1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: Socket handler classes
4 // Authors: Guilhem Lavaux, Guillermo Rodriguez Garcia
6 // Copyright: (C) 1999-1997, Guilhem Lavaux
7 // (C) 2000-1999, Guillermo Rodriguez Garcia
9 // License: see wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
12 // ==========================================================================
14 // ==========================================================================
16 #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
17 #pragma implementation "socket.h"
20 // For compilers that support precompilation, includes "wx.h".
21 #include "wx/wxprec.h"
30 #include "wx/apptrait.h"
32 #include "wx/object.h"
33 #include "wx/string.h"
36 #include "wx/module.h"
41 #include "wx/sckaddr.h"
42 #include "wx/socket.h"
44 // DLL options compatibility check:
46 WX_CHECK_BUILD_OPTIONS("wxNet")
48 // --------------------------------------------------------------------------
49 // macros and constants
50 // --------------------------------------------------------------------------
53 #define MAX_DISCARD_SIZE (10 * 1024)
55 // what to do within waits: we have 2 cases: from the main thread itself we
56 // have to call wxYield() to let the events (including the GUI events and the
57 // low-level (not wxWidgets) events from GSocket) be processed. From another
58 // thread it is enough to just call wxThread::Yield() which will give away the
59 // rest of our time slice: the explanation is that the events will be processed
60 // by the main thread anyhow, without calling wxYield(), but we don't want to
61 // eat the CPU time uselessly while sitting in the loop waiting for the data
63 #define PROCESS_EVENTS() \
65 if ( wxThread::IsMain() ) \
70 #else // !wxUSE_THREADS
71 #define PROCESS_EVENTS() wxYield()
72 #endif // wxUSE_THREADS/!wxUSE_THREADS
74 #define wxTRACE_Socket _T("wxSocket")
76 // --------------------------------------------------------------------------
78 // --------------------------------------------------------------------------
80 IMPLEMENT_CLASS(wxSocketBase
, wxObject
)
81 IMPLEMENT_CLASS(wxSocketServer
, wxSocketBase
)
82 IMPLEMENT_CLASS(wxSocketClient
, wxSocketBase
)
83 IMPLEMENT_CLASS(wxDatagramSocket
, wxSocketBase
)
84 IMPLEMENT_DYNAMIC_CLASS(wxSocketEvent
, wxEvent
)
86 // --------------------------------------------------------------------------
88 // --------------------------------------------------------------------------
90 class wxSocketState
: public wxObject
93 wxSocketFlags m_flags
;
94 wxSocketEventFlags m_eventmask
;
99 wxSocketState() : wxObject() {}
101 DECLARE_NO_COPY_CLASS(wxSocketState
)
104 // ==========================================================================
106 // ==========================================================================
108 // --------------------------------------------------------------------------
109 // Initialization and shutdown
110 // --------------------------------------------------------------------------
112 // FIXME-MT: all this is MT-unsafe, of course, we should protect all accesses
113 // to m_countInit with a crit section
114 size_t wxSocketBase::m_countInit
= 0;
116 bool wxSocketBase::IsInitialized()
118 return m_countInit
> 0;
121 bool wxSocketBase::Initialize()
123 if ( !m_countInit
++ )
126 Details: Initialize() creates a hidden window as a sink for socket
127 events, such as 'read completed'. wxMSW has only one message loop
128 for the main thread. If Initialize is called in a secondary thread,
129 the socket window will be created for the secondary thread, but
130 since there is no message loop on this thread, it will never
131 receive events and all socket operations will time out.
132 BTW, the main thread must not be stopped using sleep or block
133 on a semaphore (a bad idea in any case) or socket operations
136 On the Mac side, Initialize() stores a pointer to the CFRunLoop for
137 the main thread. Because secondary threads do not have run loops,
138 adding event notifications to the "Current" loop would have no
139 effect at all, events would never fire.
141 wxASSERT_MSG( wxIsMainThread(),
142 wxT("Call wxSocketBase::Initialize() from the main thread first!"));
144 wxAppTraits
*traits
= wxAppConsole::GetInstance() ?
