Don't recurse into top level children when validating recursively.
[wxWidgets.git] / src / common / wincmn.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: src/common/wincmn.cpp
3 // Purpose: common (to all ports) wxWindow functions
4 // Author: Julian Smart, Vadim Zeitlin
5 // Modified by:
6 // Created: 13/07/98
7 // RCS-ID: $Id$
8 // Copyright: (c) wxWidgets team
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 // For compilers that support precompilation, includes "wx.h".
21 #include "wx/wxprec.h"
22
23 #ifdef __BORLANDC__
24 #pragma hdrstop
25 #endif
26
27 #ifndef WX_PRECOMP
28 #include "wx/string.h"
29 #include "wx/log.h"
30 #include "wx/intl.h"
31 #include "wx/frame.h"
32 #include "wx/window.h"
33 #include "wx/control.h"
34 #include "wx/checkbox.h"
35 #include "wx/radiobut.h"
36 #include "wx/statbox.h"
37 #include "wx/textctrl.h"
38 #include "wx/settings.h"
39 #include "wx/dialog.h"
40 #include "wx/msgdlg.h"
41 #include "wx/msgout.h"
42 #include "wx/statusbr.h"
43 #include "wx/toolbar.h"
44 #include "wx/dcclient.h"
45 #include "wx/scrolbar.h"
46 #include "wx/layout.h"
47 #include "wx/sizer.h"
48 #include "wx/menu.h"
49 #endif //WX_PRECOMP
50
51 #if wxUSE_DRAG_AND_DROP
52 #include "wx/dnd.h"
53 #endif // wxUSE_DRAG_AND_DROP
54
55 #if wxUSE_ACCESSIBILITY
56 #include "wx/access.h"
57 #endif
58
59 #if wxUSE_HELP
60 #include "wx/cshelp.h"
61 #endif // wxUSE_HELP
62
63 #if wxUSE_TOOLTIPS
64 #include "wx/tooltip.h"
65 #endif // wxUSE_TOOLTIPS
66
67 #if wxUSE_CARET
68 #include "wx/caret.h"
69 #endif // wxUSE_CARET
70
71 #if wxUSE_SYSTEM_OPTIONS
72 #include "wx/sysopt.h"
73 #endif
74
75 #include "wx/platinfo.h"
76 #include "wx/private/window.h"
77
78 #ifdef __WINDOWS__
79 #include "wx/msw/wrapwin.h"
80 #endif
81
82 // Windows List
83 WXDLLIMPEXP_DATA_CORE(wxWindowList) wxTopLevelWindows;
84
85 // globals
86 #if wxUSE_MENUS
87 wxMenu *wxCurrentPopupMenu = NULL;
88 #endif // wxUSE_MENUS
89
90 extern WXDLLEXPORT_DATA(const char) wxPanelNameStr[] = "panel";
91
92 // ----------------------------------------------------------------------------
93 // static data
94 // ----------------------------------------------------------------------------
95
96
97 IMPLEMENT_ABSTRACT_CLASS(wxWindowBase, wxEvtHandler)
98
99 // ----------------------------------------------------------------------------
100 // event table
101 // ----------------------------------------------------------------------------
102
103 BEGIN_EVENT_TABLE(wxWindowBase, wxEvtHandler)
104 EVT_SYS_COLOUR_CHANGED(wxWindowBase::OnSysColourChanged)
105 EVT_INIT_DIALOG(wxWindowBase::OnInitDialog)
106 EVT_MIDDLE_DOWN(wxWindowBase::OnMiddleClick)
107
108 #if wxUSE_HELP
109 EVT_HELP(wxID_ANY, wxWindowBase::OnHelp)
110 #endif // wxUSE_HELP
111
112 EVT_SIZE(wxWindowBase::InternalOnSize)
113 END_EVENT_TABLE()
114
115 // ============================================================================
116 // implementation of the common functionality of the wxWindow class
117 // ============================================================================
118
119 // ----------------------------------------------------------------------------
120 // XTI
121 // ----------------------------------------------------------------------------
122
123 #if wxUSE_EXTENDED_RTTI
124
125 // windows that are created from a parent window during its Create method,
126 // eg. spin controls in a calendar controls must never been streamed out
127 // separately otherwise chaos occurs. Right now easiest is to test for negative ids,
128 // as windows with negative ids never can be recreated anyway
129
130
131 bool wxWindowStreamingCallback( const wxObject *object, wxObjectWriter *,
132 wxObjectWriterCallback *, const wxStringToAnyHashMap & )
133 {
134 const wxWindow * win = wx_dynamic_cast(const wxWindow*, object);
135 if ( win && win->GetId() < 0 )
136 return false;
137 return true;
138 }
139
140 wxIMPLEMENT_DYNAMIC_CLASS_XTI_CALLBACK(wxWindow, wxWindowBase, "wx/window.h", \
141 wxWindowStreamingCallback)
142
143 // make wxWindowList known before the property is used
144
145 wxCOLLECTION_TYPE_INFO( wxWindow*, wxWindowList );
146
147 template<> void wxCollectionToVariantArray( wxWindowList const &theList,
148 wxAnyList &value)
149 {
150 wxListCollectionToAnyList<wxWindowList::compatibility_iterator>( theList, value );
151 }
152
153 wxDEFINE_FLAGS( wxWindowStyle )
154
155 wxBEGIN_FLAGS( wxWindowStyle )
156 // new style border flags, we put them first to
157 // use them for streaming out
158
159 wxFLAGS_MEMBER(wxBORDER_SIMPLE)
160 wxFLAGS_MEMBER(wxBORDER_SUNKEN)
161 wxFLAGS_MEMBER(wxBORDER_DOUBLE)
162 wxFLAGS_MEMBER(wxBORDER_RAISED)
163 wxFLAGS_MEMBER(wxBORDER_STATIC)
164 wxFLAGS_MEMBER(wxBORDER_NONE)
165
166 // old style border flags
167 wxFLAGS_MEMBER(wxSIMPLE_BORDER)
168 wxFLAGS_MEMBER(wxSUNKEN_BORDER)
169 wxFLAGS_MEMBER(wxDOUBLE_BORDER)
170 wxFLAGS_MEMBER(wxRAISED_BORDER)
171 wxFLAGS_MEMBER(wxSTATIC_BORDER)
172 wxFLAGS_MEMBER(wxBORDER)
173
174 // standard window styles
175 wxFLAGS_MEMBER(wxTAB_TRAVERSAL)
176 wxFLAGS_MEMBER(wxCLIP_CHILDREN)
177 wxFLAGS_MEMBER(wxTRANSPARENT_WINDOW)
178 wxFLAGS_MEMBER(wxWANTS_CHARS)
179 wxFLAGS_MEMBER(wxFULL_REPAINT_ON_RESIZE)
180 wxFLAGS_MEMBER(wxALWAYS_SHOW_SB )
181 wxFLAGS_MEMBER(wxVSCROLL)
182 wxFLAGS_MEMBER(wxHSCROLL)
183
184 wxEND_FLAGS( wxWindowStyle )
185
186 wxBEGIN_PROPERTIES_TABLE(wxWindow)
187 wxEVENT_PROPERTY( Close, wxEVT_CLOSE_WINDOW, wxCloseEvent)
188 wxEVENT_PROPERTY( Create, wxEVT_CREATE, wxWindowCreateEvent )
189 wxEVENT_PROPERTY( Destroy, wxEVT_DESTROY, wxWindowDestroyEvent )
190 // Always constructor Properties first
191
192 wxREADONLY_PROPERTY( Parent,wxWindow*, GetParent, wxEMPTY_PARAMETER_VALUE, \
193 0 /*flags*/, wxT("Helpstring"), wxT("group"))
194 wxPROPERTY( Id,wxWindowID, SetId, GetId, -1 /*wxID_ANY*/, 0 /*flags*/, \
195 wxT("Helpstring"), wxT("group") )
196 wxPROPERTY( Position,wxPoint, SetPosition, GetPosition, wxDefaultPosition, \
197 0 /*flags*/, wxT("Helpstring"), wxT("group")) // pos
198 wxPROPERTY( Size,wxSize, SetSize, GetSize, wxDefaultSize, 0 /*flags*/, \
199 wxT("Helpstring"), wxT("group")) // size
200 wxPROPERTY( WindowStyle, long, SetWindowStyleFlag, GetWindowStyleFlag, \
201 wxEMPTY_PARAMETER_VALUE, 0 /*flags*/, wxT("Helpstring"), wxT("group")) // style
202 wxPROPERTY( Name,wxString, SetName, GetName, wxEmptyString, 0 /*flags*/, \
203 wxT("Helpstring"), wxT("group") )
204
205 // Then all relations of the object graph
206
207 wxREADONLY_PROPERTY_COLLECTION( Children, wxWindowList, wxWindowBase*, \
208 GetWindowChildren, wxPROP_OBJECT_GRAPH /*flags*/, \
209 wxT("Helpstring"), wxT("group"))
210
211 // and finally all other properties
212
213 wxPROPERTY( ExtraStyle, long, SetExtraStyle, GetExtraStyle, wxEMPTY_PARAMETER_VALUE, \
214 0 /*flags*/, wxT("Helpstring"), wxT("group")) // extstyle
215 wxPROPERTY( BackgroundColour, wxColour, SetBackgroundColour, GetBackgroundColour, \
216 wxEMPTY_PARAMETER_VALUE, 0 /*flags*/, wxT("Helpstring"), wxT("group")) // bg
217 wxPROPERTY( ForegroundColour, wxColour, SetForegroundColour, GetForegroundColour, \
218 wxEMPTY_PARAMETER_VALUE, 0 /*flags*/, wxT("Helpstring"), wxT("group")) // fg
219 wxPROPERTY( Enabled, bool, Enable, IsEnabled, wxAny((bool)true), 0 /*flags*/, \
220 wxT("Helpstring"), wxT("group"))
221 wxPROPERTY( Shown, bool, Show, IsShown, wxAny((bool)true), 0 /*flags*/, \
222 wxT("Helpstring"), wxT("group"))
223
224 #if 0
225 // possible property candidates (not in xrc) or not valid in all subclasses
226 wxPROPERTY( Title,wxString, SetTitle, GetTitle, wxEmptyString )
227 wxPROPERTY( Font, wxFont, SetFont, GetWindowFont , )
228 wxPROPERTY( Label,wxString, SetLabel, GetLabel, wxEmptyString )
229 // MaxHeight, Width, MinHeight, Width
230 // TODO switch label to control and title to toplevels
231
232 wxPROPERTY( ThemeEnabled, bool, SetThemeEnabled, GetThemeEnabled, )
233 //wxPROPERTY( Cursor, wxCursor, SetCursor, GetCursor, )
234 // wxPROPERTY( ToolTip, wxString, SetToolTip, GetToolTipText, )
235 wxPROPERTY( AutoLayout, bool, SetAutoLayout, GetAutoLayout, )
236 #endif
237 wxEND_PROPERTIES_TABLE()
238
239 wxEMPTY_HANDLERS_TABLE(wxWindow)
240
241 wxCONSTRUCTOR_DUMMY(wxWindow)
242
243 #else
244
245 #ifndef __WXUNIVERSAL__
246 IMPLEMENT_DYNAMIC_CLASS(wxWindow, wxWindowBase)
247 #endif
248
249 #endif
250
251 // ----------------------------------------------------------------------------
252 // initialization
253 // ----------------------------------------------------------------------------
254
255 // the default initialization
256 wxWindowBase::wxWindowBase()
257 {
258 // no window yet, no parent nor children
259 m_parent = NULL;
260 m_windowId = wxID_ANY;
261
262 // no constraints on the minimal window size
263 m_minWidth =
264 m_maxWidth = wxDefaultCoord;
265 m_minHeight =
266 m_maxHeight = wxDefaultCoord;
267
268 // invalidiated cache value
269 m_bestSizeCache = wxDefaultSize;
270
271 // window are created enabled and visible by default
272 m_isShown =
273 m_isEnabled = true;
274
275 // the default event handler is just this window
276 m_eventHandler = this;
277
278 #if wxUSE_VALIDATORS
279 // no validator
280 m_windowValidator = NULL;
281 #endif // wxUSE_VALIDATORS
282
283 // the colours/fonts are default for now, so leave m_font,
284 // m_backgroundColour and m_foregroundColour uninitialized and set those
285 m_hasBgCol =
286 m_hasFgCol =
287 m_hasFont = false;
288 m_inheritBgCol =
289 m_inheritFgCol =
290 m_inheritFont = false;
291
292 // no style bits
293 m_exStyle =
294 m_windowStyle = 0;
295
296 m_backgroundStyle = wxBG_STYLE_ERASE;
297
298 #if wxUSE_CONSTRAINTS
299 // no constraints whatsoever
300 m_constraints = NULL;
301 m_constraintsInvolvedIn = NULL;
302 #endif // wxUSE_CONSTRAINTS
303
304 m_windowSizer = NULL;
305 m_containingSizer = NULL;
306 m_autoLayout = false;
307
308 #if wxUSE_DRAG_AND_DROP
309 m_dropTarget = NULL;
310 #endif // wxUSE_DRAG_AND_DROP
311
312 #if wxUSE_TOOLTIPS
313 m_tooltip = NULL;
314 #endif // wxUSE_TOOLTIPS
315
316 #if wxUSE_CARET
317 m_caret = NULL;
318 #endif // wxUSE_CARET
319
320 #if wxUSE_PALETTE
321 m_hasCustomPalette = false;
322 #endif // wxUSE_PALETTE
323
324 #if wxUSE_ACCESSIBILITY
325 m_accessible = NULL;
326 #endif
327
328 m_virtualSize = wxDefaultSize;
329
330 m_scrollHelper = NULL;
331
332 m_windowVariant = wxWINDOW_VARIANT_NORMAL;
333 #if wxUSE_SYSTEM_OPTIONS
334 if ( wxSystemOptions::HasOption(wxWINDOW_DEFAULT_VARIANT) )
335 {
336 m_windowVariant = (wxWindowVariant) wxSystemOptions::GetOptionInt( wxWINDOW_DEFAULT_VARIANT ) ;
337 }
338 #endif
339
340 // Whether we're using the current theme for this window (wxGTK only for now)
341 m_themeEnabled = false;
342
343 // This is set to true by SendDestroyEvent() which should be called by the
344 // most derived class to ensure that the destruction event is sent as soon
345 // as possible to allow its handlers to still see the undestroyed window
346 m_isBeingDeleted = false;
347
348 m_freezeCount = 0;
349 }
350
351 // common part of window creation process
352 bool wxWindowBase::CreateBase(wxWindowBase *parent,
353 wxWindowID id,
354 const wxPoint& WXUNUSED(pos),
355 const wxSize& size,
356 long style,
357 const wxString& name)
358 {
359 // ids are limited to 16 bits under MSW so if you care about portability,
360 // it's not a good idea to use ids out of this range (and negative ids are
361 // reserved for wxWidgets own usage)
362 wxASSERT_MSG( id == wxID_ANY || (id >= 0 && id < 32767) ||
363 (id >= wxID_AUTO_LOWEST && id <= wxID_AUTO_HIGHEST),
364 wxT("invalid id value") );
365
366 // generate a new id if the user doesn't care about it
367 if ( id == wxID_ANY )
368 {
369 m_windowId = NewControlId();
370 }
371 else // valid id specified
372 {
373 m_windowId = id;
374 }
375
376 // don't use SetWindowStyleFlag() here, this function should only be called
377 // to change the flag after creation as it tries to reflect the changes in
378 // flags by updating the window dynamically and we don't need this here
379 m_windowStyle = style;
380
381 // assume the user doesn't want this window to shrink beneath its initial
382 // size, this worked like this in wxWidgets 2.8 and before and generally
383 // often makes sense for child windows (for top level ones it definitely
384 // does not as the user should be able to resize the window)
385 //
386 // note that we can't use IsTopLevel() from ctor
387 if ( size != wxDefaultSize && !wxTopLevelWindows.Find((wxWindow *)this) )
388 SetMinSize(size);
389
390 SetName(name);
391 SetParent(parent);
392
393 return true;
394 }
395
396 bool wxWindowBase::CreateBase(wxWindowBase *parent,
397 wxWindowID id,
398 const wxPoint& pos,
399 const wxSize& size,
400 long style,
401 const wxValidator& wxVALIDATOR_PARAM(validator),
402 const wxString& name)
403 {
404 if ( !CreateBase(parent, id, pos, size, style, name) )
405 return false;
406
407 #if wxUSE_VALIDATORS
408 SetValidator(validator);
409 #endif // wxUSE_VALIDATORS
410
411 // if the parent window has wxWS_EX_VALIDATE_RECURSIVELY set, we want to
412 // have it too - like this it's possible to set it only in the top level
413 // dialog/frame and all children will inherit it by defult
414 if ( parent && (parent->GetExtraStyle() & wxWS_EX_VALIDATE_RECURSIVELY) )
415 {
416 SetExtraStyle(GetExtraStyle() | wxWS_EX_VALIDATE_RECURSIVELY);
417 }
418
419 return true;
420 }
421
422 bool wxWindowBase::ToggleWindowStyle(int flag)
423 {
424 wxASSERT_MSG( flag, wxT("flags with 0 value can't be toggled") );
425
426 bool rc;
427 long style = GetWindowStyleFlag();
428 if ( style & flag )
429 {
430 style &= ~flag;
431 rc = false;
432 }
433 else // currently off
434 {
435 style |= flag;
436 rc = true;
437 }
438
439 SetWindowStyleFlag(style);
440
441 return rc;
442 }
443
444 // ----------------------------------------------------------------------------
445 // destruction
446 // ----------------------------------------------------------------------------
447
448 // common clean up
449 wxWindowBase::~wxWindowBase()
450 {
451 wxASSERT_MSG( GetCapture() != this, wxT("attempt to destroy window with mouse capture") );
452
453 // FIXME if these 2 cases result from programming errors in the user code
454 // we should probably assert here instead of silently fixing them
455
456 // Just in case the window has been Closed, but we're then deleting
457 // immediately: don't leave dangling pointers.
