd
)
2551 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2553 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2554 if (part
.type
== wxAuiDockUIPart::typePane
&&
2555 part
.pane
&& part
.pane
->window
== wnd
)
2563 // GetDockPixelOffset() is an internal function which returns
2564 // a dock's offset in pixels from the left side of the window
2565 // (for horizontal docks) or from the top of the window (for
2566 // vertical docks). This value is necessary for calculating
2567 // fixel-pane/toolbar offsets when they are dragged.
2569 int wxAuiManager::GetDockPixelOffset(wxAuiPaneInfo
& test
)
2571 // the only way to accurately calculate the dock's
2572 // offset is to actually run a theoretical layout
2574 int i
, part_count
, dock_count
;
2575 wxAuiDockInfoArray docks
;
2576 wxAuiPaneInfoArray panes
;
2577 wxAuiDockUIPartArray uiparts
;
2578 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
2581 wxSizer
* sizer
= LayoutAll(panes
, docks
, uiparts
, true);
2582 wxSize client_size
= m_frame
->GetClientSize();
2583 sizer
->SetDimension(0, 0, client_size
.x
, client_size
.y
);
2586 for (i
= 0, part_count
= uiparts
.GetCount(); i
< part_count
; ++i
)
2588 wxAuiDockUIPart
& part
= uiparts
.Item(i
);
2589 part
.rect
= wxRect(part
.sizer_item
->GetPosition(),
2590 part
.sizer_item
->GetSize());
2591 if (part
.type
== wxAuiDockUIPart::typeDock
)
2592 part
.dock
->rect
= part
.rect
;
2597 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
2599 wxAuiDockInfo
& dock
= docks
.Item(i
);
2600 if (test
.dock_direction
== dock
.dock_direction
&&
2601 test
.dock_layer
==dock
.dock_layer
&& test
.dock_row
==dock
.dock_row
)
2603 if (dock
.IsVertical())
2615 // ProcessDockResult() is a utility function used by DoDrop() - it checks
2616 // if a dock operation is allowed, the new dock position is copied into
2617 // the target info. If the operation was allowed, the function returns true.
2619 bool wxAuiManager::ProcessDockResult(wxAuiPaneInfo
& target
,
2620 const wxAuiPaneInfo
& new_pos
)
2622 bool allowed
= false;
2623 switch (new_pos
.dock_direction
)
2625 case wxAUI_DOCK_TOP
: allowed
= target
.IsTopDockable(); break;
2626 case wxAUI_DOCK_BOTTOM
: allowed
= target
.IsBottomDockable(); break;
2627 case wxAUI_DOCK_LEFT
: allowed
= target
.IsLeftDockable(); break;
2628 case wxAUI_DOCK_RIGHT
: allowed
= target
.IsRightDockable(); break;
2638 // DoDrop() is an important function. It basically takes a mouse position,
2639 // and determines where the pane's new position would be. If the pane is to be
2640 // dropped, it performs the drop operation using the specified dock and pane
2641 // arrays. By specifying copied dock and pane arrays when calling, a "what-if"
2642 // scenario can be performed, giving precise coordinates for drop hints.
2643 // If, however, wxAuiManager:m_docks and wxAuiManager::m_panes are specified
2644 // as parameters, the changes will be made to the main state arrays
2646 const int auiInsertRowPixels
= 10;
2647 const int auiNewRowPixels
= 40;
2648 const int auiLayerInsertPixels
= 40;
2649 const int auiLayerInsertOffset
= 5;
2651 bool wxAuiManager::DoDrop(wxAuiDockInfoArray
& docks
,
2652 wxAuiPaneInfoArray
& panes
,
2653 wxAuiPaneInfo
& target
,
2655 const wxPoint
& offset
)
2657 wxSize cli_size
= m_frame
->GetClientSize();
2659 wxAuiPaneInfo drop
= target
;
2662 // The result should always be shown
2666 // Check to see if the pane has been dragged outside of the window
2667 // (or near to the outside of the window), if so, dock it along the edge
2670 int layer_insert_offset
= auiLayerInsertOffset
;
2671 if (drop
.IsToolbar())
2672 layer_insert_offset
= 0;
2675 if (pt
.x
< layer_insert_offset
&&
2676 pt
.x
> layer_insert_offset
-auiLayerInsertPixels
)
2678 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_LEFT
),
2679 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)),
2680 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)) + 1;
2682 if (drop
.IsToolbar())
2683 new_layer
= auiToolBarLayer
;
2688 Position(pt
.y
- GetDockPixelOffset(drop
) - offset
.y
);
2689 return ProcessDockResult(target
, drop
);
2691 else if (pt
.y
< layer_insert_offset
&&
2692 pt
.y
> layer_insert_offset
-auiLayerInsertPixels
)
2694 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_TOP
),
2695 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2696 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
)) + 1;
2698 if (drop
.IsToolbar())
2699 new_layer
= auiToolBarLayer
;
2704 Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2705 return ProcessDockResult(target
, drop
);
2707 else if (pt
.x
>= cli_size
.x
- layer_insert_offset
&&
2708 pt
.x
< cli_size
.x
- layer_insert_offset
+ auiLayerInsertPixels
)
2710 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
),
2711 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)),
2712 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)) + 1;
2714 if (drop
.IsToolbar())
2715 new_layer
= auiToolBarLayer
;
2717 drop
.Dock().Right().
2720 Position(pt
.y
- GetDockPixelOffset(drop
) - offset
.y
);
2721 return ProcessDockResult(target
, drop
);
2723 else if (pt
.y
>= cli_size
.y
- layer_insert_offset
&&
2724 pt
.y
< cli_size
.y
- layer_insert_offset
+ auiLayerInsertPixels
)
2726 int new_layer
= wxMax( wxMax( GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
),
2727 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2728 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
)) + 1;
2730 if (drop
.IsToolbar())
2731 new_layer
= auiToolBarLayer
;
2733 drop
.Dock().Bottom().
2736 Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2737 return ProcessDockResult(target
, drop
);
2741 wxAuiDockUIPart
* part
= HitTest(pt
.x
, pt
.y
);
2744 if (drop
.IsToolbar())
2746 if (!part
|| !part
->dock
)
2749 // calculate the offset from where the dock begins
2750 // to the point where the user dropped the pane
2751 int dock_drop_offset
= 0;
2752 if (part
->dock
->IsHorizontal())
2753 dock_drop_offset
= pt
.x
- part
->dock
->rect
.x
- offset
.x
;
2755 dock_drop_offset
= pt
.y
- part
->dock
->rect
.y
- offset
.y
;
2758 // toolbars may only be moved in and to fixed-pane docks,
2759 // otherwise we will try to float the pane. Also, the pane
2760 // should float if being dragged over center pane windows
2761 if (!part
->dock
->fixed
|| part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
)
2763 if (m_last_rect
.IsEmpty() || m_last_rect
.Contains(pt
.x
, pt
.y
))
2769 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&
2770 (drop
.IsFloatable() ||
2771 (part
->dock
->dock_direction
!= wxAUI_DOCK_CENTER
&&
2772 part
->dock
->dock_direction
!= wxAUI_DOCK_NONE
)))
2779 return ProcessDockResult(target
, drop
);
2782 drop
.Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2784 return ProcessDockResult(target
, drop
);
2789 m_last_rect
= part
->dock
->rect
;
2790 m_last_rect
.Inflate( 15, 15 );
2793 Direction(part
->dock
->dock_direction
).