145 wxAppConsole::GetInstance()->GetTraits() : NULL
;
146 GSocketGUIFunctionsTable
*functions
=
147 traits
? traits
->GetSocketGUIFunctionsTable() : NULL
;
148 GSocket_SetGUIFunctions(functions
);
150 if ( !GSocket_Init() )
161 void wxSocketBase::Shutdown()
163 // we should be initialized
164 wxASSERT_MSG( m_countInit
, _T("extra call to Shutdown()") );
165 if ( !--m_countInit
)
171 // --------------------------------------------------------------------------
173 // --------------------------------------------------------------------------
175 void wxSocketBase::Init()
178 m_type
= wxSOCKET_UNINIT
;
189 m_beingDeleted
= false;
203 if ( !IsInitialized() )
205 // this Initialize() will be undone by wxSocketModule::OnExit(), all the
206 // other calls to it should be matched by a call to Shutdown()
211 wxSocketBase::wxSocketBase()
216 wxSocketBase::wxSocketBase(wxSocketFlags flags
, wxSocketType type
)
224 wxSocketBase::~wxSocketBase()
226 // Just in case the app called Destroy() *and* then deleted
227 // the socket immediately: don't leave dangling pointers.
228 wxAppTraits
*traits
= wxTheApp
? wxTheApp
->GetTraits() : NULL
;
230 traits
->RemoveFromPendingDelete(this);
232 // Shutdown and close the socket
236 // Destroy the GSocket object
240 // Free the pushback buffer
245 bool wxSocketBase::Destroy()
247 // Delayed destruction: the socket will be deleted during the next
248 // idle loop iteration. This ensures that all pending events have
250 m_beingDeleted
= true;
252 // Shutdown and close the socket
255 // Supress events from now on
258 // schedule this object for deletion
259 wxAppTraits
*traits
= wxTheApp
? wxTheApp
->GetTraits() : NULL
;
262 // let the traits object decide what to do with us
263 traits
->ScheduleForDestroy(this);
265 else // no app or no traits
267 // in wxBase we might have no app object at all, don't leak memory
274 // --------------------------------------------------------------------------
276 // --------------------------------------------------------------------------
278 // The following IO operations update m_error and m_lcount:
279 // {Read, Write, ReadMsg, WriteMsg, Peek, Unread, Discard}
281 // TODO: Should Connect, Accept and AcceptWith update m_error?
283 bool wxSocketBase::Close()
285 // Interrupt pending waits
291 m_socket
->UnsetCallback(GSOCK_INPUT_FLAG
| GSOCK_OUTPUT_FLAG
|
292 GSOCK_LOST_FLAG
| GSOCK_CONNECTION_FLAG
);
294 // Shutdown the connection
295 m_socket
->Shutdown();
299 m_establishing
= false;
303 wxSocketBase
& wxSocketBase::Read(void* buffer
, wxUint32 nbytes
)
308 m_lcount
= _Read(buffer
, nbytes
);
310 // If in wxSOCKET_WAITALL mode, all bytes should have been read.
311 if (m_flags
& wxSOCKET_WAITALL
)
312 m_error
= (m_lcount
!= nbytes
);
314 m_error
= (m_lcount
== 0);
316 // Allow read events from now on
322 wxUint32
wxSocketBase::_Read(void* buffer
, wxUint32 nbytes
)
326 // Try the pushback buffer first
327 total
= GetPushback(buffer
, nbytes
, false);
329 buffer
= (char *)buffer
+ total
;
331 // Return now in one of the following cases:
332 // - the socket is invalid,
333 // - we got all the data,
334 // - we got *some* data and we are not using wxSOCKET_WAITALL.
337 ((total
!= 0) && !(m_flags
& wxSOCKET_WAITALL
)) )
340 // Possible combinations (they are checked in this order)
342 // wxSOCKET_WAITALL (with or without wxSOCKET_BLOCK)
347 if (m_flags
& wxSOCKET_NOWAIT
)
349 m_socket
->SetNonBlocking(1);
350 ret
= m_socket
->Read((char *)buffer
, nbytes
);
351 m_socket
->SetNonBlocking(0);
362 if ( !(m_flags
& wxSOCKET_BLOCK
) && !WaitForRead() )
365 ret
= m_socket
->Read((char *)buffer
, nbytes
);
371 buffer
= (char *)buffer
+ ret
;
374 // If we got here and wxSOCKET_WAITALL is not set, we can leave
375 // now. Otherwise, wait until we recv all the data or until there
378 more
= (ret
> 0 && nbytes
> 0 && (m_flags
& wxSOCKET_WAITALL
));
385 wxSocketBase
& wxSocketBase::ReadMsg(void* buffer
, wxUint32 nbytes
)
387 wxUint32 len
, len2
, sig
, total
;
392 unsigned char sig
[4];
393 unsigned char len
[4];
402 SetFlags((m_flags
& wxSOCKET_BLOCK
) | wxSOCKET_WAITALL
);
404 if (_Read(&msg
, sizeof(msg
)) != sizeof(msg
))
407 sig
= (wxUint32
)msg
.sig
[0];
408 sig
|= (wxUint32
)(msg
.sig
[1] << 8);
409 sig
|= (wxUint32
)(msg
.sig
[2] << 16);
410 sig
|= (wxUint32
)(msg
.sig
[3] << 24);
412 if (sig
!= 0xfeeddead)
414 wxLogWarning(_("wxSocket: invalid signature in ReadMsg."));
418 len
= (wxUint32
)msg
.len
[0];
419 len
|= (wxUint32
)(msg
.len
[1] << 8);
420 len
|= (wxUint32
)(msg
.len
[2] << 16);
421 len
|= (wxUint32
)(msg
.len
[3] << 24);
431 // Don't attemp to read if the msg was zero bytes long.
