1 Building wxPython 2.6 for Development and Testing
 
   2 =================================================
 
   4 This file describes how I build wxWidgets and wxPython while doing
 
   5 development and testing, and is meant to help other people that want
 
   6 to do the same thing.  I'll assume that you are using either a CVS
 
   7 snapshot from http://wxWidgets.org/snapshots/, a checkout from CVS, or
 
   8 one of the released wxPython-src-2.6.* tarballs.  I'll also assume that
 
   9 you know your way around your system, the compiler, etc. and most
 
  10 importantly, that you know what you are doing!  ;-)
 
  12 If you want to also install the version of wxPython you build to be in
 
  13 your site-packages dir and be your default version of wxPython, then a
 
  14 few additional steps are needed, and you may want to use slightly
 
  15 different options.  See the INSTALL_ document for more details.  If
 
  16 you only use the instructions in this BUILD_ document file then you
 
  17 will end up with a separate installation of wxPython and you can
 
  18 switch back and forth between this and the release version that you
 
  19 may already have installed.
 
  21 .. _INSTALL: INSTALL.html
 
  24 If you want to make changes to any of the ``*.i`` files, (SWIG
 
  25 interface definition files,) or to regenerate the extension sources or
 
  26 renamer modules, then you will need an up to date version of SWIG,
 
  27 plus some patches.  Get the sources for version 1.3.24, and then apply
 
  28 the patches in wxPython/SWIG and then build SWIG like normal.  See the
 
  29 README.txt in the wxPython/SWIG dir for details about each patch and
 
  30 also info about those that may already have been applied to the SWIG
 
  31 sources.  If you install this build of SWIG to a location that is not
 
  32 on the PATH (so it doesn't interfere with an existing SWIG install for
 
  33 example) then you can set a setup.py command-line variable named SWIG
 
  34 to be the full path name of the executable and the wxPython build will
 
  35 use it.  See below for an example.
 
  37 In the text below I'll use WXDIR with environment variable syntax
 
  38 (either $WXDIR or %WXDIR%) to refer to the top level directory where
 
  39 your wxWidgets and wxPython sources are located.  It will equate to
 
  40 whereever you checked out the wxWidgets module from CVS, or untarred
 
  41 the wxPython-src tarball to.  You can either substitute the $WXDIR text
 
  42 below with your actual dir, or set the value in the environment and
 
  43 use it just like you see it below.
 
  45 If you run into what appears to be compatibility issues between
 
  46 wxWidgets and wxPython while building wxPython, be sure you are using
 
  47 the wxWidgets sources included with the wxPython-src tarball or the
 
  48 CVS snapshot, and not a previously installed version or a version
 
  49 installed from one of the standard wxWidgets installers.  With the
 
  50 "unstable" releases (have a odd-numbered minor release value, where
 
  51 the APIs are allowed to change) there are often significant
 
  52 differences between the W.X.Y release of wxWidgets and the W.X.Y.Z
 
  57 Building on Unix-like Systems (e.g. Linux and OS X)
 
  58 ---------------------------------------------------
 
  60 These platforms are built almost the same way while in development
 
  61 so I'll combine the descriptions about their build process here.
 
  62 First we will build wxWidgets and install it to an out of the way
 
  63 place, then do the same for wxPython.
 
  66 1. Create a build directory in the main wxWidgets dir, and configure
 
  67    wxWidgets.  If you want to have multiple builds with different
 
  68    configure options, just use different subdirectories.  I normally
 
  69    put the configure command in a script named ".configure" in each
 
  70    build dir so I can easily blow away everything in the build dir and
 
  71    rerun the script without having to remember the options I used
 
  77          ../configure --prefix=/opt/wx/2.6 \
 
  83                       --enable-sound --with-sdl \
 
  86                       --disable-debugreport \
 
  89    On OS X of course you'll want to use --with-mac instead of
 
  90    --with-gtk and --with-gnomeprint.  
 
  92    **NOTE**: Due to a recent change there is currently a dependency
 
  93    problem in the multilib builds of wxWidgets on OSX, so I have
 
  94    switched to using a monolithic build.  That means that all of the
 
  95    core wxWidgets code is placed in in one shared library instead of
 
  96    several.  wxPython can be used with either mode, so use whatever
 
  97    suits you on Linux and etc. but use monolithic on OSX.  To switch
 
  98    to the monolithic build of wxWidgets just add this configure flag::
 
 100                      --enable-monolithic \
 
 102    By default GTK 2.x will be used for the build.  If you would rather
 
 103    use GTK 1.2.x for some reason then you can force configure to use
 
 104    it by changing the --with-gtk flag to specify it like this::
 
 108    To make the wxWidgets build be unicode enabled (strongly
 
 109    recommended if you are building with GTK2) then add the following.
 
