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1 \section{\class{wxIcon}}\label{wxicon}
2
3 An icon is a small rectangular bitmap usually used for denoting a
4 minimized application. It differs from a wxBitmap in always
5 having a mask associated with it for transparent drawing. On some platforms,
6 icons and bitmaps are implemented identically, since there is no real distinction between
7 a wxBitmap with a mask and an icon; and there is no specific icon format on
8 some platforms (X-based applications usually standardize on XPMs for small bitmaps
9 and icons). However, some platforms (such as Windows) make the distinction, so
10 a separate class is provided.
11
12 \wxheading{Derived from}
13
14 \helpref{wxBitmap}{wxbitmap}\\
15 \helpref{wxGDIObject}{wxgdiobject}\\
16 \helpref{wxObject}{wxobject}
17
18 \wxheading{Include files}
19
20 <wx/icon.h>
21
22 \wxheading{Predefined objects}
23
24 Objects:
25
26 {\bf wxNullIcon}
27
28 \wxheading{Remarks}
29
30 It is usually desirable to associate a pertinent icon with a frame. Icons
31 can also be used for other purposes, for example with \helpref{wxTreeCtrl}{wxtreectrl}
32 and \helpref{wxListCtrl}{wxlistctrl}.
33
34 Icons have different formats on different platforms.
35 Therefore, separate icons will usually be created for the different
36 environments. Platform-specific methods for creating a {\bf wxIcon}\rtfsp
37 structure are catered for, and this is an occasion where conditional
38 compilation will probably be required.
39
40 Note that a new icon must be created for every time the icon is to be
41 used for a new window. In Windows, the icon will not be
42 reloaded if it has already been used. An icon allocated to a frame will
43 be deleted when the frame is deleted.
44
45 For more information please see \helpref{Bitmap and icon overview}{wxbitmapoverview}.
46
47 \wxheading{See also}
48
49 \helpref{Bitmap and icon overview}{wxbitmapoverview}, \helpref{supported bitmap file formats}{supportedbitmapformats},
50 \helpref{wxDC::DrawIcon}{wxdcdrawicon}, \helpref{wxCursor}{wxcursor}
51
52 \latexignore{\rtfignore{\wxheading{Members}}}
53
54 \membersection{wxIcon::wxIcon}\label{wxiconconstr}
55
56 \func{}{wxIcon}{\void}
57
58 Default constructor.
59
60 \func{}{wxIcon}{\param{const wxIcon\& }{icon}}
61
62 Copy constructor.
63
64 \func{}{wxIcon}{\param{void*}{ data}, \param{int}{ type}, \param{int}{ width}, \param{int}{ height}, \param{int}{ depth = -1}}
65
66 Creates an icon from the given data, which can be of arbitrary type.
67
68 \func{}{wxIcon}{\param{const char}{ bits[]}, \param{int}{ width}, \param{int}{ height}\\
69 \param{int}{ depth = 1}}
70
71 Creates an icon from an array of bits.
72
73 \func{}{wxIcon}{\param{int}{ width}, \param{int}{ height}, \param{int}{ depth = -1}}
74
75 Creates a new icon.
76
77 \func{}{wxIcon}{\param{char**}{ bits}}
78
79 \func{}{wxIcon}{\param{const char**}{ bits}}
80
81 Creates an icon from XPM data.
82
83 \func{}{wxIcon}{\param{const wxString\& }{name}, \param{long}{ type},
84 \param{int}{ desiredWidth = -1}, \param{int}{ desiredHeight = -1}}
85
86 Loads an icon from a file or resource.
87
88 \wxheading{Parameters}
89
90 \docparam{bits}{Specifies an array of pixel values.}
91
92 \docparam{width}{Specifies the width of the icon.}
93
94 \docparam{height}{Specifies the height of the icon.}
95
96 \docparam{desiredWidth}{Specifies the desired width of the icon. This
97 parameter only has an effect in Windows (32-bit) where icon resources can contain
98 several icons of different sizes.}
99
100 \docparam{desiredWidth}{Specifies the desired height of the icon. This
101 parameter only has an effect in Windows (32-bit) where icon resources can contain
102 several icons of different sizes.}
103
104 \docparam{depth}{Specifies the depth of the icon. If this is omitted, the display depth of the
105 screen is used.}
106
107 \docparam{name}{This can refer to a resource name under MS Windows, or a filename under MS Windows and X.