2794 Layer(part
->dock
->dock_layer
).
2795 Row(part
->dock
->dock_row
).
2796 Position(dock_drop_offset
);
2799 ((pt
.y
< part
->dock
->rect
.y
+ 1) && part
->dock
->IsHorizontal()) ||
2800 ((pt
.x
< part
->dock
->rect
.x
+ 1) && part
->dock
->IsVertical())
2801 ) && part
->dock
->panes
.GetCount() > 1)
2803 if ((part
->dock
->dock_direction
== wxAUI_DOCK_TOP
) ||
2804 (part
->dock
->dock_direction
== wxAUI_DOCK_LEFT
))
2806 int row
= drop
.dock_row
;
2807 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2808 part
->dock
->dock_layer
,
2809 part
->dock
->dock_row
);
2810 drop
.dock_row
= row
;
2814 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2815 part
->dock
->dock_layer
,
2816 part
->dock
->dock_row
+1);
2817 drop
.dock_row
= part
->dock
->dock_row
+1;
2822 ((pt
.y
> part
->dock
->rect
.y
+ part
->dock
->rect
.height
- 2 ) && part
->dock
->IsHorizontal()) ||
2823 ((pt
.x
> part
->dock
->rect
.x
+ part
->dock
->rect
.width
- 2 ) && part
->dock
->IsVertical())
2824 ) && part
->dock
->panes
.GetCount() > 1)
2826 if ((part
->dock
->dock_direction
== wxAUI_DOCK_TOP
) ||
2827 (part
->dock
->dock_direction
== wxAUI_DOCK_LEFT
))
2829 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2830 part
->dock
->dock_layer
,
2831 part
->dock
->dock_row
+1);
2832 drop
.dock_row
= part
->dock
->dock_row
+1;
2836 int row
= drop
.dock_row
;
2837 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2838 part
->dock
->dock_layer
,
2839 part
->dock
->dock_row
);
2840 drop
.dock_row
= row
;
2844 return ProcessDockResult(target
, drop
);
2853 if (part
->type
== wxAuiDockUIPart::typePaneBorder
||
2854 part
->type
== wxAuiDockUIPart::typeCaption
||
2855 part
->type
== wxAuiDockUIPart::typeGripper
||
2856 part
->type
== wxAuiDockUIPart::typePaneButton
||
2857 part
->type
== wxAuiDockUIPart::typePane
||
2858 part
->type
== wxAuiDockUIPart::typePaneSizer
||
2859 part
->type
== wxAuiDockUIPart::typeDockSizer
||
2860 part
->type
== wxAuiDockUIPart::typeBackground
)
2862 if (part
->type
== wxAuiDockUIPart::typeDockSizer
)
2864 if (part
->dock
->panes
.GetCount() != 1)
2866 part
= GetPanePart(part
->dock
->panes
.Item(0)->window
);
2873 // If a normal frame is being dragged over a toolbar, insert it
2874 // along the edge under the toolbar, but over all other panes.
2875 // (this could be done much better, but somehow factoring this
2876 // calculation with the one at the beginning of this function)
2877 if (part
->dock
&& part
->dock
->toolbar
)
2881 switch (part
->dock
->dock_direction
)
2883 case wxAUI_DOCK_LEFT
:
2884 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_LEFT
),
2885 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)),
2886 GetMaxLayer(docks
, wxAUI_DOCK_TOP
));
2888 case wxAUI_DOCK_TOP
:
2889 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_TOP
),
2890 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2891 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
));
2893 case wxAUI_DOCK_RIGHT
:
2894 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
),
2895 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)),
2896 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
));
2898 case wxAUI_DOCK_BOTTOM
:
2899 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
),
2900 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2901 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
));
2905 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2908 Direction(part
->dock
->dock_direction
).
2909 Layer(layer
).Row(0).Position(0);
2910 return ProcessDockResult(target
, drop
);
2917 part
= GetPanePart(part
->pane
->window
);
2921 bool insert_dock_row
= false;
2922 int insert_row
= part
->pane
->dock_row
;
2923 int insert_dir
= part
->pane
->dock_direction
;
2924 int insert_layer
= part
->pane
->dock_layer
;
2926 switch (part
->pane
->dock_direction
)
2928 case wxAUI_DOCK_TOP
:
2929 if (pt
.y
>= part
->rect
.y
&&
2930 pt
.y
< part
->rect
.y
+auiInsertRowPixels
)
2931 insert_dock_row
= true;
2933 case wxAUI_DOCK_BOTTOM
:
2934 if (pt
.y
> part
->rect
.y
+part
->rect
.height
-auiInsertRowPixels
&&
2935 pt
.y
<= part
->rect
.y
+ part
->rect
.height
)
2936 insert_dock_row
= true;
2938 case wxAUI_DOCK_LEFT
:
2939 if (pt
.x
>= part
->rect
.x
&&
2940 pt
.x
< part
->rect
.x
+auiInsertRowPixels
)
2941 insert_dock_row
= true;
2943 case wxAUI_DOCK_RIGHT
:
2944 if (pt
.x
> part
->rect
.x
+part
->rect
.width
-auiInsertRowPixels
&&
2945 pt
.x
<= part
->rect
.x
+part
->rect
.width
)
2946 insert_dock_row
= true;
2948 case wxAUI_DOCK_CENTER
:
2950 // "new row pixels" will be set to the default, but
2951 // must never exceed 20% of the window size
2952 int new_row_pixels_x
= auiNewRowPixels
;
2953 int new_row_pixels_y
= auiNewRowPixels
;
2955 if (new_row_pixels_x
> (part
->rect
.width
*20)/100)
2956 new_row_pixels_x
= (part
->rect
.width
*20)/100;
2958 if (new_row_pixels_y
> (part
->rect
.height
*20)/100)
2959 new_row_pixels_y
= (part
->rect
.height
*20)/100;
2962 // determine if the mouse pointer is in a location that
2963 // will cause a new row to be inserted. The hot spot positions
2964 // are along the borders of the center pane
2967 insert_dock_row
= true;
2968 const wxRect
& pr
= part
->rect
;
2969 if (pt
.x
>= pr
.x
&& pt
.x
< pr
.x
+ new_row_pixels_x
)
2970 insert_dir
= wxAUI_DOCK_LEFT
;
2971 else if (pt
.y
>= pr
.y
&& pt
.y
< pr
.y
+ new_row_pixels_y
)
2972 insert_dir
= wxAUI_DOCK_TOP
;
2973 else if (pt
.x
>= pr
.x
+ pr
.width
- new_row_pixels_x
&&
2974 pt
.x
< pr
.x
+ pr
.width
)
2975 insert_dir
= wxAUI_DOCK_RIGHT
;
2976 else if (pt
.y
>= pr
.y
+ pr
.height
- new_row_pixels_y
&&
2977 pt
.y
< pr
.y
+ pr
.height
)
2978 insert_dir
= wxAUI_DOCK_BOTTOM
;
2982 insert_row
= GetMaxRow(panes
, insert_dir
, insert_layer
) + 1;
2986 if (insert_dock_row
)
2988 DoInsertDockRow(panes
, insert_dir
, insert_layer
, insert_row
);
2989 drop
.Dock().Direction(insert_dir
).
