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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: string
3 // Purpose: topic overview
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
8
9 /*!
10
11 @page string_overview wxString overview
12
13 Classes: #wxString, #wxArrayString, #wxStringTokenizer
14 #Introduction
15 @ref otherstringclasses_overview
16 @ref stringadvices_overview
17 @ref relatedtostring_overview
18 @ref stringrefcount_overview
19 @ref stringtuning_overview
20
21
22 @section introductiontowxstring Introduction
23
24 wxString is a class which represents a character string of arbitrary length (limited by
25 @e MAX_INT which is usually 2147483647 on 32 bit machines) and containing
26 arbitrary characters. The ASCII NUL character is allowed, but be aware that
27 in the current string implementation some methods might not work correctly
28 in this case.
29 wxString works with both ASCII (traditional, 7 or 8 bit, characters) as well as
30 Unicode (wide characters) strings.
31 This class has all the standard operations you can expect to find in a string class:
32 dynamic memory management (string extends to accommodate new characters),
33 construction from other strings, C strings and characters, assignment operators,
34 access to individual characters, string concatenation and comparison, substring
35 extraction, case conversion, trimming and padding (with spaces), searching and
36 replacing and both C-like #Printf() and stream-like
37 insertion functions as well as much more - see #wxString
38 for a list of all functions.
39
40 @section otherstringclasses Comparison of wxString to other string classes
41
42 The advantages of using a special string class instead of working directly with
43 C strings are so obvious that there is a huge number of such classes available.
44 The most important advantage is the need to always
45 remember to allocate/free memory for C strings; working with fixed size buffers almost
46 inevitably leads to buffer overflows. At last, C++ has a standard string class
47 (std::string). So why the need for wxString?
48 There are several advantages:
49
50
51 @b Efficiency This class was made to be as efficient as possible: both
52 in terms of size (each wxString objects takes exactly the same space as a @e char * pointer, sing @ref stringrefcount_overview) and speed.
53 It also provides performance @ref stringtuning_overview
54 which may be enabled to fine tune the memory allocation strategy for your
55 particular application - and the gain might be quite big.
56 @b Compatibility This class tries to combine almost full compatibility
57 with the old wxWidgets 1.xx wxString class, some reminiscence to MFC CString
58 class and 90% of the functionality of std::string class.
59 @b Rich set of functions Some of the functions present in wxString are
60 very useful but don't exist in most of other string classes: for example,
61 #AfterFirst,
62 #BeforeLast, #operator
63 or #Printf. Of course, all the standard string
64 operations are supported as well.
65 @b Unicode wxString is Unicode friendly: it allows to easily convert
66 to and from ANSI and Unicode strings in any build mode (see the
67 @ref unicode_overview for more details) and maps to either
68 @c string or @c wstring transparently depending on the current mode.
69 @b Used by wxWidgets And, of course, this class is used everywhere
70 inside wxWidgets so there is no performance loss which would result from
71 conversions of objects of any other string class (including std::string) to
72 wxString internally by wxWidgets.
73
74
75 However, there are several problems as well. The most important one is probably
76 that there are often several functions to do exactly the same thing: for
77 example, to get the length of the string either one of
78 length(), #Len() or
79 #Length() may be used. The first function, as almost
80 all the other functions in lowercase, is std::string compatible. The second one
81 is "native" wxString version and the last one is wxWidgets 1.xx way. So the
82 question is: which one is better to use? And the answer is that:
83 @b The usage of std::string compatible functions is strongly advised! It will
84 both make your code more familiar to other C++ programmers (who are supposed to
85 have knowledge of std::string but not of wxString), let you reuse the same code
86 in both wxWidgets and other programs (by just typedefing wxString as std::string
87 when used outside wxWidgets) and by staying compatible with future versions of
88 wxWidgets which will probably start using std::string sooner or later too.
