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correct wxSortedArrayString(wxArrayString) ctor documentation (closes #10944)
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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: button.h
3 // Purpose: interface of wxButton
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
8
9 /**
10 @class wxButton
11
12 A button is a control that contains a text string, and is one of the most
13 common elements of a GUI.
14
15 It may be placed on a @ref wxDialog "dialog box" or on a @ref wxPanel panel,
16 or indeed on almost any other window.
17
18 @beginStyleTable
19 @style{wxBU_LEFT}
20 Left-justifies the label. Windows and GTK+ only.
21 @style{wxBU_TOP}
22 Aligns the label to the top of the button. Windows and GTK+ only.
23 @style{wxBU_RIGHT}
24 Right-justifies the bitmap label. Windows and GTK+ only.
25 @style{wxBU_BOTTOM}
26 Aligns the label to the bottom of the button. Windows and GTK+ only.
27 @style{wxBU_EXACTFIT}
28 Creates the button as small as possible instead of making it of the
29 standard size (which is the default behaviour ).
30 @style{wxBU_NOTEXT}
31 Disables the display of the text label in the button even if it has one
32 or its id is one of the standard stock ids with an associated label:
33 without using this style a button which is only supposed to show a
34 bitmap but uses a standard id would display a label too.
35 @style{wxBORDER_NONE}
36 Creates a button without border. This is currently implemented in MSW,
37 GTK2 and OSX/Carbon ports but in the latter only applies to buttons
38 with bitmaps and using bitmap of one of the standard sizes only, namely
39 128*128, 48*48, 24*24 or 16*16. In all the other cases wxBORDER_NONE is
40 ignored under OSX.
41 @endStyleTable
42
43 By default, i.e. if none of the alignment styles are specified, the label
44 is centered both horizontally and vertically. If the button has both a
45 label and a bitmap, the alignment styles above specify the location of the
46 rectangle combining both the label and the bitmap and the bitmap position
47 set with wxButton::SetBitmapPosition() defines the relative position of the
48 bitmap with respect to the label (however currently non-default alignment
49 combinations are not implemented on all platforms).
50
51 @beginEventEmissionTable{wxCommandEvent}
52 @event{EVT_BUTTON(id, func)}
53 Process a wxEVT_COMMAND_BUTTON_CLICKED event, when the button is clicked.
54 @endEventTable
55
56
57 Since version 2.9.1 wxButton supports showing both text and an image
58 (currently only when using wxMSW, wxGTK or wxOSX/Cocoa ports), see
59 SetBitmap() and SetBitmapLabel(), SetBitmapDisabled() &c methods. In the
60 previous wxWidgets versions this functionality was only available in (the
61 now trivial) wxBitmapButton class which was only capable of showing an
62 image without text.
63
64 A button may have either a single image for all states or different images
65 for the following states (different images are not currently supported
66 under OS X where the normal image is used for all states):
67 @li @b normal: the default state
68 @li @b disabled: bitmap shown when the button is disabled.
69 @li @b pressed: bitmap shown when the button is pushed (e.g. while the user
70 keeps the mouse button pressed on it)
71 @li @b focus: bitmap shown when the button has keyboard focus (but is not
72 pressed as in this case the button is in the pressed state)
73 @li @b current: bitmap shown when the mouse is over the button (but it is
74 not pressed although it may have focus). Notice that if current bitmap
75 is not specified but the current platform UI uses hover images for the
76 buttons (such as Windows XP or GTK+), then the focus bitmap is used for
77 hover state as well. This makes it possible to set focus bitmap only to
78 get reasonably good behaviour on all platforms.
79
80 All of the bitmaps must be of the same size and the normal bitmap must be
81 set first (to a valid bitmap), before setting any other ones.