 110    When wxPython is unicode enabled then all strings that are passed
 
 111    to wx functions and methods will first be converted to unicode
 
 112    objects, and any 'strings' returned from wx functions and methods
 
 113    will actually be unicode objects.::
 
 117    Notice that I used a prefix of /opt/wx/2.6.  You can use whatever
 
 118    path you want, such as a path in your HOME dir or even one of the
 
 119    standard prefix paths such as /usr or /usr/local if you like, but
 
 120    using /opt this way lets me easily have multiple versions and ports
 
 121    of wxWidgets "installed" and makes it easy to switch between them,
 
 122    without impacting any versions of wxWidgets that may have been
 
 123    installed via an RPM or whatever.  For the rest of the steps below
 
 124    be sure to also substitute "/opt/wx/2.6" with whatever prefix you
 
 125    choose for your build.
 
 127    If you want to use the image and zlib libraries included with
 
 128    wxWidgets instead of those already installed on your system, (for
 
 129    example, to reduce dependencies on 3rd party libraries) then you
 
 130    can add these flags to the configure command::
 
 132                      --with-libjpeg=builtin \
 
 133                      --with-libpng=builtin \
 
 134                      --with-libtiff=builtin \
 
 135                      --with-zlib=builtin \
 
 138 2. To build and install wxWidgets you could just use the "make"
 
 139    command but there are other libraries besides the main wxWidgets
 
 140    libs that also need to be built so again I make a script to do it
 
 141    all for me so I don't forget anything.  This time it is called
 
 142    ".make" (I use the leading "."  so when I do ``rm -r *`` in my build
 
 143    dir I don't lose my scripts too.)  This is what it looks like::
 
 146             && make -C contrib/src/animate $* \
 
 147             && make -C contrib/src/gizmos $* \
 
 148             && make -C contrib/src/stc $* 
 
 150    So you just use .make as if it where make, but don't forget to set
 
 151    the execute bit on .make first!::
 
 156    When it's done you should have an installed set of files under
 
 157    /opt/wx/2.6 containing just wxWidgets.  Now to use this version of
 
 158    wxWidgets you just need to add /opt/wx/2.6/bin to the PATH and set
 
 159    LD_LIBRARY_PATH (or DYLD_LIBRARY_PATH on OS X) to /opt/wx/2.6/lib.
 
 162 3. I also have a script to help me build wxPython and it is checked in
 
 163    to the CVS as wxWidgets/wxPython/b, but you probably don't want to
 
 164    use it as it's very cryptic and expects that you want to run SWIG,
 
 165    so if you don't have the latest patched up version of SWIG then
 
 166    you'll probably get stuck.  So I'll just give the raw commands
 
 169    We're not going to install the development version of wxPython with
 
 170    these commands, so it won't impact your already installed version
 
 171    of the latest release.  You'll be able test with this version when
 
 172    you want to, and use the installed release version the rest of the
 
 173    time.  If you want to install the development version please read
 
 176    If you have more than one version of Python on your system then be
 
 177    sure to use the version of Python that you want to use when running
 
 178    wxPython programs to run the setup.py commands below.  I'll be
 
 181    Make sure that the first wx-config found on the PATH is the one you
 
 182    installed above, and then change to the $WXDIR/wxPython dir and
 
 183    run the this command::
 
 186          python2.3 setup.py build_ext --inplace --debug
 
 188    If your new wx-config script is not on the PATH, or there is some
 
 189    other version of it found first, then you can add this to the
 
 190    command line to ensure your new one is used instead::
 
 192          WX_CONFIG=/opt/wx/2.6/bin/wx-config
 
 194    By default setup.py will assume that you built wxWidgets to use
 
 195    GTK2.  If you built wxWidgets to use GTK 1.2.x then you should add
 
 196    this flag to the command-line::
 
 200    If you would like to do a Unicode enabled build (all strings sent
 
 201    to or retruned from wx functions are Unicode objects) and your
 
 202    wxWidgets was built with unicode enabled then add this flag::
 
 206    If you are wanting to have the source files regenerated with swig,
 
 207    then you need to turn on the USE_SWIG flag and optionally tell it
 
 208    where to find the new swig executable, so add these flags::
 
 210          USE_SWIG=1 SWIG=/opt/swig/bin/swig
 
 212    If you get errors about being unable to find libGLU, wxGLCanvas
 
 213    being undeclared, or something similar then you can add
 
 214    BUILD_GLCANVAS=0 to the setup.py command line to disable the
 
 215    building of the glcanvas module.
 
 217    When the setup.py command is done you should have fully populated
 
 218    wxPython and wx packages locally in $WXDIR/wxPython/wxPython and
 
 219    $WXDIR/wxPython/wx, with all the extension modules (``*.so`` files)
 
 220    located in the wx package.
 
