1 /////////////////////////////////////////////////////////////////////////////
2 // Name: msw/button.cpp
4 // Author: Julian Smart
8 // Copyright: (c) Julian Smart and Markus Holzem
9 // Licence: wxWindows license
10 /////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
21 #pragma implementation "button.h"
24 // For compilers that support precompilation, includes "wx.h".
25 #include "wx/wxprec.h"
34 #include "wx/button.h"
37 #include "wx/bmpbuttn.h"
38 #include "wx/settings.h"
39 #include "wx/dcscreen.h"
42 #include "wx/msw/private.h"
44 // ----------------------------------------------------------------------------
46 // ----------------------------------------------------------------------------
48 IMPLEMENT_DYNAMIC_CLASS(wxButton
, wxControl
)
50 // this macro tries to adjust the default button height to a reasonable value
51 // using the char height as the base
52 #define BUTTON_HEIGHT_FROM_CHAR_HEIGHT(cy) (11*EDIT_HEIGHT_FROM_CHAR_HEIGHT(cy)/10)
54 // ============================================================================
56 // ============================================================================
58 // ----------------------------------------------------------------------------
59 // creation/destruction
60 // ----------------------------------------------------------------------------
62 bool wxButton::Create(wxWindow
*parent
,
64 const wxString
& label
,
68 const wxValidator
& validator
,
71 if ( !CreateControl(parent
, id
, pos
, size
, style
, validator
, name
) )
75 WXDWORD msStyle
= MSWGetStyle(style
, &exstyle
);
78 // if the label contains several lines we must explicitly tell the button
79 // about it or it wouldn't draw it correctly ("\n"s would just appear as
82 // NB: we do it here and not in MSWGetStyle() because we need the label
83 // value and m_label is not set yet when MSWGetStyle() is called;
84 // besides changing BS_MULTILINE during run-time is pointless anyhow
85 if ( label
.find(_T('\n')) != wxString::npos
)
87 msStyle
|= BS_MULTILINE
;
91 return MSWCreateControl(_T("BUTTON"), msStyle
, pos
, size
, label
, exstyle
);
98 // ----------------------------------------------------------------------------
100 // ----------------------------------------------------------------------------
102 WXDWORD
wxButton::MSWGetStyle(long style
, WXDWORD
*exstyle
) const
104 // buttons never have an external border, they draw their own one
105 WXDWORD msStyle
= wxControl::MSWGetStyle
107 (style
& ~wxBORDER_MASK
) | wxBORDER_NONE
, exstyle
110 // we must use WS_CLIPSIBLINGS with the buttons or they would draw over
111 // each other in any resizeable dialog which has more than one button in
113 msStyle
|= WS_CLIPSIBLINGS
;
116 // don't use "else if" here: weird as it is, but you may combine wxBU_LEFT
117 // and wxBU_RIGHT to get BS_CENTER!
118 if ( style
& wxBU_LEFT
)
120 if ( style
& wxBU_RIGHT
)
122 if ( style
& wxBU_TOP
)
124 if ( style
& wxBU_BOTTOM
)
125 msStyle
|= BS_BOTTOM
;
131 // ----------------------------------------------------------------------------
132 // size management including autosizing
133 // ----------------------------------------------------------------------------
135 wxSize
wxButton::DoGetBestSize() const
137 wxString label
= wxGetWindowText(GetHWND());
139 GetTextExtent(label
, &wBtn
, NULL
);
142 wxGetCharSize(GetHWND(), &wChar
, &hChar
, &GetFont());
144 // add a margin - the button is wider than just its label
147 // the button height is proportional to the height of the font used
148 int hBtn
= BUTTON_HEIGHT_FROM_CHAR_HEIGHT(hChar
);
150 wxSize sz
= GetDefaultSize();
151 if (wBtn
> sz
.x
) sz
.x
= wBtn
;
152 if (hBtn
> sz
.y
) sz
.y
= hBtn
;
158 wxSize
wxButtonBase::GetDefaultSize()
160 static wxSize s_sizeBtn
;
162 if ( s_sizeBtn
.x
== 0 )
165 dc
.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT
));
167 // the size of a standard button in the dialog units is 50x14,
168 // translate this to pixels
169 // NB1: the multipliers come from the Windows convention
170 // NB2: the extra +1/+2 were needed to get the size be the same as the
171 // size of the buttons in the standard dialog - I don't know how
172 // this happens, but on my system this size is 75x23 in pixels and
173 // 23*8 isn't even divisible by 14... Would be nice to understand
174 // why these constants are needed though!
