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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: virtual.cpp
3 // Purpose: wxHtml sample: demonstrates virtual file systems feature
4 // Author: ?
5 // Modified by:
6 // Created: ?
7 // Copyright: (c) wxWidgets team
8 // Licence: wxWindows licence
9 /////////////////////////////////////////////////////////////////////////////
10
11 // For compilers that support precompilation, includes "wx/wx.h".
12 #include "wx/wxprec.h"
13
14 #ifdef __BORLANDC__
15 #pragma hdrstop
16 #endif
17
18 // for all others, include the necessary headers (this file is usually all you
19 // need because it includes almost all "standard" wxWidgets headers
20 #ifndef WX_PRECOMP
21 #include "wx/wx.h"
22 #endif
23
24 #include "wx/html/htmlwin.h"
25
26 #ifndef wxHAS_IMAGES_IN_RESOURCES
27 #include "../../sample.xpm"
28 #endif
29
30 // new handler class:
31
32 #include "wx/wfstream.h"
33 #include "wx/mstream.h"
34
35
36 // ----------------------------------------------------------------------------
37 // MyVFS
38 // ----------------------------------------------------------------------------
39
40 class MyVFS : public wxFileSystemHandler
41 {
42 public:
43 MyVFS() : wxFileSystemHandler() {}
44
45 wxFSFile* OpenFile(wxFileSystem& fs, const wxString& location);
46 bool CanOpen(const wxString& location);
47 };
48
49 bool MyVFS::CanOpen(const wxString& location)
50 {
51 return (GetProtocol(location) == wxT("myVFS"));
52 }
53
54 wxFSFile* MyVFS::OpenFile(wxFileSystem& WXUNUSED(fs), const wxString& location)
55 {
56 wxFSFile *f;
57 wxInputStream *str;
58 static char buf[1024];
59 const wxWX2MBbuf loc = location.ToAscii();
60
61 sprintf(buf, "<html><body><h2><i>You're in Node <u>%s</u></i></h2><p>"
62 "Where do you want to go?<br><blockquote>"
63 "<a href=\"%s-1\">sub-1</a><br>"
64 "<a href=\"%s-2\">sub-2</a><br>"
65 "<a href=\"%s-3\">sub-3</a><br>"
66 "</blockquote></body></html>",
67 (const char*)loc, (const char*)loc, (const char*)loc,
68 (const char*)loc);
69
70 // NB: There's a terrible hack involved: we fill 'buf' with new data every
71 // time this method is called and return new wxMemoryInputStream pointing to it.
72 // This won't work as soon as there are 2+ myVFS files opened. Fortunately,
73 // this won't happen because wxHTML keeps only one "page" file opened at the
74 // time.
75 str = new wxMemoryInputStream(buf, strlen(buf));
76 f = new wxFSFile(str, location, wxT("text/html"), wxEmptyString, wxDateTime::Today());
77
78 return f;
79 }
80
81
82
83 // ----------------------------------------------------------------------------
84 // private classes
85 // ----------------------------------------------------------------------------
86
87 // Define a new application type, each program should derive a class from wxApp
88 class MyApp : public wxApp
89 {
90 public:
91 // override base class virtuals
92 // ----------------------------
93
94 // this one is called on application startup and is a good place for the app
95 // initialization (doing it here and not in the ctor allows to have an error
96 // return: if OnInit() returns false, the application terminates)
97 virtual bool OnInit();
98 };
99
100 // Define a new frame type: this is going to be our main frame
101 class MyFrame : public wxFrame
102 {
103 public:
104 // ctor(s)
105 MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
106
107 // event handlers (these functions should _not_ be virtual)
108 void OnQuit(wxCommandEvent& event);
109 void OnBack(wxCommandEvent& event);
110 void OnForward(wxCommandEvent& event);
111
112 private:
113 // any class wishing to process wxWidgets events must use this macro
114 DECLARE_EVENT_TABLE()
115 };
116
117 // ----------------------------------------------------------------------------
118 // constants
119 // ----------------------------------------------------------------------------
120
121 // IDs for the controls and the menu commands
122 enum
123 {
124 // menu items
125 Minimal_Quit = 1,
126 Minimal_Back,
127 Minimal_Forward,
128
129 // controls start here (the numbers are, of course, arbitrary)
130 Minimal_Text = 1000
131 };
132
133 // ----------------------------------------------------------------------------
134 // event tables and other macros for wxWidgets
135 // ----------------------------------------------------------------------------
136
137 // the event tables connect the wxWidgets events with the functions (event
138 // handlers) which process them. It can be also done at run-time, but for the
139 // simple menu events like this the static method is much simpler.
