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[wxWidgets.git] / src / common / cmdproc.cpp
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name:        src/common/cmdproc.cpp
3 // Purpose:     wxCommand and wxCommandProcessor classes
4 // Author:      Julian Smart (extracted from docview.h by VZ)
5 // Modified by:
6 // Created:     05.11.00
7 // RCS-ID:      $Id$
8 // Copyright:   (c) wxWidgets team
9 // Licence:     wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 // For compilers that support precompilation, includes "wx.h".
21 #include "wx/wxprec.h"
22
23 #ifdef __BORLANDC__
24     #pragma hdrstop
25 #endif
26
27 #ifndef WX_PRECOMP
28     #include "wx/intl.h"
29     #include "wx/string.h"
30     #include "wx/menu.h"
31 #endif //WX_PRECOMP
32
33 #include "wx/cmdproc.h"
34
35 // ============================================================================
36 // implementation
37 // ============================================================================
38
39 IMPLEMENT_CLASS(wxCommand, wxObject)
40 IMPLEMENT_DYNAMIC_CLASS(wxCommandProcessor, wxObject)
41
42 // ----------------------------------------------------------------------------
43 // wxCommand
44 // ----------------------------------------------------------------------------
45
46 wxCommand::wxCommand(bool canUndoIt, const wxString& name)
47 {
48     m_canUndo = canUndoIt;
49     m_commandName = name;
50 }
51
52 // ----------------------------------------------------------------------------
53 // Command processor
54 // ----------------------------------------------------------------------------
55
56 wxCommandProcessor::wxCommandProcessor(int maxCommands)
57 {
58     m_maxNoCommands = maxCommands;
59 #if wxUSE_MENUS
60     m_commandEditMenu = NULL;
61 #endif // wxUSE_MENUS
62     m_undoAccelerator = wxT("\tCtrl+Z");
63     m_redoAccelerator = wxT("\tCtrl+Y");
64
65     m_lastSavedCommand =
66     m_currentCommand = wxList::compatibility_iterator();
67 }
68
69 wxCommandProcessor::~wxCommandProcessor()
70 {
71     ClearCommands();
72 }
73
74 bool wxCommandProcessor::DoCommand(wxCommand& cmd)
75 {
76     return cmd.Do();
77 }
78
79 bool wxCommandProcessor::UndoCommand(wxCommand& cmd)
80 {
81     return cmd.Undo();
82 }
83
84 // Pass a command to the processor. The processor calls Do();
85 // if successful, is appended to the command history unless
86 // storeIt is false.
87 bool wxCommandProcessor::Submit(wxCommand *command, bool storeIt)
88 {
89     wxCHECK_MSG( command, false, _T("no command in wxCommandProcessor::Submit") );
90
91     if ( !DoCommand(*command) )
92     {
93         // the user code expects the command to be deleted anyhow
94         delete command;
95
96         return false;
97     }
98
99     if ( storeIt )
100         Store(command);
101     else
102         delete command;
103
104     return true;
105 }
106
107 void wxCommandProcessor::Store(wxCommand *command)
108 {
109     wxCHECK_RET( command, _T("no command in wxCommandProcessor::Store") );
110
111     if ( (int)m_commands.GetCount() == m_maxNoCommands )
112     {
113         wxList::compatibility_iterator firstNode = m_commands.GetFirst();
114         wxCommand *firstCommand = (wxCommand *)firstNode->GetData();
115         delete firstCommand;
116         m_commands.Erase(firstNode);
117
118         // Make sure m_lastSavedCommand won't point to freed memory
119         if ( m_lastSavedCommand == firstNode )
120             m_lastSavedCommand = wxList::compatibility_iterator();
121     }
122
123     // Correct a bug: we must chop off the current 'branch'
124     // so that we're at the end of the command list.
125     if (!m_currentCommand)
126         ClearCommands();
127     else
128     {
129         wxList::compatibility_iterator node = m_currentCommand->GetNext();
130         while (node)
131         {
132             wxList::compatibility_iterator next = node->GetNext();
133             delete (wxCommand *)node->GetData();
134             m_commands.Erase(node);
135
136             // Make sure m_lastSavedCommand won't point to freed memory
137             if ( m_lastSavedCommand == node )
138                 m_lastSavedCommand = wxList::compatibility_iterator();
139
140             node = next;
141         }
142     }
143
144     m_commands.Append(command);
145     m_currentCommand = m_commands.GetLast();
146     SetMenuStrings();
147 }
148
149 bool wxCommandProcessor::Undo()
150 {
151     wxCommand *command = GetCurrentCommand();
152     if ( command && command->CanUndo() )
153     {
154         if ( UndoCommand(*command) )
155         {
156             m_currentCommand = m_currentCommand->GetPrevious();
157             SetMenuStrings();
158             return true;
159         }
160     }
161
162     return false;
163 }
164
165 bool wxCommandProcessor::Redo()
166 {
167     wxCommand *redoCommand = NULL;
168     wxList::compatibility_iterator redoNode
169 #if !wxUSE_STL
170         = NULL          // just to avoid warnings
171 #endif // !wxUSE_STL
172         ;
173
174     if ( m_currentCommand )
175     {
176         // is there anything to redo?
