]> git.saurik.com Git - wxWidgets.git/blob - docs/latex/wx/body.tex
added a few virtual keywords for consistency (no real changes) (patch 543922)
[wxWidgets.git] / docs / latex / wx / body.tex
1 \chapter{Introduction}\label{introduction}
2 \pagenumbering{arabic}%
3 \setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}%
4 \setfooter{\thepage}{}{}{}{}{\thepage}%
5
6 \section{What is wxWindows?}
7
8 wxWindows is a C++ framework providing GUI (Graphical User
9 Interface) and other facilities on more than one platform. Version 2 currently
10 supports all desktop versions of MS Windows, Unix with GTK+, Unix with Motif,
11 and MacOS. An OS/2 port is in progress.
12
13 wxWindows was originally developed at the Artificial Intelligence
14 Applications Institute, University of Edinburgh, for internal use,
15 and was first made publicly available in 1992.
16 Version 2 is a vastly improved version written and maintained by
17 Julian Smart, Robert Roebling, Vadim Zeitlin, Vaclav Slavik and many others.
18
19 This manual contains a class reference and topic overviews.
20 For a selection of wxWindows tutorials, please see the documentation page on the \urlref{wxWindows web site}{http://www.wxwindows.org}.
21
22 Please note that in the following, ``MS Windows" often refers to all
23 platforms related to Microsoft Windows, including 16-bit and 32-bit
24 variants, unless otherwise stated. All trademarks are acknowledged.
25
26 \section{Why another cross-platform development tool?}
27
28 wxWindows was developed to provide a cheap and flexible way to maximize
29 investment in GUI application development. While a number of commercial
30 class libraries already existed for cross-platform development,
31 none met all of the following criteria:
32
33 \begin{enumerate}\itemsep=0pt
34 \item low price;
35 \item source availability;
36 \item simplicity of programming;
37 \item support for a wide range of compilers.
38 \end{enumerate}
39
40 Since wxWindows was started, several other free or almost-free
41 GUI frameworks have emerged. However, none has the range of
42 features, flexibility, documentation and the well-established
43 development team that wxWindows has.
44
45 As open source software, wxWindows has benefited from comments,
46 ideas, bug fixes, enhancements and the sheer enthusiasm of
47 users. This gives wxWindows a certain advantage over its
48 commercial competitors (and over free libraries without an
49 independent development team), plus a robustness against the
50 transience of one individual or company. This openness and
51 availability of source code is especially important when the
52 future of thousands of lines of application code may depend upon
53 the longevity of the underlying class library.
54
55 Version 2 goes much further than previous versions in terms of
56 generality and features, allowing applications to be produced
57 that are often indistinguishable from those produced using
58 single-platform toolkits such as Motif, GTK+ and MFC.
59
60 The importance of using a platform-independent class library
61 cannot be overstated, since GUI application development is very
62 time-consuming, and sustained popularity of particular GUIs
63 cannot be guaranteed. Code can very quickly become obsolete if
64 it addresses the wrong platform or audience. wxWindows helps to
65 insulate the programmer from these winds of change. Although
66 wxWindows may not be suitable for every application (such as an
67 OLE-intensive program), it provides access to most of the
68 functionality a GUI program normally requires, plus many extras
69 such as network programming, PostScript output, and HTML
70 rendering; and it can of course be extended as needs dictate.
71 As a bonus, it provides a far cleaner and easier programming
72 interface than the native APIs. Programmers may find it
73 worthwhile to use wxWindows even if they are developing on only
74 one platform.
75
76 It is impossible to sum up the functionality of wxWindows in a few paragraphs, but
77 here are some of the benefits:
78
79 \begin{itemize}\itemsep=0pt
80 \item Low cost (free, in fact!)
81 \item You get the source.
82 \item Available on a variety of popular platforms.
83 \item Works with almost all popular C++ compilers and Python.
84 \item Over 50 example programs.
85 \item Over 1000 pages of printable and on-line documentation.
86 \item Includes Tex2RTF, to allow you to produce your own documentation
87 in Windows Help, HTML and Word RTF formats.
88 \item Simple-to-use, object-oriented API.
89 \item Flexible event system.
90 \item Graphics calls include lines, rounded rectangles, splines, polylines, etc.
91 \item Constraint-based and sizer-based layouts.
92 \item Print/preview and document/view architectures.
