wxDataObejct and related changes (won't compile right now)
[wxWidgets.git] / include / wx / dnd.h
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: wx/dnd.h
3 // Purpose: Drag and drop classes declarations
4 // Author: Vadim Zeitlin, Robert Roebling
5 // Modified by:
6 // Created: 26.05.99
7 // RCS-ID: $Id$
8 // Copyright: (c) wxWindows Team
9 // Licence: wxWindows license
10 ///////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_DND_H_BASE_
13 #define _WX_DND_H_BASE_
14
15 #include "wx/defs.h"
16
17 #if wxUSE_DRAG_AND_DROP
18
19 #include "wx/dataobj.h"
20
21 // ----------------------------------------------------------------------------
22 // constants
23 // ----------------------------------------------------------------------------
24
25 // result of wxDropSource::DoDragDrop() call
26 enum wxDragResult
27 {
28 wxDragError, // error prevented the d&d operation from completing
29 wxDragNone, // drag target didn't accept the data
30 wxDragCopy, // the data was successfully copied
31 wxDragMove, // the data was successfully moved (MSW only)
32 wxDragCancel // the operation was cancelled by user (not an error)
33 };
34
35 // ----------------------------------------------------------------------------
36 // wxDropSource is the object you need to create (and call DoDragDrop on it)
37 // to initiate a drag-and-drop operation
38 // ----------------------------------------------------------------------------
39
40 class WXDLLEXPORT wxDropSourceBase
41 {
42 public:
43 wxDropSourceBase() { m_data = (wxDataObject *)NULL; }
44 virtual ~wxDropSourceBase() { }
45
46 // set the data which is transfered by drag and drop
47 void SetData(wxDataObject& data) { delete m_data; m_data = &data; }
48
49 // start drag action, see enum wxDragResult for return value description
50 //
51 // if bAllowMove is TRUE, data can be moved, if not - only copied
52 virtual wxDragResult DoDragDrop( bool bAllowMove = FALSE );
53
54 // override to give feedback depending on the current operation result
55 // "effect"
56 virtual bool GiveFeedback( wxDragResult WXUNUSED(effect),
57 bool WXUNUSED(bScrolling) )
58 {
59 return TRUE;
60 }
61
62 protected:
63 wxDataObject *m_data;
64 };
65
66 // ----------------------------------------------------------------------------
67 // wxDropTarget should be associated with a window if it wants to be able to
68 // receive data via drag and drop
69 // ----------------------------------------------------------------------------
70
71 class WXDLLEXPORT wxDropTargetBase
72 {
73 public:
74 // ctor takes a pointer to heap-allocated wxDataObject which will be owned
75 // by wxDropTarget and deleted by it automatically. If you don't give it
76 // here, you can use SetDataObject() later.
77 wxDropTargetBase(wxDataObject *dataObject = NULL)
78 { m_dataObject = dataObject; }
79 // dtor deletes our data object
80 virtual ~wxDropTargetBase()
81 { delete m_dataObject; }
82
83 // get/set the associated wxDataObject
84 wxDataObject *GetDataObject() const
85 { return m_dataObject; }
86 void SetDataObject(wxDataObject *dataObject)
87 { delete m_dataObject; m_dataObject = dataObject; }
88
89 // called when mouse enters/leaves the window: might be used to give
90 // some visual feedback to the user
91 virtual void OnEnter() { }
92 virtual void OnLeave() { }
93
94 // this function is called when data is dropped at position (x, y) - if it
95 // returns TRUE, OnData() will be called immediately afterwards which will
96 // allow to retrieve the data dropped.
97 virtual bool OnDrop(wxCoord x, wxCoord y) = 0;
98
99 // called after OnDrop() returns TRUE: you will usually just call
100 // GetData() from here and, probably, also refresh something to update the
101 // new data
102 virtual bool OnData() = 0;
103
104 // may be called *only* from inside OnData() and will fill m_dataObject
105 // with the data from the drop source if it returns TRUE
106 virtual bool GetData() = 0;
107
108 protected:
109 wxDataObject *m_dataObject;
110 };
111
112 // ----------------------------------------------------------------------------
113 // include platform dependent class declarations
114 // ----------------------------------------------------------------------------
115
116 #if defined(__WXMSW__)
117 #include "wx/dataobj.h"
118 #include "wx/msw/ole/dropsrc.h"
119 #include "wx/msw/ole/droptgt.h"
120 #elif defined(__WXMOTIF__)
121 #include "wx/motif/dnd.h"
122 #elif defined(__WXGTK__)
123 #include "wx/gtk/dnd.h"
124 #elif defined(__WXQT__)
125 #include "wx/qt/dnd.h"
126 #elif defined(__WXMAC__)
127 #include "wx/mac/dnd.h"
128 #elif defined(__WXPM__)
129 #include "wx/os2/dnd.h"
130 #elif defined(__WXSTUBS__)
131 #include "wx/stubs/dnd.h"
132 #endif
133
134 #endif // wxUSE_DRAG_AND_DROP
135
136 #endif // _WX_DND_H_BASE_