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1 \section{\class{wxWindowDC}}\label{wxwindowdc}
2
3 A wxWindowDC must be constructed if an application wishes to paint on the
4 whole area of a window (client and decorations).
5 This should normally be constructed as a temporary stack object; don't store
6 a wxWindowDC object.
7
8 To draw on a window from inside {\bf OnPaint}, construct a \helpref{wxPaintDC}{wxpaintdc} object.
9
10 To draw on the client area of a window from outside {\bf OnPaint}, construct a \helpref{wxClientDC}{wxclientdc} object.
11
12 To draw on the whole window including decorations, construct a \helpref{wxWindowDC}{wxwindowdc} object
13 (Windows only).
14
15 \wxheading{Derived from}
16
17 \helpref{wxDC}{wxdc}\\
18 \helpref{wxObject}{wxobject}
19
20 \wxheading{Include files}
21
22 <wx/dcclient.h>
23
24 \wxheading{Library}
25
26 \helpref{wxCore}{librarieslist}
27
28 \wxheading{See also}
29
30 \helpref{wxDC}{wxdc}, \helpref{wxMemoryDC}{wxmemorydc}, \helpref{wxPaintDC}{wxpaintdc},\rtfsp
31 \helpref{wxClientDC}{wxclientdc}, \helpref{wxScreenDC}{wxscreendc}
32
33 \latexignore{\rtfignore{\wxheading{Members}}}
34
35 \membersection{wxWindowDC::wxWindowDC}\label{wxwindowdcwxwindowdc}
36
37 \func{}{wxWindowDC}{\param{wxWindow*}{ window}}
38
39 Constructor. Pass a pointer to the window on which you wish to paint.
40
41
42