1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: interface of all thread-related wxWidgets classes
4 // Author: wxWidgets team
5 // Licence: wxWindows licence
6 /////////////////////////////////////////////////////////////////////////////
9 /** See wxCondition. */
14 wxCOND_TIMEOUT
, //!< WaitTimeout() has timed out
22 wxCondition variables correspond to pthread conditions or to Win32 event objects.
23 They may be used in a multithreaded application to wait until the given condition
24 becomes @true which happens when the condition becomes signaled.
26 For example, if a worker thread is doing some long task and another thread has
27 to wait until it is finished, the latter thread will wait on the condition
28 object and the worker thread will signal it on exit (this example is not
29 perfect because in this particular case it would be much better to just
30 wxThread::Wait for the worker thread, but if there are several worker threads
31 it already makes much more sense).
33 Note that a call to wxCondition::Signal may happen before the other thread calls
34 wxCondition::Wait and, just as with the pthread conditions, the signal is then
35 lost and so if you want to be sure that you don't miss it you must keep the
36 mutex associated with the condition initially locked and lock it again before calling
37 wxCondition::Signal. Of course, this means that this call is going to block
38 until wxCondition::Wait is called by another thread.
40 @section condition_example Example
42 This example shows how a main thread may launch a worker thread which starts
43 running and then waits until the main thread signals it to continue:
46 class MySignallingThread : public wxThread
49 MySignallingThread(wxMutex *mutex, wxCondition *condition)
52 m_condition = condition;
55 virtual ExitCode Entry()
59 // tell the other(s) thread(s) that we're about to terminate: we must
60 // lock the mutex first or we might signal the condition before the
61 // waiting threads start waiting on it!
62 wxMutexLocker lock(*m_mutex);
63 m_condition->Broadcast(); // same as Signal() here -- one waiter only
69 wxCondition *m_condition;
76 wxCondition condition(mutex);
78 // the mutex should be initially locked
81 // create and run the thread but notice that it won't be able to
82 // exit (and signal its exit) before we unlock the mutex below
83 MySignallingThread *thread = new MySignallingThread(&mutex, &condition);
87 // wait for the thread termination: Wait() atomically unlocks the mutex
88 // which allows the thread to continue and starts waiting
96 Of course, here it would be much better to simply use a joinable thread and
97 call wxThread::Wait on it, but this example does illustrate the importance of
98 properly locking the mutex when using wxCondition.
103 @see wxThread, wxMutex
109 Default and only constructor.
110 The @a mutex must be locked by the caller before calling Wait() function.
111 Use IsOk() to check if the object was successfully initialized.
113 wxCondition(wxMutex
& mutex
);
116 Destroys the wxCondition object.
118 The destructor is not virtual so this class should not be used polymorphically.
123 Broadcasts to all waiting threads, waking all of them up.
125 Note that this method may be called whether the mutex associated with
126 this condition is locked or not.
130 wxCondError
Broadcast();
133 Returns @true if the object had been initialized successfully, @false
134 if an error occurred.
139 Signals the object waking up at most one thread.
141 If several threads are waiting on the same condition, the exact thread
142 which is woken up is undefined. If no threads are waiting, the signal is
143 lost and the condition would have to be signalled again to wake up any
144 thread which may start waiting on it later.
146 Note that this method may be called whether the mutex associated with this
147 condition is locked or not.
151 wxCondError
Signal();
154 Waits until the condition is signalled.
156 This method atomically releases the lock on the mutex associated with this
157 condition (this is why it must be locked prior to calling Wait()) and puts the
158 thread to sleep until Signal() or Broadcast() is called.
159 It then locks the mutex again and returns.
161 Note that even if Signal() had been called before Wait() without waking
162 up any thread, the thread would still wait for another one and so it is
163 important to ensure that the condition will be signalled after
164 Wait() or the thread may sleep forever.
166 @return Returns wxCOND_NO_ERROR on success, another value if an error occurred.
173 Waits until the condition is signalled and the associated condition true.
175 This is a convenience overload that may be used to ignore spurious
176 awakenings while waiting for a specific condition to become true.
180 while ( !predicate() )
182 wxCondError e = Wait();
183 if ( e != wxCOND_NO_ERROR )
186 return wxCOND_NO_ERROR;
189 The predicate would typically be a C++11 lambda:
191 condvar.Wait([]{return value == 1;});
196 template<typename Functor
>
197 wxCondError
Wait(const Functor
& predicate
);
200 Waits until the condition is signalled or the timeout has elapsed.
202 This method is identical to Wait() except that it returns, with the
203 return code of @c wxCOND_TIMEOUT as soon as the given timeout expires.
