Always correctly invalid best size when bitmap changes.
[wxWidgets.git] / src / msw / button.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: src/msw/button.cpp
3 // Purpose: wxButton
4 // Author: Julian Smart
5 // Modified by:
6 // Created: 04/01/98
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 // For compilers that support precompilation, includes "wx.h".
21 #include "wx/wxprec.h"
22
23 #ifdef __BORLANDC__
24 #pragma hdrstop
25 #endif
26
27 #if wxUSE_BUTTON
28
29 #include "wx/button.h"
30
31 #ifndef WX_PRECOMP
32 #include "wx/app.h"
33 #include "wx/brush.h"
34 #include "wx/panel.h"
35 #include "wx/bmpbuttn.h"
36 #include "wx/settings.h"
37 #include "wx/dcscreen.h"
38 #include "wx/dcclient.h"
39 #include "wx/toplevel.h"
40 #include "wx/imaglist.h"
41 #endif
42
43 #include "wx/stockitem.h"
44 #include "wx/msw/private.h"
45 #include "wx/msw/private/button.h"
46 #include "wx/msw/private/dc.h"
47
48 using namespace wxMSWImpl;
49
50 #if wxUSE_UXTHEME
51 #include "wx/msw/uxtheme.h"
52
53 // no need to include tmschema.h
54 #ifndef BP_PUSHBUTTON
55 #define BP_PUSHBUTTON 1
56
57 #define PBS_NORMAL 1
58 #define PBS_HOT 2
59 #define PBS_PRESSED 3
60 #define PBS_DISABLED 4
61 #define PBS_DEFAULTED 5
62
63 #define TMT_CONTENTMARGINS 3602
64 #endif
65
66 // provide the necessary declarations ourselves if they're missing from
67 // headers
68 #ifndef BCM_SETIMAGELIST
69 #define BCM_SETIMAGELIST 0x1602
70 #define BCM_SETTEXTMARGIN 0x1604
71
72 enum
73 {
74 BUTTON_IMAGELIST_ALIGN_LEFT,
75 BUTTON_IMAGELIST_ALIGN_RIGHT,
76 BUTTON_IMAGELIST_ALIGN_TOP,
77 BUTTON_IMAGELIST_ALIGN_BOTTOM
78 };
79
80 struct BUTTON_IMAGELIST
81 {
82 HIMAGELIST himl;
83 RECT margin;
84 UINT uAlign;
85 };
86 #endif
87 #endif // wxUSE_UXTHEME
88
89 #ifndef WM_THEMECHANGED
90 #define WM_THEMECHANGED 0x031A
91 #endif
92
93 #ifndef ODS_NOACCEL
94 #define ODS_NOACCEL 0x0100
95 #endif
96
97 #ifndef ODS_NOFOCUSRECT
98 #define ODS_NOFOCUSRECT 0x0200
99 #endif
100
101 #ifndef DT_HIDEPREFIX
102 #define DT_HIDEPREFIX 0x00100000
103 #endif
104
105 // ----------------------------------------------------------------------------
106 // button image data
107 // ----------------------------------------------------------------------------
108
109 // we use different data classes for owner drawn buttons and for themed XP ones
110
111 class wxButtonImageData
112 {
113 public:
114 wxButtonImageData() { }
115 virtual ~wxButtonImageData() { }
116
117 virtual wxBitmap GetBitmap(wxButton::State which) const = 0;
118 virtual void SetBitmap(const wxBitmap& bitmap, wxButton::State which) = 0;
119
120 virtual wxSize GetBitmapMargins() const = 0;
121 virtual void SetBitmapMargins(wxCoord x, wxCoord y) = 0;
122
123 virtual wxDirection GetBitmapPosition() const = 0;
124 virtual void SetBitmapPosition(wxDirection dir) = 0;
125
126 private:
127 wxDECLARE_NO_COPY_CLASS(wxButtonImageData);
128 };
129
130 namespace
131 {
132
133 // the gap between button edge and the interior area used by Windows for the
134 // standard buttons
135 const int OD_BUTTON_MARGIN = 4;
136
137 class wxODButtonImageData : public wxButtonImageData
138 {
139 public:
140 wxODButtonImageData(wxButton *btn, const wxBitmap& bitmap)
141 {
142 SetBitmap(bitmap, wxButton::State_Normal);
143
144 m_dir = wxLEFT;
145
146 // we use margins when we have both bitmap and text, but when we have
147 // only the bitmap it should take up the entire button area
148 if ( btn->ShowsLabel() )
149 {
150 m_margin.x = btn->GetCharWidth();
151 m_margin.y = btn->GetCharHeight() / 2;
152 }
153 }
154
155 virtual wxBitmap GetBitmap(wxButton::State which) const
156 {
157 return m_bitmaps[which];
158 }
159
160 virtual void SetBitmap(const wxBitmap& bitmap, wxButton::State which)
161 {
162 m_bitmaps[which] = bitmap;
163 }
164
165 virtual wxSize GetBitmapMargins() const
166 {
167 return m_margin;
168 }
169
170 virtual void SetBitmapMargins(wxCoord x, wxCoord y)
171 {
172 m_margin = wxSize(x, y);
173 }
174
175 virtual wxDirection GetBitmapPosition() const
176 {
177 return m_dir;
178 }
179
180 virtual void SetBitmapPosition(wxDirection dir)
181 {
182 m_dir = dir;
183 }
184
185 private:
186 // just store the values passed to us to be able to retrieve them later
187 // from the drawing code
188 wxBitmap m_bitmaps[wxButton::State_Max];
189 wxSize m_margin;
190 wxDirection m_dir;
191
192 wxDECLARE_NO_COPY_CLASS(wxODButtonImageData);
193 };
194
195 #if wxUSE_UXTHEME
196
197 // somehow the margin is one pixel greater than the value returned by
198 // GetThemeMargins() call
199 const int XP_BUTTON_EXTRA_MARGIN = 1;
200
201 class wxXPButtonImageData : public wxButtonImageData
202 {
203 public:
204 // we must be constructed with the size of our images as we need to create
205 // the image list
206 wxXPButtonImageData(wxButton *btn, const wxBitmap& bitmap)
207 : m_iml(bitmap.GetWidth(), bitmap.GetHeight(), true /* use mask */,
208 wxButton::State_Max),