140 BEGIN_EVENT_TABLE(MyFrame, wxFrame)
141 EVT_MENU(Minimal_Quit, MyFrame::OnQuit)
142 EVT_MENU(Minimal_Back, MyFrame::OnBack)
143 EVT_MENU(Minimal_Forward, MyFrame::OnForward)
144 END_EVENT_TABLE()
145
146 // Create a new application object: this macro will allow wxWidgets to create
147 // the application object during program execution (it's better than using a
148 // static object for many reasons) and also declares the accessor function
149 // wxGetApp() which will return the reference of the right type (i.e. MyApp and
150 // not wxApp)
151 IMPLEMENT_APP(MyApp)
152
153 // ============================================================================
154 // implementation
155 // ============================================================================
156
157 // ----------------------------------------------------------------------------
158 // the application class
159 // ----------------------------------------------------------------------------
160
161 // `Main program' equivalent: the program execution "starts" here
162 bool MyApp::OnInit()
163 {
164 if ( !wxApp::OnInit() )
165 return false;
166
167 // Create the main application window
168 MyFrame *frame = new MyFrame(_("wxHtmlWindow testing application"),
169 wxDefaultPosition, wxSize(640, 480));
170
171 // Show it
172 frame->Show(true);
173
174 wxFileSystem::AddHandler(new MyVFS);
175
176 // success: wxApp::OnRun() will be called which will enter the main message
177 // loop and the application will run. If we returned false here, the
178 // application would exit immediately.
179 return true;
180 }
181
182 // ----------------------------------------------------------------------------
183 // main frame
184 // ----------------------------------------------------------------------------
185
186 wxHtmlWindow *html;
187
188 // frame constructor
189 MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
190 : wxFrame((wxFrame *)NULL, wxID_ANY, title, pos, size)
191 {
192 SetIcon(wxICON(sample));
193
194 // create a menu bar
195 wxMenu *menuFile = new wxMenu;
196 wxMenu *menuNav = new wxMenu;
197
198 menuFile->Append(Minimal_Quit, _("E&xit"));
199 menuNav->Append(Minimal_Back, _("Go &BACK"));
200 menuNav->Append(Minimal_Forward, _("Go &FORWARD"));
201
202 // now append the freshly created menu to the menu bar...
203 wxMenuBar *menuBar = new wxMenuBar;
204 menuBar->Append(menuFile, _("&File"));
205 menuBar->Append(menuNav, _("&Navigate"));
206
207 // ... and attach this menu bar to the frame
208 SetMenuBar(menuBar);
209
210 #if wxUSE_STATUSBAR
211 CreateStatusBar(2);
212 #endif // wxUSE_STATUSBAR
213
214 html = new wxHtmlWindow(this);
215 html -> SetRelatedFrame(this, _("VFS Demo: '%s'"));
216 #if wxUSE_STATUSBAR
217 html -> SetRelatedStatusBar(1);
218 #endif // wxUSE_STATUSBAR
219 html -> LoadPage(wxT("start.htm"));
220 }
221
222
223 // event handlers
224
225 void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
226 {
227 // true is to force the frame to close
228 Close(true);
229 }
230
231 void MyFrame::OnBack(wxCommandEvent& WXUNUSED(event))
232 {
233 if (!html -> HistoryBack()) wxMessageBox(_("You reached prehistory era!"));
234 }
235
236 void MyFrame::OnForward(wxCommandEvent& WXUNUSED(event))
237 {
238 if (!html -> HistoryForward()) wxMessageBox(_("No more items in history!"));
239 }