]> git.saurik.com Git - wxWidgets.git/blob - src/motif/evtloop.cpp
No changes, just minor cleanup.
[wxWidgets.git] / src / motif / evtloop.cpp
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/motif/evtloop.cpp
3 // Purpose: implements wxEventLoop for Motif
4 // Author: Mattia Barbon
5 // Modified by:
6 // Created: 01.11.02
7 // RCS-ID: $Id$
8 // Copyright: (c) 2002 Mattia Barbon
9 // License: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 // For compilers that support precompilation, includes "wx.h".
21 #include "wx/wxprec.h"
22
23 #ifndef WX_PRECOMP
24 #include "wx/event.h"
25 #include "wx/app.h"
26 #include "wx/window.h"
27 #include "wx/module.h"
28 #endif //WX_PRECOMP
29
30 #include "wx/evtloop.h"
31 #include "wx/thread.h"
32
33 #ifdef __VMS__
34 #pragma message disable nosimpint
35 #endif
36 #include <Xm/Xm.h>
37 #include <X11/Xlib.h>
38 #ifdef __VMS__
39 #pragma message enable nosimpint
40 #endif
41
42 #include "wx/unix/private.h"
43 #include "wx/motif/private.h"
44
45 #ifdef HAVE_SYS_SELECT_H
46 # include <sys/select.h>
47 #endif
48
49 static bool CheckForKeyUp(XEvent* event);
50 static bool CheckForKeyDown(XEvent* event);
51 static bool CheckForAccelerator(XEvent* event);
52 static void ProcessXEvent(XEvent* event);
53 static void wxBreakDispatch();
54
55 // ----------------------------------------------------------------------------
56 // wxEventLoopImpl
57 // ----------------------------------------------------------------------------
58
59 class WXDLLEXPORT wxEventLoopImpl
60 {
61 public:
62 // ctor
63 wxEventLoopImpl() { SetExitCode(0); }
64
65 // set/get the exit code
66 void SetExitCode(int exitcode) { m_exitcode = exitcode; }
67 int GetExitCode() const { return m_exitcode; }
68
69 bool SendIdleMessage();
70 bool GetKeepGoing() const { return m_keepGoing; }
71 void SetKeepGoing(bool keepGoing) { m_keepGoing = keepGoing; }
72 private:
73 // the exit code of the event loop
74 int m_exitcode;
75 bool m_keepGoing;
76 };
77
78 // ----------------------------------------------------------------------------
79 // wxEventLoopImpl idle event processing
80 // ----------------------------------------------------------------------------
81
82 static bool SendIdleMessage()
83 {
84 return wxTheApp->ProcessIdle();
85 }
86
87 bool wxEventLoopImpl::SendIdleMessage()
88 {
89 return ::SendIdleMessage();
90 }
91
92 // ============================================================================
93 // wxEventLoop implementation
94 // ============================================================================
95
96 // ----------------------------------------------------------------------------
97 // wxEventLoop running and exiting
98 // ----------------------------------------------------------------------------
99
100 wxGUIEventLoop::~wxGUIEventLoop()
101 {
102 wxASSERT_MSG( !m_impl, wxT("should have been deleted in Run()") );
103 }
104
105 int wxGUIEventLoop::Run()
106 {
107 // event loops are not recursive, you need to create another loop!
108 wxCHECK_MSG( !IsRunning(), -1, wxT("can't reenter a message loop") );
109
110 wxEventLoopActivator activate(this);
111
112 m_impl = new wxEventLoopImpl;
113 m_impl->SetKeepGoing( true );
114
115 for( ;; )
116 {
117 if( !wxDoEventLoopIteration( *this ) )
118 break;
119 }
120
121 OnExit();
122
123 int exitcode = m_impl->GetExitCode();
124 delete m_impl;
125 m_impl = NULL;
126
127 return exitcode;
128 }
129
130 void wxGUIEventLoop::Exit(int rc)
131 {
132 wxCHECK_RET( IsRunning(), wxT("can't call Exit() if not running") );
133
134 m_impl->SetExitCode(rc);
135 m_impl->SetKeepGoing( false );
136
137 ::wxBreakDispatch();
138 }
139
140 bool wxGUIEventLoop::YieldFor(long eventsToProcess)
141 {
142 m_isInsideYield = true;
143 m_eventsToProcessInsideYield = eventsToProcess;
144
145 while (wxTheApp && wxTheApp->Pending())
146 // TODO: implement event filtering using the eventsToProcess mask
147 wxTheApp->Dispatch();
148
149 m_isInsideYield = false;
150
151 return true;
152 }
153
154 // ----------------------------------------------------------------------------
155 // wxEventLoop message processing dispatching
156 // ----------------------------------------------------------------------------
157
158 bool wxGUIEventLoop::Pending() const
159 {
160 return XtAppPending( (XtAppContext)wxTheApp->GetAppContext() ) != 0;
161 }
162
163 bool wxGUIEventLoop::Dispatch()
164 {
165 XEvent event;
166 XtAppContext context = (XtAppContext)wxTheApp->GetAppContext();
167
168 if( XtAppPeekEvent( context, &event ) != 0 )
169 {
170 XtAppNextEvent( context, &event );
171 ProcessXEvent( &event );
172 }
173 else
174 {
175 XtAppProcessEvent( context, XtIMTimer | XtIMAlternateInput
176 #ifdef XtIMSignal
177 | XtIMSignal
178 #endif
179 );
180 }
181
182 return m_impl ? m_impl->GetKeepGoing() : true;
183 }
184
185 // ----------------------------------------------------------------------------
186 // Static functions (originally in app.cpp)
187 // ----------------------------------------------------------------------------
188
189 void ProcessXEvent(XEvent* event)
190 {
191 if (event->type == KeyPress)
192 {
193 if (CheckForAccelerator(event))
194 {
195 // Do nothing! We intercepted and processed the event as an
196 // accelerator.
