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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: propsize.cpp
3 // Purpose: wxWindows propsize sample
4 // Author: Julian Smart
5 // Modified by:
6 // Created: 04/01/98
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart
9 // License: wxWindows license
10 /////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19 #if defined(__GNUG__) && !defined(__APPLE__)
20 #pragma implementation "propsize.cpp"
21 #pragma interface "propsize.cpp"
22 #endif
23
24 // For compilers that support precompilation, includes "wx/wx.h".
25 #include "wx/wxprec.h"
26
27 #ifdef __BORLANDC__
28 #pragma hdrstop
29 #endif
30
31 // for all others, include the necessary headers (this file is usually all you
32 // need because it includes almost all "standard" wxWindows headers
33 #ifndef WX_PRECOMP
34 #include "wx/wx.h"
35 #endif
36
37 #include "wx/statline.h"
38
39 // ----------------------------------------------------------------------------
40 // ressources
41 // ----------------------------------------------------------------------------
42 // the application icon
43 #if defined(__WXGTK__) || defined(__WXX11__) || defined(__WXMOTIF__) || defined(__WXMAC__) || defined(__WXMGL__)
44 #include "mondrian.xpm"
45 #endif
46
47 // ----------------------------------------------------------------------------
48 // private classes
49 // ----------------------------------------------------------------------------
50
51 // Define a new application type, each program should derive a class from wxApp
52 class MyApp : public wxApp
53 {
54 public:
55 // override base class virtuals
56 // ----------------------------
57
58 // this one is called on application startup and is a good place for the app
59 // initialization (doing it here and not in the ctor allows to have an error
60 // return: if OnInit() returns false, the application terminates)
61 virtual bool OnInit();
62 };
63
64 // Define a new frame type: this is going to be our main frame
65 class MyFrame : public wxFrame
66 {
67 public:
68 // ctor(s)
69 MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
70
71 // event handlers (these functions should _not_ be virtual)
72 void OnQuit(wxCommandEvent& event);
73 void OnAbout(wxCommandEvent& event);
74
75 private:
76 // any class wishing to process wxWindows events must use this macro
77 DECLARE_EVENT_TABLE()
78 };
79
80 // ----------------------------------------------------------------------------
81 // constants
82 // ----------------------------------------------------------------------------
83
84 // IDs for the controls and the menu commands
85 enum
86 {
87 // menu items
88 Minimal_Quit = 1,
89 };
90
91 // ----------------------------------------------------------------------------
92 // event tables and other macros for wxWindows
93 // ----------------------------------------------------------------------------
94
95 // the event tables connect the wxWindows events with the functions (event
96 // handlers) which process them. It can be also done at run-time, but for the
97 // simple menu events like this the static method is much simpler.
98 BEGIN_EVENT_TABLE(MyFrame, wxFrame)
99 EVT_MENU(Minimal_Quit, MyFrame::OnQuit)
100 EVT_MENU(wxID_ABOUT, MyFrame::OnAbout)
101 END_EVENT_TABLE()
102
103 // Create a new application object: this macro will allow wxWindows to create
104 // the application object during program execution (it's better than using a
105 // static object for many reasons) and also declares the accessor function
106 // wxGetApp() which will return the reference of the right type (i.e. MyApp and
107 // not wxApp)
108 IMPLEMENT_APP(MyApp)
109
110 // ============================================================================
111 // implementation
112 // ============================================================================
113
114 // ----------------------------------------------------------------------------
115 // the application class
116 // ----------------------------------------------------------------------------
117
118 // `Main program' equivalent: the program execution "starts" here
119 bool MyApp::OnInit()
120 {
121 // Create the main application window
122 MyFrame *frame = new MyFrame("Proportional resize",
123 wxPoint(50, 50), wxSize(450, 340));
124
125 // Show it and tell the application that it's our main window
126 // @@@ what does it do exactly, in fact? is it necessary here?
127 frame->Show(TRUE);
128 SetTopWindow(frame);
129
130 // success: wxApp::OnRun() will be called which will enter the main message
131 // loop and the application will run. If we returned FALSE here, the
132 // application would exit immediately.
133 return TRUE;
134 }
135
136 // ----------------------------------------------------------------------------
137 // main frame
138 // ----------------------------------------------------------------------------
139
140 // frame constructor
141 MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
142 : wxFrame((wxFrame *)NULL, -1, title, pos, size)
143 {
144 // set the frame icon
145 SetIcon(wxICON(mondrian));
146
147 // create a menu bar
148 wxMenu *menuFile = new wxMenu("", wxMENU_TEAROFF);
149
150 menuFile->Append(wxID_ABOUT, "&About...\tCtrl-A", "Show about dialog");
151 menuFile->AppendSeparator();
152 menuFile->Append(Minimal_Quit, "E&xit\tAlt-X", "Quit this program");
153
154 // now append the freshly created menu to the menu bar...