93 \item Toolbar, notebook, tree control, advanced list control classes.
94 \item PostScript generation under Unix, normal MS Windows printing on the PC.
95 \item MDI (Multiple Document Interface) support.
96 \item Can be used to create DLLs under Windows, dynamic libraries on Unix.
97 \item Common dialogs for file browsing, printing, colour selection, etc.
98 \item Under MS Windows, support for creating metafiles and copying
99 them to the clipboard.
100 \item An API for invoking help from applications.
101 \item Ready-to-use HTML window (supporting a subset of HTML).
102 \item Dialog Editor for building dialogs.
103 \item Network support via a family of socket and protocol classes.
104 \item Support for platform independent image processing.
105 \item Built-in support for many file formats (BMP, PNG, JPEG, GIF, XPM, PNM, PCX).
106 \end{itemize}
107
108 \begin{comment}
109 \section{Changes from version 2.0}\label{versionchanges20}
110
111 These are a few of the differences between versions 2.0 and 2.2.
112
113 Removals:
114
115 \begin{itemize}\itemsep=0pt
116 \item GTK 1.0 no longer supported.
117 \end{itemize}
118
119 Additions and changes:
120
121 \begin{itemize}\itemsep=0pt
122 \item Corrected many classes to conform better to documented behaviour.
123 \item Added handlers for more image formats (Now GIF, JPEG, PCX, BMP, XPM, PNG, PNM).
124 \item Improved support for socket and network functions.
125 \item Support for different national font encodings.
126 \item Sizer based layout system.
127 \item HTML widget and help system.
128 \item Added some controls (e.g. wxSpinCtrl) and supplemented many.
129 \item Many optical improvements to GTK port.
130 \item Support for menu accelerators in GTK port.
131 \item Enhanced and improved support for scrolling, including child windows.
132 \item Complete rewrite of clipboard and drag and drop classes.
133 \item Improved support for ODBC databases.
134 \item Improved tab traversal in dialogs.
135 \end{itemize}
136 \end{comment}
137
138 \section{wxWindows requirements}\label{requirements}
139
140 To make use of wxWindows, you currently need one of the following setups.
141
142 (a) MS-Windows:
143
144 \begin{enumerate}\itemsep=0pt
145 \item A 486 or higher PC running MS Windows.
146 \item A Windows compiler: most are supported, but please see {\tt install.txt} for
147 details. Supported compilers include Microsoft Visual C++ 4.0 or higher, Borland C++, Cygwin,
148 Metrowerks CodeWarrior.
149 \item At least 60 MB of disk space.
150 \end{enumerate}
151
152 (b) Unix:
153
154 \begin{enumerate}\itemsep=0pt
155 \item Almost any C++ compiler, including GNU C++ (EGCS 1.1.1 or above).
156 \item Almost any Unix workstation, and one of: GTK+ 1.2, Motif 1.2 or higher, Lesstif.
157 \item At least 60 MB of disk space.
158 \end{enumerate}
159
160 (c) Mac OS/Mac OS X:
161
162 \begin{enumerate}\itemsep=0pt
163 \item A PowerPC Mac running Mac OS 8.6/9.x (eg. Classic) or Mac OS X 10.x.
164 \item CodeWarrior 5.3, 6 or 7 for Classic Mac OS.
165 \item The Apple Developer Tools (eg. GNU C++) or CodeWarrior 7 for Mac OS X.
166 \item At least 60 MB of disk space.
167 \end{enumerate}
168
169 \section{Availability and location of wxWindows}
170
171 \winhelponly{wxWindows is available by anonymous FTP and World Wide Web
172 from ftp://www.remstar.com/pub/wxwin and/or http://www.wxwindows.org.}
173 \winhelpignore{wxWindows is available by anonymous FTP and World Wide Web
174 from \urlref{ftp://www.remstar.com/pub/wxwin}{ftp://www.remstar.com/pub/wxwin}
175 and/or \urlref{http://www.wxwindows.org}{http://www.wxwindows.org}.}
176
177 You can also buy a CD-ROM using the form on the Web site.
178
179 \section{Acknowledgments}
180
181 Thanks are due to AIAI for being willing to release the original version of
182 wxWindows into the public domain, and to our patient partners.
183
184 We would particularly like to thank the following for their contributions to wxWindows, and the many others who have been involved in
185 the project over the years. Apologies for any unintentional omissions from this list.