458 wxPendingDelete.DeleteObject(this);
459
460 // Just in case we've loaded a top-level window via LoadNativeDialog but
461 // we weren't a dialog class
462 wxTopLevelWindows.DeleteObject((wxWindow*)this);
463
464 // Any additional event handlers should be popped before the window is
465 // deleted as otherwise the last handler will be left with a dangling
466 // pointer to this window result in a difficult to diagnose crash later on.
467 wxASSERT_MSG( GetEventHandler() == this,
468 wxT("any pushed event handlers must have been removed") );
469
470 #if wxUSE_MENUS
471 // The associated popup menu can still be alive, disassociate from it in
472 // this case
473 if ( wxCurrentPopupMenu && wxCurrentPopupMenu->GetInvokingWindow() == this )
474 wxCurrentPopupMenu->SetInvokingWindow(NULL);
475 #endif // wxUSE_MENUS
476
477 wxASSERT_MSG( GetChildren().GetCount() == 0, wxT("children not destroyed") );
478
479 // notify the parent about this window destruction
480 if ( m_parent )
481 m_parent->RemoveChild(this);
482
483 #if wxUSE_CARET
484 delete m_caret;
485 #endif // wxUSE_CARET
486
487 #if wxUSE_VALIDATORS
488 delete m_windowValidator;
489 #endif // wxUSE_VALIDATORS
490
491 #if wxUSE_CONSTRAINTS
492 // Have to delete constraints/sizer FIRST otherwise sizers may try to look
493 // at deleted windows as they delete themselves.
494 DeleteRelatedConstraints();
495
496 if ( m_constraints )
497 {
498 // This removes any dangling pointers to this window in other windows'
499 // constraintsInvolvedIn lists.
500 UnsetConstraints(m_constraints);
501 wxDELETE(m_constraints);
502 }
503 #endif // wxUSE_CONSTRAINTS
504
505 if ( m_containingSizer )
506 m_containingSizer->Detach( (wxWindow*)this );
507
508 delete m_windowSizer;
509
510 #if wxUSE_DRAG_AND_DROP
511 delete m_dropTarget;
512 #endif // wxUSE_DRAG_AND_DROP
513
514 #if wxUSE_TOOLTIPS
515 delete m_tooltip;
516 #endif // wxUSE_TOOLTIPS
517
518 #if wxUSE_ACCESSIBILITY
519 delete m_accessible;
520 #endif
521
522 #if wxUSE_HELP
523 // NB: this has to be called unconditionally, because we don't know
524 // whether this window has associated help text or not
525 wxHelpProvider *helpProvider = wxHelpProvider::Get();
526 if ( helpProvider )
527 helpProvider->RemoveHelp(this);
528 #endif
529 }
530
531 bool wxWindowBase::IsBeingDeleted() const
532 {
533 return m_isBeingDeleted ||
534 (!IsTopLevel() && m_parent && m_parent->IsBeingDeleted());
535 }
536
537 void wxWindowBase::SendDestroyEvent()
538 {
539 if ( m_isBeingDeleted )
540 {
541 // we could have been already called from a more derived class dtor,
542 // e.g. ~wxTLW calls us and so does ~wxWindow and the latter call
543 // should be simply ignored
544 return;
545 }
546
547 m_isBeingDeleted = true;
548
549 wxWindowDestroyEvent event;
550 event.SetEventObject(this);
551 event.SetId(GetId());
552 GetEventHandler()->ProcessEvent(event);
553 }
554
555 bool wxWindowBase::Destroy()
556 {
557 // If our handle is invalid, it means that this window has never been
558 // created, either because creating it failed or, more typically, because
559 // this wxWindow object was default-constructed and its Create() method had
560 // never been called. As we didn't send wxWindowCreateEvent in this case
561 // (which is sent after successful creation), don't send the matching
562 // wxWindowDestroyEvent neither.
563 if ( GetHandle() )
564 SendDestroyEvent();
565
566 delete this;
567
568 return true;
569 }
570
571 bool wxWindowBase::Close(bool force)
572 {
573 wxCloseEvent event(wxEVT_CLOSE_WINDOW, m_windowId);
574 event.SetEventObject(this);
575 event.SetCanVeto(!force);
576
577 // return false if window wasn't closed because the application vetoed the
578 // close event
579 return HandleWindowEvent(event) && !event.GetVeto();
580 }
581
582 bool wxWindowBase::DestroyChildren()
583 {
584 wxWindowList::compatibility_iterator node;
585 for ( ;; )
586 {
587 // we iterate until the list becomes empty
588 node = GetChildren().GetFirst();
589 if ( !node )
590 break;
591
592 wxWindow *child = node->GetData();
593
594 // note that we really want to delete it immediately so don't call the
595 // possible overridden Destroy() version which might not delete the
596 // child immediately resulting in problems with our (top level) child
597 // outliving its parent
598 child->wxWindowBase::Destroy();
599
600 wxASSERT_MSG( !GetChildren().Find(child),
601 wxT("child didn't remove itself using RemoveChild()") );
602 }
603
604 return true;
605 }
606
607 // ----------------------------------------------------------------------------
608 // size/position related methods
609 // ----------------------------------------------------------------------------
610
611 // centre the window with respect to its parent in either (or both) directions
612 void wxWindowBase::DoCentre(int dir)
613 {
614 wxCHECK_RET( !(dir & wxCENTRE_ON_SCREEN) && GetParent(),
615 wxT("this method only implements centering child windows") );
616
617 SetSize(GetRect().CentreIn(GetParent()->GetClientSize(), dir));
618 }
619
620 // fits the window around the children
621 void wxWindowBase::Fit()
622 {
623 SetSize(GetBestSize());
624 }
625
626 // fits virtual size (ie. scrolled area etc.) around children
627 void wxWindowBase::FitInside()
628 {
629 SetVirtualSize( GetBestVirtualSize() );
630 }
631
632 // On Mac, scrollbars are explicitly children.
633 #if defined( __WXMAC__ ) && !defined(__WXUNIVERSAL__)
634 static bool wxHasRealChildren(const wxWindowBase* win)
635 {
636 int realChildCount = 0;
637
638 for ( wxWindowList::compatibility_iterator node = win->GetChildren().GetFirst();
639 node;
640 node = node->GetNext() )
641 {
642 wxWindow *win = node->GetData();
643 if ( !win->IsTopLevel() && win->IsShown()
644 #if wxUSE_SCROLLBAR
645 && !wxDynamicCast(win, wxScrollBar)
646 #endif
647 )
648 realChildCount ++;
649 }
650 return (realChildCount > 0);
651 }
652 #endif
653
654 void wxWindowBase::InvalidateBestSize()
655 {
656 m_bestSizeCache = wxDefaultSize;
657
658 // parent's best size calculation may depend on its children's
659 // as long as child window we are in is not top level window itself
660 // (because the TLW size is never resized automatically)
661 // so let's invalidate it as well to be safe:
662 if (m_parent && !IsTopLevel())
663 m_parent->InvalidateBestSize();
664 }
665
666 // return the size best suited for the current window
667 wxSize wxWindowBase::DoGetBestSize() const
668 {
669 wxSize best;
670
671 if ( m_windowSizer )
672 {
673 best = m_windowSizer->GetMinSize();
674 }
675 #if wxUSE_CONSTRAINTS
676 else if ( m_constraints )
677 {
678 wxConstCast(this, wxWindowBase)->SatisfyConstraints();
679
680 // our minimal acceptable size is such that all our windows fit inside
681 int maxX = 0,
682 maxY = 0;
683
684 for ( wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
685 node;
686 node = node->GetNext() )
687 {
688 wxLayoutConstraints *c = node->GetData()->GetConstraints();
689 if ( !c )
690 {
691 // it's not normal that we have an unconstrained child, but
692 // what can we do about it?
693 continue;
694 }
695
696 int x = c->right.GetValue(),
697 y = c->bottom.GetValue();
698
699 if ( x > maxX )
700 maxX = x;
701
702 if ( y > maxY )
703 maxY = y;
704
705 // TODO: we must calculate the overlaps somehow, otherwise we
706 // will never return a size bigger than the current one :-(
707 }
708
709 best = wxSize(maxX, maxY);
710 }
711 #endif // wxUSE_CONSTRAINTS
712 else if ( !GetChildren().empty()
713 #if defined( __WXMAC__ ) && !defined(__WXUNIVERSAL__)
714 && wxHasRealChildren(this)
715 #endif
716 )
717 {
718 // our minimal acceptable size is such that all our visible child
719 // windows fit inside
720 int maxX = 0,
721 maxY = 0;
722
723 for ( wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
724 node;
725 node = node->GetNext() )
726 {
727 wxWindow *win = node->GetData();
728 if ( win->IsTopLevel()
729 || !win->IsShown()
730 #if wxUSE_STATUSBAR
731 || wxDynamicCast(win, wxStatusBar)
732 #endif // wxUSE_STATUSBAR
733 )
734 {
735 // dialogs and frames lie in different top level windows -
736 // don't deal with them here; as for the status bars, they
737 // don't lie in the client area at all
738 continue;
739 }
740
741 int wx, wy, ww, wh;
742 win->GetPosition(&wx, &wy);
743
744 // if the window hadn't been positioned yet, assume that it is in
745 // the origin
746 if ( wx == wxDefaultCoord )
747 wx = 0;
748 if ( wy == wxDefaultCoord )
749 wy = 0;
750
751 win->GetSize(&ww, &wh);
752 if ( wx + ww > maxX )
753 maxX = wx + ww;
754 if ( wy + wh > maxY )
755 maxY = wy + wh;
756 }
757
758 best = wxSize(maxX, maxY);
759 }
760 else // ! has children
761 {
762 wxSize size = GetMinSize();
763 if ( !size.IsFullySpecified() )
764 {
765 // if the window doesn't define its best size we assume that it can
766 // be arbitrarily small -- usually this is not the case, of course,
767 // but we have no way to know what the limit is, it should really
768 // override DoGetBestClientSize() itself to tell us
769 size.SetDefaults(wxSize(1, 1));
770 }
771
772 // return as-is, unadjusted by the client size difference.
773 return size;
774 }
775
776 // Add any difference between size and client size
777 wxSize diff = GetSize() - GetClientSize();
778 best.x += wxMax(0, diff.x);
779 best.y += wxMax(0, diff.y);
780
781 return best;
782 }
783
784 // helper of GetWindowBorderSize(): as many ports don't implement support for
785 // wxSYS_BORDER/EDGE_X/Y metrics in their wxSystemSettings, use hard coded
786 // fallbacks in this case
787 static int wxGetMetricOrDefault(wxSystemMetric what, const wxWindowBase* win)
788 {
789 int rc = wxSystemSettings::GetMetric(
790 what, static_cast<wxWindow*>(const_cast<wxWindowBase*>(win)));
791 if ( rc == -1 )
792 {
793 switch ( what )
794 {
795 case wxSYS_BORDER_X:
796 case wxSYS_BORDER_Y:
797 // 2D border is by default 1 pixel wide
798 rc = 1;
799 break;
800
801 case wxSYS_EDGE_X:
802 case wxSYS_EDGE_Y:
803 // 3D borders are by default 2 pixels
804 rc = 2;
805 break;
806
807 default:
808 wxFAIL_MSG( wxT("unexpected wxGetMetricOrDefault() argument") );
809 rc = 0;
810 }
811 }
812
813 return rc;
814 }
815
816 wxSize wxWindowBase::GetWindowBorderSize() const
817 {
818 wxSize size;
819
820 switch ( GetBorder() )
821 {
822 case wxBORDER_NONE:
823 // nothing to do, size is already (0, 0)
824 break;
825
826 case wxBORDER_SIMPLE:
827 case wxBORDER_STATIC:
828 size.x = wxGetMetricOrDefault(wxSYS_BORDER_X, this);
829 size.y = wxGetMetricOrDefault(wxSYS_BORDER_Y, this);
830 break;
831
832 case wxBORDER_SUNKEN:
833 case wxBORDER_RAISED:
834 size.x = wxMax(wxGetMetricOrDefault(wxSYS_EDGE_X, this),
835 wxGetMetricOrDefault(wxSYS_BORDER_X, this));
836 size.y = wxMax(wxGetMetricOrDefault(wxSYS_EDGE_Y, this),
837 wxGetMetricOrDefault(wxSYS_BORDER_Y, this));
838 break;
839
840 case wxBORDER_DOUBLE:
841 size.x = wxGetMetricOrDefault(wxSYS_EDGE_X, this) +
842 wxGetMetricOrDefault(wxSYS_BORDER_X, this);
843 size.y = wxGetMetricOrDefault(wxSYS_EDGE_Y, this) +
844 wxGetMetricOrDefault(wxSYS_BORDER_Y, this);
845 break;
846
847 default:
848 wxFAIL_MSG(wxT("Unknown border style."));
849 break;
850 }
851
852 // we have borders on both sides
853 return size*2;
854 }
855
856 bool
857 wxWindowBase::InformFirstDirection(int direction,
858 int size,
859 int availableOtherDir)
860 {
861 return GetSizer() && GetSizer()->InformFirstDirection(direction,
862 size,
863 availableOtherDir);
864 }
865
866 wxSize wxWindowBase::GetEffectiveMinSize() const
867 {
868 // merge the best size with the min size, giving priority to the min size
869 wxSize min = GetMinSize();
870
871 if (min.x == wxDefaultCoord || min.y == wxDefaultCoord)
872 {
873 wxSize best = GetBestSize();
874 if (min.x == wxDefaultCoord) min.x = best.x;
875 if (min.y == wxDefaultCoord) min.y = best.y;
876 }
877
878 return min;
879 }
880
881 wxSize wxWindowBase::DoGetBorderSize() const
882 {
883 // there is one case in which we can implement it for all ports easily
884 if ( GetBorder() == wxBORDER_NONE )
885 return wxSize(0, 0);
886
887 // otherwise use the difference between the real size and the client size
888 // as a fallback: notice that this is incorrect in general as client size
889 // also doesn't take the scrollbars into account
890 return GetSize() - GetClientSize();
891 }
892
893 wxSize wxWindowBase::GetBestSize() const
894 {
895 if ( !m_windowSizer && m_bestSizeCache.IsFullySpecified() )
896 return m_bestSizeCache;
897
898 // call DoGetBestClientSize() first, if a derived class overrides it wants
899 // it to be used
900 wxSize size = DoGetBestClientSize();
901 if ( size != wxDefaultSize )
902 size += DoGetBorderSize();
903 else
904 size = DoGetBestSize();
905
906 // Ensure that the best size is at least as large as min size.
907 size.IncTo(GetMinSize());
908
909 // And not larger than max size.
910 size.DecToIfSpecified(GetMaxSize());
911
912 // Finally cache result and return.
913 CacheBestSize(size);
914 return size;
915 }
916
917 int wxWindowBase::GetBestHeight(int width) const
918 {
919 const int height = DoGetBestClientHeight(width);
920
921 return height == wxDefaultCoord
922 ? GetBestSize().y
923 : height + DoGetBorderSize().y;
924 }
925
926 int wxWindowBase::GetBestWidth(int height) const
927 {
928 const int width = DoGetBestClientWidth(height);
929
930 return width == wxDefaultCoord
931 ? GetBestSize().x
932 : width + DoGetBorderSize().x;
933 }
934
935 void wxWindowBase::SetMinSize(const wxSize& minSize)
936 {
937 m_minWidth = minSize.x;
938 m_minHeight = minSize.y;
939
940 InvalidateBestSize();
941 }
942
943 void wxWindowBase::SetMaxSize(const wxSize& maxSize)
944 {
945 m_maxWidth = maxSize.x;
946 m_maxHeight = maxSize.y;
947
948 InvalidateBestSize();
949 }
950
951 void wxWindowBase::SetInitialSize(const wxSize& size)
952 {
953 // Set the min size to the size passed in. This will usually either be
954 // wxDefaultSize or the size passed to this window's ctor/Create function.
