]> git.saurik.com Git - wxWidgets.git/blob - src/mac/window.cpp
Removed lots of OnClose functions; doc'ed OnCloseWindow better;
[wxWidgets.git] / src / mac / window.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: windows.cpp
3 // Purpose: wxWindow
4 // Author: AUTHOR
5 // Modified by:
6 // Created: ??/??/98
7 // RCS-ID: $Id$
8 // Copyright: (c) AUTHOR
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifdef __GNUG__
13 #pragma implementation "window.h"
14 #endif
15
16 #include "wx/setup.h"
17 #include "wx/menu.h"
18 #include "wx/dc.h"
19 #include "wx/dcclient.h"
20 #include "wx/utils.h"
21 #include "wx/app.h"
22 #include "wx/panel.h"
23 #include "wx/layout.h"
24 #include "wx/dialog.h"
25 #include "wx/listbox.h"
26 #include "wx/button.h"
27 #include "wx/settings.h"
28 #include "wx/msgdlg.h"
29 #include "wx/frame.h"
30
31 #include "wx/menuitem.h"
32 #include "wx/log.h"
33
34 #if wxUSE_DRAG_AND_DROP
35 #include "wx/dnd.h"
36 #endif
37
38 #include <string.h>
39
40 extern wxList wxPendingDelete;
41
42 #if !USE_SHARED_LIBRARY
43 IMPLEMENT_DYNAMIC_CLASS(wxWindow, wxEvtHandler)
44
45 BEGIN_EVENT_TABLE(wxWindow, wxEvtHandler)
46 EVT_CHAR(wxWindow::OnChar)
47 EVT_ERASE_BACKGROUND(wxWindow::OnEraseBackground)
48 EVT_SYS_COLOUR_CHANGED(wxWindow::OnSysColourChanged)
49 EVT_INIT_DIALOG(wxWindow::OnInitDialog)
50 EVT_IDLE(wxWindow::OnIdle)
51 END_EVENT_TABLE()
52
53 #endif
54
55
56 // Constructor
57 wxWindow::wxWindow()
58 {
59 // Generic
60 m_windowId = 0;
61 m_windowStyle = 0;
62 m_windowParent = NULL;
63 m_windowEventHandler = this;
64 m_windowName = "";
65 m_windowCursor = *wxSTANDARD_CURSOR;
66 m_children = new wxList;
67 m_constraints = NULL;
68 m_constraintsInvolvedIn = NULL;
69 m_windowSizer = NULL;
70 m_sizerParent = NULL;
71 m_autoLayout = FALSE;
72 m_windowValidator = NULL;
73 m_defaultItem = NULL;
74 m_returnCode = 0;
75 m_caretWidth = 0; m_caretHeight = 0;
76 m_caretEnabled = FALSE;
77 m_caretShown = FALSE;
78 m_backgroundColour = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE) ;
79 // m_backgroundColour = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_WINDOW) ; ;
80 m_foregroundColour = *wxBLACK;
81
82 #if wxUSE_DRAG_AND_DROP
83 m_pDropTarget = NULL;
84 #endif
85 }
86
87 // Destructor
88 wxWindow::~wxWindow()
89 {
90 // Have to delete constraints/sizer FIRST otherwise
91 // sizers may try to look at deleted windows as they
92 // delete themselves.
93 #if wxUSE_CONSTRAINTS
94 DeleteRelatedConstraints();
95 if (m_constraints)
96 {
97 // This removes any dangling pointers to this window
98 // in other windows' constraintsInvolvedIn lists.
99 UnsetConstraints(m_constraints);
100 delete m_constraints;
101 m_constraints = NULL;
102 }
103 if (m_windowSizer)
104 {
105 delete m_windowSizer;
106 m_windowSizer = NULL;
107 }
108 // If this is a child of a sizer, remove self from parent
109 if (m_sizerParent)
110 m_sizerParent->RemoveChild((wxWindow *)this);
111 #endif
112
113 if (m_windowParent)
114 m_windowParent->RemoveChild(this);
115
116 DestroyChildren();
117
118 // TODO: destroy the window
119
120 delete m_children;
121 m_children = NULL;
122
123 // Just in case the window has been Closed, but
124 // we're then deleting immediately: don't leave
125 // dangling pointers.
