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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: platdetails.h
3 // Purpose: Platform details page of the Doxygen manual
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
8
9
10 /*!
11
12 @page platformdetails_page Platform details
13
14 wxWidgets defines a common API across platforms, but uses the native graphical
15 user interface (GUI) on each platform, so your program will take on the native
16 look and feel that users are familiar with. Unfortunately native toolkits and
17 hardware do not always support the functionality that the wxWidgets API
18 requires. This chapter collects notes about differences among supported platforms
19 and ports.
20
21 @li @ref wxgtkport
22 @li @ref wxmacport
23 @li @ref wxos2port
24 @li @ref wxmglport
25 @li @ref wxx11port
26 @li @ref wxmswport
27 @li @ref nativedocs
28
29
30 <hr>
31
32
33
34 @section wxgtkport wxGTK port
35
36 wxGTK is a port of wxWidgets using the GTK+ library.
37 It makes use of GTK+'s native widgets wherever possible and uses
38 wxWidgets' generic controls when needed. GTK+ itself has been
39 ported to a number of systems, but so far only the original X11
40 version is supported. Support for other GTK+ backends is planned,
41 such as the new DirectFB backend.
42
43 All work is being done on GTK+ version 2.0 and above. Support for
44 GTK+ 1.2 will be deprecated in a later release.
45
46 You will need GTK+ 2.0 or higher which is available from:
47
48 http://www.gtk.org
49
50 The newer version of GTK+ you use, the more native widgets and
51 features will be utilized. We have gone to a great extent to
52 allow compiling wxWidgets applications with a latest version of
53 GTK+, with the resulting binary working on systems even with a
54 much lower version of GTK+. You will have to ensure that the
55 application is launched with lazy symbol binding for that.
56
57 In order to configure wxWidgets to compile wxGTK you will
58 need use the @c --with-gtk argument to the @c configure script.
59 This is the default for many systems.
60
61 GTK+ 1.2 can still be used, albeit discouraged. For that you can
62 pass @c --with-gtk=1 to the @c configure script.
63
64 For further information, please see the files in docs/gtk
65 in the distribution.
66
67
68
69
70 @section wxmacport wxMac port
71
72 wxMac is a port of wxWidgets for the Macintosh OS platform.
73 Currently MacOS 8.6 or higher, MacOS 9.0 or higher and
74 MacOS X 10.0 or higher are supported, although most development
75 effort goes into MacOS X support. wxMac can be compiled both
76 using Apple's developer tools and MetroWerks CodeWarrior in
77 different versions. Support for MacOS 8.X and MacOS 9.X is
78 only available through CodeWarrior. wxMac uses the Carbon
79 API (and optionally the Classic API under MacOS 8.X). You
80 will need wxWidgets version 2.3.3 or higher for a stable
81 version of wxMac.
82
83 For further information, please see the files in docs/mac
84 in the distribution.
85
86
87
88
89 @section wxmglport wxMGL port
90
91 wxMGL is a port of wxWidgets using the MGL library available
92 from SciTech as the underlying graphics backend. wxMGL draws
93 its widgets using the wxUniversal widget set which is now
94 part of wxWidgets. MGL itself runs on a variety of platforms
95 including DOS, Linux hardware (similar to the Linux framebuffer)
96 and various graphics systems such as Win32, X11 and OS/2.
97 Note that currently MGL for Linux runs only on x86-based systems.
98
99 You will need wxWidgets 2.3.3 or higher and MGL 5.0 or higher.
100 The latter is available from
101
102 http://www.scitechsoft.com/products/product_download.html
103
104 In order to configure wxWidgets to compile wxMGL you will
105 need to type:
106
107 @verbatim configure --with-mgl --with-universal @endverbatim
108
109 Under DOS, wxMGL uses a dmake based make system.
110
111 For further information, please see the files in docs/mgl
112 in the distribution.
113
114
115
116 @section wxos2port wxOS2 port
117
118 wxOS2 is a port of wxWidgets for the IBM OS/2 platform.
