1 /* deflate.c -- compress data using the deflation algorithm
2 * Copyright (C) 1995-1998 Jean-loup Gailly.
3 * For conditions of distribution and use, see copyright notice in zlib.h
9 * The "deflation" process depends on being able to identify portions
10 * of the input text which are identical to earlier input (within a
11 * sliding window trailing behind the input currently being processed).
13 * The most straightforward technique turns out to be the fastest for
14 * most input files: try all possible matches and select the longest.
15 * The key feature of this algorithm is that insertions into the string
16 * dictionary are very simple and thus fast, and deletions are avoided
17 * completely. Insertions are performed at each input character, whereas
18 * string matches are performed only when the previous match ends. So it
19 * is preferable to spend more time in matches to allow very fast string
20 * insertions and avoid deletions. The matching algorithm for small
21 * strings is inspired from that of Rabin & Karp. A brute force approach
22 * is used to find longer strings when a small match has been found.
23 * A similar algorithm is used in comic (by Jan-Mark Wams) and freeze
24 * (by Leonid Broukhis).
25 * A previous version of this file used a more sophisticated algorithm
26 * (by Fiala and Greene) which is guaranteed to run in linear amortized
27 * time, but has a larger average cost, uses more memory and is patented.
28 * However the F&G algorithm may be faster for some highly redundant
29 * files if the parameter max_chain_length (described below) is too large.
33 * The idea of lazy evaluation of matches is due to Jan-Mark Wams, and
34 * I found it in 'freeze' written by Leonid Broukhis.
35 * Thanks to many people for bug reports and testing.
39 * Deutsch, L.P.,"DEFLATE Compressed Data Format Specification".
40 * Available in ftp://ds.internic.net/rfc/rfc1951.txt
42 * A description of the Rabin and Karp algorithm is given in the book
43 * "Algorithms" by R. Sedgewick, Addison-Wesley, p252.
45 * Fiala,E.R., and Greene,D.H.
46 * Data Compression with Finite Windows, Comm.ACM, 32,4 (1989) 490-595
54 const char deflate_copyright
[] =
55 " deflate 1.1.2 Copyright 1995-1998 Jean-loup Gailly ";
57 If you use the zlib library in a product, an acknowledgment is welcome
58 in the documentation of your product. If for some reason you cannot
59 include such an acknowledgment, I would appreciate that you keep this
60 copyright string in the executable of your product.
63 /* ===========================================================================
64 * Function prototypes.
67 need_more
, /* block not completed, need more input or more output */
68 block_done
, /* block flush performed */
69 finish_started
, /* finish started, need only more output at next deflate */
70 finish_done
/* finish done, accept no more input or output */
73 typedef block_state (*compress_func
) OF((deflate_state
*s
, int flush
));
74 /* Compression function. Returns the block state after the call. */
76 local
void fill_window
OF((deflate_state
*s
));
77 local block_state deflate_stored
OF((deflate_state
*s
, int flush
));
78 local block_state deflate_fast
OF((deflate_state
*s
, int flush
));
79 local block_state deflate_slow
OF((deflate_state
*s
, int flush
));
80 local
void lm_init
OF((deflate_state
*s
));
81 local
void putShortMSB
OF((deflate_state
*s
, uInt b
));
82 local
void flush_pending
OF((z_streamp strm
));
83 local
int read_buf
OF((z_streamp strm
, Bytef
*buf
, unsigned size
));
85 void match_init
OF((void)); /* asm code initialization */
86 uInt longest_match
OF((deflate_state
*s
, IPos cur_match
));
88 local uInt longest_match
OF((deflate_state
*s
, IPos cur_match
));
92 local
void check_match
OF((deflate_state
*s
, IPos start
, IPos match
,
96 /* ===========================================================================
101 /* Tail of hash chains */
104 # define TOO_FAR 4096
106 /* Matches of length 3 are discarded if their distance exceeds TOO_FAR */
108 #define MIN_LOOKAHEAD (MAX_MATCH+MIN_MATCH+1)
109 /* Minimum amount of lookahead, except at the end of the input file.
110 * See deflate.c for comments about the MIN_MATCH+1.
113 /* Values for max_lazy_match, good_match and max_chain_length, depending on
114 * the desired pack level (0..9). The values given below have been tuned to
115 * exclude worst case performance for pathological files. Better values may be
116 * found for specific files.
118 typedef struct config_s
{
119 ush good_length
; /* reduce lazy search above this match length */
120 ush max_lazy
; /* do not perform lazy search above this match length */
121 ush nice_length
; /* quit search above this match length */
126 local
const config configuration_table
[10] = {
127 /* good lazy nice chain */
128 /* 0 */ {0, 0, 0, 0, deflate_stored
}, /* store only */
129 /* 1 */ {4, 4, 8, 4, deflate_fast
}, /* maximum speed, no lazy matches */
130 /* 2 */ {4, 5, 16, 8, deflate_fast
},
131 /* 3 */ {4, 6, 32, 32, deflate_fast
},
133 /* 4 */ {4, 4, 16, 16, deflate_slow
}, /* lazy matches */
134 /* 5 */ {8, 16, 32, 32, deflate_slow
},
135 /* 6 */ {8, 16, 128, 128, deflate_slow
},
136 /* 7 */ {8, 32, 128, 256, deflate_slow
},
137 /* 8 */ {32, 128, 258, 1024, deflate_slow
},
138 /* 9 */ {32, 258, 258, 4096, deflate_slow
}}; /* maximum compression */
140 /* Note: the deflate() code requires max_lazy >= MIN_MATCH and max_chain >= 4
141 * For deflate_fast() (levels <= 3) good is ignored and lazy has a different
146 /* result of memcmp for equal strings */
148 struct static_tree_desc_s
{int dummy
;}; /* for buggy compilers */
150 /* ===========================================================================
151 * Update a hash value with the given input byte
152 * IN assertion: all calls to to UPDATE_HASH are made with consecutive
153 * input characters, so that a running hash key can be computed from the
154 * previous key instead of complete recalculation each time.
156 #define UPDATE_HASH(s,h,c) (h = (((h)<<s->hash_shift) ^ (c)) & s->hash_mask)
159 /* ===========================================================================
160 * Insert string str in the dictionary and set match_head to the previous head
161 * of the hash chain (the most recent string with same hash key). Return
162 * the previous length of the hash chain.
163 * If this file is compiled with -DFASTEST, the compression level is forced
164 * to 1, and no hash chains are maintained.
165 * IN assertion: all calls to to INSERT_STRING are made with consecutive
166 * input characters and the first MIN_MATCH bytes of str are valid
167 * (except for the last MIN_MATCH-1 bytes of the input file).
