1 /////////////////////////////////////////////////////////////////////////////
2 // Name: src/dfb/toplevel.cpp
3 // Purpose: Top level window, abstraction of wxFrame and wxDialog
4 // Author: Vaclav Slavik
7 // Copyright: (c) 2006 REA Elektronik GmbH
8 // Licence: wxWindows licence
9 /////////////////////////////////////////////////////////////////////////////
11 // For compilers that support precompilation, includes "wx.h".
12 #include "wx/wxprec.h"
14 #include "wx/toplevel.h"
20 #include "wx/hashmap.h"
21 #include "wx/evtloop.h"
22 #include "wx/dfb/private.h"
24 #define TRACE_EVENTS _T("events")
25 #define TRACE_PAINT _T("paint")
27 // ============================================================================
29 // ============================================================================
31 // mapping of DirectFB windows to wxTLWs:
32 WX_DECLARE_HASH_MAP(DFBWindowID
, wxTopLevelWindowDFB
*,
33 wxIntegerHash
, wxIntegerEqual
,
35 static wxDfbWindowsMap gs_dfbWindowsMap
;
37 // ============================================================================
39 // ============================================================================
41 // Queue of paint requests
42 class wxDfbQueuedPaintRequests
45 ~wxDfbQueuedPaintRequests() { Clear(); }
47 // Adds paint request to the queue
48 void Add(const wxRect
& rect
)
50 // We use a simple implementation here for now: all refresh requests
51 // are merged together into single rectangle that is superset of
52 // all the requested rectangles. This wastes some blitting and painting
53 // time, but OTOH, EVT_PAINT handler is called only once per window.
54 m_invalidated
.Union(rect
);
57 // Is the queue empty?
58 bool IsEmpty() const { return m_invalidated
.IsEmpty(); }
61 void Clear() { m_invalidated
= wxRect(); }
63 // Gets the next request in the queue, returns true if there was one,
64 // false if the queue was empty
65 bool GetNext(wxRect
& rect
)
67 if ( m_invalidated
.IsEmpty() )
71 Clear(); // there's only one item in the queue
76 // currently invalidated region
80 // ============================================================================
81 // wxTopLevelWindowDFB
82 // ============================================================================
84 // ----------------------------------------------------------------------------
85 // creation & destruction
86 // ----------------------------------------------------------------------------
88 void wxTopLevelWindowDFB::Init()
91 m_isMaximized
= false;
92 m_fsIsShowing
= false;
95 m_toPaint
= new wxDfbQueuedPaintRequests
;
99 bool wxTopLevelWindowDFB::Create(wxWindow
*parent
,
101 const wxString
& title
,
102 const wxPoint
& posOrig
,
103 const wxSize
& sizeOrig
,
105 const wxString
&name
)
109 // always create a frame of some reasonable, even if arbitrary, size (at
110 // least for MSW compatibility)
111 wxSize
size(sizeOrig
);
112 if ( size
.x
== wxDefaultCoord
|| size
.y
== wxDefaultCoord
)
114 wxSize sizeDefault
= GetDefaultSize();
115 if ( size
.x
== wxDefaultCoord
)
116 size
.x
= sizeDefault
.x
;
117 if ( size
.y
== wxDefaultCoord
)
118 size
.y
= sizeDefault
.y
;
121 wxPoint
pos(posOrig
);
122 if ( pos
.x
== wxDefaultCoord
)
124 if ( pos
.y
== wxDefaultCoord
)
127 // create DirectFB window:
128 wxIDirectFBDisplayLayerPtr
layer(wxIDirectFB::Get()->GetDisplayLayer());
129 wxCHECK_MSG( layer
, false, _T("no display layer") );
131 DFBWindowDescription desc
;
132 desc
.flags
= (DFBWindowDescriptionFlags
)
134 DWDESC_WIDTH
| DWDESC_HEIGHT
| DWDESC_POSX
| DWDESC_POSY
);
135 desc
.caps
= DWCAPS_DOUBLEBUFFER
;
139 desc
.height
= size
.y
;
140 m_dfbwin
= layer
->CreateWindow(&desc
);
144 // add the new TLW to DFBWindowID->wxTLW map:
146 if ( !m_dfbwin