108 Its meaning is determined by the {\it flags} parameter.}
109
110 \docparam{type}{May be one of the following:
111
112 \twocolwidtha{5cm}
113 \begin{twocollist}
114 \twocolitem{\indexit{wxBITMAP\_TYPE\_ICO}}{Load a Windows icon file.}
115 \twocolitem{\indexit{wxBITMAP\_TYPE\_ICO\_RESOURCE}}{Load a Windows icon from the resource database.}
116 \twocolitem{\indexit{wxBITMAP\_TYPE\_GIF}}{Load a GIF bitmap file.}
117 \twocolitem{\indexit{wxBITMAP\_TYPE\_XBM}}{Load an X bitmap file.}
118 \twocolitem{\indexit{wxBITMAP\_TYPE\_XPM}}{Load an XPM bitmap file.}
119 %\twocolitem{\indexit{wxBITMAP\_TYPE\_RESOURCE}}{Load a Windows resource name.}
120 \end{twocollist}
121
122 The validity of these flags depends on the platform and wxWindows configuration.
123 If all possible wxWindows settings are used, the Windows platform supports ICO file, ICO resource,
124 XPM data, and XPM file. Under wxGTK, the available formats are BMP file, XPM data, XPM file, and PNG file.
125 Under wxMotif, the available formats are XBM data, XBM file, XPM data, XPM file.}
126
127 \wxheading{Remarks}
128
129 The first form constructs an icon object with no data; an assignment or another member function such as Create
130 or LoadFile must be called subsequently.
131
132 The second and third forms provide copy constructors. Note that these do not copy the
133 icon data, but instead a pointer to the data, keeping a reference count. They are therefore
134 very efficient operations.
135
136 The fourth form constructs an icon from data whose type and value depends on
137 the value of the {\it type} argument.
138
139 The fifth form constructs a (usually monochrome) icon from an array of pixel values, under both
140 X and Windows.
141
142 The sixth form constructs a new icon.
143
144 The seventh form constructs an icon from pixmap (XPM) data, if wxWindows has been configured
145 to incorporate this feature.
146
147 To use this constructor, you must first include an XPM file. For
148 example, assuming that the file {\tt mybitmap.xpm} contains an XPM array
149 of character pointers called mybitmap:
150
151 \begin{verbatim}
152 #include "mybitmap.xpm"
153
154 ...
155
156 wxIcon *icon = new wxIcon(mybitmap);
157 \end{verbatim}
158
159 A macro, wxICON, is available which creates an icon using an XPM
160 on the appropriate platform, or an icon resource on Windows.
161
162 \begin{verbatim}
163 wxIcon icon(wxICON(mondrian));
164
165 // Equivalent to:
166
167 #if defined(__WXGTK__) || defined(__WXMOTIF__)
168 wxIcon icon(mondrian_xpm);
169 #endif
170
171 #if defined(__WXMSW__)
172 wxIcon icon("mondrian");
173 #endif
174 \end{verbatim}
175
176 The eighth form constructs an icon from a file or resource. {\it name} can refer
177 to a resource name under MS Windows, or a filename under MS Windows and X.
178
179 Under Windows, {\it type} defaults to wxBITMAP\_TYPE\_ICO\_RESOURCE.
180 Under X, {\it type} defaults to wxBITMAP\_TYPE\_XPM.
181
182 \wxheading{See also}
183
184
185 \membersection{wxIcon::CopyFromBitmap}\label{wxiconcopyfrombitmap}
186
187 \func{void}{CopyFromBitmap}{\param{const wxBitmap\&}{ bmp}}
188
189 Copies {\it bmp} bitmap to this icon. Under MS Windows the bitmap
190 must have mask colour set.