955 SetMinSize(size);
956
957 // Merge the size with the best size if needed
958 wxSize best = GetEffectiveMinSize();
959
960 // If the current size doesn't match then change it
961 if (GetSize() != best)
962 SetSize(best);
963 }
964
965
966 // by default the origin is not shifted
967 wxPoint wxWindowBase::GetClientAreaOrigin() const
968 {
969 return wxPoint(0,0);
970 }
971
972 wxSize wxWindowBase::ClientToWindowSize(const wxSize& size) const
973 {
974 const wxSize diff(GetSize() - GetClientSize());
975
976 return wxSize(size.x == -1 ? -1 : size.x + diff.x,
977 size.y == -1 ? -1 : size.y + diff.y);
978 }
979
980 wxSize wxWindowBase::WindowToClientSize(const wxSize& size) const
981 {
982 const wxSize diff(GetSize() - GetClientSize());
983
984 return wxSize(size.x == -1 ? -1 : size.x - diff.x,
985 size.y == -1 ? -1 : size.y - diff.y);
986 }
987
988 void wxWindowBase::SetWindowVariant( wxWindowVariant variant )
989 {
990 if ( m_windowVariant != variant )
991 {
992 m_windowVariant = variant;
993
994 DoSetWindowVariant(variant);
995 }
996 }
997
998 void wxWindowBase::DoSetWindowVariant( wxWindowVariant variant )
999 {
1000 // adjust the font height to correspond to our new variant (notice that
1001 // we're only called if something really changed)
1002 wxFont font = GetFont();
1003 int size = font.GetPointSize();
1004 switch ( variant )
1005 {
1006 case wxWINDOW_VARIANT_NORMAL:
1007 break;
1008
1009 case wxWINDOW_VARIANT_SMALL:
1010 size = wxRound(size * 3.0 / 4.0);
1011 break;
1012
1013 case wxWINDOW_VARIANT_MINI:
1014 size = wxRound(size * 2.0 / 3.0);
1015 break;
1016
1017 case wxWINDOW_VARIANT_LARGE:
1018 size = wxRound(size * 5.0 / 4.0);
1019 break;
1020
1021 default:
1022 wxFAIL_MSG(wxT("unexpected window variant"));
1023 break;
1024 }
1025
1026 font.SetPointSize(size);
1027 SetFont(font);
1028 }
1029
1030 void wxWindowBase::DoSetSizeHints( int minW, int minH,
1031 int maxW, int maxH,
1032 int WXUNUSED(incW), int WXUNUSED(incH) )
1033 {
1034 wxCHECK_RET( (minW == wxDefaultCoord || maxW == wxDefaultCoord || minW <= maxW) &&
1035 (minH == wxDefaultCoord || maxH == wxDefaultCoord || minH <= maxH),
1036 wxT("min width/height must be less than max width/height!") );
1037
1038 m_minWidth = minW;
1039 m_maxWidth = maxW;
1040 m_minHeight = minH;
1041 m_maxHeight = maxH;
1042 }
1043
1044
1045 #if WXWIN_COMPATIBILITY_2_8
1046 void wxWindowBase::SetVirtualSizeHints(int WXUNUSED(minW), int WXUNUSED(minH),
1047 int WXUNUSED(maxW), int WXUNUSED(maxH))
1048 {
1049 }
1050
1051 void wxWindowBase::SetVirtualSizeHints(const wxSize& WXUNUSED(minsize),
1052 const wxSize& WXUNUSED(maxsize))
1053 {
1054 }
1055 #endif // WXWIN_COMPATIBILITY_2_8
1056
1057 void wxWindowBase::DoSetVirtualSize( int x, int y )
1058 {
1059 m_virtualSize = wxSize(x, y);
1060 }
1061
1062 wxSize wxWindowBase::DoGetVirtualSize() const
1063 {
1064 // we should use the entire client area so if it is greater than our
1065 // virtual size, expand it to fit (otherwise if the window is big enough we
1066 // wouldn't be using parts of it)
1067 wxSize size = GetClientSize();
1068 if ( m_virtualSize.x > size.x )
1069 size.x = m_virtualSize.x;
1070
1071 if ( m_virtualSize.y >= size.y )
1072 size.y = m_virtualSize.y;
1073
1074 return size;
1075 }
1076
1077 void wxWindowBase::DoGetScreenPosition(int *x, int *y) const
1078 {
1079 // screen position is the same as (0, 0) in client coords for non TLWs (and
1080 // TLWs override this method)
1081 if ( x )
1082 *x = 0;
1083 if ( y )
1084 *y = 0;
1085
1086 ClientToScreen(x, y);
1087 }
1088
1089 void wxWindowBase::SendSizeEvent(int flags)
1090 {
1091 wxSizeEvent event(GetSize(), GetId());
1092 event.SetEventObject(this);
1093 if ( flags & wxSEND_EVENT_POST )
1094 wxPostEvent(GetEventHandler(), event);
1095 else
1096 HandleWindowEvent(event);
1097 }
1098
1099 void wxWindowBase::SendSizeEventToParent(int flags)
1100 {
1101 wxWindow * const parent = GetParent();
1102 if ( parent && !parent->IsBeingDeleted() )
1103 parent->SendSizeEvent(flags);
1104 }
1105
1106 bool wxWindowBase::HasScrollbar(int orient) const
1107 {
1108 // if scrolling in the given direction is disabled, we can't have the
1109 // corresponding scrollbar no matter what
1110 if ( !CanScroll(orient) )
1111 return false;
1112
1113 const wxSize sizeVirt = GetVirtualSize();
1114 const wxSize sizeClient = GetClientSize();
1115
1116 return orient == wxHORIZONTAL ? sizeVirt.x > sizeClient.x
1117 : sizeVirt.y > sizeClient.y;
1118 }
1119
1120 // ----------------------------------------------------------------------------
1121 // show/hide/enable/disable the window
1122 // ----------------------------------------------------------------------------
1123
1124 bool wxWindowBase::Show(bool show)
1125 {
1126 if ( show != m_isShown )
1127 {
1128 m_isShown = show;
1129
1130 return true;
1131 }
1132 else
1133 {
1134 return false;
1135 }
1136 }
1137
1138 bool wxWindowBase::IsEnabled() const
1139 {
1140 return IsThisEnabled() && (IsTopLevel() || !GetParent() || GetParent()->IsEnabled());
1141 }
1142
1143 void wxWindowBase::NotifyWindowOnEnableChange(bool enabled)
1144 {
1145 // Under some platforms there is no need to update the window state
1146 // explicitly, it will become disabled when its parent is. On other ones we
1147 // do need to disable all windows recursively though.
1148 #ifndef wxHAS_NATIVE_ENABLED_MANAGEMENT
1149 DoEnable(enabled);
1150 #endif // !defined(wxHAS_NATIVE_ENABLED_MANAGEMENT)
1151
1152 OnEnabled(enabled);
1153
1154 // Disabling a top level window is typically done when showing a modal
1155 // dialog and we don't need to disable its children in this case, they will
1156 // be logically disabled anyhow (i.e. their IsEnabled() will return false)
1157 // and the TLW won't accept any input for them. Moreover, explicitly
1158 // disabling them would look ugly as the entire TLW would be greyed out
1159 // whenever a modal dialog is shown and no native applications under any
1160 // platform behave like this.
1161 if ( IsTopLevel() && !enabled )
1162 return;
1163
1164 // When disabling (or enabling back) a non-TLW window we need to
1165 // recursively propagate the change of the state to its children, otherwise
1166 // they would still show as enabled even though they wouldn't actually
1167 // accept any input (at least under MSW where children don't accept input
1168 // if any of the windows in their parent chain is enabled).
1169 //
1170 // Notice that we must do this even for wxHAS_NATIVE_ENABLED_MANAGEMENT
1171 // platforms as we still need to call the children OnEnabled() recursively.
1172 for ( wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
1173 node;
1174 node = node->GetNext() )
1175 {
1176 wxWindowBase * const child = node->GetData();
1177 if ( !child->IsTopLevel() && child->IsThisEnabled() )
1178 child->NotifyWindowOnEnableChange(enabled);
1179 }
1180 }
1181
1182 bool wxWindowBase::Enable(bool enable)
1183 {
1184 if ( enable == IsThisEnabled() )
1185 return false;
1186
1187 m_isEnabled = enable;
1188
1189 // If we call DoEnable() from NotifyWindowOnEnableChange(), we don't need
1190 // to do it from here.
1191 #ifdef wxHAS_NATIVE_ENABLED_MANAGEMENT
1192 DoEnable(enable);
1193 #endif // !defined(wxHAS_NATIVE_ENABLED_MANAGEMENT)
1194
1195 NotifyWindowOnEnableChange(enable);
1196
1197 return true;
1198 }
1199
1200 bool wxWindowBase::IsShownOnScreen() const
1201 {
1202 // A window is shown on screen if it itself is shown and so are all its
1203 // parents. But if a window is toplevel one, then its always visible on
1204 // screen if IsShown() returns true, even if it has a hidden parent.
1205 return IsShown() &&
1206 (IsTopLevel() || GetParent() == NULL || GetParent()->IsShownOnScreen());
1207 }
1208
1209 // ----------------------------------------------------------------------------
1210 // RTTI
1211 // ----------------------------------------------------------------------------
1212
1213 bool wxWindowBase::IsTopLevel() const
1214 {
1215 return false;
1216 }
1217
1218 // ----------------------------------------------------------------------------
1219 // Freeze/Thaw
1220 // ----------------------------------------------------------------------------
1221
1222 void wxWindowBase::Freeze()
1223 {
1224 if ( !m_freezeCount++ )
1225 {
1226 // physically freeze this window:
1227 DoFreeze();
1228
1229 // and recursively freeze all children:
1230 for ( wxWindowList::iterator i = GetChildren().begin();
1231 i != GetChildren().end(); ++i )
1232 {
1233 wxWindow *child = *i;
1234 if ( child->IsTopLevel() )
1235 continue;
1236
1237 child->Freeze();
1238 }
1239 }
1240 }
1241
1242 void wxWindowBase::Thaw()
1243 {
1244 wxASSERT_MSG( m_freezeCount, "Thaw() without matching Freeze()" );
1245
1246 if ( !--m_freezeCount )
1247 {
1248 // recursively thaw all children:
1249 for ( wxWindowList::iterator i = GetChildren().begin();
1250 i != GetChildren().end(); ++i )
1251 {
1252 wxWindow *child = *i;
1253 if ( child->IsTopLevel() )
1254 continue;
1255
1256 child->Thaw();
1257 }
1258
1259 // physically thaw this window:
1260 DoThaw();
1261 }
1262 }
1263
1264 // ----------------------------------------------------------------------------
1265 // Dealing with parents and children.
1266 // ----------------------------------------------------------------------------
1267
1268 bool wxWindowBase::IsDescendant(wxWindowBase* win) const
1269 {
1270 // Iterate until we find this window in the parent chain or exhaust it.
1271 while ( win )
1272 {
1273 if ( win == this )
1274 return true;
1275
1276 // Stop iterating on reaching the top level window boundary.
1277 if ( win->IsTopLevel() )
1278 break;
1279
1280 win = win->GetParent();
1281 }
1282
1283 return false;
1284 }
1285
1286 void wxWindowBase::AddChild(wxWindowBase *child)
1287 {
1288 wxCHECK_RET( child, wxT("can't add a NULL child") );
1289
1290 // this should never happen and it will lead to a crash later if it does
1291 // because RemoveChild() will remove only one node from the children list
1292 // and the other(s) one(s) will be left with dangling pointers in them
1293 wxASSERT_MSG( !GetChildren().Find((wxWindow*)child), wxT("AddChild() called twice") );
1294
1295 GetChildren().Append((wxWindow*)child);
1296 child->SetParent(this);
1297
1298 // adding a child while frozen will assert when thawed, so freeze it as if
1299 // it had been already present when we were frozen
1300 if ( IsFrozen() && !child->IsTopLevel() )
1301 child->Freeze();
1302 }
1303
1304 void wxWindowBase::RemoveChild(wxWindowBase *child)
1305 {
1306 wxCHECK_RET( child, wxT("can't remove a NULL child") );
1307
1308 // removing a child while frozen may result in permanently frozen window
1309 // if used e.g. from Reparent(), so thaw it
1310 //
1311 // NB: IsTopLevel() doesn't return true any more when a TLW child is being
1312 // removed from its ~wxWindowBase, so check for IsBeingDeleted() too
1313 if ( IsFrozen() && !child->IsBeingDeleted() && !child->IsTopLevel() )
1314 child->Thaw();
1315
1316 GetChildren().DeleteObject((wxWindow *)child);
1317 child->SetParent(NULL);
1318 }
1319
1320 void wxWindowBase::SetParent(wxWindowBase *parent)
1321 {
1322 // This assert catches typos which may result in using "this" instead of
1323 // "parent" when creating the window. This doesn't happen often but when it
1324 // does the results are unpleasant because the program typically just
1325 // crashes when due to a stack overflow or something similar and this
1326 // assert doesn't cost much (OTOH doing a more general check that the
1327 // parent is not one of our children would be more expensive and probably
1328 // not worth it).
1329 wxASSERT_MSG( parent != this, wxS("Can't use window as its own parent") );
1330
1331 m_parent = (wxWindow *)parent;
1332 }
1333
1334 bool wxWindowBase::Reparent(wxWindowBase *newParent)
1335 {
1336 wxWindow *oldParent = GetParent();
1337 if ( newParent == oldParent )
1338 {
1339 // nothing done
1340 return false;
1341 }
1342
1343 const bool oldEnabledState = IsEnabled();
1344
1345 // unlink this window from the existing parent.
1346 if ( oldParent )
1347 {
1348 oldParent->RemoveChild(this);
1349 }
1350 else
1351 {
1352 wxTopLevelWindows.DeleteObject((wxWindow *)this);
1353 }
1354
1355 // add it to the new one
1356 if ( newParent )
1357 {
1358 newParent->AddChild(this);
1359 }
1360 else
1361 {
1362 wxTopLevelWindows.Append((wxWindow *)this);
1363 }
1364
1365 // We need to notify window (and its subwindows) if by changing the parent
1366 // we also change our enabled/disabled status.
1367 const bool newEnabledState = IsEnabled();
1368 if ( newEnabledState != oldEnabledState )
1369 {
1370 NotifyWindowOnEnableChange(newEnabledState);
1371 }
1372
1373 return true;
1374 }
1375
1376 // ----------------------------------------------------------------------------
1377 // event handler stuff
1378 // ----------------------------------------------------------------------------
1379
1380 void wxWindowBase::SetEventHandler(wxEvtHandler *handler)
1381 {
1382 wxCHECK_RET(handler != NULL, "SetEventHandler(NULL) called");
1383
1384 m_eventHandler = handler;
1385 }
1386
1387 void wxWindowBase::SetNextHandler(wxEvtHandler *WXUNUSED(handler))
1388 {
1389 // disable wxEvtHandler chain mechanism for wxWindows:
1390 // wxWindow uses its own stack mechanism which doesn't mix well with wxEvtHandler's one
1391
1392 wxFAIL_MSG("wxWindow cannot be part of a wxEvtHandler chain");
1393 }
1394 void wxWindowBase::SetPreviousHandler(wxEvtHandler *WXUNUSED(handler))
1395 {
1396 // we can't simply wxFAIL here as in SetNextHandler: in fact the last
1397 // handler of our stack when is destroyed will be Unlink()ed and thus
1398 // will call this function to update the pointer of this window...
1399
1400 //wxFAIL_MSG("wxWindow cannot be part of a wxEvtHandler chain");
1401 }
1402
1403 void wxWindowBase::PushEventHandler(wxEvtHandler *handlerToPush)
1404 {
1405 wxCHECK_RET( handlerToPush != NULL, "PushEventHandler(NULL) called" );
1406
1407 // the new handler is going to be part of the wxWindow stack of event handlers:
1408 // it can't be part also of an event handler double-linked chain:
1409 wxASSERT_MSG(handlerToPush->IsUnlinked(),
1410 "The handler being pushed in the wxWindow stack shouldn't be part of "
1411 "a wxEvtHandler chain; call Unlink() on it first");
1412
1413 wxEvtHandler *handlerOld = GetEventHandler();
1414 wxCHECK_RET( handlerOld, "an old event handler is NULL?" );
1415
1416 // now use wxEvtHandler double-linked list to implement a stack:
1417 handlerToPush->SetNextHandler(handlerOld);
1418
1419 if (handlerOld != this)
1420 handlerOld->SetPreviousHandler(handlerToPush);
1421
1422 SetEventHandler(handlerToPush);
1423
1424 #if wxDEBUG_LEVEL
1425 // final checks of the operations done above:
1426 wxASSERT_MSG( handlerToPush->GetPreviousHandler() == NULL,
1427 "the first handler of the wxWindow stack should "
1428 "have no previous handlers set" );
1429 wxASSERT_MSG( handlerToPush->GetNextHandler() != NULL,
1430 "the first handler of the wxWindow stack should "
1431 "have non-NULL next handler" );
1432
1433 wxEvtHandler* pLast = handlerToPush;
1434 while ( pLast && pLast != this )
1435 pLast = pLast->GetNextHandler();
1436 wxASSERT_MSG( pLast->GetNextHandler() == NULL,
1437 "the last handler of the wxWindow stack should "
1438 "have this window as next handler" );
1439 #endif // wxDEBUG_LEVEL
1440 }
1441
1442 wxEvtHandler *wxWindowBase::PopEventHandler(bool deleteHandler)
1443 {
1444 // we need to pop the wxWindow stack, i.e. we need to remove the first handler
1445
1446 wxEvtHandler *firstHandler = GetEventHandler();
1447 wxCHECK_MSG( firstHandler != NULL, NULL, "wxWindow cannot have a NULL event handler" );
1448 wxCHECK_MSG( firstHandler != this, NULL, "cannot pop the wxWindow itself" );
1449 wxCHECK_MSG( firstHandler->GetPreviousHandler() == NULL, NULL,
1450 "the first handler of the wxWindow stack should have no previous handlers set" );
1451
1452 wxEvtHandler *secondHandler = firstHandler->GetNextHandler();
1453 wxCHECK_MSG( secondHandler != NULL, NULL,
1454 "the first handler of the wxWindow stack should have non-NULL next handler" );
1455
1456 firstHandler->SetNextHandler(NULL);
1457
1458 // It is harmless but useless to unset the previous handler of the window
1459 // itself as it's always NULL anyhow, so don't do this.