175 s_sizeBtn
.x
= (50 * (dc
.GetCharWidth() + 1))/4;
176 s_sizeBtn
.y
= ((14 * dc
.GetCharHeight()) + 2)/8;
182 // ----------------------------------------------------------------------------
183 // default button handling
184 // ----------------------------------------------------------------------------
187 "Everything you ever wanted to know about the default buttons" or "Why do we
188 have to do all this?"
190 In MSW the default button should be activated when the user presses Enter
191 and the current control doesn't process Enter itself somehow. This is
192 handled by ::DefWindowProc() (or maybe ::DefDialogProc()) using DM_SETDEFID
193 Another aspect of "defaultness" is that the default button has different
194 appearance: this is due to BS_DEFPUSHBUTTON style which is completely
195 separate from DM_SETDEFID stuff (!).
197 Final complication is that when a button is active, it should be the default
198 one, i.e. pressing Enter on a button always activates it and not another
201 We handle this by maintaining a permanent and a temporary default items in
202 wxControlContainer (both may be NULL). When a button becomes the current
203 control (i.e. gets focus) it sets itself as the temporary default which
204 ensures that it has the right appearance and that Enter will be redirected
205 to it. When the button loses focus, it unsets the temporary default and so
206 the default item will be the permanent default -- that is the default button
207 if any had been set or none otherwise, which is just what we want.
209 Remark that we probably don't need to send DM_SETDEFID as we don't use
210 ::IsDialogMessage() (which relies on it) any longer but OTOH it probably
211 doesn't hurt neither.
214 // set this button as the (permanently) default one in its panel
215 void wxButton::SetDefault()
217 wxWindow
*parent
= GetParent();
219 wxCHECK_RET( parent
, _T("button without parent?") );
221 // set this one as the default button both for wxWindows and Windows
222 wxWindow
*winOldDefault
= parent
->SetDefaultItem(this);
223 ::SendMessage(GetWinHwnd(parent
), DM_SETDEFID
, m_windowId
, 0L);
225 UpdateDefaultStyle(this, winOldDefault
);
228 void wxButton::SetTmpDefault()
230 wxWindow
*parent
= GetParent();
232 wxCHECK_RET( parent
, _T("button without parent?") );
234 wxWindow
*winOldDefault
= parent
->GetDefaultItem();
235 parent
->SetTmpDefaultItem(this);
236 if ( winOldDefault
!= this )
238 UpdateDefaultStyle(this, winOldDefault
);
240 //else: no styles to update
243 void wxButton::UnsetTmpDefault()
245 wxWindow
*parent
= GetParent();
247 wxCHECK_RET( parent
, _T("button without parent?") );
249 parent
->SetTmpDefaultItem(NULL
);
251 wxWindow
*winOldDefault
= parent
->GetDefaultItem();
252 if ( winOldDefault
!= this )
254 UpdateDefaultStyle(winOldDefault
, this);
256 //else: we had been default before anyhow
261 wxButton::UpdateDefaultStyle(wxWindow
*winDefault
, wxWindow
*winOldDefault
)
263 // clear the BS_DEFPUSHBUTTON for the old default button
264 wxButton
*btnOldDefault
= wxDynamicCast(winOldDefault
, wxButton
);
265 if ( btnOldDefault
&& btnOldDefault
!= winDefault
)
267 // remove the BS_DEFPUSHBUTTON style from the other button
268 long style
= ::GetWindowLong(GetHwndOf(btnOldDefault
), GWL_STYLE
);
270 // don't do it with the owner drawn buttons because it will reset
271 // BS_OWNERDRAW style bit too (BS_OWNERDRAW & BS_DEFPUSHBUTTON != 0)!