->GetID(&winid
) )
148 gs_dfbWindowsMap
[winid
] = this;
150 // TLWs are created initially hidden:
151 if ( !m_dfbwin
->SetOpacity(wxALPHA_TRANSPARENT
) )
154 if ( !wxWindow::Create(NULL
, id
, pos
, size
, style
, name
) )
159 parent
->AddChild(this);
161 wxTopLevelWindows
.Append(this);
164 if ( style
& (wxSTAY_ON_TOP
| wxPOPUP_WINDOW
) )
166 m_dfbwin
->SetStackingClass(DWSC_UPPER
);
169 // direct events in this window to the global event buffer:
170 m_dfbwin
->AttachEventBuffer(wxEventLoop::GetDirectFBEventBuffer());
175 wxTopLevelWindowDFB::~wxTopLevelWindowDFB()
177 m_isBeingDeleted
= true;
179 wxTopLevelWindows
.DeleteObject(this);
181 if ( wxTheApp
->GetTopWindow() == this )
182 wxTheApp
->SetTopWindow(NULL
);
184 if ( wxTopLevelWindows
.empty() && wxTheApp
->GetExitOnFrameDelete() )
186 wxTheApp
->ExitMainLoop();
191 // remove the TLW from DFBWindowID->wxTLW map:
193 if ( m_dfbwin
->GetID(&winid
) )
194 gs_dfbWindowsMap
.erase(winid
);
197 // ----------------------------------------------------------------------------
198 // window size & position
199 // ----------------------------------------------------------------------------
201 void wxTopLevelWindowDFB::DoGetPosition(int *x
, int *y
) const
203 m_dfbwin
->GetPosition(x
, y
);
206 void wxTopLevelWindowDFB::DoGetSize(int *width
, int *height
) const
208 m_dfbwin
->GetSize(width
, height
);
211 void wxTopLevelWindowDFB::DoMoveWindow(int x
, int y
, int width
, int height
)
213 wxPoint curpos
= GetPosition();
214 if ( curpos
.x
!= x
|| curpos
.y
!= y
)
216 m_dfbwin
->MoveTo(x
, y
);
219 wxSize cursize
= GetSize();
220 if ( cursize
.x
!= width
|| cursize
.y
!= height
)
222 // changing window's size changes its surface:
223 InvalidateDfbSurface();
225 m_dfbwin
->Resize(width
, height
);
227 // we must repaint the window after it changed size:
233 // ----------------------------------------------------------------------------
234 // showing and hiding
235 // ----------------------------------------------------------------------------
237 #warning "FIXME: the rest of this file is almost same as for MGL, merge it"
238 bool wxTopLevelWindowDFB::ShowFullScreen(bool show
, long style
)
240 if (show
== m_fsIsShowing
) return false; // return what?
242 m_fsIsShowing
= show
;
246 m_fsSaveStyle
= m_windowStyle
;
247 m_fsSaveFlag
= style
;
248 GetPosition(&m_fsSaveFrame
.x
, &m_fsSaveFrame
.y
);
249 GetSize(&m_fsSaveFrame
.width
, &m_fsSaveFrame
.height
);
251 if ( style
& wxFULLSCREEN_NOCAPTION
)
252 m_windowStyle
&= ~wxCAPTION
;
253 if ( style
& wxFULLSCREEN_NOBORDER
)
254 m_windowStyle
= wxSIMPLE_BORDER
;
257 wxDisplaySize(&x
, &y
);
262 m_windowStyle
= m_fsSaveStyle
;
263 SetSize(m_fsSaveFrame
.x
, m_fsSaveFrame
.y
,
264 m_fsSaveFrame
.width
, m_fsSaveFrame
.height
);
270 bool wxTopLevelWindowDFB::Show(bool show
)
272 if ( !wxTopLevelWindowBase::Show(show
) )
275 // hide/show the window by setting its opacity to 0/full:
276 m_dfbwin
->SetOpacity(show
? m_opacity
: 0);
278 // If this is the first time Show was called, send size event,
279 // so that the frame can adjust itself (think auto layout or single child)
283 wxSizeEvent
event(GetSize(), GetId());
284 event
.SetEventObject(this);
285 GetEventHandler()->ProcessEvent(event
);
290 wxWindow
*focused
= wxWindow::FindFocus();
291 if ( focused
&& focused
->GetTLW() == this )
295 else if ( AcceptsFocus() )
297 // FIXME: we should probably always call SetDfbFocus instead
298 // and call SetFocus() from wxActivateEvent/DWET_GOTFOCUS
307 bool wxTopLevelWindowDFB::SetTransparent(wxByte alpha
)
311 if ( !m_dfbwin
->SetOpacity(alpha
) )
319 // ----------------------------------------------------------------------------
320 // maximize, minimize etc.
