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1 //////////////////////////////////////////////////////////////////////////////
2 // Name: wx/generic/dragimgg.h
3 // Purpose: wxDragImage class: a kind of a cursor, that can cope
4 // with more sophisticated images
5 // Author: Julian Smart
6 // Modified by:
7 // Created: 29/2/2000
8 // RCS-ID: $Id$
9 // Copyright: (c) Julian Smart
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
12
13 #ifndef _WX_DRAGIMGG_H_
14 #define _WX_DRAGIMGG_H_
15
16 #include "wx/bitmap.h"
17 #include "wx/icon.h"
18 #include "wx/cursor.h"
19 #include "wx/treectrl.h"
20 #include "wx/listctrl.h"
21 #include "wx/log.h"
22
23 #if defined(wxMAC_USE_CORE_GRAPHICS) && wxMAC_USE_CORE_GRAPHICS
24 #include "wx/dc.h"
25 #endif
26
27 /*
28 To use this class, create a wxDragImage when you start dragging, for example:
29
30 void MyTreeCtrl::OnBeginDrag(wxTreeEvent& event)
31 {
32 #ifdef __WXMSW__
33 ::UpdateWindow((HWND) GetHWND()); // We need to implement this in wxWidgets
34 #endif
35
36 CaptureMouse();
37
38 m_dragImage = new wxDragImage(* this, itemId);
39 m_dragImage->BeginDrag(wxPoint(0, 0), this);
40 m_dragImage->Move(pt, this);
41 m_dragImage->Show(this);
42 ...
43 }
44
45 In your OnMouseMove function, hide the image, do any display updating required,
46 then move and show the image again:
47
48 void MyTreeCtrl::OnMouseMove(wxMouseEvent& event)
49 {
50 if (m_dragMode == MY_TREE_DRAG_NONE)
51 {
52 event.Skip();
53 return;
54 }
55
56 // Prevent screen corruption by hiding the image
57 if (m_dragImage)
58 m_dragImage->Hide(this);
59
60 // Do some updating of the window, such as highlighting the drop target
61 ...
62
63 #ifdef __WXMSW__
64 if (updateWindow)
65 ::UpdateWindow((HWND) GetHWND());
66 #endif
67
68 // Move and show the image again
69 m_dragImage->Move(event.GetPosition(), this);
70 m_dragImage->Show(this);
71 }
72
73 Eventually we end the drag and delete the drag image.
74
75 void MyTreeCtrl::OnLeftUp(wxMouseEvent& event)
76 {
77 ...
78
79 // End the drag and delete the drag image
80 if (m_dragImage)
81 {
82 m_dragImage->EndDrag(this);
83 delete m_dragImage;
84 m_dragImage = NULL;
85 }
86 ReleaseMouse();
87 }
88 */
89
90 /*
91 * wxGenericDragImage
92 */
93
94 class WXDLLEXPORT wxGenericDragImage: public wxObject
95 {
96 public:
97
98 // Ctors & dtor
99 ////////////////////////////////////////////////////////////////////////////
100
101 wxGenericDragImage(const wxCursor& cursor = wxNullCursor)
102 {
103 Init();
104 Create(cursor);
105 }
106
107 wxGenericDragImage(const wxBitmap& image, const wxCursor& cursor = wxNullCursor)
108 {
109 Init();
110
111 Create(image, cursor);
112 }
113
114 wxGenericDragImage(const wxIcon& image, const wxCursor& cursor = wxNullCursor)
115 {
116 Init();
117
118 Create(image, cursor);
119 }
120
121 wxGenericDragImage(const wxString& str, const wxCursor& cursor = wxNullCursor)
122 {
123 Init();
124
125 Create(str, cursor);
126 }
127
128 #if WXWIN_COMPATIBILITY_2_6
129 // don't use in new code, use versions without hot spot parameter
130 wxDEPRECATED( wxGenericDragImage(const wxCursor& cursor, const wxPoint& cursorHotspot) );
131 wxDEPRECATED( wxGenericDragImage(const wxBitmap& image, const wxCursor& cursor, const wxPoint& cursorHotspot) );
132 wxDEPRECATED( wxGenericDragImage(const wxIcon& image, const wxCursor& cursor, const wxPoint& cursorHotspot) );
133 wxDEPRECATED( wxGenericDragImage(const wxString& str, const wxCursor& cursor, const wxPoint& cursorHotspot) );
134 wxDEPRECATED( bool Create(const wxCursor& cursor, const wxPoint& cursorHotspot) );
135 wxDEPRECATED( bool Create(const wxBitmap& image, const wxCursor& cursor, const wxPoint& cursorHotspot) );
136 wxDEPRECATED( bool Create(const wxIcon& image, const wxCursor& cursor, const wxPoint& cursorHotspot) );
137 wxDEPRECATED( bool Create(const wxString& str, const wxCursor& cursor, const wxPoint& cursorHotspot) );
138 #endif // WXWIN_COMPATIBILITY_2_6
139
140 #if wxUSE_TREECTRL
141 wxGenericDragImage(const wxTreeCtrl& treeCtrl, wxTreeItemId& id)
142 {
143 Init();
144
145 Create(treeCtrl, id);
146 }
147 #endif
148
149 #if wxUSE_LISTCTRL
150 wxGenericDragImage(const wxListCtrl& listCtrl, long id)
151 {
152 Init();
153
154 Create(listCtrl, id);
155 }
156 #endif
157
158 virtual ~wxGenericDragImage();
159
160 // Attributes
