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[wxWidgets.git] / src / zlib / deflate.c
1 /* deflate.c -- compress data using the deflation algorithm
2 * Copyright (C) 1995-1998 Jean-loup Gailly.
3 * For conditions of distribution and use, see copyright notice in zlib.h
4 */
5
6 /*
7 * ALGORITHM
8 *
9 * The "deflation" process depends on being able to identify portions
10 * of the input text which are identical to earlier input (within a
11 * sliding window trailing behind the input currently being processed).
12 *
13 * The most straightforward technique turns out to be the fastest for
14 * most input files: try all possible matches and select the longest.
15 * The key feature of this algorithm is that insertions into the string
16 * dictionary are very simple and thus fast, and deletions are avoided
17 * completely. Insertions are performed at each input character, whereas
18 * string matches are performed only when the previous match ends. So it
19 * is preferable to spend more time in matches to allow very fast string
20 * insertions and avoid deletions. The matching algorithm for small
21 * strings is inspired from that of Rabin & Karp. A brute force approach
22 * is used to find longer strings when a small match has been found.
23 * A similar algorithm is used in comic (by Jan-Mark Wams) and freeze
24 * (by Leonid Broukhis).
25 * A previous version of this file used a more sophisticated algorithm
26 * (by Fiala and Greene) which is guaranteed to run in linear amortized
27 * time, but has a larger average cost, uses more memory and is patented.
28 * However the F&G algorithm may be faster for some highly redundant
29 * files if the parameter max_chain_length (described below) is too large.
30 *
31 * ACKNOWLEDGEMENTS
32 *
33 * The idea of lazy evaluation of matches is due to Jan-Mark Wams, and
34 * I found it in 'freeze' written by Leonid Broukhis.
35 * Thanks to many people for bug reports and testing.
36 *
37 * REFERENCES
38 *
39 * Deutsch, L.P.,"DEFLATE Compressed Data Format Specification".
40 * Available in ftp://ds.internic.net/rfc/rfc1951.txt
41 *
42 * A description of the Rabin and Karp algorithm is given in the book
43 * "Algorithms" by R. Sedgewick, Addison-Wesley, p252.
44 *
45 * Fiala,E.R., and Greene,D.H.
46 * Data Compression with Finite Windows, Comm.ACM, 32,4 (1989) 490-595
47 *
48 */
49
50 /* @(#) $Id$ */
51
52 #include "deflate.h"
53
54 const char deflate_copyright[] =
55 " deflate 1.1.2 Copyright 1995-1998 Jean-loup Gailly ";
56 /*
57 If you use the zlib library in a product, an acknowledgment is welcome
58 in the documentation of your product. If for some reason you cannot
59 include such an acknowledgment, I would appreciate that you keep this
60 copyright string in the executable of your product.
61 */
62
63 /* ===========================================================================
64 * Function prototypes.
65 */
66 typedef enum {
67 need_more, /* block not completed, need more input or more output */
68 block_done, /* block flush performed */
69 finish_started, /* finish started, need only more output at next deflate */
70 finish_done /* finish done, accept no more input or output */
71 } block_state;
72
73 typedef block_state (*compress_func) OF((deflate_state *s, int flush));
74 /* Compression function. Returns the block state after the call. */
75
76 local void fill_window OF((deflate_state *s));
77 local block_state deflate_stored OF((deflate_state *s, int flush));
78 local block_state deflate_fast OF((deflate_state *s, int flush));
79 local block_state deflate_slow OF((deflate_state *s, int flush));
80 local void lm_init OF((deflate_state *s));
81 local void putShortMSB OF((deflate_state *s, uInt b));
82 local void flush_pending OF((z_streamp strm));
83 local int read_buf OF((z_streamp strm, Bytef *buf, unsigned size));
84 #ifdef ASMV
85 void match_init OF((void)); /* asm code initialization */
86 uInt longest_match OF((deflate_state *s, IPos cur_match));
87 #else
88 local uInt longest_match OF((deflate_state *s, IPos cur_match));
89 #endif
90
91 #ifdef __WXDEBUG__
92 local void check_match OF((deflate_state *s, IPos start, IPos match,
93 int length));
94 #endif
95
96 /* ===========================================================================
97 * Local data
98 */
99
100 #define NIL 0
101 /* Tail of hash chains */
102
103 #ifndef TOO_FAR
104 # define TOO_FAR 4096
105 #endif
106 /* Matches of length 3 are discarded if their distance exceeds TOO_FAR */
107
108 #define MIN_LOOKAHEAD (MAX_MATCH+MIN_MATCH+1)
109 /* Minimum amount of lookahead, except at the end of the input file.
110 * See deflate.c for comments about the MIN_MATCH+1.
111 */
112
113 /* Values for max_lazy_match, good_match and max_chain_length, depending on
114 * the desired pack level (0..9). The values given below have been tuned to
115 * exclude worst case performance for pathological files. Better values may be
116 * found for specific files.
117 */
118 typedef struct config_s {
119 ush good_length; /* reduce lazy search above this match length */
120 ush max_lazy; /* do not perform lazy search above this match length */
121 ush nice_length; /* quit search above this match length */
122 ush max_chain;
123 compress_func func;
124 } config;
125
126 local const config configuration_table[10] = {
127 /* good lazy nice chain */
128 /* 0 */ {0, 0, 0, 0, deflate_stored}, /* store only */
129 /* 1 */ {4, 4, 8, 4, deflate_fast}, /* maximum speed, no lazy matches */
130 /* 2 */ {4, 5, 16, 8, deflate_fast},
131 /* 3 */ {4, 6, 32, 32, deflate_fast},
132
133 /* 4 */ {4, 4, 16, 16, deflate_slow}, /* lazy matches */
134 /* 5 */ {8, 16, 32, 32, deflate_slow},
135 /* 6 */ {8, 16, 128, 128, deflate_slow},
136 /* 7 */ {8, 32, 128, 256, deflate_slow},
137 /* 8 */ {32, 128, 258, 1024, deflate_slow},
138 /* 9 */ {32, 258, 258, 4096, deflate_slow}}; /* maximum compression */
139
140 /* Note: the deflate() code requires max_lazy >= MIN_MATCH and max_chain >= 4
141 * For deflate_fast() (levels <= 3) good is ignored and lazy has a different
142 * meaning.
143 */
144
145 #define EQUAL 0
146 /* result of memcmp for equal strings */
147
148 struct static_tree_desc_s {int dummy;}; /* for buggy compilers */
149
150 /* ===========================================================================
151 * Update a hash value with the given input byte
152 * IN assertion: all calls to to UPDATE_HASH are made with consecutive
153 * input characters, so that a running hash key can be computed from the
154 * previous key instead of complete recalculation each time.
155 */
156 #define UPDATE_HASH(s,h,c) (h = (((h)<<s->hash_shift) ^ (c)) & s->hash_mask)
157
158
159 /* ===========================================================================
160 * Insert string str in the dictionary and set match_head to the previous head
161 * of the hash chain (the most recent string with same hash key). Return
162 * the previous length of the hash chain.
163 * If this file is compiled with -DFASTEST, the compression level is forced
164 * to 1, and no hash chains are maintained.