272 if ( (style
& BS_OWNERDRAW
) != BS_OWNERDRAW
)
274 style
&= ~BS_DEFPUSHBUTTON
;
275 ::SendMessage(GetHwndOf(btnOldDefault
), BM_SETSTYLE
, style
, 1L);
279 // redraw the button - it will notice itself that it's not the
280 // default one any longer
281 btnOldDefault
->Refresh();
285 // and set BS_DEFPUSHBUTTON for this button
286 wxButton
*btnDefault
= wxDynamicCast(winDefault
, wxButton
);
289 long style
= ::GetWindowLong(GetHwndOf(btnDefault
), GWL_STYLE
);
290 if ( (style
& BS_OWNERDRAW
) != BS_OWNERDRAW
)
292 style
|= BS_DEFPUSHBUTTON
;
293 ::SendMessage(GetHwndOf(btnDefault
), BM_SETSTYLE
, style
, 1L);
297 btnDefault
->Refresh();
302 // ----------------------------------------------------------------------------
304 // ----------------------------------------------------------------------------
306 bool wxButton::SendClickEvent()
308 wxCommandEvent
event(wxEVT_COMMAND_BUTTON_CLICKED
, GetId());
309 event
.SetEventObject(this);
311 return ProcessCommand(event
);
314 void wxButton::Command(wxCommandEvent
& event
)
316 ProcessCommand(event
);
319 // ----------------------------------------------------------------------------
320 // event/message handlers
321 // ----------------------------------------------------------------------------
323 bool wxButton::MSWCommand(WXUINT param
, WXWORD
WXUNUSED(id
))
325 bool processed
= FALSE
;
328 case 1: // message came from an accelerator
329 case BN_CLICKED
: // normal buttons send this
330 case BN_DOUBLECLICKED
: // owner-drawn ones also send this
331 processed
= SendClickEvent();
338 long wxButton::MSWWindowProc(WXUINT nMsg
, WXWPARAM wParam
, WXLPARAM lParam
)
340 // when we receive focus, we want to temporary become the default button in
341 // our parent panel so that pressing "Enter" would activate us -- and when
342 // losing it we should restore the previous default button as well
343 if ( nMsg
== WM_SETFOCUS
)
347 // let the default processing take place too
349 else if ( nMsg
== WM_KILLFOCUS
)
353 else if ( nMsg
== WM_LBUTTONDBLCLK
)
355 // emulate a click event to force an owner-drawn button to change its
356 // appearance - without this, it won't do it
357 (void)wxControl::MSWWindowProc(WM_LBUTTONDOWN
, wParam
, lParam
);
359 // and continue with processing the message normally as well
362 // let the base class do all real processing
363 return wxControl::MSWWindowProc(nMsg
, wParam
, lParam
);
366 // ----------------------------------------------------------------------------
367 // owner-drawn buttons support
368 // ----------------------------------------------------------------------------
374 static void DrawButtonText(HDC hdc
,
376 const wxString
& text
,
379 COLORREF colOld
= SetTextColor(hdc
, col
);
380 int modeOld
= SetBkMode(hdc
, TRANSPARENT
);
382 DrawText(hdc
, text
, text
.length(), pRect
,
383 DT_CENTER
| DT_VCENTER
| DT_SINGLELINE
);
385 SetBkMode(hdc
, modeOld
);
386 SetTextColor(hdc
, colOld
);
389 static void DrawRect(HDC hdc
, const RECT
& r
)
391 MoveToEx(hdc
, r
.left
, r
.top
, NULL
);
392 LineTo(hdc
, r
.right
, r
.top
);
393 LineTo(hdc
, r
.right
, r
.bottom
);
394 LineTo(hdc
, r
.left
, r
.bottom
);
395 LineTo(hdc
, r
.left
, r
.top
);
398 void wxButton::MakeOwnerDrawn()
400 long style
= GetWindowLong(GetHwnd(), GWL_STYLE
);
401 if ( (style
& BS_OWNERDRAW
) != BS_OWNERDRAW
)
404 style
|= BS_OWNERDRAW
;
405 SetWindowLong(GetHwnd(), GWL_STYLE
