1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: wxAppBase class and macros used for declaration of wxApp
4 // derived class in the user code
5 // Author: Julian Smart
9 // Copyright: (c) Julian Smart
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
13 #ifndef _WX_APP_H_BASE_
14 #define _WX_APP_H_BASE_
16 // ----------------------------------------------------------------------------
17 // headers we have to include here
18 // ----------------------------------------------------------------------------
20 #include "wx/event.h" // for the base class
22 #include "wx/cmdargs.h" // for wxCmdLineArgsArray used by wxApp::argv
23 #include "wx/init.h" // we must declare wxEntry()
24 #include "wx/intl.h" // for wxLayoutDirection
26 class WXDLLIMPEXP_FWD_BASE wxAppConsole
;
27 class WXDLLIMPEXP_FWD_BASE wxAppTraits
;
28 class WXDLLIMPEXP_FWD_BASE wxCmdLineParser
;
29 class WXDLLIMPEXP_FWD_BASE wxEventLoopBase
;
30 class WXDLLIMPEXP_FWD_BASE wxLog
;
31 class WXDLLIMPEXP_FWD_BASE wxMessageOutput
;
34 struct WXDLLIMPEXP_FWD_CORE wxVideoMode
;
35 class WXDLLIMPEXP_FWD_CORE wxWindow
;
38 // ----------------------------------------------------------------------------
40 // ----------------------------------------------------------------------------
42 // the type of the function used to create a wxApp object on program start up
43 typedef wxAppConsole
* (*wxAppInitializerFunction
)();
45 // ----------------------------------------------------------------------------
47 // ----------------------------------------------------------------------------
52 wxPRINT_POSTSCRIPT
= 2
55 // ----------------------------------------------------------------------------
56 // wxAppConsoleBase: wxApp for non-GUI applications
57 // ----------------------------------------------------------------------------
59 class WXDLLIMPEXP_BASE wxAppConsoleBase
: public wxEvtHandler
64 virtual ~wxAppConsoleBase();
67 // the virtual functions which may/must be overridden in the derived class
68 // -----------------------------------------------------------------------
70 // This is the very first function called for a newly created wxApp object,
71 // it is used by the library to do the global initialization. If, for some
72 // reason, you must override it (instead of just overriding OnInit(), as
73 // usual, for app-specific initializations), do not forget to call the base
75 virtual bool Initialize(int& argc
, wxChar
**argv
);
77 // This gives wxCocoa a chance to call OnInit() with a memory pool in place
78 virtual bool CallOnInit() { return OnInit(); }
80 // Called before OnRun(), this is a good place to do initialization -- if
81 // anything fails, return false from here to prevent the program from
82 // continuing. The command line is normally parsed here, call the base
83 // class OnInit() to do it.
84 virtual bool OnInit();
86 // This is the replacement for the normal main(): all program work should
87 // be done here. When OnRun() returns, the programs starts shutting down.
90 // This is only called if OnInit() returned true so it's a good place to do
91 // any cleanup matching the initializations done there.
94 // This is the very last function called on wxApp object before it is
95 // destroyed. If you override it (instead of overriding OnExit() as usual)
96 // do not forget to call the base class version!
97 virtual void CleanUp();
99 // Called when a fatal exception occurs, this function should take care not
100 // to do anything which might provoke a nested exception! It may be
101 // overridden if you wish to react somehow in non-default way (core dump
102 // under Unix, application crash under Windows) to fatal program errors,
103 // however extreme care should be taken if you don't want this function to
105 virtual void OnFatalException() { }
107 // Called from wxExit() function, should terminate the application a.s.a.p.