186
187 Yiorgos Adamopoulos, Jamshid Afshar, Alejandro Aguilar-Sierra, AIAI, Patrick Albert, Karsten Ballueder, Michael Bedward, Kai Bendorf, Yura Bidus, Keith
188 Gary Boyce, Chris Breeze, Pete Britton, Ian Brown, C. Buckley, Dmitri Chubraev, Robin Corbet, Cecil Coupe, Andrew Davison, Neil Dudman, Robin
189 Dunn, Hermann Dunkel, Jos van Eijndhoven, Tom Felici, Thomas Fettig, Matthew Flatt, Pasquale Foggia, Josep Fortiana, Todd Fries, Dominic Gallagher,
190 Guillermo Rodriguez Garcia, Wolfram Gloger, Norbert Grotz, Stefan Gunter, Bill Hale, Patrick Halke, Stefan Hammes, Guillaume Helle, Harco de Hilster, Cord Hockemeyer, Markus
191 Holzem, Olaf Klein, Leif Jensen, Bart Jourquin, Guilhem Lavaux, Jan Lessner, Nicholas Liebmann, Torsten Liermann, Per Lindqvist, Thomas Runge, Tatu
192 M\"{a}nnist\"{o}, Scott Maxwell, Thomas Myers, Oliver Niedung, Stefan Neis, Hernan Otero, Ian Perrigo, Timothy Peters, Giordano Pezzoli, Harri Pasanen, Thomaso Paoletti,
193 Garrett Potts, Marcel Rasche, Robert Roebling, Dino Scaringella, Jobst Schmalenbach, Arthur Seaton, Paul Shirley, Vaclav Slavik, Stein Somers, Petr Smilauer, Neil Smith,
194 Kari Syst\"{a}, Arthur Tetzlaff-Deas, Jonathan Tonberg, Jyrki Tuomi, David Webster, Janos Vegh, Andrea Venturoli, Vadim Zeitlin, Xiaokun Zhu, Edward Zimmermann.
195
196 `Graphplace', the basis for the wxGraphLayout library, is copyright Dr. Jos
197 T.J. van Eijndhoven of Eindhoven University of Technology. The code has
198 been used in wxGraphLayout with his permission.
199
200 We also acknowledge the author of XFIG, the excellent Unix drawing tool,
201 from the source of which we have borrowed some spline drawing code.
202 His copyright is included below.
203
204 {\it XFig2.1 is copyright (c) 1985 by Supoj Sutanthavibul. Permission to
205 use, copy, modify, distribute, and sell this software and its
206 documentation for any purpose is hereby granted without fee, provided
207 that the above copyright notice appear in all copies and that both that
208 copyright notice and this permission notice appear in supporting
209 documentation, and that the name of M.I.T. not be used in advertising or
210 publicity pertaining to distribution of the software without specific,
211 written prior permission. M.I.T. makes no representations about the
212 suitability of this software for any purpose. It is provided ``as is''
213 without express or implied warranty.}
214
215 \chapter{Multi-platform development with wxWindows}\label{multiplat}
216 \setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}%
217 \setfooter{\thepage}{}{}{}{}{\thepage}%
218
219 This chapter describes the practical details of using wxWindows. Please
220 see the file install.txt for up-to-date installation instructions, and
221 changes.txt for differences between versions.
222
223 \section{Include files}
224
225 The main include file is {\tt "wx/wx.h"}; this includes the most commonly
226 used modules of wxWindows.
227
228 To save on compilation time, include only those header files relevant to the
229 source file. If you are using precompiled headers, you should include
230 the following section before any other includes:
231
232 \begin{verbatim}
233 // For compilers that support precompilation, includes "wx.h".
234 #include <wx/wxprec.h>
235
236 #ifdef __BORLANDC__
237 #pragma hdrstop
238 #endif
239
240 #ifndef WX_PRECOMP
241 // Include your minimal set of headers here, or wx.h
242 #include <wx/wx.h>
243 #endif
244
245 ... now your other include files ...
246 \end{verbatim}
247
248 The file {\tt "wx/wxprec.h"} includes {\tt "wx/wx.h"}. Although this incantation
249 may seem quirky, it is in fact the end result of a lot of experimentation,
250 and several Windows compilers to use precompilation (those tested are Microsoft Visual C++, Borland C++
251 and Watcom C++).