2990 Layer(insert_layer
).
2993 return ProcessDockResult(target
, drop
);
2996 // determine the mouse offset and the pane size, both in the
2997 // direction of the dock itself, and perpendicular to the dock
3001 if (part
->orientation
== wxVERTICAL
)
3003 offset
= pt
.y
- part
->rect
.y
;
3004 size
= part
->rect
.GetHeight();
3008 offset
= pt
.x
- part
->rect
.x
;
3009 size
= part
->rect
.GetWidth();
3012 int drop_position
= part
->pane
->dock_pos
;
3014 // if we are in the top/left part of the pane,
3015 // insert the pane before the pane being hovered over
3016 if (offset
<= size
/2)
3018 drop_position
= part
->pane
->dock_pos
;
3020 part
->pane
->dock_direction
,
3021 part
->pane
->dock_layer
,
3022 part
->pane
->dock_row
,
3023 part
->pane
->dock_pos
);
3026 // if we are in the bottom/right part of the pane,
3027 // insert the pane before the pane being hovered over
3028 if (offset
> size
/2)
3030 drop_position
= part
->pane
->dock_pos
+1;
3032 part
->pane
->dock_direction
,
3033 part
->pane
->dock_layer
,
3034 part
->pane
->dock_row
,
3035 part
->pane
->dock_pos
+1);
3039 Direction(part
->dock
->dock_direction
).
3040 Layer(part
->dock
->dock_layer
).
3041 Row(part
->dock
->dock_row
).
3042 Position(drop_position
);
3043 return ProcessDockResult(target
, drop
);
3050 void wxAuiManager::OnHintFadeTimer(wxTimerEvent
& WXUNUSED(event
))
3052 if (!m_hint_wnd
|| m_hint_fadeamt
>= m_hint_fademax
)
3054 m_hint_fadetimer
.Stop();
3058 m_hint_fadeamt
+= 4;
3059 m_hint_wnd
->SetTransparent(m_hint_fadeamt
);
3062 void wxAuiManager::ShowHint(const wxRect
& rect
)
3066 // if the hint rect is the same as last time, don't do anything
3067 if (m_last_hint
== rect
)
3071 m_hint_fadeamt
= m_hint_fademax
;
3073 if ((m_flags
& wxAUI_MGR_HINT_FADE
)
3074 && !((m_hint_wnd
->IsKindOf(CLASSINFO(wxPseudoTransparentFrame
))) &&
3075 (m_flags
& wxAUI_MGR_NO_VENETIAN_BLINDS_FADE
))
3079 m_hint_wnd
->SetSize(rect
);
3080 m_hint_wnd
->SetTransparent(m_hint_fadeamt
);
3082 if (!m_hint_wnd
->IsShown())
3085 // if we are dragging a floating pane, set the focus
3086 // back to that floating pane (otherwise it becomes unfocused)
3087 if (m_action
== actionDragFloatingPane
&& m_action_window
)
3088 m_action_window
->SetFocus();
3090 m_hint_wnd
->Raise();
3093 if (m_hint_fadeamt
!= m_hint_fademax
) // Only fade if we need to
3095 // start fade in timer
3096 m_hint_fadetimer
.SetOwner(this, 101);
3097 m_hint_fadetimer
.Start(5);
3100 else // Not using a transparent hint window...
3102 if (!(m_flags
& wxAUI_MGR_RECTANGLE_HINT
))
3105 if (m_last_hint
!= rect
)
3107 // remove the last hint rectangle
3113 wxScreenDC screendc
;
3114 wxRegion
clip(1, 1, 10000, 10000);
3116 // clip all floating windows, so we don't draw over them
3118 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
3120 wxAuiPaneInfo
& pane
= m_panes
.Item(i
);
3122 if (pane
.IsFloating() &&
3123 pane
.frame
->IsShown())
3125 wxRect rect
= pane
.frame
->GetRect();
3127 // wxGTK returns the client size, not the whole frame size
3133 clip
.Subtract(rect
);
3137 // As we can only hide the hint by redrawing the managed window, we
3138 // need to clip the region to the managed window too or we get
3139 // nasty redrawn problems.
3140 clip
.Intersect(m_frame
->GetRect());
3142 screendc
.SetClippingRegion(clip
);
3144 wxBitmap stipple
= wxPaneCreateStippleBitmap();
3145 wxBrush
brush(stipple
);
3146 screendc
.SetBrush(brush
);
3147 screendc
.SetPen(*wxTRANSPARENT_PEN
);
3149 screendc
.DrawRectangle(rect
.x
, rect
.y
, 5, rect
.height
);
3150 screendc
.DrawRectangle(rect
.x
+5, rect
.y
, rect
.width
-10, 5);
3151 screendc
.DrawRectangle(rect
.x
+rect
.width
-5, rect
.y
, 5, rect
.height
);
3152 screendc
.DrawRectangle(rect
.x
+5, rect
.y
+rect
.height
-5, rect
.width
-10, 5);
3156 void wxAuiManager::HideHint()
3158 // hides a transparent window hint, if there is one
3161 if (m_hint_wnd
->IsShown())
3162 m_hint_wnd
->Show(false);
3163 m_hint_wnd
->SetTransparent(0);
3164 m_hint_fadetimer
.Stop();
3165 m_last_hint
= wxRect();
3169 // hides a painted hint by redrawing the frame window
3170 if (!m_last_hint
.IsEmpty())
3174 m_last_hint
= wxRect();
3180 void wxAuiManager::StartPaneDrag(wxWindow
* pane_window
,
3181 const wxPoint
& offset
)
3183 wxAuiPaneInfo
& pane
= GetPane(pane_window
);
3187 if (pane
.IsToolbar())
3189 m_action
= actionDragToolbarPane
;
3193 m_action
= actionDragFloatingPane
;
3196 m_action_window
= pane_window
;
3197 m_action_offset
= offset
;
3198 m_frame
->CaptureMouse();
3202 // CalculateHintRect() calculates the drop hint rectangle. The method
3203 // first calls DoDrop() to determine the exact position the pane would
3204 // be at were if dropped. If the pane would indeed become docked at the
3205 // specified drop point, the the rectangle hint will be returned in
3206 // screen coordinates. Otherwise, an empty rectangle is returned.