209 m_hwndBtn(GetHwndOf(btn))
210 {
211 // initialize all bitmaps to normal state
212 for ( int n = 0; n < wxButton::State_Max; n++ )
213 {
214 m_iml.Add(bitmap);
215 }
216
217 m_data.himl = GetHimagelistOf(&m_iml);
218
219 // use default margins
220 m_data.margin.left =
221 m_data.margin.right = btn->GetCharWidth();
222 m_data.margin.top =
223 m_data.margin.bottom = btn->GetCharHeight() / 2;
224
225 // and default alignment
226 m_data.uAlign = BUTTON_IMAGELIST_ALIGN_LEFT;
227
228 UpdateImageInfo();
229 }
230
231 virtual wxBitmap GetBitmap(wxButton::State which) const
232 {
233 return m_iml.GetBitmap(which);
234 }
235
236 virtual void SetBitmap(const wxBitmap& bitmap, wxButton::State which)
237 {
238 m_iml.Replace(which, bitmap);
239
240 UpdateImageInfo();
241 }
242
243 virtual wxSize GetBitmapMargins() const
244 {
245 return wxSize(m_data.margin.left, m_data.margin.top);
246 }
247
248 virtual void SetBitmapMargins(wxCoord x, wxCoord y)
249 {
250 RECT& margin = m_data.margin;
251 margin.left =
252 margin.right = x;
253 margin.top =
254 margin.bottom = y;
255
256 if ( !::SendMessage(m_hwndBtn, BCM_SETTEXTMARGIN, 0, (LPARAM)&margin) )
257 {
258 wxLogDebug("SendMessage(BCM_SETTEXTMARGIN) failed");
259 }
260 }
261
262 virtual wxDirection GetBitmapPosition() const
263 {
264 switch ( m_data.uAlign )
265 {
266 default:
267 wxFAIL_MSG( "invalid image alignment" );
268 // fall through
269
270 case BUTTON_IMAGELIST_ALIGN_LEFT:
271 return wxLEFT;
272
273 case BUTTON_IMAGELIST_ALIGN_RIGHT:
274 return wxRIGHT;
275
276 case BUTTON_IMAGELIST_ALIGN_TOP:
277 return wxTOP;
278
279 case BUTTON_IMAGELIST_ALIGN_BOTTOM:
280 return wxBOTTOM;
281 }
282 }
283
284 virtual void SetBitmapPosition(wxDirection dir)
285 {
286 UINT alignNew;
287 switch ( dir )
288 {
289 default:
290 wxFAIL_MSG( "invalid direction" );
291 // fall through
292
293 case wxLEFT:
294 alignNew = BUTTON_IMAGELIST_ALIGN_LEFT;
295 break;
296
297 case wxRIGHT:
298 alignNew = BUTTON_IMAGELIST_ALIGN_RIGHT;
299 break;
300
301 case wxTOP:
302 alignNew = BUTTON_IMAGELIST_ALIGN_TOP;
303 break;
304
305 case wxBOTTOM:
306 alignNew = BUTTON_IMAGELIST_ALIGN_BOTTOM;
307 break;
308 }
309
310 if ( alignNew != m_data.uAlign )
311 {
312 m_data.uAlign = alignNew;
313 UpdateImageInfo();
314 }
315 }
316
317 private:
318 void UpdateImageInfo()
319 {
320 if ( !::SendMessage(m_hwndBtn, BCM_SETIMAGELIST, 0, (LPARAM)&m_data) )
321 {
322 wxLogDebug("SendMessage(BCM_SETIMAGELIST) failed");
323 }
324 }
325
326 // we store image list separately to be able to use convenient wxImageList
327 // methods instead of working with raw HIMAGELIST
328 wxImageList m_iml;
329
330 // store the rest of the data in BCM_SETIMAGELIST-friendly form
331 BUTTON_IMAGELIST m_data;
332
333 // the button we're associated with
334 const HWND m_hwndBtn;
335
336
337 wxDECLARE_NO_COPY_CLASS(wxXPButtonImageData);
338 };
339
340 #endif // wxUSE_UXTHEME
341
342 } // anonymous namespace
343
344 // ----------------------------------------------------------------------------
345 // macros
346 // ----------------------------------------------------------------------------
347
348 #if wxUSE_EXTENDED_RTTI
349
350 WX_DEFINE_FLAGS( wxButtonStyle )
351
352 wxBEGIN_FLAGS( wxButtonStyle )
353 // new style border flags, we put them first to
354 // use them for streaming out
355 wxFLAGS_MEMBER(wxBORDER_SIMPLE)
356 wxFLAGS_MEMBER(wxBORDER_SUNKEN)
357 wxFLAGS_MEMBER(wxBORDER_DOUBLE)
358 wxFLAGS_MEMBER(wxBORDER_RAISED)
359 wxFLAGS_MEMBER(wxBORDER_STATIC)
360 wxFLAGS_MEMBER(wxBORDER_NONE)
361
362 // old style border flags
363 wxFLAGS_MEMBER(wxSIMPLE_BORDER)
364 wxFLAGS_MEMBER(wxSUNKEN_BORDER)
365 wxFLAGS_MEMBER(wxDOUBLE_BORDER)
366 wxFLAGS_MEMBER(wxRAISED_BORDER)
367 wxFLAGS_MEMBER(wxSTATIC_BORDER)
368 wxFLAGS_MEMBER(wxBORDER)
369
370 // standard window styles
371 wxFLAGS_MEMBER(wxTAB_TRAVERSAL)
372 wxFLAGS_MEMBER(wxCLIP_CHILDREN)
373 wxFLAGS_MEMBER(wxTRANSPARENT_WINDOW)
374 wxFLAGS_MEMBER(wxWANTS_CHARS)
375 wxFLAGS_MEMBER(wxFULL_REPAINT_ON_RESIZE)
376 wxFLAGS_MEMBER(wxALWAYS_SHOW_SB )
377 wxFLAGS_MEMBER(wxVSCROLL)
378 wxFLAGS_MEMBER(wxHSCROLL)
379
380 wxFLAGS_MEMBER(wxBU_LEFT)
381 wxFLAGS_MEMBER(wxBU_RIGHT)
382 wxFLAGS_MEMBER(wxBU_TOP)
383 wxFLAGS_MEMBER(wxBU_BOTTOM)
384 wxFLAGS_MEMBER(wxBU_EXACTFIT)
385 wxEND_FLAGS( wxButtonStyle )
386
387 IMPLEMENT_DYNAMIC_CLASS_XTI(wxButton, wxControl,"wx/button.h")
388
389 wxBEGIN_PROPERTIES_TABLE(wxButton)
390 wxEVENT_PROPERTY( Click , wxEVT_COMMAND_BUTTON_CLICKED , wxCommandEvent)
391
392 wxPROPERTY( Font , wxFont , SetFont , GetFont , EMPTY_MACROVALUE, 0 /*flags*/ , wxT("Helpstring") , wxT("group"))
393 wxPROPERTY( Label, wxString , SetLabel, GetLabel, wxString(), 0 /*flags*/ , wxT("Helpstring") , wxT("group") )
394
395 wxPROPERTY_FLAGS( WindowStyle , wxButtonStyle , long , SetWindowStyleFlag , GetWindowStyleFlag , EMPTY_MACROVALUE , 0 /*flags*/ , wxT("Helpstring") , wxT("group")) // style
396
397 wxEND_PROPERTIES_TABLE()