111 // application info: name, description, vendor
112 // -------------------------------------------
114 // NB: all these should be set by the application itself, there are no
115 // reasonable default except for the application name which is taken to
118 // set/get the application name
119 wxString
GetAppName() const
121 return m_appName
.empty() ? m_className
: m_appName
;
123 void SetAppName(const wxString
& name
) { m_appName
= name
; }
125 // set/get the application display name: the display name is the name
126 // shown to the user in titles, reports, etc while the app name is
127 // used for paths, config, and other places the user doesn't see
129 // so the app name could be myapp while display name could be "My App"
130 wxString
GetAppDisplayName() const
132 return m_appDisplayName
.empty() ? GetAppName().Capitalize()
136 void SetAppDisplayName(const wxString
& name
) { m_appDisplayName
= name
; }
138 // set/get the app class name
139 wxString
GetClassName() const { return m_className
; }
140 void SetClassName(const wxString
& name
) { m_className
= name
; }
142 // set/get the vendor name
143 const wxString
& GetVendorName() const { return m_vendorName
; }
144 void SetVendorName(const wxString
& name
) { m_vendorName
= name
; }
146 // set/get the vendor display name: the display name is shown
147 // in titles/reports/dialogs to the user, while the vendor name
148 // is used in some areas such as wxConfig, wxStandardPaths, etc
149 const wxString
& GetVendorDisplayName() const
151 return m_vendorDisplayName
.empty() ? GetVendorName()
152 : m_vendorDisplayName
;
154 void SetVendorDisplayName(const wxString
& name
)
156 m_vendorDisplayName
= name
;
160 // cmd line parsing stuff
161 // ----------------------
163 // all of these methods may be overridden in the derived class to
164 // customize the command line parsing (by default only a few standard
165 // options are handled)
167 // you also need to call wxApp::OnInit() from YourApp::OnInit() for all
170 #if wxUSE_CMDLINE_PARSER
171 // this one is called from OnInit() to add all supported options
172 // to the given parser (don't forget to call the base class version if you
174 virtual void OnInitCmdLine(wxCmdLineParser
& parser
);
176 // called after successfully parsing the command line, return true
177 // to continue and false to exit (don't forget to call the base class
178 // version if you override it!)
179 virtual bool OnCmdLineParsed(wxCmdLineParser
& parser
);
181 // called if "--help" option was specified, return true to continue
183 virtual bool OnCmdLineHelp(wxCmdLineParser
& parser
);
185 // called if incorrect command line options were given, return
186 // false to abort and true to continue
187 virtual bool OnCmdLineError(wxCmdLineParser
& parser
);
188 #endif // wxUSE_CMDLINE_PARSER
191 // miscellaneous customization functions
192 // -------------------------------------
194 // create the app traits object to which we delegate for everything which
195 // either should be configurable by the user (then he can change the
196 // default behaviour simply by overriding CreateTraits() and returning his
197 // own traits object) or which is GUI/console dependent as then wxAppTraits
198 // allows us to abstract the differences behind the common facade
199 wxAppTraits
*GetTraits();
201 // this function provides safer access to traits object than
202 // wxTheApp->GetTraits() during startup or termination when the global
203 // application object itself may be unavailable
205 // of course, it still returns NULL in this case and the caller must check
207 static wxAppTraits
*GetTraitsIfExists();
209 // event processing functions
210 // --------------------------
212 // this method allows to filter all the events processed by the program, so
213 // you should try to return quickly from it to avoid slowing down the
214 // program to the crawl
216 // return value should be -1 to continue with the normal event processing,
217 // or TRUE or FALSE to stop further processing and pretend that the event
218 // had been already processed or won't be processed at all, respectively
219 virtual int FilterEvent(wxEvent
& event
);
221 // return true if we're running event loop, i.e. if the events can
222 // (already) be dispatched
223 static bool IsMainLoopRunning();
226 // execute the functor to handle the given event
228 // this is a generalization of HandleEvent() below and the base class
229 // implementation of CallEventHandler() still calls HandleEvent() for
230 // compatibility for functors which are just wxEventFunctions (i.e. methods
232 virtual void CallEventHandler(wxEvtHandler
*handler
,
233 wxEventFunctor
& functor
,
234 wxEvent
& event
) const;
236 // call the specified handler on the given object with the given event
238 // this method only exists to allow catching the exceptions thrown by any
239 // event handler, it would lead to an extra (useless) virtual function call
240 // if the exceptions were not used, so it doesn't even exist in that case
241 virtual void HandleEvent(wxEvtHandler
*handler
,
242 wxEventFunction func
,
243 wxEvent
& event
) const;
245 // Called when an unhandled C++ exception occurs inside OnRun(): note that