89 In the situations where there is no corresponding std::string function, please
90 try to use the new wxString methods and not the old wxWidgets 1.xx variants
91 which are deprecated and may disappear in future versions.
92
93 @section wxstringadvices Some advice about using wxString
94
95 Probably the main trap with using this class is the implicit conversion operator to
96 @e const char *. It is advised that you use #c_str()
97 instead to clearly indicate when the conversion is done. Specifically, the
98 danger of this implicit conversion may be seen in the following code fragment:
99
100 @code
101 // this function converts the input string to uppercase, output it to the screen
102 // and returns the result
103 const char *SayHELLO(const wxString& input)
104 {
105 wxString output = input.Upper();
106
107 printf("Hello, %s!\n", output);
108
109 return output;
110 }
111 @endcode
112
113 There are two nasty bugs in these three lines. First of them is in the call to the
114 @e printf() function. Although the implicit conversion to C strings is applied
115 automatically by the compiler in the case of
116
117 @code
118 puts(output);
119 @endcode
120
121 because the argument of @e puts() is known to be of the type @e const char *,
122 this is @b not done for @e printf() which is a function with variable
123 number of arguments (and whose arguments are of unknown types). So this call may
124 do anything at all (including displaying the correct string on screen), although
125 the most likely result is a program crash. The solution is to use
126 #c_str(): just replace this line with
127
128 @code
129 printf("Hello, %s!\n", output.c_str());
130 @endcode
131
132 The second bug is that returning @e output doesn't work. The implicit cast is
133 used again, so the code compiles, but as it returns a pointer to a buffer
134 belonging to a local variable which is deleted as soon as the function exits,
135 its contents is totally arbitrary. The solution to this problem is also easy:
136 just make the function return wxString instead of a C string.
137 This leads us to the following general advice: all functions taking string
138 arguments should take @e const wxString (this makes assignment to the
139 strings inside the function faster because of
140 @ref stringrefcount_overview) and all functions returning
141 strings should return @e wxString - this makes it safe to return local
142 variables.
143
144 @section relatedtostring Other string related functions and classes
145
146 As most programs use character strings, the standard C library provides quite
147 a few functions to work with them. Unfortunately, some of them have rather
148 counter-intuitive behaviour (like strncpy() which doesn't always terminate the
149 resulting string with a @NULL) and are in general not very safe (passing @NULL
150 to them will probably lead to program crash). Moreover, some very useful
151 functions are not standard at all. This is why in addition to all wxString
152 functions, there are also a few global string functions which try to correct
153 these problems: #wxIsEmpty() verifies whether the string
154 is empty (returning @true for @NULL pointers),
155 #wxStrlen() also handles @NULLs correctly and returns 0 for
156 them and #wxStricmp() is just a platform-independent
157 version of case-insensitive string comparison function known either as
158 stricmp() or strcasecmp() on different platforms.
159 The @c wx/string.h header also defines #wxSnprintf
160 and #wxVsnprintf functions which should be used instead
161 of the inherently dangerous standard @c sprintf() and which use @c snprintf() instead which does buffer size checks whenever possible. Of
162 course, you may also use wxString::Printf which is
163 also safe.
164 There is another class which might be useful when working with wxString:
165 #wxStringTokenizer. It is helpful when a string must
166 be broken into tokens and replaces the standard C library @e strtok() function.
167 And the very last string-related class is #wxArrayString: it
168 is just a version of the "template" dynamic array class which is specialized to work
169 with strings. Please note that this class is specially optimized (using its
170 knowledge of the internal structure of wxString) for storing strings and so it is
171 vastly better from a performance point of view than a wxObjectArray of wxStrings.
172
173 @section wxstringrefcount Reference counting and why you shouldn't care about it
174
175 All considerations for wxObject-derived @ref trefcount_overview objects
176 are valid also for wxString, even if it does not derive from wxObject.