126 wxPendingDelete.DeleteObject(this);
127
128 if ( m_windowValidator )
129 delete m_windowValidator;
130 }
131
132 // Destroy the window (delayed, if a managed window)
133 bool wxWindow::Destroy()
134 {
135 delete this;
136 return TRUE;
137 }
138
139 // Constructor
140 bool wxWindow::Create(wxWindow *parent, wxWindowID id,
141 const wxPoint& pos,
142 const wxSize& size,
143 long style,
144 const wxString& name)
145 {
146 // Generic
147 m_windowId = 0;
148 m_windowStyle = 0;
149 m_windowParent = NULL;
150 m_windowEventHandler = this;
151 m_windowName = "";
152 m_windowCursor = *wxSTANDARD_CURSOR;
153 m_constraints = NULL;
154 m_constraintsInvolvedIn = NULL;
155 m_windowSizer = NULL;
156 m_sizerParent = NULL;
157 m_autoLayout = FALSE;
158 m_windowValidator = NULL;
159
160 #if wxUSE_DRAG_AND_DROP
161 m_pDropTarget = NULL;
162 #endif
163
164 m_caretWidth = 0; m_caretHeight = 0;
165 m_caretEnabled = FALSE;
166 m_caretShown = FALSE;
167 m_minSizeX = -1;
168 m_minSizeY = -1;
169 m_maxSizeX = -1;
170 m_maxSizeY = -1;
171 m_defaultItem = NULL;
172 m_windowParent = NULL;
173 if (!parent)
174 return FALSE;
175
176 if (parent) parent->AddChild(this);
177
178 m_returnCode = 0;
179
180 SetName(name);
181
182 if ( id == -1 )
183 m_windowId = (int)NewControlId();
184 else
185 m_windowId = id;
186
187 // m_backgroundColour = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_WINDOW) ; ;
188 m_backgroundColour = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE) ;
189 m_foregroundColour = *wxBLACK;
190
191 m_windowStyle = style;
192
193 if ( id == -1 )
194 m_windowId = (int)NewControlId();
195 else
196 m_windowId = id;
197
198 // TODO: create the window
199
200 return TRUE;
201 }
202
203 void wxWindow::SetFocus()
204 {
205 // TODO
206 }
207
208 void wxWindow::Enable(bool enable)
209 {
210 // TODO
211 }
212
213 void wxWindow::CaptureMouse()
214 {
215 // TODO
216 }
217
218 void wxWindow::ReleaseMouse()
219 {
220 // TODO
221 }
222
223 // Push/pop event handler (i.e. allow a chain of event handlers
224 // be searched)
225 void wxWindow::PushEventHandler(wxEvtHandler *handler)
226 {
227 handler->SetNextHandler(GetEventHandler());
228 SetEventHandler(handler);
229 }
230
231 wxEvtHandler *wxWindow::PopEventHandler(bool deleteHandler)
232 {
233 if ( GetEventHandler() )
234 {
235 wxEvtHandler *handlerA = GetEventHandler();
236 wxEvtHandler *handlerB = handlerA->GetNextHandler();
237 handlerA->SetNextHandler(NULL);
238 SetEventHandler(handlerB);
239 if ( deleteHandler )
240 {
241 delete handlerA;
242 return NULL;
243 }
244 else
245 return handlerA;
246 }
247 else
248 return NULL;
249 }
250
251 #if wxUSE_DRAG_AND_DROP
252
253 void wxWindow::SetDropTarget(wxDropTarget *pDropTarget)
254 {
255 if ( m_pDropTarget != 0 ) {
256 delete m_pDropTarget;
257 }
258
259 m_pDropTarget = pDropTarget;
260 if ( m_pDropTarget != 0 )
261 {
262 // TODO
263 }
264 }
265
266 #endif
267
268 // Old style file-manager drag&drop
269 void wxWindow::DragAcceptFiles(bool accept)
270 {
271 // TODO
272 }
273
274 // Get total size
275 void wxWindow::GetSize(int *x, int *y) const
276 {
277 // TODO
278 }
279
280 void wxWindow::GetPosition(int *x, int *y) const
281 {
282 // TODO
283 }
284
285 void wxWindow::ScreenToClient(int *x, int *y) const
286 {
287 // TODO
288 }
289
290 void wxWindow::ClientToScreen(int *x, int *y) const
291 {
292 // TODO
293 }
294
295 void wxWindow::SetCursor(const wxCursor& cursor)
296 {
297 m_windowCursor = cursor;
298 if (m_windowCursor.Ok())
299 {
300 // TODO
301 }
302 }
303
304
305 // Get size *available for subwindows* i.e. excluding menu bar etc.
306 void wxWindow::GetClientSize(int *x, int *y) const
307 {
308 // TODO
309 }
310
311 void wxWindow::SetSize(int x, int y, int width, int height, int sizeFlags)
312 {
313 // TODO
314 }
315
316 void wxWindow::SetClientSize(int width, int height)
317 {
318 // TODO
319 }
320
321 // For implementation purposes - sometimes decorations make the client area
322 // smaller
323 wxPoint wxWindow::GetClientAreaOrigin() const
324 {
325 return wxPoint(0, 0);
326 }
327
328 // Makes an adjustment to the window position (for example, a frame that has
329 // a toolbar that it manages itself).