246 // the main event loop has already terminated by now and the program will
247 // exit, if you need to really handle the exceptions you need to override
248 // OnExceptionInMainLoop()
249 virtual void OnUnhandledException();
251 // Function called if an uncaught exception is caught inside the main
252 // event loop: it may return true to continue running the event loop or
253 // false to stop it (in the latter case it may rethrow the exception as
255 virtual bool OnExceptionInMainLoop();
257 #endif // wxUSE_EXCEPTIONS
260 // wxEventLoop redirections
261 // ------------------------
263 virtual void SuspendProcessingOfPendingEvents();
264 virtual void ResumeProcessingOfPendingEvents();
265 virtual void ProcessPendingEvents();
266 bool HasPendingEvents() const;
268 virtual bool Pending();
269 virtual bool Dispatch();
271 virtual int MainLoop();
272 virtual void ExitMainLoop();
274 bool Yield(bool onlyIfNeeded
= false);
276 virtual void WakeUpIdle();
277 virtual bool ProcessIdle();
284 // this function is called when an assert failure occurs, the base class
285 // version does the normal processing (i.e. shows the usual assert failure
288 // the arguments are the location of the failed assert (func may be empty
289 // if the compiler doesn't support C99 __FUNCTION__), the text of the
290 // assert itself and the user-specified message
291 virtual void OnAssertFailure(const wxChar
*file
,
297 // old version of the function without func parameter, for compatibility
298 // only, override OnAssertFailure() in the new code
299 virtual void OnAssert(const wxChar
*file
,
303 #endif // __WXDEBUG__
305 // check that the wxBuildOptions object (constructed in the application
306 // itself, usually the one from IMPLEMENT_APP() macro) matches the build
307 // options of the library and abort if it doesn't
308 static bool CheckBuildOptions(const char *optionsSignature
,
309 const char *componentName
);
311 // implementation only from now on
312 // -------------------------------
314 // helpers for dynamic wxApp construction
315 static void SetInitializerFunction(wxAppInitializerFunction fn
)
316 { ms_appInitFn
= fn
; }
317 static wxAppInitializerFunction
GetInitializerFunction()
318 { return ms_appInitFn
; }
320 // accessors for ms_appInstance field (external code might wish to modify
321 // it, this is why we provide a setter here as well, but you should really
322 // know what you're doing if you call it), wxTheApp is usually used instead
324 static wxAppConsole
*GetInstance() { return ms_appInstance
; }
325 static void SetInstance(wxAppConsole
*app
) { ms_appInstance
= app
; }
328 // command line arguments (public for backwards compatibility)
331 // this object is implicitly convertible to either "char**" (traditional
332 // type of argv parameter of main()) or to "wchar_t **" (for compatibility
333 // with Unicode build in previous wx versions and because the command line
336 wxCmdLineArgsArray argv
;
342 // the function which creates the traits object when GetTraits() needs it
343 // for the first time
344 virtual wxAppTraits
*CreateTraits();
346 // function used for dynamic wxApp creation
347 static wxAppInitializerFunction ms_appInitFn
;
349 // the one and only global application object
350 static wxAppConsole
*ms_appInstance
;
352 // create main loop from AppTraits or return NULL if
353 // there is no main loop implementation
354 wxEventLoopBase
*CreateMainLoop();
356 // application info (must be set from the user code)
357 wxString m_vendorName
, // vendor name ("acme")
358 m_vendorDisplayName
, // vendor display name (e.g. "ACME Inc")
359 m_appName
, // app name ("myapp")
360 m_appDisplayName
, // app display name ("My Application")
361 m_className
; // class name
363 // the class defining the application behaviour, NULL initially and created
364 // by GetTraits() when first needed
365 wxAppTraits
*m_traits
;
367 // the main event loop of the application (may be NULL if the loop hasn't
368 // been started yet or has already terminated)
369 wxEventLoopBase
*m_mainLoop
;
371 friend class WXDLLIMPEXP_FWD_BASE wxEvtHandler
;
373 // the application object is a singleton anyhow, there is no sense in
375 wxDECLARE_NO_COPY_CLASS(wxAppConsoleBase
);
378 #if defined(__UNIX__)
379 #include "wx/unix/app.h"
381 // this has to be a class and not a typedef as we forward declare it
382 class wxAppConsole
: public wxAppConsoleBase
{ };
385 // ----------------------------------------------------------------------------
386 // wxAppBase: the common part of wxApp implementations for all platforms
387 // ----------------------------------------------------------------------------
391 class WXDLLIMPEXP_CORE wxAppBase
: public wxAppConsole
395 virtual ~wxAppBase();
397 // the virtual functions which may/must be overridden in the derived class
398 // -----------------------------------------------------------------------
400 // very first initialization function
402 // Override: very rarely
403 virtual bool Initialize(int& argc
, wxChar
**argv
);
405 // a platform-dependent version of OnInit(): the code here is likely to
406 // depend on the toolkit. default version does nothing.