252
253 Borland precompilation is largely automatic. Visual C++ requires specification of {\tt "wx/wxprec.h"} as
254 the file to use for precompilation. Watcom C++ is automatic apart from the specification of
255 the .pch file. Watcom C++ is strange in requiring the precompiled header to be used only for
256 object files compiled in the same directory as that in which the precompiled header was created.
257 Therefore, the wxWindows Watcom C++ makefiles go through hoops deleting and recreating
258 a single precompiled header file for each module, thus preventing an accumulation of many
259 multi-megabyte .pch files.
260
261 \section{Libraries}
262
263 The GTK and Motif ports of wxWindow can create either a static library or a shared
264 library on most Unix or Unix-like systems. The static library is called libwx\_gtk.a
265 and libwx\_motif.a whereas the name of the shared library is dependent on the
266 system it is created on and the version you are using. The library name for the
267 GTK version of wxWindows 2.2 on Linux and Solaris will be libwx\_gtk-2.2.so.0.0.0,
268 on HP-UX, it will be libwx\_gtk-2.2.sl, on AIX just libwx\_gtk.a etc.
269
270 Under Windows, use the library wx.lib (release) or wxd.lib (debug) for stand-alone Windows
271 applications, or wxdll.lib (wxdlld.lib) for creating DLLs.
272
273 \section{Configuration}
274
275 Options are configurable in the file
276 \rtfsp{\tt "wx/XXX/setup.h"} where XXX is the required platform (such as msw, motif, gtk, mac). Some
277 settings are a matter of taste, some help with platform-specific problems, and
278 others can be set to minimize the size of the library. Please see the setup.h file
279 and {\tt install.txt} files for details on configuration.
280
281 Under Unix (GTK and Motif) the corresponding setup.h files are generated automatically
282 when configuring the wxWindows using the "configure" script. When using the RPM packages
283 for installing wxWindows on Linux, a correct setup.h is shipped in the package and
284 this must not be changed.
285
286 \section{Makefiles}
287
288 At the moment there is no attempt to make Unix makefiles and
289 PC makefiles compatible, i.e. one makefile is required for
290 each environment. The Unix ports use a sophisticated system based
291 on the GNU autoconf tool and this system will create the
292 makefiles as required on the respective platform. Although the
293 makefiles are not identical in Windows, Mac and Unix, care has
294 been taken to make them relatively similar so that moving from
295 one platform to another will be painless.
296
297 Sample makefiles for Unix (suffix .unx), MS C++ (suffix .DOS and .NT), Borland
298 C++ (.BCC and .B32) and Symantec C++ (.SC) are included for the library, demos
299 and utilities.
300
301 The controlling makefile for wxWindows is in the MS-Windows
302 directory {\tt src/msw} for the different Windows compiler and
303 in the build directory when using the Unix ports. The build
304 directory can be chosen by the user. It is the directory in
305 which the "configure" script is run. This can be the normal
306 base directory (by running {\tt ./configure} there) or any other
307 directory (e.g. {\tt ../configure} after creating a build-directory
308 in the directory level above the base directory).
309
310 Please see the platform-specific {\tt install.txt} file for further details.
311
312 \section{Windows-specific files}
313
314 wxWindows application compilation under MS Windows requires at least two
315 extra files, resource and module definition files.
316
317 \subsection{Resource file}\label{resources}
318
319 The least that must be defined in the Windows resource file (extension RC)
320 is the following statement:
321
322 \begin{verbatim}
323 rcinclude "wx/msw/wx.rc"
324 \end{verbatim}
325
326 which includes essential internal wxWindows definitions. The resource script
327 may also contain references to icons, cursors, etc., for example:
328
329 \begin{verbatim}
330 wxicon icon wx.ico
331 \end{verbatim}
332
333 The icon can then be referenced by name when creating a frame icon. See
334 the MS Windows SDK documentation.
