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Add wx{Pen,Brush}::Is[Non]Transparent() methods and use them.
[wxWidgets.git] / include / wx / univ / control.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/univ/control.h
3 // Purpose: universal wxControl: adds handling of mnemonics
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 14.08.00
7 // RCS-ID: $Id$
8 // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_UNIV_CONTROL_H_
13 #define _WX_UNIV_CONTROL_H_
14
15 class WXDLLIMPEXP_FWD_CORE wxControlRenderer;
16 class WXDLLIMPEXP_FWD_CORE wxInputHandler;
17 class WXDLLIMPEXP_FWD_CORE wxRenderer;
18
19 // we must include it as most/all control classes derive their handlers from
20 // it
21 #include "wx/univ/inphand.h"
22
23 #include "wx/univ/inpcons.h"
24
25 // ----------------------------------------------------------------------------
26 // wxControlAction: the action is currently just a string which identifies it,
27 // later it might become an atom (i.e. an opaque handler to string).
28 // ----------------------------------------------------------------------------
29
30 typedef wxString wxControlAction;
31
32 // the list of actions which apply to all controls (other actions are defined
33 // in the controls headers)
34
35 #define wxACTION_NONE wxT("") // no action to perform
36
37 // ----------------------------------------------------------------------------
38 // wxControl: the base class for all GUI controls
39 // ----------------------------------------------------------------------------
40
41 class WXDLLIMPEXP_CORE wxControl : public wxControlBase, public wxInputConsumer
42 {
43 public:
44 wxControl() { Init(); }
45
46 wxControl(wxWindow *parent,
47 wxWindowID id,
48 const wxPoint& pos = wxDefaultPosition,
49 const wxSize& size = wxDefaultSize, long style = 0,
50 const wxValidator& validator = wxDefaultValidator,
51 const wxString& name = wxControlNameStr)
52 {
53 Init();
54
55 Create(parent, id, pos, size, style, validator, name);
56 }
57
58 bool Create(wxWindow *parent,
59 wxWindowID id,
60 const wxPoint& pos = wxDefaultPosition,
61 const wxSize& size = wxDefaultSize, long style = 0,
62 const wxValidator& validator = wxDefaultValidator,
63 const wxString& name = wxControlNameStr);
64
65 // this function will filter out '&' characters and will put the
66 // accelerator char (the one immediately after '&') into m_chAccel
67 virtual void SetLabel(const wxString& label);
68
69 // return the current label
70 virtual wxString GetLabel() const { return m_label; }
71
72 // wxUniversal-specific methods
73
74 // return the index of the accel char in the label or -1 if none
75 int GetAccelIndex() const { return m_indexAccel; }
76
77 // return the accel char itself or 0 if none
78 wxChar GetAccelChar() const
79 {
80 return m_indexAccel == -1 ? wxT('\0') : (wxChar)m_label[m_indexAccel];
81 }
82
83 virtual wxWindow *GetInputWindow() const { return (wxWindow*)this; }
84
85 protected:
86 // common part of all ctors
87 void Init();
88
89 // set m_label and m_indexAccel and refresh the control to show the new
90 // label (but, unlike SetLabel(), don't call the base class SetLabel() thus
91 // avoiding to change wxControlBase::m_labelOrig)
92 void UnivDoSetLabel(const wxString& label);
93
94 private:
95 // label and accel info
96 wxString m_label;
97 int m_indexAccel;
98
99 DECLARE_DYNAMIC_CLASS(wxControl)
100 DECLARE_EVENT_TABLE()
101 WX_DECLARE_INPUT_CONSUMER()
102 };
103
104 #endif // _WX_UNIV_CONTROL_H_