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1
2 =================================================
3 Welcome to wxWidgets/CE 2.5.4
4 =================================================
5
6 You have downloaded version 2.5.4 of the Windows CE port of
7 the wxWidgets GUI library. This runs on Pocket PC 2002/2003,
8 Smartphone 2002/2003, and Windows CE .NET 4.x.
9
10 More information about the wxWidgets project as a whole
11 can be found at:
12
13 http://www.wxwidgets.org
14
15 Information about the Windows CE port in particular can be found in
16 the wxWinCE topic in the wxWidgets reference manual.
17
18 Supported platforms
19 ===================
20
21 These are the supported platforms at the moment:
22
23 - x86 emulator build in eVC 3 and eVC 4.x
24 - Pocket PC (StrongARM)
25 - Smartphone (StrongARM)
26
27 You can test the library and applications using the Pocket PC emulator
28 and/or Compaq iPAQ or other PDAs using Pocket PC.
29
30 Compiler installation
31 =====================
32
33 Get the Visual C++ embedded (FREE) from Microsoft website
34 http://msdn.microsoft.com/vstudio/device/embedded/download.asp
35
36 You must use Embedded Visual C++ 3.0 or Embedded Visual C++ 4.x.
37
38 You can download the Smartphone 2002/3 and Pocket PC 2002/3
39 SDKs separately.
40
41 wxWidgets/CE Configuration
42 ================================
43
44 You may wish to customize the following file
45 before compiling wxWinCE:
46
47 include/wx/msw/wince/setup.h
48
49 wxWidgets/CE Compilation
50 ================================
51
52 NOTE: to generate targets not in the standard project files,
53 you should rebuild the project files using Bakefile.
54 See technote docs/tech/tn0016.txt for details.
55
56 Open build/wince/wx.vcw, select an ARM or x86 target (or emulator
57 target for eVC++ 4), and compile.
58
59 Then open samples/minimal/minimal.vcw, select an ARM, x86 or emulator
60 target, and compile. You can use the emulator or real hardware to run
61 the sample.
62
63 There may be long delays while eVC++ computes dependencies, and expect
64 to wait a long time for loading and saving workspaces. Do not attempt to
65 save the wxWidgets library project file: it will take forever and generate
66 a huge file, so make alterations either using Bakefile or by editing the
67 project file with a text editor, and reloading. Sample project files are OK
68 to save.
69
70 To compile using the emulator on eVC++3:
71
72 - Open build/wince/wx.vcw, select the
73 WIN32 (WCE x86) Debug Unicode configuration, close the dialog,
74 then select Pocket PC 2002 and Pocket PC 2002 Emulation on the toolbar,
75 and compile.
76
77 - Open samples/minimal/minimal.vcw, select the
78 WIN32 (WCE x86 Debug) configuration, and select Pocket PC 2002 and
79 Pocket PC 2002 Emulation as before.
80
81 To compile using the emulator on eVC++4:
82
83 - Open build/wince/wx.vcw, select the
84 WIN32 (WCE Emulator) Debug configuration, and compile.
85
86 - Open samples/minimal/minimal.vcw with eVC++, select the
87 WIN32 (WCE emulator) Debug configuration, and compile.
88
89 Status
90 ======
91
92 It's possible to create working Pocket PC or Smartphone
93 applications with this port. For further information
94 about how to use wxWidgets with Windows CE, and further
95 work that needs to be done, see the wxWinCE topic in the
96 reference manual, and also:
97
98 http://wiki.wxwindows.org/wiki.pl?Developers_Notebook/WxWinCE
99
100 The "Life!" demo in demos/life has some adaptations for
101 wxWinCE, and also demonstrates how to make an installer for
102 a Pocket PC application.
103
104 Disclaimer
105 ==========
106
107 All product names are used for identification purposes and are trademarks
108 or registered trademarks owned by their respective companies.
109