398
399 wxBEGIN_HANDLERS_TABLE(wxButton)
400 wxEND_HANDLERS_TABLE()
401
402 wxCONSTRUCTOR_6( wxButton , wxWindow* , Parent , wxWindowID , Id , wxString , Label , wxPoint , Position , wxSize , Size , long , WindowStyle )
403
404
405 #else
406 IMPLEMENT_DYNAMIC_CLASS(wxButton, wxControl)
407 #endif
408
409 // ============================================================================
410 // implementation
411 // ============================================================================
412
413 // ----------------------------------------------------------------------------
414 // helper functions from wx/msw/private/button.h
415 // ----------------------------------------------------------------------------
416
417 void wxMSWButton::UpdateMultilineStyle(HWND hwnd, const wxString& label)
418 {
419 // update BS_MULTILINE style depending on the new label (resetting it
420 // doesn't seem to do anything very useful but it shouldn't hurt and we do
421 // have to set it whenever the label becomes multi line as otherwise it
422 // wouldn't be shown correctly as we don't use BS_MULTILINE when creating
423 // the control unless it already has new lines in its label)
424 long styleOld = ::GetWindowLong(hwnd, GWL_STYLE),
425 styleNew;
426 if ( label.find(wxT('\n')) != wxString::npos )
427 styleNew = styleOld | BS_MULTILINE;
428 else
429 styleNew = styleOld & ~BS_MULTILINE;
430
431 if ( styleNew != styleOld )
432 ::SetWindowLong(hwnd, GWL_STYLE, styleNew);
433 }
434
435 wxSize wxMSWButton::GetFittingSize(wxWindow *win, const wxSize& sizeLabel)
436 {
437 // FIXME: this is pure guesswork, need to retrieve the real button margins
438 wxSize sizeBtn = sizeLabel;
439
440 sizeBtn.x += 3*win->GetCharWidth();
441 sizeBtn.y = 11*EDIT_HEIGHT_FROM_CHAR_HEIGHT(sizeLabel.y)/10;
442
443 return sizeBtn;
444 }
445
446 wxSize wxMSWButton::ComputeBestSize(wxControl *btn)
447 {
448 wxClientDC dc(btn);
449
450 wxSize sizeBtn;
451 dc.GetMultiLineTextExtent(btn->GetLabelText(), &sizeBtn.x, &sizeBtn.y);
452
453 sizeBtn = GetFittingSize(btn, sizeBtn);
454
455 // all buttons have at least the standard size unless the user explicitly
456 // wants them to be of smaller size and used wxBU_EXACTFIT style when
457 // creating the button
458 if ( !btn->HasFlag(wxBU_EXACTFIT) )
459 {
460 wxSize sizeDef = wxButton::GetDefaultSize();
461 if ( sizeBtn.x < sizeDef.x )
462 sizeBtn.x = sizeDef.x;
463 if ( sizeBtn.y < sizeDef.y )
464 sizeBtn.y = sizeDef.y;
465 }
466
467 btn->CacheBestSize(sizeBtn);
468
469 return sizeBtn;
470 }
471
472 // ----------------------------------------------------------------------------
473 // creation/destruction
474 // ----------------------------------------------------------------------------
475
476 bool wxButton::Create(wxWindow *parent,
477 wxWindowID id,
478 const wxString& lbl,
479 const wxPoint& pos,
480 const wxSize& size,
481 long style,
482 const wxValidator& validator,
483 const wxString& name)
484 {
485 wxString label(lbl);
486 if (label.empty() && wxIsStockID(id))
487 {
488 // On Windows, some buttons aren't supposed to have mnemonics
489 label = wxGetStockLabel
490 (
491 id,
492 id == wxID_OK || id == wxID_CANCEL || id == wxID_CLOSE
493 ? wxSTOCK_NOFLAGS
494 : wxSTOCK_WITH_MNEMONIC
495 );
496 }
497
498 if ( !CreateControl(parent, id, pos, size, style, validator, name) )
499 return false;
500
501 WXDWORD exstyle;
502 WXDWORD msStyle = MSWGetStyle(style, &exstyle);
503
504 // if the label contains several lines we must explicitly tell the button
505 // about it or it wouldn't draw it correctly ("\n"s would just appear as
506 // black boxes)
507 //
508 // NB: we do it here and not in MSWGetStyle() because we need the label
509 // value and the label is not set yet when MSWGetStyle() is called
510 msStyle |= wxMSWButton::GetMultilineStyle(label);
511
512 return MSWCreateControl(wxT("BUTTON"), msStyle, pos, size, label, exstyle);
513 }
514
515 wxButton::~wxButton()
516 {
517 wxTopLevelWindow *tlw = wxDynamicCast(wxGetTopLevelParent(this), wxTopLevelWindow);
518 if ( tlw && tlw->GetTmpDefaultItem() == this )
519 {
520 UnsetTmpDefault();
521 }
522
523 delete m_imageData;
524 }
525
526 // ----------------------------------------------------------------------------
527 // flags
528 // ----------------------------------------------------------------------------
529
530 WXDWORD wxButton::MSWGetStyle(long style, WXDWORD *exstyle) const
531 {
532 // buttons never have an external border, they draw their own one
533 WXDWORD msStyle = wxControl::MSWGetStyle
534 (
535 (style & ~wxBORDER_MASK) | wxBORDER_NONE, exstyle
536 );
537
538 // we must use WS_CLIPSIBLINGS with the buttons or they would draw over
539 // each other in any resizeable dialog which has more than one button in
540 // the bottom
541 msStyle |= WS_CLIPSIBLINGS;
542
543 // don't use "else if" here: weird as it is, but you may combine wxBU_LEFT
544 // and wxBU_RIGHT to get BS_CENTER!