3207 // |pane_window| is the window pointer of the pane being dragged, |pt| is
3208 // the mouse position, in client coordinates. |offset| describes the offset
3209 // that the mouse is from the upper-left corner of the item being dragged
3211 wxRect
wxAuiManager::CalculateHintRect(wxWindow
* pane_window
,
3213 const wxPoint
& offset
)
3217 // we need to paint a hint rectangle; to find out the exact hint rectangle,
3218 // we will create a new temporary layout and then measure the resulting
3219 // rectangle; we will create a copy of the docking structures (m_dock)
3220 // so that we don't modify the real thing on screen
3222 int i
, pane_count
, part_count
;
3223 wxAuiDockInfoArray docks
;
3224 wxAuiPaneInfoArray panes
;
3225 wxAuiDockUIPartArray uiparts
;
3226 wxAuiPaneInfo hint
= GetPane(pane_window
);
3227 hint
.name
= wxT("__HINT__");
3228 hint
.PaneBorder(true);
3234 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
3236 // remove any pane already there which bears the same window;
3237 // this happens when you are moving a pane around in a dock
3238 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
3240 if (panes
.Item(i
).window
== pane_window
)
3242 RemovePaneFromDocks(docks
, panes
.Item(i
));
3248 // find out where the new pane would be
3249 if (!DoDrop(docks
, panes
, hint
, pt
, offset
))
3256 wxSizer
* sizer
= LayoutAll(panes
, docks
, uiparts
, true);
3257 wxSize client_size
= m_frame
->GetClientSize();
3258 sizer
->SetDimension(0, 0, client_size
.x
, client_size
.y
);
3261 for (i
= 0, part_count
= uiparts
.GetCount();
3262 i
< part_count
; ++i
)
3264 wxAuiDockUIPart
& part
= uiparts
.Item(i
);
3266 if (part
.type
== wxAuiDockUIPart::typePaneBorder
&&
3267 part
.pane
&& part
.pane
->name
== wxT("__HINT__"))
3269 rect
= wxRect(part
.sizer_item
->GetPosition(),
3270 part
.sizer_item
->GetSize());
3282 // actually show the hint rectangle on the screen
3283 m_frame
->ClientToScreen(&rect
.x
, &rect
.y
);
3285 if ( m_frame
->GetLayoutDirection() == wxLayout_RightToLeft
)
3287 // Mirror rectangle in RTL mode
3288 rect
.x
-= rect
.GetWidth();
3294 // DrawHintRect() calculates the hint rectangle by calling
3295 // CalculateHintRect(). If there is a rectangle, it shows it
3296 // by calling ShowHint(), otherwise it hides any hint
3297 // rectangle currently shown
3298 void wxAuiManager::DrawHintRect(wxWindow
* pane_window
,
3300 const wxPoint
& offset
)
3302 wxRect rect
= CalculateHintRect(pane_window
, pt
, offset
);
3314 void wxAuiManager::OnFloatingPaneMoveStart(wxWindow
* wnd
)
3316 // try to find the pane
3317 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3318 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3320 if (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
)
3321 pane
.frame
->SetTransparent(150);
3324 void wxAuiManager::OnFloatingPaneMoving(wxWindow
* wnd
, wxDirection dir
)
3326 // try to find the pane
3327 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3328 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3330 wxPoint pt
= ::wxGetMousePosition();
3333 // Adapt pt to direction
3336 // move to pane's upper border
3338 pos
= wnd
->ClientToScreen( pos
);
3340 // and some more pixels for the title bar
3343 else if (dir
== wxWEST
)
3345 // move to pane's left border
3347 pos
= wnd
->ClientToScreen( pos
);
3350 else if (dir
== wxEAST
)
3352 // move to pane's right border
3353 wxPoint
pos( wnd
->GetSize().x
, 0 );
3354 pos
= wnd
->ClientToScreen( pos
);
3357 else if (dir
== wxSOUTH
)
3359 // move to pane's bottom border
3360 wxPoint
pos( 0, wnd
->GetSize().y
);
3361 pos
= wnd
->ClientToScreen( pos
);
3368 wxPoint client_pt
= m_frame
->ScreenToClient(pt
);
3370 // calculate the offset from the upper left-hand corner
3371 // of the frame to the mouse pointer
3372 wxPoint frame_pos
= pane
.frame
->GetPosition();
3373 wxPoint
action_offset(pt
.x
-frame_pos
.x
, pt
.y
-frame_pos
.y
);
3375 // no hint for toolbar floating windows
3376 if (pane
.IsToolbar() && m_action
== actionDragFloatingPane
)
3378 wxAuiDockInfoArray docks
;
3379 wxAuiPaneInfoArray panes
;
3380 wxAuiDockUIPartArray uiparts
;
3381 wxAuiPaneInfo hint
= pane
;
3383 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
3385 // find out where the new pane would be
3386 if (!DoDrop(docks
, panes
, hint
, client_pt
))
3388 if (hint
.IsFloating())
3392 m_action
= actionDragToolbarPane
;
3393 m_action_window
= pane
.window
;
3401 // if a key modifier is pressed while dragging the frame,
3402 // don't dock the window
3403 if (!CanDockPanel(pane
))
3410 DrawHintRect(wnd
, client_pt
, action_offset
);
3413 // this cleans up some screen artifacts that are caused on GTK because
3414 // we aren't getting the exact size of the window (see comment
3424 void wxAuiManager::OnFloatingPaneMoved(wxWindow