177 Probably the unique case when you might want to think about reference
178 counting is when a string character is taken from a string which is not a
179 constant (or a constant reference). In this case, due to C++ rules, the
180 "read-only" @e operator[] (which is the same as
181 #GetChar()) cannot be chosen and the "read/write"
182 @e operator[] (the same as
183 #GetWritableChar()) is used instead. As the
184 call to this operator may modify the string, its data is unshared (COW is done)
185 and so if the string was really shared there is some performance loss (both in
186 terms of speed and memory consumption). In the rare cases when this may be
187 important, you might prefer using #GetChar() instead
188 of the array subscript operator for this reasons. Please note that
189 #at() method has the same problem as the subscript operator in
190 this situation and so using it is not really better. Also note that if all
191 string arguments to your functions are passed as @e const wxString (see the
192 section @ref stringadvices_overview) this situation will almost
193 never arise because for constant references the correct operator is called automatically.
194
195 @section wxstringtuning Tuning wxString for your application
196
197
198 @b Note: this section is strictly about performance issues and is
199 absolutely not necessary to read for using wxString class. Please skip it unless
200 you feel familiar with profilers and relative tools. If you do read it, please
201 also read the preceding section about
202 @ref stringrefcount_overview.
203
204 For the performance reasons wxString doesn't allocate exactly the amount of
205 memory needed for each string. Instead, it adds a small amount of space to each
206 allocated block which allows it to not reallocate memory (a relatively
207 expensive operation) too often as when, for example, a string is constructed by
208 subsequently adding one character at a time to it, as for example in:
209
210 @code
211 // delete all vowels from the string
212 wxString DeleteAllVowels(const wxString& original)
213 {
214 wxString result;
215
216 size_t len = original.length();
217 for ( size_t n = 0; n len; n++ )
218 {
219 if ( strchr("aeuio", tolower(original[n])) == @NULL )
220 result += original[n];
221 }
222
223 return result;
224 }
225 @endcode
226
227 This is quite a common situation and not allocating extra memory at all would
228 lead to very bad performance in this case because there would be as many memory
229 (re)allocations as there are consonants in the original string. Allocating too
230 much extra memory would help to improve the speed in this situation, but due to
231 a great number of wxString objects typically used in a program would also
232 increase the memory consumption too much.
233 The very best solution in precisely this case would be to use
234 #Alloc() function to preallocate, for example, len bytes
235 from the beginning - this will lead to exactly one memory allocation being
236 performed (because the result is at most as long as the original string).
237 However, using Alloc() is tedious and so wxString tries to do its best. The
238 default algorithm assumes that memory allocation is done in granularity of at
239 least 16 bytes (which is the case on almost all of wide-spread platforms) and so
240 nothing is lost if the amount of memory to allocate is rounded up to the next
241 multiple of 16. Like this, no memory is lost and 15 iterations from 16 in the
242 example above won't allocate memory but use the already allocated pool.
243 The default approach is quite conservative. Allocating more memory may bring
244 important performance benefits for programs using (relatively) few very long
245 strings. The amount of memory allocated is configured by the setting of @e EXTRA_ALLOC in the file string.cpp during compilation (be sure to understand
246 why its default value is what it is before modifying it!). You may try setting
247 it to greater amount (say twice nLen) or to 0 (to see performance degradation
248 which will follow) and analyse the impact of it on your program. If you do it,
249 you will probably find it helpful to also define WXSTRING_STATISTICS symbol
250 which tells the wxString class to collect performance statistics and to show
251 them on stderr on program termination. This will show you the average length of
252 strings your program manipulates, their average initial length and also the
253 percent of times when memory wasn't reallocated when string concatenation was
254 done but the already preallocated memory was used (this value should be about
255 98% for the default allocation policy, if it is less than 90% you should
256 really consider fine tuning wxString for your application).
257 It goes without saying that a profiler should be used to measure the precise
258 difference the change to EXTRA_ALLOC makes to your program.
259
260 */
261
262