82
83 The position of the image inside the button be configured using
84 SetBitmapPosition(). By default the image is on the left of the text.
85
86 @library{wxcore}
87 @category{ctrl}
88 @appearance{button.png}
89
90 @see wxBitmapButton
91 */
92 class wxButton : public wxControl
93 {
94 public:
95 /**
96 Default ctor.
97 */
98 wxButton();
99
100 /**
101 Constructor, creating and showing a button.
102
103 The preferred way to create standard buttons is to use default value of
104 @a label. If no label is supplied and @a id is one of standard IDs from
105 @ref page_stockitems "this list", a standard label will be used.
106
107 In addition to that, the button will be decorated with stock icons under GTK+ 2.
108
109 @param parent
110 Parent window. Must not be @NULL.
111 @param id
112 Button identifier. A value of wxID_ANY indicates a default value.
113 @param label
114 Text to be displayed on the button.
115 @param pos
116 Button position.
117 @param size
118 Button size. If the default size is specified then the button is sized
119 appropriately for the text.
120 @param style
121 Window style. See wxButton class description.
122 @param validator
123 Window validator.
124 @param name
125 Window name.
126
127 @see Create(), wxValidator
128 */
129 wxButton(wxWindow* parent, wxWindowID id,
130 const wxString& label = wxEmptyString,
131 const wxPoint& pos = wxDefaultPosition,
132 const wxSize& size = wxDefaultSize,
133 long style = 0,
134 const wxValidator& validator = wxDefaultValidator,
135 const wxString& name = wxButtonNameStr);
136
137 /**
138 Button creation function for two-step creation.
139 For more details, see wxButton().
140 */
141 bool Create(wxWindow* parent, wxWindowID id,
142 const wxString& label = wxEmptyString,
143 const wxPoint& pos = wxDefaultPosition,
144 const wxSize& size = wxDefaultSize,
145 long style = 0,
146 const wxValidator& validator = wxDefaultValidator,
147 const wxString& name = wxButtonNameStr);
148
149 /**
150 Return the bitmap shown by the button.
151
152 The returned bitmap may be invalid only if the button doesn't show any
153 images.
154
155 @see SetBitmap()
156
157 @since 2.9.1
158 */
159 wxBitmap GetBitmap() const;
160
161 /**
162 Returns the bitmap used when the mouse is over the button, which may be
163 invalid.
164
165 @see SetBitmapCurrent()
166
167 @since 2.9.1 (available as wxBitmapButton::GetBitmapHover() in previous
168 versions)
169 */
170 wxBitmap GetBitmapCurrent() const;
171
172 /**
173 Returns the bitmap for the disabled state, which may be invalid.
174
175 @see SetBitmapDisabled()
176
177 @since 2.9.1 (available in wxBitmapButton only in previous versions)
178 */
179 wxBitmap GetBitmapDisabled() const;
180
181 /**
182 Returns the bitmap for the focused state, which may be invalid.
183
184 @see SetBitmapFocus()
185
186 @since 2.9.1 (available in wxBitmapButton only in previous versions)
187 */
188 wxBitmap GetBitmapFocus() const;
189
190 /**
191 Returns the bitmap for the normal state.
192
193 This is exactly the same as GetBitmap() but uses a name
194 backwards-compatible with wxBitmapButton.
195
196 @see SetBitmap(), SetBitmapLabel()
197
198 @since 2.9.1 (available in wxBitmapButton only in previous versions)
199 */
200 wxBitmap GetBitmapLabel() const;
201
202 /**
203 Returns the bitmap for the pressed state, which may be invalid.
204
205 @see SetBitmapPressed()
206
207 @since 2.9.1 (available as wxBitmapButton::GetBitmapSelected() in
208 previous versions)
209 */
210 wxBitmap GetBitmapPressed() const;
211
212 /**
213 Returns the default size for the buttons. It is advised to make all the dialog
214 buttons of the same size and this function allows to retrieve the (platform and
215 current font dependent size) which should be the best suited for this.
216 */
217 static wxSize GetDefaultSize();
218
219 /**
220 Returns the string label for the button.
221
222 @see SetLabel()
223 */
224 wxString GetLabel() const;
225
226 /**
227 Sets the bitmap to display in the button.
228
229 The bitmap is displayed together with the button label. This method
230 sets up a single bitmap which is used in all button states, use
231 SetBitmapDisabled(), SetBitmapPressed(), SetBitmapCurrent() or
232 SetBitmapFocus() to change the individual images used in different
233 states.