165 * IN assertion: all calls to to INSERT_STRING are made with consecutive
166 * input characters and the first MIN_MATCH bytes of str are valid
167 * (except for the last MIN_MATCH-1 bytes of the input file).
168 */
169 #ifdef FASTEST
170 #define INSERT_STRING(s, str, match_head) \
171 (UPDATE_HASH(s, s->ins_h, s->window[(str) + (MIN_MATCH-1)]), \
172 match_head = s->head[s->ins_h], \
173 s->head[s->ins_h] = (Pos)(str))
174 #else
175 #define INSERT_STRING(s, str, match_head) \
176 (UPDATE_HASH(s, s->ins_h, s->window[(str) + (MIN_MATCH-1)]), \
177 s->prev[(str) & s->w_mask] = match_head = s->head[s->ins_h], \
178 s->head[s->ins_h] = (Pos)(str))
179 #endif
180
181 /* ===========================================================================
182 * Initialize the hash table (avoiding 64K overflow for 16 bit systems).
183 * prev[] will be initialized on the fly.
184 */
185 #define CLEAR_HASH(s) \
186 s->head[s->hash_size-1] = NIL; \
187 zmemzero((Bytef *)s->head, (unsigned)(s->hash_size-1)*sizeof(*s->head));
188
189 /* ========================================================================= */
190 #if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
191 int ZEXPORT deflateInit_(z_streamp strm, int level, const char* version, int stream_size)
192 #else
193 int ZEXPORT deflateInit_(strm, level, version, stream_size)
194 z_streamp strm;
195 int level;
196 const char *version;
197 int stream_size;
198 #endif
199 {
200 return deflateInit2_(strm, level, Z_DEFLATED, MAX_WBITS, DEF_MEM_LEVEL,
201 Z_DEFAULT_STRATEGY, version, stream_size);
202 /* To do: ignore strm->next_in if we use it as window */
203 }
204
205 /* ========================================================================= */
206 #if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
207 int ZEXPORT deflateInit2_(z_streamp strm, int level, int method, int windowBits,
208 int memLevel, int strategy, const char* version, int stream_size)
209 #else
210 int ZEXPORT deflateInit2_(strm, level, method, windowBits, memLevel, strategy,
211 version, stream_size)
212 z_streamp strm;
213 int level;
214 int method;
215 int windowBits;
216 int memLevel;
217 int strategy;
218 const char *version;
219 int stream_size;
220 #endif
221 {
222 deflate_state *s;
223 int noheader = 0;
224 static const char* my_version = ZLIB_VERSION;
225
226 ushf *overlay;
227 /* We overlay pending_buf and d_buf+l_buf. This works since the average
228 * output size for (length,distance) codes is <= 24 bits.
229 */
230
231 if (version == Z_NULL || version[0] != my_version[0] ||
232 stream_size != sizeof(z_stream)) {
233 return Z_VERSION_ERROR;
234 }
235 if (strm == Z_NULL) return Z_STREAM_ERROR;
236
237 strm->msg = Z_NULL;
238 if (strm->zalloc == Z_NULL) {
239 strm->zalloc = zcalloc;
240 strm->opaque = (voidpf)0;
241 }
242 if (strm->zfree == Z_NULL) strm->zfree = zcfree;
243
244 if (level == Z_DEFAULT_COMPRESSION) level = 6;
245 #ifdef FASTEST
246 level = 1;
247 #endif
248
249 if (windowBits < 0) { /* undocumented feature: suppress zlib header */
250 noheader = 1;
251 windowBits = -windowBits;
252 }
253 if (memLevel < 1 || memLevel > MAX_MEM_LEVEL || method != Z_DEFLATED ||
254 windowBits < 8 || windowBits > 15 || level < 0 || level > 9 ||
255 strategy < 0 || strategy > Z_HUFFMAN_ONLY) {
256 return Z_STREAM_ERROR;
257 }
258 s = (deflate_state *) ZALLOC(strm, 1, sizeof(deflate_state));
259 if (s == Z_NULL) return Z_MEM_ERROR;
260 strm->state = (struct internal_state FAR *)s;
261 s->strm = strm;
262
263 s->noheader = noheader;
264 s->w_bits = windowBits;
265 s->w_size = 1 << s->w_bits;
266 s->w_mask = s->w_size - 1;
267
268 s->hash_bits = memLevel + 7;
269 s->hash_size = 1 << s->hash_bits;
270 s->hash_mask = s->hash_size - 1;
271 s->hash_shift = ((s->hash_bits+MIN_MATCH-1)/MIN_MATCH);
272
273 s->window = (Bytef *) ZALLOC(strm, s->w_size, 2*sizeof(Byte));
274 s->prev = (Posf *) ZALLOC(strm, s->w_size, sizeof(Pos));
275 s->head = (Posf *) ZALLOC(strm, s->hash_size, sizeof(Pos));
276
277 s->lit_bufsize = 1 << (memLevel + 6); /* 16K elements by default */
278
279 overlay = (ushf *) ZALLOC(strm, s->lit_bufsize, sizeof(ush)+2);
280 s->pending_buf = (uchf *) overlay;
281 s->pending_buf_size = (ulg)s->lit_bufsize * (sizeof(ush)+2L);
282
283 if (s->window == Z_NULL || s->prev == Z_NULL || s->head == Z_NULL ||
284 s->pending_buf == Z_NULL) {
285 strm->msg = (char*)ERR_MSG(Z_MEM_ERROR);
286 deflateEnd (strm);
287 return Z_MEM_ERROR;
288 }
289 s->d_buf = overlay + s->lit_bufsize/sizeof(ush);
290 s->l_buf = s->pending_buf + (1+sizeof(ush))*s->lit_bufsize;
291
292 s->level = level;
293 s->strategy = strategy;
294 s->method = (Byte)method;
295
296 return deflateReset(strm);
297 }
298
299 /* ========================================================================= */
300 #if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
301 int ZEXPORT deflateSetDictionary (z_streamp strm, const Bytef* dictionary, uInt dictLength)
302 #else
303 int ZEXPORT deflateSetDictionary (strm, dictionary, dictLength)
304 z_streamp strm;
305 const Bytef *dictionary;
306 uInt dictLength;
307 #endif
308 {
309 deflate_state *s;
310 uInt length = dictLength;
311 uInt n;
312 IPos hash_head = 0;
313
314 if (strm == Z_NULL || strm->state == Z_NULL || dictionary == Z_NULL ||
315 strm->state->status != INIT_STATE) return Z_STREAM_ERROR;
316
317 s = strm->state;
318 strm->adler = adler32(strm->adler, dictionary, dictLength);
319
320 if (length < MIN_MATCH) return Z_OK;
321 if (length > MAX_DIST(s)) {
322 length = MAX_DIST(s);
323 #ifndef USE_DICT_HEAD
324 dictionary += dictLength - length; /* use the tail of the dictionary */
325 #endif
326 }
327 zmemcpy(s->window, dictionary, length);
328 s->strstart = length;
329 s->block_start = (long)length;
330
331 /* Insert all strings in the hash table (except for the last two bytes).
332 * s->lookahead stays null, so s->ins_h will be recomputed at the next
333 * call of fill_window.
