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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: glcanvas.h
3 // Purpose: interface of wxGLContext
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
8
9 /**
10 @class wxGLContext
11 @wxheader{glcanvas.h}
12
13 An instance of a wxGLContext represents the state of an OpenGL state machine
14 and the connection between OpenGL and the system.
15
16 The OpenGL state includes everything that can be set with the OpenGL API:
17 colors, rendering variables, display lists, texture objects, etc.
18 Although it is possible to have multiple rendering contexts share display lists
19 in order to save resources,
20 this method is hardly used today any more, because display lists are only a
21 tiny fraction of the overall state.
22
23 Therefore, one rendering context is usually used with or bound to multiple
24 output windows in turn,
25 so that the application has access to the complete and identical state while
26 rendering into each window.
27
28 Binding (making current) a rendering context with another instance of a
29 wxGLCanvas however works only
30 if the other wxGLCanvas was created with the same attributes as the wxGLCanvas
31 from which the wxGLContext
32 was initialized. (This applies to sharing display lists among contexts
33 analogously.)
34
35 Note that some wxGLContext features are extremely platform-specific - its best
36 to check your native platform's glcanvas header (on windows include/wx/msw/glcanvas.h) to see what features your native platform provides.
37
38 @library{wxgl}
39 @category{gl}
40
41 @see wxGLCanvas
42 */
43 class wxGLContext : public wxObject
44 {
45 public:
46 /**
47 Constructor.
48
49 @param win
50 The canvas that is used to initialize this context. This parameter is
51 needed only temporarily,
52 and the caller may do anything with it (e.g. destroy the window) after the
53 constructor returned.
54 It will be possible to bind (make current) this context to any other
55 wxGLCanvas that has been created
56 with equivalent attributes as win.
57 @param other
58 Context to share display lists with or @NULL (the default) for no sharing.
59 */
60 wxGLContext(wxGLCanvas* win, const wxGLContext* other = NULL);
61
62 /**
63 Makes the OpenGL state that is represented by this rendering context current
64 with the wxGLCanvas @e win.
65 Note that @a win can be a different wxGLCanvas window than the one that was
66 passed to the constructor of this rendering context.
67 If @e RC is an object of type wxGLContext, the statements @e
68 RC.SetCurrent(win); and @e win.SetCurrent(RC); are equivalent,
69 see wxGLCanvas::SetCurrent.
70 */
71 void SetCurrent(const wxGLCanvas& win);
72 };
73
74 /**
75 Constants for use with wxGLCanvas.
76
77 Notice that not all implementation support options such as stereo,
78 auxiliary buffers, alpha channel, and accumulator buffer, use
79 wxGLCanvas::IsDisplaySupported() to check for individual attributes support.
80 */
81 enum
82 {
83 /// Use true color palette (on if no attributes at all specified).
84 WX_GL_RGBA = 1,
85
86 /// Specifies the number of bits for buffer if not WX_GL_RGBA.
87 WX_GL_BUFFER_SIZE,
88
89 /// Must be followed by 0 for main buffer, >0 for overlay, <0 for underlay.
90 WX_GL_LEVEL,
91
92 /// Use double buffering if present (on if no attributes specified).
93 WX_GL_DOUBLEBUFFER,
94
95 /// Use stereoscopic display.
96 WX_GL_STEREO,
97
98 /// Specifies number of auxiliary buffers.
99 WX_GL_AUX_BUFFERS,
100
101 /// Use red buffer with most bits (> MIN_RED bits)
102 WX_GL_MIN_RED,
103
104 /// Use green buffer with most bits (> MIN_GREEN bits)
105 WX_GL_MIN_GREEN,
106
107 /// Use blue buffer with most bits (> MIN_BLUE bits)
108 WX_GL_MIN_BLUE,
109
110 /// Use alpha buffer with most bits (> MIN_ALPHA bits)
111 WX_GL_MIN_ALPHA,
112
113 /// Specifies number of bits for Z-buffer (typically 0, 16 or 32).
114 WX_GL_DEPTH_SIZE,
115
116 /// Specifies number of bits for stencil buffer.
117 WX_GL_STENCIL_SIZE,
118
119 /// Specifies minimal number of red accumulator bits.
120 WX_GL_MIN_ACCUM_RED,
121
122 /// Specifies minimal number of green accumulator bits.
123 WX_GL_MIN_ACCUM_GREEN,
124
125 /// Specifies minimal number of blue accumulator bits.
126 WX_GL_MIN_ACCUM_BLUE,
127
128 /// Specifies minimal number of alpha accumulator bits.
129 WX_GL_MIN_ACCUM_ALPHA
130
131 };
132
133 /**
134 @class wxGLCanvas
135 @wxheader{glcanvas.h}
136
137 wxGLCanvas is a class for displaying OpenGL graphics. It is always used in
138 conjunction with wxGLContext as the context can only be
139 be made current (i.e. active for the OpenGL commands) when it is associated to
140 a wxGLCanvas.
