1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/common/cmdproc.cpp
3 // Purpose: wxCommand and wxCommandProcessor classes
4 // Author: Julian Smart (extracted from docview.h by VZ)
8 // Copyright: (c) wxWidgets team
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
20 // For compilers that support precompilation, includes "wx.h".
21 #include "wx/wxprec.h"
29 #include "wx/string.h"
33 #include "wx/cmdproc.h"
35 // ============================================================================
37 // ============================================================================
39 IMPLEMENT_CLASS(wxCommand, wxObject)
40 IMPLEMENT_DYNAMIC_CLASS(wxCommandProcessor, wxObject)
42 // ----------------------------------------------------------------------------
44 // ----------------------------------------------------------------------------
46 wxCommand::wxCommand(bool canUndoIt, const wxString& name)
48 m_canUndo = canUndoIt;
52 // ----------------------------------------------------------------------------
54 // ----------------------------------------------------------------------------
56 wxCommandProcessor::wxCommandProcessor(int maxCommands)
58 m_maxNoCommands = maxCommands;
60 m_commandEditMenu = NULL;
62 m_undoAccelerator = wxT("\tCtrl+Z");
63 m_redoAccelerator = wxT("\tCtrl+Y");
66 m_currentCommand = wxList::compatibility_iterator();
69 wxCommandProcessor::~wxCommandProcessor()
74 bool wxCommandProcessor::DoCommand(wxCommand& cmd)
79 bool wxCommandProcessor::UndoCommand(wxCommand& cmd)
84 // Pass a command to the processor. The processor calls Do();
85 // if successful, is appended to the command history unless
87 bool wxCommandProcessor::Submit(wxCommand *command, bool storeIt)
89 wxCHECK_MSG( command, false, _T("no command in wxCommandProcessor::Submit") );
91 if ( !DoCommand(*command) )
93 // the user code expects the command to be deleted anyhow
107 void wxCommandProcessor::Store(wxCommand *command)
109 wxCHECK_RET( command, _T("no command in wxCommandProcessor::Store") );
111 if ( (int)m_commands.GetCount() == m_maxNoCommands )
113 wxList::compatibility_iterator firstNode = m_commands.GetFirst();
114 wxCommand *firstCommand = (wxCommand *)firstNode->GetData();
116 m_commands.Erase(firstNode);
118 // Make sure m_lastSavedCommand won't point to freed memory
119 if ( m_lastSavedCommand == firstNode )
120 m_lastSavedCommand = wxList::compatibility_iterator();
123 // Correct a bug: we must chop off the current 'branch'
124 // so that we're at the end of the command list.
125 if (!m_currentCommand)
129 wxList::compatibility_iterator node = m_currentCommand->GetNext();
132 wxList::compatibility_iterator next = node->GetNext();
133 delete (wxCommand *)node->GetData();
134 m_commands.Erase(node);
136 // Make sure m_lastSavedCommand won't point to freed memory
137 if ( m_lastSavedCommand == node )
138 m_lastSavedCommand = wxList::compatibility_iterator();
144 m_commands.Append(command);
145 m_currentCommand = m_commands.GetLast();
149 bool wxCommandProcessor::Undo()
151 wxCommand *command = GetCurrentCommand();
152 if ( command && command->CanUndo() )
154 if ( UndoCommand(*command) )
156 m_currentCommand = m_currentCommand->GetPrevious();
165 bool wxCommandProcessor::Redo()
167 wxCommand *redoCommand = NULL;
168 wxList::compatibility_iterator redoNode
170 = NULL // just to avoid warnings
174 if ( m_currentCommand )
176 // is there anything to redo?
177 if ( m_currentCommand->GetNext() )
179 redoCommand = (wxCommand *)m_currentCommand->GetNext()->GetData();
180 redoNode = m_currentCommand->GetNext();
183 else // no current command, redo the first one
185 if (m_commands.GetCount() > 0)
187 redoCommand = (wxCommand *)m_commands.GetFirst()->GetData();
188 redoNode = m_commands.GetFirst();
194 bool success = DoCommand(*redoCommand);
197 m_currentCommand = redoNode;
205 bool wxCommandProcessor::CanUndo() const
207 wxCommand *command = GetCurrentCommand();
209 return command && command->CanUndo();
212 bool wxCommandProcessor::CanRedo() const
214 if (m_currentCommand && !m_currentCommand->GetNext())
217 if (m_currentCommand && m_currentCommand->GetNext())
220 if (!m_currentCommand && (m_commands.GetCount() > 0))
226 void wxCommandProcessor::Initialize()
228 m_currentCommand = m_commands.GetLast();
232 void wxCommandProcessor::SetMenuStrings()
235 if (m_commandEditMenu)
237 wxString undoLabel = GetUndoMenuLabel();
238 wxString redoLabel = GetRedoMenuLabel();
240 m_commandEditMenu->SetLabel(wxID_UNDO, undoLabel);
241 m_commandEditMenu->Enable(wxID_UNDO, CanUndo());
243 m_commandEditMenu->SetLabel(wxID_REDO, redoLabel);
244 m_commandEditMenu->Enable(wxID_REDO, CanRedo());
246 #endif // wxUSE_MENUS
249 // Gets the current Undo menu label.
250 wxString wxCommandProcessor::GetUndoMenuLabel() const
253 if (m_currentCommand)
255 wxCommand *command = (wxCommand *)m_currentCommand->GetData();
256 wxString commandName(command->GetName());
257 if (commandName.empty()) commandName = _("Unnamed command");
258 bool canUndo = command->CanUndo();
260 buf = wxString(_("&Undo ")) + commandName + m_undoAccelerator;
262 buf = wxString(_("Can't &Undo ")) + commandName + m_undoAccelerator;
266 buf = _("&Undo") + m_undoAccelerator;
272 // Gets the current Undo menu label.
273 wxString wxCommandProcessor::GetRedoMenuLabel() const
276 if (m_currentCommand)
278 // We can redo, if we're not at the end of the history.
279 if (m_currentCommand->GetNext())
281 wxCommand *redoCommand = (wxCommand *)m_currentCommand->GetNext()->GetData();
282 wxString redoCommandName(redoCommand->GetName());
283 if (redoCommandName.empty()) redoCommandName = _("Unnamed command");
284 buf = wxString(_("&Redo ")) + redoCommandName + m_redoAccelerator;
288 buf = _("&Redo") + m_redoAccelerator;
293 if (m_commands.GetCount() == 0)
295 buf = _("&Redo") + m_redoAccelerator;
299 // currentCommand is NULL but there are commands: this means that
300 // we've undone to the start of the list, but can redo the first.
301 wxCommand *redoCommand = (wxCommand *)m_commands.GetFirst()->GetData();
302 wxString redoCommandName(redoCommand->GetName());
303 if (redoCommandName.empty()) redoCommandName = _("Unnamed command");
304 buf = wxString(_("&Redo ")) + redoCommandName + m_redoAccelerator;
310 void wxCommandProcessor::ClearCommands()
312 wxList::compatibility_iterator node = m_commands.GetFirst();
315 wxCommand *command = (wxCommand *)node->GetData();
317 m_commands.Erase(node);
318 node = m_commands.GetFirst();
321 m_currentCommand = wxList::compatibility_iterator();
322 m_lastSavedCommand = wxList::compatibility_iterator();