334 */
335 s->ins_h = s->window[0];
336 UPDATE_HASH(s, s->ins_h, s->window[1]);
337 for (n = 0; n <= length - MIN_MATCH; n++) {
338 INSERT_STRING(s, n, hash_head);
339 }
340 if (hash_head) hash_head = 0; /* to make compiler happy */
341 return Z_OK;
342 }
343
344 /* ========================================================================= */
345 #if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
346 int ZEXPORT deflateReset (z_streamp strm)
347 #else
348 int ZEXPORT deflateReset (strm)
349 z_streamp strm;
350 #endif
351 {
352 deflate_state *s;
353
354 if (strm == Z_NULL || strm->state == Z_NULL ||
355 strm->zalloc == Z_NULL || strm->zfree == Z_NULL) return Z_STREAM_ERROR;
356
357 strm->total_in = strm->total_out = 0;
358 strm->msg = Z_NULL; /* use zfree if we ever allocate msg dynamically */
359 strm->data_type = Z_UNKNOWN;
360
361 s = (deflate_state *)strm->state;
362 s->pending = 0;
363 s->pending_out = s->pending_buf;
364
365 if (s->noheader < 0) {
366 s->noheader = 0; /* was set to -1 by deflate(..., Z_FINISH); */
367 }
368 s->status = s->noheader ? BUSY_STATE : INIT_STATE;
369 strm->adler = 1;
370 s->last_flush = Z_NO_FLUSH;
371
372 _tr_init(s);
373 lm_init(s);
374
375 return Z_OK;
376 }
377
378 /* ========================================================================= */
379 #if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
380 int ZEXPORT deflateParams(z_streamp strm, int level, int strategy)
381 #else
382 int ZEXPORT deflateParams(strm, level, strategy)
383 z_streamp strm;
384 int level;
385 int strategy;
386 #endif
387 {
388 deflate_state *s;
389 compress_func func;
390 int err = Z_OK;
391
392 if (strm == Z_NULL || strm->state == Z_NULL) return Z_STREAM_ERROR;
393 s = strm->state;
394
395 if (level == Z_DEFAULT_COMPRESSION) {
396 level = 6;
397 }
398 if (level < 0 || level > 9 || strategy < 0 || strategy > Z_HUFFMAN_ONLY) {
399 return Z_STREAM_ERROR;
400 }
401 func = configuration_table[s->level].func;
402
403 if (func != configuration_table[level].func && strm->total_in != 0) {
404 /* Flush the last buffer: */
405 err = deflate(strm, Z_PARTIAL_FLUSH);
406 }
407 if (s->level != level) {
408 s->level = level;
409 s->max_lazy_match = configuration_table[level].max_lazy;
410 s->good_match = configuration_table[level].good_length;
411 s->nice_match = configuration_table[level].nice_length;
412 s->max_chain_length = configuration_table[level].max_chain;
413 }
414 s->strategy = strategy;
415 return err;
416 }
417
418 /* =========================================================================
419 * Put a short in the pending buffer. The 16-bit value is put in MSB order.
420 * IN assertion: the stream state is correct and there is enough room in
421 * pending_buf.
422 */
423 #if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
424 local void putShortMSB (deflate_state* s, uInt b)
425 #else
426 local void putShortMSB (s, b)
427 deflate_state *s;
428 uInt b;
429 #endif
430 {
431 put_byte(s, (Byte)(b >> 8));
432 put_byte(s, (Byte)(b & 0xff));
433 }
434
435 /* =========================================================================
436 * Flush as much pending output as possible. All deflate() output goes
437 * through this function so some applications may wish to modify it
438 * to avoid allocating a large strm->next_out buffer and copying into it.
439 * (See also read_buf()).
440 */
441 #if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
442 local void flush_pending(z_streamp strm)
443 #else
444 local void flush_pending(strm)
445 z_streamp strm;
446 #endif
447 {
448 unsigned len = strm->state->pending;
449
450 if (len > strm->avail_out) len = strm->avail_out;
451 if (len == 0) return;
452
453 zmemcpy(strm->next_out, strm->state->pending_out, len);
454 strm->next_out += len;
455 strm->state->pending_out += len;
456 strm->total_out += len;
457 strm->avail_out -= len;
458 strm->state->pending -= len;
459 if (strm->state->pending == 0) {
460 strm->state->pending_out = strm->state->pending_buf;
461 }
462 }
463
464 /* ========================================================================= */
465 #if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
466 int ZEXPORT deflate (z_streamp strm, int flush)
467 #else
468 int ZEXPORT deflate (strm, flush)
469 z_streamp strm;
470 int flush;
471 #endif
472 {
473 int old_flush; /* value of flush param for previous deflate call */
474 deflate_state *s;
475
476 if (strm == Z_NULL || strm->state == Z_NULL ||
477 flush > Z_FINISH || flush < 0) {
478 return Z_STREAM_ERROR;
479 }
480 s = strm->state;
481
482 if (strm->next_out == Z_NULL ||
483 (strm->next_in == Z_NULL && strm->avail_in != 0) ||
484 (s->status == FINISH_STATE && flush != Z_FINISH)) {
485 ERR_RETURN(strm, Z_STREAM_ERROR);
486 }
487 if (strm->avail_out == 0) ERR_RETURN(strm, Z_BUF_ERROR);
488
489 s->strm = strm; /* just in case */
490 old_flush = s->last_flush;
491 s->last_flush = flush;
492
493 /* Write the zlib header */
494 if (s->status == INIT_STATE) {
495
496 uInt header = (Z_DEFLATED + ((s->w_bits-8)<<4)) << 8;
497 uInt level_flags = (s->level-1) >> 1;
498
499 if (level_flags > 3) level_flags = 3;
500 header |= (level_flags << 6);
501 if (s->strstart != 0) header |= PRESET_DICT;
502 header += 31 - (header % 31);
503
504 s->status = BUSY_STATE;
505 putShortMSB(s, header);
506
507 /* Save the adler32 of the preset dictionary: */
508 if (s->strstart != 0) {
509 putShortMSB(s, (uInt)(strm->adler >> 16));
510 putShortMSB(s, (uInt)(strm->adler & 0xffff));
511 }
512 strm->adler = 1L;
513 }
514
515 /* Flush as much pending output as possible */
516 if (s->pending != 0) {
517 flush_pending(strm);
518 if (strm->avail_out == 0) {
519 /* Since avail_out is 0, deflate will be called again with
520 * more output space, but possibly with both pending and
521 * avail_in equal to zero. There won't be anything to do,
522 * but this is not an error situation so make sure we
523 * return OK instead of BUF_ERROR at next call of deflate:
524 */
525 s->last_flush = -1;
526 return Z_OK;
527 }
528
529 /* Make sure there is something to do and avoid duplicate consecutive
530 * flushes. For repeated and useless calls with Z_FINISH, we keep
531 * returning Z_STREAM_END instead of Z_BUFF_ERROR.
532 */
533 } else if (strm->avail_in == 0 && flush <= old_flush &&
534 flush != Z_FINISH) {
535 ERR_RETURN(strm, Z_BUF_ERROR);
536 }
537
538 /* User must not provide more input after the first FINISH: */
539 if (s->status == FINISH_STATE && strm->avail_in != 0) {
540 ERR_RETURN(strm, Z_BUF_ERROR);
541 }
542
543 /* Start a new block or continue the current one.