* wnd
, wxDirection dir
)
3426 // try to find the pane
3427 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3428 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3430 wxPoint pt
= ::wxGetMousePosition();
3433 // Adapt pt to direction
3436 // move to pane's upper border
3438 pos
= wnd
->ClientToScreen( pos
);
3440 // and some more pixels for the title bar
3443 else if (dir
== wxWEST
)
3445 // move to pane's left border
3447 pos
= wnd
->ClientToScreen( pos
);
3450 else if (dir
== wxEAST
)
3452 // move to pane's right border
3453 wxPoint
pos( wnd
->GetSize().x
, 0 );
3454 pos
= wnd
->ClientToScreen( pos
);
3457 else if (dir
== wxSOUTH
)
3459 // move to pane's bottom border
3460 wxPoint
pos( 0, wnd
->GetSize().y
);
3461 pos
= wnd
->ClientToScreen( pos
);
3468 wxPoint client_pt
= m_frame
->ScreenToClient(pt
);
3470 // calculate the offset from the upper left-hand corner
3471 // of the frame to the mouse pointer
3472 wxPoint frame_pos
= pane
.frame
->GetPosition();
3473 wxPoint
action_offset(pt
.x
-frame_pos
.x
, pt
.y
-frame_pos
.y
);
3476 // if a key modifier is pressed while dragging the frame,
3477 // don't dock the window
3478 if (CanDockPanel(pane
))
3480 // do the drop calculation
3481 DoDrop(m_docks
, m_panes
, pane
, client_pt
, action_offset
);
3484 // if the pane is still floating, update it's floating
3485 // position (that we store)
3486 if (pane
.IsFloating())
3488 pane
.floating_pos
= pane
.frame
->GetPosition();
3490 if (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
)
3491 pane
.frame
->SetTransparent(255);
3493 else if (m_has_maximized
)
3495 RestoreMaximizedPane();
3503 void wxAuiManager::OnFloatingPaneResized(wxWindow
* wnd
, const wxSize
& size
)
3505 // try to find the pane
3506 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3507 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3509 pane
.floating_size
= size
;
3513 void wxAuiManager::OnFloatingPaneClosed(wxWindow
* wnd
, wxCloseEvent
& evt
)
3515 // try to find the pane
3516 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3517 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3520 // fire pane close event
3521 wxAuiManagerEvent
e(wxEVT_AUI_PANE_CLOSE
);
3523 e
.SetCanVeto(evt
.CanVeto());
3539 void wxAuiManager::OnFloatingPaneActivated(wxWindow
* wnd
)
3541 if ((GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
) && GetPane(wnd
).IsOk())
3543 SetActivePane(m_panes
, wnd
);
3548 // OnRender() draws all of the pane captions, sashes,
3549 // backgrounds, captions, grippers, pane borders and buttons.
3550 // It renders the entire user interface.
3552 void wxAuiManager::OnRender(wxAuiManagerEvent
& evt
)
3554 // if the frame is about to be deleted, don't bother
3555 if (!m_frame
|| wxPendingDelete
.Member(m_frame
))
3558 wxDC
* dc
= evt
.GetDC();
3564 for (i
= 0, part_count
= m_uiparts
.GetCount();
3565 i
< part_count
; ++i
)
3567 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
3569 // don't draw hidden pane items or items that aren't windows
3570 if (part
.sizer_item
&& ((!part
.sizer_item
->IsWindow() && !part
.sizer_item
->IsSpacer() && !part
.sizer_item
->IsSizer()) || !part
.sizer_item
->IsShown()))
3575 case wxAuiDockUIPart::typeDockSizer
:
3576 case wxAuiDockUIPart::typePaneSizer
:
3577 m_art
->DrawSash(*dc
, m_frame
, part
.orientation
, part
.rect
);
3579 case wxAuiDockUIPart::typeBackground
:
3580 m_art
->DrawBackground(*dc
, m_frame
, part
.orientation
, part
.rect
);
3582 case wxAuiDockUIPart::typeCaption
:
3583 m_art
->DrawCaption(*dc
, m_frame
, part
.pane
->caption
, part
.rect
, *part
.pane
);
3585 case wxAuiDockUIPart::typeGripper
:
3586 m_art
->DrawGripper(*dc
, m_frame
, part
.rect
, *part
.pane
);
3588 case wxAuiDockUIPart::typePaneBorder
:
3589 m_art
->DrawBorder(*dc
, m_frame
, part
.rect
, *part
.pane
);
3591 case wxAuiDockUIPart::typePaneButton
:
3592 m_art
->DrawPaneButton(*dc
, m_frame
, part
.button
->button_id
,
3593 wxAUI_BUTTON_STATE_NORMAL
, part
.rect
, *part
.pane
);
3600 // Render() fire a render event, which is normally handled by
3601 // wxAuiManager::OnRender(). This allows the render function to
3602 // be overridden via the render event. This can be useful for paintin
3603 // custom graphics in the main window. Default behavior can be
3604 // invoked in the overridden function by calling OnRender()
3606 void wxAuiManager::Render(wxDC
* dc
)
3608 wxAuiManagerEvent
e(wxEVT_AUI_RENDER
);
3614 void wxAuiManager::Repaint(wxDC
* dc
)
3619 m_frame
->Refresh() ;
3625 m_frame
->GetClientSize(&w
, &h
);
3627 // figure out which dc to use; if one
3628 // has been specified, use it, otherwise
3630 wxClientDC
* client_dc
= NULL
;
3633 client_dc
= new wxClientDC(m_frame
);
3637 // if the frame has a toolbar, the client area
3638 // origin will not be (0,0).