, style
);
409 bool wxButton::SetBackgroundColour(const wxColour
&colour
)
411 if ( !wxControl::SetBackgroundColour(colour
) )
424 bool wxButton::SetForegroundColour(const wxColour
&colour
)
426 if ( !wxControl::SetForegroundColour(colour
) )
440 The button frame looks like this normally:
443 WHHHHHHHHHHHHHHHHGB W = white (HILIGHT)
444 WH GB H = light grey (LIGHT)
445 WH GB G = dark grey (SHADOW)
446 WH GB B = black (DKSHADOW)
451 When the button is selected, the button becomes like this (the total button
452 size doesn't change):
463 When the button is pushed (while selected) it is like:
475 static void DrawButtonFrame(HDC hdc
, const RECT
& rectBtn
,
476 bool selected
, bool pushed
)
479 CopyRect(&r
, &rectBtn
);
481 HPEN hpenBlack
= CreatePen(PS_SOLID
, 1, GetSysColor(COLOR_3DDKSHADOW
)),
482 hpenGrey
= CreatePen(PS_SOLID
, 1, GetSysColor(COLOR_3DSHADOW
)),
483 hpenLightGr
= CreatePen(PS_SOLID
, 1, GetSysColor(COLOR_3DLIGHT
)),
484 hpenWhite
= CreatePen(PS_SOLID
, 1, GetSysColor(COLOR_3DHILIGHT
));
486 HPEN hpenOld
= (HPEN
)SelectObject(hdc
, hpenBlack
);
495 (void)SelectObject(hdc
, hpenGrey
);
496 InflateRect(&r
, -1, -1);
506 InflateRect(&r
, -1, -1);
509 MoveToEx(hdc
, r
.left
, r
.bottom
, NULL
);
510 LineTo(hdc
, r
.right
, r
.bottom
);
511 LineTo(hdc
, r
.right
, r
.top
- 1);
513 (void)SelectObject(hdc
, hpenWhite
);
514 MoveToEx(hdc
, r
.left
, r
.bottom
- 1, NULL
);
515 LineTo(hdc
, r
.left
, r
.top
);
516 LineTo(hdc
, r
.right
, r
.top
);
518 (void)SelectObject(hdc
, hpenLightGr
);
519 MoveToEx(hdc
, r
.left
+ 1, r
.bottom
- 2, NULL
);
520 LineTo(hdc
, r
.left
+ 1, r
.top
+ 1);
521 LineTo(hdc
, r
.right
- 1, r
.top
+ 1);
523 (void)SelectObject(hdc
, hpenGrey
);
524 MoveToEx(hdc
, r
.left
+ 1, r
.bottom
- 1, NULL
);
525 LineTo(hdc
, r
.right
- 1, r
.bottom
- 1);
526 LineTo(hdc
, r
.right
- 1, r
.top
);
529 (void)SelectObject(hdc
, hpenOld
);
530 DeleteObject(hpenWhite
);
531 DeleteObject(hpenLightGr
);
532 DeleteObject(hpenGrey
);
533 DeleteObject(hpenBlack
);
536 bool wxButton::MSWOnDraw(WXDRAWITEMSTRUCT
*wxdis
)
538 LPDRAWITEMSTRUCT lpDIS
= (LPDRAWITEMSTRUCT
)wxdis
;
541 CopyRect(&rectBtn
, &lpDIS
->rcItem
);
543 COLORREF colBg
= wxColourToRGB(GetBackgroundColour()),
544 colFg
= wxColourToRGB(GetForegroundColour());
546 HDC hdc
= lpDIS
->hDC
;
547 UINT state
= lpDIS
->itemState
;
549 // first, draw the background
550 HBRUSH hbrushBackground
= ::CreateSolidBrush(colBg
);
552 FillRect(hdc
, &rectBtn
, hbrushBackground
);
554 // draw the border for the current state
555 bool selected
= (state
& ODS_SELECTED
) != 0;
558 wxPanel
*panel
= wxDynamicCast(GetParent(), wxPanel
);
561 selected
= panel
->GetDefaultItem() == this;
564 bool pushed
= (SendMessage(GetHwnd(), BM_GETSTATE
, 0, 0) & BST_PUSHED
) != 0;
566 DrawButtonFrame(hdc
, rectBtn
, selected
, pushed
);
568 // draw the focus rect if needed
569 if ( state
& ODS_FOCUS
)
572 CopyRect(&rectFocus
, &rectBtn
);
574 // I don't know where does this constant come from, but this is how
575 // Windows draws them
576 InflateRect(&rectFocus
, -4, -4);
578 DrawFocusRect(hdc
, &rectFocus
);
583 // the label is shifted by 1 pixel to create "pushed" effect
584 OffsetRect(&rectBtn
, 1, 1);
587 DrawButtonText(hdc
, &rectBtn
, GetLabel(),
588 state
& ODS_DISABLED
? GetSysColor(COLOR_GRAYTEXT
)
591 ::DeleteObject(hbrushBackground
);
598 #endif // wxUSE_BUTTON