544 */
545 if (strm->avail_in != 0 || s->lookahead != 0 ||
546 (flush != Z_NO_FLUSH && s->status != FINISH_STATE)) {
547 block_state bstate;
548
549 bstate = (*(configuration_table[s->level].func))(s, flush);
550
551 if (bstate == finish_started || bstate == finish_done) {
552 s->status = FINISH_STATE;
553 }
554 if (bstate == need_more || bstate == finish_started) {
555 if (strm->avail_out == 0) {
556 s->last_flush = -1; /* avoid BUF_ERROR next call, see above */
557 }
558 return Z_OK;
559 /* If flush != Z_NO_FLUSH && avail_out == 0, the next call
560 * of deflate should use the same flush parameter to make sure
561 * that the flush is complete. So we don't have to output an
562 * empty block here, this will be done at next call. This also
563 * ensures that for a very small output buffer, we emit at most
564 * one empty block.
565 */
566 }
567 if (bstate == block_done) {
568 if (flush == Z_PARTIAL_FLUSH) {
569 _tr_align(s);
570 } else { /* FULL_FLUSH or SYNC_FLUSH */
571 _tr_stored_block(s, (char*)0, 0L, 0);
572 /* For a full flush, this empty block will be recognized
573 * as a special marker by inflate_sync().
574 */
575 if (flush == Z_FULL_FLUSH) {
576 CLEAR_HASH(s); /* forget history */
577 }
578 }
579 flush_pending(strm);
580 if (strm->avail_out == 0) {
581 s->last_flush = -1; /* avoid BUF_ERROR at next call, see above */
582 return Z_OK;
583 }
584 }
585 }
586 Assert(strm->avail_out > 0, "bug2");
587
588 if (flush != Z_FINISH) return Z_OK;
589 if (s->noheader) return Z_STREAM_END;
590
591 /* Write the zlib trailer (adler32) */
592 putShortMSB(s, (uInt)(strm->adler >> 16));
593 putShortMSB(s, (uInt)(strm->adler & 0xffff));
594 flush_pending(strm);
595 /* If avail_out is zero, the application will call deflate again
596 * to flush the rest.
597 */
598 s->noheader = -1; /* write the trailer only once! */
599 return s->pending != 0 ? Z_OK : Z_STREAM_END;
600 }
601
602 /* ========================================================================= */
603 #if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
604 int ZEXPORT deflateEnd (z_streamp strm)
605 #else
606 int ZEXPORT deflateEnd (strm)
607 z_streamp strm;
608 #endif
609 {
610 int status;
611
612 if (strm == Z_NULL || strm->state == Z_NULL) return Z_STREAM_ERROR;
613
614 status = strm->state->status;
615 if (status != INIT_STATE && status != BUSY_STATE &&
616 status != FINISH_STATE) {
617 return Z_STREAM_ERROR;
618 }
619
620 /* Deallocate in reverse order of allocations: */
621 TRY_FREE(strm, strm->state->pending_buf);
622 TRY_FREE(strm, strm->state->head);
623 TRY_FREE(strm, strm->state->prev);
624 TRY_FREE(strm, strm->state->window);
625
626 ZFREE(strm, strm->state);
627 strm->state = Z_NULL;
628
629 return status == BUSY_STATE ? Z_DATA_ERROR : Z_OK;
630 }
631
632 /* =========================================================================
633 * Copy the source state to the destination state.
634 * To simplify the source, this is not supported for 16-bit MSDOS (which
635 * doesn't have enough memory anyway to duplicate compression states).
636 */
637 #if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
638 int ZEXPORT deflateCopy (z_streamp dest, z_streamp source)
639 #else
640 int ZEXPORT deflateCopy (dest, source)
641 z_streamp dest;
642 z_streamp source;
643 #endif
644 {
645 #ifdef MAXSEG_64K
646 return Z_STREAM_ERROR;
647 #else
648 deflate_state *ds;
649 deflate_state *ss;
650 ushf *overlay;
651
652 ss = source->state;
653
654 if (source == Z_NULL || dest == Z_NULL || ss == Z_NULL) {
655 return Z_STREAM_ERROR;
656 }
657 *dest = *source;
658
659 ds = (deflate_state *) ZALLOC(dest, 1, sizeof(deflate_state));
660 if (ds == Z_NULL) return Z_MEM_ERROR;
661 dest->state = (struct internal_state FAR *) ds;
662 *ds = *ss;
663 ds->strm = dest;
664
665 ds->window = (Bytef *) ZALLOC(dest, ds->w_size, 2*sizeof(Byte));
666 ds->prev = (Posf *) ZALLOC(dest, ds->w_size, sizeof(Pos));
667 ds->head = (Posf *) ZALLOC(dest, ds->hash_size, sizeof(Pos));
668 overlay = (ushf *) ZALLOC(dest, ds->lit_bufsize, sizeof(ush)+2);
669 ds->pending_buf = (uchf *) overlay;
670
671 if (ds->window == Z_NULL || ds->prev == Z_NULL || ds->head == Z_NULL ||
672 ds->pending_buf == Z_NULL) {
673 deflateEnd (dest);
674 return Z_MEM_ERROR;
675 }
676 /* following zmemcpy do not work for 16-bit MSDOS */
677 zmemcpy(ds->window, ss->window, ds->w_size * 2 * sizeof(Byte));
678 zmemcpy(ds->prev, ss->prev, ds->w_size * sizeof(Pos));
679 zmemcpy(ds->head, ss->head, ds->hash_size * sizeof(Pos));
680 zmemcpy(ds->pending_buf, ss->pending_buf, (uInt)ds->pending_buf_size);
681
682 ds->pending_out = ds->pending_buf + (ss->pending_out - ss->pending_buf);
683 ds->d_buf = overlay + ds->lit_bufsize/sizeof(ush);
684 ds->l_buf = ds->pending_buf + (1+sizeof(ush))*ds->lit_bufsize;
685
686 ds->l_desc.dyn_tree = ds->dyn_ltree;
687 ds->d_desc.dyn_tree = ds->dyn_dtree;
688 ds->bl_desc.dyn_tree = ds->bl_tree;
689
690 return Z_OK;
691 #endif
692 }
693
694 /* ===========================================================================
695 * Read a new buffer from the current input stream, update the adler32
696 * and total number of bytes read. All deflate() input goes through
697 * this function so some applications may wish to modify it to avoid
698 * allocating a large strm->next_in buffer and copying from it.
699 * (See also flush_pending()).