1460 if ( secondHandler != this )
1461 secondHandler->SetPreviousHandler(NULL);
1462
1463 // now firstHandler is completely unlinked; set secondHandler as the new window event handler
1464 SetEventHandler(secondHandler);
1465
1466 if ( deleteHandler )
1467 {
1468 wxDELETE(firstHandler);
1469 }
1470
1471 return firstHandler;
1472 }
1473
1474 bool wxWindowBase::RemoveEventHandler(wxEvtHandler *handlerToRemove)
1475 {
1476 wxCHECK_MSG( handlerToRemove != NULL, false, "RemoveEventHandler(NULL) called" );
1477 wxCHECK_MSG( handlerToRemove != this, false, "Cannot remove the window itself" );
1478
1479 if (handlerToRemove == GetEventHandler())
1480 {
1481 // removing the first event handler is equivalent to "popping" the stack
1482 PopEventHandler(false);
1483 return true;
1484 }
1485
1486 // NOTE: the wxWindow event handler list is always terminated with "this" handler
1487 wxEvtHandler *handlerCur = GetEventHandler()->GetNextHandler();
1488 while ( handlerCur != this && handlerCur )
1489 {
1490 wxEvtHandler *handlerNext = handlerCur->GetNextHandler();
1491
1492 if ( handlerCur == handlerToRemove )
1493 {
1494 handlerCur->Unlink();
1495
1496 wxASSERT_MSG( handlerCur != GetEventHandler(),
1497 "the case Remove == Pop should was already handled" );
1498 return true;
1499 }
1500
1501 handlerCur = handlerNext;
1502 }
1503
1504 wxFAIL_MSG( wxT("where has the event handler gone?") );
1505
1506 return false;
1507 }
1508
1509 bool wxWindowBase::HandleWindowEvent(wxEvent& event) const
1510 {
1511 // SafelyProcessEvent() will handle exceptions nicely
1512 return GetEventHandler()->SafelyProcessEvent(event);
1513 }
1514
1515 // ----------------------------------------------------------------------------
1516 // colours, fonts &c
1517 // ----------------------------------------------------------------------------
1518
1519 void wxWindowBase::InheritAttributes()
1520 {
1521 const wxWindowBase * const parent = GetParent();
1522 if ( !parent )
1523 return;
1524
1525 // we only inherit attributes which had been explicitly set for the parent
1526 // which ensures that this only happens if the user really wants it and
1527 // not by default which wouldn't make any sense in modern GUIs where the
1528 // controls don't all use the same fonts (nor colours)
1529 if ( parent->m_inheritFont && !m_hasFont )
1530 SetFont(parent->GetFont());
1531
1532 // in addition, there is a possibility to explicitly forbid inheriting
1533 // colours at each class level by overriding ShouldInheritColours()
1534 if ( ShouldInheritColours() )
1535 {
1536 if ( parent->m_inheritFgCol && !m_hasFgCol )
1537 SetForegroundColour(parent->GetForegroundColour());
1538
1539 // inheriting (solid) background colour is wrong as it totally breaks
1540 // any kind of themed backgrounds
1541 //
1542 // instead, the controls should use the same background as their parent
1543 // (ideally by not drawing it at all)
1544 #if 0
1545 if ( parent->m_inheritBgCol && !m_hasBgCol )
1546 SetBackgroundColour(parent->GetBackgroundColour());
1547 #endif // 0
1548 }
1549 }
1550
1551 /* static */ wxVisualAttributes
1552 wxWindowBase::GetClassDefaultAttributes(wxWindowVariant WXUNUSED(variant))
1553 {
1554 // it is important to return valid values for all attributes from here,
1555 // GetXXX() below rely on this
1556 wxVisualAttributes attrs;
1557 attrs.font = wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT);
1558 attrs.colFg = wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOWTEXT);
1559
1560 // On Smartphone/PocketPC, wxSYS_COLOUR_WINDOW is a better reflection of
1561 // the usual background colour than wxSYS_COLOUR_BTNFACE.
1562 // It's a pity that wxSYS_COLOUR_WINDOW isn't always a suitable background
1563 // colour on other platforms.
1564
1565 #if defined(__WXWINCE__) && (defined(__SMARTPHONE__) || defined(__POCKETPC__))
1566 attrs.colBg = wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOW);
1567 #else
1568 attrs.colBg = wxSystemSettings::GetColour(wxSYS_COLOUR_BTNFACE);
1569 #endif
1570 return attrs;
1571 }
1572
1573 wxColour wxWindowBase::GetBackgroundColour() const
1574 {
1575 if ( !m_backgroundColour.IsOk() )
1576 {
1577 wxASSERT_MSG( !m_hasBgCol, wxT("we have invalid explicit bg colour?") );
1578
1579 // get our default background colour
1580 wxColour colBg = GetDefaultAttributes().colBg;
1581
1582 // we must return some valid colour to avoid redoing this every time
1583 // and also to avoid surprising the applications written for older
1584 // wxWidgets versions where GetBackgroundColour() always returned
1585 // something -- so give them something even if it doesn't make sense
1586 // for this window (e.g. it has a themed background)
1587 if ( !colBg.IsOk() )
1588 colBg = GetClassDefaultAttributes().colBg;
1589
1590 return colBg;
1591 }
1592 else
1593 return m_backgroundColour;
1594 }
1595
1596 wxColour wxWindowBase::GetForegroundColour() const
1597 {
1598 // logic is the same as above
1599 if ( !m_hasFgCol && !m_foregroundColour.IsOk() )
1600 {
1601 wxColour colFg = GetDefaultAttributes().colFg;
1602
1603 if ( !colFg.IsOk() )
1604 colFg = GetClassDefaultAttributes().colFg;
1605
1606 return colFg;
1607 }
1608 else
1609 return m_foregroundColour;
1610 }
1611
1612 bool wxWindowBase::SetBackgroundStyle(wxBackgroundStyle style)
1613 {
1614 // The checks below shouldn't be triggered if we're not really changing the
1615 // style.
1616 if ( style == m_backgroundStyle )
1617 return true;
1618
1619 // Transparent background style can be only set before creation because of
1620 // wxGTK limitation.
1621 wxCHECK_MSG( (style != wxBG_STYLE_TRANSPARENT) || !GetHandle(),
1622 false,
1623 "wxBG_STYLE_TRANSPARENT style can only be set before "
1624 "Create()-ing the window." );
1625
1626 // And once it is set, wxBG_STYLE_TRANSPARENT can't be unset.
1627 wxCHECK_MSG( (m_backgroundStyle != wxBG_STYLE_TRANSPARENT) ||
1628 (style == wxBG_STYLE_TRANSPARENT),
1629 false,
1630 "wxBG_STYLE_TRANSPARENT can't be unset once it was set." );
1631
1632 m_backgroundStyle = style;
1633
1634 return true;
1635 }
1636
1637 bool wxWindowBase::IsTransparentBackgroundSupported(wxString *reason) const
1638 {
1639 if ( reason )
1640 *reason = _("This platform does not support background transparency.");
1641
1642 return false;
1643 }
1644
1645 bool wxWindowBase::SetBackgroundColour( const wxColour &colour )
1646 {
1647 if ( colour == m_backgroundColour )
1648 return false;
1649
1650 m_hasBgCol = colour.IsOk();
1651
1652 m_inheritBgCol = m_hasBgCol;
1653 m_backgroundColour = colour;
1654 SetThemeEnabled( !m_hasBgCol && !m_foregroundColour.IsOk() );
1655 return true;
1656 }
1657
1658 bool wxWindowBase::SetForegroundColour( const wxColour &colour )
1659 {
1660 if (colour == m_foregroundColour )
1661 return false;
1662
1663 m_hasFgCol = colour.IsOk();
1664 m_inheritFgCol = m_hasFgCol;
1665 m_foregroundColour = colour;
1666 SetThemeEnabled( !m_hasFgCol && !m_backgroundColour.IsOk() );
1667 return true;
1668 }
1669
1670 bool wxWindowBase::SetCursor(const wxCursor& cursor)
1671 {
1672 // setting an invalid cursor is ok, it means that we don't have any special
1673 // cursor
1674 if ( m_cursor.IsSameAs(cursor) )
1675 {
1676 // no change
1677 return false;
1678 }
1679
1680 m_cursor = cursor;
1681
1682 return true;
1683 }
1684
1685 wxFont wxWindowBase::GetFont() const
1686 {
1687 // logic is the same as in GetBackgroundColour()
1688 if ( !m_font.IsOk() )
1689 {
1690 wxASSERT_MSG( !m_hasFont, wxT("we have invalid explicit font?") );
1691
1692 wxFont font = GetDefaultAttributes().font;
1693 if ( !font.IsOk() )
1694 font = GetClassDefaultAttributes().font;
1695
1696 return font;
1697 }
1698 else
1699 return m_font;
1700 }
1701
1702 bool wxWindowBase::SetFont(const wxFont& font)
1703 {
1704 if ( font == m_font )
1705 {
1706 // no change
1707 return false;
1708 }
1709
1710 m_font = font;
1711 m_hasFont = font.IsOk();
1712 m_inheritFont = m_hasFont;
1713
1714 InvalidateBestSize();
1715
1716 return true;
1717 }
1718
1719 #if wxUSE_PALETTE
1720
1721 void wxWindowBase::SetPalette(const wxPalette& pal)
1722 {
1723 m_hasCustomPalette = true;
1724 m_palette = pal;
1725
1726 // VZ: can anyone explain me what do we do here?
1727 wxWindowDC d((wxWindow *) this);
1728 d.SetPalette(pal);
1729 }
1730
1731 wxWindow *wxWindowBase::GetAncestorWithCustomPalette() const
1732 {
1733 wxWindow *win = (wxWindow *)this;
1734 while ( win && !win->HasCustomPalette() )
1735 {
1736 win = win->GetParent();
1737 }
1738
1739 return win;
1740 }
1741
1742 #endif // wxUSE_PALETTE
1743
1744 #if wxUSE_CARET
1745 void wxWindowBase::SetCaret(wxCaret *caret)
1746 {
1747 if ( m_caret )
1748 {
1749 delete m_caret;
1750 }
1751
1752 m_caret = caret;
1753
1754 if ( m_caret )
1755 {
1756 wxASSERT_MSG( m_caret->GetWindow() == this,
1757 wxT("caret should be created associated to this window") );
1758 }
1759 }
1760 #endif // wxUSE_CARET
1761
1762 #if wxUSE_VALIDATORS
1763 // ----------------------------------------------------------------------------
1764 // validators
1765 // ----------------------------------------------------------------------------
1766
1767 void wxWindowBase::SetValidator(const wxValidator& validator)
1768 {
1769 if ( m_windowValidator )
1770 delete m_windowValidator;
1771
1772 m_windowValidator = (wxValidator *)validator.Clone();
1773
1774 if ( m_windowValidator )
1775 m_windowValidator->SetWindow(this);
1776 }
1777 #endif // wxUSE_VALIDATORS
1778
1779 // ----------------------------------------------------------------------------
1780 // update region stuff
1781 // ----------------------------------------------------------------------------
1782
1783 wxRect wxWindowBase::GetUpdateClientRect() const
1784 {
1785 wxRegion rgnUpdate = GetUpdateRegion();
1786 rgnUpdate.Intersect(GetClientRect());
1787 wxRect rectUpdate = rgnUpdate.GetBox();
1788 wxPoint ptOrigin = GetClientAreaOrigin();
1789 rectUpdate.x -= ptOrigin.x;
1790 rectUpdate.y -= ptOrigin.y;
1791
1792 return rectUpdate;
1793 }
1794
1795 bool wxWindowBase::DoIsExposed(int x, int y) const
1796 {
1797 return m_updateRegion.Contains(x, y) != wxOutRegion;
1798 }
1799
1800 bool wxWindowBase::DoIsExposed(int x, int y, int w, int h) const
1801 {
1802 return m_updateRegion.Contains(x, y, w, h) != wxOutRegion;
1803 }
1804
1805 void wxWindowBase::ClearBackground()
1806 {
1807 // wxGTK uses its own version, no need to add never used code
1808 #ifndef __WXGTK__
1809 wxClientDC dc((wxWindow *)this);
1810 wxBrush brush(GetBackgroundColour(), wxBRUSHSTYLE_SOLID);
1811 dc.SetBackground(brush);
1812 dc.Clear();
1813 #endif // __WXGTK__
1814 }
1815
1816 // ----------------------------------------------------------------------------
1817 // find child window by id or name
1818 // ----------------------------------------------------------------------------
1819
1820 wxWindow *wxWindowBase::FindWindow(long id) const
1821 {
1822 if ( id == m_windowId )
1823 return (wxWindow *)this;
1824
1825 wxWindowBase *res = NULL;
1826 wxWindowList::compatibility_iterator node;
1827 for ( node = m_children.GetFirst(); node && !res; node = node->GetNext() )
1828 {
1829 wxWindowBase *child = node->GetData();
1830 res = child->FindWindow( id );
1831 }
1832
1833 return (wxWindow *)res;
1834 }
1835
1836 wxWindow *wxWindowBase::FindWindow(const wxString& name) const
1837 {
1838 if ( name == m_windowName )
1839 return (wxWindow *)this;
1840
1841 wxWindowBase *res = NULL;
1842 wxWindowList::compatibility_iterator node;
1843 for ( node = m_children.GetFirst(); node && !res; node = node->GetNext() )
1844 {
1845 wxWindow *child = node->GetData();
1846 res = child->FindWindow(name);
1847 }
1848
1849 return (wxWindow *)res;
1850 }
1851
1852
1853 // find any window by id or name or label: If parent is non-NULL, look through
1854 // children for a label or title matching the specified string. If NULL, look
1855 // through all top-level windows.
1856 //
1857 // to avoid duplicating code we reuse the same helper function but with
1858 // different comparators
1859
1860 typedef bool (*wxFindWindowCmp)(const wxWindow *win,
1861 const wxString& label, long id);
1862
1863 static
1864 bool wxFindWindowCmpLabels(const wxWindow *win, const wxString& label,
1865 long WXUNUSED(id))
1866 {
1867 return win->GetLabel() == label;
1868 }
1869
1870 static
1871 bool wxFindWindowCmpNames(const wxWindow *win, const wxString& label,
1872 long WXUNUSED(id))
1873 {
1874 return win->GetName() == label;
1875 }
1876
1877 static
1878 bool wxFindWindowCmpIds(const wxWindow *win, const wxString& WXUNUSED(label),
1879 long id)
1880 {
1881 return win->GetId() == id;
1882 }
1883
1884 // recursive helper for the FindWindowByXXX() functions
1885 static
1886 wxWindow *wxFindWindowRecursively(const wxWindow *parent,
1887 const wxString& label,
1888 long id,
1889 wxFindWindowCmp cmp)
1890 {
1891 if ( parent )
1892 {
1893 // see if this is the one we're looking for
1894 if ( (*cmp)(parent, label, id) )
1895 return (wxWindow *)parent;
1896
1897 // It wasn't, so check all its children
1898 for ( wxWindowList::compatibility_iterator node = parent->GetChildren().GetFirst();
1899 node;
1900 node = node->GetNext() )
1901 {
1902 // recursively check each child
1903 wxWindow *win = (wxWindow *)node->GetData();
1904 wxWindow *retwin = wxFindWindowRecursively(win, label, id, cmp);
1905 if (retwin)
1906 return retwin;
1907 }
1908 }
1909
1910 // Not found
1911 return NULL;
1912 }
1913
1914 // helper for FindWindowByXXX()
1915 static
1916 wxWindow *wxFindWindowHelper(const wxWindow *parent,
1917 const wxString& label,
1918 long id,
1919 wxFindWindowCmp cmp)
1920 {
1921 if ( parent )
1922 {
1923 // just check parent and all its children
1924 return wxFindWindowRecursively(parent, label, id, cmp);
1925 }
1926
1927 // start at very top of wx's windows
1928 for ( wxWindowList::compatibility_iterator node = wxTopLevelWindows.GetFirst();
1929 node;
1930 node = node->GetNext() )
1931 {
1932 // recursively check each window & its children
1933 wxWindow *win = node->GetData();
1934 wxWindow *retwin = wxFindWindowRecursively(win, label, id, cmp);
1935 if (retwin)
1936 return retwin;
1937 }
1938
1939 return NULL;
1940 }
1941
1942 /* static */
1943 wxWindow *
1944 wxWindowBase::FindWindowByLabel(const wxString& title, const wxWindow *parent)
1945 {
1946 return wxFindWindowHelper(parent, title, 0, wxFindWindowCmpLabels);
1947 }
1948
1949 /* static */
1950 wxWindow *
1951 wxWindowBase::FindWindowByName(const wxString& title, const wxWindow *parent)
1952 {
1953 wxWindow *win = wxFindWindowHelper(parent, title, 0, wxFindWindowCmpNames);
1954
1955 if ( !win )
1956 {
1957 // fall back to the label
1958 win = FindWindowByLabel(title, parent);
1959 }
1960
1961 return win;
1962 }
1963
1964 /* static */
1965 wxWindow *
1966 wxWindowBase::FindWindowById( long id, const wxWindow* parent )
1967 {
1968 return wxFindWindowHelper(parent, wxEmptyString, id, wxFindWindowCmpIds);
1969 }
1970
1971 // ----------------------------------------------------------------------------
1972 // dialog oriented functions
1973 // ----------------------------------------------------------------------------
1974
1975 #if WXWIN_COMPATIBILITY_2_8
1976 void wxWindowBase::MakeModal(bool modal)
1977 {
1978 // Disable all other windows
1979 if ( IsTopLevel() )
1980 {
1981 wxWindowList::compatibility_iterator node = wxTopLevelWindows.GetFirst();
1982 while (node)
1983 {
1984 wxWindow *win = node->GetData();
1985 if (win != this)
1986 win->Enable(!modal);
1987
1988 node = node->GetNext();
1989 }
1990 }
1991 }
1992 #endif // WXWIN_COMPATIBILITY_2_8
1993
1994 #if wxUSE_VALIDATORS
1995
1996 namespace
1997 {
1998
1999 // This class encapsulates possibly recursive iteration on window children done
2000 // by Validate() and TransferData{To,From}Window() and allows to avoid code
2001 // duplication in all three functions.
2002 class ValidationTraverserBase
2003 {
2004 public:
2005 wxEXPLICIT ValidationTraverserBase(wxWindowBase* win)
2006 : m_win(static_cast<wxWindow*>(win))
2007 {
2008 }
2009
2010 // Traverse all the direct children calling OnDo() on them and also all
2011 // grandchildren if wxWS_EX_VALIDATE_RECURSIVELY is used, calling
2012 // OnRecurse() for them.