170 #define INSERT_STRING(s, str, match_head) \
171 (UPDATE_HASH(s, s->ins_h, s->window[(str) + (MIN_MATCH-1)]), \
172 match_head = s->head[s->ins_h], \
173 s->head[s->ins_h] = (Pos)(str))
175 #define INSERT_STRING(s, str, match_head) \
176 (UPDATE_HASH(s, s->ins_h, s->window[(str) + (MIN_MATCH-1)]), \
177 s->prev[(str) & s->w_mask] = match_head = s->head[s->ins_h], \
178 s->head[s->ins_h] = (Pos)(str))
181 /* ===========================================================================
182 * Initialize the hash table (avoiding 64K overflow for 16 bit systems).
183 * prev[] will be initialized on the fly.
185 #define CLEAR_HASH(s) \
186 s->head[s->hash_size-1] = NIL; \
187 zmemzero((Bytef *)s->head, (unsigned)(s->hash_size-1)*sizeof(*s->head));
189 /* ========================================================================= */
190 #if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
191 int ZEXPORT
deflateInit_(z_streamp strm
, int level
, const char* version
, int stream_size
)
193 int ZEXPORT
deflateInit_(strm
, level
, version
, stream_size
)
200 return deflateInit2_(strm
, level
, Z_DEFLATED
, MAX_WBITS
, DEF_MEM_LEVEL
,
201 Z_DEFAULT_STRATEGY
, version
, stream_size
);
202 /* To do: ignore strm->next_in if we use it as window */
205 /* ========================================================================= */
206 #if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
207 int ZEXPORT
deflateInit2_(z_streamp strm
, int level
, int method
, int windowBits
,
208 int memLevel
, int strategy
, const char* version
, int stream_size
)
210 int ZEXPORT
deflateInit2_(strm
, level
, method
, windowBits
, memLevel
, strategy
,
211 version
, stream_size
)
224 static const char* my_version
= ZLIB_VERSION
;
227 /* We overlay pending_buf and d_buf+l_buf. This works since the average
228 * output size for (length,distance) codes is <= 24 bits.
231 if (version
== Z_NULL
|| version
[0] != my_version
[0] ||
232 stream_size
!= sizeof(z_stream
)) {
233 return Z_VERSION_ERROR
;
235 if (strm
== Z_NULL
) return Z_STREAM_ERROR
;
238 if (strm
->zalloc
== Z_NULL
) {
239 strm
->zalloc
= zcalloc
;
240 strm
->opaque
= (voidpf
)0;
242 if (strm
->zfree
== Z_NULL
) strm
->zfree
= zcfree
;
244 if (level
== Z_DEFAULT_COMPRESSION
) level
= 6;
249 if (windowBits
< 0) { /* undocumented feature: suppress zlib header */
251 windowBits
= -windowBits
;
253 if (memLevel
< 1 || memLevel
> MAX_MEM_LEVEL
|| method
!= Z_DEFLATED
||
254 windowBits
< 8 || windowBits
> 15 || level
< 0 || level
> 9 ||
255 strategy
< 0 || strategy
> Z_HUFFMAN_ONLY
) {
256 return Z_STREAM_ERROR
;
258 s
= (deflate_state
*) ZALLOC(strm
, 1, sizeof(deflate_state
));
259 if (s
== Z_NULL
) return Z_MEM_ERROR
;
260 strm
->state
= (struct internal_state FAR
*)s
;
263 s
->noheader
= noheader
;
264 s
->w_bits
= windowBits
;
265 s
->w_size
= 1 << s
->w_bits
;
266 s
->w_mask
= s
->w_size
- 1;
268 s
->hash_bits
= memLevel
+ 7;
269 s
->hash_size
= 1 << s
->hash_bits
;
270 s
->hash_mask
= s
->hash_size
- 1;
271 s
->hash_shift
= ((s
->hash_bits
+MIN_MATCH
-1)/MIN_MATCH
);
273 s
->window
= (Bytef
*) ZALLOC(strm
, s
->w_size
, 2*sizeof(Byte
));
274 s
->prev
= (Posf
*) ZALLOC(strm
, s
->w_size
, sizeof(Pos
));
275 s
->head
= (Posf
*) ZALLOC(strm
, s
->hash_size
, sizeof(Pos
));
277 s
->lit_bufsize
= 1 << (memLevel
+ 6); /* 16K elements by default */
279 overlay
= (ushf
*) ZALLOC(strm
, s
->lit_bufsize
, sizeof(ush
)+2);
280 s
->pending_buf
= (uchf
*) overlay
;
281 s
->pending_buf_size
= (ulg
)s
->lit_bufsize
* (sizeof(ush
)+2L);
283 if (s
->window
== Z_NULL
|| s
->prev
== Z_NULL
|| s
->head
== Z_NULL
||
284 s
->pending_buf
== Z_NULL
) {
285 strm
->msg
= (char*)ERR_MSG(Z_MEM_ERROR
);
289 s
->d_buf
= overlay
+ s
->lit_bufsize
/sizeof(ush
);
290 s
->l_buf
= s
->pending_buf
+ (1+sizeof(ush
))*s
->lit_bufsize
;
293 s
->strategy
= strategy
;
294 s
->method
= (Byte
)method
;
296 return deflateReset(strm
);
299 /* ========================================================================= */
300 #if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
301 int ZEXPORT
deflateSetDictionary (z_streamp strm
, const Bytef
* dictionary
, uInt dictLength
)
303 int ZEXPORT
deflateSetDictionary (strm
, dictionary
, dictLength
)
305 const Bytef
*dictionary
;
310 uInt length
= dictLength
;
314 if (strm
== Z_NULL
|| strm
->state
== Z_NULL
|| dictionary
== Z_NULL
||
315 strm
->state
->status
!= INIT_STATE
) return Z_STREAM_ERROR
;
318 strm
->adler
= adler32(strm
->adler
, dictionary
, dictLength
);
320 if (length
< MIN_MATCH
) return Z_OK
;
321 if (length
> MAX_DIST(s
)) {
322 length
= MAX_DIST(s
);
323 #ifndef USE_DICT_HEAD
324 dictionary
+= dictLength
- length
; /* use the tail of the dictionary */
327 zmemcpy(s
->window
, dictionary
, length
);
328 s
->strstart
= length
;
329 s
->block_start
= (long)length
;
331 /* Insert all strings in the hash table (except for the last two bytes).
332 * s->lookahead stays null, so s->ins_h will be recomputed at the next
333 * call of fill_window.