409 virtual bool OnInitGui();
411 // called to start program execution - the default version just enters
412 // the main GUI loop in which events are received and processed until
413 // the last window is not deleted (if GetExitOnFrameDelete) or
414 // ExitMainLoop() is called. In console mode programs, the execution
415 // of the program really starts here
417 // Override: rarely in GUI applications, always in console ones.
420 // a matching function for OnInit()
421 virtual int OnExit();
423 // very last clean up function
425 // Override: very rarely
426 virtual void CleanUp();
429 // the worker functions - usually not used directly by the user code
430 // -----------------------------------------------------------------
432 // safer alternatives to Yield(), using wxWindowDisabler
433 virtual bool SafeYield(wxWindow
*win
, bool onlyIfNeeded
);
434 virtual bool SafeYieldFor(wxWindow
*win
, long eventsToProcess
);
436 // this virtual function is called in the GUI mode when the application
437 // becomes idle and normally just sends wxIdleEvent to all interested
440 // it should return true if more idle events are needed, false if not
441 virtual bool ProcessIdle();
443 // Send idle event to window and all subwindows
444 // Returns true if more idle time is requested.
445 virtual bool SendIdleEvents(wxWindow
* win
, wxIdleEvent
& event
);
448 // top level window functions
449 // --------------------------
451 // return true if our app has focus
452 virtual bool IsActive() const { return m_isActive
; }
454 // set the "main" top level window
455 void SetTopWindow(wxWindow
*win
) { m_topWindow
= win
; }
457 // return the "main" top level window (if it hadn't been set previously
458 // with SetTopWindow(), will return just some top level window and, if
459 // there are none, will return NULL)
460 virtual wxWindow
*GetTopWindow() const;
462 // control the exit behaviour: by default, the program will exit the
463 // main loop (and so, usually, terminate) when the last top-level
464 // program window is deleted. Beware that if you disable this behaviour
465 // (with SetExitOnFrameDelete(false)), you'll have to call
466 // ExitMainLoop() explicitly from somewhere.
467 void SetExitOnFrameDelete(bool flag
)
468 { m_exitOnFrameDelete
= flag
? Yes
: No
; }
469 bool GetExitOnFrameDelete() const
470 { return m_exitOnFrameDelete
== Yes
; }
473 // display mode, visual, printing mode, ...
474 // ------------------------------------------------------------------------
476 // Get display mode that is used use. This is only used in framebuffer
477 // wxWin ports (such as wxMGL or wxDFB).
478 virtual wxVideoMode
GetDisplayMode() const;
479 // Set display mode to use. This is only used in framebuffer wxWin
480 // ports (such as wxMGL or wxDFB). This method should be called from
482 virtual bool SetDisplayMode(const wxVideoMode
& WXUNUSED(info
)) { return true; }
484 // set use of best visual flag (see below)
485 void SetUseBestVisual( bool flag
, bool forceTrueColour
= false )
486 { m_useBestVisual
= flag
; m_forceTrueColour
= forceTrueColour
; }
487 bool GetUseBestVisual() const { return m_useBestVisual
; }
489 // set/get printing mode: see wxPRINT_XXX constants.
491 // default behaviour is the normal one for Unix: always use PostScript
493 virtual void SetPrintMode(int WXUNUSED(mode
)) { }
494 int GetPrintMode() const { return wxPRINT_POSTSCRIPT
; }
496 // Return the layout direction for the current locale or wxLayout_Default
498 virtual wxLayoutDirection
GetLayoutDirection() const;
500 // Change the theme used by the application, return true on success.
