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[wxWidgets.git] / samples / forty / canvas.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: canvas.cpp
3 // Purpose: Forty Thieves patience game
4 // Author: Chris Breeze
5 // Modified by:
6 // Created: 21/07/97
7 // RCS-ID: $Id$
8 // Copyright: (c) 1993-1998 Chris Breeze
9 // Licence: wxWindows licence
10 //---------------------------------------------------------------------------
11 // Last modified: 22nd July 1998 - ported to wxWindows 2.0
12 /////////////////////////////////////////////////////////////////////////////
13
14 #ifdef __GNUG__
15 #pragma implementation
16 #pragma interface
17 #endif
18
19 // For compilers that support precompilation, includes "wx/wx.h".
20 #include "wx/wxprec.h"
21
22 #ifdef __BORLANDC__
23 #pragma hdrstop
24 #endif
25
26 #ifndef WX_PRECOMP
27 #include "wx/wx.h"
28 #endif
29
30 #include "forty.h"
31 #include "card.h"
32 #include "game.h"
33 #include "scorefil.h"
34 #include "playerdg.h"
35 #include "canvas.h"
36
37 BEGIN_EVENT_TABLE(FortyCanvas, wxScrolledWindow)
38 EVT_MOUSE_EVENTS(FortyCanvas::OnMouseEvent)
39 END_EVENT_TABLE()
40
41 FortyCanvas::FortyCanvas(wxWindow* parent, int x, int y, int w, int h) :
42 wxScrolledWindow(parent, -1, wxPoint(x, y), wxSize(w, h)),
43 m_helpingHand(TRUE),
44 m_rightBtnUndo(TRUE),
45 m_playerDialog(0),
46 m_leftBtnDown(FALSE)
47 {
48 #ifdef __WXGTK__
49 m_font = wxTheFontList->FindOrCreateFont(12, wxROMAN, wxNORMAL, wxNORMAL);
50 #else
51 m_font = wxTheFontList->FindOrCreateFont(10, wxSWISS, wxNORMAL, wxNORMAL);
52 #endif
53 SetBackgroundColour(FortyApp::BackgroundColour());
54 AllowDoubleClick(true);
55
56 m_handCursor = new wxCursor(wxCURSOR_HAND);
57 m_arrowCursor = new wxCursor(wxCURSOR_ARROW);
58
59 wxString name = wxTheApp->GetAppName();
60 if (name.Length() <= 0) name = "forty";
61 m_scoreFile = new ScoreFile(name);
62 m_game = new Game(0, 0, 0);
63 m_game->Deal();
64 }
65
66
67 FortyCanvas::~FortyCanvas()
68 {
69 UpdateScores();
70 delete m_game;
71 delete m_scoreFile;
72 }
73
74
75 /*
76 Write the current player's score back to the score file
77 */
78 void FortyCanvas::UpdateScores()
79 {
80 if (m_player.Length() > 0 && m_scoreFile && m_game)
81 {
82 m_scoreFile->WritePlayersScore(
83 m_player,
84 m_game->GetNumWins(),
85 m_game->GetNumGames(),
86 m_game->GetScore()
87 );
88 }
89 }
90
91
92 void FortyCanvas::OnDraw(wxDC& dc)
93 {
94 dc.SetFont(* m_font);
95 m_game->Redraw(dc);
96
97 // if player name not set (and selection dialog is not displayed)
98 // then ask the player for their name
99 if (m_player.Length() == 0 && !m_playerDialog)
100 {
101 m_playerDialog = new PlayerSelectionDialog(this, m_scoreFile);
102 m_playerDialog->ShowModal();
103 m_player = m_playerDialog->GetPlayersName();
104 if (m_player.Length() > 0)
105 {
106 // user entered a name - lookup their score
107 int wins, games, score;
108 m_scoreFile->ReadPlayersScore(m_player, wins, games, score);
