1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: wxSplashScreen class
4 // Author: Julian Smart
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
12 #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
13 #pragma implementation "splash.h"
16 // For compilers that support precompilation, includes "wx/wx.h".
17 #include "wx/wxprec.h"
30 #include "wx/dcmemory.h"
31 #include "wx/dcclient.h"
34 #include "wx/splash.h"
41 #define wxSPLASH_TIMER_ID 9999
43 IMPLEMENT_DYNAMIC_CLASS(wxSplashScreen
, wxFrame
);
45 BEGIN_EVENT_TABLE(wxSplashScreen
, wxFrame
)
46 EVT_TIMER(wxSPLASH_TIMER_ID
, wxSplashScreen::OnNotify
)
47 EVT_CLOSE(wxSplashScreen::OnCloseWindow
)
50 /* Note that unless we pass a non-default size to the frame, SetClientSize
51 * won't work properly under Windows, and the splash screen frame is sized
55 wxSplashScreen::wxSplashScreen(const wxBitmap
& bitmap
, long splashStyle
, int milliseconds
, wxWindow
* parent
, wxWindowID id
, const wxPoint
& pos
, const wxSize
& size
, long style
):
56 wxFrame(parent
, id
, wxEmptyString
, wxPoint(0,0), wxSize(100, 100), style
)
58 // At least for GTK+ 2.0, this hint is not available.
59 #if defined(__WXGTK20__)
60 #if GTK_CHECK_VERSION(2,2,0)
61 gtk_window_set_type_hint(GTK_WINDOW(m_widget
),
62 GDK_WINDOW_TYPE_HINT_SPLASHSCREEN
);
67 m_splashStyle
= splashStyle
;
68 m_milliseconds
= milliseconds
;
70 m_window
= new wxSplashScreenWindow(bitmap
, this, wxID_ANY
, pos
, size
, wxNO_BORDER
);
72 SetClientSize(bitmap
.GetWidth(), bitmap
.GetHeight());
74 if (m_splashStyle
& wxSPLASH_CENTRE_ON_PARENT
)
76 else if (m_splashStyle
& wxSPLASH_CENTRE_ON_SCREEN
)
79 if (m_splashStyle
& wxSPLASH_TIMEOUT
)
81 m_timer
.SetOwner(this, wxSPLASH_TIMER_ID
);
82 m_timer
.Start(milliseconds
, true);
87 #if defined( __WXMSW__ ) || defined(__WXMAC__)
88 Update(); // Without this, you see a blank screen for an instant
90 wxYieldIfNeeded(); // Should eliminate this
94 wxSplashScreen::~wxSplashScreen()
99 void wxSplashScreen::OnNotify(wxTimerEvent
& WXUNUSED(event
))
104 void wxSplashScreen::OnCloseWindow(wxCloseEvent
& WXUNUSED(event
))
111 * wxSplashScreenWindow
114 BEGIN_EVENT_TABLE(wxSplashScreenWindow
, wxWindow
)
116 EVT_PAINT(wxSplashScreenWindow::OnPaint
)
118 EVT_ERASE_BACKGROUND(wxSplashScreenWindow::OnEraseBackground
)
119 EVT_CHAR(wxSplashScreenWindow::OnChar
)
120 EVT_MOUSE_EVENTS(wxSplashScreenWindow::OnMouseEvent
)
123 wxSplashScreenWindow::wxSplashScreenWindow(const wxBitmap
& bitmap
, wxWindow
* parent
, wxWindowID id
, const wxPoint
& pos
, const wxSize
& size
, long style
):
124 wxWindow(parent
, id
, pos
, size
, style
)
128 #if !defined(__WXGTK__) && wxUSE_PALETTE
129 bool hiColour
= (wxDisplayDepth() >= 16) ;
131 if (bitmap
.GetPalette() && !hiColour
)
133 SetPalette(* bitmap
.GetPalette());
139 // VZ: why don't we do it under wxGTK?
140 #if !defined(__WXGTK__) && wxUSE_PALETTE
141 #define USE_PALETTE_IN_SPLASH
144 static void wxDrawSplashBitmap(wxDC
& dc
, const wxBitmap
& bitmap
, int WXUNUSED(x
), int WXUNUSED(y
))
148 #ifdef USE_PALETTE_IN_SPLASH
149 bool hiColour
= (wxDisplayDepth() >= 16) ;
151 if (bitmap
.GetPalette() && !hiColour
)
153 dcMem
.SetPalette(* bitmap
.GetPalette());
155 #endif // USE_PALETTE_IN_SPLASH
157 dcMem
.SelectObject(bitmap
);
158 dc
.Blit(0, 0, bitmap
.GetWidth(), bitmap
.GetHeight(), & dcMem
, 0, 0);
159 dcMem
.SelectObject(wxNullBitmap
);
161 #ifdef USE_PALETTE_IN_SPLASH
162 if (bitmap
.GetPalette() && !hiColour
)
164 dcMem
.SetPalette(wxNullPalette
);
166 #endif // USE_PALETTE_IN_SPLASH
169 void wxSplashScreenWindow::OnPaint(wxPaintEvent
& WXUNUSED(event
))
173 wxDrawSplashBitmap(dc
, m_bitmap
, 0, 0);
176 void wxSplashScreenWindow::OnEraseBackground(wxEraseEvent
& event
)
182 wxDrawSplashBitmap(* event
.GetDC(), m_bitmap
, 0, 0);
190 wxDrawSplashBitmap(dc
, m_bitmap
, 0, 0);
195 void wxSplashScreenWindow::OnMouseEvent(wxMouseEvent
& event
)
197 if (event
.LeftDown() || event
.RightDown())
198 GetParent()->Close(true);
201 void wxSplashScreenWindow::OnChar(wxKeyEvent
& WXUNUSED(event
))
203 GetParent()->Close(true);
206 #endif // wxUSE_SPLASH