 223 4. To run code with the development version of wxPython, just set the
 
 224    PYTHONPATH to the wxPython dir located in the source tree.  For
 
 227         export LD_LIBRARY_PATH=/opt/wx/2.6/lib
 
 228         export PYTHONPATH=$WXDIR/wxPython
 
 229         cd $WXDIR/wxPython/demo
 
 232    OS X NOTE: You need to use "pythonw" on the command line to run
 
 233    wxPython applications.  This version of the Python executable is
 
 234    part of the Python Framework and is allowed to interact with the
 
 235    display.  You can also double click on a .py or a .pyw file from
 
 236    the finder (assuming that the PythonLauncher app is associated with
 
 237    these file extensions) and it will launch the Framework version of
 
 238    Python for you.  For information about creating Applicaiton Bundles
 
 239    of your wxPython apps please see the wiki and the mail lists.
 
 241    SOLARIS NOTE: If you get unresolved symbol errors when importing
 
 242    wxPython and you are running on Solaris and building with gcc, then
 
 243    you may be able to work around the problem by uncommenting a bit of
 
 244    code in config.py and building again.  Look for 'SunOS' in config.py
 
 245    and uncomment the block containing it.  The problem is that Sun's ld
 
 246    does not automatically add libgcc to the link step.
 
 254 The Windows builds currently require the use of Microsoft Visual C++.
 
 255 Theoretically, other compilers (such as mingw32 or the Borland
 
 256 compilers) can also be used but I've never done the work to make that
 
 257 happen.  If you want to try that then first you'll want to find out if
 
 258 there are any tricks that have to be done to make Python extension
 
 259 modules using that compiler, and then make a few changes to setup.py
 
 260 to accommodate that.  (And send the patches to me.)  If you plan on
 
 261 using VisualStudio.Net (a.k.a. MSVC 7.1) keep in mind that you'll also
 
 262 have to build Python and any other extension modules that you use with
 
 263 that compiler because a different version of the C runtime library is
 
 264 used.  The Python executable that comes from PythonLabs and the
 
 265 wxPython extensions that I distribute are built with MSVC 6 with all
 
 266 the Service Packs applied.  This policy will change with Python 2.4
 
 267 and MSVC 7.1 will be used starting with that version.
 
 269 If you want to build a debuggable version of wxWidgets and wxPython you
 
 270 will need to have also built a debug version of Python and any other
 
 271 extension modules you need to use.  You can tell if you have them
 
 272 already if there is a _d in the file names, for example python_d.exe
 
 273 or python23_d.dll.  If you don't need to trace through the C/C++ parts
 
 274 of the code with the debugger then building the normal (or hybrid)
 
 275 version is fine, and you can use the regular python executables with
 
 278 Starting with 2.5.3.0 wxPython can be built for either the monlithic
 
 279 or the multi-lib wxWidgets builds.  (Monolithic means that all the
 
 280 core wxWidgets code is in one DLL, and multi-lib means that the core
 
 281 code is divided into multiple DLLs.)  To select which one to use
 
 282 specify the MONOLITHIC flag for both the wxWidgets build and the
 
 283 wxPython build as shown below, setting it to either 0 or 1.
 
 285 Just like the unix versions I also use some scripts to help me build
 
 286 wxWidgets, but I use some non-standard stuff to do it.  So if you have
 
 287 bash (cygwin or probably MSYS too) or 4NT plus unix-like cat and sed
 
 288 programs then there is a copy of my wxWidgets build scripts in
 
 289 %WXDIR%\\wxPython\\distrib\\msw.  Just copy them to
 
 290 %WXDIR%\\build\\msw and you can use them to do your build, otherwise
 
 291 you can do everything by hand as described below.  But if you do work
 
 292 by hand and something doesn't seem to be working correctly please
 
 293 refer to the build scripts to see what may need to be done
 
 296 The \*.btm files are for 4NT and the others are for bash.  They are::
 
 298    .make/.make.btm        Builds the main lib and the needed contribs
 
 299    .mymake/.mymake.btm    Builds just one lib, use by .make
 
 300    .makesetup.mk          A makefile that will copy and edit setup.h
 
 301                           as needed for the different types of builds
 
 303 Okay.  Here's what you've been waiting for, the instructions!  Adapt
 
 304 accordingly if you are using the bash shell.
 