3639 wxPoint pt
= m_frame
->GetClientAreaOrigin();
3640 if (pt
.x
!= 0 || pt
.y
!= 0)
3641 dc
->SetDeviceOrigin(pt
.x
, pt
.y
);
3643 // render all the items
3646 // if we created a client_dc, delete it
3651 void wxAuiManager::OnPaint(wxPaintEvent
& WXUNUSED(event
))
3653 wxPaintDC
dc(m_frame
);
3657 void wxAuiManager::OnEraseBackground(wxEraseEvent
& event
)
3666 void wxAuiManager::OnSize(wxSizeEvent
& event
)
3674 if (m_frame
->IsKindOf(CLASSINFO(wxMDIParentFrame
)))
3676 // for MDI parent frames, this event must not
3677 // be "skipped". In other words, the parent frame
3678 // must not be allowed to resize the client window
3679 // after we are finished processing sizing changes
3687 void wxAuiManager::OnFindManager(wxAuiManagerEvent
& evt
)
3689 // get the window we are managing, if none, return NULL
3690 wxWindow
* window
= GetManagedWindow();
3693 evt
.SetManager(NULL
);
3697 // if we are managing a child frame, get the 'real' manager
3698 if (window
->IsKindOf(CLASSINFO(wxAuiFloatingFrame
)))
3700 wxAuiFloatingFrame
* float_frame
= static_cast<wxAuiFloatingFrame
*>(window
);
3701 evt
.SetManager(float_frame
->GetOwnerManager());
3705 // return pointer to ourself
3706 evt
.SetManager(this);
3709 void wxAuiManager::OnSetCursor(wxSetCursorEvent
& event
)
3712 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
3713 wxCursor cursor
= wxNullCursor
;
3717 if (part
->type
== wxAuiDockUIPart::typeDockSizer
||
3718 part
->type
== wxAuiDockUIPart::typePaneSizer
)
3720 // a dock may not be resized if it has a single
3721 // pane which is not resizable
3722 if (part
->type
== wxAuiDockUIPart::typeDockSizer
&& part
->dock
&&
3723 part
->dock
->panes
.GetCount() == 1 &&
3724 part
->dock
->panes
.Item(0)->IsFixed())
3727 // panes that may not be resized do not get a sizing cursor
3728 if (part
->pane
&& part
->pane
->IsFixed())
3731 if (part
->orientation
== wxVERTICAL
)
3732 cursor
= wxCursor(wxCURSOR_SIZEWE
);
3734 cursor
= wxCursor(wxCURSOR_SIZENS
);
3736 else if (part
->type
== wxAuiDockUIPart::typeGripper
)
3738 cursor
= wxCursor(wxCURSOR_SIZING
);
3742 event
.SetCursor(cursor
);
3747 void wxAuiManager::UpdateButtonOnScreen(wxAuiDockUIPart
* button_ui_part
,
3748 const wxMouseEvent
& event
)
3750 wxAuiDockUIPart
* hit_test
= HitTest(event
.GetX(), event
.GetY());
3751 if (!hit_test
|| !button_ui_part
)
3754 int state
= wxAUI_BUTTON_STATE_NORMAL
;
3756 if (hit_test
== button_ui_part
)
3758 if (event
.LeftDown())
3759 state
= wxAUI_BUTTON_STATE_PRESSED
;
3761 state
= wxAUI_BUTTON_STATE_HOVER
;
3765 if (event
.LeftDown())
3766 state
= wxAUI_BUTTON_STATE_HOVER
;
3769 // now repaint the button with hover state
3770 wxClientDC
cdc(m_frame
);
3772 // if the frame has a toolbar, the client area
3773 // origin will not be (0,0).
3774 wxPoint pt
= m_frame
->GetClientAreaOrigin();
3775 if (pt
.x
!= 0 || pt
.y
!= 0)
3776 cdc
.SetDeviceOrigin(pt
.x
, pt
.y
);
3780 m_art
->DrawPaneButton(cdc
, m_frame
,
3781 button_ui_part
->button
->button_id
,
3783 button_ui_part
->rect
,
3788 void wxAuiManager::OnLeftDown(wxMouseEvent
& event
)
3790 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
3793 if (part
->type
== wxAuiDockUIPart::typeDockSizer
||
3794 part
->type
== wxAuiDockUIPart::typePaneSizer
)
3796 // Removing this restriction so that a centre pane can be resized
3797 //if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
3800 // a dock may not be resized if it has a single
3801 // pane which is not resizable
3802 if (part
->type
== wxAuiDockUIPart::typeDockSizer
&& part
->dock
&&
3803 part
->dock
->panes
.GetCount() == 1 &&
3804 part
->dock
->panes
.Item(0)->IsFixed())
3807 // panes that may not be resized should be ignored here
3808 if (part
->pane
&& part
->pane
->IsFixed())
3811 m_action
= actionResize
;
3812 m_action_part
= part
;
3813 m_action_hintrect
= wxRect();
3814 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
3815 m_action_offset
= wxPoint(event
.m_x
- part
->rect
.x
,
3816 event
.m_y
- part
->rect
.y
);
3817 m_frame
->CaptureMouse();
3819 else if (part
->type
== wxAuiDockUIPart::typePaneButton
)
3821 m_action
= actionClickButton
;
3822 m_action_part
= part
;
3823 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
3824 m_frame
->CaptureMouse();
3826 UpdateButtonOnScreen(part
, event
);
3828 else if (part
->type
== wxAuiDockUIPart::typeCaption
||
3829 part
->type
== wxAuiDockUIPart::typeGripper
)
3831 // if we are managing a wxAuiFloatingFrame window, then
3832 // we are an embedded wxAuiManager inside the wxAuiFloatingFrame.
3833 // We want to initiate a toolbar drag in our owner manager
3834 wxWindow
* managed_wnd
= GetManagedWindow();
3837 part
->pane
->window
&&
3839 managed_wnd
->IsKindOf(CLASSINFO(wxAuiFloatingFrame
)))
3841 wxAuiFloatingFrame
* floating_frame
= (wxAuiFloatingFrame
*)managed_wnd
;
3842 wxAuiManager
* owner_mgr
= floating_frame
->GetOwnerManager();
3843 owner_mgr
->StartPaneDrag(part
->pane
->window
,
3844 wxPoint(event
.m_x
- part
->rect
.x
,
3845 event
.m_y
- part
->rect
.y
));
3851 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
3853 // set the caption as active
3854 SetActivePane(m_panes
, part
->pane
->window
);
3858 if (part
->dock
&& part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
)
3861 m_action
= actionClickCaption
;
3862 m_action_part
= part
;
3863 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
3864 m_action_offset
= wxPoint(event
.m_x
- part
->rect
.x
,
3865 event
.m_y
- part
->rect
.y
);
3866 m_frame
->CaptureMouse();
3886 void wxAuiManager::OnLeftUp(wxMouseEvent
& event
)
3888 if (m_action
== actionResize
)
3890 m_frame
->ReleaseMouse();
3892 // get rid of the hint rectangle
3894 DrawResizeHint(dc
, m_action_hintrect
);
3896 // resize the dock or the pane
3897 if (m_action_part
&& m_action_part
->type
==wxAuiDockUIPart::typeDockSizer
)
3899 wxRect
& rect
= m_action_part
->dock
->rect
;
3901 wxPoint
new_pos(event
.m_x
- m_action_offset
.x
,
3902 event
.m_y
- m_action_offset
.y
);
3904 switch (m_action_part
->dock
->dock_direction
)
3906 case wxAUI_DOCK_LEFT
