]> git.saurik.com Git - wxWidgets.git/blob - wxPython/contrib/dllwidget/dllwidget.h
Some ifdef's to correct compile problems on wxMac
[wxWidgets.git] / wxPython / contrib / dllwidget / dllwidget.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: dllwidget.h
3 // Purpose: Dynamically loadable C++ widget for wxPython
4 // Author: Vaclav Slavik
5 // Created: 2001/12/03
6 // RCS-ID: $Id$
7 // Copyright: (c) 2001 Vaclav Slavik
8 // Licence: wxWindows licence
9 /////////////////////////////////////////////////////////////////////////////
10
11 #ifdef __GNUG__
12 #pragma interface "dllwidget.h"
13 #endif
14
15 #ifndef __DLLWIDGET_H__
16 #define __DLLWIDGET_H__
17
18 #include "wx/panel.h"
19
20 /*
21
22 wxDllWidget can be used to embed a wxWindow implemented in C++ in your
23 wxPython application without the need to write a SWIG interface. Widget's code
24 is stored in shared library or DLL that exports DLL_WidgetFactory symbol
25 and loaded at runtime. All you have to do is to pass the name of DLL and the class
26 to create to wxDllWidget's ctor.
27
28 Runtime-loadable widget must have HandleCommand method (see the example) that is
29 used to communicate with Python app. You call wxDllWidget.SendCommand(cmd,param) from
30 Python and it in turn calls HandleCommand of the loaded widget.
31
32 You must use DECLARE_DLL_WIDGET, BEGIN_WIDGET_LIBRARY, END_WIDGET_LIBRARY and
33 REGISTER_WIDGET macros in your C++ module in order to provide all the meat
34 wxDllWidget needs.
35
36 Example of use:
37
38 #define CMD_MAKEWHITE 1
39
40 class MyWindow : public wxWindow
41 {
42 public:
43 MyWindow(wxWindow *parent, long style)
44 : wxWindow(parent, -1) {}
45
46 int HandleCommand(int cmd, const wxString& param)
47 {
48 if (cmd == CMD_MAKEWHITE)
49 SetBackgroundColour(*wxWHITE);
50 return 0;
51 }
52 };
53 DECLARE_DLL_WIDGET(MyWindow)
54
55 class MyCanvasWindow : public wxScrolledWindow
56 {
57 ...
58 };
59 DECLARE_DLL_WIDGET(MyCanvasWindow)
60
61 BEGIN_WIDGET_LIBRARY()
62 REGISTER_WIDGET(MyWindow)
63 REGISTER_WIDGET(MyCanvasWindow)
64 END_WIDGET_LIBRARY()
65
66 */
67
68
69
70 class WXDLLEXPORT wxDynamicLibrary;
71
72 typedef int (*wxSendCommandFunc)(wxWindow *wnd, int cmd, const wxString& param);
73
74 class wxDllWidget : public wxPanel
75 {
76 public:
77 wxDllWidget(wxWindow *parent,
78 wxWindowID id = -1,
79 const wxString& dllName = wxEmptyString,
80 const wxString& className = wxEmptyString,
81 const wxPoint& pos = wxDefaultPosition,
82 const wxSize& size = wxDefaultSize,
83 long style = 0);
84 virtual ~wxDllWidget();
85
86 bool Ok() { return m_widget != NULL; }
87
88 virtual int SendCommand(int cmd, const wxString& param = wxEmptyString);
89 virtual wxWindow* GetWidgetWindow() { return m_widget; }
90
91 virtual void AddChild(wxWindowBase *child);
92
93 static wxString GetDllExt();
94
95
96 protected:
97 bool LoadWidget(const wxString& dll, const wxString& className, long style);
98 void UnloadWidget();
99
100 protected:
101 wxWindow* m_widget;
102 wxSendCommandFunc m_cmdFunc;
103 wxDynamicLibrary* m_lib;
104 bool m_controlAdded;
105
106 private:
107 DECLARE_ABSTRACT_CLASS(wxDllWidget)
108 };
109
110
111 #define DECLARE_DLL_WIDGET(widget) \
112 static int SendCommandTo##widget(wxWindow *wnd, int cmd, const wxString& param) \
113 { \
114 return wxStaticCast(wnd, widget)->HandleCommand(cmd, param); \
115 }
116
117
118 #define BEGIN_WIDGET_LIBRARY() \
119 extern "C" WXEXPORT bool DLL_WidgetFactory( \
120 const wxString& className, \
121 wxWindow *parent, \
122 long style, \
123 wxWindow **classInst, \
124 wxSendCommandFunc *cmdFunc) \
125 { \
126 wxClassInfo::CleanUpClasses(); \
127 wxClassInfo::InitializeClasses();
128
129
130 #define REGISTER_WIDGET(widget) \
131 if ( className == wxT(#widget) ) \
132 { \
133 *classInst = new widget(parent, style); \
134 *cmdFunc = SendCommandTo##widget; \
135 return TRUE; \
136 }
137
138
139 #define END_WIDGET_LIBRARY() \
140 return FALSE; \
141 }
142
143 #endif // __DLLWIDGET_H__