335 s
->ins_h
= s
->window
[0];
336 UPDATE_HASH(s
, s
->ins_h
, s
->window
[1]);
337 for (n
= 0; n
<= length
- MIN_MATCH
; n
++) {
338 INSERT_STRING(s
, n
, hash_head
);
340 if (hash_head
) hash_head
= 0; /* to make compiler happy */
344 /* ========================================================================= */
345 #if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
346 int ZEXPORT
deflateReset (z_streamp strm
)
348 int ZEXPORT
deflateReset (strm
)
354 if (strm
== Z_NULL
|| strm
->state
== Z_NULL
||
355 strm
->zalloc
== Z_NULL
|| strm
->zfree
== Z_NULL
) return Z_STREAM_ERROR
;
357 strm
->total_in
= strm
->total_out
= 0;
358 strm
->msg
= Z_NULL
; /* use zfree if we ever allocate msg dynamically */
359 strm
->data_type
= Z_UNKNOWN
;
361 s
= (deflate_state
*)strm
->state
;
363 s
->pending_out
= s
->pending_buf
;
365 if (s
->noheader
< 0) {
366 s
->noheader
= 0; /* was set to -1 by deflate(..., Z_FINISH); */
368 s
->status
= s
->noheader
? BUSY_STATE
: INIT_STATE
;
370 s
->last_flush
= Z_NO_FLUSH
;
378 /* ========================================================================= */
379 #if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
380 int ZEXPORT
deflateParams(z_streamp strm
, int level
, int strategy
)
382 int ZEXPORT
deflateParams(strm
, level
, strategy
)
392 if (strm
== Z_NULL
|| strm
->state
== Z_NULL
) return Z_STREAM_ERROR
;
395 if (level
== Z_DEFAULT_COMPRESSION
) {
398 if (level
< 0 || level
> 9 || strategy
< 0 || strategy
> Z_HUFFMAN_ONLY
) {
399 return Z_STREAM_ERROR
;
401 func
= configuration_table
[s
->level
].func
;
403 if (func
!= configuration_table
[level
].func
&& strm
->total_in
!= 0) {
404 /* Flush the last buffer: */
405 err
= deflate(strm
, Z_PARTIAL_FLUSH
);
407 if (s
->level
!= level
) {
409 s
->max_lazy_match
= configuration_table
[level
].max_lazy
;
410 s
->good_match
= configuration_table
[level
].good_length
;
411 s
->nice_match
= configuration_table
[level
].nice_length
;
412 s
->max_chain_length
= configuration_table
[level
].max_chain
;
414 s
->strategy
= strategy
;
418 /* =========================================================================
419 * Put a short in the pending buffer. The 16-bit value is put in MSB order.
420 * IN assertion: the stream state is correct and there is enough room in
423 #if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
424 local
void putShortMSB (deflate_state
* s
, uInt b
)
426 local
void putShortMSB (s
, b
)
431 put_byte(s
, (Byte
)(b
>> 8));
432 put_byte(s
, (Byte
)(b
& 0xff));
435 /* =========================================================================
436 * Flush as much pending output as possible. All deflate() output goes
437 * through this function so some applications may wish to modify it
438 * to avoid allocating a large strm->next_out buffer and copying into it.
439 * (See also read_buf()).
441 #if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
442 local
void flush_pending(z_streamp strm
)
444 local
void flush_pending(strm
)
448 unsigned len
= strm
->state
->pending
;
450 if (len
> strm
->avail_out
) len
= strm
->avail_out
;
451 if (len
== 0) return;
453 zmemcpy(strm
->next_out
, strm
->state
->pending_out
, len
);
454 strm
->next_out
+= len
;
455 strm
->state
->pending_out
+= len
;
456 strm
->total_out
+= len
;
457 strm
->avail_out
-= len
;
458 strm
->state
->pending
-= len
;
459 if (strm
->state
->pending
== 0) {
460 strm
->state
->pending_out
= strm
->state
->pending_buf
;
464 /* ========================================================================= */
465 #if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
466 int ZEXPORT
deflate (z_streamp strm
, int flush
)
468 int ZEXPORT
deflate (strm
, flush
)
473 int old_flush
; /* value of flush param for previous deflate call */
476 if (strm
== Z_NULL
|| strm
->state
== Z_NULL
||
477 flush
> Z_FINISH
|| flush
< 0) {
478 return Z_STREAM_ERROR
;
482 if (strm
->next_out
== Z_NULL
||
483 (strm
->next_in
== Z_NULL
&& strm
->avail_in
!= 0) ||
484 (s
->status
== FINISH_STATE
&& flush
!= Z_FINISH
)) {
485 ERR_RETURN(strm
, Z_STREAM_ERROR
);
487 if (strm
->avail_out
== 0) ERR_RETURN(strm
, Z_BUF_ERROR
);
489 s
->strm
= strm
; /* just in case */
490 old_flush
= s
->last_flush
;
491 s
->last_flush
= flush
;
493 /* Write the zlib header */
494 if (s
->status
== INIT_STATE
) {
496 uInt header
= (Z_DEFLATED
+ ((s
->w_bits
-8)<<4)) << 8;
497 uInt level_flags
= (s
->level
-1) >> 1;
499 if (level_flags
> 3) level_flags
= 3;
500 header
|= (level_flags
<< 6);
501 if (s
->strstart
!= 0) header
|= PRESET_DICT
;
502 header
+= 31 - (header
% 31);
504 s
->status
= BUSY_STATE
;
505 putShortMSB(s
, header
);
507 /* Save the adler32 of the preset dictionary: */
508 if (s
->strstart
!= 0) {
509 putShortMSB(s
, (uInt
)(strm
->adler
>> 16));
510 putShortMSB(s
, (uInt
)(strm
->adler
& 0xffff));
515 /* Flush as much pending output as possible */
516 if (s
->pending
!= 0) {
518 if (strm
->avail_out
== 0) {
519 /* Since avail_out is 0, deflate will be called again with
520 * more output space, but possibly with both pending and
521 * avail_in equal to zero. There won't be anything to do,
522 * but this is not an error situation so make sure we
523 * return OK instead of BUF_ERROR at next call of deflate:
529 /* Make sure there is something to do and avoid duplicate consecutive
530 * flushes. For repeated and useless calls with Z_FINISH, we keep
531 * returning Z_STREAM_END instead of Z_BUFF_ERROR.
533 } else if (strm
->avail_in
== 0 && flush
<= old_flush
&&
535 ERR_RETURN(strm
, Z_BUF_ERROR
);
538 /* User must not provide more input after the first FINISH: */
539 if (s
->status
== FINISH_STATE
&& strm
->avail_in
!= 0) {
540 ERR_RETURN(strm
, Z_BUF_ERROR
);
543 /* Start a new block or continue the current one.