330 void wxWindow::AdjustForParentClientOrigin(int& x, int& y, int sizeFlags)
331 {
332 if (((sizeFlags & wxSIZE_NO_ADJUSTMENTS) == 0) && GetParent())
333 {
334 wxPoint pt(GetParent()->GetClientAreaOrigin());
335 x += pt.x; y += pt.y;
336 }
337 }
338
339 bool wxWindow::Show(bool show)
340 {
341 // TODO
342 return FALSE;
343 }
344
345 bool wxWindow::IsShown() const
346 {
347 // TODO
348 return FALSE;
349 }
350
351 int wxWindow::GetCharHeight() const
352 {
353 // TODO
354 return 0;
355 }
356
357 int wxWindow::GetCharWidth() const
358 {
359 // TODO
360 return 0;
361 }
362
363 void wxWindow::GetTextExtent(const wxString& string, int *x, int *y,
364 int *descent, int *externalLeading, const wxFont *theFont, bool) const
365 {
366 wxFont *fontToUse = (wxFont *)theFont;
367 if (!fontToUse)
368 fontToUse = (wxFont *) & m_windowFont;
369
370 // TODO
371 }
372
373 void wxWindow::Refresh(bool eraseBack, const wxRect *rect)
374 {
375 // TODO
376 }
377
378 // Responds to colour changes: passes event on to children.
379 void wxWindow::OnSysColourChanged(wxSysColourChangedEvent& event)
380 {
381 wxNode *node = GetChildren().First();
382 while ( node )
383 {
384 // Only propagate to non-top-level windows
385 wxWindow *win = (wxWindow *)node->Data();
386 if ( win->GetParent() )
387 {
388 wxSysColourChangedEvent event2;
389 event.m_eventObject = win;
390 win->GetEventHandler()->ProcessEvent(event2);
391 }
392
393 node = node->Next();
394 }
395 }
396
397 // This can be called by the app (or wxWindows) to do default processing for the current
398 // event. Save message/event info in wxWindow so they can be used in this function.
399 long wxWindow::Default()
400 {
401 // TODO
402 return 0;
403 }
404
405 void wxWindow::InitDialog()
406 {
407 wxInitDialogEvent event(GetId());
408 event.SetEventObject( this );
409 GetEventHandler()->ProcessEvent(event);
410 }
411
412 // Default init dialog behaviour is to transfer data to window
413 void wxWindow::OnInitDialog(wxInitDialogEvent& event)
414 {
415 TransferDataToWindow();
416 }
417
418 // Caret manipulation
419 void wxWindow::CreateCaret(int w, int h)
420 {
421 m_caretWidth = w;
422 m_caretHeight = h;
423 m_caretEnabled = TRUE;
424 }
425
426 void wxWindow::CreateCaret(const wxBitmap *WXUNUSED(bitmap))
427 {
428 // TODO
429 }
430
431 void wxWindow::ShowCaret(bool show)
432 {
433 // TODO
434 }
435
436 void wxWindow::DestroyCaret()
437 {
438 // TODO
439 m_caretEnabled = FALSE;
440 }
441
442 void wxWindow::SetCaretPos(int x, int y)
443 {
444 // TODO
445 }
446
447 void wxWindow::GetCaretPos(int *x, int *y) const
448 {
449 // TODO
450 }
451
452 wxWindow *wxGetActiveWindow()
453 {
454 // TODO
455 return NULL;
456 }
457
458 void wxWindow::SetSizeHints(int minW, int minH, int maxW, int maxH, int WXUNUSED(incW), int WXUNUSED(incH))
459 {
460 m_minSizeX = minW;
461 m_minSizeY = minH;
462 m_maxSizeX = maxW;
463 m_maxSizeY = maxH;
464 }
465
466 void wxWindow::Centre(int direction)
467 {
468 int x, y, width, height, panel_width, panel_height, new_x, new_y;
469
470 wxWindow *father = (wxWindow *)GetParent();
471 if (!father)
472 return;
473
474 father->GetClientSize(&panel_width, &panel_height);
475 GetSize(&width, &height);
476 GetPosition(&x, &y);
477
478 new_x = -1;
479 new_y = -1;
480
481 if (direction & wxHORIZONTAL)
482 new_x = (int)((panel_width - width)/2);
483
484 if (direction & wxVERTICAL)
485 new_y = (int)((panel_height - height)/2);
486
487 SetSize(new_x, new_y, -1, -1);
488
489 }
490
491 // Coordinates relative to the window
492 void wxWindow::WarpPointer (int x_pos, int y_pos)
493 {
494 // TODO
495 }
496
497 void wxWindow::OnEraseBackground(wxEraseEvent& event)
498 {
499 // TODO
500 Default();
501 }
502
503 int wxWindow::GetScrollPos(int orient) const
504 {
505 // TODO
506 return 0;
507 }
508
509 // This now returns the whole range, not just the number
510 // of positions that we can scroll.
511 int wxWindow::GetScrollRange(int orient) const
512 {
513 // TODO
514 return 0;
515 }
516
517 int wxWindow::GetScrollThumb(int orient) const
518 {
519 // TODO
520 return 0;
521 }
522
523 void wxWindow::SetScrollPos(int orient, int pos, bool refresh)
524 {
525 // TODO
526 return;
527 }
528
529 // New function that will replace some of the above.