2013 bool DoForAllChildren()
2014 {
2015 const bool recurse = m_win->HasExtraStyle(wxWS_EX_VALIDATE_RECURSIVELY);
2016
2017 wxWindowList& children = m_win->GetChildren();
2018 for ( wxWindowList::iterator i = children.begin();
2019 i != children.end();
2020 ++i )
2021 {
2022 wxWindow* const child = static_cast<wxWindow*>(*i);
2023 wxValidator* const validator = child->GetValidator();
2024 if ( validator && !OnDo(validator) )
2025 {
2026 return false;
2027 }
2028
2029 // Notice that validation should never recurse into top level
2030 // children, e.g. some other dialog which might happen to be
2031 // currently shown.
2032 if ( recurse && !child->IsTopLevel() && !OnRecurse(child) )
2033 {
2034 return false;
2035 }
2036 }
2037
2038 return true;
2039 }
2040
2041 protected:
2042 // Called for each child, validator is guaranteed to be non-NULL.
2043 virtual bool OnDo(wxValidator* validator) = 0;
2044
2045 // Called for each child if we need to recurse into its children.
2046 virtual bool OnRecurse(wxWindow* child) = 0;
2047
2048
2049 // The window whose children we're traversing.
2050 wxWindow* const m_win;
2051
2052 wxDECLARE_NO_COPY_CLASS(ValidationTraverserBase);
2053 };
2054
2055 } // anonymous namespace
2056
2057 #endif // wxUSE_VALIDATORS
2058
2059 bool wxWindowBase::Validate()
2060 {
2061 #if wxUSE_VALIDATORS
2062 class ValidateTraverser : public ValidationTraverserBase
2063 {
2064 public:
2065 wxEXPLICIT ValidateTraverser(wxWindowBase* win)
2066 : ValidationTraverserBase(win)
2067 {
2068 }
2069
2070 virtual bool OnDo(wxValidator* validator)
2071 {
2072 return validator->Validate(m_win);
2073 }
2074
2075 virtual bool OnRecurse(wxWindow* child)
2076 {
2077 return child->Validate();
2078 }
2079 };
2080
2081 return ValidateTraverser(this).DoForAllChildren();
2082 #else // !wxUSE_VALIDATORS
2083 return true;
2084 #endif // wxUSE_VALIDATORS/!wxUSE_VALIDATORS
2085 }
2086
2087 bool wxWindowBase::TransferDataToWindow()
2088 {
2089 #if wxUSE_VALIDATORS
2090 class DataToWindowTraverser : public ValidationTraverserBase
2091 {
2092 public:
2093 wxEXPLICIT DataToWindowTraverser(wxWindowBase* win)
2094 : ValidationTraverserBase(win)
2095 {
2096 }
2097
2098 virtual bool OnDo(wxValidator* validator)
2099 {
2100 if ( !validator->TransferToWindow() )
2101 {
2102 wxLogWarning(_("Could not transfer data to window"));
2103 #if wxUSE_LOG
2104 wxLog::FlushActive();
2105 #endif // wxUSE_LOG
2106
2107 return false;
2108 }
2109
2110 return true;
2111 }
2112
2113 virtual bool OnRecurse(wxWindow* child)
2114 {
2115 return child->TransferDataToWindow();
2116 }
2117 };
2118
2119 return DataToWindowTraverser(this).DoForAllChildren();
2120 #else // !wxUSE_VALIDATORS
2121 return true;
2122 #endif // wxUSE_VALIDATORS/!wxUSE_VALIDATORS
2123 }
2124
2125 bool wxWindowBase::TransferDataFromWindow()
2126 {
2127 #if wxUSE_VALIDATORS
2128 class DataFromWindowTraverser : public ValidationTraverserBase
2129 {
2130 public:
2131 DataFromWindowTraverser(wxWindowBase* win)
2132 : ValidationTraverserBase(win)
2133 {
2134 }
2135
2136 virtual bool OnDo(wxValidator* validator)
2137 {
2138 return validator->TransferFromWindow();
2139 }
2140
2141 virtual bool OnRecurse(wxWindow* child)
2142 {
2143 return child->TransferDataFromWindow();
2144 }
2145 };
2146
2147 return DataFromWindowTraverser(this).DoForAllChildren();
2148 #else // !wxUSE_VALIDATORS
2149 return true;
2150 #endif // wxUSE_VALIDATORS/!wxUSE_VALIDATORS
2151 }
2152
2153 void wxWindowBase::InitDialog()
2154 {
2155 wxInitDialogEvent event(GetId());
2156 event.SetEventObject( this );
2157 GetEventHandler()->ProcessEvent(event);
2158 }
2159
2160 // ----------------------------------------------------------------------------
2161 // context-sensitive help support
2162 // ----------------------------------------------------------------------------
2163
2164 #if wxUSE_HELP
2165
2166 // associate this help text with this window
2167 void wxWindowBase::SetHelpText(const wxString& text)
2168 {
2169 wxHelpProvider *helpProvider = wxHelpProvider::Get();
2170 if ( helpProvider )
2171 {
2172 helpProvider->AddHelp(this, text);
2173 }
2174 }
2175
2176 #if WXWIN_COMPATIBILITY_2_8
2177 // associate this help text with all windows with the same id as this
2178 // one
2179 void wxWindowBase::SetHelpTextForId(const wxString& text)
2180 {
2181 wxHelpProvider *helpProvider = wxHelpProvider::Get();
2182 if ( helpProvider )
2183 {
2184 helpProvider->AddHelp(GetId(), text);
2185 }
2186 }
2187 #endif // WXWIN_COMPATIBILITY_2_8
2188
2189 // get the help string associated with this window (may be empty)
2190 // default implementation forwards calls to the help provider
2191 wxString
2192 wxWindowBase::GetHelpTextAtPoint(const wxPoint & WXUNUSED(pt),
2193 wxHelpEvent::Origin WXUNUSED(origin)) const
2194 {
2195 wxString text;
2196 wxHelpProvider *helpProvider = wxHelpProvider::Get();
2197 if ( helpProvider )
2198 {
2199 text = helpProvider->GetHelp(this);
2200 }
2201
2202 return text;
2203 }
2204
2205 // show help for this window
2206 void wxWindowBase::OnHelp(wxHelpEvent& event)
2207 {
2208 wxHelpProvider *helpProvider = wxHelpProvider::Get();
2209 if ( helpProvider )
2210 {
2211 wxPoint pos = event.GetPosition();
2212 const wxHelpEvent::Origin origin = event.GetOrigin();
2213 if ( origin == wxHelpEvent::Origin_Keyboard )
2214 {
2215 // if the help event was generated from keyboard it shouldn't
2216 // appear at the mouse position (which is still the only position
2217 // associated with help event) if the mouse is far away, although
2218 // we still do use the mouse position if it's over the window
2219 // because we suppose the user looks approximately at the mouse
2220 // already and so it would be more convenient than showing tooltip
2221 // at some arbitrary position which can be quite far from it
2222 const wxRect rectClient = GetClientRect();
2223 if ( !rectClient.Contains(ScreenToClient(pos)) )
2224 {
2225 // position help slightly under and to the right of this window
2226 pos = ClientToScreen(wxPoint(
2227 2*GetCharWidth(),
2228 rectClient.height + GetCharHeight()
2229 ));
2230 }
2231 }
2232
2233 if ( helpProvider->ShowHelpAtPoint(this, pos, origin) )
2234 {
2235 // skip the event.Skip() below
2236 return;
2237 }
2238 }
2239
2240 event.Skip();
2241 }
2242
2243 #endif // wxUSE_HELP
2244
2245 // ----------------------------------------------------------------------------
2246 // tooltips
2247 // ----------------------------------------------------------------------------
2248
2249 #if wxUSE_TOOLTIPS
2250
2251 wxString wxWindowBase::GetToolTipText() const
2252 {
2253 return m_tooltip ? m_tooltip->GetTip() : wxString();
2254 }
2255
2256 void wxWindowBase::SetToolTip( const wxString &tip )
2257 {
2258 // don't create the new tooltip if we already have one
2259 if ( m_tooltip )
2260 {
2261 m_tooltip->SetTip( tip );
2262 }
2263 else
2264 {
2265 SetToolTip( new wxToolTip( tip ) );
2266 }
2267
2268 // setting empty tooltip text does not remove the tooltip any more - use
2269 // SetToolTip(NULL) for this
2270 }
2271
2272 void wxWindowBase::DoSetToolTip(wxToolTip *tooltip)
2273 {
2274 if ( m_tooltip != tooltip )
2275 {
2276 if ( m_tooltip )
2277 delete m_tooltip;
2278
2279 m_tooltip = tooltip;
2280 }
2281 }
2282
2283 bool wxWindowBase::CopyToolTip(wxToolTip *tip)
2284 {
2285 SetToolTip(tip ? new wxToolTip(tip->GetTip()) : NULL);
2286
2287 return tip != NULL;
2288 }
2289
2290 #endif // wxUSE_TOOLTIPS
2291
2292 // ----------------------------------------------------------------------------
2293 // constraints and sizers
2294 // ----------------------------------------------------------------------------
2295
2296 #if wxUSE_CONSTRAINTS
2297
2298 void wxWindowBase::SetConstraints( wxLayoutConstraints *constraints )
2299 {
2300 if ( m_constraints )
2301 {
2302 UnsetConstraints(m_constraints);
2303 delete m_constraints;
2304 }
2305 m_constraints = constraints;
2306 if ( m_constraints )
2307 {
2308 // Make sure other windows know they're part of a 'meaningful relationship'
2309 if ( m_constraints->left.GetOtherWindow() && (m_constraints->left.GetOtherWindow() != this) )
2310 m_constraints->left.GetOtherWindow()->AddConstraintReference(this);
2311 if ( m_constraints->top.GetOtherWindow() && (m_constraints->top.GetOtherWindow() != this) )
2312 m_constraints->top.GetOtherWindow()->AddConstraintReference(this);
2313 if ( m_constraints->right.GetOtherWindow() && (m_constraints->right.GetOtherWindow() != this) )
2314 m_constraints->right.GetOtherWindow()->AddConstraintReference(this);
2315 if ( m_constraints->bottom.GetOtherWindow() && (m_constraints->bottom.GetOtherWindow() != this) )
2316 m_constraints->bottom.GetOtherWindow()->AddConstraintReference(this);
2317 if ( m_constraints->width.GetOtherWindow() && (m_constraints->width.GetOtherWindow() != this) )
2318 m_constraints->width.GetOtherWindow()->AddConstraintReference(this);
2319 if ( m_constraints->height.GetOtherWindow() && (m_constraints->height.GetOtherWindow() != this) )
2320 m_constraints->height.GetOtherWindow()->AddConstraintReference(this);
2321 if ( m_constraints->centreX.GetOtherWindow() && (m_constraints->centreX.GetOtherWindow() != this) )
2322 m_constraints->centreX.GetOtherWindow()->AddConstraintReference(this);
2323 if ( m_constraints->centreY.GetOtherWindow() && (m_constraints->centreY.GetOtherWindow() != this) )
2324 m_constraints->centreY.GetOtherWindow()->AddConstraintReference(this);
2325 }
2326 }
2327
2328 // This removes any dangling pointers to this window in other windows'
2329 // constraintsInvolvedIn lists.
2330 void wxWindowBase::UnsetConstraints(wxLayoutConstraints *c)
2331 {
2332 if ( c )
2333 {
2334 if ( c->left.GetOtherWindow() && (c->left.GetOtherWindow() != this) )
2335 c->left.GetOtherWindow()->RemoveConstraintReference(this);
2336 if ( c->top.GetOtherWindow() && (c->top.GetOtherWindow() != this) )
2337 c->top.GetOtherWindow()->RemoveConstraintReference(this);
2338 if ( c->right.GetOtherWindow() && (c->right.GetOtherWindow() != this) )
2339 c->right.GetOtherWindow()->RemoveConstraintReference(this);
2340 if ( c->bottom.GetOtherWindow() && (c->bottom.GetOtherWindow() != this) )
2341 c->bottom.GetOtherWindow()->RemoveConstraintReference(this);
2342 if ( c->width.GetOtherWindow() && (c->width.GetOtherWindow() != this) )
2343 c->width.GetOtherWindow()->RemoveConstraintReference(this);
2344 if ( c->height.GetOtherWindow() && (c->height.GetOtherWindow() != this) )
2345 c->height.GetOtherWindow()->RemoveConstraintReference(this);
2346 if ( c->centreX.GetOtherWindow() && (c->centreX.GetOtherWindow() != this) )
2347 c->centreX.GetOtherWindow()->RemoveConstraintReference(this);
2348 if ( c->centreY.GetOtherWindow() && (c->centreY.GetOtherWindow() != this) )
2349 c->centreY.GetOtherWindow()->RemoveConstraintReference(this);
2350 }
2351 }
2352
2353 // Back-pointer to other windows we're involved with, so if we delete this
2354 // window, we must delete any constraints we're involved with.
2355 void wxWindowBase::AddConstraintReference(wxWindowBase *otherWin)
2356 {
2357 if ( !m_constraintsInvolvedIn )
2358 m_constraintsInvolvedIn = new wxWindowList;
2359 if ( !m_constraintsInvolvedIn->Find((wxWindow *)otherWin) )
2360 m_constraintsInvolvedIn->Append((wxWindow *)otherWin);
2361 }
2362
2363 // REMOVE back-pointer to other windows we're involved with.
2364 void wxWindowBase::RemoveConstraintReference(wxWindowBase *otherWin)
2365 {
2366 if ( m_constraintsInvolvedIn )
2367 m_constraintsInvolvedIn->DeleteObject((wxWindow *)otherWin);
2368 }
2369
2370 // Reset any constraints that mention this window
2371 void wxWindowBase::DeleteRelatedConstraints()
2372 {
2373 if ( m_constraintsInvolvedIn )
2374 {
2375 wxWindowList::compatibility_iterator node = m_constraintsInvolvedIn->GetFirst();
2376 while (node)
2377 {
2378 wxWindow *win = node->GetData();
2379 wxLayoutConstraints *constr = win->GetConstraints();
2380
2381 // Reset any constraints involving this window
2382 if ( constr )
2383 {
2384 constr->left.ResetIfWin(this);
2385 constr->top.ResetIfWin(this);
2386 constr->right.ResetIfWin(this);
2387 constr->bottom.ResetIfWin(this);
2388 constr->width.ResetIfWin(this);
2389 constr->height.ResetIfWin(this);
2390 constr->centreX.ResetIfWin(this);
2391 constr->centreY.ResetIfWin(this);
2392 }
2393
2394 wxWindowList::compatibility_iterator next = node->GetNext();
2395 m_constraintsInvolvedIn->Erase(node);
2396 node = next;
2397 }
2398
2399 wxDELETE(m_constraintsInvolvedIn);
2400 }
2401 }
2402
2403 #endif // wxUSE_CONSTRAINTS
2404
2405 void wxWindowBase::SetSizer(wxSizer *sizer, bool deleteOld)
2406 {
2407 if ( sizer == m_windowSizer)
2408 return;
2409
2410 if ( m_windowSizer )
2411 {
2412 m_windowSizer->SetContainingWindow(NULL);
2413
2414 if ( deleteOld )
2415 delete m_windowSizer;
2416 }
2417
2418 m_windowSizer = sizer;
2419 if ( m_windowSizer )
2420 {
2421 m_windowSizer->SetContainingWindow((wxWindow *)this);
2422 }
2423
2424 SetAutoLayout(m_windowSizer != NULL);
2425 }
2426
2427 void wxWindowBase::SetSizerAndFit(wxSizer *sizer, bool deleteOld)
2428 {
2429 SetSizer( sizer, deleteOld );
2430 sizer->SetSizeHints( (wxWindow*) this );
2431 }
2432
2433
2434 void wxWindowBase::SetContainingSizer(wxSizer* sizer)
2435 {
2436 // adding a window to a sizer twice is going to result in fatal and
2437 // hard to debug problems later because when deleting the second
2438 // associated wxSizerItem we're going to dereference a dangling
2439 // pointer; so try to detect this as early as possible
2440 wxASSERT_MSG( !sizer || m_containingSizer != sizer,
2441 wxT("Adding a window to the same sizer twice?") );
2442
2443 m_containingSizer = sizer;
2444 }
2445
2446 #if wxUSE_CONSTRAINTS
2447
2448 void wxWindowBase::SatisfyConstraints()
2449 {
2450 wxLayoutConstraints *constr = GetConstraints();
2451 bool wasOk = constr && constr->AreSatisfied();
2452
2453 ResetConstraints(); // Mark all constraints as unevaluated
2454
2455 int noChanges = 1;
2456
2457 // if we're a top level panel (i.e. our parent is frame/dialog), our
2458 // own constraints will never be satisfied any more unless we do it
2459 // here
2460 if ( wasOk )
2461 {
2462 while ( noChanges > 0 )
2463 {
2464 LayoutPhase1(&noChanges);
2465 }
2466 }
2467
2468 LayoutPhase2(&noChanges);
2469 }
2470
2471 #endif // wxUSE_CONSTRAINTS
2472
2473 bool wxWindowBase::Layout()
2474 {
2475 // If there is a sizer, use it instead of the constraints
2476 if ( GetSizer() )
2477 {
2478 int w = 0, h = 0;
2479 GetVirtualSize(&w, &h);
2480 GetSizer()->SetDimension( 0, 0, w, h );
2481 }
2482 #if wxUSE_CONSTRAINTS
2483 else
2484 {
2485 SatisfyConstraints(); // Find the right constraints values
2486 SetConstraintSizes(); // Recursively set the real window sizes
2487 }
2488 #endif
2489
2490 return true;
2491 }
2492
2493 void wxWindowBase::InternalOnSize(wxSizeEvent& event)
2494 {
2495 if ( GetAutoLayout() )
2496 Layout();
2497
2498 event.Skip();
2499 }
2500
2501 #if wxUSE_CONSTRAINTS
2502
2503 // first phase of the constraints evaluation: set our own constraints
2504 bool wxWindowBase::LayoutPhase1(int *noChanges)
2505 {
2506 wxLayoutConstraints *constr = GetConstraints();
2507
2508 return !constr || constr->SatisfyConstraints(this, noChanges);
2509 }
2510
2511 // second phase: set the constraints for our children
2512 bool wxWindowBase::LayoutPhase2(int *noChanges)
2513 {
2514 *noChanges = 0;
2515
2516 // Layout children
2517 DoPhase(1);
2518
2519 // Layout grand children
2520 DoPhase(2);
2521
2522 return true;
2523 }
2524
2525 // Do a phase of evaluating child constraints
2526 bool wxWindowBase::DoPhase(int phase)
2527 {
2528 // the list containing the children for which the constraints are already
2529 // set correctly
2530 wxWindowList succeeded;
2531
2532 // the max number of iterations we loop before concluding that we can't set
2533 // the constraints
2534 static const int maxIterations = 500;
2535
2536 for ( int noIterations = 0; noIterations < maxIterations; noIterations++ )
2537 {
2538 int noChanges = 0;
2539
2540 // loop over all children setting their constraints
2541 for ( wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
2542 node;
2543 node = node->GetNext() )
2544 {
2545 wxWindow *child = node->GetData();
2546 if ( child->IsTopLevel() )
2547 {
2548 // top level children are not inside our client area
2549 continue;
2550 }
2551
2552 if ( !child->GetConstraints() || succeeded.Find(child) )
2553 {
2554 // this one is either already ok or nothing we can do about it
2555 continue;
2556 }
2557
2558 int tempNoChanges = 0;
2559 bool success = phase == 1 ? child->LayoutPhase1(&tempNoChanges)
2560 : child->LayoutPhase2(&tempNoChanges);
2561 noChanges += tempNoChanges;
2562
2563 if ( success )
2564 {
2565 succeeded.Append(child);
2566 }
2567 }
2568
2569 if ( !noChanges )
2570 {
2571 // constraints are set
2572 break;
2573 }
2574 }
2575
2576 return true;
2577 }
2578
2579 void wxWindowBase::ResetConstraints()
2580 {
2581 wxLayoutConstraints *constr = GetConstraints();
2582 if ( constr )
2583 {
2584 constr->left.SetDone(false);
2585 constr->top.SetDone(false);
2586 constr->right.SetDone(false);
2587 constr->bottom.SetDone(false);
2588 constr->width.SetDone(false);
2589 constr->height.SetDone(false);
2590 constr->centreX.SetDone(false);
2591 constr->centreY.SetDone(false);
2592 }
2593
2594 wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
2595 while (node)
2596 {
2597 wxWindow *win = node->GetData();
2598 if ( !win->IsTopLevel() )
2599 win->ResetConstraints();
2600 node = node->GetNext();
2601 }
2602 }
2603
2604 // Need to distinguish between setting the 'fake' size for windows and sizers,
2605 // and setting the real values.