335
336 \normalbox{Note: include wx.rc {\it after} any ICON statements
337 so programs that search your executable for icons (such
338 as the Program Manager) find your application icon first.}
339
340 \subsection{Module definition file}
341
342 A module definition file (extension DEF) is required for 16-bit applications, and
343 looks like the following:
344
345 \begin{verbatim}
346 NAME Hello
347 DESCRIPTION 'Hello'
348 EXETYPE WINDOWS
349 STUB 'WINSTUB.EXE'
350 CODE PRELOAD MOVEABLE DISCARDABLE
351 DATA PRELOAD MOVEABLE MULTIPLE
352 HEAPSIZE 1024
353 STACKSIZE 8192
354 \end{verbatim}
355
356 The only lines which will usually have to be changed per application are
357 NAME and DESCRIPTION.
358
359 \section{Allocating and deleting wxWindows objects}
360
361 In general, classes derived from wxWindow must dynamically allocated
362 with {\it new} and deleted with {\it delete}. If you delete a window,
363 all of its children and descendants will be automatically deleted,
364 so you don't need to delete these descendants explicitly.
365
366 When deleting a frame or dialog, use {\bf Destroy} rather than {\bf delete} so
367 that the wxWindows delayed deletion can take effect. This waits until idle time
368 (when all messages have been processed) to actually delete the window, to avoid
369 problems associated with the GUI sending events to deleted windows.
370
371 Don't create a window on the stack, because this will interfere
372 with delayed deletion.
373
374 If you decide to allocate a C++ array of objects (such as wxBitmap) that may
375 be cleaned up by wxWindows, make sure you delete the array explicitly
376 before wxWindows has a chance to do so on exit, since calling {\it delete} on
377 array members will cause memory problems.
378
379 wxColour can be created statically: it is not automatically cleaned
380 up and is unlikely to be shared between other objects; it is lightweight
381 enough for copies to be made.
382
383 Beware of deleting objects such as a wxPen or wxBitmap if they are still in use.
384 Windows is particularly sensitive to this: so make sure you
385 make calls like wxDC::SetPen(wxNullPen) or wxDC::SelectObject(wxNullBitmap) before deleting
386 a drawing object that may be in use. Code that doesn't do this will probably work
387 fine on some platforms, and then fail under Windows.
388
389 \section{Architecture dependency}
390
391 A problem which sometimes arises from writing multi-platform programs is that
392 the basic C types are not defined the same on all platforms. This holds true
393 for both the length in bits of the standard types (such as int and long) as
394 well as their byte order, which might be little endian (typically
395 on Intel computers) or big endian (typically on some Unix workstations). wxWindows
396 defines types and macros that make it easy to write architecture independent
397 code. The types are:
398
399 wxInt32, wxInt16, wxInt8, wxUint32, wxUint16 = wxWord, wxUint8 = wxByte
400
401 where wxInt32 stands for a 32-bit signed integer type etc. You can also check
402 which architecture the program is compiled on using the wxBYTE\_ORDER define
403 which is either wxBIG\_ENDIAN or wxLITTLE\_ENDIAN (in the future maybe wxPDP\_ENDIAN
404 as well).
405
406 The macros handling bit-swapping with respect to the applications endianness
407 are described in the \helpref{Byte order macros}{byteordermacros} section.
408
409 \section{Conditional compilation}
410
411 One of the purposes of wxWindows is to reduce the need for conditional
412 compilation in source code, which can be messy and confusing to follow.
413 However, sometimes it is necessary to incorporate platform-specific
414 features (such as metafile use under MS Windows). The symbols
415 listed in the file {\tt symbols.txt} may be used for this purpose,
416 along with any user-supplied ones.
417
418 \section{C++ issues}
419
420 The following documents some miscellaneous C++ issues.
421
422 \subsection{Templates}
423
424 wxWindows does not use templates since it is a notoriously unportable feature.
425
426 \subsection{RTTI}
427
428 wxWindows does not use run-time type information since wxWindows provides
429 its own run-time type information system, implemented using macros.
430
431 \subsection{Type of NULL}
432
433 Some compilers (e.g. the native IRIX cc) define NULL to be 0L so that
434 no conversion to pointers is allowed. Because of that, all these
435 occurrences of NULL in the GTK port use an explicit conversion such
436 as
437
438 {\small
439 \begin{verbatim}
440 wxWindow *my_window = (wxWindow*) NULL;
441 \end{verbatim}
442 }
443
444 It is recommended to adhere to this in all code using wxWindows as
445 this make the code (a bit) more portable.
446
447 \subsection{Precompiled headers}
448
449 Some compilers, such as Borland C++ and Microsoft C++, support
450 precompiled headers. This can save a great deal of compiling time. The
451 recommended approach is to precompile {\tt "wx.h"}, using this
452 precompiled header for compiling both wxWindows itself and any
453 wxWindows applications. For Windows compilers, two dummy source files
454 are provided (one for normal applications and one for creating DLLs)
455 to allow initial creation of the precompiled header.