530 void wxWindow::SetScrollbar(int orient, int pos, int thumbVisible,
531 int range, bool refresh)
532 {
533 // TODO
534 }
535
536 // Does a physical scroll
537 void wxWindow::ScrollWindow(int dx, int dy, const wxRect *rect)
538 {
539 // TODO
540 return;
541 }
542
543 void wxWindow::SetFont(const wxFont& font)
544 {
545 m_windowFont = font;
546
547 if (!m_windowFont.Ok())
548 return;
549 // TODO
550 }
551
552 void wxWindow::OnChar(wxKeyEvent& event)
553 {
554 if ( event.KeyCode() == WXK_TAB ) {
555 // propagate the TABs to the parent - it's up to it to decide what
556 // to do with it
557 if ( GetParent() ) {
558 if ( GetParent()->ProcessEvent(event) )
559 return;
560 }
561 }
562 }
563
564 void wxWindow::OnPaint(wxPaintEvent& event)
565 {
566 Default();
567 }
568
569 bool wxWindow::IsEnabled() const
570 {
571 // TODO
572 return FALSE;
573 }
574
575 // Dialog support: override these and call
576 // base class members to add functionality
577 // that can't be done using validators.
578 // NOTE: these functions assume that controls
579 // are direct children of this window, not grandchildren
580 // or other levels of descendant.
581
582 // Transfer values to controls. If returns FALSE,
583 // it's an application error (pops up a dialog)
584 bool wxWindow::TransferDataToWindow()
585 {
586 wxNode *node = GetChildren().First();
587 while ( node )
588 {
589 wxWindow *child = (wxWindow *)node->Data();
590 if ( child->GetValidator() &&
591 !child->GetValidator()->TransferToWindow() )
592 {
593 wxMessageBox("Application Error", "Could not transfer data to window", wxOK|wxICON_EXCLAMATION);
594 return FALSE;
595 }
596
597 node = node->Next();
598 }
599 return TRUE;
600 }
601
602 // Transfer values from controls. If returns FALSE,
603 // validation failed: don't quit
604 bool wxWindow::TransferDataFromWindow()
605 {
606 wxNode *node = GetChildren().First();
607 while ( node )
608 {
609 wxWindow *child = (wxWindow *)node->Data();
610 if ( child->GetValidator() && !child->GetValidator()->TransferFromWindow() )
611 {
612 return FALSE;
613 }
614
615 node = node->Next();
616 }
617 return TRUE;
618 }
619
620 bool wxWindow::Validate()
621 {
622 wxNode *node = GetChildren().First();
623 while ( node )
624 {
625 wxWindow *child = (wxWindow *)node->Data();
626 if ( child->GetValidator() && /* child->GetValidator()->Ok() && */ !child->GetValidator()->Validate(this) )
627 {
628 return FALSE;
629 }
630
631 node = node->Next();
632 }
633 return TRUE;
634 }
635
636 // Get the window with the focus
637 wxWindow *wxWindow::FindFocus()
638 {
639 // TODO
640 return NULL;
641 }
642
643 void wxWindow::AddChild(wxWindow *child)
644 {
645 GetChildren().Append(child);
646 child->m_windowParent = this;
647 }
648
649 void wxWindow::RemoveChild(wxWindow *child)
650 {
651 GetChildren().DeleteObject(child);
652 child->m_windowParent = NULL;
653 }
654
655 void wxWindow::DestroyChildren()
656 {
657 wxNode *node;
658 while ((node = GetChildren().First()) != (wxNode *)NULL) {
659 wxWindow *child;
660 if ((child = (wxWindow *)node->Data()) != (wxWindow *)NULL) {
661 delete child;
662 if ( GetChildren().Member(child) )
663 delete node;
664 }
665 } /* while */
666 }
667
668 void wxWindow::MakeModal(bool modal)
669 {
670 // Disable all other windows
671 if (this->IsKindOf(CLASSINFO(wxDialog)) || this->IsKindOf(CLASSINFO(wxFrame)))
672 {
673 wxNode *node = wxTopLevelWindows.First();
674 while (node)
675 {
676 wxWindow *win = (wxWindow *)node->Data();
677 if (win != this)
678 win->Enable(!modal);
679
680 node = node->Next();
681 }
682 }
683 }
684
685 // If nothing defined for this, try the parent.
686 // E.g. we may be a button loaded from a resource, with no callback function
687 // defined.