434 total
= _Read(buffer
, len
);
441 char *discard_buffer
= new char[MAX_DISCARD_SIZE
];
444 // NOTE: discarded bytes don't add to m_lcount.
447 discard_len
= ((len2
> MAX_DISCARD_SIZE
)? MAX_DISCARD_SIZE
: len2
);
448 discard_len
= _Read(discard_buffer
, (wxUint32
)discard_len
);
449 len2
-= (wxUint32
)discard_len
;
451 while ((discard_len
> 0) && len2
);
453 delete [] discard_buffer
;
458 if (_Read(&msg
, sizeof(msg
)) != sizeof(msg
))
461 sig
= (wxUint32
)msg
.sig
[0];
462 sig
|= (wxUint32
)(msg
.sig
[1] << 8);
463 sig
|= (wxUint32
)(msg
.sig
[2] << 16);
464 sig
|= (wxUint32
)(msg
.sig
[3] << 24);
466 if (sig
!= 0xdeadfeed)
468 wxLogWarning(_("wxSocket: invalid signature in ReadMsg."));
484 wxSocketBase
& wxSocketBase::Peek(void* buffer
, wxUint32 nbytes
)
489 m_lcount
= _Read(buffer
, nbytes
);
490 Pushback(buffer
, m_lcount
);
492 // If in wxSOCKET_WAITALL mode, all bytes should have been read.
493 if (m_flags
& wxSOCKET_WAITALL
)
494 m_error
= (m_lcount
!= nbytes
);
496 m_error
= (m_lcount
== 0);
498 // Allow read events again
504 wxSocketBase
& wxSocketBase::Write(const void *buffer
, wxUint32 nbytes
)
509 m_lcount
= _Write(buffer
, nbytes
);
511 // If in wxSOCKET_WAITALL mode, all bytes should have been written.
512 if (m_flags
& wxSOCKET_WAITALL
)
513 m_error
= (m_lcount
!= nbytes
);
515 m_error
= (m_lcount
== 0);
517 // Allow write events again
523 wxUint32
wxSocketBase::_Write(const void *buffer
, wxUint32 nbytes
)
527 // If the socket is invalid or parameters are ill, return immediately
528 if (!m_socket
|| !buffer
|| !nbytes
)
531 // Possible combinations (they are checked in this order)
533 // wxSOCKET_WAITALL (with or without wxSOCKET_BLOCK)
538 if (m_flags
& wxSOCKET_NOWAIT
)
540 m_socket
->SetNonBlocking(1);
541 ret
= m_socket
->Write((const char *)buffer
, nbytes
);
542 m_socket
->SetNonBlocking(0);
553 if ( !(m_flags
& wxSOCKET_BLOCK
) && !WaitForWrite() )
556 ret
= m_socket
->Write((const char *)buffer
, nbytes
);
562 buffer
= (const char *)buffer
+ ret
;
565 // If we got here and wxSOCKET_WAITALL is not set, we can leave
566 // now. Otherwise, wait until we send all the data or until there
569 more
= (ret
> 0 && nbytes
> 0 && (m_flags
& wxSOCKET_WAITALL
));
576 wxSocketBase
& wxSocketBase::WriteMsg(const void *buffer
, wxUint32 nbytes
)
582 unsigned char sig
[4];
583 unsigned char len
[4];
591 SetFlags((m_flags
& wxSOCKET_BLOCK
) | wxSOCKET_WAITALL
);
593 msg
.sig
[0] = (unsigned char) 0xad;
594 msg
.sig
[1] = (unsigned char) 0xde;
595 msg
.sig
[2] = (unsigned char) 0xed;
596 msg
.sig
[3] = (unsigned char) 0xfe;
598 msg
.len
[0] = (unsigned char) (nbytes
& 0xff);
599 msg
.len
[1] = (unsigned char) ((nbytes
>> 8) & 0xff);
600 msg
.len
[2] = (unsigned char) ((nbytes
>> 16) & 0xff);
601 msg
.len
[3] = (unsigned char) ((nbytes
>> 24) & 0xff);
603 if (_Write(&msg
, sizeof(msg
)) < sizeof(msg
))
606 total
= _Write(buffer
, nbytes
);
611 msg
.sig