191
192
193 \helpref{wxIcon::LoadFile}{wxiconloadfile}
194
195 \perlnote{Constructors supported by wxPerl are:\par
196 \begin{itemize}
197 \item{Wx::Icon->new( width, height, depth = -1 )}
198 \item{Wx::Icon->new( name, type, desiredWidth = -1, desiredHeight = -1 )}
199 \item{Wx::Icon->newFromBits( bits, width, height, depth = 1 )}
200 \item{Wx::Icon->newFromXPM( data )}
201 \end{itemize}
202 }
203
204 \membersection{wxIcon::\destruct{wxIcon}}
205
206 \func{}{\destruct{wxIcon}}{\void}
207
208 Destroys the wxIcon object and possibly the underlying icon data.
209 Because reference counting is used, the icon may not actually be
210 destroyed at this point - only when the reference count is zero will the
211 data be deleted.
212
213 If the application omits to delete the icon explicitly, the icon will be
214 destroyed automatically by wxWindows when the application exits.
215
216 Do not delete an icon that is selected into a memory device context.
217
218 \membersection{wxIcon::GetDepth}
219
220 \constfunc{int}{GetDepth}{\void}
221
222 Gets the colour depth of the icon. A value of 1 indicates a
223 monochrome icon.
224
225 \membersection{wxIcon::GetHeight}\label{wxicongetheight}
226
227 \constfunc{int}{GetHeight}{\void}
228
229 Gets the height of the icon in pixels.
230
231 \membersection{wxIcon::GetWidth}\label{wxicongetwidth}
232
233 \constfunc{int}{GetWidth}{\void}
234
235 Gets the width of the icon in pixels.
236
237 \wxheading{See also}
238
239 \helpref{wxIcon::GetHeight}{wxicongetheight}
240
241 \membersection{wxIcon::LoadFile}\label{wxiconloadfile}
242
243 \func{bool}{LoadFile}{\param{const wxString\&}{ name}, \param{long}{ type}}
244
245 Loads an icon from a file or resource.
246
247 \wxheading{Parameters}
248
249 \docparam{name}{Either a filename or a Windows resource name.
250 The meaning of {\it name} is determined by the {\it type} parameter.}
251
252 \docparam{type}{One of the following values:
253
254 \twocolwidtha{5cm}
255 \begin{twocollist}
256 \twocolitem{{\bf wxBITMAP\_TYPE\_ICO}}{Load a Windows icon file.}
257 \twocolitem{{\bf wxBITMAP\_TYPE\_ICO\_RESOURCE}}{Load a Windows icon from the resource database.}
258 \twocolitem{{\bf wxBITMAP\_TYPE\_GIF}}{Load a GIF bitmap file.}
259 \twocolitem{{\bf wxBITMAP\_TYPE\_XBM}}{Load an X bitmap file.}
260 \twocolitem{{\bf wxBITMAP\_TYPE\_XPM}}{Load an XPM bitmap file.}
261 \end{twocollist}
262
263 The validity of these flags depends on the platform and wxWindows configuration.}
264
265 \wxheading{Return value}
266
267 TRUE if the operation succeeded, FALSE otherwise.
268
269 \wxheading{See also}
270
271 \helpref{wxIcon::wxIcon}{wxiconconstr}
272
273 \membersection{wxIcon::Ok}\label{wxiconok}
274
275 \constfunc{bool}{Ok}{\void}
276
277 Returns TRUE if icon data is present.
278
279 \begin{comment}
280 \membersection{wxIcon::SaveFile}\label{wxiconsavefile}
281
282 \func{bool}{SaveFile}{\param{const wxString\& }{name}, \param{int}{ type}, \param{wxPalette* }{palette = NULL}}