688 void wxWindow::OnCommand(wxWindow& win, wxCommandEvent& event)
689 {
690 if (GetEventHandler()->ProcessEvent(event) )
691 return;
692 if (m_windowParent)
693 m_windowParent->GetEventHandler()->OnCommand(win, event);
694 }
695
696 void wxWindow::SetConstraints(wxLayoutConstraints *c)
697 {
698 if (m_constraints)
699 {
700 UnsetConstraints(m_constraints);
701 delete m_constraints;
702 }
703 m_constraints = c;
704 if (m_constraints)
705 {
706 // Make sure other windows know they're part of a 'meaningful relationship'
707 if (m_constraints->left.GetOtherWindow() && (m_constraints->left.GetOtherWindow() != this))
708 m_constraints->left.GetOtherWindow()->AddConstraintReference((wxWindow *)this);
709 if (m_constraints->top.GetOtherWindow() && (m_constraints->top.GetOtherWindow() != this))
710 m_constraints->top.GetOtherWindow()->AddConstraintReference((wxWindow *)this);
711 if (m_constraints->right.GetOtherWindow() && (m_constraints->right.GetOtherWindow() != this))
712 m_constraints->right.GetOtherWindow()->AddConstraintReference((wxWindow *)this);
713 if (m_constraints->bottom.GetOtherWindow() && (m_constraints->bottom.GetOtherWindow() != this))
714 m_constraints->bottom.GetOtherWindow()->AddConstraintReference((wxWindow *)this);
715 if (m_constraints->width.GetOtherWindow() && (m_constraints->width.GetOtherWindow() != this))
716 m_constraints->width.GetOtherWindow()->AddConstraintReference((wxWindow *)this);
717 if (m_constraints->height.GetOtherWindow() && (m_constraints->height.GetOtherWindow() != this))
718 m_constraints->height.GetOtherWindow()->AddConstraintReference((wxWindow *)this);
719 if (m_constraints->centreX.GetOtherWindow() && (m_constraints->centreX.GetOtherWindow() != this))
720 m_constraints->centreX.GetOtherWindow()->AddConstraintReference((wxWindow *)this);
721 if (m_constraints->centreY.GetOtherWindow() && (m_constraints->centreY.GetOtherWindow() != this))
722 m_constraints->centreY.GetOtherWindow()->AddConstraintReference((wxWindow *)this);
723 }
724 }
725
726 // This removes any dangling pointers to this window
727 // in other windows' constraintsInvolvedIn lists.
728 void wxWindow::UnsetConstraints(wxLayoutConstraints *c)
729 {
730 if (c)
731 {
732 if (c->left.GetOtherWindow() && (c->top.GetOtherWindow() != this))
733 c->left.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this);
734 if (c->top.GetOtherWindow() && (c->top.GetOtherWindow() != this))
735 c->top.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this);
736 if (c->right.GetOtherWindow() && (c->right.GetOtherWindow() != this))
737 c->right.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this);
738 if (c->bottom.GetOtherWindow() && (c->bottom.GetOtherWindow() != this))
739 c->bottom.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this);
740 if (c->width.GetOtherWindow() && (c->width.GetOtherWindow() != this))
741 c->width.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this);
742 if (c->height.GetOtherWindow() && (c->height.GetOtherWindow() != this))
743 c->height.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this);
744 if (c->centreX.GetOtherWindow() && (c->centreX.GetOtherWindow() != this))
745 c->centreX.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this);
746 if (c->centreY.GetOtherWindow() && (c->centreY.GetOtherWindow() != this))
747 c->centreY.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this);
748 }
749 }
750
751 // Back-pointer to other windows we're involved with, so if we delete
752 // this window, we must delete any constraints we're involved with.
753 void wxWindow::AddConstraintReference(wxWindow *otherWin)
754 {
755 if (!m_constraintsInvolvedIn)
756 m_constraintsInvolvedIn = new wxList;
757 if (!m_constraintsInvolvedIn->Member(otherWin))
758 m_constraintsInvolvedIn->Append(otherWin);
759 }
760
761 // REMOVE back-pointer to other windows we're involved with.
762 void wxWindow::RemoveConstraintReference(wxWindow *otherWin)
763 {
764 if (m_constraintsInvolvedIn)
765 m_constraintsInvolvedIn->DeleteObject(otherWin);
766 }
767
768 // Reset any constraints that mention this window
769 void wxWindow::DeleteRelatedConstraints()
770 {
771 if (m_constraintsInvolvedIn)
772 {
773 wxNode *node = m_constraintsInvolvedIn->First();
774 while (node)
775 {
776 wxWindow *win = (wxWindow *)node->Data();
777 wxNode *next = node->Next();
778 wxLayoutConstraints *constr = win->GetConstraints();
779
780 // Reset any constraints involving this window
781 if (constr)
782 {
783 constr->left.ResetIfWin((wxWindow *)this);
784 constr->top.ResetIfWin((wxWindow *)this);
785 constr->right.ResetIfWin((wxWindow *)this);
786 constr->bottom.ResetIfWin((wxWindow *)this);
787 constr->width.ResetIfWin((wxWindow *)this);
788 constr->height.ResetIfWin((wxWindow *)this);
789 constr->centreX.ResetIfWin((wxWindow *)this);
790 constr->centreY.ResetIfWin((wxWindow *)this);
791 }
792 delete node;
793 node = next;
794 }
795 delete m_constraintsInvolvedIn;
796 m_constraintsInvolvedIn = NULL;
797 }
798 }
799
800 void wxWindow::SetSizer(wxSizer *sizer)
801 {
802 m_windowSizer = sizer;
803 if (sizer)
804 sizer->SetSizerParent((wxWindow *)this);
805 }
806
807 /*
808 * New version
809 */
810
811 bool wxWindow::Layout()
812 {
813 if (GetConstraints())
814 {
815 int w, h;
816 GetClientSize(&w, &h);
817 GetConstraints()->width.SetValue(w);
818 GetConstraints()->height.SetValue(h);
819 }
820
821 // If top level (one sizer), evaluate the sizer's constraints.