206 Timeout in milliseconds
208 @return Returns wxCOND_NO_ERROR if the condition was signalled,
209 wxCOND_TIMEOUT if the timeout elapsed before this happened or
210 another error code from wxCondError enum.
212 wxCondError
WaitTimeout(unsigned long milliseconds
);
217 @class wxCriticalSectionLocker
219 This is a small helper class to be used with wxCriticalSection objects.
221 A wxCriticalSectionLocker enters the critical section in the constructor and
222 leaves it in the destructor making it much more difficult to forget to leave
223 a critical section (which, in general, will lead to serious and difficult
231 // gs_critSect is some (global) critical section guarding access to the
233 wxCriticalSectionLocker locker(gs_critSect);
250 Without wxCriticalSectionLocker, you would need to remember to manually leave
251 the critical section before each @c return.
256 @see wxCriticalSection, wxMutexLocker
258 class wxCriticalSectionLocker
262 Constructs a wxCriticalSectionLocker object associated with given
263 @a criticalsection and enters it.
265 wxCriticalSectionLocker(wxCriticalSection
& criticalsection
);
268 Destructor leaves the critical section.
270 ~wxCriticalSectionLocker();
276 @class wxThreadHelper
278 The wxThreadHelper class is a mix-in class that manages a single background
279 thread, either detached or joinable (see wxThread for the differences).
280 By deriving from wxThreadHelper, a class can implement the thread
281 code in its own wxThreadHelper::Entry() method and easily share data and
282 synchronization objects between the main thread and the worker thread.
284 Doing this prevents the awkward passing of pointers that is needed when the
285 original object in the main thread needs to synchronize with its worker thread
286 in its own wxThread derived object.
288 For example, wxFrame may need to make some calculations in a background thread
289 and then display the results of those calculations in the main window.
291 Ordinarily, a wxThread derived object would be created with the calculation
292 code implemented in wxThread::Entry. To access the inputs to the calculation,
293 the frame object would often need to pass a pointer to itself to the thread object.
294 Similarly, the frame object would hold a pointer to the thread object.
296 Shared data and synchronization objects could be stored in either object
297 though the object without the data would have to access the data through
299 However with wxThreadHelper the frame object and the thread object are
300 treated as the same object. Shared data and synchronization variables are
301 stored in the single object, eliminating a layer of indirection and the
306 wxDECLARE_EVENT(myEVT_THREAD_UPDATE, wxThreadEvent);
308 class MyFrame : public wxFrame, public wxThreadHelper
314 // it's better to do any thread cleanup in the OnClose()
315 // event handler, rather than in the destructor.
316 // This is because the event loop for a top-level window is not
317 // active anymore when its destructor is called and if the thread
318 // sends events when ending, they won't be processed unless
319 // you ended the thread from OnClose.
320 // See @ref overview_windowdeletion for more info.
324 void DoStartALongTask();
325 void OnThreadUpdate(wxThreadEvent& evt);
326 void OnClose(wxCloseEvent& evt);
330 virtual wxThread::ExitCode Entry();
332 // the output data of the Entry() routine:
334 wxCriticalSection m_dataCS; // protects field above
336 wxDECLARE_EVENT_TABLE();
339 wxDEFINE_EVENT(myEVT_THREAD_UPDATE, wxThreadEvent)
340 wxBEGIN_EVENT_TABLE(MyFrame, wxFrame)
341 EVT_THREAD(wxID_ANY, myEVT_THREAD_UPDATE, MyFrame::OnThreadUpdate)
342 EVT_CLOSE(MyFrame::OnClose)
345 void MyFrame::DoStartALongTask()
347 // we want to start a long task, but we don't want our GUI to block
348 // while it's executed, so we use a thread to do it.
349 if (CreateThread(wxTHREAD_JOINABLE) != wxTHREAD_NO_ERROR)
351 wxLogError("Could not create the worker thread!");
356 if (GetThread()->Run() != wxTHREAD_NO_ERROR)
358 wxLogError("Could not run the worker thread!");
363 wxThread::ExitCode MyFrame::Entry()
366 // this function gets executed in the secondary thread context!
370 // here we do our long task, periodically calling TestDestroy():
371 while (!GetThread()->TestDestroy())
373 // since this Entry() is implemented in MyFrame context we don't
374 // need any pointer to access the m_data, m_processedData, m_dataCS
375 // variables... very nice!
377 // this is an example of the generic structure of a download thread:
379 download_chunk(buffer, 1024); // this takes time...