197 return;
198 }
199 // It seemed before that this hack was redundant and
200 // key down events were being generated by wxCanvasInputEvent.
201 // But no longer - why ???
202 //
203 else if (CheckForKeyDown(event))
204 {
205 // We intercepted and processed the key down event
206 return;
207 }
208 else
209 {
210 XtDispatchEvent(event);
211 return;
212 }
213 }
214 else if (event->type == KeyRelease)
215 {
216 // TODO: work out why we still need this ! -michael
217 //
218 if (::CheckForKeyUp(event))
219 {
220 // We intercepted and processed the key up event
221 return;
222 }
223 else
224 {
225 XtDispatchEvent(event);
226 return;
227 }
228 }
229 else if (event->type == PropertyNotify)
230 {
231 wxTheApp->HandlePropertyChange(event);
232 return;
233 }
234 else if (event->type == ResizeRequest)
235 {
236 /* Terry Gitnick <terryg@scientech.com> - 1/21/98
237 * If resize event, don't resize until the last resize event for this
238 * window is recieved. Prevents flicker as windows are resized.
239 */
240
241 Display *disp = event->xany.display;
242 Window win = event->xany.window;
243 XEvent report;
244
245 // to avoid flicker
246 report = * event;
247 while( XCheckTypedWindowEvent (disp, win, ResizeRequest, &report));
248
249 // TODO: when implementing refresh optimization, we can use
250 // XtAddExposureToRegion to expand the window's paint region.
251
252 XtDispatchEvent(event);
253 }
254 else
255 {
256 XtDispatchEvent(event);
257 }
258 }
259
260 // Returns true if an accelerator has been processed
261 bool CheckForAccelerator(XEvent* event)
262 {
263 if (event->xany.type == KeyPress)
264 {
265 // Find a wxWindow for this window
266 // TODO: should get display for the window, not the current display
267 Widget widget = XtWindowToWidget(event->xany.display,
268 event->xany.window);
269 wxWindow* win = NULL;
270
271 // Find the first wxWindow that corresponds to this event window
272 while (widget && ((win = wxGetWindowFromTable(widget))!=NULL))
273 widget = XtParent(widget);
274
275 if (!widget || !win)
276 return false;
277
278 wxKeyEvent keyEvent(wxEVT_CHAR);
279 wxTranslateKeyEvent(keyEvent, win, (Widget) 0, event);
280
281 // Now we have a wxKeyEvent and we have a wxWindow.
282 // Go up the hierarchy until we find a matching accelerator,
283 // or we get to the top.