545 if (strm
->avail_in
!= 0 || s
->lookahead
!= 0 ||
546 (flush
!= Z_NO_FLUSH
&& s
->status
!= FINISH_STATE
)) {
549 bstate
= (*(configuration_table
[s
->level
].func
))(s
, flush
);
551 if (bstate
== finish_started
|| bstate
== finish_done
) {
552 s
->status
= FINISH_STATE
;
554 if (bstate
== need_more
|| bstate
== finish_started
) {
555 if (strm
->avail_out
== 0) {
556 s
->last_flush
= -1; /* avoid BUF_ERROR next call, see above */
559 /* If flush != Z_NO_FLUSH && avail_out == 0, the next call
560 * of deflate should use the same flush parameter to make sure
561 * that the flush is complete. So we don't have to output an
562 * empty block here, this will be done at next call. This also
563 * ensures that for a very small output buffer, we emit at most
567 if (bstate
== block_done
) {
568 if (flush
== Z_PARTIAL_FLUSH
) {
570 } else { /* FULL_FLUSH or SYNC_FLUSH */
571 _tr_stored_block(s
, (char*)0, 0L, 0);
572 /* For a full flush, this empty block will be recognized
573 * as a special marker by inflate_sync().
575 if (flush
== Z_FULL_FLUSH
) {
576 CLEAR_HASH(s
); /* forget history */
580 if (strm
->avail_out
== 0) {
581 s
->last_flush
= -1; /* avoid BUF_ERROR at next call, see above */
586 Assert(strm
->avail_out
> 0, "bug2");
588 if (flush
!= Z_FINISH
) return Z_OK
;
589 if (s
->noheader
) return Z_STREAM_END
;
591 /* Write the zlib trailer (adler32) */
592 putShortMSB(s
, (uInt
)(strm
->adler
>> 16));
593 putShortMSB(s
, (uInt
)(strm
->adler
& 0xffff));
595 /* If avail_out is zero, the application will call deflate again
598 s
->noheader
= -1; /* write the trailer only once! */
599 return s
->pending
!= 0 ? Z_OK
: Z_STREAM_END
;
602 /* ========================================================================= */
603 #if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
604 int ZEXPORT
deflateEnd (z_streamp strm
)
606 int ZEXPORT
deflateEnd (strm
)
612 if (strm
== Z_NULL
|| strm
->state
== Z_NULL
) return Z_STREAM_ERROR
;
614 status
= strm
->state
->status
;
615 if (status
!= INIT_STATE
&& status
!= BUSY_STATE
&&
616 status
!= FINISH_STATE
) {
617 return Z_STREAM_ERROR
;
620 /* Deallocate in reverse order of allocations: */
621 TRY_FREE(strm
, strm
->state
->pending_buf
);
622 TRY_FREE(strm
, strm
->state
->head
);
623 TRY_FREE(strm
, strm
->state
->prev
);
624 TRY_FREE(strm
, strm
->state
->window
);
626 ZFREE(strm
, strm
->state
);
627 strm
->state
= Z_NULL
;
629 return status
== BUSY_STATE
? Z_DATA_ERROR
: Z_OK
;
632 /* =========================================================================
633 * Copy the source state to the destination state.
634 * To simplify the source, this is not supported for 16-bit MSDOS (which
635 * doesn't have enough memory anyway to duplicate compression states).
637 #if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
638 int ZEXPORT
deflateCopy (z_streamp dest
, z_streamp source
)
640 int ZEXPORT
deflateCopy (dest
, source
)
646 return Z_STREAM_ERROR
;
654 if (source
== Z_NULL
|| dest
== Z_NULL
|| ss
== Z_NULL
) {
655 return Z_STREAM_ERROR
;
659 ds
= (deflate_state
*) ZALLOC(dest
, 1, sizeof(deflate_state
));
660 if (ds
== Z_NULL
) return Z_MEM_ERROR
;
661 dest
->state
= (struct internal_state FAR
*) ds
;
665 ds
->window
= (Bytef
*) ZALLOC(dest
, ds
->w_size
, 2*sizeof(Byte
));
666 ds
->prev
= (Posf
*) ZALLOC(dest
, ds
->w_size
, sizeof(Pos
));
667 ds
->head
= (Posf
*) ZALLOC(dest
, ds
->hash_size
, sizeof(Pos
));
668 overlay
= (ushf
*) ZALLOC(dest
, ds
->lit_bufsize
, sizeof(ush
)+2);
669 ds
->pending_buf
= (uchf
*) overlay
;
671 if (ds
->window
== Z_NULL
|| ds
->prev
== Z_NULL
|| ds
->head
== Z_NULL
||
672 ds
->pending_buf
== Z_NULL
) {
676 /* following zmemcpy do not work for 16-bit MSDOS */
677 zmemcpy(ds
->window
, ss
->window
, ds
->w_size
* 2 * sizeof(Byte
));
678 zmemcpy(ds
->prev
, ss
->prev
, ds
->w_size
* sizeof(Pos
));
679 zmemcpy(ds
->head
, ss
->head
, ds
->hash_size
* sizeof(Pos
));
680 zmemcpy(ds
->pending_buf
, ss
->pending_buf
, (uInt
)ds
->pending_buf_size
);
682 ds
->pending_out
= ds
->pending_buf
+ (ss
->pending_out
- ss
->pending_buf
);
683 ds
->d_buf
= overlay
+ ds
->lit_bufsize
/sizeof(ush
);
684 ds
->l_buf
= ds
->pending_buf
+ (1+sizeof(ush
))*ds
->lit_bufsize
;
686 ds
->l_desc
.dyn_tree
= ds
->dyn_ltree
;
687 ds
->d_desc
.dyn_tree
= ds
->dyn_dtree
;
688 ds
->bl_desc
.dyn_tree
= ds
->bl_tree
;
694 /* ===========================================================================
695 * Read a new buffer from the current input stream, update the adler32
696 * and total number of bytes read. All deflate() input goes through
697 * this function so some applications may wish to modify it to avoid
698 * allocating a large strm->next_in buffer and copying from it.
699 * (See also flush_pending()).