[0] = (unsigned char) 0xed;
612 msg
.sig
[1] = (unsigned char) 0xfe;
613 msg
.sig
[2] = (unsigned char) 0xad;
614 msg
.sig
[3] = (unsigned char) 0xde;
615 msg
.len
[0] = msg
.len
[1] = msg
.len
[2] = msg
.len
[3] = (char) 0;
617 if ((_Write(&msg
, sizeof(msg
))) < sizeof(msg
))
631 wxSocketBase
& wxSocketBase::Unread(const void *buffer
, wxUint32 nbytes
)
634 Pushback(buffer
, nbytes
);
642 wxSocketBase
& wxSocketBase::Discard()
644 char *buffer
= new char[MAX_DISCARD_SIZE
];
651 SetFlags(wxSOCKET_NOWAIT
);
655 ret
= _Read(buffer
, MAX_DISCARD_SIZE
);
658 while (ret
== MAX_DISCARD_SIZE
);
664 // Allow read events again
670 // --------------------------------------------------------------------------
672 // --------------------------------------------------------------------------
674 // All Wait functions poll the socket using GSocket_Select() to
675 // check for the specified combination of conditions, until one
676 // of these conditions become true, an error occurs, or the
677 // timeout elapses. The polling loop calls PROCESS_EVENTS(), so
678 // this won't block the GUI.
680 bool wxSocketBase::_Wait(long seconds
,
682 wxSocketEventFlags flags
)
684 GSocketEventFlags result
;
687 // Set this to true to interrupt ongoing waits
690 // Check for valid socket
694 // Check for valid timeout value.
696 timeout
= seconds
* 1000 + milliseconds
;
698 timeout
= m_timeout
* 1000;
700 #if !defined(wxUSE_GUI) || !wxUSE_GUI
701 m_socket
->SetTimeout(timeout
);
704 // Wait in an active polling loop.
706 // NOTE: We duplicate some of the code in OnRequest, but this doesn't
707 // hurt. It has to be here because the (GSocket) event might arrive
708 // a bit delayed, and it has to be in OnRequest as well because we
709 // don't know whether the Wait functions are being used.
711 // Do this at least once (important if timeout == 0, when
712 // we are just polling). Also, if just polling, do not yield.
719 result
= m_socket
->Select(flags
| GSOCK_LOST_FLAG
);
721 // Incoming connection (server) or connection established (client)
722 if (result
& GSOCK_CONNECTION_FLAG
)
725 m_establishing
= false;
729 // Data available or output buffer ready
730 if ((result
& GSOCK_INPUT_FLAG
) || (result
& GSOCK_OUTPUT_FLAG
))
736 if (result
& GSOCK_LOST_FLAG
)
739 m_establishing
= false;
740 return (flags
& GSOCK_LOST_FLAG
) != 0;
744 if ((!timeout
) || (chrono
.Time() > timeout
) || (m_interrupt
))
753 bool wxSocketBase::Wait(long seconds
, long milliseconds
)
755 return _Wait(seconds
, milliseconds
, GSOCK_INPUT_FLAG
|
757 GSOCK_CONNECTION_FLAG
|
761 bool wxSocketBase::WaitForRead(long seconds
, long milliseconds
)
763 // Check pushback buffer before entering _Wait
767 // Note that GSOCK_INPUT_LOST has to be explicitly passed to
768 // _Wait becuase of the semantics of WaitForRead: a return
769 // value of true means that a GSocket_Read call will return
770 // immediately, not that there is actually data to read.