:
3907 m_action_part
->dock
->size
= new_pos
.x
- rect
.x
;
3909 case wxAUI_DOCK_TOP
:
3910 m_action_part
->dock
->size
= new_pos
.y
- rect
.y
;
3912 case wxAUI_DOCK_RIGHT
:
3913 m_action_part
->dock
->size
= rect
.x
+ rect
.width
-
3914 new_pos
.x
- m_action_part
->rect
.GetWidth();
3916 case wxAUI_DOCK_BOTTOM
:
3917 m_action_part
->dock
->size
= rect
.y
+ rect
.height
-
3918 new_pos
.y
- m_action_part
->rect
.GetHeight();
3925 else if (m_action_part
&&
3926 m_action_part
->type
== wxAuiDockUIPart::typePaneSizer
)
3928 wxAuiDockInfo
& dock
= *m_action_part
->dock
;
3929 wxAuiPaneInfo
& pane
= *m_action_part
->pane
;
3931 int total_proportion
= 0;
3932 int dock_pixels
= 0;
3933 int new_pixsize
= 0;
3935 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
3936 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
3937 int sash_size
= m_art
->GetMetric(wxAUI_DOCKART_SASH_SIZE
);
3939 wxPoint
new_pos(event
.m_x
- m_action_offset
.x
,
3940 event
.m_y
- m_action_offset
.y
);
3942 // determine the pane rectangle by getting the pane part
3943 wxAuiDockUIPart
* pane_part
= GetPanePart(pane
.window
);
3944 wxASSERT_MSG(pane_part
,
3945 wxT("Pane border part not found -- shouldn't happen"));
3947 // determine the new pixel size that the user wants;
3948 // this will help us recalculate the pane's proportion
3949 if (dock
.IsHorizontal())
3950 new_pixsize
= new_pos
.x
- pane_part
->rect
.x
;
3952 new_pixsize
= new_pos
.y
- pane_part
->rect
.y
;
3954 // determine the size of the dock, based on orientation
3955 if (dock
.IsHorizontal())
3956 dock_pixels
= dock
.rect
.GetWidth();
3958 dock_pixels
= dock
.rect
.GetHeight();
3960 // determine the total proportion of all resizable panes,
3961 // and the total size of the dock minus the size of all
3963 int i
, dock_pane_count
= dock
.panes
.GetCount();
3964 int pane_position
= -1;
3965 for (i
= 0; i
< dock_pane_count
; ++i
)
3967 wxAuiPaneInfo
& p
= *dock
.panes
.Item(i
);
3968 if (p
.window
== pane
.window
)
3971 // while we're at it, subtract the pane sash
3972 // width from the dock width, because this would
3973 // skew our proportion calculations
3975 dock_pixels
-= sash_size
;
3977 // also, the whole size (including decorations) of
3978 // all fixed panes must also be subtracted, because they
3979 // are not part of the proportion calculation
3982 if (dock
.IsHorizontal())
3983 dock_pixels
-= p
.best_size
.x
;
3985 dock_pixels
-= p
.best_size
.y
;
3989 total_proportion
+= p
.dock_proportion
;
3993 // find a pane in our dock to 'steal' space from or to 'give'
3994 // space to -- this is essentially what is done when a pane is
3995 // resized; the pane should usually be the first non-fixed pane
3996 // to the right of the action pane
3997 int borrow_pane
= -1;
3998 for (i
= pane_position
+1; i
< dock_pane_count
; ++i
)
4000 wxAuiPaneInfo
& p
= *dock
.panes
.Item(i
);
4009 // demand that the pane being resized is found in this dock
4010 // (this assert really never should be raised)
4011 wxASSERT_MSG(pane_position
!= -1, wxT("Pane not found in dock"));
4013 // prevent division by zero
4014 if (dock_pixels
== 0 || total_proportion
== 0 || borrow_pane
== -1)
4016 m_action
= actionNone
;
4020 // calculate the new proportion of the pane
4021 int new_proportion
= (new_pixsize
*total_proportion
)/dock_pixels
;
4023 // default minimum size
4026 // check against the pane's minimum size, if specified. please note
4027 // that this is not enough to ensure that the minimum size will
4028 // not be violated, because the whole frame might later be shrunk,
4029 // causing the size of the pane to violate it's minimum size
4030 if (pane
.min_size
.IsFullySpecified())
4034 if (pane
.HasBorder())
4035 min_size
+= (pane_border_size
*2);
4037 // calculate minimum size with decorations (border,caption)
4038 if (pane_part
->orientation
== wxVERTICAL
)
4040 min_size
+= pane
.min_size
.y
;
4041 if (pane
.HasCaption())
4042 min_size
+= caption_size
;
4046 min_size
+= pane
.min_size
.x
;
4051 // for some reason, an arithmatic error somewhere is causing
4052 // the proportion calculations to always be off by 1 pixel;
4053 // for now we will add the 1 pixel on, but we really should
4054 // determine what's causing this.
4057 int min_proportion
= (min_size
*total_proportion
)/dock_pixels
;
4059 if (new_proportion
< min_proportion
)
4060 new_proportion
= min_proportion
;
4064 int prop_diff
= new_proportion
- pane
.dock_proportion
;
4066 // borrow the space from our neighbor pane to the
4067 // right or bottom (depending on orientation)
4068 dock
.panes
.Item(borrow_pane
)->dock_proportion
-= prop_diff
;
4069 pane
.dock_proportion
= new_proportion
;
4076 else if (m_action
== actionClickButton
)
4078 m_hover_button
= NULL
;
4079 m_frame
->ReleaseMouse();
4080 UpdateButtonOnScreen(m_action_part
, event
);
4082 // make sure we're still over the item that was originally clicked
4083 if (m_action_part
== HitTest(event
.GetX(), event
.GetY()))
4085 // fire button-click event
4086 wxAuiManagerEvent
e(wxEVT_AUI_PANE_BUTTON
);
4088 e
.SetPane(m_action_part
->pane
);
4089 e
.SetButton(m_action_part
->button
->button_id
);
4093 else if (m_action
== actionClickCaption
)
4095 m_frame
->ReleaseMouse();
4097 else if (m_action
== actionDragFloatingPane
)
4099 m_frame
->ReleaseMouse();
4101 else if (m_action
== actionDragToolbarPane
)
4103 m_frame
->ReleaseMouse();
4105 wxAuiPaneInfo
& pane
= GetPane(m_action_window
);
4106 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
4108 // save the new positions
4109 wxAuiDockInfoPtrArray docks
;
4110 FindDocks(m_docks
, pane
.dock_direction
,
4111 pane
.dock_layer
, pane
.dock_row
, docks
);
4112 if (docks
.GetCount() == 1)
4114 wxAuiDockInfo
& dock
= *docks
.Item(0);
4116 wxArrayInt pane_positions
, pane_sizes
;
4117 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
4119 int i
, dock_pane_count
= dock
.panes
.GetCount();
4120 for (i
= 0; i
< dock_pane_count
; ++i
)
4121 dock
.panes
.Item(i
)->dock_pos
= pane_positions
[i
];
4124 pane
.state
&= ~wxAuiPaneInfo::actionPane