177         if ( m_currentCommand->GetNext() )
178         {
179             redoCommand = (wxCommand *)m_currentCommand->GetNext()->GetData();
180             redoNode = m_currentCommand->GetNext();
181         }
182     }
183     else // no current command, redo the first one
184     {
185         if (m_commands.GetCount() > 0)
186         {
187             redoCommand = (wxCommand *)m_commands.GetFirst()->GetData();
188             redoNode = m_commands.GetFirst();
189         }
190     }
191
192     if (redoCommand)
193     {
194         bool success = DoCommand(*redoCommand);
195         if (success)
196         {
197             m_currentCommand = redoNode;
198             SetMenuStrings();
199             return true;
200         }
201     }
202     return false;
203 }
204
205 bool wxCommandProcessor::CanUndo() const
206 {
207     wxCommand *command = GetCurrentCommand();
208
209     return command && command->CanUndo();
210 }
211
212 bool wxCommandProcessor::CanRedo() const
213 {
214     if (m_currentCommand && !m_currentCommand->GetNext())
215         return false;
216
217     if (m_currentCommand && m_currentCommand->GetNext())
218         return true;
219
220     if (!m_currentCommand && (m_commands.GetCount() > 0))
221         return true;
222
223     return false;
224 }
225
226 void wxCommandProcessor::Initialize()
227 {
228     m_currentCommand = m_commands.GetLast();
229     SetMenuStrings();
230 }
231
232 void wxCommandProcessor::SetMenuStrings()
233 {
234 #if wxUSE_MENUS
235     if (m_commandEditMenu)
236     {
237         wxString undoLabel = GetUndoMenuLabel();
238         wxString redoLabel = GetRedoMenuLabel();
239
240         m_commandEditMenu->SetLabel(wxID_UNDO, undoLabel);
241         m_commandEditMenu->Enable(wxID_UNDO, CanUndo());
242
243         m_commandEditMenu->SetLabel(wxID_REDO, redoLabel);
244         m_commandEditMenu->Enable(wxID_REDO, CanRedo());
245     }
246 #endif // wxUSE_MENUS
247 }
248
249 // Gets the current Undo menu label.
250 wxString wxCommandProcessor::GetUndoMenuLabel() const
251 {
252     wxString buf;
253     if (m_currentCommand)
254     {
255         wxCommand *command = (wxCommand *)m_currentCommand->GetData();
256         wxString commandName(command->GetName());
257         if (commandName.empty()) commandName = _("Unnamed command");
258         bool canUndo = command->CanUndo();
259         if (canUndo)
260             buf = wxString(_("&Undo ")) + commandName + m_undoAccelerator;
261         else
262             buf = wxString(_("Can't &Undo ")) + commandName + m_undoAccelerator;
263     }
264     else
265     {
266         buf = _("&Undo") + m_undoAccelerator;
267     }
268
269     return buf;
270 }
271
272 // Gets the current Undo menu label.
273 wxString wxCommandProcessor::GetRedoMenuLabel() const
274 {
275     wxString buf;
276     if (m_currentCommand)
277     {
278         // We can redo, if we're not at the end of the history.
279         if (m_currentCommand->GetNext())
280         {
281             wxCommand *redoCommand = (wxCommand *)m_currentCommand->GetNext()->GetData();
282             wxString redoCommandName(redoCommand->GetName());
283             if (redoCommandName.empty()) redoCommandName = _("Unnamed command");
284             buf = wxString(_("&Redo ")) + redoCommandName + m_redoAccelerator;
285         }
286         else
287         {
288             buf = _("&Redo") + m_redoAccelerator;
289         }
290     }
291     else
292     {
293         if (m_commands.GetCount() == 0)
294         {
295             buf = _("&Redo") + m_redoAccelerator;
296         }
297         else
298         {
299             // currentCommand is NULL but there are commands: this means that
300             // we've undone to the start of the list, but can redo the first.
301             wxCommand *redoCommand = (wxCommand *)m_commands.GetFirst()->GetData();
302             wxString redoCommandName(redoCommand->GetName());
303             if (redoCommandName.empty()) redoCommandName = _("Unnamed command");
304             buf = wxString(_("&Redo ")) + redoCommandName + m_redoAccelerator;
305         }
306     }
307     return buf;
308 }
309
310 void wxCommandProcessor::ClearCommands()
311 {
312     wxList::compatibility_iterator node = m_commands.GetFirst();
313     while (node)
314     {
315         wxCommand *command = (wxCommand *)node->GetData();
316         delete command;
317         m_commands.Erase(node);
318         node = m_commands.GetFirst();
319     }
320
321     m_currentCommand = wxList::compatibility_iterator();
322     m_lastSavedCommand = wxList::compatibility_iterator();
323 }
324
325