456
457 However, there are several downsides to using precompiled headers. One
458 is that to take advantage of the facility, you often need to include
459 more header files than would normally be the case. This means that
460 changing a header file will cause more recompilations (in the case of
461 wxWindows, everything needs to be recompiled since everything includes {\tt "wx.h"}!)
462
463 A related problem is that for compilers that don't have precompiled
464 headers, including a lot of header files slows down compilation
465 considerably. For this reason, you will find (in the common
466 X and Windows parts of the library) conditional
467 compilation that under Unix, includes a minimal set of headers;
468 and when using Visual C++, includes {\tt wx.h}. This should help provide
469 the optimal compilation for each compiler, although it is
470 biased towards the precompiled headers facility available
471 in Microsoft C++.
472
473 \section{File handling}
474
475 When building an application which may be used under different
476 environments, one difficulty is coping with documents which may be
477 moved to different directories on other machines. Saving a file which
478 has pointers to full pathnames is going to be inherently unportable. One
479 approach is to store filenames on their own, with no directory
480 information. The application searches through a number of locally
481 defined directories to find the file. To support this, the class {\bf
482 wxPathList} makes adding directories and searching for files easy, and
483 the global function {\bf wxFileNameFromPath} allows the application to
484 strip off the filename from the path if the filename must be stored.
485 This has undesirable ramifications for people who have documents of the
486 same name in different directories.
487
488 As regards the limitations of DOS 8+3 single-case filenames versus
489 unrestricted Unix filenames, the best solution is to use DOS filenames
490 for your application, and also for document filenames {\it if} the user
491 is likely to be switching platforms regularly. Obviously this latter
492 choice is up to the application user to decide. Some programs (such as
493 YACC and LEX) generate filenames incompatible with DOS; the best
494 solution here is to have your Unix makefile rename the generated files
495 to something more compatible before transferring the source to DOS.
496 Transferring DOS files to Unix is no problem, of course, apart from EOL
497 conversion for which there should be a utility available (such as
498 dos2unix).
499
500 See also the File Functions section of the reference manual for
501 descriptions of miscellaneous file handling functions.
502
503 \chapter{Utilities and libraries supplied with wxWindows}\label{utilities}
504 \setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}%
505 \setfooter{\thepage}{}{}{}{}{\thepage}%
506
507 In addition to the core wxWindows library, a number of further
508 libraries and utilities are supplied with each distribution.
509
510 Some are under the 'contrib' hierarchy which mirrors the
511 structure of the main wxWindows hierarchy. See also the 'utils'
512 hierarchy. The first place to look for documentation about
513 these tools and libraries is under the wxWindows 'docs' hierarchy,
514 for example \tt{docs/htmlhelp/fl.chm}.
515
516 For other user-contributed packages, please see the Contributions page
517 on the \urlref{wxWindows Web site}{http://www.wxwindows.org}.
518
519 \begin{description}\itemsep=0pt
520 \item[{\bf Helpview}]
521 Helpview is a program for displaying wxWindows HTML
522 Help files. In many cases, you may wish to use the wxWindows HTML
523 Help classes from within your application, but this provides a
524 handy stand-alone viewer. See \helpref{wxHTML Notes}{wxhtml} for more details.
525 You can find it in \tt{samples/html/helpview}.
526
527 \item[{\bf Tex2RTF}]
528 Supplied with wxWindows is a utility called Tex2RTF for converting\rtfsp
529 \LaTeX\ manuals HTML, MS HTML Help, wxHTML Help, RTF, and Windows
530 Help RTF formats. Tex2RTF is used for the wxWindows manuals and can be used independently
531 by authors wishing to create on-line and printed manuals from the same\rtfsp
532 \LaTeX\ source. Please see the separate documentation for Tex2RTF.
533 You can find it under \tt{utils/tex2rtf}.
534
535 \item[{\bf Helpgen}]
536 Helpgen takes C++ header files and generates a Tex2RTF-compatible
537 documentation file for each class it finds, using comments as appropriate.
538 This is a good way to start a reference for a set of classes.
539
540 \item[{\bf Dialog Editor}]
541 Dialog Editor allows interactive construction of dialogs using
542 absolute positioning, producing WXR output files. This tool is generally deprecated
543 in favour of sizer-based tools. You can find Dialog Editor
544 in \tt{utils/dialoged}.