283
284 Saves an icon in the named file.
285
286 \wxheading{Parameters}
287
288 \docparam{name}{A filename. The meaning of {\it name} is determined by the {\it type} parameter.}
289
290 \docparam{type}{One of the following values:
291
292 \twocolwidtha{5cm}
293 \begin{twocollist}
294 \twocolitem{{\bf wxBITMAP\_TYPE\_ICO}}{Save a Windows icon file.}
295 %\twocolitem{{\bf wxBITMAP\_TYPE\_GIF}}{Save a GIF icon file.}
296 %\twocolitem{{\bf wxBITMAP\_TYPE\_XBM}}{Save an X bitmap file.}
297 \twocolitem{{\bf wxBITMAP\_TYPE\_XPM}}{Save an XPM bitmap file.}
298 \end{twocollist}
299
300 The validity of these flags depends on the platform and wxWindows configuration.}
301
302 \docparam{palette}{An optional palette used for saving the icon.}
303
304 \wxheading{Return value}
305
306 TRUE if the operation succeeded, FALSE otherwise.
307
308 \wxheading{Remarks}
309
310 Depending on how wxWindows has been configured, not all formats may be available.
311
312 \wxheading{See also}
313
314 \helpref{wxIcon::LoadFile}{wxiconloadfile}
315 \end{comment}
316
317 \membersection{wxIcon::SetDepth}\label{wxiconsetdepth}
318
319 \func{void}{SetDepth}{\param{int }{depth}}
320
321 Sets the depth member (does not affect the icon data).
322
323 \wxheading{Parameters}
324
325 \docparam{depth}{Icon depth.}
326
327 \membersection{wxIcon::SetHeight}\label{wxiconsetheight}
328
329 \func{void}{SetHeight}{\param{int }{height}}
330
331 Sets the height member (does not affect the icon data).
332
333 \wxheading{Parameters}
334
335 \docparam{height}{Icon height in pixels.}
336
337 \membersection{wxIcon::SetOk}
338
339 \func{void}{SetOk}{\param{int }{isOk}}
340
341 Sets the validity member (does not affect the icon data).
342
343 \wxheading{Parameters}
344
345 \docparam{isOk}{Validity flag.}
346
347 \membersection{wxIcon::SetWidth}
348
349 \func{void}{SetWidth}{\param{int }{width}}
350
351 Sets the width member (does not affect the icon data).
352
353 \wxheading{Parameters}
354
355 \docparam{width}{Icon width in pixels.}
356
357 \membersection{wxIcon::operator $=$}
358
359 \func{wxIcon\& }{operator $=$}{\param{const wxIcon\& }{icon}}
360
361 Assignment operator. This operator does not copy any data, but instead
362 passes a pointer to the data in {\it icon} and increments a reference
363 counter. It is a fast operation.
364
365 \wxheading{Parameters}
366
367 \docparam{icon}{Icon to assign.}
368
369 \wxheading{Return value}
370
371 Returns 'this' object.
372
373 \membersection{wxIcon::operator $==$}
374
375 \func{bool}{operator $==$}{\param{const wxIcon\& }{icon}}
376
377 Equality operator. This operator tests whether the internal data pointers are
378 equal (a fast test).
379
380 \wxheading{Parameters}
381
382 \docparam{icon}{Icon to compare with 'this'}
383
384 \wxheading{Return value}
385
386 Returns TRUE if the icons were effectively equal, FALSE otherwise.
387
388 \membersection{wxIcon::operator $!=$}
389
390 \func{bool}{operator $!=$}{\param{const wxIcon\& }{icon}}
391
392 Inequality operator. This operator tests whether the internal data pointers are
393 unequal (a fast test).
394
395 \wxheading{Parameters}
396
397 \docparam{icon}{Icon to compare with 'this'}
398
399 \wxheading{Return value}
400
401 Returns TRUE if the icons were unequal, FALSE otherwise.
402
403