700 */
701 #if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
702 local int read_buf(z_streamp strm, Bytef* buf, unsigned size)
703 #else
704 local int read_buf(strm, buf, size)
705 z_streamp strm;
706 Bytef *buf;
707 unsigned size;
708 #endif
709 {
710 unsigned len = strm->avail_in;
711
712 if (len > size) len = size;
713 if (len == 0) return 0;
714
715 strm->avail_in -= len;
716
717 if (!strm->state->noheader) {
718 strm->adler = adler32(strm->adler, strm->next_in, len);
719 }
720 zmemcpy(buf, strm->next_in, len);
721 strm->next_in += len;
722 strm->total_in += len;
723
724 return (int)len;
725 }
726
727 /* ===========================================================================
728 * Initialize the "longest match" routines for a new zlib stream
729 */
730 #if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
731 local void lm_init (deflate_state* s)
732 #else
733 local void lm_init (s)
734 deflate_state *s;
735 #endif
736 {
737 s->window_size = (ulg)2L*s->w_size;
738
739 CLEAR_HASH(s);
740
741 /* Set the default configuration parameters:
742 */
743 s->max_lazy_match = configuration_table[s->level].max_lazy;
744 s->good_match = configuration_table[s->level].good_length;
745 s->nice_match = configuration_table[s->level].nice_length;
746 s->max_chain_length = configuration_table[s->level].max_chain;
747
748 s->strstart = 0;
749 s->block_start = 0L;
750 s->lookahead = 0;
751 s->match_length = s->prev_length = MIN_MATCH-1;
752 s->match_available = 0;
753 s->ins_h = 0;
754 #ifdef ASMV
755 match_init(); /* initialize the asm code */
756 #endif
757 }
758
759 /* ===========================================================================
760 * Set match_start to the longest match starting at the given string and
761 * return its length. Matches shorter or equal to prev_length are discarded,
762 * in which case the result is equal to prev_length and match_start is
763 * garbage.
764 * IN assertions: cur_match is the head of the hash chain for the current
765 * string (strstart) and its distance is <= MAX_DIST, and prev_length >= 1
766 * OUT assertion: the match length is not greater than s->lookahead.
767 */
768 #ifndef ASMV
769 /* For 80x86 and 680x0, an optimized version will be provided in match.asm or
770 * match.S. The code will be functionally equivalent.
771 */
772 #ifndef FASTEST
773 #if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
774 local uInt longest_match(deflate_state* s, IPos cur_match)
775 #else
776 local uInt longest_match(s, cur_match)
777 deflate_state *s;
778 IPos cur_match; /* current match */
779 #endif
780 {
781 unsigned chain_length = s->max_chain_length;/* max hash chain length */
782 register Bytef *scan = s->window + s->strstart; /* current string */
783 register Bytef *match; /* matched string */
784 register int len; /* length of current match */
785 int best_len = s->prev_length; /* best match length so far */
786 int nice_match = s->nice_match; /* stop if match long enough */
787 IPos limit = s->strstart > (IPos)MAX_DIST(s) ?
788 s->strstart - (IPos)MAX_DIST(s) : NIL;
789 /* Stop when cur_match becomes <= limit. To simplify the code,
790 * we prevent matches with the string of window index 0.
791 */
792 Posf *prev = s->prev;
793 uInt wmask = s->w_mask;
794
795 #ifdef UNALIGNED_OK
796 /* Compare two bytes at a time. Note: this is not always beneficial.
797 * Try with and without -DUNALIGNED_OK to check.
798 */
799 register Bytef *strend = s->window + s->strstart + MAX_MATCH - 1;
800 register ush scan_start = *(ushf*)scan;
801 register ush scan_end = *(ushf*)(scan+best_len-1);
802 #else
803 register Bytef *strend = s->window + s->strstart + MAX_MATCH;
804 register Byte scan_end1 = scan[best_len-1];
805 register Byte scan_end = scan[best_len];
806 #endif
807
808 /* The code is optimized for HASH_BITS >= 8 and MAX_MATCH-2 multiple of 16.
809 * It is easy to get rid of this optimization if necessary.
810 */
811 Assert(s->hash_bits >= 8 && MAX_MATCH == 258, "Code too clever");
812
813 /* Do not waste too much time if we already have a good match: */
814 if (s->prev_length >= s->good_match) {
815 chain_length >>= 2;
816 }
817 /* Do not look for matches beyond the end of the input. This is necessary
818 * to make deflate deterministic.
819 */
820 if ((uInt)nice_match > s->lookahead) nice_match = s->lookahead;
821
822 Assert((ulg)s->strstart <= s->window_size-MIN_LOOKAHEAD, "need lookahead");
823
824 do {
825 Assert(cur_match < s->strstart, "no future");
826 match = s->window + cur_match;
827
828 /* Skip to next match if the match length cannot increase
829 * or if the match length is less than 2:
830 */
831 #if (defined(UNALIGNED_OK) && MAX_MATCH == 258)
832 /* This code assumes sizeof(unsigned short) == 2. Do not use
833 * UNALIGNED_OK if your compiler uses a different size.
834 */
835 if (*(ushf*)(match+best_len-1) != scan_end ||
836 *(ushf*)match != scan_start) continue;
837
838 /* It is not necessary to compare scan[2] and match[2] since they are
839 * always equal when the other bytes match, given that the hash keys
840 * are equal and that HASH_BITS >= 8. Compare 2 bytes at a time at
841 * strstart+3, +5, ... up to strstart+257. We check for insufficient
842 * lookahead only every 4th comparison; the 128th check will be made
843 * at strstart+257. If MAX_MATCH-2 is not a multiple of 8, it is
844 * necessary to put more guard bytes at the end of the window, or
845 * to check more often for insufficient lookahead.
846 */
847 Assert(scan[2] == match[2], "scan[2]?");
848 scan++, match++;
849 do {
850 } while (*(ushf*)(scan+=2) == *(ushf*)(match+=2) &&
851 *(ushf*)(scan+=2) == *(ushf*)(match+=2) &&
852 *(ushf*)(scan+=2) == *(ushf*)(match+=2) &&
853 *(ushf*)(scan+=2) == *(ushf*)(match+=2) &&
854 scan < strend);
855 /* The funny "do {}" generates better code on most compilers */
856
857 /* Here, scan <= window+strstart+257 */
858 Assert(scan <= s->window+(unsigned)(s->window_size-1), "wild scan");
859 if (*scan == *match) scan++;
860
861 len = (MAX_MATCH - 1) - (int)(strend-scan);
862 scan = strend - (MAX_MATCH-1);
863
864 #else /* UNALIGNED_OK */
865
866 if (match[best_len] != scan_end ||
867 match[best_len-1] != scan_end1 ||
868 *match != *scan ||
869 *++match != scan[1]) continue;
870
871 /* The check at best_len-1 can be removed because it will be made
872 * again later. (This heuristic is not always a win.)
873 * It is not necessary to compare scan[2] and match[2] since they
874 * are always equal when the other bytes match, given that
875 * the hash keys are equal and that HASH_BITS >= 8.
876 */
877 scan += 2, match++;
878 Assert(*scan == *match, "match[2]?");
879
880 /* We check for insufficient lookahead only every 8th comparison;
881 * the 256th check will be made at strstart+258.