234
235 @param bitmap
236 The bitmap to display in the button. May be invalid to remove any
237 currently displayed bitmap.
238 @param dir
239 The position of the bitmap inside the button. By default it is
240 positioned to the left of the text, near to the left button border.
241 Other possible values include wxRIGHT, wxTOP and wxBOTTOM.
242
243 @see SetBitmapPosition(), SetBitmapMargins()
244
245 @since 2.9.1
246 */
247 void SetBitmap(const wxBitmap& bitmap, wxDirection dir = wxLEFT);
248
249 /**
250 Sets the bitmap to be shown when the mouse is over the button.
251
252 @see GetBitmapCurrent()
253
254 @since 2.9.1 (available as wxBitmapButton::SetBitmapHover() in previous
255 versions)
256 */
257 void SetBitmapCurrent(const wxBitmap& bitmap);
258
259 /**
260 Sets the bitmap for the disabled button appearance.
261
262 @see GetBitmapDisabled(), SetBitmapLabel(),
263 SetBitmapPressed(), SetBitmapFocus()
264
265 @since 2.9.1 (available in wxBitmapButton only in previous versions)
266 */
267 void SetBitmapDisabled(const wxBitmap& bitmap);
268
269 /**
270 Sets the bitmap for the button appearance when it has the keyboard
271 focus.
272
273 @see GetBitmapFocus(), SetBitmapLabel(),
274 SetBitmapPressed(), SetBitmapDisabled()
275
276 @since 2.9.1 (available in wxBitmapButton only in previous versions)
277 */
278 void SetBitmapFocus(const wxBitmap& bitmap);
279
280 /**
281 Sets the bitmap label for the button.
282
283 @remarks This is the bitmap used for the unselected state, and for all
284 other states if no other bitmaps are provided.
285
286 @see SetBitmap(), GetBitmapLabel()
287
288 @since 2.9.1 (available in wxBitmapButton only in previous versions)
289 */
290 void SetBitmapLabel(const wxBitmap& bitmap);
291
292 /**
293 Sets the bitmap for the selected (depressed) button appearance.
294
295 @since 2.9.1 (available as wxBitmapButton::SetBitmapSelected() in
296 previous versions)
297 */
298 void SetBitmapPressed(const wxBitmap& bitmap);
299
300 /**
301 Set the margins between the bitmap and the text of the button.
302
303 This method is currently only implemented under MSW. If it is not
304 called, default margin is used around the bitmap.
305
306 @see SetBitmap(), SetBitmapPosition()
307
308 @since 2.9.1
309 */
310 //@{
311 void SetBitmapMargins(wxCoord x, wxCoord y);
312 void SetBitmapMargins(const wxSize& sz);
313 //@}
314
315 /**
316 Set the position at which the bitmap is displayed.
317
318 This method should only be called if the button does have an associated
319 bitmap.
320
321 @since 2.9.1
322
323 @param dir
324 Direction in which the bitmap should be positioned, one of wxLEFT,
325 wxRIGHT, wxTOP or wxBOTTOM.
326 */
327 void SetBitmapPosition(wxDirection dir);
328
329 /**
330 This sets the button to be the default item in its top-level window
331 (e.g. the panel or the dialog box containing it).
332
333 As normal, pressing return causes the default button to be depressed when
334 the return key is pressed.
335
336 See also wxWindow::SetFocus() which sets the keyboard focus for windows
337 and text panel items, and wxTopLevelWindow::SetDefaultItem().
338
339 @remarks Under Windows, only dialog box buttons respond to this function.
340
341 @return the old default item (possibly NULL)
342 */
343 virtual wxWindow* SetDefault();
344
345 /**
346 Sets the string label for the button.
347
348 @param label
349 The label to set.
350 */
351 void SetLabel(const wxString& label);
352 };
353