501 virtual bool SetNativeTheme(const wxString
& WXUNUSED(theme
)) { return false; }
504 // command line parsing (GUI-specific)
505 // ------------------------------------------------------------------------
507 #if wxUSE_CMDLINE_PARSER
508 virtual bool OnCmdLineParsed(wxCmdLineParser
& parser
);
509 virtual void OnInitCmdLine(wxCmdLineParser
& parser
);
512 // miscellaneous other stuff
513 // ------------------------------------------------------------------------
515 // called by toolkit-specific code to set the app status: active (we have
516 // focus) or not and also the last window which had focus before we were
518 virtual void SetActive(bool isActive
, wxWindow
*lastFocus
);
520 #if WXWIN_COMPATIBILITY_2_6
521 // OBSOLETE: don't use, always returns true
523 // returns true if the program is successfully initialized
524 wxDEPRECATED( bool Initialized() );
525 #endif // WXWIN_COMPATIBILITY_2_6
528 // delete all objects in wxPendingDelete list
529 void DeletePendingObjects();
531 // override base class method to use GUI traits
532 virtual wxAppTraits
*CreateTraits();
535 // the main top level window (may be NULL)
536 wxWindow
*m_topWindow
;
538 // if Yes, exit the main loop when the last top level window is deleted, if
539 // No don't do it and if Later -- only do it once we reach our OnRun()
541 // the explanation for using this strange scheme is given in appcmn.cpp
547 } m_exitOnFrameDelete
;
549 // true if the app wants to use the best visual on systems where
550 // more than one are available (Sun, SGI, XFree86 4.0 ?)
551 bool m_useBestVisual
;
552 // force TrueColour just in case "best" isn't TrueColour
553 bool m_forceTrueColour
;
555 // does any of our windows have focus?
558 wxDECLARE_NO_COPY_CLASS(wxAppBase
);
561 #if WXWIN_COMPATIBILITY_2_6
562 inline bool wxAppBase::Initialized() { return true; }
563 #endif // WXWIN_COMPATIBILITY_2_6
565 // ----------------------------------------------------------------------------
566 // now include the declaration of the real class
567 // ----------------------------------------------------------------------------
569 #if defined(__WXPALMOS__)
570 #include "wx/palmos/app.h"
571 #elif defined(__WXMSW__)
572 #include "wx/msw/app.h"
573 #elif defined(__WXMOTIF__)
574 #include "wx/motif/app.h"
575 #elif defined(__WXMGL__)
576 #include "wx/mgl/app.h"
577 #elif defined(__WXDFB__)
578 #include "wx/dfb/app.h"
579 #elif defined(__WXGTK20__)
580 #include "wx/gtk/app.h"
581 #elif defined(__WXGTK__)
582 #include "wx/gtk1/app.h"
583 #elif defined(__WXX11__)
584 #include "wx/x11/app.h"
585 #elif defined(__WXMAC__)
586 #include "wx/osx/app.h"
587 #elif defined(__WXCOCOA__)
588 #include "wx/cocoa/app.h"
589 #elif defined(__WXPM__)
590 #include "wx/os2/app.h"
595 // wxApp is defined in core and we cannot define another one in wxBase,
596 // so use the preprocessor to allow using wxApp in console programs too
597 #define wxApp wxAppConsole
601 // ----------------------------------------------------------------------------
603 // ----------------------------------------------------------------------------
605 // for compatibility, we define this macro to access the global application
606 // object of type wxApp
608 // note that instead of using of wxTheApp in application code you should
609 // consider using DECLARE_APP() after which you may call wxGetApp() which will
610 // return the object of the correct type (i.e. MyApp and not wxApp)
612 // the cast is safe as in GUI build we only use wxApp, not wxAppConsole, and in
613 // console mode it does nothing at all
614 #define wxTheApp static_cast<wxApp*>(wxApp::GetInstance())
616 // ----------------------------------------------------------------------------
618 // ----------------------------------------------------------------------------
620 // event loop related functions only work in GUI programs
621 // ------------------------------------------------------
623 // Force an exit from main loop
624 WXDLLIMPEXP_BASE
void wxExit();
626 // avoid redeclaring this function here if it had been already declared by
627 // wx/utils.h, this results in warnings from g++ with -Wredundant-decls
628 #ifndef wx_YIELD_DECLARED
629 #define wx_YIELD_DECLARED
631 // Yield to other apps/messages
632 WXDLLIMPEXP_CORE
bool wxYield();
634 #endif // wx_YIELD_DECLARED
636 // Yield to other apps/messages
637 WXDLLIMPEXP_BASE
void wxWakeUpIdle();
639 // ----------------------------------------------------------------------------
640 // macros for dynamic creation of the application object
641 // ----------------------------------------------------------------------------
643 // Having a global instance of this class allows wxApp to be aware of the app
644 // creator function. wxApp can then call this function to create a new app
645 // object. Convoluted, but necessary.