822 if (GetSizer())
823 {
824 int noChanges;
825 GetSizer()->ResetConstraints(); // Mark all constraints as unevaluated
826 GetSizer()->LayoutPhase1(&noChanges);
827 GetSizer()->LayoutPhase2(&noChanges);
828 GetSizer()->SetConstraintSizes(); // Recursively set the real window sizes
829 return TRUE;
830 }
831 else
832 {
833 // Otherwise, evaluate child constraints
834 ResetConstraints(); // Mark all constraints as unevaluated
835 DoPhase(1); // Just one phase need if no sizers involved
836 DoPhase(2);
837 SetConstraintSizes(); // Recursively set the real window sizes
838 }
839 return TRUE;
840 }
841
842
843 // Do a phase of evaluating constraints:
844 // the default behaviour. wxSizers may do a similar
845 // thing, but also impose their own 'constraints'
846 // and order the evaluation differently.
847 bool wxWindow::LayoutPhase1(int *noChanges)
848 {
849 wxLayoutConstraints *constr = GetConstraints();
850 if (constr)
851 {
852 return constr->SatisfyConstraints((wxWindow *)this, noChanges);
853 }
854 else
855 return TRUE;
856 }
857
858 bool wxWindow::LayoutPhase2(int *noChanges)
859 {
860 *noChanges = 0;
861
862 // Layout children
863 DoPhase(1);
864 DoPhase(2);
865 return TRUE;
866 }
867
868 // Do a phase of evaluating child constraints
869 bool wxWindow::DoPhase(int phase)
870 {
871 int noIterations = 0;
872 int maxIterations = 500;
873 int noChanges = 1;
874 int noFailures = 0;
875 wxList succeeded;
876 while ((noChanges > 0) && (noIterations < maxIterations))
877 {
878 noChanges = 0;
879 noFailures = 0;
880 wxNode *node = GetChildren().First();
881 while (node)
882 {
883 wxWindow *child = (wxWindow *)node->Data();
884 if (!child->IsKindOf(CLASSINFO(wxFrame)) && !child->IsKindOf(CLASSINFO(wxDialog)))
885 {
886 wxLayoutConstraints *constr = child->GetConstraints();
887 if (constr)
888 {
889 if (succeeded.Member(child))
890 {
891 }
892 else
893 {
894 int tempNoChanges = 0;
895 bool success = ( (phase == 1) ? child->LayoutPhase1(&tempNoChanges) : child->LayoutPhase2(&tempNoChanges) ) ;
896 noChanges += tempNoChanges;
897 if (success)
898 {
899 succeeded.Append(child);
900 }
901 }
902 }
903 }
904 node = node->Next();
905 }
906 noIterations ++;
907 }
908 return TRUE;
909 }
910
911 void wxWindow::ResetConstraints()
912 {
913 wxLayoutConstraints *constr = GetConstraints();
914 if (constr)
915 {
916 constr->left.SetDone(FALSE);
917 constr->top.SetDone(FALSE);
918 constr->right.SetDone(FALSE);
919 constr->bottom.SetDone(FALSE);
920 constr->width.SetDone(FALSE);
921 constr->height.SetDone(FALSE);
922 constr->centreX.SetDone(FALSE);
923 constr->centreY.SetDone(FALSE);
924 }
925 wxNode *node = GetChildren().First();
926 while (node)
927 {
928 wxWindow *win = (wxWindow *)node->Data();
929 if (!win->IsKindOf(CLASSINFO(wxFrame)) && !win->IsKindOf(CLASSINFO(wxDialog)))
930 win->ResetConstraints();
931 node = node->Next();
932 }
933 }
934
935 // Need to distinguish between setting the 'fake' size for
936 // windows and sizers, and setting the real values.
937 void wxWindow::SetConstraintSizes(bool recurse)
938 {
939 wxLayoutConstraints *constr = GetConstraints();
940 if (constr && constr->left.GetDone() && constr->right.GetDone() &&
941 constr->width.GetDone() && constr->height.GetDone())
942 {
943 int x = constr->left.GetValue();
944 int y = constr->top.GetValue();
945 int w = constr->width.GetValue();
946 int h = constr->height.GetValue();
947
948 // If we don't want to resize this window, just move it...
949 if ((constr->width.GetRelationship() != wxAsIs) ||
950 (constr->height.GetRelationship() != wxAsIs))
951 {
952 // Calls Layout() recursively. AAAGH. How can we stop that.
953 // Simply take Layout() out of non-top level OnSizes.