119 It is currently under construction.
120
121
122
123 @section wxx11port wxX11 port
124
125 wxX11 is a port of wxWidgets using X11 (The X Window System)
126 as the underlying graphics backend. wxX11 draws its widgets
127 using the wxUniversal widget set which is now part of wxWidgets.
128 wxX11 is well-suited for a number of special applications such
129 as those running on systems with few resources (PDAs) or for
130 applications which need to use a special themed look. You will need
131 wxWidgets 2.3.2 or higher.
132
133 In order to configure wxWidgets to compile wxX11 you will
134 need to type:
135
136 @verbatim configure --with-x11 --with-universal @endverbatim
137
138 For further information, please see the files in docs/x11
139 in the distribution. There is also a page on the use of
140 wxWidgets for embedded applications on the wxWidgets web site.
141
142
143
144
145
146 @section wxmswport wxMSW port
147
148 wxMSW is a port of wxWidgets for the Windows platforms
149 including Windows 95, 98, ME, 2000, NT, XP in ANSI and
150 Unicode mode (for Windows 95 through the MSLU extension
151 library). wxMSW ensures native look and feel for XP
152 as well when using wxWidgets version 2.3.3 or higher.
153 wxMSW can be compile with a great variety of compilers
154 including MS VC++, Borland 5.5, MinGW32, Cygwin and
155 Watcom as well as cross-compilation with a Linux hosted
156 MinGW32 tool chain.
157
158 For further information, please see the files in docs/msw
159 in the distribution.
160
161 @subsection wxmswthemedborders Themed borders on Windows
162
163 Starting with wxWidgets 2.8.5, you can specify the wxBORDER_THEME style to have wxWidgets
164 use a themed border. Using the default XP theme, this is a thin 1-pixel blue border,
165 with an extra 1-pixel border in the window client background colour (usually white) to
166 separate the client area's scrollbars from the border.
167
168 If you don't specify a border style for a wxTextCtrl in rich edit mode, wxWidgets now gives
169 the control themed borders automatically, where previously they would take the Windows 95-style
170 sunken border. Other native controls such as wxTextCtrl in non-rich edit mode, and wxComboBox,
171 already paint themed borders where appropriate. To use themed borders on other windows, such
172 as wxPanel, pass the wxBORDER_THEME style, or (apart from wxPanel) pass no border style.
173
174 In general, specifying wxBORDER_THEME will cause a border of some kind to be used, chosen by the platform
175 and control class. To leave the border decision entirely to wxWidgets, pass wxBORDER_DEFAULT.
176 This is not to be confused with specifying wxBORDER_NONE, which says that there should
177 definitely be @e no border.
178
179 @subsubsection wxmswthemedborders_details More detail on border implementation
180
181 The way that wxMSW decides whether to apply a themed border is as follows.
182 The theming code calls wxWindow::GetBorder() to obtain a border. If no border style has been
183 passed to the window constructor, GetBorder() calls GetDefaultBorder() for this window.
184 If wxBORDER_THEME was passed to the window constructor, GetBorder() calls GetDefaultBorderForControl().
185
186 The implementation of wxWindow::GetDefaultBorder() on wxMSW calls wxWindow::CanApplyThemeBorder()
187 which is a virtual function that tells wxWidgets whether a control can have a theme
188 applied explicitly (some native controls already paint a theme in which case we should not
189 apply it ourselves). Note that wxPanel is an exception to this rule because in many cases
190 we wish to create a window with no border (for example, notebook pages). So wxPanel
191 overrides GetDefaultBorder() in order to call the generic wxWindowBase::GetDefaultBorder(),
192 returning wxBORDER_NONE.
193
194 @subsection wxwince wxWinCE
195
196 wxWinCE is the name given to wxMSW when compiled on Windows CE devices;
197 most of wxMSW is common to Win32 and Windows CE but there are
198 some simplifications, enhancements, and differences in
199 behaviour.
200
201 For building instructions, see docs/msw/wince in the
202 distribution, also the section about Visual Studio 2005 project
203 files below. The rest of this section documents issues you
204 need to be aware of when programming for Windows CE devices.