 306 1. Set an environment variable to the root of the wxWidgets source
 
 307    tree.  This is used by the makefiles::
 
 311 2. Copy setup0.h to setup.h::
 
 313          cd %WXDIR%\include\wx\msw
 
 314          copy setup0.h setup.h
 
 317 3. Edit %WXDIR%\\include\\wx\\msw\\setup.h and change a few settings::
 
 319          wxDIALOG_UNIT_COMPATIBILITY    0
 
 320          wxUSE_DEBUG_CONTEXT            1
 
 321          wxUSE_MEMORY_TRACING           1
 
 322          wxUSE_DIALUP_MANAGER           0
 
 325          wxUSE_AFM_FOR_POSTSCRIPT       0
 
 329    If you are using my build scripts then a few more settings will be
 
 330    changed and then a copy of setup.h is placed in a subdir of
 
 331    %WXWIN%\\lib\vc_dll.  If you are doing it by hand and making a
 
 332    UNICODE build, then also change these::
 
 337    If you are doing a "hybrid" build (which is the same as the
 
 338    binaries that I release) then also change these::
 
 340          wxUSE_MEMORY_TRACING           0
 
 341          wxUSE_DEBUG_CONTEXT            0
 
 344 4. Make sure that %WXDIR%\\lib\\vc_dll directory is on the PATH.  The
 
 345    wxWidgets DLLs will end up there as part of the build and so you'll
 
 346    need it on the PATH for them to be found at runtime.
 
 349 5. Change to the %WXDIR%\\build\\msw directory 
 
 351          cd %WXDIR%\\build\\msw
 
 354 6. If using my scripts then use the .make.btm command to build
 
 355    wxWidgets.  It needs one command-line parameter which controls what
 
 356    kind of build(s) to do.  Use one of the following::
 
 358          debug          Build debug version
 
 359          hybrid         Build hybrid version
 
 360          both           Both debug and hybrid
 
 361          debug-uni      Build a debug unicode library
 
 362          hybrid-uni     Hybrid unicode (see the pattern yet? ;-)
 
 363          both-uni       and finally both unicode libraries
 
 369    You can also pass additional command line parameters as needed and
 
 370    they will all be passed on to the nmake commands, for example to
 
 375    If *not* using my scripts then you can do it by hand by directly
 
 376    executing nmake with a bunch of extra command line parameters.
 
 379         nmake -f makefile.vc OFFICIAL_BUILD=1 SHARED=1 MONOLITHIC=1 USE_OPENGL=1
 
 381    If doing a debug build then add::
 
 385    otherwise add these::
 
 387        DEBUG_FLAG=1 CXXFLAGS=/D__NO_VC_CRTDBG__ WXDEBUGFLAG=h BUILD=release
 
 389    If doing a Unicode build then add these flags::
 
 393    Now, from the %WXDIR%\\build\\msw directory run nmake with your
 
 394    selection of command-line flags as described above.  Repeat this
 
 395    same command from the following directories in order to build the
 
 398         %WXDIR%\contrib\build\animate
 
 399         %WXDIR%\contrib\build\gizmos
 
 400         %WXDIR%\contrib\build\stc
 
 403 7.  When that is all done it will have built the main wxWidgets DLLs
 
 404     and also some of the contribs DLLs.  There should be a ton of DLLs
 
 405     and lots of lib files and other stuff in %WXDIR%\\lib\\vc_dll.
 
 408 8. Building wxPython on Windows is very similar to doing it for the
 
 409    unix systems.  We're not going to install the development version
 
 410    of wxPython with these commands, so it won't impact your already
 
 411    installed version of the latest release.  You'll be able to test
 
 412    with this version when you want to, and use the installed release
 
 413    version the rest of the time.  If you ever do want to install the
 
 414    development version please refer to INSTALL.txt.
 
 416    Change to the %WXDIR%\\wxPython dir and run the this command,
 
 417    making sure that you use the version of python that you want to
 
 418    build for (if you have more than one on your system) and to match
 
 419    the MONOLITHIC flag with how you built wxWidgets::
 
 422          python setup.py build_ext --inplace MONOLITHIC=1
 
 424    If you are wanting to have the source files regenerated with swig,
 
 425    then you need to turn on the USE_SWIG flag and optionally tell it
 
 426    where to find the new swig executable, so add these flags::
 
 428          USE_SWIG=1 SWIG=e:\projects\SWIG-cvs\swig.exe
 
 430    If you built a Unicode version of wxWidgets and want to also build
 
 431    the Unicode version of wxPython then add this flag::
 
 435    If you have a debug version of Python and wxWidgets and want to
 
 436    build a debug version of wxPython too, add the --debug flag to the
 
 437    command line.  You should then end up with a set of ``*_d.pyd``
 
 438    files in the wx package and you'll have to run ``python_d.exe`` to
 
 439    use them.  The debug and hybrid(release) versions can coexist.
 
 441    When the setup.py command is done you should have fully populated
 
 442    wxPython and wx packages locally in %WXDIR%/wxPython/wxPython and
 
 443    %WXDIR%/wxPython/wx, with all the extension modules (``*.pyd``
 
 444    files) located in the wx package.
 
 447 9. To run code with the development version of wxPython, just set the
 
 448    PYTHONPATH to the wxPython dir in the CVS tree.  For example::
 
 450         set PYTHONPATH=%WXDIR%\wxPython
 
 451         cd %WXDIR\wxPython\demo