954 SizerSetSize(x, y, w, h);
955 }
956 else
957 {
958 SizerMove(x, y);
959 }
960 }
961 else if (constr)
962 {
963 char *windowClass = this->GetClassInfo()->GetClassName();
964
965 wxString winName;
966 if (GetName() == "")
967 winName = "unnamed";
968 else
969 winName = GetName();
970 wxDebugMsg("Constraint(s) not satisfied for window of type %s, name %s:\n", (const char *)windowClass, (const char *)winName);
971 if (!constr->left.GetDone())
972 wxDebugMsg(" unsatisfied 'left' constraint.\n");
973 if (!constr->right.GetDone())
974 wxDebugMsg(" unsatisfied 'right' constraint.\n");
975 if (!constr->width.GetDone())
976 wxDebugMsg(" unsatisfied 'width' constraint.\n");
977 if (!constr->height.GetDone())
978 wxDebugMsg(" unsatisfied 'height' constraint.\n");
979 wxDebugMsg("Please check constraints: try adding AsIs() constraints.\n");
980 }
981
982 if (recurse)
983 {
984 wxNode *node = GetChildren().First();
985 while (node)
986 {
987 wxWindow *win = (wxWindow *)node->Data();
988 if (!win->IsKindOf(CLASSINFO(wxFrame)) && !win->IsKindOf(CLASSINFO(wxDialog)))
989 win->SetConstraintSizes();
990 node = node->Next();
991 }
992 }
993 }
994
995 // This assumes that all sizers are 'on' the same
996 // window, i.e. the parent of this window.
997 void wxWindow::TransformSizerToActual(int *x, int *y) const
998 {
999 if (!m_sizerParent || m_sizerParent->IsKindOf(CLASSINFO(wxDialog)) ||
1000 m_sizerParent->IsKindOf(CLASSINFO(wxFrame)) )
1001 return;
1002
1003 int xp, yp;
1004 m_sizerParent->GetPosition(&xp, &yp);
1005 m_sizerParent->TransformSizerToActual(&xp, &yp);
1006 *x += xp;
1007 *y += yp;
1008 }
1009
1010 void wxWindow::SizerSetSize(int x, int y, int w, int h)
1011 {
1012 int xx = x;
1013 int yy = y;
1014 TransformSizerToActual(&xx, &yy);
1015 SetSize(xx, yy, w, h);
1016 }
1017
1018 void wxWindow::SizerMove(int x, int y)
1019 {
1020 int xx = x;
1021 int yy = y;
1022 TransformSizerToActual(&xx, &yy);
1023 Move(xx, yy);
1024 }
1025
1026 // Only set the size/position of the constraint (if any)
1027 void wxWindow::SetSizeConstraint(int x, int y, int w, int h)
1028 {
1029 wxLayoutConstraints *constr = GetConstraints();
1030 if (constr)
1031 {
1032 if (x != -1)
1033 {
1034 constr->left.SetValue(x);
1035 constr->left.SetDone(TRUE);
1036 }
1037 if (y != -1)
1038 {
1039 constr->top.SetValue(y);
1040 constr->top.SetDone(TRUE);
1041 }
1042 if (w != -1)
1043 {
1044 constr->width.SetValue(w);
1045 constr->width.SetDone(TRUE);
1046 }
1047 if (h != -1)
1048 {
1049 constr->height.SetValue(h);
1050 constr->height.SetDone(TRUE);
1051 }
1052 }
1053 }
1054
1055 void wxWindow::MoveConstraint(int x, int y)
1056 {
1057 wxLayoutConstraints *constr = GetConstraints();
1058 if (constr)
1059 {
1060 if (x != -1)
1061 {
1062 constr->left.SetValue(x);
1063 constr->left.SetDone(TRUE);
1064 }
1065 if (y != -1)
1066 {
1067 constr->top.SetValue(y);
1068 constr->top.SetDone(TRUE);
1069 }
1070 }
1071 }
1072
1073 void wxWindow::GetSizeConstraint(int *w, int *h) const
1074 {
1075 wxLayoutConstraints *constr = GetConstraints();
1076 if (constr)
1077 {
1078 *w = constr->width.GetValue();
1079 *h = constr->height.GetValue();
1080 }
1081 else
1082 GetSize(w, h);
1083 }
1084
1085 void wxWindow::GetClientSizeConstraint(int *w, int *h) const
1086 {
1087 wxLayoutConstraints *constr = GetConstraints();
1088 if (constr)
1089 {
1090 *w = constr->width.GetValue();
1091 *h = constr->height.GetValue();
1092 }
1093 else
1094 GetClientSize(w, h);
1095 }
1096
1097 void wxWindow::GetPositionConstraint(int *x, int *y) const
1098 {
1099 wxLayoutConstraints *constr = GetConstraints();
1100 if (constr)
1101 {
1102 *x = constr->left.GetValue();
1103 *y = constr->top.GetValue();
1104 }
1105 else
1106 GetPosition(x, y);
1107 }
1108
1109 bool wxWindow::Close(bool force)
1110 {
1111 wxCloseEvent event(wxEVT_CLOSE_WINDOW, m_windowId);
1112 event.SetEventObject(this);
1113 #if WXWIN_COMPATIBILITY
1114 event.SetForce(force);
1115 #endif
1116 event.SetCanVeto(!force);
1117
1118 return GetEventHandler()->ProcessEvent(event);