882 */
883 do {
884 } while (*++scan == *++match && *++scan == *++match &&
885 *++scan == *++match && *++scan == *++match &&
886 *++scan == *++match && *++scan == *++match &&
887 *++scan == *++match && *++scan == *++match &&
888 scan < strend);
889
890 Assert(scan <= s->window+(unsigned)(s->window_size-1), "wild scan");
891
892 len = MAX_MATCH - (int)(strend - scan);
893 scan = strend - MAX_MATCH;
894
895 #endif /* UNALIGNED_OK */
896
897 if (len > best_len) {
898 s->match_start = cur_match;
899 best_len = len;
900 if (len >= nice_match) break;
901 #ifdef UNALIGNED_OK
902 scan_end = *(ushf*)(scan+best_len-1);
903 #else
904 scan_end1 = scan[best_len-1];
905 scan_end = scan[best_len];
906 #endif
907 }
908 } while ((cur_match = prev[cur_match & wmask]) > limit
909 && --chain_length != 0);
910
911 if ((uInt)best_len <= s->lookahead) return (uInt)best_len;
912 return s->lookahead;
913 }
914
915 #else /* FASTEST */
916 /* ---------------------------------------------------------------------------
917 * Optimized version for level == 1 only
918 */
919 #if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
920 local uInt longest_match(deflate_state* s, IPos cur_match)
921 #else
922 local uInt longest_match(s, cur_match)
923 deflate_state *s;
924 IPos cur_match; /* current match */
925 #endif
926 {
927 register Bytef *scan = s->window + s->strstart; /* current string */
928 register Bytef *match; /* matched string */
929 register int len; /* length of current match */
930 register Bytef *strend = s->window + s->strstart + MAX_MATCH;
931
932 /* The code is optimized for HASH_BITS >= 8 and MAX_MATCH-2 multiple of 16.
933 * It is easy to get rid of this optimization if necessary.
934 */
935 Assert(s->hash_bits >= 8 && MAX_MATCH == 258, "Code too clever");
936
937 Assert((ulg)s->strstart <= s->window_size-MIN_LOOKAHEAD, "need lookahead");
938
939 Assert(cur_match < s->strstart, "no future");
940
941 match = s->window + cur_match;
942
943 /* Return failure if the match length is less than 2:
944 */
945 if (match[0] != scan[0] || match[1] != scan[1]) return MIN_MATCH-1;
946
947 /* The check at best_len-1 can be removed because it will be made
948 * again later. (This heuristic is not always a win.)
949 * It is not necessary to compare scan[2] and match[2] since they
950 * are always equal when the other bytes match, given that
951 * the hash keys are equal and that HASH_BITS >= 8.
952 */
953 scan += 2, match += 2;
954 Assert(*scan == *match, "match[2]?");
955
956 /* We check for insufficient lookahead only every 8th comparison;
957 * the 256th check will be made at strstart+258.
958 */
959 do {
960 } while (*++scan == *++match && *++scan == *++match &&
961 *++scan == *++match && *++scan == *++match &&
962 *++scan == *++match && *++scan == *++match &&
963 *++scan == *++match && *++scan == *++match &&
964 scan < strend);
965
966 Assert(scan <= s->window+(unsigned)(s->window_size-1), "wild scan");
967
968 len = MAX_MATCH - (int)(strend - scan);
969
970 if (len < MIN_MATCH) return MIN_MATCH - 1;
971
972 s->match_start = cur_match;
973 return len <= s->lookahead ? len : s->lookahead;
974 }
975 #endif /* FASTEST */
976 #endif /* ASMV */
977
978 #ifdef __WXDEBUG__
979 /* ===========================================================================
980 * Check that the match at match_start is indeed a match.
981 */
982 #if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
983 local void check_match(deflate_state* s, IPos start, IPos match, int length)
984 #else
985 local void check_match(s, start, match, length)
986 deflate_state *s;
987 IPos start, match;
988 int length;
989 #endif
990 {
991 /* check that the match is indeed a match */
992 if (zmemcmp(s->window + match,
993 s->window + start, length) != EQUAL) {
994 fprintf(stderr, " start %u, match %u, length %d\n",
995 start, match, length);
996 do {
997 fprintf(stderr, "%c%c", s->window[match++], s->window[start++]);
998 } while (--length != 0);
999 z_error("invalid match");
1000 }
1001 if (z_verbose > 1) {
1002 fprintf(stderr,"\\[%d,%d]", start-match, length);
1003 do { putc(s->window[start++], stderr); } while (--length != 0);
1004 }
1005 }
1006 #else
1007 # define check_match(s, start, match, length)
1008 #endif
1009
1010 /* ===========================================================================
1011 * Fill the window when the lookahead becomes insufficient.
1012 * Updates strstart and lookahead.
1013 *
1014 * IN assertion: lookahead < MIN_LOOKAHEAD
1015 * OUT assertions: strstart <= window_size-MIN_LOOKAHEAD
1016 * At least one byte has been read, or avail_in == 0; reads are
1017 * performed for at least two bytes (required for the zip translate_eol
1018 * option -- not supported here).
1019 */
1020 #if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
1021 local void fill_window(deflate_state* s)
1022 #else
1023 local void fill_window(s)
1024 deflate_state *s;
1025 #endif
1026 {
1027 register unsigned n, m;
1028 register Posf *p;
1029 unsigned more; /* Amount of free space at the end of the window. */
1030 uInt wsize = s->w_size;
1031
1032 do {
1033 more = (unsigned)(s->window_size -(ulg)s->lookahead -(ulg)s->strstart);
1034
1035 /* Deal with !@#$% 64K limit: */
1036 if (more == 0 && s->strstart == 0 && s->lookahead == 0) {
1037 more = wsize;
1038
1039 } else if (more == (unsigned)(-1)) {
1040 /* Very unlikely, but possible on 16 bit machine if strstart == 0
1041 * and lookahead == 1 (input done one byte at time)
1042 */
1043 more--;
1044
1045 /* If the window is almost full and there is insufficient lookahead,
1046 * move the upper half to the lower one to make room in the upper half.
1047 */
1048 } else if (s->strstart >= wsize+MAX_DIST(s)) {
1049
1050 zmemcpy(s->window, s->window+wsize, (unsigned)wsize);
1051 s->match_start -= wsize;
1052 s->strstart -= wsize; /* we now have strstart >= MAX_DIST */
1053 s->block_start -= (long) wsize;
1054
1055 /* Slide the hash table (could be avoided with 32 bit values
1056 at the expense of memory usage). We slide even when level == 0
1057 to keep the hash table consistent if we switch back to level > 0
1058 later. (Using level 0 permanently is not an optimal usage of
1059 zlib, so we don't care about this pathological case.)
1060 */
1061 n = s->hash_size;
1062 p = &s->head[n];
1063 do {
1064 m = *--p;
1065 *p = (Pos)(m >= wsize ? m-wsize : NIL);
1066 } while (--n);
1067
1068 n = wsize;
1069 #ifndef FASTEST
1070 p = &s->prev[n];
1071 do {
1072 m = *--p;
1073 *p = (Pos)(m >= wsize ? m-wsize : NIL);
1074 /* If n is not on any hash chain, prev[n] is garbage but
1075 * its value will never be used.