701 #if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
702 local
int read_buf(z_streamp strm
, Bytef
* buf
, unsigned size
)
704 local
int read_buf(strm
, buf
, size
)
710 unsigned len
= strm
->avail_in
;
712 if (len
> size
) len
= size
;
713 if (len
== 0) return 0;
715 strm
->avail_in
-= len
;
717 if (!strm
->state
->noheader
) {
718 strm
->adler
= adler32(strm
->adler
, strm
->next_in
, len
);
720 zmemcpy(buf
, strm
->next_in
, len
);
721 strm
->next_in
+= len
;
722 strm
->total_in
+= len
;
727 /* ===========================================================================
728 * Initialize the "longest match" routines for a new zlib stream
730 #if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
731 local
void lm_init (deflate_state
* s
)
733 local
void lm_init (s
)
737 s
->window_size
= (ulg
)2L*s
->w_size
;
741 /* Set the default configuration parameters:
743 s
->max_lazy_match
= configuration_table
[s
->level
].max_lazy
;
744 s
->good_match
= configuration_table
[s
->level
].good_length
;
745 s
->nice_match
= configuration_table
[s
->level
].nice_length
;
746 s
->max_chain_length
= configuration_table
[s
->level
].max_chain
;
751 s
->match_length
= s
->prev_length
= MIN_MATCH
-1;
752 s
->match_available
= 0;
755 match_init(); /* initialize the asm code */
759 /* ===========================================================================
760 * Set match_start to the longest match starting at the given string and
761 * return its length. Matches shorter or equal to prev_length are discarded,
762 * in which case the result is equal to prev_length and match_start is
764 * IN assertions: cur_match is the head of the hash chain for the current
765 * string (strstart) and its distance is <= MAX_DIST, and prev_length >= 1
766 * OUT assertion: the match length is not greater than s->lookahead.
769 /* For 80x86 and 680x0, an optimized version will be provided in match.asm or
770 * match.S. The code will be functionally equivalent.
773 #if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
774 local uInt
longest_match(deflate_state
* s
, IPos cur_match
)
776 local uInt
longest_match(s
, cur_match
)
778 IPos cur_match
; /* current match */
781 unsigned chain_length
= s
->max_chain_length
;/* max hash chain length */
782 register Bytef
*scan
= s
->window
+ s
->strstart
; /* current string */
783 register Bytef
*match
; /* matched string */
784 register int len
; /* length of current match */
785 int best_len
= s
->prev_length
; /* best match length so far */
786 int nice_match
= s
->nice_match
; /* stop if match long enough */
787 IPos limit
= s
->strstart
> (IPos
)MAX_DIST(s
) ?
788 s
->strstart
- (IPos
)MAX_DIST(s
) : NIL
;
789 /* Stop when cur_match becomes <= limit. To simplify the code,
790 * we prevent matches with the string of window index 0.
792 Posf
*prev
= s
->prev
;
793 uInt wmask
= s
->w_mask
;
796 /* Compare two bytes at a time. Note: this is not always beneficial.
797 * Try with and without -DUNALIGNED_OK to check.
799 register Bytef
*strend
= s
->window
+ s
->strstart
+ MAX_MATCH
- 1;
800 register ush scan_start
= *(ushf
*)scan
;
801 register ush scan_end
= *(ushf
*)(scan
+best_len
-1);
803 register Bytef
*strend
= s
->window
+ s
->strstart
+ MAX_MATCH
;
804 register Byte scan_end1
= scan
[best_len
-1];
805 register Byte scan_end
= scan
[best_len
];
808 /* The code is optimized for HASH_BITS >= 8 and MAX_MATCH-2 multiple of 16.
809 * It is easy to get rid of this optimization if necessary.
811 Assert(s
->hash_bits
>= 8 && MAX_MATCH
== 258, "Code too clever");
813 /* Do not waste too much time if we already have a good match: */
814 if (s
->prev_length
>= s
->good_match
) {
817 /* Do not look for matches beyond the end of the input. This is necessary
818 * to make deflate deterministic.
820 if ((uInt
)nice_match
> s
->lookahead
) nice_match
= s
->lookahead
;
822 Assert((ulg
)s
->strstart
<= s
->window_size
-MIN_LOOKAHEAD
, "need lookahead");
825 Assert(cur_match
< s
->strstart
, "no future");
826 match
= s
->window
+ cur_match
;
828 /* Skip to next match if the match length cannot increase
829 * or if the match length is less than 2:
831 #if (defined(UNALIGNED_OK) && MAX_MATCH == 258)
832 /* This code assumes sizeof(unsigned short) == 2. Do not use
833 * UNALIGNED_OK if your compiler uses a different size.
835 if (*(ushf
*)(match
+best_len
-1) != scan_end
||
836 *(ushf
*)match
!= scan_start
) continue;
838 /* It is not necessary to compare scan[2] and match[2] since they are
839 * always equal when the other bytes match, given that the hash keys
840 * are equal and that HASH_BITS >= 8. Compare 2 bytes at a time at
841 * strstart+3, +5, ... up to strstart+257. We check for insufficient
842 * lookahead only every 4th comparison; the 128th check will be made
843 * at strstart+257. If MAX_MATCH-2 is not a multiple of 8, it is
844 * necessary to put more guard bytes at the end of the window, or
845 * to check more often for insufficient lookahead.
847 Assert(scan
[2] == match
[2], "scan[2]?");
850 } while (*(ushf
*)(scan
+=2) == *(ushf
*)(match
+=2) &&
851 *(ushf
*)(scan
+=2) == *(ushf
*)(match
+=2) &&
852 *(ushf
*)(scan
+=2) == *(ushf
*)(match
+=2) &&
853 *(ushf
*)(scan
+=2) == *(ushf
*)(match
+=2) &&
855 /* The funny "do {}" generates better code on most compilers */
857 /* Here, scan <= window+strstart+257 */
858 Assert(scan
<= s
->window
+(unsigned)(s
->window_size
-1), "wild scan");
859 if (*scan
== *match
) scan
++;
861 len
= (MAX_MATCH
- 1) - (int)(strend
-scan
);
862 scan
= strend
- (MAX_MATCH
-1);
864 #else /* UNALIGNED_OK */
866 if (match
[best_len
] != scan_end
||
867 match
[best_len
-1] != scan_end1
||
869 *++match
!= scan
[1]) continue;
871 /* The check at best_len-1 can be removed because it will be made
872 * again later. (This heuristic is not always a win.)
873 * It is not necessary to compare scan[2] and match[2] since they
874 * are always equal when the other bytes match, given that
875 * the hash keys are equal and that HASH_BITS >= 8.
878 Assert(*scan
== *match
, "match[2]?");
880 /* We check for insufficient lookahead only every 8th comparison;
881 * the 256th check will be made at strstart+258.