545 if ( style & wxBU_LEFT )
546 msStyle |= BS_LEFT;
547 if ( style & wxBU_RIGHT )
548 msStyle |= BS_RIGHT;
549 if ( style & wxBU_TOP )
550 msStyle |= BS_TOP;
551 if ( style & wxBU_BOTTOM )
552 msStyle |= BS_BOTTOM;
553 #ifndef __WXWINCE__
554 // flat 2d buttons
555 if ( style & wxNO_BORDER )
556 msStyle |= BS_FLAT;
557 #endif // __WXWINCE__
558
559 return msStyle;
560 }
561
562 void wxButton::SetLabel(const wxString& label)
563 {
564 wxMSWButton::UpdateMultilineStyle(GetHwnd(), label);
565
566 wxButtonBase::SetLabel(label);
567 }
568
569 // ----------------------------------------------------------------------------
570 // size management including autosizing
571 // ----------------------------------------------------------------------------
572
573 wxSize wxButton::DoGetBestSize() const
574 {
575 wxSize size;
576
577 // account for the text part
578 if ( ShowsLabel() )
579 {
580 size = wxMSWButton::ComputeBestSize(const_cast<wxButton *>(this));
581 }
582
583 if ( m_imageData )
584 {
585 // account for the bitmap size
586 const wxSize sizeBmp = m_imageData->GetBitmap(State_Normal).GetSize();
587 const wxDirection dirBmp = m_imageData->GetBitmapPosition();
588 if ( dirBmp == wxLEFT || dirBmp == wxRIGHT )
589 {
590 size.x += sizeBmp.x;
591 if ( sizeBmp.y > size.y )
592 size.y = sizeBmp.y;
593 }
594 else // bitmap on top/below the text
595 {
596 size.y += sizeBmp.y;
597 if ( sizeBmp.x > size.x )
598 size.x = sizeBmp.x;
599 }
600
601 // account for the user-specified margins
602 size += 2*m_imageData->GetBitmapMargins();
603
604 // and also for the margins we always add internally (unless we have no
605 // border at all in which case the button has exactly the same size as
606 // bitmap and so no margins should be used)
607 if ( !HasFlag(wxBORDER_NONE) )
608 {
609 int marginH = 0,
610 marginV = 0;
611 #if wxUSE_UXTHEME
612 if ( wxUxThemeEngine::GetIfActive() )
613 {
614 wxUxThemeHandle theme(const_cast<wxButton *>(this), L"BUTTON");
615
616 MARGINS margins;
617 wxUxThemeEngine::Get()->GetThemeMargins(theme, NULL,
618 BP_PUSHBUTTON,
619 PBS_NORMAL,
620 TMT_CONTENTMARGINS,
621 NULL,
622 &margins);
623
624 // XP doesn't draw themed buttons correctly when the client
625 // area is smaller than 8x8 - enforce this minimum size for
626 // small bitmaps
627 size.IncTo(wxSize(8, 8));
628
629 marginH = margins.cxLeftWidth + margins.cxRightWidth
630 + 2*XP_BUTTON_EXTRA_MARGIN;
631 marginV = margins.cyTopHeight + margins.cyBottomHeight
632 + 2*XP_BUTTON_EXTRA_MARGIN;
633 }
634 else
635 #endif // wxUSE_UXTHEME
636 {
637 marginH =
638 marginV = OD_BUTTON_MARGIN;
639 }
640
641 size.IncBy(marginH, marginV);
642 }
643
644 CacheBestSize(size);
645 }
646
647 return size;
648 }
649
650 /* static */
651 wxSize wxButtonBase::GetDefaultSize()
652 {
653 static wxSize s_sizeBtn;
654
655 if ( s_sizeBtn.x == 0 )
656 {
657 wxScreenDC dc;
658 dc.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
659
660 // the size of a standard button in the dialog units is 50x14,
661 // translate this to pixels
662 // NB1: the multipliers come from the Windows convention
663 // NB2: the extra +1/+2 were needed to get the size be the same as the
664 // size of the buttons in the standard dialog - I don't know how
665 // this happens, but on my system this size is 75x23 in pixels and
666 // 23*8 isn't even divisible by 14... Would be nice to understand
667 // why these constants are needed though!
668 s_sizeBtn.x = (50 * (dc.GetCharWidth() + 1))/4;
669 s_sizeBtn.y = ((14 * dc.GetCharHeight()) + 2)/8;
670 }
671
672 return s_sizeBtn;
673 }
674
675 // ----------------------------------------------------------------------------
676 // default button handling
677 // ----------------------------------------------------------------------------
678
679 /*
680 "Everything you ever wanted to know about the default buttons" or "Why do we
681 have to do all this?"
682
683 In MSW the default button should be activated when the user presses Enter
684 and the current control doesn't process Enter itself somehow. This is
685 handled by ::DefWindowProc() (or maybe ::DefDialogProc()) using DM_SETDEFID
686 Another aspect of "defaultness" is that the default button has different
687 appearance: this is due to BS_DEFPUSHBUTTON style which is completely
688 separate from DM_SETDEFID stuff (!). Also note that BS_DEFPUSHBUTTON should
689 be unset if our parent window is not active so it should be unset whenever
690 we lose activation and set back when we regain it.
691
692 Final complication is that when a button is active, it should be the default
693 one, i.e. pressing Enter on a button always activates it and not another
694 one.
695
696 We handle this by maintaining a permanent and a temporary default items in
697 wxControlContainer (both may be NULL). When a button becomes the current
698 control (i.e. gets focus) it sets itself as the temporary default which
699 ensures that it has the right appearance and that Enter will be redirected
700 to it. When the button loses focus, it unsets the temporary default and so
701 the default item will be the permanent default -- that is the default button
702 if any had been set or none otherwise, which is just what we want.
703
704 NB: all this is quite complicated by now and the worst is that normally
705 it shouldn't be necessary at all as for the normal Windows programs
706 DefWindowProc() and IsDialogMessage() take care of all this
707 automatically -- however in wxWidgets programs this doesn't work for
708 nested hierarchies (i.e. a notebook inside a notebook) for unknown
709 reason and so we have to reproduce all this code ourselves. It would be
710 very nice if we could avoid doing it.