321 // ----------------------------------------------------------------------------
323 void wxTopLevelWindowDFB::Maximize(bool maximize
)
326 wxClientDisplayRect(&x
, &y
, &w
, &h
);
328 if ( maximize
&& !m_isMaximized
)
330 m_isMaximized
= true;
332 GetPosition(&m_savedFrame
.x
, &m_savedFrame
.y
);
333 GetSize(&m_savedFrame
.width
, &m_savedFrame
.height
);
337 else if ( !maximize
&& m_isMaximized
)
339 m_isMaximized
= false;
340 SetSize(m_savedFrame
.x
, m_savedFrame
.y
,
341 m_savedFrame
.width
, m_savedFrame
.height
);
345 bool wxTopLevelWindowDFB::IsMaximized() const
347 return m_isMaximized
;
350 void wxTopLevelWindowDFB::Restore()
358 void wxTopLevelWindowDFB::Iconize(bool WXUNUSED(iconize
))
360 wxFAIL_MSG(wxT("Iconize not supported under wxDFB"));
363 bool wxTopLevelWindowDFB::IsIconized() const
369 // ----------------------------------------------------------------------------
370 // surfaces and painting
371 // ----------------------------------------------------------------------------
373 wxIDirectFBSurfacePtr
wxTopLevelWindowDFB::ObtainDfbSurface() const
375 return m_dfbwin
->GetSurface();
378 void wxTopLevelWindowDFB::HandleQueuedPaintRequests()
380 if ( m_toPaint
->IsEmpty() )
381 return; // nothing to do
383 if ( IsFrozen() || !IsShown() )
385 // nothing to do if the window is frozen or hidden; clear the queue
386 // and return (note that it's OK to clear the queue even if the window
387 // is frozen, because Thaw() calls Refresh()):
392 // process queued paint requests:
393 wxRect
winRect(wxPoint(0, 0), GetSize());
396 // important note: all DCs created from now until m_isPainting is reset to
397 // false will not update the front buffer as this flag indicates that we'll
398 // blit the entire back buffer to front soon
402 int requestsCount
= 0;
406 while ( m_toPaint
->GetNext(request
) )
411 wxRect
clipped(request
);
412 clipped
.Intersect(winRect
);
413 if ( clipped
.IsEmpty() )
414 continue; // nothing to refresh
416 wxLogTrace(TRACE_PAINT
,
417 _T("%p ('%s'): processing paint request [%i,%i,%i,%i]"),
418 this, GetName().c_str(),
419 clipped
.x
, clipped
.y
, clipped
.GetRight(), clipped
.GetBottom());
421 PaintWindow(clipped
);
423 // remember rectangle covering all repainted areas:
424 if ( paintedRect
.IsEmpty() )
425 paintedRect
= clipped
;
427 paintedRect
.Union(clipped
);
430 m_isPainting
= false;
434 if ( paintedRect
.IsEmpty() )
435 return; // no painting occurred, no need to flip
437 // Flip the surface to make the changes visible. Note that the rectangle we
438 // flip is *superset* of the union of repainted rectangles (created as
439 // "rectangles union" by wxRect::Union) and so some parts of the back
440 // buffer that we didn't touch in this HandleQueuedPaintRequests call will
441 // be copied to the front buffer as well. This is safe/correct thing to do
442 // *only* because wx always use wxIDirectFBSurface::FlipToFront() and so
443 // the back and front buffers contain the same data.
