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fixed bug with Broadcast() not waking up all threads (Pieter van der Meulen)
[wxWidgets.git] / src / common / dcbase.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: dc.cpp
3 // Purpose: wxDC Class
4 // Author: Brian Macy
5 // Modified by:
6 // Created: 05/25/99
7 // RCS-ID: $Id$
8 // Copyright: (c) wxWindows team
9 // Licence: wxWindows license
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifdef __GNUG__
13 #pragma implementation "dcbase.h"
14 #endif
15
16 // For compilers that support precompilation, includes "wx.h".
17 #include "wx/wxprec.h"
18
19 #ifdef __BORLANDC__
20 #pragma hdrstop
21 #endif
22
23 #ifndef WX_PRECOMP
24 #include "wx/window.h"
25 #endif
26
27 #ifdef __WXMSW__
28 #include "wx/msw/private.h"
29 #endif
30
31 #include "wx/dc.h"
32
33 void wxDCBase::DoDrawCheckMark(wxCoord x1, wxCoord y1,
34 wxCoord width, wxCoord height)
35 {
36 wxCHECK_RET( Ok(), wxT("invalid window dc") );
37
38 wxCoord x2 = x1 + width,
39 y2 = y1 + height;
40
41 // this is to yield width of 3 for width == height == 10
42 SetPen(wxPen(GetTextForeground(), (width + height + 1) / 7, wxSOLID));
43
44 // we're drawing a scaled version of wx/generic/tick.xpm here
45 wxCoord x3 = x1 + (4*width) / 10, // x of the tick bottom
46 y3 = y1 + height / 2; // y of the left tick branch
47 DoDrawLine(x1, y3, x3, y2);
48 DoDrawLine(x3, y2, x2, y1);
49
50 CalcBoundingBox(x1, y1);
51 CalcBoundingBox(x2, y2);
52 }
53
54 void wxDCBase::DrawLines(const wxList *list, wxCoord xoffset, wxCoord yoffset)
55 {
56 int n = list->Number();
57 wxPoint *points = new wxPoint[n];
58
59 int i = 0;
60 for ( wxNode *node = list->First(); node; node = node->Next(), i++ )
61 {
62 wxPoint *point = (wxPoint *)node->Data();
63 points[i].x = point->x;
64 points[i].y = point->y;
65 }
66
67 DoDrawLines(n, points, xoffset, yoffset);
68
69 delete [] points;
70 }
71
72
73 void wxDCBase::DrawPolygon(const wxList *list,
74 wxCoord xoffset, wxCoord yoffset,
75 int fillStyle)
76 {
77 int n = list->Number();
78 wxPoint *points = new wxPoint[n];
79
80 int i = 0;
81 for ( wxNode *node = list->First(); node; node = node->Next(), i++ )
82 {
83 wxPoint *point = (wxPoint *)node->Data();
84 points[i].x = point->x;
85 points[i].y = point->y;
86 }
87
88 DoDrawPolygon(n, points, xoffset, yoffset, fillStyle);
89
90 delete [] points;
91 }
92
93
94 #if wxUSE_SPLINES
95
96 // TODO: this API needs fixing (wxPointList, why (!const) "wxList *"?)
97 void wxDCBase::DrawSpline(wxCoord x1, wxCoord y1, wxCoord x2, wxCoord y2, wxCoord x3, wxCoord y3)
98 {
99 wxList point_list;
100
101 wxPoint *point1 = new wxPoint;
102 point1->x = x1; point1->y = y1;
103 point_list.Append((wxObject*)point1);
104
105 wxPoint *point2 = new wxPoint;
106 point2->x = x2; point2->y = y2;
107 point_list.Append((wxObject*)point2);
108
109 wxPoint *point3 = new wxPoint;
110 point3->x = x3; point3->y = y3;
111 point_list.Append((wxObject*)point3);
112
113 DrawSpline(&point_list);
114
115 for( wxNode *node = point_list.First(); node; node = node->Next() )
116 {
117 wxPoint *p = (wxPoint *)node->Data();
118 delete p;
119 }
120 }
121
122 void wxDCBase::DrawSpline(int n, wxPoint points[])
123 {
124 wxList list;
125 for (int i =0; i < n; i++)
126 {
127 list.Append((wxObject*)&points[i]);
128 }
129
130 DrawSpline(&list);
131 }
132
133 #endif // wxUSE_SPLINES