141
142 More precisely, you first need to create a wxGLCanvas window and then create an
143 instance of a wxGLContext that is initialized with this
144 wxGLCanvas and then later use either wxGLCanvas::SetCurrent
145 with the instance of the wxGLContext or
146 wxGLContext::SetCurrent with the instance of
147 the wxGLCanvas (which might be not the same as was used
148 for the creation of the context) to bind the OpenGL state that is represented
149 by the rendering context to the canvas, and then finally call
150 wxGLCanvas::SwapBuffers to swap the buffers of
151 the OpenGL canvas and thus show your current output.
152
153 Notice that previous versions of wxWidgets used to implicitly create a
154 wxGLContext inside wxGLCanvas itself. This is still supported in the current
155 version but is deprecated now and will be removed in the future, please update
156 your code to create the rendering contexts explicitly.
157
158 To set up the attributes for the canvas (number of bits for the depth buffer,
159 number of bits for the stencil buffer and so on) you should set up the correct
160 values of
161 the @e attribList parameter. The values that should be set up and their
162 meanings will be described below.
163
164 Notice that OpenGL is not enabled by default. To switch it on, you need to edit
165 setup.h under Windows and set @c wxUSE_GLCANVAS to 1 (you may also need
166 to have to add @c opengl32.lib and @c glu32.lib to the list of libraries
167 your program is linked with). On Unix, pass @c --with-opengl to configure.
168
169 @library{wxgl}
170 @category{gl}
171
172 @see wxGLContext
173 */
174 class wxGLCanvas : public wxWindow
175 {
176 public:
177 /**
178 Creates a window with the given parameters. Notice that you need to create and
179 use a wxGLContext to output to this window.
180 If
181
182 @param attribList is not specified, double buffered RGBA mode is used.
183
184 parent
185 Pointer to a parent window.
186 @param id
187 Window identifier. If -1, will automatically create an identifier.
188 @param pos
189 Window position. wxDefaultPosition is (-1, -1) which indicates that
190 wxWidgets
191 should generate a default position for the window.
192 @param size
193 Window size. wxDefaultSize is (-1, -1) which indicates that wxWidgets should
194 generate a default size for the window. If no suitable size can be found,
195 the window will be sized to 20x20 pixels so that the window is visible but obviously not correctly sized.
196 @param style
197 Window style.
198 @param name
199 Window name.
200 @param attribList
201 Array of integers. With this parameter you can set the device
202 context attributes associated to this window. This array is
203 zero-terminated: it should be set up with constants described in
204 the table above. If a constant should be followed by a value, put
205 it in the next array position. For example, the WX_GL_DEPTH_SIZE
206 should be followed by the value that indicates the number of bits
207 for the depth buffer, e.g:
208 @code
209 attribList[n++] = WX_GL_DEPTH_SIZE;
210 attribList[n++] = 32;
211 attribList[n] = 0; // terminate the list
212 @endcode
213 If the attribute list is not specified at all, i.e. if this
214 parameter is @NULL, the default attributes including @c WX_GL_RGBA
215 and @c WX_GL_DOUBLEBUFFER are used. But notice that if you do
216 specify some attributes you also need to explicitly include these
217 two default attributes in the list if you need them.
218 @param palette
219 Palette for indexed colour (i.e. non WX_GL_RGBA) mode.
220 Ignored under most platforms.
221 */
222 wxGLCanvas(wxWindow* parent, wxWindowID id = wxID_ANY,
223 const int* attribList = NULL,
224 const wxPoint& pos = wxDefaultPosition,
225 const wxSize& size = wxDefaultSize,
226 long style = 0,
227 const wxString& name = "GLCanvas",
228 const wxPalette& palette = wxNullPalette);
229
230 /**
231 Determines if a canvas having the specified attributes is available.
232 Returns @true if attributes are supported.
233
234 @param attribList
235 See attribList for wxGLCanvas().
236 */
237 static bool IsDisplaySupported(const int* attribList = NULL);
238
239 /**
240 Sets the current colour for this window (using @c glcolor3f()), using the
241 wxWidgets colour database to find a named colour.
242 */
243 void SetColour(const wxString& colour);
244
245 /**
246 Makes the OpenGL state that is represented by the OpenGL rendering context
247 @a context current, i.e. it will be used by all subsequent OpenGL calls.
248 This is equivalent to wxGLContext::SetCurrent
249 called with this window as parameter.
250 Note that this function may only be called when the window is shown on screen,
251 in particular it can't usually be called from the constructor as the window
252 isn't yet shown at this moment.
253 Returns @false if an error occurred.
254 */
255 bool SetCurrent(const wxGLContext context);
256
257 /**
258 Swaps the double-buffer of this window, making the back-buffer the front-buffer
259 and vice versa,
260 so that the output of the previous OpenGL commands is displayed on the window.
261 Returns @false if an error occurred.
262 */
263 bool SwapBuffers();
264 };
265