1119 }
1120
1121 wxObject* wxWindow::GetChild(int number) const
1122 {
1123 // Return a pointer to the Nth object in the window
1124 wxNode *node = GetChildren().First();
1125 int n = number;
1126 while (node && n--)
1127 node = node->Next() ;
1128 if (node)
1129 {
1130 wxObject *obj = (wxObject *)node->Data();
1131 return(obj) ;
1132 }
1133 else
1134 return NULL ;
1135 }
1136
1137 void wxWindow::OnDefaultAction(wxControl *initiatingItem)
1138 {
1139 // Obsolete function
1140 }
1141
1142 void wxWindow::Clear()
1143 {
1144 wxClientDC dc(this);
1145 wxBrush brush(GetBackgroundColour(), wxSOLID);
1146 dc.SetBackground(brush);
1147 dc.Clear();
1148 }
1149
1150 // Fits the panel around the items
1151 void wxWindow::Fit()
1152 {
1153 int maxX = 0;
1154 int maxY = 0;
1155 wxNode *node = GetChildren().First();
1156 while ( node )
1157 {
1158 wxWindow *win = (wxWindow *)node->Data();
1159 int wx, wy, ww, wh;
1160 win->GetPosition(&wx, &wy);
1161 win->GetSize(&ww, &wh);
1162 if ( wx + ww > maxX )
1163 maxX = wx + ww;
1164 if ( wy + wh > maxY )
1165 maxY = wy + wh;
1166
1167 node = node->Next();
1168 }
1169 SetClientSize(maxX + 5, maxY + 5);
1170 }
1171
1172 void wxWindow::SetValidator(const wxValidator& validator)
1173 {
1174 if ( m_windowValidator )
1175 delete m_windowValidator;
1176 m_windowValidator = validator.Clone();
1177
1178 if ( m_windowValidator )
1179 m_windowValidator->SetWindow(this) ;
1180 }
1181
1182 void wxWindow::SetAcceleratorTable(const wxAcceleratorTable& accel)
1183 {
1184 m_acceleratorTable = accel;
1185 }
1186
1187 // Find a window by id or name
1188 wxWindow *wxWindow::FindWindow(long id)
1189 {
1190 if ( GetId() == id)
1191 return this;
1192
1193 wxNode *node = GetChildren().First();
1194 while ( node )
1195 {
1196 wxWindow *child = (wxWindow *)node->Data();
1197 wxWindow *found = child->FindWindow(id);
1198 if ( found )
1199 return found;
1200 node = node->Next();
1201 }
1202 return NULL;
1203 }
1204
1205 wxWindow *wxWindow::FindWindow(const wxString& name)
1206 {
1207 if ( GetName() == name)
1208 return this;
1209
1210 wxNode *node = GetChildren().First();
1211 while ( node )
1212 {
1213 wxWindow *child = (wxWindow *)node->Data();
1214 wxWindow *found = child->FindWindow(name);
1215 if ( found )
1216 return found;
1217 node = node->Next();
1218 }
1219 return NULL;
1220 }
1221
1222 void wxWindow::OnIdle(wxIdleEvent& event)
1223 {
1224 /* TODO: you may need to do something like this
1225 * if your GUI doesn't generate enter/leave events
1226
1227 // Check if we need to send a LEAVE event
1228 if (m_mouseInWindow)
1229 {
1230 POINT pt;
1231 ::GetCursorPos(&pt);
1232 if (::WindowFromPoint(pt) != (HWND) GetHWND())
1233 {
1234 // Generate a LEAVE event
1235 m_mouseInWindow = FALSE;
1236 MSWOnMouseLeave(pt.x, pt.y, 0);
1237 }
1238 }
1239 */
1240
1241 // This calls the UI-update mechanism (querying windows for
1242 // menu/toolbar/control state information)
1243 UpdateWindowUI();
1244 }
1245
1246 // Raise the window to the top of the Z order
1247 void wxWindow::Raise()
1248 {
1249 // TODO
1250 }
1251
1252 // Lower the window to the bottom of the Z order
1253 void wxWindow::Lower()
1254 {
1255 // TODO
1256 }
1257
1258 bool wxWindow::AcceptsFocus() const
1259 {
1260 return IsShown() && IsEnabled();
1261 }
1262
1263 // Update region access
1264 wxRegion wxWindow::GetUpdateRegion() const
1265 {
1266 return m_updateRegion;
1267 }
1268
1269 bool wxWindow::IsExposed(int x, int y, int w, int h) const
1270 {
1271 return (m_updateRegion.Contains(x, y, w, h) != wxOutRegion);
1272 }
1273
1274 bool wxWindow::IsExposed(const wxPoint& pt) const
1275 {
1276 return (m_updateRegion.Contains(pt) != wxOutRegion);
1277 }
1278
1279 bool wxWindow::IsExposed(const wxRect& rect) const
1280 {
1281 return (m_updateRegion.Contains(rect) != wxOutRegion);
1282 }
1283
1284 /*
1285 * Allocates control IDs
1286 */
1287
1288 int wxWindow::NewControlId()
1289 {
1290 static int s_controlId = 0;
1291 s_controlId ++;
1292 return s_controlId;
1293 }
1294
1295