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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: editors.h
3 // Purpose: interface of wxPropertyGrid editors
4 // Author: wxWidgets team
5 // RCS-ID: $Id:
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
8
9 // -----------------------------------------------------------------------
10
11 /** @class wxPGEditor
12
13 Base class for custom wxPropertyGrid editors.
14
15 @remarks
16 - Names of builtin property editors are: TextCtrl, Choice,
17 ComboBox, CheckBox, TextCtrlAndButton, and ChoiceAndButton. Additional editors
18 include SpinCtrl and DatePickerCtrl, but using them requires calling
19 wxPropertyGrid::RegisterAdditionalEditors() prior use.
20
21 - Pointer to builtin editor is available as wxPGEditor_EditorName
22 (eg. wxPGEditor_TextCtrl).
23
24 - To add new editor you need to register it first using static function
25 wxPropertyGrid::RegisterEditorClass(), with code like this:
26 @code
27 wxPGEditor* editorPointer = wxPropertyGrid::RegisterEditorClass(new MyEditorClass(), "MyEditor");
28 @endcode
29 After that, wxPropertyGrid will take ownership of the given object, but
30 you should still store editorPointer somewhere, so you can pass it to
31 wxPGProperty::SetEditor(), or return it from wxPGEditor::DoGetEditorClass().
32
33 @library{wxpropgrid}
34 @category{propgrid}
35 */
36 class wxPGEditor : public wxObject
37 {
38 public:
39
40 /** Constructor. */
41 wxPGEditor()
42 : wxObject()
43 {
44 m_clientData = NULL;
45 }
46
47 /** Destructor. */
48 virtual ~wxPGEditor();
49
50 /** Returns pointer to the name of the editor. For example, wxPG_EDITOR(TextCtrl)
51 has name "TextCtrl". This method is autogenerated for custom editors.
52 */
53 virtual wxString GetName() const = 0;
54
55 /** Instantiates editor controls.
56 @param propgrid
57 wxPropertyGrid to which the property belongs (use as parent for control).
58 @param property
59 Property for which this method is called.
60 @param pos
61 Position, inside wxPropertyGrid, to create control(s) to.
62 @param size
63 Initial size for control(s).
64
65 @remarks
66 - Primary control shall use id wxPG_SUBID1, and secondary (button) control
67 shall use wxPG_SUBID2.
68 - Implementation shoud use connect all necessary events to the
69 wxPropertyGrid::OnCustomEditorEvent. For Example:
70 @code
71 // Relays wxEVT_COMMAND_TEXT_UPDATED events of primary editor
72 // control to the OnEvent.
73 // NOTE: This event in particular is actually automatically conveyed, but
74 // it is just used as an example.
75 propgrid->Connect( wxPG_SUBID1, wxEVT_COMMAND_TEXT_UPDATED,
76 wxCommandEventHandler(wxPropertyGrid::OnCustomEditorEvent) );
77 @endcode
78 OnCustomEditorEvent will then forward events, first to wxPGEditor::OnEvent and then to wxPGProperty::OnEvent.
79
80 */
81 virtual wxPGWindowList CreateControls( wxPropertyGrid* propgrid, wxPGProperty* property,
82 const wxPoint& pos, const wxSize& size ) const = 0;
83
84 /** Loads value from property to the control. */
85 virtual void UpdateControl( wxPGProperty* property, wxWindow* ctrl ) const = 0;
86
87 /** Draws value for given property.
88 */
89 virtual void DrawValue( wxDC& dc, const wxRect& rect, wxPGProperty* property, const wxString& text ) const;
90
91 /** Handles events. Returns true if value in control was modified
92 (see wxPGProperty::OnEvent for more information).
93 */
94 virtual bool OnEvent( wxPropertyGrid* propgrid, wxPGProperty* property,
95 wxWindow* wnd_primary, wxEvent& event ) const = 0;
96
97 /** Returns value from control, via parameter 'variant'.
98 Usually ends up calling property's StringToValue or IntToValue.
99 Returns true if value was different.
100 */
101 virtual bool GetValueFromControl( wxVariant& variant, wxPGProperty* property, wxWindow* ctrl ) const;
102
103 /** Sets value in control to unspecified. */
104 virtual void SetValueToUnspecified( wxPGProperty* property, wxWindow* ctrl ) const = 0;
105
106 /** Sets control's value specifically from string. */
107 virtual void SetControlStringValue( wxPGProperty* property, wxWindow* ctrl, const wxString& txt ) const;
108
109 /** Sets control's value specifically from int (applies to choice etc.). */
110 virtual void SetControlIntValue( wxPGProperty* property, wxWindow* ctrl, int value ) const;
111
112 /** Inserts item to existing control. Index -1 means appending.
113 Default implementation does nothing. Returns index of item added.
114 */
115 virtual int InsertItem( wxWindow* ctrl, const wxString& label, int index ) const;
116
117 /** Deletes item from existing control.
118 Default implementation does nothing.
119 */
120 virtual void DeleteItem( wxWindow* ctrl, int index ) const;
121
122 /** Extra processing when control gains focus. For example, wxTextCtrl
123 based controls should select all text.
124 */
125 virtual void OnFocus( wxPGProperty* property, wxWindow* wnd ) const;
126
127 /** Returns true if control itself can contain the custom image. Default is
128 to return false.
129 */
130 virtual bool CanContainCustomImage() const;
131
132 //
133 // This member is public so scripting language bindings
134 // wrapper code can access it freely.