445 // Note that we do _not_ split m_toPaint into disjoint rectangles and
446 // do FlipToFront() for each of them, because that could result in visible
447 // updating of the screen; instead, we prefer to flip everything at once.
449 DFBRegion r
= {paintedRect
.GetLeft(), paintedRect
.GetTop(),
450 paintedRect
.GetRight(), paintedRect
.GetBottom()};
451 DFBRegion
*rptr
= (winRect
== paintedRect
) ? NULL
: &r
;
453 GetDfbSurface()->FlipToFront(rptr
);
455 wxLogTrace(TRACE_PAINT
,
456 _T("%p ('%s'): processed %i paint requests, flipped surface: [%i,%i,%i,%i]"),
457 this, GetName().c_str(),
459 paintedRect
.x
, paintedRect
.y
,
460 paintedRect
.GetRight(), paintedRect
.GetBottom());
463 void wxTopLevelWindowDFB::DoRefreshRect(const wxRect
& rect
)
465 // don't overlap outside of the window (NB: 'rect' is in window coords):
467 r
.Intersect(wxRect(GetSize()));
471 wxLogTrace(TRACE_PAINT
,
472 _T("%p ('%s'): [TLW] refresh rect [%i,%i,%i,%i]"),
473 this, GetName().c_str(),
474 rect
.x
, rect
.y
, rect
.GetRight(), rect
.GetBottom());
476 // defer painting until idle time or until Update() is called:
477 m_toPaint
->Add(rect
);
480 void wxTopLevelWindowDFB::Update()
482 HandleQueuedPaintRequests();
485 // ---------------------------------------------------------------------------
487 // ---------------------------------------------------------------------------
489 void wxTopLevelWindowDFB::SetDfbFocus()
491 wxCHECK_RET( IsShown(), _T("cannot set focus to hidden window") );
492 wxASSERT_MSG( FindFocus() && FindFocus()->GetTLW() == this,
493 _T("setting DirectFB focus to unexpected window") );
495 GetDirectFBWindow()->RequestFocus();
499 void wxTopLevelWindowDFB::HandleDFBWindowEvent(const wxDFBWindowEvent
& event_
)
501 const DFBWindowEvent
& event
= event_
;
503 if ( gs_dfbWindowsMap
.find(event
.window_id
) == gs_dfbWindowsMap
.end() )
505 wxLogTrace(TRACE_EVENTS
,
506 _T("received event for unknown DirectFB window, ignoring"));
510 wxTopLevelWindowDFB
*tlw
= gs_dfbWindowsMap
[event
.window_id
];
511 wxWindow
*recipient
= NULL
;
512 void (wxWindow::*handlerFunc
)(const wxDFBWindowEvent
&) = NULL
;
514 switch ( event
.type
)
519 recipient
= wxWindow::FindFocus();
520 handlerFunc
= &wxWindowDFB::HandleKeyEvent
;
527 wxFAIL_MSG( _T("invalid event type") );
532 // we're not interested in them here
538 wxLogTrace(TRACE_EVENTS
, _T("ignoring event: no recipient window"));
542 wxCHECK_RET( recipient
&& recipient
->GetTLW() == tlw
,
543 _T("event recipient not in TLW which received the event") );
545 // process the event:
546 (recipient
->*handlerFunc
)(event_
);
549 // ---------------------------------------------------------------------------
550 // idle events processing
551 // ---------------------------------------------------------------------------
553 void wxTopLevelWindowDFB::OnInternalIdle()
555 wxTopLevelWindowBase::OnInternalIdle();
556 HandleQueuedPaintRequests();