884 } while (*++scan
== *++match
&& *++scan
== *++match
&&
885 *++scan
== *++match
&& *++scan
== *++match
&&
886 *++scan
== *++match
&& *++scan
== *++match
&&
887 *++scan
== *++match
&& *++scan
== *++match
&&
890 Assert(scan
<= s
->window
+(unsigned)(s
->window_size
-1), "wild scan");
892 len
= MAX_MATCH
- (int)(strend
- scan
);
893 scan
= strend
- MAX_MATCH
;
895 #endif /* UNALIGNED_OK */
897 if (len
> best_len
) {
898 s
->match_start
= cur_match
;
900 if (len
>= nice_match
) break;
902 scan_end
= *(ushf
*)(scan
+best_len
-1);
904 scan_end1
= scan
[best_len
-1];
905 scan_end
= scan
[best_len
];
908 } while ((cur_match
= prev
[cur_match
& wmask
]) > limit
909 && --chain_length
!= 0);
911 if ((uInt
)best_len
<= s
->lookahead
) return (uInt
)best_len
;
916 /* ---------------------------------------------------------------------------
917 * Optimized version for level == 1 only
919 #if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
920 local uInt
longest_match(deflate_state
* s
, IPos cur_match
)
922 local uInt
longest_match(s
, cur_match
)
924 IPos cur_match
; /* current match */
927 register Bytef
*scan
= s
->window
+ s
->strstart
; /* current string */
928 register Bytef
*match
; /* matched string */
929 register int len
; /* length of current match */
930 register Bytef
*strend
= s
->window
+ s
->strstart
+ MAX_MATCH
;
932 /* The code is optimized for HASH_BITS >= 8 and MAX_MATCH-2 multiple of 16.
933 * It is easy to get rid of this optimization if necessary.
935 Assert(s
->hash_bits
>= 8 && MAX_MATCH
== 258, "Code too clever");
937 Assert((ulg
)s
->strstart
<= s
->window_size
-MIN_LOOKAHEAD
, "need lookahead");
939 Assert(cur_match
< s
->strstart
, "no future");
941 match
= s
->window
+ cur_match
;
943 /* Return failure if the match length is less than 2:
945 if (match
[0] != scan
[0] || match
[1] != scan
[1]) return MIN_MATCH
-1;
947 /* The check at best_len-1 can be removed because it will be made
948 * again later. (This heuristic is not always a win.)
949 * It is not necessary to compare scan[2] and match[2] since they
950 * are always equal when the other bytes match, given that
951 * the hash keys are equal and that HASH_BITS >= 8.
953 scan
+= 2, match
+= 2;
954 Assert(*scan
== *match
, "match[2]?");
956 /* We check for insufficient lookahead only every 8th comparison;
957 * the 256th check will be made at strstart+258.
960 } while (*++scan
== *++match
&& *++scan
== *++match
&&
961 *++scan
== *++match
&& *++scan
== *++match
&&
962 *++scan
== *++match
&& *++scan
== *++match
&&
963 *++scan
== *++match
&& *++scan
== *++match
&&
966 Assert(scan
<= s
->window
+(unsigned)(s
->window_size
-1), "wild scan");
968 len
= MAX_MATCH
- (int)(strend
- scan
);
970 if (len
< MIN_MATCH
) return MIN_MATCH
- 1;
972 s
->match_start
= cur_match
;
973 return len
<= s
->lookahead
? len
: s
->lookahead
;
979 /* ===========================================================================
980 * Check that the match at match_start is indeed a match.
982 #if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
983 local
void check_match(deflate_state
* s
, IPos start
, IPos match
, int length
)
985 local
void check_match(s
, start
, match
, length
)
991 /* check that the match is indeed a match */
992 if (zmemcmp(s
->window
+ match
,
993 s
->window
+ start
, length
) != EQUAL
) {
994 fprintf(stderr
, " start %u, match %u, length %d\n",
995 start
, match
, length
);
997 fprintf(stderr
, "%c%c", s
->window
[match
++], s
->window
[start
++]);
998 } while (--length
!= 0);
999 z_error("invalid match");
1001 if (z_verbose
> 1) {
1002 fprintf(stderr
,"\\[%d,%d]", start
-match
, length
);
1003 do { putc(s
->window
[start
++], stderr
); } while (--length
!= 0);
1007 # define check_match(s, start, match, length)
1010 /* ===========================================================================
1011 * Fill the window when the lookahead becomes insufficient.
1012 * Updates strstart and lookahead.
1014 * IN assertion: lookahead < MIN_LOOKAHEAD
1015 * OUT assertions: strstart <= window_size-MIN_LOOKAHEAD
1016 * At least one byte has been read, or avail_in == 0; reads are
1017 * performed for at least two bytes (required for the zip translate_eol
1018 * option -- not supported here).
1020 #if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
1021 local
void fill_window(deflate_state
* s
)
1023 local
void fill_window(s
)
1027 register unsigned n
, m
;
1029 unsigned more
; /* Amount of free space at the end of the window. */
1030 uInt wsize
= s
->w_size
;
1033 more
= (unsigned)(s
->window_size
-(ulg
)s
->lookahead
-(ulg
)s
->strstart
);
1035 /* Deal with !@#$% 64K limit: */
1036 if (more
== 0 && s
->strstart
== 0 && s
->lookahead
== 0) {
1039 } else if (more
== (unsigned)(-1)) {
1040 /* Very unlikely, but possible on 16 bit machine if strstart == 0
1041 * and lookahead == 1 (input done one byte at time)
1045 /* If the window is almost full and there is insufficient lookahead,
1046 * move the upper half to the lower one to make room in the upper half.
1048 } else if (s
->strstart
>= wsize
+MAX_DIST(s
)) {
1050 zmemcpy(s
->window
, s
->window
+wsize
, (unsigned)wsize
);
1051 s
->match_start
-= wsize
;
1052 s
->strstart
-= wsize
; /* we now have strstart >= MAX_DIST */
1053 s
->block_start
-= (long) wsize
;
1055 /* Slide the hash table (could be avoided with 32 bit values
1056 at the expense of memory usage). We slide even when level == 0
1057 to keep the hash table consistent if we switch back to level > 0
1058 later. (Using level 0 permanently is not an optimal usage of
1059 zlib, so we don't care about this pathological case.)
1065 *p
= (Pos
)(m
>= wsize
? m
-wsize
: NIL
);
1073 *p
= (Pos
)(m
>= wsize
? m
-wsize
: NIL
);
1074 /* If n is not on any hash chain, prev[n] is garbage but
1075 * its value will never be used.
