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Added some anchor related methods to wxHtmlWindow as suggested on the
[wxWidgets.git] / src / common / toplvcmn.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: common/toplvcmn.cpp
3 // Purpose: common (for all platforms) wxTopLevelWindow functions
4 // Author: Julian Smart, Vadim Zeitlin
5 // Created: 01/02/97
6 // Id: $Id$
7 // Copyright: (c) 1998 Robert Roebling, Julian Smart and Markus Holzem
8 // Licence: wxWindows licence
9 /////////////////////////////////////////////////////////////////////////////
10
11 // ============================================================================
12 // declarations
13 // ============================================================================
14
15 // ----------------------------------------------------------------------------
16 // headers
17 // ----------------------------------------------------------------------------
18
19 #ifdef __GNUG__
20 #pragma implementation "toplevelbase.h"
21 #endif
22
23 // For compilers that support precompilation, includes "wx.h".
24 #include "wx/wxprec.h"
25
26 #ifdef __BORLANDC__
27 #pragma hdrstop
28 #endif
29
30 #ifndef WX_PRECOMP
31 #include "wx/toplevel.h"
32 #include "wx/dcclient.h"
33 #endif // WX_PRECOMP
34
35 // ----------------------------------------------------------------------------
36 // event table
37 // ----------------------------------------------------------------------------
38
39 BEGIN_EVENT_TABLE(wxTopLevelWindowBase, wxWindow)
40 EVT_CLOSE(wxTopLevelWindowBase::OnCloseWindow)
41 EVT_SIZE(wxTopLevelWindowBase::OnSize)
42 END_EVENT_TABLE()
43
44 // ============================================================================
45 // implementation
46 // ============================================================================
47
48 // FIXME: some platforms don't have wxTopLevelWindow yet
49 #ifdef wxTopLevelWindowNative
50 IMPLEMENT_DYNAMIC_CLASS(wxTopLevelWindow, wxWindow)
51 #endif
52
53 // ----------------------------------------------------------------------------
54 // construction/destruction
55 // ----------------------------------------------------------------------------
56
57 wxTopLevelWindowBase::wxTopLevelWindowBase()
58 {
59 }
60
61 wxTopLevelWindowBase::~wxTopLevelWindowBase()
62 {
63 // this destructor is required for Darwin
64 }
65
66 bool wxTopLevelWindowBase::Destroy()
67 {
68 // delayed destruction: the frame will be deleted during the next idle
69 // loop iteration
70 if ( !wxPendingDelete.Member(this) )
71 wxPendingDelete.Append(this);
72
73 return TRUE;
74 }
75
76 // ----------------------------------------------------------------------------
77 // wxTopLevelWindow size management: we exclude the areas taken by
78 // menu/status/toolbars from the client area, so the client area is what's
79 // really available for the frame contents
80 // ----------------------------------------------------------------------------
81
82 void wxTopLevelWindowBase::DoScreenToClient(int *x, int *y) const
83 {
84 wxWindow::DoScreenToClient(x, y);
85
86 // translate the wxWindow client coords to our client coords
87 wxPoint pt(GetClientAreaOrigin());
88 if ( x )
89 *x -= pt.x;
90 if ( y )
91 *y -= pt.y;
92 }
93
94 void wxTopLevelWindowBase::DoClientToScreen(int *x, int *y) const
95 {
96 // our client area origin (0, 0) may be really something like (0, 30) for
97 // wxWindow if we have a toolbar, account for it before translating
98 wxPoint pt(GetClientAreaOrigin());
99 if ( x )
100 *x += pt.x;
101 if ( y )
102 *y += pt.y;
103
104 wxWindow::DoClientToScreen(x, y);
105 }
106
107
108 // ----------------------------------------------------------------------------
109 // event handlers
110 // ----------------------------------------------------------------------------
111
112 // default resizing behaviour - if only ONE subwindow, resize to fill the
113 // whole client area
114 void wxTopLevelWindowBase::OnSize(wxSizeEvent& WXUNUSED(event))
115 {
116 // if we're using constraints or sizers - do use them
117 if ( GetAutoLayout() )
118 {
119 Layout();
120 }
121 else
122 {
123 // do we have _exactly_ one child?
124 wxWindow *child = (wxWindow *)NULL;
125 for ( wxWindowList::Node *node = GetChildren().GetFirst();
126 node;
127 node = node->GetNext() )
128 {
129 wxWindow *win = node->GetData();
130
131 // exclude top level and managed windows (status bar isn't
132 // currently in the children list except under wxMac anyhow, but
133 // it makes no harm to test for it)
134 if ( !win->IsTopLevel() && !IsOneOfBars(win) )
135 {
136 if ( child )
137 {
138 return; // it's our second subwindow - nothing to do
139 }
140
141 child = win;
142 }
143 }
144
145 // do we have any children at all?
146 if ( child )
147 {
148 // exactly one child - set it's size to fill the whole frame
149 int clientW, clientH;
150 DoGetClientSize(&clientW, &clientH);
151
152 // for whatever reasons, wxGTK wants to have a small offset - it
153 // probably looks better with it?
154 #ifdef __WXGTK__
155 static const int ofs = 1;
156 #else
157 static const int ofs = 0;
158 #endif
159
160 child->SetSize(ofs, ofs, clientW - 2*ofs, clientH - 2*ofs);
161 }
162 }
163 }
164
165 // The default implementation for the close window event.
166 void wxTopLevelWindowBase::OnCloseWindow(wxCloseEvent& WXUNUSED(event))
167 {
168 Destroy();
169 }
170
171 bool wxTopLevelWindowBase::SendIconizeEvent(bool iconized)
172 {
173 wxIconizeEvent event(GetId(), iconized);
174 event.SetEventObject(this);
175
176 return GetEventHandler()->ProcessEvent(event);
177 }