109 m_game->NewPlayer(wins, games, score);
110 m_game->DisplayScore(dc);
111 delete m_playerDialog;
112 m_playerDialog = 0;
113 Refresh();
114 }
115 else
116 {
117 // user cancelled the dialog - exit the app
118 ((wxFrame*)GetParent())->Close(TRUE);
119 }
120 }
121 }
122
123 /*
124 Called when the main frame is closed
125 */
126 bool FortyCanvas::OnClose()
127 {
128 if (m_game->InPlay() &&
129 wxMessageBox("Are you sure you want to\nabandon the current game?",
130 "Warning", wxYES_NO | wxICON_QUESTION) == wxNO)
131 {
132 return FALSE;
133 }
134 return TRUE;
135 }
136
137 void FortyCanvas::OnMouseEvent(wxMouseEvent& event)
138 {
139 int mouseX = (int)event.GetX();
140 int mouseY = (int)event.GetY();
141
142 wxClientDC dc(this);
143 PrepareDC(dc);
144 dc.SetFont(* m_font);
145
146 if (event.LeftDClick())
147 {
148 if (m_leftBtnDown)
149 {
150 m_leftBtnDown = FALSE;
151 ReleaseMouse();
152 m_game->LButtonUp(dc, mouseX, mouseY);
153 }
154 m_game->LButtonDblClk(dc, mouseX, mouseY);
155 }
156 else if (event.LeftDown())
157 {
158 if (!m_leftBtnDown)
159 {
160 m_leftBtnDown = TRUE;
161 CaptureMouse();
162 m_game->LButtonDown(dc, mouseX, mouseY);
163 }
164 }
165 else if (event.LeftUp())
166 {
167 if (m_leftBtnDown)
168 {
169 m_leftBtnDown = FALSE;
170 ReleaseMouse();
171 m_game->LButtonUp(dc, mouseX, mouseY);
172 }
173 }
174 else if (event.RightDown() && !event.LeftIsDown())
175 {
176 // only allow right button undo if m_rightBtnUndo is TRUE
177 if (m_rightBtnUndo)
178 {
179 if (event.ControlDown() || event.ShiftDown())
180 {
181 m_game->Redo(dc);
182 }
183 else
184 {
185 m_game->Undo(dc);
186 }
187 }
188 }
189 else if (event.Dragging())
190 {
191 m_game->MouseMove(dc, mouseX, mouseY);
192 }
193
194 if (!event.LeftIsDown())
195 {
196 SetCursorStyle(mouseX, mouseY);
197 }
198 }
199
200 void FortyCanvas::SetCursorStyle(int x, int y)
201 {
202 if (m_game->HaveYouWon())
203 {
204 if (wxMessageBox("Do you wish to play again?",
205 "Well Done, You have won!", wxYES_NO | wxICON_QUESTION) == wxYES)
206 {
207 m_game->Deal();
208
209 wxClientDC dc(this);
210 PrepareDC(dc);
211 dc.SetFont(* m_font);
212 m_game->Redraw(dc);
213 }
214 else
215 {
216 // user cancelled the dialog - exit the app
217 ((wxFrame*)GetParent())->Close(TRUE);
218 }
219 }
220
221 // Only set cursor to a hand if 'helping hand' is enabled and
222 // the card under the cursor can go somewhere
223 if (m_game->CanYouGo(x, y) && m_helpingHand)
224 {
225 SetCursor(* m_handCursor);
226 }
227 else
228 {
229 SetCursor(* m_arrowCursor);
230 }
231
232 }
233
234 void FortyCanvas::NewGame()
235 {
236 m_game->Deal();
237 Refresh();
238 }
239
240 void FortyCanvas::Undo()
241 {
242 wxClientDC dc(this);
243 PrepareDC(dc);
244 dc.SetFont(* m_font);
245 m_game->Undo(dc);
246 }
247
248 void FortyCanvas::Redo()
249 {
250 wxClientDC dc(this);
251 PrepareDC(dc);
252 dc.SetFont(* m_font);
253 m_game->Redo(dc);
254 }