545
546 \item[{\bf XRC resource system}]
547 This is the sizer-aware replacement for the WXR resource system, and uses
548 XML-based resource specifications that can be generated by tools
549 such as \urlref{wxDesigner}{http://www.roebling.de} and XRC's own wxrcedit.
550 You can find this in \tt{contrib/src/xrc}, \tt{contrib/include/wx/xrc}, \tt{contrib/samples/xrc}, and \tt{contrib/utils/wxrcedit}.
551 For more information, see the \helpref{XML-based resource system overview}{xrcoverview}.
552
553 \item[{\bf Object Graphics Library}]
554 OGL defines an API for applications that need to display objects connected by lines.
555 The objects can be moved around and interacted with.
556 You can find this in \tt{contrib/src/ogl}, \tt{contrib/include/wx/ogl}, and \tt{contrib/samples/ogl}.
557
558 \item[{\bf Frame Layout library}]
559 FL provides sophisticated pane dragging and docking facilities.
560 You can find this in \tt{contrib/src/fl}, \tt{contrib/include/wx/fl}, and \tt{contrib/samples/fl}.
561
562 \item[{\bf Gizmos library}]
563 Gizmos is a collection of useful widgets and other classes. Classes include wxLEDNumberCtrl,
564 wxEditableListBox, wxMultiCellCanvas.
565 You can find this in \tt{contrib/src/fl}, \tt{contrib/include/wx/fl}, and \tt{contrib/samples/fl}.
566
567 \item[{\bf Net library}]
568 Net is a collection of very simple mail and web related classes. Currently
569 there is only wxEmail, which makes it easy to send email messages via MAPI on Windows or sendmail on Unix.
570 You can find this in \tt{contrib/src/net} and \tt{contrib/include/wx/net}.
571
572 \item[{\bf Animate library}]
573 Animate allows you to load animated GIFs and play them on a window. The library can be extended
574 to use other animation formats.
575 You can find this in \tt{contrib/src/animate}, \tt{contrib/include/wx/animate}, and \tt{contrib/samples/animate}.
576
577 \item[{\bf Canvas library}]
578 Canvas supports high-level, double-buffered drawing operations with transformations.
579 You can find this in \tt{contrib/src/canvas}, \tt{contrib/include/wx/canvas}, and \tt{contrib/samples/canvas}.
580
581 \item[{\bf MMedia library}]
582 Mmedia supports a variety of multimedia functionality. The status of this library is currently unclear.
583 You can find this in \tt{contrib/src/mmedia}, \tt{contrib/include/wx/mmedia}, and \tt{contrib/samples/mmedia}.
584
585 \item[{\bf Styled Text Control library}]
586 STC is a wrapper around Scintilla, a syntax-highlighting text editor.
587 You can find this in \tt{contrib/src/stc}, \tt{contrib/include/wx/stc}, and \tt{contrib/samples/stc}.
588
589 \item[{\bf Plot}]
590 Plot is a simple curve plotting library.
591 You can find this in \tt{contrib/src/plot}, \tt{contrib/include/wx/plot}, and \tt{contrib/samples/plot}.
592 \end{description}
593
594 \chapter{Programming strategies}\label{strategies}
595 \setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}%
596 \setfooter{\thepage}{}{}{}{}{\thepage}%
597
598 This chapter is intended to list strategies that may be useful when
599 writing and debugging wxWindows programs. If you have any good tips,
600 please submit them for inclusion here.
601
602 \section{Strategies for reducing programming errors}
603
604 \subsection{Use ASSERT}
605
606 Although I haven't done this myself within wxWindows, it is good
607 practice to use ASSERT statements liberally, that check for conditions that
608 should or should not hold, and print out appropriate error messages.
609 These can be compiled out of a non-debugging version of wxWindows
610 and your application. Using ASSERT is an example of `defensive programming':
611 it can alert you to problems later on.
612
613 \subsection{Use wxString in preference to character arrays}
614
615 Using wxString can be much safer and more convenient than using char *.
616 Again, I haven't practiced what I'm preaching, but I'm now trying to use
617 wxString wherever possible. You can reduce the possibility of memory
618 leaks substantially, and it is much more convenient to use the overloaded
619 operators than functions such as strcmp. wxString won't add a significant
620 overhead to your program; the overhead is compensated for by easier
621 manipulation (which means less code).