772 return _Wait(seconds
, milliseconds
, GSOCK_INPUT_FLAG
|
777 bool wxSocketBase::WaitForWrite(long seconds
, long milliseconds
)
779 return _Wait(seconds
, milliseconds
, GSOCK_OUTPUT_FLAG
);
782 bool wxSocketBase::WaitForLost(long seconds
, long milliseconds
)
784 return _Wait(seconds
, milliseconds
, GSOCK_LOST_FLAG
);
787 // --------------------------------------------------------------------------
789 // --------------------------------------------------------------------------
792 // Get local or peer address
795 bool wxSocketBase::GetPeer(wxSockAddress
& addr_man
) const
802 peer
= m_socket
->GetPeer();
804 // copying a null address would just trigger an assert anyway
809 addr_man
.SetAddress(peer
);
810 GAddress_destroy(peer
);
815 bool wxSocketBase::GetLocal(wxSockAddress
& addr_man
) const
822 local
= m_socket
->GetLocal();
823 addr_man
.SetAddress(local
);
824 GAddress_destroy(local
);
830 // Save and restore socket state
833 void wxSocketBase::SaveState()
835 wxSocketState
*state
;
837 state
= new wxSocketState();
839 state
->m_flags
= m_flags
;
840 state
->m_notify
= m_notify
;
841 state
->m_eventmask
= m_eventmask
;
842 state
->m_clientData
= m_clientData
;
844 m_states
.Append(state
);
847 void wxSocketBase::RestoreState()
849 wxList::compatibility_iterator node
;
850 wxSocketState
*state
;
852 node
= m_states
.GetLast();
856 state
= (wxSocketState
*)node
->GetData();
858 m_flags
= state
->m_flags
;
859 m_notify
= state
->m_notify
;
860 m_eventmask
= state
->m_eventmask
;
861 m_clientData
= state
->m_clientData
;
863 m_states
.Erase(node
);
871 void wxSocketBase::SetTimeout(long seconds
)
876 m_socket
->SetTimeout(m_timeout
* 1000);
879 void wxSocketBase::SetFlags(wxSocketFlags flags
)
885 // --------------------------------------------------------------------------
887 // --------------------------------------------------------------------------
889 // A note on how events are processed, which is probably the most
890 // difficult thing to get working right while keeping the same API
891 // and functionality for all platforms.
893 // When GSocket detects an event, it calls wx_socket_callback, which in
894 // turn just calls wxSocketBase::OnRequest in the corresponding wxSocket
895 // object. OnRequest does some housekeeping, and if the event is to be
896 // propagated to the user, it creates a new wxSocketEvent object and
897 // posts it. The event is not processed immediately, but delayed with
898 // AddPendingEvent instead. This is necessary in order to decouple the
899 // event processing from wx_socket_callback; otherwise, subsequent IO
900 // calls made from the user event handler would fail, as gtk callbacks
901 // are not reentrant.
903 // Note that, unlike events, user callbacks (now deprecated) are _not_
904 // decoupled from wx_socket_callback and thus they suffer from a variety
905 // of problems. Avoid them where possible and use events instead.
908 void LINKAGEMODE
wx_socket_callback(GSocket
* WXUNUSED(socket
),
909 GSocketEvent notification
,
912 wxSocketBase
*sckobj
= (wxSocketBase
*)cdata
;
914 sckobj
->OnRequest((wxSocketNotify
) notification
);
917 void wxSocketBase::OnRequest(wxSocketNotify notification
)
919 // NOTE: We duplicate some of the code in _Wait, but this doesn't
920 // hurt. It has to be here because the (GSocket) event might arrive
921 // a bit delayed, and it has to be in _Wait as well because we don't
922 // know whether the Wait functions are being used.
926 case wxSOCKET_CONNECTION
:
927 m_establishing
= false;
931 // If we are in the middle of a R/W operation, do not
932 // propagate events to users. Also, filter 'late' events
933 // which are no longer valid.