711 */
712
713 // set this button as the (permanently) default one in its panel
714 wxWindow *wxButton::SetDefault()
715 {
716 // set this one as the default button both for wxWidgets ...
717 wxWindow *winOldDefault = wxButtonBase::SetDefault();
718
719 // ... and Windows
720 SetDefaultStyle(wxDynamicCast(winOldDefault, wxButton), false);
721 SetDefaultStyle(this, true);
722
723 return winOldDefault;
724 }
725
726 // return the top level parent window if it's not being deleted yet, otherwise
727 // return NULL
728 static wxTopLevelWindow *GetTLWParentIfNotBeingDeleted(wxWindow *win)
729 {
730 for ( ;; )
731 {
732 // IsTopLevel() will return false for a wxTLW being deleted, so we also
733 // need the parent test for this case
734 wxWindow * const parent = win->GetParent();
735 if ( !parent || win->IsTopLevel() )
736 {
737 if ( win->IsBeingDeleted() )
738 return NULL;
739
740 break;
741 }
742
743 win = parent;
744 }
745
746 wxASSERT_MSG( win, wxT("button without top level parent?") );
747
748 wxTopLevelWindow * const tlw = wxDynamicCast(win, wxTopLevelWindow);
749 wxASSERT_MSG( tlw, wxT("logic error in GetTLWParentIfNotBeingDeleted()") );
750
751 return tlw;
752 }
753
754 // set this button as being currently default
755 void wxButton::SetTmpDefault()
756 {
757 wxTopLevelWindow * const tlw = GetTLWParentIfNotBeingDeleted(GetParent());
758 if ( !tlw )
759 return;
760
761 wxWindow *winOldDefault = tlw->GetDefaultItem();
762 tlw->SetTmpDefaultItem(this);
763
764 SetDefaultStyle(wxDynamicCast(winOldDefault, wxButton), false);
765 SetDefaultStyle(this, true);
766 }
767
768 // unset this button as currently default, it may still stay permanent default
769 void wxButton::UnsetTmpDefault()
770 {
771 wxTopLevelWindow * const tlw = GetTLWParentIfNotBeingDeleted(GetParent());
772 if ( !tlw )
773 return;
774
775 tlw->SetTmpDefaultItem(NULL);
776
777 wxWindow *winOldDefault = tlw->GetDefaultItem();
778
779 SetDefaultStyle(this, false);
780 SetDefaultStyle(wxDynamicCast(winOldDefault, wxButton), true);
781 }
782
783 /* static */
784 void
785 wxButton::SetDefaultStyle(wxButton *btn, bool on)
786 {
787 // we may be called with NULL pointer -- simpler to do the check here than
788 // in the caller which does wxDynamicCast()
789 if ( !btn )
790 return;
791
792 // first, let DefDlgProc() know about the new default button
793 if ( on )
794 {
795 // we shouldn't set BS_DEFPUSHBUTTON for any button if we don't have
796 // focus at all any more
797 if ( !wxTheApp->IsActive() )
798 return;
799
800 wxWindow * const tlw = wxGetTopLevelParent(btn);
801 wxCHECK_RET( tlw, wxT("button without top level window?") );
802
803 ::SendMessage(GetHwndOf(tlw), DM_SETDEFID, btn->GetId(), 0L);
804
805 // sending DM_SETDEFID also changes the button style to
806 // BS_DEFPUSHBUTTON so there is nothing more to do
807 }
808
809 // then also change the style as needed
810 long style = ::GetWindowLong(GetHwndOf(btn), GWL_STYLE);
811 if ( !(style & BS_DEFPUSHBUTTON) == on )
812 {
813 // don't do it with the owner drawn buttons because it will
814 // reset BS_OWNERDRAW style bit too (as BS_OWNERDRAW &
815 // BS_DEFPUSHBUTTON != 0)!
816 if ( (style & BS_OWNERDRAW) != BS_OWNERDRAW )
817 {
818 ::SendMessage(GetHwndOf(btn), BM_SETSTYLE,
819 on ? style | BS_DEFPUSHBUTTON
820 : style & ~BS_DEFPUSHBUTTON,
821 1L /* redraw */);
822 }
823 else // owner drawn
824 {
825 // redraw the button - it will notice itself that it's
826 // [not] the default one [any longer]
827 btn->Refresh();
828 }
829 }
830 //else: already has correct style
831 }
832
833 // ----------------------------------------------------------------------------
834 // helpers
835 // ----------------------------------------------------------------------------
836
837 bool wxButton::SendClickEvent()
838 {
839 wxCommandEvent event(wxEVT_COMMAND_BUTTON_CLICKED, GetId());
840 event.SetEventObject(this);
841
842 return ProcessCommand(event);
843 }
844
845 void wxButton::Command(wxCommandEvent & event)
846 {
847 ProcessCommand(event);
848 }
849
850 // ----------------------------------------------------------------------------
851 // event/message handlers
852 // ----------------------------------------------------------------------------
853
854 bool wxButton::MSWCommand(WXUINT param, WXWORD WXUNUSED(id))
855 {
856 bool processed = false;
857 switch ( param )
858 {
859 // NOTE: Apparently older versions (NT 4?) of the common controls send
860 // BN_DOUBLECLICKED but not a second BN_CLICKED for owner-drawn
861 // buttons, so in order to send two EVT_BUTTON events we should
862 // catch both types. Currently (Feb 2003) up-to-date versions of
863 // win98, win2k and winXP all send two BN_CLICKED messages for
864 // all button types, so we don't catch BN_DOUBLECLICKED anymore
865 // in order to not get 3 EVT_BUTTON events. If this is a problem
866 // then we need to figure out which version of the comctl32 changed
867 // this behaviour and test for it.