;
4132 m_action
= actionNone
;
4133 m_last_mouse_move
= wxPoint(); // see comment in OnMotion()
4137 void wxAuiManager::OnMotion(wxMouseEvent
& event
)
4139 // sometimes when Update() is called from inside this method,
4140 // a spurious mouse move event is generated; this check will make
4141 // sure that only real mouse moves will get anywhere in this method;
4142 // this appears to be a bug somewhere, and I don't know where the
4143 // mouse move event is being generated. only verified on MSW
4145 wxPoint mouse_pos
= event
.GetPosition();
4146 if (m_last_mouse_move
== mouse_pos
)
4148 m_last_mouse_move
= mouse_pos
;
4151 if (m_action
== actionResize
)
4153 wxPoint pos
= m_action_part
->rect
.GetPosition();
4154 if (m_action_part
->orientation
== wxHORIZONTAL
)
4155 pos
.y
= wxMax(0, event
.m_y
- m_action_offset
.y
);
4157 pos
.x
= wxMax(0, event
.m_x
- m_action_offset
.x
);
4159 wxRect
rect(m_frame
->ClientToScreen(pos
),
4160 m_action_part
->rect
.GetSize());
4163 if (!m_action_hintrect
.IsEmpty())
4164 DrawResizeHint(dc
, m_action_hintrect
);
4165 DrawResizeHint(dc
, rect
);
4166 m_action_hintrect
= rect
;
4168 else if (m_action
== actionClickCaption
)
4170 int drag_x_threshold
= wxSystemSettings::GetMetric(wxSYS_DRAG_X
);
4171 int drag_y_threshold
= wxSystemSettings::GetMetric(wxSYS_DRAG_Y
);
4173 // caption has been clicked. we need to check if the mouse
4174 // is now being dragged. if it is, we need to change the
4175 // mouse action to 'drag'
4176 if (abs(event
.m_x
- m_action_start
.x
) > drag_x_threshold
||
4177 abs(event
.m_y
- m_action_start
.y
) > drag_y_threshold
)
4179 wxAuiPaneInfo
* pane_info
= m_action_part
->pane
;
4181 if (!pane_info
->IsToolbar())
4183 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&
4184 pane_info
->IsFloatable())
4186 m_action
= actionDragFloatingPane
;
4188 // set initial float position
4189 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4190 pane_info
->floating_pos
= wxPoint(pt
.x
- m_action_offset
.x
,
4191 pt
.y
- m_action_offset
.y
);
4194 if (pane_info
->IsMaximized())
4195 RestorePane(*pane_info
);
4199 m_action_window
= pane_info
->frame
;
4201 // action offset is used here to make it feel "natural" to the user
4202 // to drag a docked pane and suddenly have it become a floating frame.
4203 // Sometimes, however, the offset where the user clicked on the docked
4204 // caption is bigger than the width of the floating frame itself, so
4205 // in that case we need to set the action offset to a sensible value
4206 wxSize frame_size
= m_action_window
->GetSize();
4207 if (frame_size
.x
<= m_action_offset
.x
)
4208 m_action_offset
.x
= 30;
4213 m_action
= actionDragToolbarPane
;
4214 m_action_window
= pane_info
->window
;
4218 else if (m_action
== actionDragFloatingPane
)
4220 if (m_action_window
)
4222 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4223 m_action_window
->Move(pt
.x
- m_action_offset
.x
,
4224 pt
.y
- m_action_offset
.y
);
4227 else if (m_action
== actionDragToolbarPane
)
4229 wxAuiPaneInfo
& pane
= GetPane(m_action_window
);
4230 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
4232 pane
.state
|= wxAuiPaneInfo::actionPane
;
4234 wxPoint pt
= event
.GetPosition();
4235 DoDrop(m_docks
, m_panes
, pane
, pt
, m_action_offset
);
4237 // if DoDrop() decided to float the pane, set up
4238 // the floating pane's initial position
4239 if (pane
.IsFloating())
4241 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4242 pane
.floating_pos
= wxPoint(pt
.x
- m_action_offset
.x
,
4243 pt
.y
- m_action_offset
.y
);
4246 // this will do the actiual move operation;
4247 // in the case that the pane has been floated,
4248 // this call will create the floating pane
4249 // and do the reparenting
4252 // if the pane has been floated, change the mouse
4253 // action actionDragFloatingPane so that subsequent
4254 // EVT_MOTION() events will move the floating pane
4255 if (pane
.IsFloating())
4257 pane
.state
&= ~wxAuiPaneInfo::actionPane
;
4258 m_action
= actionDragFloatingPane
;
4259 m_action_window
= pane
.frame
;
4264 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
4265 if (part
&& part
->type
== wxAuiDockUIPart::typePaneButton
)
4267 if (part
!= m_hover_button
)
4269 // make the old button normal
4272 UpdateButtonOnScreen(m_hover_button
, event
);
4276 // mouse is over a button, so repaint the
4277 // button in hover mode
4278 UpdateButtonOnScreen(part
, event
);
4279 m_hover_button
= part
;
4287 m_hover_button
= NULL
;
4298 void wxAuiManager::OnLeaveWindow(wxMouseEvent
& WXUNUSED(event
))
4302 m_hover_button
= NULL
;
4307 void wxAuiManager::OnChildFocus(wxChildFocusEvent
& event
)
4309 // when a child pane has it's focus set, we should change the
4310 // pane's active state to reflect this. (this is only true if
4311 // active panes are allowed by the owner)
4312 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
4314 wxAuiPaneInfo
& pane
= GetPane(event
.GetWindow());
4315 if (pane
.IsOk() && (pane
.state
& wxAuiPaneInfo::optionActive
) == 0)
4317 SetActivePane(m_panes
, event
.GetWindow());
4326 // OnPaneButton() is an event handler that is called
4327 // when a pane button has been pressed.
4328 void wxAuiManager::OnPaneButton(wxAuiManagerEvent
& evt
)
4330 wxASSERT_MSG(evt
.pane
, wxT("Pane Info passed to wxAuiManager::OnPaneButton must be non-null"));
4332 wxAuiPaneInfo
& pane
= *(evt
.pane
);
4334 if (evt
.button
== wxAUI_BUTTON_CLOSE
)
4336 // fire pane close event
4337 wxAuiManagerEvent
e(wxEVT_AUI_PANE_CLOSE
);
4339 e
.SetPane(evt
.pane
);
4348 else if (evt
.button
== wxAUI_BUTTON_MAXIMIZE_RESTORE
&& !pane
.IsMaximized())
4350 // fire pane close event
4351 wxAuiManagerEvent
e(wxEVT_AUI_PANE_MAXIMIZE
);
4353 e
.SetPane(evt
.pane
);
4362 else if (evt
.button
== wxAUI_BUTTON_MAXIMIZE_RESTORE
&& pane
.IsMaximized())
4364 // fire pane close event
4365 wxAuiManagerEvent
e(wxEVT_AUI_PANE_RESTORE
);
4367 e
.SetPane(evt
.pane
);
4376 else if (evt
.button
== wxAUI_BUTTON_PIN
)
4378 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&