205
206 @subsubsection port_ General issues for wxWinCE programming
207
208 Mobile applications generally have fewer features and
209 simpler user interfaces. Simply omit whole sizers, static
210 lines and controls in your dialogs, and use comboboxes instead
211 of listboxes where appropriate. You also need to reduce
212 the amount of spacing used by sizers, for which you can
213 use a macro such as this:
214
215 @verbatim
216 #if defined(__WXWINCE__)
217 #define wxLARGESMALL(large,small) small
218 #else
219 #define wxLARGESMALL(large,small) large
220 #endif
221
222 // Usage
223 topsizer->Add( CreateTextSizer( message ), 0, wxALL, wxLARGESMALL(10,0) );
224 @endverbatim
225
226 There is only ever one instance of a Windows CE application running,
227 and wxWidgets will take care of showing the current instance and
228 shutting down the second instance if necessary.
229
230 You can test the return value of wxSystemSettings::GetScreenType()
231 for a qualitative assessment of what kind of display is available,
232 or use wxGetDisplaySize() if you need more information.
233
234 You can also use wxGetOsVersion to test for a version of Windows CE at
235 run-time (see the next section). However, because different builds
236 are currently required to target different kinds of device, these
237 values are hard-wired according to the build, and you cannot
238 dynamically adapt the same executable for different major Windows CE
239 platforms. This would require a different approach to the way
240 wxWidgets adapts its behaviour (such as for menubars) to suit the
241 style of device.
242
243 See the "Life!" example (demos/life) for an example of
244 an application that has been tailored for PocketPC and Smartphone use.
245
246 @note don't forget to have this line in your .rc file, as for
247 desktop Windows applications:
248
249 @verbatim #include "wx/msw/wx.rc" @endverbatim
250
251 @subsubsection port_ Testing for WinCE SDKs
252
253 Use these preprocessor symbols to test for the different types of device or SDK:
254
255 @li @b __SMARTPHONE__ Generic mobile devices with phone buttons and a small display
256 @li @b __PDA__ Generic mobile devices with no phone
257 @li @b __HANDHELDPC__ Generic mobile device with a keyboard
258 @li @b __WXWINCE__ Microsoft-powered Windows CE devices, whether PocketPC, Smartphone or Standard SDK
259 @li @b WIN32_PLATFORM_WFSP Microsoft-powered smartphone
260 @li @b __POCKETPC__ Microsoft-powered PocketPC devices with touch-screen
261 @li @b __WINCE_STANDARDSDK__ Microsoft-powered Windows CE devices, for generic Windows CE applications
262 @li @b __WINCE_NET__ Microsoft-powered Windows CE .NET devices (_WIN32_WCE is 400 or greater)
263
264 wxGetOsVersion will return these values:
265
266 @li @b wxWINDOWS_POCKETPC The application is running under PocketPC.
267 @li @b wxWINDOWS_SMARTPHONE The application is running under Smartphone.
268 @li @b wxWINDOWS_CE The application is running under Windows CE (built with the Standard SDK).
269
270
271 @subsubsection port_ Window sizing in wxWinCE
272
273 Top level windows (dialogs, frames) are created always full-screen. Fit() of sizers will not rescale top
274 level windows but instead will scale window content.
275
276 If the screen orientation changes, the windows will automatically be resized
277 so no further action needs to be taken (unless you want to change the layout
278 according to the orientation, which you could detect in idle time, for example).
279 When input panel (SIP) is shown, top level windows (frames and dialogs) resize
280 accordingly (see wxTopLevelWindow::HandleSettingChange).
281
282 @subsubsection port_ Closing top-level windows in wxWinCE
283
284 You won't get a wxCloseEvent when the user clicks on the X in the titlebar
285 on Smartphone and PocketPC; the window is simply hidden instead. However the system may send the
286 event to force the application to close down.