936 if (m_reading
|| !m_socket
->Select(GSOCK_INPUT_FLAG
))
940 case wxSOCKET_OUTPUT
:
941 if (m_writing
|| !m_socket
->Select(GSOCK_OUTPUT_FLAG
))
947 m_establishing
= false;
954 // Schedule the event
956 wxSocketEventFlags flag
= 0;
958 switch (notification
)
960 case GSOCK_INPUT
: flag
= GSOCK_INPUT_FLAG
; break;
961 case GSOCK_OUTPUT
: flag
= GSOCK_OUTPUT_FLAG
; break;
962 case GSOCK_CONNECTION
: flag
= GSOCK_CONNECTION_FLAG
; break;
963 case GSOCK_LOST
: flag
= GSOCK_LOST_FLAG
; break;
965 wxLogWarning(_("wxSocket: unknown event!."));
969 if (((m_eventmask
& flag
) == flag
) && m_notify
)
973 wxSocketEvent
event(m_id
);
974 event
.m_event
= notification
;
975 event
.m_clientData
= m_clientData
;
976 event
.SetEventObject(this);
978 m_handler
->AddPendingEvent(event
);
983 void wxSocketBase::Notify(bool notify
)
988 void wxSocketBase::SetNotify(wxSocketEventFlags flags
)
993 void wxSocketBase::SetEventHandler(wxEvtHandler
& handler
, int id
)
995 m_handler
= &handler
;
999 // --------------------------------------------------------------------------
1001 // --------------------------------------------------------------------------
1003 void wxSocketBase::Pushback(const void *buffer
, wxUint32 size
)
1007 if (m_unread
== NULL
)
1008 m_unread
= malloc(size
);
1013 tmp
= malloc(m_unrd_size
+ size
);
1014 memcpy((char *)tmp
+ size
, m_unread
, m_unrd_size
);
1020 m_unrd_size
+= size
;
1022 memcpy(m_unread
, buffer
, size
);
1025 wxUint32
wxSocketBase::GetPushback(void *buffer
, wxUint32 size
, bool peek
)
1030 if (size
> (m_unrd_size
-m_unrd_cur
))
1031 size
= m_unrd_size
-m_unrd_cur
;
1033 memcpy(buffer
, (char *)m_unread
+ m_unrd_cur
, size
);
1038 if (m_unrd_size
== m_unrd_cur
)
1051 // ==========================================================================
1053 // ==========================================================================
1055 // --------------------------------------------------------------------------
1057 // --------------------------------------------------------------------------
1059 wxSocketServer::wxSocketServer(wxSockAddress
& addr_man
,
1060 wxSocketFlags flags
)
1061 : wxSocketBase(flags
, wxSOCKET_SERVER
)
1063 wxLogTrace( wxTRACE_Socket
, _T("Opening wxSocketServer") );
1065 m_socket
= GSocket_new();
1069 wxLogTrace( wxTRACE_Socket
, _T("*** GSocket_new failed") );
1073 // Setup the socket as server
1075 m_socket
->SetLocal(addr_man
.GetAddress());
1077 if (GetFlags() & wxSOCKET_REUSEADDR
) {
1078 m_socket
->SetReusable();
1081 if (m_socket
->SetServer() != GSOCK_NOERROR
)
1086 wxLogTrace( wxTRACE_Socket
, _T("*** GSocket_SetServer failed") );
1090 m_socket
->SetTimeout(m_timeout
* 1000);
1091 m_socket
->SetCallback(GSOCK_INPUT_FLAG
| GSOCK_OUTPUT_FLAG
|
1092 GSOCK_LOST_FLAG
| GSOCK_CONNECTION_FLAG
,
1093 wx_socket_callback
, (char *)this);
1096 // --------------------------------------------------------------------------
1098 // --------------------------------------------------------------------------
1100 bool wxSocketServer::AcceptWith(wxSocketBase
& sock
, bool wait
)
1102 GSocket
*child_socket
;
1107 // If wait == false, then the call should be nonblocking.