284 while (win)
285 {
286 if (win->ProcessAccelerator(keyEvent))
287 return true;
288 win = win->GetParent();
289 }
290 return false;
291 }
292 return false;
293 }
294
295 // bool wxApp::CheckForKeyDown(WXEvent* event) { wxFAIL; return false; }
296
297 bool CheckForKeyDown(XEvent* event)
298 {
299 if (event->xany.type == KeyPress)
300 {
301 Widget widget = XtWindowToWidget(event->xany.display,
302 event->xany.window);
303 wxWindow* win = NULL;
304
305 // Find the first wxWindow that corresponds to this event window
306 while (widget && ((win = wxGetWindowFromTable(widget))!=NULL))
307 widget = XtParent(widget);
308
309 if (!widget || !win)
310 return false;
311
312 wxKeyEvent keyEvent(wxEVT_KEY_DOWN);
313 wxTranslateKeyEvent(keyEvent, win, (Widget) 0, event);
314
315 return win->HandleWindowEvent( keyEvent );
316 }
317
318 return false;
319 }
320
321 // bool wxApp::CheckForKeyUp(WXEvent* event) { wxFAIL; return false; }
322
323 bool CheckForKeyUp(XEvent* event)
324 {
325 if (event->xany.type == KeyRelease)
326 {
327 Widget widget = XtWindowToWidget(event->xany.display,
328 event->xany.window);
329 wxWindow* win = NULL;
330
331 // Find the first wxWindow that corresponds to this event window
332 while (widget && ((win = wxGetWindowFromTable(widget))!=NULL))
333 widget = XtParent(widget);
334
335 if (!widget || !win)
336 return false;
337
338 wxKeyEvent keyEvent(wxEVT_KEY_UP);
339 wxTranslateKeyEvent(keyEvent, win, (Widget) 0, event);
340
341 return win->HandleWindowEvent( keyEvent );
342 }
343
344 return false;
345 }
346
347 // ----------------------------------------------------------------------------
348 // executes one main loop iteration (declared in include/wx/motif/private.h)
349 // ----------------------------------------------------------------------------
350
351 bool wxDoEventLoopIteration( wxGUIEventLoop& evtLoop )
352 {
353 bool moreRequested, pendingEvents;
354
355 for(;;)
356 {
357 pendingEvents = evtLoop.Pending();
358 if( pendingEvents ) break;
359 moreRequested = ::SendIdleMessage();
360 if( !moreRequested ) break;
361 }
362
363 #if wxUSE_THREADS
364 if( !pendingEvents && !moreRequested )
365 {
366 // leave the main loop to give other threads a chance to
367 // perform their GUI work
368 wxMutexGuiLeave();
369 wxMilliSleep(20);
370 wxMutexGuiEnter();
371 }
372 #endif
373
374 if( !evtLoop.Dispatch() )
375 return false;
376
377 return true;
378 }
379
380 // ----------------------------------------------------------------------------
381 // ::wxWakeUpIdle implementation
382 // ----------------------------------------------------------------------------
383
384 // As per Vadim's suggestion, we open a pipe, and XtAppAddInputSource it;
385 // writing a single byte to the pipe will cause wxEventLoop::Pending
386 // to return true, and wxEventLoop::Dispatch to dispatch an input handler
387 // that simply removes the byte(s), and to return, which will cause
388 // an idle event to be sent
389
390 // also wxEventLoop::Exit is implemented that way, so that exiting an
391 // event loop won't require an event being in the queue
392
393 #include <sys/types.h>
394 #include <sys/time.h>
395 #include <unistd.h>
396
397 static int idleFds[2] = { -1, -1 };
398
399 class wxIdlePipeModule : public wxModule
400 {
401 public:
402 wxIdlePipeModule() {};
403
404 virtual bool OnInit()
405 {
406 // Must be done before modules are initialized
407 #if 0
408 if( pipe(idleFds) != 0 )
409 return false;
410 #endif
411 return true;
412 }
413
414 virtual void OnExit()
415 {
416 close( idleFds[0] );
417 close( idleFds[1] );
418 }
419 private:
420 DECLARE_DYNAMIC_CLASS(wxIdlePipeModule)
421 };
422
423 IMPLEMENT_DYNAMIC_CLASS(wxIdlePipeModule, wxModule)
424
425 static void wxInputCallback( XtPointer, int* fd, XtInputId* )
426 {
427 char buffer[128];
428
429 // wxWakeUpIdle may have been called more than once
430 for(;;)
431 {
432 fd_set in;
433 struct timeval timeout;
434
435 timeout.tv_sec = 0;
436 timeout.tv_usec = 0;
437
438 wxFD_ZERO( &in );
439 wxFD_SET( *fd, &in );
440
441 if( select( *fd + 1, &in, NULL, NULL, &timeout ) <= 0 )
442 break;
443 if( read( *fd, buffer, sizeof(buffer) - 1 ) != sizeof(buffer) - 1 )
444 break;
445 }
446 }
447
448 static void wxBreakDispatch()
449 {
450 char dummy = 0; // for valgrind
451
452 // check if wxWakeUpIdle has already been called
453 fd_set in;
454 struct timeval timeout;
455
456 timeout.tv_sec = 0;
457 timeout.tv_usec = 0;
458
459 wxFD_ZERO( &in );
460 wxFD_SET( idleFds[0], &in );
461
462 if( select( idleFds[0] + 1, &in, NULL, NULL, &timeout ) > 0 )
463 return;
464
465 // write a single byte
466 write( idleFds[1], &dummy, 1 );
467 }
468
469 void wxApp::WakeUpIdle()
470 {
471 ::wxBreakDispatch();
472 }
473
474 bool wxInitIdleFds()
475 {
476 if( pipe(idleFds) != 0 )
477 return false;
478 return true;
479 }
480
481 bool wxAddIdleCallback()
482 {
483 if (!wxInitIdleFds())
484 return false;
485
486 // install input handler for wxWakeUpIdle
487 XtAppAddInput((XtAppContext) wxTheApp->GetAppContext(),
488 idleFds[0],
489 (XtPointer)XtInputReadMask,
490 wxInputCallback,
491 NULL);
492
493 return true;
494 }