287
288 @subsubsection port_ Hibernation in wxWinCE
289
290 Smartphone and PocketPC will send a wxEVT_HIBERNATE to the application object in low
291 memory conditions. Your application should release memory and close dialogs,
292 and wake up again when the next wxEVT_ACTIVATE or wxEVT_ACTIVATE_APP message is received.
293 (wxEVT_ACTIVATE_APP is generated whenever a wxEVT_ACTIVATE event is received
294 in Smartphone and PocketPC, since these platforms do not support WM_ACTIVATEAPP.)
295
296 @subsubsection port_ Hardware buttons in wxWinCE
297
298 Special hardware buttons are sent to a window via the wxEVT_HOTKEY event
299 under Smartphone and PocketPC. You should first register each required button with
300 wxWindow::RegisterHotKey, and unregister the button when you're done with it. For example:
301
302 @verbatim
303 win->RegisterHotKey(0, wxMOD_WIN, WXK_SPECIAL1);
304 win->UnregisterHotKey(0);
305 @endverbatim
306
307 You may have to register the buttons in a wxEVT_ACTIVATE event handler
308 since other applications will grab the buttons.
309
310 There is currently no method of finding out the names of the special
311 buttons or how many there are.
312
313 @subsubsection port_ Dialogs in wxWinCE
314
315 PocketPC dialogs have an OK button on the caption, and so you should generally
316 not repeat an OK button on the dialog. You can add a Cancel button if necessary, but some dialogs
317 simply don't offer you the choice (the guidelines recommend you offer an Undo facility
318 to make up for it). When the user clicks on the OK button, your dialog will receive
319 a wxID_OK event by default. If you wish to change this, call wxDialog::SetAffirmativeId
320 with the required identifier to be used. Or, override wxDialog::DoOK (return @false to
321 have wxWidgets simply call Close to dismiss the dialog).
322
323 Smartphone dialogs do @e not have an OK button on the caption, and are closed
324 using one of the two menu buttons. You need to assign these using wxTopLevelWindow::SetLeftMenu
325 and wxTopLevelWindow::SetRightMenu, for example:
326
327 @verbatim
328 #ifdef __SMARTPHONE__
329 SetLeftMenu(wxID_OK);
330 SetRightMenu(wxID_CANCEL, _("Cancel"));
331 #elif defined(__POCKETPC__)
332 // No OK/Cancel buttons on PocketPC, OK on caption will close
333 #else
334 topsizer->Add( CreateButtonSizer( wxOK|wxCANCEL ), 0, wxEXPAND | wxALL, 10 );
335 #endif
336 @endverbatim
337
338 For implementing property sheets (flat tabs), use a wxNotebook with wxNB_FLAT|wxNB_BOTTOM
339 and have the notebook left, top and right sides overlap the dialog by about 3 pixels
340 to eliminate spurious borders. You can do this by using a negative spacing in your
341 sizer Add() call. The cross-platform property sheet dialog wxPropertySheetDialog is
342 provided, to show settings in the correct style on PocketPC and on other platforms.
343
344 Notifications (bubble HTML text with optional buttons and links) will also be
345 implemented in the future for PocketPC.
346
347 Modeless dialogs probably don't make sense for PocketPC and Smartphone, since
348 frames and dialogs are normally full-screen, and a modeless dialog is normally
349 intended to co-exist with the main application frame.
350
351 @subsubsection port_menus_ppc Menubars and toolbars in PocketPC
352
353 On PocketPC, a frame must always have a menubar, even if it's empty.
354 An empty menubar/toolbar is automatically provided for dialogs, to hide
355 any existing menubar for the duration of the dialog.
356
357 Menubars and toolbars are implemented using a combined control,
358 but you can use essentially the usual wxWidgets API; wxWidgets will combine the menubar
359 and toolbar. However, there are some restrictions:
360
361 @li You must create the frame's primary toolbar with wxFrame::CreateToolBar,
362 because this uses the special wxToolMenuBar class (derived from wxToolBar)
363 to implement the combined toolbar and menubar. Otherwise, you can create and manage toolbars
364 using the wxToolBar class as usual, for example to implement an optional
365 formatting toolbar above the menubar as Pocket Word does. But don't assign
366 a wxToolBar to a frame using SetToolBar - you should always use CreateToolBar
367 for the main frame toolbar.