647 class WXDLLIMPEXP_BASE wxAppInitializer
650 wxAppInitializer(wxAppInitializerFunction fn
)
651 { wxApp::SetInitializerFunction(fn
); }
654 // the code below defines a IMPLEMENT_WXWIN_MAIN macro which you can use if
655 // your compiler really, really wants main() to be in your main program (e.g.
656 // hello.cpp). Now IMPLEMENT_APP should add this code if required.
658 #define IMPLEMENT_WXWIN_MAIN_CONSOLE \
659 int main(int argc, char **argv) { return wxEntry(argc, argv); }
661 // port-specific header could have defined it already in some special way
662 #ifndef IMPLEMENT_WXWIN_MAIN
663 #define IMPLEMENT_WXWIN_MAIN IMPLEMENT_WXWIN_MAIN_CONSOLE
664 #endif // defined(IMPLEMENT_WXWIN_MAIN)
666 #ifdef __WXUNIVERSAL__
667 #include "wx/univ/theme.h"
669 #ifdef wxUNIV_DEFAULT_THEME
670 #define IMPLEMENT_WX_THEME_SUPPORT \
671 WX_USE_THEME(wxUNIV_DEFAULT_THEME);
673 #define IMPLEMENT_WX_THEME_SUPPORT
676 #define IMPLEMENT_WX_THEME_SUPPORT
679 // Use this macro if you want to define your own main() or WinMain() function
680 // and call wxEntry() from there.
681 #define IMPLEMENT_APP_NO_MAIN(appname) \
682 wxAppConsole *wxCreateApp() \
684 wxAppConsole::CheckBuildOptions(WX_BUILD_OPTIONS_SIGNATURE, \
686 return new appname; \
689 wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp); \
690 DECLARE_APP(appname) \
691 appname& wxGetApp() { return *static_cast<appname*>(wxApp::GetInstance()); }
693 // Same as IMPLEMENT_APP() normally but doesn't include themes support in
694 // wxUniversal builds
695 #define IMPLEMENT_APP_NO_THEMES(appname) \
696 IMPLEMENT_APP_NO_MAIN(appname) \
699 // Use this macro exactly once, the argument is the name of the wxApp-derived
700 // class which is the class of your application.
701 #define IMPLEMENT_APP(appname) \
702 IMPLEMENT_APP_NO_THEMES(appname) \
703 IMPLEMENT_WX_THEME_SUPPORT
705 // Same as IMPLEMENT_APP(), but for console applications.
706 #define IMPLEMENT_APP_CONSOLE(appname) \
707 IMPLEMENT_APP_NO_MAIN(appname) \
708 IMPLEMENT_WXWIN_MAIN_CONSOLE
710 // this macro can be used multiple times and just allows you to use wxGetApp()
712 #define DECLARE_APP(appname) extern appname& wxGetApp();
715 // declare the stuff defined by IMPLEMENT_APP() macro, it's not really needed
716 // anywhere else but at the very least it suppresses icc warnings about
717 // defining extern symbols without prior declaration, and it shouldn't do any
719 extern wxAppConsole
*wxCreateApp();
720 extern wxAppInitializer wxTheAppInitializer
;
722 #endif // _WX_APP_H_BASE_