2606 void wxWindowBase::SetConstraintSizes(bool recurse)
2607 {
2608 wxLayoutConstraints *constr = GetConstraints();
2609 if ( constr && constr->AreSatisfied() )
2610 {
2611 int x = constr->left.GetValue();
2612 int y = constr->top.GetValue();
2613 int w = constr->width.GetValue();
2614 int h = constr->height.GetValue();
2615
2616 if ( (constr->width.GetRelationship() != wxAsIs ) ||
2617 (constr->height.GetRelationship() != wxAsIs) )
2618 {
2619 // We really shouldn't set negative sizes for the windows so make
2620 // them at least of 1*1 size
2621 SetSize(x, y, w > 0 ? w : 1, h > 0 ? h : 1);
2622 }
2623 else
2624 {
2625 // If we don't want to resize this window, just move it...
2626 Move(x, y);
2627 }
2628 }
2629 else if ( constr )
2630 {
2631 wxLogDebug(wxT("Constraints not satisfied for %s named '%s'."),
2632 GetClassInfo()->GetClassName(),
2633 GetName().c_str());
2634 }
2635
2636 if ( recurse )
2637 {
2638 wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
2639 while (node)
2640 {
2641 wxWindow *win = node->GetData();
2642 if ( !win->IsTopLevel() && win->GetConstraints() )
2643 win->SetConstraintSizes();
2644 node = node->GetNext();
2645 }
2646 }
2647 }
2648
2649 // Only set the size/position of the constraint (if any)
2650 void wxWindowBase::SetSizeConstraint(int x, int y, int w, int h)
2651 {
2652 wxLayoutConstraints *constr = GetConstraints();
2653 if ( constr )
2654 {
2655 if ( x != wxDefaultCoord )
2656 {
2657 constr->left.SetValue(x);
2658 constr->left.SetDone(true);
2659 }
2660 if ( y != wxDefaultCoord )
2661 {
2662 constr->top.SetValue(y);
2663 constr->top.SetDone(true);
2664 }
2665 if ( w != wxDefaultCoord )
2666 {
2667 constr->width.SetValue(w);
2668 constr->width.SetDone(true);
2669 }
2670 if ( h != wxDefaultCoord )
2671 {
2672 constr->height.SetValue(h);
2673 constr->height.SetDone(true);
2674 }
2675 }
2676 }
2677
2678 void wxWindowBase::MoveConstraint(int x, int y)
2679 {
2680 wxLayoutConstraints *constr = GetConstraints();
2681 if ( constr )
2682 {
2683 if ( x != wxDefaultCoord )
2684 {
2685 constr->left.SetValue(x);
2686 constr->left.SetDone(true);
2687 }
2688 if ( y != wxDefaultCoord )
2689 {
2690 constr->top.SetValue(y);
2691 constr->top.SetDone(true);
2692 }
2693 }
2694 }
2695
2696 void wxWindowBase::GetSizeConstraint(int *w, int *h) const
2697 {
2698 wxLayoutConstraints *constr = GetConstraints();
2699 if ( constr )
2700 {
2701 *w = constr->width.GetValue();
2702 *h = constr->height.GetValue();
2703 }
2704 else
2705 GetSize(w, h);
2706 }
2707
2708 void wxWindowBase::GetClientSizeConstraint(int *w, int *h) const
2709 {
2710 wxLayoutConstraints *constr = GetConstraints();
2711 if ( constr )
2712 {
2713 *w = constr->width.GetValue();
2714 *h = constr->height.GetValue();
2715 }
2716 else
2717 GetClientSize(w, h);
2718 }
2719
2720 void wxWindowBase::GetPositionConstraint(int *x, int *y) const
2721 {
2722 wxLayoutConstraints *constr = GetConstraints();
2723 if ( constr )
2724 {
2725 *x = constr->left.GetValue();
2726 *y = constr->top.GetValue();
2727 }
2728 else
2729 GetPosition(x, y);
2730 }
2731
2732 #endif // wxUSE_CONSTRAINTS
2733
2734 void wxWindowBase::AdjustForParentClientOrigin(int& x, int& y, int sizeFlags) const
2735 {
2736 wxWindow *parent = GetParent();
2737 if ( !(sizeFlags & wxSIZE_NO_ADJUSTMENTS) && parent )
2738 {
2739 wxPoint pt(parent->GetClientAreaOrigin());
2740 x += pt.x;
2741 y += pt.y;
2742 }
2743 }
2744
2745 // ----------------------------------------------------------------------------
2746 // Update UI processing
2747 // ----------------------------------------------------------------------------
2748
2749 void wxWindowBase::UpdateWindowUI(long flags)
2750 {
2751 wxUpdateUIEvent event(GetId());
2752 event.SetEventObject(this);
2753
2754 if ( GetEventHandler()->ProcessEvent(event) )
2755 {
2756 DoUpdateWindowUI(event);
2757 }
2758
2759 if (flags & wxUPDATE_UI_RECURSE)
2760 {
2761 wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
2762 while (node)
2763 {
2764 wxWindow* child = (wxWindow*) node->GetData();
2765 child->UpdateWindowUI(flags);
2766 node = node->GetNext();
2767 }
2768 }
2769 }
2770
2771 // do the window-specific processing after processing the update event
2772 void wxWindowBase::DoUpdateWindowUI(wxUpdateUIEvent& event)
2773 {
2774 if ( event.GetSetEnabled() )
2775 Enable(event.GetEnabled());
2776
2777 if ( event.GetSetShown() )
2778 Show(event.GetShown());
2779 }
2780
2781 // ----------------------------------------------------------------------------
2782 // Idle processing
2783 // ----------------------------------------------------------------------------
2784
2785 // Send idle event to window and all subwindows
2786 bool wxWindowBase::SendIdleEvents(wxIdleEvent& event)
2787 {
2788 bool needMore = false;
2789
2790 OnInternalIdle();
2791
2792 // should we send idle event to this window?
2793 if (wxIdleEvent::GetMode() == wxIDLE_PROCESS_ALL ||
2794 HasExtraStyle(wxWS_EX_PROCESS_IDLE))
2795 {
2796 event.SetEventObject(this);
2797 HandleWindowEvent(event);
2798
2799 if (event.MoreRequested())
2800 needMore = true;
2801 }
2802 wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
2803 for (; node; node = node->GetNext())
2804 {
2805 wxWindow* child = node->GetData();
2806 if (child->SendIdleEvents(event))
2807 needMore = true;
2808 }
2809
2810 return needMore;
2811 }
2812
2813 void wxWindowBase::OnInternalIdle()
2814 {
2815 if ( wxUpdateUIEvent::CanUpdate(this) )
2816 UpdateWindowUI(wxUPDATE_UI_FROMIDLE);
2817 }
2818
2819 // ----------------------------------------------------------------------------
2820 // dialog units translations
2821 // ----------------------------------------------------------------------------
2822
2823 // Windows' computes dialog units using average character width over upper-
2824 // and lower-case ASCII alphabet and not using the average character width
2825 // metadata stored in the font; see
2826 // http://support.microsoft.com/default.aspx/kb/145994 for detailed discussion.
2827 // It's important that we perform the conversion in identical way, because
2828 // dialog units natively exist only on Windows and Windows HIG is expressed
2829 // using them.
2830 wxSize wxWindowBase::GetDlgUnitBase() const
2831 {
2832 const wxWindowBase * const parent = wxGetTopLevelParent((wxWindow*)this);
2833
2834 wxCHECK_MSG( parent, wxDefaultSize, wxS("Must have TLW parent") );
2835
2836 if ( !parent->m_font.IsOk() )
2837 {
2838 // Default GUI font is used. This is the most common case, so
2839 // cache the results.
2840 static wxSize s_defFontSize;
2841 if ( s_defFontSize.x == 0 )
2842 s_defFontSize = wxPrivate::GetAverageASCIILetterSize(*parent);
2843 return s_defFontSize;
2844 }
2845 else
2846 {
2847 // Custom font, we always need to compute the result
2848 return wxPrivate::GetAverageASCIILetterSize(*parent);
2849 }
2850 }
2851
2852 wxPoint wxWindowBase::ConvertPixelsToDialog(const wxPoint& pt) const
2853 {
2854 const wxSize base = GetDlgUnitBase();
2855
2856 // NB: wxMulDivInt32() is used, because it correctly rounds the result
2857
2858 wxPoint pt2 = wxDefaultPosition;
2859 if (pt.x != wxDefaultCoord)
2860 pt2.x = wxMulDivInt32(pt.x, 4, base.x);
2861 if (pt.y != wxDefaultCoord)
2862 pt2.y = wxMulDivInt32(pt.y, 8, base.y);
2863
2864 return pt2;
2865 }
2866
2867 wxPoint wxWindowBase::ConvertDialogToPixels(const wxPoint& pt) const
2868 {
2869 const wxSize base = GetDlgUnitBase();
2870
2871 wxPoint pt2 = wxDefaultPosition;
2872 if (pt.x != wxDefaultCoord)
2873 pt2.x = wxMulDivInt32(pt.x, base.x, 4);
2874 if (pt.y != wxDefaultCoord)
2875 pt2.y = wxMulDivInt32(pt.y, base.y, 8);
2876
2877 return pt2;
2878 }
2879
2880 // ----------------------------------------------------------------------------
2881 // event handlers
2882 // ----------------------------------------------------------------------------
2883
2884 // propagate the colour change event to the subwindows
2885 void wxWindowBase::OnSysColourChanged(wxSysColourChangedEvent& WXUNUSED(event))
2886 {
2887 wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
2888 while ( node )
2889 {
2890 // Only propagate to non-top-level windows
2891 wxWindow *win = node->GetData();
2892 if ( !win->IsTopLevel() )
2893 {
2894 wxSysColourChangedEvent event2;
2895 event2.SetEventObject(win);
2896 win->GetEventHandler()->ProcessEvent(event2);
2897 }
2898
2899 node = node->GetNext();
2900 }
2901
2902 Refresh();
2903 }
2904
2905 // the default action is to populate dialog with data when it's created,
2906 // and nudge the UI into displaying itself correctly in case
2907 // we've turned the wxUpdateUIEvents frequency down low.
2908 void wxWindowBase::OnInitDialog( wxInitDialogEvent &WXUNUSED(event) )
2909 {
2910 TransferDataToWindow();
2911
2912 // Update the UI at this point
2913 UpdateWindowUI(wxUPDATE_UI_RECURSE);
2914 }
2915
2916 // ----------------------------------------------------------------------------
2917 // menu-related functions
2918 // ----------------------------------------------------------------------------
2919
2920 #if wxUSE_MENUS
2921
2922 bool wxWindowBase::PopupMenu(wxMenu *menu, int x, int y)
2923 {
2924 wxCHECK_MSG( menu, false, "can't popup NULL menu" );
2925
2926 wxMenuInvokingWindowSetter
2927 setInvokingWin(*menu, static_cast<wxWindow *>(this));
2928
2929 wxCurrentPopupMenu = menu;
2930 const bool rc = DoPopupMenu(menu, x, y);
2931 wxCurrentPopupMenu = NULL;
2932
2933 return rc;
2934 }
2935
2936 // this is used to pass the id of the selected item from the menu event handler
2937 // to the main function itself
2938 //
2939 // it's ok to use a global here as there can be at most one popup menu shown at
2940 // any time
2941 static int gs_popupMenuSelection = wxID_NONE;
2942
2943 void wxWindowBase::InternalOnPopupMenu(wxCommandEvent& event)
2944 {
2945 // store the id in a global variable where we'll retrieve it from later
2946 gs_popupMenuSelection = event.GetId();
2947 }
2948
2949 void wxWindowBase::InternalOnPopupMenuUpdate(wxUpdateUIEvent& WXUNUSED(event))
2950 {
2951 // nothing to do but do not skip it
2952 }
2953
2954 int
2955 wxWindowBase::DoGetPopupMenuSelectionFromUser(wxMenu& menu, int x, int y)
2956 {
2957 gs_popupMenuSelection = wxID_NONE;
2958
2959 Connect(wxEVT_COMMAND_MENU_SELECTED,
2960 wxCommandEventHandler(wxWindowBase::InternalOnPopupMenu),
2961 NULL,
2962 this);
2963
2964 // it is common to construct the menu passed to this function dynamically
2965 // using some fixed range of ids which could clash with the ids used
2966 // elsewhere in the program, which could result in some menu items being
2967 // unintentionally disabled or otherwise modified by update UI handlers
2968 // elsewhere in the program code and this is difficult to avoid in the
2969 // program itself, so instead we just temporarily suspend UI updating while
2970 // this menu is shown
2971 Connect(wxEVT_UPDATE_UI,
2972 wxUpdateUIEventHandler(wxWindowBase::InternalOnPopupMenuUpdate),
2973 NULL,
2974 this);
2975
2976 PopupMenu(&menu, x, y);
2977
2978 Disconnect(wxEVT_UPDATE_UI,
2979 wxUpdateUIEventHandler(wxWindowBase::InternalOnPopupMenuUpdate),
2980 NULL,
2981 this);
2982 Disconnect(wxEVT_COMMAND_MENU_SELECTED,
2983 wxCommandEventHandler(wxWindowBase::InternalOnPopupMenu),
2984 NULL,
2985 this);
2986
2987 return gs_popupMenuSelection;
2988 }
2989
2990 #endif // wxUSE_MENUS
2991
2992 // methods for drawing the sizers in a visible way: this is currently only
2993 // enabled for "full debug" builds with wxDEBUG_LEVEL==2 as it doesn't work
2994 // that well and also because we don't want to leave it enabled in default
2995 // builds used for production
2996 #if wxDEBUG_LEVEL > 1
2997
2998 static void DrawSizers(wxWindowBase *win);
2999
3000 static void DrawBorder(wxWindowBase *win, const wxRect& rect, bool fill, const wxPen* pen)
3001 {
3002 wxClientDC dc((wxWindow *)win);
3003 dc.SetPen(*pen);
3004 dc.SetBrush(fill ? wxBrush(pen->GetColour(), wxBRUSHSTYLE_CROSSDIAG_HATCH) :
3005 *wxTRANSPARENT_BRUSH);
3006 dc.DrawRectangle(rect.Deflate(1, 1));
3007 }
3008
3009 static void DrawSizer(wxWindowBase *win, wxSizer *sizer)
3010 {
3011 const wxSizerItemList& items = sizer->GetChildren();
3012 for ( wxSizerItemList::const_iterator i = items.begin(),
3013 end = items.end();
3014 i != end;
3015 ++i )
3016 {
3017 wxSizerItem *item = *i;
3018 if ( item->IsSizer() )
3019 {
3020 DrawBorder(win, item->GetRect().Deflate(2), false, wxRED_PEN);
3021 DrawSizer(win, item->GetSizer());
3022 }
3023 else if ( item->IsSpacer() )
3024 {
3025 DrawBorder(win, item->GetRect().Deflate(2), true, wxBLUE_PEN);
3026 }
3027 else if ( item->IsWindow() )
3028 {
3029 DrawSizers(item->GetWindow());
3030 }
3031 else
3032 wxFAIL_MSG("inconsistent wxSizerItem status!");
3033 }
3034 }
3035
3036 static void DrawSizers(wxWindowBase *win)
3037 {
3038 DrawBorder(win, win->GetClientSize(), false, wxGREEN_PEN);
3039
3040 wxSizer *sizer = win->GetSizer();
3041 if ( sizer )
3042 {
3043 DrawSizer(win, sizer);
3044 }
3045 else // no sizer, still recurse into the children
3046 {
3047 const wxWindowList& children = win->GetChildren();
3048 for ( wxWindowList::const_iterator i = children.begin(),
3049 end = children.end();
3050 i != end;
3051 ++i )
3052 {
3053 DrawSizers(*i);
3054 }
3055
3056 // show all kind of sizes of this window; see the "window sizing" topic
3057 // overview for more info about the various differences:
3058 wxSize fullSz = win->GetSize();
3059 wxSize clientSz = win->GetClientSize();
3060 wxSize bestSz = win->GetBestSize();
3061 wxSize minSz = win->GetMinSize();
3062 wxSize maxSz = win->GetMaxSize();
3063 wxSize virtualSz = win->GetVirtualSize();
3064
3065 wxMessageOutputDebug dbgout;
3066 dbgout.Printf(
3067 "%-10s => fullsz=%4d;%-4d clientsz=%4d;%-4d bestsz=%4d;%-4d minsz=%4d;%-4d maxsz=%4d;%-4d virtualsz=%4d;%-4d\n",
3068 win->GetName(),
3069 fullSz.x, fullSz.y,
3070 clientSz.x, clientSz.y,
3071 bestSz.x, bestSz.y,
3072 minSz.x, minSz.y,
3073 maxSz.x, maxSz.y,
3074 virtualSz.x, virtualSz.y);
3075 }
3076 }
3077
3078 #endif // wxDEBUG_LEVEL
3079
3080 // process special middle clicks
3081 void wxWindowBase::OnMiddleClick( wxMouseEvent& event )
3082 {
3083 if ( event.ControlDown() && event.AltDown() )
3084 {
3085 #if wxDEBUG_LEVEL > 1
3086 // Ctrl-Alt-Shift-mclick makes the sizers visible in debug builds
3087 if ( event.ShiftDown() )
3088 {
3089 DrawSizers(this);
3090 }
3091 else
3092 #endif // __WXDEBUG__
3093 {
3094 #if wxUSE_MSGDLG
3095 // just Ctrl-Alt-middle click shows information about wx version
3096 ::wxInfoMessageBox((wxWindow*)this);
3097 #endif // wxUSE_MSGDLG
3098 }
3099 }
3100 else
3101 {
3102 event.Skip();
3103 }
3104 }
3105
3106 // ----------------------------------------------------------------------------
3107 // accessibility
3108 // ----------------------------------------------------------------------------
3109
3110 #if wxUSE_ACCESSIBILITY
3111 void wxWindowBase::SetAccessible(wxAccessible* accessible)
3112 {
3113 if (m_accessible && (accessible != m_accessible))
3114 delete m_accessible;
3115 m_accessible = accessible;
3116 if (m_accessible)
3117 m_accessible->SetWindow((wxWindow*) this);
3118 }
3119
3120 // Returns the accessible object, creating if necessary.