868
869 case 1: // message came from an accelerator
870 case BN_CLICKED: // normal buttons send this
871 processed = SendClickEvent();
872 break;
873 }
874
875 return processed;
876 }
877
878 WXLRESULT wxButton::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
879 {
880 // when we receive focus, we want to temporarily become the default button in
881 // our parent panel so that pressing "Enter" would activate us -- and when
882 // losing it we should restore the previous default button as well
883 if ( nMsg == WM_SETFOCUS )
884 {
885 SetTmpDefault();
886
887 // let the default processing take place too
888 }
889 else if ( nMsg == WM_KILLFOCUS )
890 {
891 UnsetTmpDefault();
892 }
893 else if ( nMsg == WM_LBUTTONDBLCLK )
894 {
895 // emulate a click event to force an owner-drawn button to change its
896 // appearance - without this, it won't do it
897 (void)wxControl::MSWWindowProc(WM_LBUTTONDOWN, wParam, lParam);
898
899 // and continue with processing the message normally as well
900 }
901 #if wxUSE_UXTHEME
902 else if ( nMsg == WM_THEMECHANGED )
903 {
904 // need to recalculate the best size here
905 // as the theme size might have changed
906 InvalidateBestSize();
907 }
908 #endif // wxUSE_UXTHEME
909 // must use m_mouseInWindow here instead of IsMouseInWindow()
910 // since we need to know the first time the mouse enters the window
911 // and IsMouseInWindow() would return true in this case
912 else if ( (nMsg == WM_MOUSEMOVE && !m_mouseInWindow) ||
913 nMsg == WM_MOUSELEAVE )
914 {
915 if (
916 IsEnabled() &&
917 (
918 #if wxUSE_UXTHEME
919 wxUxThemeEngine::GetIfActive() ||
920 #endif // wxUSE_UXTHEME
921 m_imageData && m_imageData->GetBitmap(State_Current).IsOk()
922 )
923 )
924 {
925 Refresh();
926 }
927 }
928
929 // let the base class do all real processing
930 return wxControl::MSWWindowProc(nMsg, wParam, lParam);
931 }
932
933 // ----------------------------------------------------------------------------
934 // button images
935 // ----------------------------------------------------------------------------
936
937 wxBitmap wxButton::DoGetBitmap(State which) const
938 {
939 return m_imageData ? m_imageData->GetBitmap(which) : wxBitmap();
940 }
941
942 void wxButton::DoSetBitmap(const wxBitmap& bitmap, State which)
943 {
944 // allocate the image data when the first bitmap is set
945 if ( !m_imageData )
946 {
947 #if wxUSE_UXTHEME
948 // using image list doesn't work correctly if we don't have any label
949 // (even if we use BUTTON_IMAGELIST_ALIGN_CENTER alignment and
950 // BS_BITMAP style), at least under Windows 2003 so use owner drawn
951 // strategy for bitmap-only buttons
952 if ( ShowsLabel() && wxUxThemeEngine::GetIfActive() )
953 {
954 m_imageData = new wxXPButtonImageData(this, bitmap);
955 }
956 else
957 #endif // wxUSE_UXTHEME
958 {
959 m_imageData = new wxODButtonImageData(this, bitmap);
960 MakeOwnerDrawn();
961 }
962 }
963 else
964 {
965 m_imageData->SetBitmap(bitmap, which);
966 }
967
968 // it should be enough to only invalidate the best size when the normal
969 // bitmap changes as all bitmaps assigned to the button should be of the
970 // same size anyhow
971 if ( which == State_Normal )
972 InvalidateBestSize();
973
974 Refresh();
975 }
976
977 wxSize wxButton::DoGetBitmapMargins() const
978 {
979 return m_imageData ? m_imageData->GetBitmapMargins() : wxSize(0, 0);
980 }
981
982 void wxButton::DoSetBitmapMargins(wxCoord x, wxCoord y)
983 {
984 wxCHECK_RET( m_imageData, "SetBitmap() must be called first" );
985
986 m_imageData->SetBitmapMargins(x, y);
987 }
988
989 void wxButton::DoSetBitmapPosition(wxDirection dir)
990 {
991 wxCHECK_RET( m_imageData, "SetBitmap() must be called first" );
992
993 m_imageData->SetBitmapPosition(dir);
994 }
995
996 // ----------------------------------------------------------------------------
997 // owner-drawn buttons support
998 // ----------------------------------------------------------------------------
999
1000 // drawing helpers
1001 namespace
1002 {
1003
1004 // return the button state using both the ODS_XXX flags specified in state
1005 // parameter and the current button state
1006 wxButton::State GetButtonState(wxButton *btn, UINT state)
1007 {
1008 if ( state & ODS_DISABLED )
1009 return wxButton::State_Disabled;
1010
1011 if ( state & ODS_SELECTED )
1012 return wxButton::State_Pressed;
1013
1014 if ( btn->HasCapture() || btn->IsMouseInWindow() )
1015 return wxButton::State_Current;
1016
1017 if ( state & ODS_FOCUS )
1018 return wxButton::State_Focused;
1019
1020 return wxButton::State_Normal;
1021 }
1022
1023 void DrawButtonText(HDC hdc,
1024 RECT *pRect,
1025 const wxString& text,
1026 COLORREF col,
1027 int flags)
1028 {
1029 wxTextColoursChanger changeFg(hdc, col, CLR_INVALID);
1030 wxBkModeChanger changeBkMode(hdc, wxBRUSHSTYLE_TRANSPARENT);
1031
1032 // center text horizontally in any case
1033 flags |= DT_CENTER;
1034