155 wxMenuBar *menuBar = new wxMenuBar();
156 menuBar->Append(menuFile, "&File");
157
158 // ... and attach this menu bar to the frame
159 SetMenuBar(menuBar);
160
161 #if wxUSE_STATUSBAR
162 // create a status bar just for fun (by default with 1 pane only)
163 CreateStatusBar(1);
164 SetStatusText("Resize the frame to see how controls react");
165 #endif // wxUSE_STATUSBAR
166
167 #define AddLine(orient) \
168 Add( new wxStaticLine( this, -1, wxDefaultPosition, wxSize(2,2), orient), \
169 0, wxEXPAND)
170
171 #define AddButton(label,align) Add( \
172 new wxButton( this, -1, label, wxDefaultPosition, wxSize(100,50)), \
173 1, wxSHAPED | align)
174
175 wxBoxSizer *topsizer = new wxBoxSizer( wxVERTICAL );
176 // top row -- top-aligned
177 wxBoxSizer *hsizer1 = new wxBoxSizer( wxHORIZONTAL );
178 hsizer1->AddButton( "one", wxALIGN_LEFT | wxALIGN_TOP);
179 hsizer1->AddLine(wxVERTICAL);
180 hsizer1->AddButton( "two", wxALIGN_CENTER_HORIZONTAL | wxALIGN_TOP);
181 hsizer1->AddLine(wxVERTICAL);
182 hsizer1->AddButton( "three", wxALIGN_RIGHT | wxALIGN_TOP);
183
184 topsizer->Add(hsizer1, 1, wxEXPAND);
185 topsizer->AddLine(wxHORIZONTAL);
186
187 wxBoxSizer *hsizer2 = new wxBoxSizer( wxHORIZONTAL );
188 hsizer2->AddButton( "four", wxALIGN_LEFT | wxALIGN_CENTER_VERTICAL);
189 hsizer2->AddLine(wxVERTICAL);
190 // sizer that preserves it's shape
191 wxBoxSizer *vsizer = new wxBoxSizer( wxVERTICAL );
192 vsizer->Add(
193 new wxButton( this, -1, "up", wxDefaultPosition, wxSize(100,25) ),
194 1, wxEXPAND);
195
196 vsizer->Add(
197 new wxButton( this, -1, "down", wxDefaultPosition, wxSize(100,25) ),
198 1, wxEXPAND);
199
200 hsizer2->Add(vsizer, 1, wxSHAPED | wxALIGN_CENTER);
201 hsizer2->AddLine(wxVERTICAL);
202 hsizer2->AddButton( "six", wxALIGN_RIGHT | wxALIGN_CENTER_VERTICAL);
203
204 topsizer->Add(hsizer2, 1, wxEXPAND);
205 topsizer->AddLine(wxHORIZONTAL);
206
207 wxBoxSizer *hsizer3 = new wxBoxSizer( wxHORIZONTAL );
208 hsizer3->AddButton( "seven", wxALIGN_LEFT | wxALIGN_BOTTOM);
209 hsizer3->AddLine(wxVERTICAL);
210 hsizer3->AddButton( "eight", wxALIGN_CENTER_HORIZONTAL | wxALIGN_BOTTOM);
211 hsizer3->AddLine(wxVERTICAL);
212 // wxEXPAND should have no effect
213 hsizer3->AddButton( "nine", wxEXPAND | wxALIGN_RIGHT | wxALIGN_BOTTOM);
214
215 topsizer->Add(hsizer3, 1, wxEXPAND);
216
217 // set frame to minimum size
218 topsizer->Fit( this );
219
220 // don't allow frame to get smaller than what the sizers tell ye
221 // topsizer->SetSizeHints( this );
222
223 SetSizer( topsizer );
224 }
225
226
227 // event handlers
228
229 void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
230 {
231 // TRUE is to force the frame to close
232 Close(TRUE);
233 }
234
235 void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
236 {
237 wxString msg;
238 msg.Printf( _T("This is the about dialog of proportional sizer test.\n")
239 _T("Welcome to %s")
240 #ifdef wxBETA_NUMBER
241 _T(" (beta %d)!")
242 #endif // wxBETA_NUMBER
243 , wxVERSION_STRING
244 #ifdef wxBETA_NUMBER
245 , wxBETA_NUMBER
246 #endif // wxBETA_NUMBER
247 );
248
249 wxMessageBox(msg, "About Shaped Sizer", wxOK | wxICON_INFORMATION, this);
250 }