1076 */
1077 } while (--n);
1078 #endif
1079 more += wsize;
1080 }
1081 if (s->strm->avail_in == 0) return;
1082
1083 /* If there was no sliding:
1084 * strstart <= WSIZE+MAX_DIST-1 && lookahead <= MIN_LOOKAHEAD - 1 &&
1085 * more == window_size - lookahead - strstart
1086 * => more >= window_size - (MIN_LOOKAHEAD-1 + WSIZE + MAX_DIST-1)
1087 * => more >= window_size - 2*WSIZE + 2
1088 * In the BIG_MEM or MMAP case (not yet supported),
1089 * window_size == input_size + MIN_LOOKAHEAD &&
1090 * strstart + s->lookahead <= input_size => more >= MIN_LOOKAHEAD.
1091 * Otherwise, window_size == 2*WSIZE so more >= 2.
1092 * If there was sliding, more >= WSIZE. So in all cases, more >= 2.
1093 */
1094 Assert(more >= 2, "more < 2");
1095
1096 n = read_buf(s->strm, s->window + s->strstart + s->lookahead, more);
1097 s->lookahead += n;
1098
1099 /* Initialize the hash value now that we have some input: */
1100 if (s->lookahead >= MIN_MATCH) {
1101 s->ins_h = s->window[s->strstart];
1102 UPDATE_HASH(s, s->ins_h, s->window[s->strstart+1]);
1103 #if MIN_MATCH != 3
1104 Call UPDATE_HASH() MIN_MATCH-3 more times
1105 #endif
1106 }
1107 /* If the whole input has less than MIN_MATCH bytes, ins_h is garbage,
1108 * but this is not important since only literal bytes will be emitted.
1109 */
1110
1111 } while (s->lookahead < MIN_LOOKAHEAD && s->strm->avail_in != 0);
1112 }
1113
1114 /* ===========================================================================
1115 * Flush the current block, with given end-of-file flag.
1116 * IN assertion: strstart is set to the end of the current match.
1117 */
1118 #define FLUSH_BLOCK_ONLY(s, eof) { \
1119 _tr_flush_block(s, (s->block_start >= 0L ? \
1120 (charf *)&s->window[(unsigned)s->block_start] : \
1121 (charf *)Z_NULL), \
1122 (ulg)((long)s->strstart - s->block_start), \
1123 (eof)); \
1124 s->block_start = s->strstart; \
1125 flush_pending(s->strm); \
1126 Tracev((stderr,"[FLUSH]")); \
1127 }
1128
1129 /* Same but force premature exit if necessary. */
1130 #define FLUSH_BLOCK(s, eof) { \
1131 FLUSH_BLOCK_ONLY(s, eof); \
1132 if (s->strm->avail_out == 0) return (eof) ? finish_started : need_more; \
1133 }
1134
1135 /* ===========================================================================
1136 * Copy without compression as much as possible from the input stream, return
1137 * the current block state.
1138 * This function does not insert new strings in the dictionary since
1139 * uncompressible data is probably not useful. This function is used
1140 * only for the level=0 compression option.
1141 * NOTE: this function should be optimized to avoid extra copying from
1142 * window to pending_buf.
1143 */
1144 #if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
1145 local block_state deflate_stored(deflate_state* s, int flush)
1146 #else
1147 local block_state deflate_stored(s, flush)
1148 deflate_state *s;
1149 int flush;
1150 #endif
1151 {
1152 /* Stored blocks are limited to 0xffff bytes, pending_buf is limited
1153 * to pending_buf_size, and each stored block has a 5 byte header:
1154 */
1155 ulg max_block_size = 0xffff;
1156 ulg max_start;
1157
1158 if (max_block_size > s->pending_buf_size - 5) {
1159 max_block_size = s->pending_buf_size - 5;
1160 }
1161
1162 /* Copy as much as possible from input to output: */
1163 for (;;) {
1164 /* Fill the window as much as possible: */
1165 if (s->lookahead <= 1) {
1166
1167 Assert(s->strstart < s->w_size+MAX_DIST(s) ||
1168 s->block_start >= (long)s->w_size, "slide too late");
1169
1170 fill_window(s);
1171 if (s->lookahead == 0 && flush == Z_NO_FLUSH) return need_more;
1172
1173 if (s->lookahead == 0) break; /* flush the current block */
1174 }
1175 Assert(s->block_start >= 0L, "block gone");
1176
1177 s->strstart += s->lookahead;
1178 s->lookahead = 0;
1179
1180 /* Emit a stored block if pending_buf will be full: */
1181 max_start = s->block_start + max_block_size;
1182 if (s->strstart == 0 || (ulg)s->strstart >= max_start) {
1183 /* strstart == 0 is possible when wraparound on 16-bit machine */
1184 s->lookahead = (uInt)(s->strstart - max_start);
1185 s->strstart = (uInt)max_start;
1186 FLUSH_BLOCK(s, 0);
1187 }
1188 /* Flush if we may have to slide, otherwise block_start may become
1189 * negative and the data will be gone:
1190 */
1191 if (s->strstart - (uInt)s->block_start >= MAX_DIST(s)) {
1192 FLUSH_BLOCK(s, 0);
1193 }
1194 }
1195 FLUSH_BLOCK(s, flush == Z_FINISH);
1196 return flush == Z_FINISH ? finish_done : block_done;
1197 }
1198
1199 /* ===========================================================================
1200 * Compress as much as possible from the input stream, return the current
1201 * block state.
1202 * This function does not perform lazy evaluation of matches and inserts
1203 * new strings in the dictionary only for unmatched strings or for short
1204 * matches. It is used only for the fast compression options.
1205 */
1206 #if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
1207 local block_state deflate_fast(deflate_state* s, int flush)
1208 #else
1209 local block_state deflate_fast(s, flush)
1210 deflate_state *s;
1211 int flush;
1212 #endif
1213 {
1214 IPos hash_head = NIL; /* head of the hash chain */
1215 int bflush; /* set if current block must be flushed */
1216
1217 for (;;) {
1218 /* Make sure that we always have enough lookahead, except
1219 * at the end of the input file. We need MAX_MATCH bytes
1220 * for the next match, plus MIN_MATCH bytes to insert the
1221 * string following the next match.
1222 */
1223 if (s->lookahead < MIN_LOOKAHEAD) {
1224 fill_window(s);
1225 if (s->lookahead < MIN_LOOKAHEAD && flush == Z_NO_FLUSH) {
1226 return need_more;
1227 }
1228 if (s->lookahead == 0) break; /* flush the current block */
1229 }
1230
1231 /* Insert the string window[strstart .. strstart+2] in the
1232 * dictionary, and set hash_head to the head of the hash chain:
1233 */
1234 if (s->lookahead >= MIN_MATCH) {
1235 INSERT_STRING(s, s->strstart, hash_head);
1236 }
1237
1238 /* Find the longest match, discarding those <= prev_length.
1239 * At this point we have always match_length < MIN_MATCH
1240 */
1241 if (hash_head != NIL && s->strstart - hash_head <= MAX_DIST(s)) {
1242 /* To simplify the code, we prevent matches with the string
1243 * of window index 0 (in particular we have to avoid a match
1244 * of the string with itself at the start of the input file).