368 @li Deleting and adding tools to wxToolMenuBar after Realize is called is not supported.
369 @li For speed, colours are not remapped to the system colours as they are
370 in wxMSW. Provide the tool bitmaps either with the correct system button background,
371 or with transparency (for example, using XPMs).
372 @li Adding controls to wxToolMenuBar is not supported. However, wxToolBar supports
373 controls.
374
375 Unlike in all other ports, a wxDialog has a wxToolBar, automatically created
376 for you. You may either leave it blank, or access it with wxDialog::GetToolBar
377 and add buttons, then calling wxToolBar::Realize. You cannot set or recreate
378 the toolbar.
379
380 @subsubsection port_menus_smart Menubars and toolbars in Smartphone
381
382 On Smartphone, there are only two menu buttons, so a menubar is simulated
383 using a nested menu on the right menu button. Any toolbars are simply ignored on
384 Smartphone.
385
386 @subsubsection port_ Closing windows in wxWinCE
387
388 The guidelines state that applications should not have a Quit menu item,
389 since the user should not have to know whether an application is in memory
390 or not. The close button on a window does not call the window's
391 close handler; it simply hides the window. However, the guidelines say that
392 the Ctrl+Q accelerator can be used to quit the application, so wxWidgets
393 defines this accelerator by default and if your application handles
394 wxID_EXIT, it will do the right thing.
395
396 @subsubsection port_ Context menus in wxWinCE
397
398 To enable context menus in PocketPC, you currently need to call wxWindow::EnableContextMenu,
399 a wxWinCE-only function. Otherwise the context menu event (wxContextMenuEvent) will
400 never be sent. This API is subject to change.
401
402 Context menus are not supported in Smartphone.
403
404 @subsubsection port_ Control differences on wxWinCE
405
406 These controls and styles are specific to wxWinCE:
407
408 @li wxTextCtrl The wxTE_CAPITALIZE style causes a CAPEDIT control to
409 be created, which capitalizes the first letter.
410
411 These controls are missing from wxWinCE:
412
413 @li MDI classes MDI is not supported under Windows CE.
414 @li wxMiniFrame Not supported under Windows CE.
415
416 Tooltips are not currently supported for controls, since on PocketPC controls with
417 tooltips are distinct controls, and it will be hard to add dynamic
418 tooltip support.
419
420 Control borders on PocketPC and Smartphone should normally be specified with
421 wxBORDER_SIMPLE instead of wxBORDER_SUNKEN. Controls will usually adapt
422 appropriately by virtue of their GetDefaultBorder() function, but if you
423 wish to specify a style explicitly you can use wxDEFAULT_CONTROL_BORDER
424 which will give a simple border on PocketPC and Smartphone, and the sunken border on
425 other platforms.
426
427 @subsubsection port_ Online help in wxWinCE
428
429 You can use the help controller wxWinceHelpController which controls
430 simple @c .htm files, usually installed in the Windows directory.
431 See the Windows CE reference for how to format the HTML files.
432
433 @subsubsection port_ Installing your PocketPC and Smartphone applications
434
435 To install your application, you need to build a CAB file using
436 the parameters defined in a special .inf file. The CabWiz program
437 in your SDK will compile the CAB file from the .inf file and
438 files that it specifies.
439
440 For delivery, you can simply ask the user to copy the CAB file to the
441 device and execute the CAB file using File Explorer. Or, you can
442 write a program for the desktop PC that will find the ActiveSync
443 Application Manager and install the CAB file on the device,
444 which is obviously much easier for the user.
445
446 Here are some links that may help.
447
448 @li A setup builder that takes CABs and builds a setup program is at
449 http://www.eskimo.com/~scottlu/win/index.html.
450 @li Sample installation files can be found in
451 <tt>Windows CE Tools/wce420/POCKET PC 2003/Samples/Win32/AppInst</tt>.