1108 // When we are finished, we put the socket to blocking mode
1112 m_socket
->SetNonBlocking(1);
1114 child_socket
= m_socket
->WaitConnection();
1117 m_socket
->SetNonBlocking(0);
1122 sock
.m_type
= wxSOCKET_BASE
;
1123 sock
.m_socket
= child_socket
;
1124 sock
.m_connected
= true;
1126 sock
.m_socket
->SetTimeout(sock
.m_timeout
* 1000);
1127 sock
.m_socket
->SetCallback(GSOCK_INPUT_FLAG
| GSOCK_OUTPUT_FLAG
|
1128 GSOCK_LOST_FLAG
| GSOCK_CONNECTION_FLAG
,
1129 wx_socket_callback
, (char *)&sock
);
1134 wxSocketBase
*wxSocketServer::Accept(bool wait
)
1136 wxSocketBase
* sock
= new wxSocketBase();
1138 sock
->SetFlags(m_flags
);
1140 if (!AcceptWith(*sock
, wait
))
1149 bool wxSocketServer::WaitForAccept(long seconds
, long milliseconds
)
1151 return _Wait(seconds
, milliseconds
, GSOCK_CONNECTION_FLAG
);
1154 bool wxSocketBase::GetOption(int level
, int optname
, void *optval
, int *optlen
)
1156 if (m_socket
->GetSockOpt(level
, optname
, optval
, optlen
)
1164 bool wxSocketBase::SetOption(int level
, int optname
, const void *optval
,
1167 if (m_socket
->SetSockOpt(level
, optname
, optval
, optlen
)
1175 // ==========================================================================
1177 // ==========================================================================
1179 // --------------------------------------------------------------------------
1181 // --------------------------------------------------------------------------
1183 wxSocketClient::wxSocketClient(wxSocketFlags flags
)
1184 : wxSocketBase(flags
, wxSOCKET_CLIENT
)
1188 wxSocketClient::~wxSocketClient()
1192 // --------------------------------------------------------------------------
1194 // --------------------------------------------------------------------------
1196 bool wxSocketClient::Connect(wxSockAddress
& addr_man
, bool wait
)
1202 // Shutdown and destroy the socket
1207 m_socket
= GSocket_new();
1208 m_connected
= false;
1209 m_establishing
= false;
1214 m_socket
->SetTimeout(m_timeout
* 1000);
1215 m_socket
->SetCallback(GSOCK_INPUT_FLAG
| GSOCK_OUTPUT_FLAG
|
1216 GSOCK_LOST_FLAG
| GSOCK_CONNECTION_FLAG
,
1217 wx_socket_callback
, (char *)this);
1219 // If wait == false, then the call should be nonblocking.
1220 // When we are finished, we put the socket to blocking mode
1224 m_socket
->SetNonBlocking(1);
1226 m_socket
->SetPeer(addr_man
.GetAddress());
1227 err
= m_socket
->Connect(GSOCK_STREAMED
);
1230 m_socket
->SetNonBlocking(0);
1232 if (err
!= GSOCK_NOERROR
)
1234 if (err
== GSOCK_WOULDBLOCK
)
1235 m_establishing
= true;
1244 bool wxSocketClient::WaitOnConnect(long seconds
, long milliseconds
)
1246 if (m_connected
) // Already connected
1249 if (!m_establishing
|| !m_socket
) // No connection in progress
1252 return _Wait(seconds
, milliseconds
, GSOCK_CONNECTION_FLAG
|
1256 // ==========================================================================
1258 // ==========================================================================
1260 /* NOTE: experimental stuff - might change */
1262 wxDatagramSocket::wxDatagramSocket( wxSockAddress
& addr
,
1263 wxSocketFlags flags
)
1264 : wxSocketBase( flags
, wxSOCKET_DATAGRAM
)
1266 // Create the socket
1267 m_socket
= GSocket_new();
1271 wxASSERT_MSG( 0, _T("datagram socket not new'd") );
1274 // Setup the socket as non connection oriented
1275 m_socket
->SetLocal(addr
.GetAddress());
1276 if( m_socket
->SetNonOriented() != GSOCK_NOERROR
)
1283 // Initialize all stuff
1284 m_connected
= false;
1285 m_establishing
= false;
1286 m_socket
->SetTimeout( m_timeout
);
1287 m_socket
->SetCallback( GSOCK_INPUT_FLAG
| GSOCK_OUTPUT_FLAG
|
1288 GSOCK_LOST_FLAG
| GSOCK_CONNECTION_FLAG
,
1289 wx_socket_callback
, (char*)this );
1293 wxDatagramSocket
& wxDatagramSocket::RecvFrom( wxSockAddress
& addr
,
1302 wxDatagramSocket
& wxDatagramSocket::SendTo( wxSockAddress
& addr
,
1306 m_socket
->SetPeer(addr
.GetAddress());
1311 // ==========================================================================
1313 // ==========================================================================
1315 class wxSocketModule
: public wxModule
1318 virtual bool OnInit()
1320 // wxSocketBase will call GSocket_Init() itself when/if needed
1324 virtual void OnExit()
1326 if ( wxSocketBase::IsInitialized() )
1327 wxSocketBase::Shutdown();
1331 DECLARE_DYNAMIC_CLASS(wxSocketModule
)
1334 IMPLEMENT_DYNAMIC_CLASS(wxSocketModule
, wxModule
)