1081 if (s
->strm
->avail_in
== 0) return;
1083 /* If there was no sliding:
1084 * strstart <= WSIZE+MAX_DIST-1 && lookahead <= MIN_LOOKAHEAD - 1 &&
1085 * more == window_size - lookahead - strstart
1086 * => more >= window_size - (MIN_LOOKAHEAD-1 + WSIZE + MAX_DIST-1)
1087 * => more >= window_size - 2*WSIZE + 2
1088 * In the BIG_MEM or MMAP case (not yet supported),
1089 * window_size == input_size + MIN_LOOKAHEAD &&
1090 * strstart + s->lookahead <= input_size => more >= MIN_LOOKAHEAD.
1091 * Otherwise, window_size == 2*WSIZE so more >= 2.
1092 * If there was sliding, more >= WSIZE. So in all cases, more >= 2.
1094 Assert(more
>= 2, "more < 2");
1096 n
= read_buf(s
->strm
, s
->window
+ s
->strstart
+ s
->lookahead
, more
);
1099 /* Initialize the hash value now that we have some input: */
1100 if (s
->lookahead
>= MIN_MATCH
) {
1101 s
->ins_h
= s
->window
[s
->strstart
];
1102 UPDATE_HASH(s
, s
->ins_h
, s
->window
[s
->strstart
+1]);
1104 Call
UPDATE_HASH() MIN_MATCH
-3 more times
1107 /* If the whole input has less than MIN_MATCH bytes, ins_h is garbage,
1108 * but this is not important since only literal bytes will be emitted.
1111 } while (s
->lookahead
< MIN_LOOKAHEAD
&& s
->strm
->avail_in
!= 0);
1114 /* ===========================================================================
1115 * Flush the current block, with given end-of-file flag.
1116 * IN assertion: strstart is set to the end of the current match.
1118 #define FLUSH_BLOCK_ONLY(s, eof) { \
1119 _tr_flush_block(s, (s->block_start >= 0L ? \
1120 (charf *)&s->window[(unsigned)s->block_start] : \
1122 (ulg)((long)s->strstart - s->block_start), \
1124 s->block_start = s->strstart; \
1125 flush_pending(s->strm); \
1126 Tracev((stderr,"[FLUSH]")); \
1129 /* Same but force premature exit if necessary. */
1130 #define FLUSH_BLOCK(s, eof) { \
1131 FLUSH_BLOCK_ONLY(s, eof); \
1132 if (s->strm->avail_out == 0) return (eof) ? finish_started : need_more; \
1135 /* ===========================================================================
1136 * Copy without compression as much as possible from the input stream, return
1137 * the current block state.
1138 * This function does not insert new strings in the dictionary since
1139 * uncompressible data is probably not useful. This function is used
1140 * only for the level=0 compression option.
1141 * NOTE: this function should be optimized to avoid extra copying from
1142 * window to pending_buf.
1144 #if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
1145 local block_state
deflate_stored(deflate_state
* s
, int flush
)
1147 local block_state
deflate_stored(s
, flush
)
1152 /* Stored blocks are limited to 0xffff bytes, pending_buf is limited
1153 * to pending_buf_size, and each stored block has a 5 byte header:
1155 ulg max_block_size
= 0xffff;
1158 if (max_block_size
> s
->pending_buf_size
- 5) {
1159 max_block_size
= s
->pending_buf_size
- 5;
1162 /* Copy as much as possible from input to output: */
1164 /* Fill the window as much as possible: */
1165 if (s
->lookahead
<= 1) {
1167 Assert(s
->strstart
< s
->w_size
+MAX_DIST(s
) ||
1168 s
->block_start
>= (long)s
->w_size
, "slide too late");
1171 if (s
->lookahead
== 0 && flush
== Z_NO_FLUSH
) return need_more
;
1173 if (s
->lookahead
== 0) break; /* flush the current block */
1175 Assert(s
->block_start
>= 0L, "block gone");
1177 s
->strstart
+= s
->lookahead
;
1180 /* Emit a stored block if pending_buf will be full: */
1181 max_start
= s
->block_start
+ max_block_size
;
1182 if (s
->strstart
== 0 || (ulg
)s
->strstart
>= max_start
) {
1183 /* strstart == 0 is possible when wraparound on 16-bit machine */
1184 s
->lookahead
= (uInt
)(s
->strstart
- max_start
);
1185 s
->strstart
= (uInt
)max_start
;
1188 /* Flush if we may have to slide, otherwise block_start may become
1189 * negative and the data will be gone:
1191 if (s
->strstart
- (uInt
)s
->block_start
>= MAX_DIST(s
)) {
1195 FLUSH_BLOCK(s
, flush
== Z_FINISH
);
1196 return flush
== Z_FINISH
? finish_done
: block_done
;
1199 /* ===========================================================================
1200 * Compress as much as possible from the input stream, return the current
1202 * This function does not perform lazy evaluation of matches and inserts
1203 * new strings in the dictionary only for unmatched strings or for short
1204 * matches. It is used only for the fast compression options.
1206 #if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
1207 local block_state
deflate_fast(deflate_state
* s
, int flush
)
1209 local block_state
deflate_fast(s
, flush
)
1214 IPos hash_head
= NIL
; /* head of the hash chain */
1215 int bflush
; /* set if current block must be flushed */
1218 /* Make sure that we always have enough lookahead, except
1219 * at the end of the input file. We need MAX_MATCH bytes
1220 * for the next match, plus MIN_MATCH bytes to insert the
1221 * string following the next match.
1223 if (s
->lookahead
< MIN_LOOKAHEAD
) {
1225 if (s
->lookahead
< MIN_LOOKAHEAD
&& flush
== Z_NO_FLUSH
) {
1228 if (s
->lookahead
== 0) break; /* flush the current block */
1231 /* Insert the string window[strstart .. strstart+2] in the
1232 * dictionary, and set hash_head to the head of the hash chain:
1234 if (s
->lookahead
>= MIN_MATCH
) {
1235 INSERT_STRING(s
, s
->strstart
, hash_head
);
1238 /* Find the longest match, discarding those <= prev_length.
1239 * At this point we have always match_length < MIN_MATCH
1241 if (hash_head
!= NIL
&& s
->strstart
- hash_head
<= MAX_DIST(s
)) {
1242 /* To simplify the code, we prevent matches with the string
1243 * of window index 0 (in particular we have to avoid a match
1244 * of the string with itself at the start of the input file).