622
623 The same goes for other data types: use classes wherever possible.
624
625 \section{Strategies for portability}
626
627 \subsection{Use relative positioning or constraints}
628
629 Don't use absolute panel item positioning if you can avoid it. Different GUIs have
630 very differently sized panel items. Consider using the constraint system, although this
631 can be complex to program.
632
633 Alternatively, you could use alternative .wrc (wxWindows resource files) on different
634 platforms, with slightly different dimensions in each. Or space your panel items out
635 to avoid problems.
636
637 \subsection{Use wxWindows resource files}
638
639 Use .wrc (wxWindows resource files) where possible, because they can be easily changed
640 independently of source code. Bitmap resources can be set up to load different
641 kinds of bitmap depending on platform (see the section on resource files).
642
643 \section{Strategies for debugging}\label{debugstrategies}
644
645 \subsection{Positive thinking}
646
647 It is common to blow up the problem in one's imagination, so that it seems to threaten
648 weeks, months or even years of work. The problem you face may seem insurmountable:
649 but almost never is. Once you have been programming for some time, you will be able
650 to remember similar incidents that threw you into the depths of despair. But
651 remember, you always solved the problem, somehow!
652
653 Perseverance is often the key, even though a seemingly trivial problem
654 can take an apparently inordinate amount of time to solve. In the end,
655 you will probably wonder why you worried so much. That's not to say it
656 isn't painful at the time. Try not to worry -- there are many more important
657 things in life.
658
659 \subsection{Simplify the problem}
660
661 Reduce the code exhibiting the problem to the smallest program possible
662 that exhibits the problem. If it is not possible to reduce a large and
663 complex program to a very small program, then try to ensure your code
664 doesn't hide the problem (you may have attempted to minimize the problem
665 in some way: but now you want to expose it).
666
667 With luck, you can add a small amount of code that causes the program
668 to go from functioning to non-functioning state. This should give a clue
669 to the problem. In some cases though, such as memory leaks or wrong
670 deallocation, this can still give totally spurious results!
671
672 \subsection{Use a debugger}
673
674 This sounds like facetious advice, but it is surprising how often people
675 don't use a debugger. Often it is an overhead to install or learn how to
676 use a debugger, but it really is essential for anything but the most
677 trivial programs.
678
679 \subsection{Use logging functions}
680
681 There is a variety of logging functions that you can use in your program:
682 see \helpref{Logging functions}{logfunctions}.
683
684 Using tracing statements may be more convenient than using the debugger
685 in some circumstances (such as when your debugger doesn't support a lot
686 of debugging code, or you wish to print a bunch of variables).
687
688 \subsection{Use the wxWindows debugging facilities}
689
690 You can use wxDebugContext to check for
691 memory leaks and corrupt memory: in fact in debugging mode, wxWindows will
692 automatically check for memory leaks at the end of the program if wxWindows is suitably
693 configured. Depending on the operating system and compiler, more or less
694 specific information about the problem will be logged.
695
696 You should also use \helpref{debug macros}{debugmacros} as part of a `defensive programming' strategy,
697 scattering wxASSERTs liberally to test for problems in your code as early as possible. Forward thinking
698 will save a surprising amount of time in the long run.
699
700 See the \helpref{debugging overview}{debuggingoverview} for further information.
701
702 \subsection{Check Windows debug messages}
703
704 Under Windows, it is worth running your program with
705 \urlref{DbgView}{http://www.sysinternals.com} running or
706 some other program that shows Windows-generated debug messages. It is
707 possible it will show invalid handles being used. You may have fun seeing
708 what commercial programs cause these normally hidden errors! Microsoft
709 recommend using the debugging version of Windows, which shows up even
710 more problems. However, I doubt it is worth the hassle for most
711 applications. wxWindows is designed to minimize the possibility of such
712 errors, but they can still happen occasionally, slipping through unnoticed
713 because they are not severe enough to cause a crash.
714
715 \subsection{Genetic mutation}
716
717 If we had sophisticated genetic algorithm tools that could be applied
718 to programming, we could use them. Until then, a common -- if rather irrational --
719 technique is to just make arbitrary changes to the code until something
720 different happens. You may have an intuition why a change will make a difference;
721 otherwise, just try altering the order of code, comment lines out, anything
722 to get over an impasse. Obviously, this is usually a last resort.
723