3121 wxAccessible* wxWindowBase::GetOrCreateAccessible()
3122 {
3123 if (!m_accessible)
3124 m_accessible = CreateAccessible();
3125 return m_accessible;
3126 }
3127
3128 // Override to create a specific accessible object.
3129 wxAccessible* wxWindowBase::CreateAccessible()
3130 {
3131 return new wxWindowAccessible((wxWindow*) this);
3132 }
3133
3134 #endif
3135
3136 // ----------------------------------------------------------------------------
3137 // list classes implementation
3138 // ----------------------------------------------------------------------------
3139
3140 #if wxUSE_STD_CONTAINERS
3141
3142 #include "wx/listimpl.cpp"
3143 WX_DEFINE_LIST(wxWindowList)
3144
3145 #else // !wxUSE_STD_CONTAINERS
3146
3147 void wxWindowListNode::DeleteData()
3148 {
3149 delete (wxWindow *)GetData();
3150 }
3151
3152 #endif // wxUSE_STD_CONTAINERS/!wxUSE_STD_CONTAINERS
3153
3154 // ----------------------------------------------------------------------------
3155 // borders
3156 // ----------------------------------------------------------------------------
3157
3158 wxBorder wxWindowBase::GetBorder(long flags) const
3159 {
3160 wxBorder border = (wxBorder)(flags & wxBORDER_MASK);
3161 if ( border == wxBORDER_DEFAULT )
3162 {
3163 border = GetDefaultBorder();
3164 }
3165 else if ( border == wxBORDER_THEME )
3166 {
3167 border = GetDefaultBorderForControl();
3168 }
3169
3170 return border;
3171 }
3172
3173 wxBorder wxWindowBase::GetDefaultBorder() const
3174 {
3175 return wxBORDER_NONE;
3176 }
3177
3178 // ----------------------------------------------------------------------------
3179 // hit testing
3180 // ----------------------------------------------------------------------------
3181
3182 wxHitTest wxWindowBase::DoHitTest(wxCoord x, wxCoord y) const
3183 {
3184 // here we just check if the point is inside the window or not
3185
3186 // check the top and left border first
3187 bool outside = x < 0 || y < 0;
3188 if ( !outside )
3189 {
3190 // check the right and bottom borders too
3191 wxSize size = GetSize();
3192 outside = x >= size.x || y >= size.y;
3193 }
3194
3195 return outside ? wxHT_WINDOW_OUTSIDE : wxHT_WINDOW_INSIDE;
3196 }
3197
3198 // ----------------------------------------------------------------------------
3199 // mouse capture
3200 // ----------------------------------------------------------------------------
3201
3202 struct WXDLLEXPORT wxWindowNext
3203 {
3204 wxWindow *win;
3205 wxWindowNext *next;
3206 } *wxWindowBase::ms_winCaptureNext = NULL;
3207 wxWindow *wxWindowBase::ms_winCaptureCurrent = NULL;
3208 bool wxWindowBase::ms_winCaptureChanging = false;
3209
3210 void wxWindowBase::CaptureMouse()
3211 {
3212 wxLogTrace(wxT("mousecapture"), wxT("CaptureMouse(%p)"), static_cast<void*>(this));
3213
3214 wxASSERT_MSG( !ms_winCaptureChanging, wxT("recursive CaptureMouse call?") );
3215
3216 ms_winCaptureChanging = true;
3217
3218 wxWindow *winOld = GetCapture();
3219 if ( winOld )
3220 {
3221 ((wxWindowBase*) winOld)->DoReleaseMouse();
3222
3223 // save it on stack
3224 wxWindowNext *item = new wxWindowNext;
3225 item->win = winOld;
3226 item->next = ms_winCaptureNext;
3227 ms_winCaptureNext = item;
3228 }
3229 //else: no mouse capture to save
3230
3231 DoCaptureMouse();
3232 ms_winCaptureCurrent = (wxWindow*)this;
3233
3234 ms_winCaptureChanging = false;
3235 }
3236
3237 void wxWindowBase::ReleaseMouse()
3238 {
3239 wxLogTrace(wxT("mousecapture"), wxT("ReleaseMouse(%p)"), static_cast<void*>(this));
3240
3241 wxASSERT_MSG( !ms_winCaptureChanging, wxT("recursive ReleaseMouse call?") );
3242
3243 wxASSERT_MSG( GetCapture() == this,
3244 "attempt to release mouse, but this window hasn't captured it" );
3245 wxASSERT_MSG( ms_winCaptureCurrent == this,
3246 "attempt to release mouse, but this window hasn't captured it" );
3247
3248 ms_winCaptureChanging = true;
3249
3250 DoReleaseMouse();
3251 ms_winCaptureCurrent = NULL;
3252
3253 if ( ms_winCaptureNext )
3254 {
3255 ((wxWindowBase*)ms_winCaptureNext->win)->DoCaptureMouse();
3256 ms_winCaptureCurrent = ms_winCaptureNext->win;
3257
3258 wxWindowNext *item = ms_winCaptureNext;
3259 ms_winCaptureNext = item->next;
3260 delete item;
3261 }
3262 //else: stack is empty, no previous capture
3263
3264 ms_winCaptureChanging = false;
3265
3266 wxLogTrace(wxT("mousecapture"),
3267 (const wxChar *) wxT("After ReleaseMouse() mouse is captured by %p"),
3268 static_cast<void*>(GetCapture()));
3269 }
3270
3271 static void DoNotifyWindowAboutCaptureLost(wxWindow *win)
3272 {
3273 wxMouseCaptureLostEvent event(win->GetId());
3274 event.SetEventObject(win);
3275 if ( !win->GetEventHandler()->ProcessEvent(event) )
3276 {
3277 // windows must handle this event, otherwise the app wouldn't behave
3278 // correctly if it loses capture unexpectedly; see the discussion here:
3279 // http://sourceforge.net/tracker/index.php?func=detail&aid=1153662&group_id=9863&atid=109863
3280 // http://article.gmane.org/gmane.comp.lib.wxwidgets.devel/82376
3281 wxFAIL_MSG( wxT("window that captured the mouse didn't process wxEVT_MOUSE_CAPTURE_LOST") );
3282 }
3283 }
3284
3285 /* static */
3286 void wxWindowBase::NotifyCaptureLost()
3287 {
3288 // don't do anything if capture lost was expected, i.e. resulted from
3289 // a wx call to ReleaseMouse or CaptureMouse:
3290 if ( ms_winCaptureChanging )
3291 return;
3292
3293 // if the capture was lost unexpectedly, notify every window that has
3294 // capture (on stack or current) about it and clear the stack:
3295
3296 if ( ms_winCaptureCurrent )
3297 {
3298 DoNotifyWindowAboutCaptureLost(ms_winCaptureCurrent);
3299 ms_winCaptureCurrent = NULL;
3300 }
3301
3302 while ( ms_winCaptureNext )
3303 {
3304 wxWindowNext *item = ms_winCaptureNext;
3305 ms_winCaptureNext = item->next;
3306
3307 DoNotifyWindowAboutCaptureLost(item->win);
3308
3309 delete item;
3310 }
3311 }
3312
3313 #if wxUSE_HOTKEY
3314
3315 bool
3316 wxWindowBase::RegisterHotKey(int WXUNUSED(hotkeyId),
3317 int WXUNUSED(modifiers),
3318 int WXUNUSED(keycode))
3319 {
3320 // not implemented
3321 return false;
3322 }
3323
3324 bool wxWindowBase::UnregisterHotKey(int WXUNUSED(hotkeyId))
3325 {
3326 // not implemented
3327 return false;
3328 }
3329
3330 #endif // wxUSE_HOTKEY
3331
3332 // ----------------------------------------------------------------------------
3333 // event processing
3334 // ----------------------------------------------------------------------------
3335
3336 bool wxWindowBase::TryBefore(wxEvent& event)
3337 {
3338 #if wxUSE_VALIDATORS
3339 // Can only use the validator of the window which
3340 // is receiving the event
3341 if ( event.GetEventObject() == this )
3342 {
3343 wxValidator * const validator = GetValidator();
3344 if ( validator && validator->ProcessEventLocally(event) )
3345 {
3346 return true;
3347 }
3348 }
3349 #endif // wxUSE_VALIDATORS
3350
3351 return wxEvtHandler::TryBefore(event);
3352 }
3353
3354 bool wxWindowBase::TryAfter(wxEvent& event)
3355 {
3356 // carry on up the parent-child hierarchy if the propagation count hasn't
3357 // reached zero yet
3358 if ( event.ShouldPropagate() )
3359 {
3360 // honour the requests to stop propagation at this window: this is
3361 // used by the dialogs, for example, to prevent processing the events
3362 // from the dialog controls in the parent frame which rarely, if ever,
3363 // makes sense
3364 if ( !(GetExtraStyle() & wxWS_EX_BLOCK_EVENTS) )
3365 {
3366 wxWindow *parent = GetParent();
3367 if ( parent && !parent->IsBeingDeleted() )
3368 {
3369 wxPropagateOnce propagateOnce(event);
3370
3371 return parent->GetEventHandler()->ProcessEvent(event);
3372 }
3373 }
3374 }
3375
3376 return wxEvtHandler::TryAfter(event);
3377 }
3378
3379 // ----------------------------------------------------------------------------
3380 // window relationships
3381 // ----------------------------------------------------------------------------
3382
3383 wxWindow *wxWindowBase::DoGetSibling(WindowOrder order) const
3384 {
3385 wxCHECK_MSG( GetParent(), NULL,
3386 wxT("GetPrev/NextSibling() don't work for TLWs!") );
3387
3388 wxWindowList& siblings = GetParent()->GetChildren();
3389 wxWindowList::compatibility_iterator i = siblings.Find((wxWindow *)this);
3390 wxCHECK_MSG( i, NULL, wxT("window not a child of its parent?") );
3391
3392 if ( order == OrderBefore )
3393 i = i->GetPrevious();
3394 else // OrderAfter
3395 i = i->GetNext();
3396
3397 return i ? i->GetData() : NULL;
3398 }
3399
3400 // ----------------------------------------------------------------------------
3401 // keyboard navigation
3402 // ----------------------------------------------------------------------------
3403
3404 // Navigates in the specified direction inside this window
3405 bool wxWindowBase::DoNavigateIn(int flags)
3406 {
3407 #ifdef wxHAS_NATIVE_TAB_TRAVERSAL
3408 // native code doesn't process our wxNavigationKeyEvents anyhow
3409 wxUnusedVar(flags);
3410 return false;
3411 #else // !wxHAS_NATIVE_TAB_TRAVERSAL
3412 wxNavigationKeyEvent eventNav;
3413 wxWindow *focused = FindFocus();
3414 eventNav.SetCurrentFocus(focused);
3415 eventNav.SetEventObject(focused);
3416 eventNav.SetFlags(flags);
3417 return GetEventHandler()->ProcessEvent(eventNav);
3418 #endif // wxHAS_NATIVE_TAB_TRAVERSAL/!wxHAS_NATIVE_TAB_TRAVERSAL
3419 }
3420
3421 bool wxWindowBase::HandleAsNavigationKey(const wxKeyEvent& event)
3422 {
3423 if ( event.GetKeyCode() != WXK_TAB )
3424 return false;
3425
3426 int flags = wxNavigationKeyEvent::FromTab;
3427
3428 if ( event.ShiftDown() )
3429 flags |= wxNavigationKeyEvent::IsBackward;
3430 else
3431 flags |= wxNavigationKeyEvent::IsForward;
3432
3433 if ( event.ControlDown() )
3434 flags |= wxNavigationKeyEvent::WinChange;
3435
3436 Navigate(flags);
3437 return true;
3438 }
3439
3440 void wxWindowBase::DoMoveInTabOrder(wxWindow *win, WindowOrder move)
3441 {
3442 // check that we're not a top level window
3443 wxCHECK_RET( GetParent(),
3444 wxT("MoveBefore/AfterInTabOrder() don't work for TLWs!") );
3445
3446 // detect the special case when we have nothing to do anyhow and when the
3447 // code below wouldn't work
3448 if ( win == this )
3449 return;
3450
3451 // find the target window in the siblings list
3452 wxWindowList& siblings = GetParent()->GetChildren();
3453 wxWindowList::compatibility_iterator i = siblings.Find(win);
3454 wxCHECK_RET( i, wxT("MoveBefore/AfterInTabOrder(): win is not a sibling") );
3455
3456 // unfortunately, when wxUSE_STD_CONTAINERS == 1 DetachNode() is not
3457 // implemented so we can't just move the node around
3458 wxWindow *self = (wxWindow *)this;
3459 siblings.DeleteObject(self);
3460 if ( move == OrderAfter )
3461 {
3462 i = i->GetNext();
3463 }
3464
3465 if ( i )
3466 {
3467 siblings.Insert(i, self);
3468 }
3469 else // OrderAfter and win was the last sibling
3470 {
3471 siblings.Append(self);
3472 }
3473 }
3474
3475 // ----------------------------------------------------------------------------
3476 // focus handling
3477 // ----------------------------------------------------------------------------
3478
3479 /*static*/ wxWindow* wxWindowBase::FindFocus()
3480 {
3481 wxWindowBase *win = DoFindFocus();
3482 return win ? win->GetMainWindowOfCompositeControl() : NULL;
3483 }
3484
3485 bool wxWindowBase::HasFocus() const
3486 {
3487 wxWindowBase* const win = DoFindFocus();
3488 return win &&
3489 (this == win || this == win->GetMainWindowOfCompositeControl());
3490 }
3491
3492 // ----------------------------------------------------------------------------
3493 // drag and drop
3494 // ----------------------------------------------------------------------------
3495
3496 #if wxUSE_DRAG_AND_DROP && !defined(__WXMSW__)
3497
3498 namespace
3499 {
3500
3501 class DragAcceptFilesTarget : public wxFileDropTarget
3502 {
3503 public:
3504 DragAcceptFilesTarget(wxWindowBase *win) : m_win(win) {}
3505
3506 virtual bool OnDropFiles(wxCoord x, wxCoord y,
3507 const wxArrayString& filenames)
3508 {
3509 wxDropFilesEvent event(wxEVT_DROP_FILES,
3510 filenames.size(),
3511 wxCArrayString(filenames).Release());
3512 event.SetEventObject(m_win);
3513 event.m_pos.x = x;
3514 event.m_pos.y = y;
3515
3516 return m_win->HandleWindowEvent(event);
3517 }
3518
3519 private:
3520 wxWindowBase * const m_win;
3521
3522 wxDECLARE_NO_COPY_CLASS(DragAcceptFilesTarget);
3523 };
3524
3525
3526 } // anonymous namespace
3527
3528 // Generic version of DragAcceptFiles(). It works by installing a simple
3529 // wxFileDropTarget-to-EVT_DROP_FILES adaptor and therefore cannot be used
3530 // together with explicit SetDropTarget() calls.