161 ////////////////////////////////////////////////////////////////////////////
162
163 // For efficiency, tell wxGenericDragImage to use a bitmap that's already
164 // created (e.g. from last drag)
165 void SetBackingBitmap(wxBitmap* bitmap) {
166 #if defined(wxMAC_USE_CORE_GRAPHICS) && wxMAC_USE_CORE_GRAPHICS
167 #else
168 m_pBackingBitmap = bitmap;
169 #endif
170 }
171
172 // Operations
173 ////////////////////////////////////////////////////////////////////////////
174
175 // Create a drag image with a virtual image (need to override DoDrawImage, GetImageRect)
176 bool Create(const wxCursor& cursor = wxNullCursor);
177
178 // Create a drag image from a bitmap and optional cursor
179 bool Create(const wxBitmap& image, const wxCursor& cursor = wxNullCursor);
180
181 // Create a drag image from an icon and optional cursor
182 bool Create(const wxIcon& image, const wxCursor& cursor = wxNullCursor);
183
184 // Create a drag image from a string and optional cursor
185 bool Create(const wxString& str, const wxCursor& cursor = wxNullCursor);
186
187 #if wxUSE_TREECTRL
188 // Create a drag image for the given tree control item
189 bool Create(const wxTreeCtrl& treeCtrl, wxTreeItemId& id);
190 #endif
191
192 #if wxUSE_LISTCTRL
193 // Create a drag image for the given list control item
194 bool Create(const wxListCtrl& listCtrl, long id);
195 #endif
196
197 // Begin drag. hotspot is the location of the drag position relative to the upper-left
198 // corner of the image.
199 bool BeginDrag(const wxPoint& hotspot, wxWindow* window, bool fullScreen = false, wxRect* rect = (wxRect*) NULL);
200
201 // Begin drag. hotspot is the location of the drag position relative to the upper-left
202 // corner of the image. This is full screen only. fullScreenRect gives the
203 // position of the window on the screen, to restrict the drag to.
204 bool BeginDrag(const wxPoint& hotspot, wxWindow* window, wxWindow* fullScreenRect);
205
206 // End drag
207 bool EndDrag();
208
209 // Move the image: call from OnMouseMove. Pt is in window client coordinates if window
210 // is non-NULL, or in screen coordinates if NULL.
211 bool Move(const wxPoint& pt);
212
213 // Show the image
214 bool Show();
215
216 // Hide the image
217 bool Hide();
218
219 // Implementation
220 ////////////////////////////////////////////////////////////////////////////
221
222 void Init();
223
224 // Override this if you are using a virtual image (drawing your own image)
225 virtual wxRect GetImageRect(const wxPoint& pos) const;
226
227 // Override this if you are using a virtual image (drawing your own image)
228 virtual bool DoDrawImage(wxDC& dc, const wxPoint& pos) const;
229
230 // Override this if you wish to draw the window contents to the backing bitmap
231 // yourself. This can be desirable if you wish to avoid flicker by not having to
232 // redraw the window itself before dragging in order to be graphic-minus-dragged-objects.
233 // Instead, paint the drag image's backing bitmap to be correct, and leave the window
234 // to be updated only when dragging the objects away (thus giving a smoother appearance).
235 virtual bool UpdateBackingFromWindow(wxDC& windowDC, wxMemoryDC& destDC,
236 const wxRect& sourceRect, const wxRect& destRect) const;
237
238 // Erase and redraw simultaneously if possible
239 virtual bool RedrawImage(const wxPoint& oldPos, const wxPoint& newPos, bool eraseOld, bool drawNew);
240
241 protected:
242 wxBitmap m_bitmap;
243 wxIcon m_icon;
244 wxCursor m_cursor;
245 wxCursor m_oldCursor;
246 // wxPoint m_hotspot;
247 wxPoint m_offset; // The hostpot value passed to BeginDrag
248 wxPoint m_position;
249 bool m_isDirty;
250 bool m_isShown;
251 wxWindow* m_window;
252 wxDC* m_windowDC;
253
254 #if defined(wxMAC_USE_CORE_GRAPHICS) && wxMAC_USE_CORE_GRAPHICS
255 wxOverlay m_overlay;
256 wxDCOverlay* m_dcOverlay;
257 #else
258 // Stores the window contents while we're dragging the image around
259 wxBitmap m_backingBitmap;
260 wxBitmap* m_pBackingBitmap; // Pointer to existing backing bitmap
261 // (pass to wxGenericDragImage as an efficiency measure)
262 // A temporary bitmap for repairing/redrawing
263 wxBitmap m_repairBitmap;
264 #endif
265
266 wxRect m_boundingRect;
267 bool m_fullScreen;
268
269 private:
270 DECLARE_DYNAMIC_CLASS(wxGenericDragImage)
271 DECLARE_NO_COPY_CLASS(wxGenericDragImage)
272 };
273
274 #endif
275 // _WX_DRAGIMGG_H_