1035 if ( text.find(wxT('\n')) != wxString::npos )
1036 {
1037 // draw multiline label
1038
1039 // first we need to compute its bounding rect
1040 RECT rc;
1041 ::CopyRect(&rc, pRect);
1042 ::DrawText(hdc, text.wx_str(), text.length(), &rc,
1043 DT_CENTER | DT_CALCRECT);
1044
1045 // now center this rect inside the entire button area
1046 const LONG w = rc.right - rc.left;
1047 const LONG h = rc.bottom - rc.top;
1048 rc.left = (pRect->right - pRect->left)/2 - w/2;
1049 rc.right = rc.left+w;
1050 rc.top = (pRect->bottom - pRect->top)/2 - h/2;
1051 rc.bottom = rc.top+h;
1052
1053 ::DrawText(hdc, text.wx_str(), text.length(), &rc, flags);
1054 }
1055 else // single line label
1056 {
1057 // centre text vertically too (notice that we must have DT_SINGLELINE
1058 // for DT_VCENTER to work)
1059 ::DrawText(hdc, text.wx_str(), text.length(), pRect,
1060 flags | DT_SINGLELINE | DT_VCENTER);
1061 }
1062 }
1063
1064 void DrawRect(HDC hdc, const RECT& r)
1065 {
1066 wxDrawLine(hdc, r.left, r.top, r.right, r.top);
1067 wxDrawLine(hdc, r.right, r.top, r.right, r.bottom);
1068 wxDrawLine(hdc, r.right, r.bottom, r.left, r.bottom);
1069 wxDrawLine(hdc, r.left, r.bottom, r.left, r.top);
1070 }
1071
1072 /*
1073 The button frame looks like this normally:
1074
1075 WWWWWWWWWWWWWWWWWWB
1076 WHHHHHHHHHHHHHHHHGB W = white (HILIGHT)
1077 WH GB H = light grey (LIGHT)
1078 WH GB G = dark grey (SHADOW)
1079 WH GB B = black (DKSHADOW)
1080 WH GB
1081 WGGGGGGGGGGGGGGGGGB
1082 BBBBBBBBBBBBBBBBBBB
1083
1084 When the button is selected, the button becomes like this (the total button
1085 size doesn't change):
1086
1087 BBBBBBBBBBBBBBBBBBB
1088 BWWWWWWWWWWWWWWWWBB
1089 BWHHHHHHHHHHHHHHGBB
1090 BWH GBB
1091 BWH GBB
1092 BWGGGGGGGGGGGGGGGBB
1093 BBBBBBBBBBBBBBBBBBB
1094 BBBBBBBBBBBBBBBBBBB
1095
1096 When the button is pushed (while selected) it is like:
1097
1098 BBBBBBBBBBBBBBBBBBB
1099 BGGGGGGGGGGGGGGGGGB
1100 BG GB
1101 BG GB
1102 BG GB
1103 BG GB
1104 BGGGGGGGGGGGGGGGGGB
1105 BBBBBBBBBBBBBBBBBBB
1106 */
1107 void DrawButtonFrame(HDC hdc, RECT& rectBtn,
1108 bool selected, bool pushed)
1109 {
1110 RECT r;
1111 CopyRect(&r, &rectBtn);
1112
1113 AutoHPEN hpenBlack(GetSysColor(COLOR_3DDKSHADOW)),
1114 hpenGrey(GetSysColor(COLOR_3DSHADOW)),
1115 hpenLightGr(GetSysColor(COLOR_3DLIGHT)),
1116 hpenWhite(GetSysColor(COLOR_3DHILIGHT));
1117
1118 SelectInHDC selectPen(hdc, hpenBlack);
1119
1120 r.right--;
1121 r.bottom--;
1122
1123 if ( pushed )
1124 {
1125 DrawRect(hdc, r);
1126
1127 (void)SelectObject(hdc, hpenGrey);
1128 ::InflateRect(&r, -1, -1);
1129
1130 DrawRect(hdc, r);
1131 }
1132 else // !pushed
1133 {
1134 if ( selected )
1135 {
1136 DrawRect(hdc, r);
1137
1138 ::InflateRect(&r, -1, -1);
1139 }
1140
1141 wxDrawLine(hdc, r.left, r.bottom, r.right, r.bottom);
1142 wxDrawLine(hdc, r.right, r.bottom, r.right, r.top - 1);
1143
1144 (void)SelectObject(hdc, hpenWhite);
1145 wxDrawLine(hdc, r.left, r.bottom - 1, r.left, r.top);
1146 wxDrawLine(hdc, r.left, r.top, r.right, r.top);
1147
1148 (void)SelectObject(hdc, hpenLightGr);
1149 wxDrawLine(hdc, r.left + 1, r.bottom - 2, r.left + 1, r.top + 1);
1150 wxDrawLine(hdc, r.left + 1, r.top + 1, r.right - 1, r.top + 1);
1151
1152 (void)SelectObject(hdc, hpenGrey);
1153 wxDrawLine(hdc, r.left + 1, r.bottom - 1, r.right - 1, r.bottom - 1);
1154 wxDrawLine(hdc, r.right - 1, r.bottom - 1, r.right - 1, r.top);
1155 }
1156
1157 InflateRect(&rectBtn, -OD_BUTTON_MARGIN, -OD_BUTTON_MARGIN);
1158 }
1159
1160 #if wxUSE_UXTHEME
1161 void DrawXPBackground(wxButton *button, HDC hdc, RECT& rectBtn, UINT state)
1162 {
1163 wxUxThemeHandle theme(button, L"BUTTON");
1164
1165 // this array is indexed by wxButton::State values and so must be kept in
1166 // sync with it
1167 static const int uxStates[] =
1168 {
1169 PBS_NORMAL, PBS_HOT, PBS_PRESSED, PBS_DISABLED, PBS_DEFAULTED
1170 };
1171
1172 int iState = uxStates[GetButtonState(button, state)];
1173
1174 wxUxThemeEngine * const engine = wxUxThemeEngine::Get();
1175
1176 // draw parent background if needed
1177 if ( engine->IsThemeBackgroundPartiallyTransparent
1178 (
1179 theme,
1180 BP_PUSHBUTTON,
1181 iState
1182 ) )
1183 {
1184 engine->DrawThemeParentBackground(GetHwndOf(button), hdc, &rectBtn);
1185 }
1186
1187 // draw background
1188 engine->DrawThemeBackground(theme, hdc, BP_PUSHBUTTON, iState,
1189 &rectBtn, NULL);
1190
1191 // calculate content area margins
1192 MARGINS margins;
1193 engine->GetThemeMargins(theme, hdc, BP_PUSHBUTTON, iState,
1194 TMT_CONTENTMARGINS, &rectBtn, &margins);
1195 ::InflateRect(&rectBtn, -margins.cxLeftWidth, -margins.cyTopHeight);
1196 ::InflateRect(&rectBtn, -XP_BUTTON_EXTRA_MARGIN, -XP_BUTTON_EXTRA_MARGIN);
1197
1198 if ( button->UseBgCol() )
1199 {
1200 COLORREF colBg = wxColourToRGB(button->GetBackgroundColour());
1201 AutoHBRUSH hbrushBackground(colBg);
1202
1203 // don't overwrite the focus rect
1204 RECT rectClient;