135 void* m_clientData;
136 };
137
138 // -----------------------------------------------------------------------
139
140 /** @class wxPGMultiButton
141
142 This class can be used to have multiple buttons in a property editor.
143 You will need to create a new property editor class, override CreateControls,
144 and have it return wxPGMultiButton instance in wxPGWindowList::SetSecondary().
145 For instance, here we add three buttons to a textctrl editor:
146
147 @code
148
149 #include <wx/propgrid/editors.h>
150
151 class wxMultiButtonTextCtrlEditor : public wxPGTextCtrlEditor
152 {
153 WX_PG_DECLARE_EDITOR_CLASS(wxMultiButtonTextCtrlEditor)
154 public:
155 wxMultiButtonTextCtrlEditor() {}
156 virtual ~wxMultiButtonTextCtrlEditor() {}
157
158 wxPG_DECLARE_CREATECONTROLS
159 virtual bool OnEvent( wxPropertyGrid* propGrid,
160 wxPGProperty* property,
161 wxWindow* ctrl,
162 wxEvent& event ) const;
163
164 };
165
166 WX_PG_IMPLEMENT_EDITOR_CLASS(MultiButtonTextCtrlEditor, wxMultiButtonTextCtrlEditor,
167 wxPGTextCtrlEditor)
168
169 wxPGWindowList wxMultiButtonTextCtrlEditor::CreateControls( wxPropertyGrid* propGrid,
170 wxPGProperty* property,
171 const wxPoint& pos,
172 const wxSize& sz ) const
173 {
174 // Create and populate buttons-subwindow
175 wxPGMultiButton* buttons = new wxPGMultiButton( propGrid, sz );
176
177 // Add two regular buttons
178 buttons->Add( "..." );
179 buttons->Add( "A" );
180 // Add a bitmap button
181 buttons->Add( wxArtProvider::GetBitmap(wxART_FOLDER) );
182
183 // Create the 'primary' editor control (textctrl in this case)
184 wxPGWindowList wndList = wxPGTextCtrlEditor::CreateControls
185 ( propGrid, property, pos, buttons->GetPrimarySize() );
186
187 // Finally, move buttons-subwindow to correct position and make sure
188 // returned wxPGWindowList contains our custom button list.
189 buttons->FinalizePosition(pos);
190
191 wndList.SetSecondary( buttons );
192 return wndList;
193 }
194
195 bool wxMultiButtonTextCtrlEditor::OnEvent( wxPropertyGrid* propGrid,
196 wxPGProperty* property,
197 wxWindow* ctrl,
198 wxEvent& event ) const
199 {
200 if ( event.GetEventType() == wxEVT_COMMAND_BUTTON_CLICKED )
201 {
202 wxPGMultiButton* buttons = (wxPGMultiButton*) propGrid->GetEditorControlSecondary();
203
204 if ( event.GetId() == buttons->GetButtonId(0) )
205 {
206 // Do something when first button is pressed
207 return true;
208 }
209 if ( event.GetId() == buttons->GetButtonId(1) )
210 {
211 // Do something when first button is pressed
212 return true;
213 }
214 if ( event.GetId() == buttons->GetButtonId(2) )
215 {
216 // Do something when second button is pressed
217 return true;
218 }
219 }
220 return wxPGTextCtrlEditor::OnEvent(propGrid, property, ctrl, event);
221 }
222
223 @endcode
224
225 Further to use this editor, code like this can be used:
226
227 @code
228
229 // Register editor class - needs only to be called once
230 wxPGRegisterEditorClass( MultiButtonTextCtrlEditor );
231
232 // Insert the property that will have multiple buttons
233 propGrid->Append( new wxLongStringProperty("MultipleButtons", wxPG_LABEL) );
234
235 // Change property to use editor created in the previous code segment
236 propGrid->SetPropertyEditor( "MultipleButtons", wxPG_EDITOR(MultiButtonTextCtrlEditor) );
237
238 @endcode
239
240 @library{wxpropgrid}
241 @category{propgrid}
242 */
243 class WXDLLIMPEXP_PROPGRID wxPGMultiButton : public wxWindow
244 {
245 public:
246
247 wxPGMultiButton( wxPropertyGrid* pg, const wxSize& sz );
248
249 virtual ~wxPGMultiButton() { }
250
251 wxWindow* GetButton( unsigned int i ) { return (wxWindow*) m_buttons[i]; }
252 const wxWindow* GetButton( unsigned int i ) const { return (const wxWindow*) m_buttons[i]; }
253
254 /** Utility function to be used in event handlers.
255 */
256 int GetButtonId( unsigned int i ) const { return GetButton(i)->GetId(); }
257
258 /** Returns number of buttons.
259 */
260 int GetCount() const { return m_buttons.Count(); }
261
262 void Add( const wxString& label, int id = -2 );
263 void Add( const wxBitmap& bitmap, int id = -2 );
264
265 wxSize GetPrimarySize() const
266 {
267 return wxSize(m_fullEditorSize.x - m_buttonsWidth, m_fullEditorSize.y);
268 }
269
270 void FinalizePosition( const wxPoint& pos )
271 {
272 Move( pos.x + m_fullEditorSize.x - m_buttonsWidth, pos.y );
273 }
274 };
275
276 // -----------------------------------------------------------------------
277
278 #endif // _WX_PROPGRID_EDITORS_H_