1245 */
1246 if (s->strategy != Z_HUFFMAN_ONLY) {
1247 s->match_length = longest_match (s, hash_head);
1248 }
1249 /* longest_match() sets match_start */
1250 }
1251 if (s->match_length >= MIN_MATCH) {
1252 check_match(s, s->strstart, s->match_start, s->match_length);
1253
1254 _tr_tally_dist(s, s->strstart - s->match_start,
1255 s->match_length - MIN_MATCH, bflush);
1256
1257 s->lookahead -= s->match_length;
1258
1259 /* Insert new strings in the hash table only if the match length
1260 * is not too large. This saves time but degrades compression.
1261 */
1262 #ifndef FASTEST
1263 if (s->match_length <= s->max_insert_length &&
1264 s->lookahead >= MIN_MATCH) {
1265 s->match_length--; /* string at strstart already in hash table */
1266 do {
1267 s->strstart++;
1268 INSERT_STRING(s, s->strstart, hash_head);
1269 /* strstart never exceeds WSIZE-MAX_MATCH, so there are
1270 * always MIN_MATCH bytes ahead.
1271 */
1272 } while (--s->match_length != 0);
1273 s->strstart++;
1274 } else
1275 #endif
1276 {
1277 s->strstart += s->match_length;
1278 s->match_length = 0;
1279 s->ins_h = s->window[s->strstart];
1280 UPDATE_HASH(s, s->ins_h, s->window[s->strstart+1]);
1281 #if MIN_MATCH != 3
1282 Call UPDATE_HASH() MIN_MATCH-3 more times
1283 #endif
1284 /* If lookahead < MIN_MATCH, ins_h is garbage, but it does not
1285 * matter since it will be recomputed at next deflate call.
1286 */
1287 }
1288 } else {
1289 /* No match, output a literal byte */
1290 Tracevv((stderr,"%c", s->window[s->strstart]));
1291 _tr_tally_lit (s, s->window[s->strstart], bflush);
1292 s->lookahead--;
1293 s->strstart++;
1294 }
1295 if (bflush) FLUSH_BLOCK(s, 0);
1296 }
1297 FLUSH_BLOCK(s, flush == Z_FINISH);
1298 return flush == Z_FINISH ? finish_done : block_done;
1299 }
1300
1301 /* ===========================================================================
1302 * Same as above, but achieves better compression. We use a lazy
1303 * evaluation for matches: a match is finally adopted only if there is
1304 * no better match at the next window position.
1305 */
1306 #if defined(__VISAGECPP__) // Visual game can't handle this antiquated interface
1307 local block_state deflate_slow(deflate_state* s, int flush)
1308 #else
1309 local block_state deflate_slow(s, flush)
1310 deflate_state *s;
1311 int flush;
1312 #endif
1313 {
1314 IPos hash_head = NIL; /* head of hash chain */
1315 int bflush; /* set if current block must be flushed */
1316
1317 /* Process the input block. */
1318 for (;;) {
1319 /* Make sure that we always have enough lookahead, except
1320 * at the end of the input file. We need MAX_MATCH bytes
1321 * for the next match, plus MIN_MATCH bytes to insert the
1322 * string following the next match.
1323 */
1324 if (s->lookahead < MIN_LOOKAHEAD) {
1325 fill_window(s);
1326 if (s->lookahead < MIN_LOOKAHEAD && flush == Z_NO_FLUSH) {
1327 return need_more;
1328 }
1329 if (s->lookahead == 0) break; /* flush the current block */
1330 }
1331
1332 /* Insert the string window[strstart .. strstart+2] in the
1333 * dictionary, and set hash_head to the head of the hash chain:
1334 */
1335 if (s->lookahead >= MIN_MATCH) {
1336 INSERT_STRING(s, s->strstart, hash_head);
1337 }
1338
1339 /* Find the longest match, discarding those <= prev_length.
1340 */
1341 s->prev_length = s->match_length, s->prev_match = s->match_start;
1342 s->match_length = MIN_MATCH-1;
1343
1344 if (hash_head != NIL && s->prev_length < s->max_lazy_match &&
1345 s->strstart - hash_head <= MAX_DIST(s)) {
1346 /* To simplify the code, we prevent matches with the string
1347 * of window index 0 (in particular we have to avoid a match
1348 * of the string with itself at the start of the input file).
1349 */
1350 if (s->strategy != Z_HUFFMAN_ONLY) {
1351 s->match_length = longest_match (s, hash_head);
1352 }
1353 /* longest_match() sets match_start */
1354
1355 if (s->match_length <= 5 && (s->strategy == Z_FILTERED ||
1356 (s->match_length == MIN_MATCH &&
1357 s->strstart - s->match_start > TOO_FAR))) {
1358
1359 /* If prev_match is also MIN_MATCH, match_start is garbage
1360 * but we will ignore the current match anyway.
1361 */
1362 s->match_length = MIN_MATCH-1;
1363 }
1364 }
1365 /* If there was a match at the previous step and the current
1366 * match is not better, output the previous match:
1367 */
1368 if (s->prev_length >= MIN_MATCH && s->match_length <= s->prev_length) {
1369 uInt max_insert = s->strstart + s->lookahead - MIN_MATCH;
1370 /* Do not insert strings in hash table beyond this. */
1371
1372 check_match(s, s->strstart-1, s->prev_match, s->prev_length);
1373
1374 _tr_tally_dist(s, s->strstart -1 - s->prev_match,
1375 s->prev_length - MIN_MATCH, bflush);
1376
1377 /* Insert in hash table all strings up to the end of the match.
1378 * strstart-1 and strstart are already inserted. If there is not
1379 * enough lookahead, the last two strings are not inserted in
1380 * the hash table.
1381 */
1382 s->lookahead -= s->prev_length-1;
1383 s->prev_length -= 2;
1384 do {
1385 if (++s->strstart <= max_insert) {
1386 INSERT_STRING(s, s->strstart, hash_head);
1387 }
1388 } while (--s->prev_length != 0);
1389 s->match_available = 0;
1390 s->match_length = MIN_MATCH-1;
1391 s->strstart++;
1392
1393 if (bflush) FLUSH_BLOCK(s, 0);
1394
1395 } else if (s->match_available) {
1396 /* If there was no match at the previous position, output a
1397 * single literal. If there was a match but the current match
1398 * is longer, truncate the previous match to a single literal.
1399 */
1400 Tracevv((stderr,"%c", s->window[s->strstart-1]));
1401 _tr_tally_lit(s, s->window[s->strstart-1], bflush);
1402 if (bflush) {
1403 FLUSH_BLOCK_ONLY(s, 0);
1404 }
1405 s->strstart++;
1406 s->lookahead--;
1407 if (s->strm->avail_out == 0) return need_more;
1408 } else {
1409 /* There is no previous match to compare with, wait for
1410 * the next step to decide.
1411 */
1412 s->match_available = 1;
1413 s->strstart++;
1414 s->lookahead--;
1415 }
1416 }
1417 Assert (flush != Z_NO_FLUSH, "no flush?");
1418 if (s->match_available) {
1419 Tracevv((stderr,"%c", s->window[s->strstart-1]));
1420 _tr_tally_lit(s, s->window[s->strstart-1], bflush);
1421 s->match_available = 0;
1422 }
1423 FLUSH_BLOCK(s, flush == Z_FINISH);
1424 return flush == Z_FINISH ? finish_done : block_done;
1425 }