452 @li An installer generator using wxPython can be found at
453 http://ppcquicksoft.iespana.es/ppcquicksoft/myinstall.html.
454 @li Miscellaneous Windows CE resources can be found at
455 http://www.orbworks.com/pcce/resources.html.
456 @li Installer creation instructions with a setup.exe for installing to PPC can be found at
457 http://www.pocketpcdn.com/articles/creatingsetup.html.
458 @li Microsoft instructions are at
459 http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dnce30/html/appinstall30.asp?frame=true
460 @li Troubleshooting WinCE application installations:
461 http://support.microsoft.com/default.aspx?scid=KB;en-us;q181007
462
463 You may also check out <tt>demos/life/setup/wince</tt> which contains
464 scripts to create a PocketPC installation for ARM-based
465 devices. In particular, @c build.bat builds the distribution and
466 copies it to a directory called @c Deliver.
467
468 @subsubsection port_ wxFileDialog in PocketPC
469
470 Allowing the user to access files on memory cards, or on arbitrary
471 parts of the filesystem, is a pain; the standard file dialog only
472 shows folders under My Documents or folders on memory cards
473 (not the system or card root directory, for example). This is
474 a known problem for PocketPC developers.
475
476 If you need a file dialog that allows access to all folders,
477 you can use wxGenericFileDialog instead. You will need to include
478 @c wx/generic/filedlgg.h.
479
480 @subsubsection port_ Embedded Visual C++ Issues
481
482 <b>Run-time type information</b>
483
484 If you wish to use runtime type information (RTTI) with eVC++ 4, you need to download
485 an extra library, @c ccrtrtti.lib, and link with it. At the time of
486 writing you can get it from here:
487
488 @verbatim
489 http://support.microsoft.com/kb/830482/en-us
490 @endverbatim
491
492 Otherwise you will get linker errors similar to this:
493
494 @verbatim
495 wxwince26d.lib(control.obj) : error LNK2001: unresolved external symbol "const type_info::`vftable'" (??_7type_info@@6B@)
496 @endverbatim
497
498 <b>Windows Mobile 5.0 emulator</b>
499
500 Note that there is no separate emulator configuration for Windows Mobile 5.0: the
501 emulator runs the ARM code directly.
502
503 <b>Visual Studio 2005 project files</b>
504
505 Unfortunately, Visual Studio 2005, required to build Windows Mobile 5.0 applications,
506 doesn't do a perfect job of converting the project files from eVC++ format.
507
508 When you have converted the wxWidgets workspace, edit the configuration properties
509 for each configuration and in the Librarian, add a relative path ..\\..\\lib to
510 each library path. For example:
511 <tt>..\\$(PlatformName)\\$(ConfigurationName)\\wx_mono.lib</tt>.
512
513 Then, for a sample you want to compile, edit the configuration properties
514 and make sure
515 <tt>..\\..\\lib\\$(PlatformName)\\$(ConfigurationName)</tt>
516 is in the Linker/General/Additional Library Directories property.
517 Also change the Linker/Input/Additional Dependencies property to something like
518 <tt>coredll.lib wx_mono.lib wx_wxjpeg.lib wx_wxpng.lib wx_wxzlib.lib wx_wxexpat.lib
519 commctrl.lib winsock.lib wininet.lib</tt>
520 (since the library names in the wxWidgets workspace were changed by VS 2005).
521
522 Alternately, you could could edit all the names to be identical to the original eVC++
523 names, but this will probably be more fiddly.
524
525 @subsubsection port_ Remaining issues
526
527 These are some of the remaining problems to be sorted out, and features
528 to be supported.
529
530 @li <b>Windows Mobile 5 issues.</b> It is not possible to get the HMENU for
531 the command bar on Mobile 5, so the menubar functions need to be rewritten
532 to get the individual menus without use of a menubar handle. Also the
533 new Mobile 5 convention of using only two menus (and no bitmap buttons) needs to be
534 considered.
535 @li <b>Sizer speed.</b> Particularly for dialogs containing notebooks,
536 layout seems slow. Some analysis is required.