1205 ::CopyRect(&rectClient, &rectBtn);
1206 ::InflateRect(&rectClient, -1, -1);
1207 FillRect(hdc, &rectClient, hbrushBackground);
1208 }
1209 }
1210 #endif // wxUSE_UXTHEME
1211
1212 } // anonymous namespace
1213
1214 // ----------------------------------------------------------------------------
1215 // owner drawn buttons support
1216 // ----------------------------------------------------------------------------
1217
1218 void wxButton::MakeOwnerDrawn()
1219 {
1220 long style = GetWindowLong(GetHwnd(), GWL_STYLE);
1221 if ( (style & BS_OWNERDRAW) != BS_OWNERDRAW )
1222 {
1223 // make it so
1224 style |= BS_OWNERDRAW;
1225 SetWindowLong(GetHwnd(), GWL_STYLE, style);
1226 }
1227 }
1228
1229 bool wxButton::SetBackgroundColour(const wxColour &colour)
1230 {
1231 if ( !wxControl::SetBackgroundColour(colour) )
1232 {
1233 // nothing to do
1234 return false;
1235 }
1236
1237 MakeOwnerDrawn();
1238
1239 Refresh();
1240
1241 return true;
1242 }
1243
1244 bool wxButton::SetForegroundColour(const wxColour &colour)
1245 {
1246 if ( !wxControl::SetForegroundColour(colour) )
1247 {
1248 // nothing to do
1249 return false;
1250 }
1251
1252 MakeOwnerDrawn();
1253
1254 Refresh();
1255
1256 return true;
1257 }
1258
1259 bool wxButton::MSWOnDraw(WXDRAWITEMSTRUCT *wxdis)
1260 {
1261 LPDRAWITEMSTRUCT lpDIS = (LPDRAWITEMSTRUCT)wxdis;
1262 HDC hdc = lpDIS->hDC;
1263
1264 UINT state = lpDIS->itemState;
1265 bool pushed = (SendMessage(GetHwnd(), BM_GETSTATE, 0, 0) & BST_PUSHED) != 0;
1266
1267 RECT rectBtn;
1268 CopyRect(&rectBtn, &lpDIS->rcItem);
1269
1270 // draw the button background
1271 if ( !HasFlag(wxBORDER_NONE) )
1272 {
1273 #if wxUSE_UXTHEME
1274 if ( wxUxThemeEngine::GetIfActive() )
1275 {
1276 DrawXPBackground(this, hdc, rectBtn, state);
1277 }
1278 else
1279 #endif // wxUSE_UXTHEME
1280 {
1281 COLORREF colBg = wxColourToRGB(GetBackgroundColour());
1282
1283 // first, draw the background
1284 AutoHBRUSH hbrushBackground(colBg);
1285 FillRect(hdc, &rectBtn, hbrushBackground);
1286
1287 // draw the border for the current state
1288 bool selected = (state & ODS_SELECTED) != 0;
1289 if ( !selected )
1290 {
1291 wxTopLevelWindow *
1292 tlw = wxDynamicCast(wxGetTopLevelParent(this), wxTopLevelWindow);
1293 if ( tlw )
1294 {
1295 selected = tlw->GetDefaultItem() == this;
1296 }
1297 }
1298
1299 DrawButtonFrame(hdc, rectBtn, selected, pushed);
1300 }
1301
1302 // draw the focus rectangle if we need it
1303 if ( (state & ODS_FOCUS) && !(state & ODS_NOFOCUSRECT) )
1304 {
1305 DrawFocusRect(hdc, &rectBtn);
1306
1307 #if wxUSE_UXTHEME
1308 if ( !wxUxThemeEngine::GetIfActive() )
1309 #endif // wxUSE_UXTHEME
1310 {
1311 if ( pushed )
1312 {
1313 // the label is shifted by 1 pixel to create "pushed" effect
1314 OffsetRect(&rectBtn, 1, 1);
1315 }
1316 }
1317 }
1318 }
1319
1320
1321 // draw the image, if any
1322 if ( m_imageData )
1323 {
1324 wxBitmap bmp = m_imageData->GetBitmap(GetButtonState(this, state));
1325 if ( !bmp.IsOk() )
1326 bmp = m_imageData->GetBitmap(State_Normal);
1327
1328 const wxSize sizeBmp = bmp.GetSize();
1329 const wxSize margin = m_imageData->GetBitmapMargins();
1330 const wxSize sizeBmpWithMargins(sizeBmp + 2*margin);
1331 wxRect rectButton(wxRectFromRECT(rectBtn));
1332
1333 // for simplicity, we start with centred rectangle and then move it to
1334 // the appropriate edge
1335 wxRect rectBitmap = wxRect(sizeBmp).CentreIn(rectButton);
1336 switch ( m_imageData->GetBitmapPosition() )
1337 {
1338 default:
1339 wxFAIL_MSG( "invalid direction" );
1340 // fall through
1341
1342 case wxLEFT:
1343 rectBitmap.x = rectButton.x + margin.x;
1344 rectButton.x += sizeBmpWithMargins.x;
1345 rectButton.width -= sizeBmpWithMargins.x;
1346 break;
1347
1348 case wxRIGHT:
1349 rectBitmap.x = rectButton.GetRight() - sizeBmp.x - margin.x;
1350 rectButton.width -= sizeBmpWithMargins.x;
1351 break;
1352
1353 case wxTOP:
1354 rectBitmap.y = rectButton.y + margin.y;
1355 rectButton.y += sizeBmpWithMargins.y;
1356 rectButton.height -= sizeBmpWithMargins.y;
1357 break;
1358
1359 case wxBOTTOM:
1360 rectBitmap.y = rectButton.GetBottom() - sizeBmp.y - margin.y;
1361 rectButton.height -= sizeBmpWithMargins.y;
1362 break;
1363 }
1364
1365 wxDCTemp dst((WXHDC)hdc);
1366 dst.DrawBitmap(bmp, rectBitmap.GetPosition(), true);
1367
1368 wxCopyRectToRECT(rectButton, rectBtn);
1369 }
1370
1371
1372 // finally draw the label
1373 if ( ShowsLabel() )
1374 {
1375 COLORREF colFg = state & ODS_DISABLED
1376 ? ::GetSysColor(COLOR_GRAYTEXT)
1377 : wxColourToRGB(GetForegroundColour());
1378
1379 // notice that DT_HIDEPREFIX doesn't work on old (pre-Windows 2000)
1380 // systems but by happy coincidence ODS_NOACCEL is not used under them
1381 // neither so DT_HIDEPREFIX should never be used there
1382 DrawButtonText(hdc, &rectBtn, GetLabel(), colFg,
1383 state & ODS_NOACCEL ? DT_HIDEPREFIX : 0);
1384 }
1385
1386 return true;
1387 }
1388
1389 #endif // wxUSE_BUTTON
1390