3531 void wxWindowBase::DragAcceptFiles(bool accept)
3532 {
3533 if ( accept )
3534 {
3535 wxASSERT_MSG( !GetDropTarget(),
3536 "cannot use DragAcceptFiles() and SetDropTarget() together" );
3537 SetDropTarget(new DragAcceptFilesTarget(this));
3538 }
3539 else
3540 {
3541 SetDropTarget(NULL);
3542 }
3543 }
3544
3545 #endif // wxUSE_DRAG_AND_DROP && !defined(__WXMSW__)
3546
3547 // ----------------------------------------------------------------------------
3548 // global functions
3549 // ----------------------------------------------------------------------------
3550
3551 wxWindow* wxGetTopLevelParent(wxWindow *win)
3552 {
3553 while ( win && !win->IsTopLevel() )
3554 win = win->GetParent();
3555
3556 return win;
3557 }
3558
3559 #if wxUSE_ACCESSIBILITY
3560 // ----------------------------------------------------------------------------
3561 // accessible object for windows
3562 // ----------------------------------------------------------------------------
3563
3564 // Can return either a child object, or an integer
3565 // representing the child element, starting from 1.
3566 wxAccStatus wxWindowAccessible::HitTest(const wxPoint& WXUNUSED(pt), int* WXUNUSED(childId), wxAccessible** WXUNUSED(childObject))
3567 {
3568 wxASSERT( GetWindow() != NULL );
3569 if (!GetWindow())
3570 return wxACC_FAIL;
3571
3572 return wxACC_NOT_IMPLEMENTED;
3573 }
3574
3575 // Returns the rectangle for this object (id = 0) or a child element (id > 0).
3576 wxAccStatus wxWindowAccessible::GetLocation(wxRect& rect, int elementId)
3577 {
3578 wxASSERT( GetWindow() != NULL );
3579 if (!GetWindow())
3580 return wxACC_FAIL;
3581
3582 wxWindow* win = NULL;
3583 if (elementId == 0)
3584 {
3585 win = GetWindow();
3586 }
3587 else
3588 {
3589 if (elementId <= (int) GetWindow()->GetChildren().GetCount())
3590 {
3591 win = GetWindow()->GetChildren().Item(elementId-1)->GetData();
3592 }
3593 else
3594 return wxACC_FAIL;
3595 }
3596 if (win)
3597 {
3598 rect = win->GetRect();
3599 if (win->GetParent() && !wxDynamicCast(win, wxTopLevelWindow))
3600 rect.SetPosition(win->GetParent()->ClientToScreen(rect.GetPosition()));
3601 return wxACC_OK;
3602 }
3603
3604 return wxACC_NOT_IMPLEMENTED;
3605 }
3606
3607 // Navigates from fromId to toId/toObject.
3608 wxAccStatus wxWindowAccessible::Navigate(wxNavDir navDir, int fromId,
3609 int* WXUNUSED(toId), wxAccessible** toObject)
3610 {
3611 wxASSERT( GetWindow() != NULL );
3612 if (!GetWindow())
3613 return wxACC_FAIL;
3614
3615 switch (navDir)
3616 {
3617 case wxNAVDIR_FIRSTCHILD:
3618 {
3619 if (GetWindow()->GetChildren().GetCount() == 0)
3620 return wxACC_FALSE;
3621 wxWindow* childWindow = (wxWindow*) GetWindow()->GetChildren().GetFirst()->GetData();
3622 *toObject = childWindow->GetOrCreateAccessible();
3623
3624 return wxACC_OK;
3625 }
3626 case wxNAVDIR_LASTCHILD:
3627 {
3628 if (GetWindow()->GetChildren().GetCount() == 0)
3629 return wxACC_FALSE;
3630 wxWindow* childWindow = (wxWindow*) GetWindow()->GetChildren().GetLast()->GetData();
3631 *toObject = childWindow->GetOrCreateAccessible();
3632
3633 return wxACC_OK;
3634 }
3635 case wxNAVDIR_RIGHT:
3636 case wxNAVDIR_DOWN:
3637 case wxNAVDIR_NEXT:
3638 {
3639 wxWindowList::compatibility_iterator node =
3640 wxWindowList::compatibility_iterator();
3641 if (fromId == 0)
3642 {
3643 // Can't navigate to sibling of this window
3644 // if we're a top-level window.
3645 if (!GetWindow()->GetParent())
3646 return wxACC_NOT_IMPLEMENTED;
3647
3648 node = GetWindow()->GetParent()->GetChildren().Find(GetWindow());
3649 }
3650 else
3651 {
3652 if (fromId <= (int) GetWindow()->GetChildren().GetCount())
3653 node = GetWindow()->GetChildren().Item(fromId-1);
3654 }
3655
3656 if (node && node->GetNext())
3657 {
3658 wxWindow* nextWindow = node->GetNext()->GetData();
3659 *toObject = nextWindow->GetOrCreateAccessible();
3660 return wxACC_OK;
3661 }
3662 else
3663 return wxACC_FALSE;
3664 }
3665 case wxNAVDIR_LEFT:
3666 case wxNAVDIR_UP:
3667 case wxNAVDIR_PREVIOUS:
3668 {
3669 wxWindowList::compatibility_iterator node =
3670 wxWindowList::compatibility_iterator();
3671 if (fromId == 0)
3672 {
3673 // Can't navigate to sibling of this window
3674 // if we're a top-level window.
3675 if (!GetWindow()->GetParent())
3676 return wxACC_NOT_IMPLEMENTED;
3677
3678 node = GetWindow()->GetParent()->GetChildren().Find(GetWindow());
3679 }
3680 else
3681 {
3682 if (fromId <= (int) GetWindow()->GetChildren().GetCount())
3683 node = GetWindow()->GetChildren().Item(fromId-1);
3684 }
3685
3686 if (node && node->GetPrevious())
3687 {
3688 wxWindow* previousWindow = node->GetPrevious()->GetData();
3689 *toObject = previousWindow->GetOrCreateAccessible();
3690 return wxACC_OK;
3691 }
3692 else
3693 return wxACC_FALSE;
3694 }
3695 }
3696
3697 return wxACC_NOT_IMPLEMENTED;
3698 }
3699
3700 // Gets the name of the specified object.
3701 wxAccStatus wxWindowAccessible::GetName(int childId, wxString* name)
3702 {
3703 wxASSERT( GetWindow() != NULL );
3704 if (!GetWindow())
3705 return wxACC_FAIL;
3706
3707 wxString title;
3708
3709 // If a child, leave wxWidgets to call the function on the actual
3710 // child object.
3711 if (childId > 0)
3712 return wxACC_NOT_IMPLEMENTED;
3713
3714 // This will eventually be replaced by specialised
3715 // accessible classes, one for each kind of wxWidgets
3716 // control or window.
3717 #if wxUSE_BUTTON
3718 if (wxDynamicCast(GetWindow(), wxButton))
3719 title = ((wxButton*) GetWindow())->GetLabel();
3720 else
3721 #endif
3722 title = GetWindow()->GetName();
3723
3724 if (!title.empty())
3725 {
3726 *name = title;
3727 return wxACC_OK;
3728 }
3729 else
3730 return wxACC_NOT_IMPLEMENTED;
3731 }
3732
3733 // Gets the number of children.
3734 wxAccStatus wxWindowAccessible::GetChildCount(int* childId)
3735 {
3736 wxASSERT( GetWindow() != NULL );
3737 if (!GetWindow())
3738 return wxACC_FAIL;
3739
3740 *childId = (int) GetWindow()->GetChildren().GetCount();
3741 return wxACC_OK;
3742 }
3743
3744 // Gets the specified child (starting from 1).
3745 // If *child is NULL and return value is wxACC_OK,
3746 // this means that the child is a simple element and
3747 // not an accessible object.
3748 wxAccStatus wxWindowAccessible::GetChild(int childId, wxAccessible** child)
3749 {
3750 wxASSERT( GetWindow() != NULL );
3751 if (!GetWindow())
3752 return wxACC_FAIL;
3753
3754 if (childId == 0)
3755 {
3756 *child = this;
3757 return wxACC_OK;
3758 }
3759
3760 if (childId > (int) GetWindow()->GetChildren().GetCount())
3761 return wxACC_FAIL;
3762
3763 wxWindow* childWindow = GetWindow()->GetChildren().Item(childId-1)->GetData();
3764 *child = childWindow->GetOrCreateAccessible();
3765 if (*child)
3766 return wxACC_OK;
3767 else
3768 return wxACC_FAIL;
3769 }
3770
3771 // Gets the parent, or NULL.
3772 wxAccStatus wxWindowAccessible::GetParent(wxAccessible** parent)
3773 {
3774 wxASSERT( GetWindow() != NULL );
3775 if (!GetWindow())
3776 return wxACC_FAIL;
3777
3778 wxWindow* parentWindow = GetWindow()->GetParent();
3779 if (!parentWindow)
3780 {
3781 *parent = NULL;
3782 return wxACC_OK;
3783 }
3784 else
3785 {
3786 *parent = parentWindow->GetOrCreateAccessible();
3787 if (*parent)
3788 return wxACC_OK;
3789 else
3790 return wxACC_FAIL;
3791 }
3792 }
3793
3794 // Performs the default action. childId is 0 (the action for this object)
3795 // or > 0 (the action for a child).
3796 // Return wxACC_NOT_SUPPORTED if there is no default action for this
3797 // window (e.g. an edit control).
3798 wxAccStatus wxWindowAccessible::DoDefaultAction(int WXUNUSED(childId))
3799 {
3800 wxASSERT( GetWindow() != NULL );
3801 if (!GetWindow())
3802 return wxACC_FAIL;
3803
3804 return wxACC_NOT_IMPLEMENTED;
3805 }
3806
3807 // Gets the default action for this object (0) or > 0 (the action for a child).
3808 // Return wxACC_OK even if there is no action. actionName is the action, or the empty
3809 // string if there is no action.
3810 // The retrieved string describes the action that is performed on an object,
3811 // not what the object does as a result. For example, a toolbar button that prints
3812 // a document has a default action of "Press" rather than "Prints the current document."
3813 wxAccStatus wxWindowAccessible::GetDefaultAction(int WXUNUSED(childId), wxString* WXUNUSED(actionName))
3814 {
3815 wxASSERT( GetWindow() != NULL );
3816 if (!GetWindow())
3817 return wxACC_FAIL;
3818
3819 return wxACC_NOT_IMPLEMENTED;
3820 }
3821
3822 // Returns the description for this object or a child.
3823 wxAccStatus wxWindowAccessible::GetDescription(int WXUNUSED(childId), wxString* description)
3824 {
3825 wxASSERT( GetWindow() != NULL );
3826 if (!GetWindow())
3827 return wxACC_FAIL;
3828
3829 wxString ht(GetWindow()->GetHelpTextAtPoint(wxDefaultPosition, wxHelpEvent::Origin_Keyboard));
3830 if (!ht.empty())
3831 {
3832 *description = ht;
3833 return wxACC_OK;
3834 }
3835 return wxACC_NOT_IMPLEMENTED;
3836 }
3837
3838 // Returns help text for this object or a child, similar to tooltip text.
3839 wxAccStatus wxWindowAccessible::GetHelpText(int WXUNUSED(childId), wxString* helpText)
3840 {
3841 wxASSERT( GetWindow() != NULL );
3842 if (!GetWindow())
3843 return wxACC_FAIL;
3844
3845 wxString ht(GetWindow()->GetHelpTextAtPoint(wxDefaultPosition, wxHelpEvent::Origin_Keyboard));
3846 if (!ht.empty())
3847 {
3848 *helpText = ht;
3849 return wxACC_OK;
3850 }
3851 return wxACC_NOT_IMPLEMENTED;
3852 }
3853
3854 // Returns the keyboard shortcut for this object or child.
3855 // Return e.g. ALT+K
3856 wxAccStatus wxWindowAccessible::GetKeyboardShortcut(int WXUNUSED(childId), wxString* WXUNUSED(shortcut))
3857 {
3858 wxASSERT( GetWindow() != NULL );
3859 if (!GetWindow())
3860 return wxACC_FAIL;
3861
3862 return wxACC_NOT_IMPLEMENTED;
3863 }
3864
3865 // Returns a role constant.
3866 wxAccStatus wxWindowAccessible::GetRole(int childId, wxAccRole* role)
3867 {
3868 wxASSERT( GetWindow() != NULL );
3869 if (!GetWindow())
3870 return wxACC_FAIL;
3871
3872 // If a child, leave wxWidgets to call the function on the actual
3873 // child object.
3874 if (childId > 0)
3875 return wxACC_NOT_IMPLEMENTED;
3876
3877 if (wxDynamicCast(GetWindow(), wxControl))
3878 return wxACC_NOT_IMPLEMENTED;
3879 #if wxUSE_STATUSBAR
3880 if (wxDynamicCast(GetWindow(), wxStatusBar))
3881 return wxACC_NOT_IMPLEMENTED;
3882 #endif
3883 #if wxUSE_TOOLBAR
3884 if (wxDynamicCast(GetWindow(), wxToolBar))
3885 return wxACC_NOT_IMPLEMENTED;
3886 #endif
3887
3888 //*role = wxROLE_SYSTEM_CLIENT;
3889 *role = wxROLE_SYSTEM_CLIENT;
3890 return wxACC_OK;
3891
3892 #if 0
3893 return wxACC_NOT_IMPLEMENTED;
3894 #endif
3895 }
3896
3897 // Returns a state constant.
3898 wxAccStatus wxWindowAccessible::GetState(int childId, long* state)
3899 {
3900 wxASSERT( GetWindow() != NULL );
3901 if (!GetWindow())
3902 return wxACC_FAIL;
3903
3904 // If a child, leave wxWidgets to call the function on the actual
3905 // child object.
3906 if (childId > 0)
3907 return wxACC_NOT_IMPLEMENTED;
3908
3909 if (wxDynamicCast(GetWindow(), wxControl))
3910 return wxACC_NOT_IMPLEMENTED;
3911
3912 #if wxUSE_STATUSBAR
3913 if (wxDynamicCast(GetWindow(), wxStatusBar))
3914 return wxACC_NOT_IMPLEMENTED;
3915 #endif
3916 #if wxUSE_TOOLBAR
3917 if (wxDynamicCast(GetWindow(), wxToolBar))
3918 return wxACC_NOT_IMPLEMENTED;
3919 #endif
3920
3921 *state = 0;
3922 return wxACC_OK;
3923
3924 #if 0
3925 return wxACC_NOT_IMPLEMENTED;
3926 #endif
3927 }
3928
3929 // Returns a localized string representing the value for the object
3930 // or child.
3931 wxAccStatus wxWindowAccessible::GetValue(int WXUNUSED(childId), wxString* WXUNUSED(strValue))
3932 {
3933 wxASSERT( GetWindow() != NULL );
3934 if (!GetWindow())
3935 return wxACC_FAIL;
3936
3937 return wxACC_NOT_IMPLEMENTED;
3938 }
3939
3940 // Selects the object or child.
3941 wxAccStatus wxWindowAccessible::Select(int WXUNUSED(childId), wxAccSelectionFlags WXUNUSED(selectFlags))
3942 {
3943 wxASSERT( GetWindow() != NULL );
3944 if (!GetWindow())
3945 return wxACC_FAIL;
3946
3947 return wxACC_NOT_IMPLEMENTED;
3948 }
3949
3950 // Gets the window with the keyboard focus.
3951 // If childId is 0 and child is NULL, no object in
3952 // this subhierarchy has the focus.
3953 // If this object has the focus, child should be 'this'.
3954 wxAccStatus wxWindowAccessible::GetFocus(int* WXUNUSED(childId), wxAccessible** WXUNUSED(child))
3955 {
3956 wxASSERT( GetWindow() != NULL );
3957 if (!GetWindow())
3958 return wxACC_FAIL;
3959
3960 return wxACC_NOT_IMPLEMENTED;
3961 }
3962
3963 #if wxUSE_VARIANT
3964 // Gets a variant representing the selected children
3965 // of this object.
3966 // Acceptable values:
3967 // - a null variant (IsNull() returns true)
3968 // - a list variant (GetType() == wxT("list")
3969 // - an integer representing the selected child element,
3970 // or 0 if this object is selected (GetType() == wxT("long")
3971 // - a "void*" pointer to a wxAccessible child object
3972 wxAccStatus wxWindowAccessible::GetSelections(wxVariant* WXUNUSED(selections))
3973 {
3974 wxASSERT( GetWindow() != NULL );
3975 if (!GetWindow())
3976 return wxACC_FAIL;
3977
3978 return wxACC_NOT_IMPLEMENTED;
3979 }
3980 #endif // wxUSE_VARIANT
3981
3982 #endif // wxUSE_ACCESSIBILITY
3983
3984 // ----------------------------------------------------------------------------
3985 // RTL support
3986 // ----------------------------------------------------------------------------
3987
3988 wxCoord
3989 wxWindowBase::AdjustForLayoutDirection(wxCoord x,
3990 wxCoord width,
3991 wxCoord widthTotal) const
3992 {
3993 if ( GetLayoutDirection() == wxLayout_RightToLeft )
3994 {
3995 x = widthTotal - x - width;
3996 }
3997
3998 return x;
3999 }
4000
4001