537 @li <b>Notification boxes.</b> The balloon-like notification messages, and their
538 icons, should be implemented. This will be quite straightforward.
539 @li <b>SIP size.</b> We need to be able to get the area taken up by the SIP (input panel),
540 and the remaining area, by calling SHSipInfo. We also may need to be able to show and hide
541 the SIP programmatically, with SHSipPreference. See also the <em>Input Dialogs</em> topic in
542 the <em>Programming Windows CE</em> guide for more on this, and how to have dialogs
543 show the SIP automatically using the WC_SIPREF control.
544 @li <b>wxStaticBitmap.</b> The About box in the "Life!" demo shows a bitmap that is
545 the correct size on the emulator, but too small on a VGA Pocket Loox device.
546 @li <b>wxStaticLine.</b> Lines don't show up, and the documentation suggests that
547 missing styles are implemented with WM_PAINT.
548 @li <b>HTML control.</b> PocketPC has its own HTML control which can be used for showing
549 local pages or navigating the web. We should create a version of wxHtmlWindow that uses this
550 control, or have a separately-named control (wxHtmlCtrl), with a syntax as close as possible
551 to wxHtmlWindow.
552 @li <b>Tooltip control.</b> PocketPC uses special TTBUTTON and TTSTATIC controls for adding
553 tooltips, with the tooltip separated from the label with a double tilde. We need to support
554 this using SetToolTip.(Unfortunately it does not seem possible to dynamically remove the tooltip,
555 so an extra style may be required.)
556 @li <b>Focus.</b> In the wxPropertySheetDialog demo on Smartphone, it's not possible to navigate
557 between controls. The focus handling in wxWidgets needs investigation. See in particular
558 src/common/containr.cpp, and note that the default OnActivate handler in src/msw/toplevel.cpp
559 sets the focus to the first child of the dialog.
560 @li <b>OK button.</b> We should allow the OK button on a dialog to be optional, perhaps
561 by using wxCLOSE_BOX to indicate when the OK button should be displayed.
562 @li <b>Dynamic adaptation.</b> We should probably be using run-time tests more
563 than preprocessor tests, so that the same WinCE application can run on different
564 versions of the operating system.
565 @li <b>Modeless dialogs.</b> When a modeless dialog is hidden with the OK button, it doesn't restore the
566 frame's menubar. See for example the find dialog in the dialogs sample. However, the menubar is restored
567 if pressing Cancel (the window is closed). This reflects the fact that modeless dialogs are
568 not very useful on Windows CE; however, we could perhaps destroy/restore a modeless dialog's menubar
569 on deactivation and activation.
570 @li <b>Home screen plugins.</b> Figure out how to make home screen plugins for use with wxWidgets
571 applications (see http://www.codeproject.com/ce/CTodayWindow.asp for inspiration).
572 Although we can't use wxWidgets to create the plugin (too large), we could perhaps write
573 a generic plugin that takes registry information from a given application, with
574 options to display information in a particular way using icons and text from
575 a specified location.
576 @li <b>Further abstraction.</b> We should be able to abstract away more of the differences
577 between desktop and mobile applications, in particular for sizer layout.
578 @li <b>Dialog captions.</b> The blue, bold captions on dialogs - with optional help button -
579 should be catered for, either by hard-wiring the capability into all dialogs and panels,
580 or by providing a standard component and sizer.
581
582
583 @section nativedocs Documentation for the native toolkits
584
585 It's sometimes useful to interface directly with the underlying toolkit
586 used by wxWidgets to e.g. use toolkit-specific features.
587 In such case (or when you want to e.g. write a port-specific patch) it can be
588 necessary to use the underlying toolkit API directly:
589
590 @li wxMSW port uses win32 API: see MSDN docs at http://msdn2.microsoft.com/en-us/library/ms649779.aspx
591 @li wxGTK port uses GTK+: see GTK+ 2.x docs at http://developer.gnome.org/doc/API/2.0/gtk/index.html
592
593 */