1246 if (s
->strategy
!= Z_HUFFMAN_ONLY
) {
1247 s
->match_length
= longest_match (s
, hash_head
);
1249 /* longest_match() sets match_start */
1251 if (s
->match_length
>= MIN_MATCH
) {
1252 check_match(s
, s
->strstart
, s
->match_start
, s
->match_length
);
1254 _tr_tally_dist(s
, s
->strstart
- s
->match_start
,
1255 s
->match_length
- MIN_MATCH
, bflush
);
1257 s
->lookahead
-= s
->match_length
;
1259 /* Insert new strings in the hash table only if the match length
1260 * is not too large. This saves time but degrades compression.
1263 if (s
->match_length
<= s
->max_insert_length
&&
1264 s
->lookahead
>= MIN_MATCH
) {
1265 s
->match_length
--; /* string at strstart already in hash table */
1268 INSERT_STRING(s
, s
->strstart
, hash_head
);
1269 /* strstart never exceeds WSIZE-MAX_MATCH, so there are
1270 * always MIN_MATCH bytes ahead.
1272 } while (--s
->match_length
!= 0);
1277 s
->strstart
+= s
->match_length
;
1278 s
->match_length
= 0;
1279 s
->ins_h
= s
->window
[s
->strstart
];
1280 UPDATE_HASH(s
, s
->ins_h
, s
->window
[s
->strstart
+1]);
1282 Call
UPDATE_HASH() MIN_MATCH
-3 more times
1284 /* If lookahead < MIN_MATCH, ins_h is garbage, but it does not
1285 * matter since it will be recomputed at next deflate call.
1289 /* No match, output a literal byte */
1290 Tracevv((stderr
,"%c", s
->window
[s
->strstart
]));
1291 _tr_tally_lit (s
, s
->window
[s
->strstart
], bflush
);
1295 if (bflush
) FLUSH_BLOCK(s
, 0);
1297 FLUSH_BLOCK(s
, flush
== Z_FINISH
);
1298 return flush
== Z_FINISH
? finish_done
: block_done
;
1301 /* ===========================================================================
1302 * Same as above, but achieves better compression. We use a lazy
1303 * evaluation for matches: a match is finally adopted only if there is
1304 * no better match at the next window position.
1306 #if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
1307 local block_state
deflate_slow(deflate_state
* s
, int flush
)
1309 local block_state
deflate_slow(s
, flush
)
1314 IPos hash_head
= NIL
; /* head of hash chain */
1315 int bflush
; /* set if current block must be flushed */
1317 /* Process the input block. */
1319 /* Make sure that we always have enough lookahead, except
1320 * at the end of the input file. We need MAX_MATCH bytes
1321 * for the next match, plus MIN_MATCH bytes to insert the
1322 * string following the next match.
1324 if (s
->lookahead
< MIN_LOOKAHEAD
) {
1326 if (s
->lookahead
< MIN_LOOKAHEAD
&& flush
== Z_NO_FLUSH
) {
1329 if (s
->lookahead
== 0) break; /* flush the current block */
1332 /* Insert the string window[strstart .. strstart+2] in the
1333 * dictionary, and set hash_head to the head of the hash chain:
1335 if (s
->lookahead
>= MIN_MATCH
) {
1336 INSERT_STRING(s
, s
->strstart
, hash_head
);
1339 /* Find the longest match, discarding those <= prev_length.
1341 s
->prev_length
= s
->match_length
, s
->prev_match
= s
->match_start
;
1342 s
->match_length
= MIN_MATCH
-1;
1344 if (hash_head
!= NIL
&& s
->prev_length
< s
->max_lazy_match
&&
1345 s
->strstart
- hash_head
<= MAX_DIST(s
)) {
1346 /* To simplify the code, we prevent matches with the string
1347 * of window index 0 (in particular we have to avoid a match
1348 * of the string with itself at the start of the input file).
1350 if (s
->strategy
!= Z_HUFFMAN_ONLY
) {
1351 s
->match_length
= longest_match (s
, hash_head
);
1353 /* longest_match() sets match_start */
1355 if (s
->match_length
<= 5 && (s
->strategy
== Z_FILTERED
||
1356 (s
->match_length
== MIN_MATCH
&&
1357 s
->strstart
- s
->match_start
> TOO_FAR
))) {
1359 /* If prev_match is also MIN_MATCH, match_start is garbage
1360 * but we will ignore the current match anyway.
1362 s
->match_length
= MIN_MATCH
-1;
1365 /* If there was a match at the previous step and the current
1366 * match is not better, output the previous match:
1368 if (s
->prev_length
>= MIN_MATCH
&& s
->match_length
<= s
->prev_length
) {
1369 uInt max_insert
= s
->strstart
+ s
->lookahead
- MIN_MATCH
;
1370 /* Do not insert strings in hash table beyond this. */
1372 check_match(s
, s
->strstart
-1, s
->prev_match
, s
->prev_length
);
1374 _tr_tally_dist(s
, s
->strstart
-1 - s
->prev_match
,
1375 s
->prev_length
- MIN_MATCH
, bflush
);
1377 /* Insert in hash table all strings up to the end of the match.
1378 * strstart-1 and strstart are already inserted. If there is not
1379 * enough lookahead, the last two strings are not inserted in
1382 s
->lookahead
-= s
->prev_length
-1;
1383 s
->prev_length
-= 2;
1385 if (++s
->strstart
<= max_insert
) {
1386 INSERT_STRING(s
, s
->strstart
, hash_head
);
1388 } while (--s
->prev_length
!= 0);
1389 s
->match_available
= 0;
1390 s
->match_length
= MIN_MATCH
-1;
1393 if (bflush
) FLUSH_BLOCK(s
, 0);
1395 } else if (s
->match_available
) {
1396 /* If there was no match at the previous position, output a
1397 * single literal. If there was a match but the current match
1398 * is longer, truncate the previous match to a single literal.
1400 Tracevv((stderr
,"%c", s
->window
[s
->strstart
-1]));
1401 _tr_tally_lit(s
, s
->window
[s
->strstart
-1], bflush
);
1403 FLUSH_BLOCK_ONLY(s
, 0);
1407 if (s
->strm
->avail_out
== 0) return need_more
;
1409 /* There is no previous match to compare with, wait for
1410 * the next step to decide.
1412 s
->match_available
= 1;
1417 Assert (flush
!= Z_NO_FLUSH
, "no flush?");
1418 if (s
->match_available
) {
1419 Tracevv((stderr
,"%c", s
->window
[s
->strstart
-1]));
1420 _tr_tally_lit(s
, s
->window
[s
->strstart
-1], bflush
);
1421 s
->match_available
= 0;
1423 FLUSH_BLOCK(s
, flush
== Z_FINISH
);
1424 return flush
== Z_FINISH
? finish_done
: block_done
;