382 // ensure no one reads m_data while we write it
383 wxCriticalSectionLocker lock(m_dataCS);
384 memcpy(m_data+offset, buffer, 1024);
389 // VERY IMPORTANT: do not call any GUI function inside this
390 // function; rather use wxQueueEvent():
391 wxQueueEvent(this, new wxThreadEvent(wxEVT_COMMAND_MYTHREAD_UPDATE));
392 // we used pointer 'this' assuming it's safe; see OnClose()
395 // TestDestroy() returned true (which means the main thread asked us
396 // to terminate as soon as possible) or we ended the long task...
397 return (wxThread::ExitCode)0;
400 void MyFrame::OnClose(wxCloseEvent&)
402 // important: before terminating, we _must_ wait for our joinable
403 // thread to end, if it's running; in fact it uses variables of this
404 // instance and posts events to *this event handler
406 if (GetThread() && // DoStartALongTask() may have not been called
407 GetThread()->IsRunning())
413 void MyFrame::OnThreadUpdate(wxThreadEvent& evt)
415 // ...do something... e.g. m_pGauge->Pulse();
417 // read some parts of m_data just for fun:
418 wxCriticalSectionLocker lock(m_dataCS);
419 wxPrintf("%c", m_data[100]);
426 @see wxThread, wxThreadEvent
432 This constructor simply initializes internal member variables and tells
433 wxThreadHelper which type the thread internally managed should be.
435 wxThreadHelper(wxThreadKind kind
= wxTHREAD_JOINABLE
);
438 The destructor frees the resources associated with the thread, forcing
439 it to terminate (it uses wxThread::Kill function).
441 Because of the wxThread::Kill unsafety, you should always wait
442 (with wxThread::Wait) for joinable threads to end or call wxThread::Delete
443 on detached threads, instead of relying on this destructor for stopping
446 virtual ~wxThreadHelper();
449 This is the entry point of the thread.
451 This function is pure virtual and must be implemented by any derived class.
452 The thread execution will start here.
454 You'll typically want your Entry() to look like:
456 wxThread::ExitCode Entry()
458 while (!GetThread()->TestDestroy())
460 // ... do some work ...
465 if (HappenedStoppingError)
466 return (wxThread::ExitCode)1; // failure
469 return (wxThread::ExitCode)0; // success
473 The returned value is the thread exit code which is only useful for
474 joinable threads and is the value returned by @c "GetThread()->Wait()".
476 This function is called by wxWidgets itself and should never be called
479 virtual ExitCode
Entry() = 0;
482 Callback called by Delete() before actually deleting the thread.
484 This function can be overridden by the derived class to perform some
485 specific task when the thread is gracefully destroyed. Notice that it
486 will be executed in the context of the thread that called Delete() and
487 <b>not</b> in this thread's context.
489 TestDestroy() will be true for the thread before OnDelete() gets
496 virtual void OnDelete();
499 Callback called by Kill() before actually killing the thread.
501 This function can be overridden by the derived class to perform some
502 specific task when the thread is terminated. Notice that it will be
503 executed in the context of the thread that called Kill() and <b>not</b>
504 in this thread's context.
510 virtual void OnKill();
514 Use CreateThread() instead.
516 wxThreadError
Create(unsigned int stackSize
= 0);
519 Creates a new thread of the given @a kind.
521 The thread object is created in the suspended state, and you
522 should call @ref wxThread::Run "GetThread()->Run()" to start running it.
524 You may optionally specify the stack size to be allocated to it (ignored
525 on platforms that don't support setting it explicitly, e.g. Unix).
527 @return One of the ::wxThreadError enum values.
529 wxThreadError
CreateThread(wxThreadKind kind
= wxTHREAD_JOINABLE
,
530 unsigned int stackSize
= 0);
533 This is a public function that returns the wxThread object associated with
536 wxThread
* GetThread() const;
539 Returns the last type of thread given to the CreateThread() function
540 or to the constructor.
542 wxThreadKind
GetThreadKind() const;
546 Possible critical section types
549 enum wxCriticalSectionType
552 /** Recursive critical section under both Windows and Unix */
554 wxCRITSEC_NON_RECURSIVE
555 /** Non-recursive critical section under Unix, recursive under Windows */
559 @class wxCriticalSection
561 A critical section object is used for exactly the same purpose as a wxMutex.
562 The only difference is that under Windows platform critical sections are only
563 visible inside one process, while mutexes may be shared among processes,
564 so using critical sections is slightly more efficient.
566 The terminology is also slightly different: mutex may be locked (or acquired)
567 and unlocked (or released) while critical section is entered and left by the program.
569 Finally, you should try to use wxCriticalSectionLocker class whenever
570 possible instead of directly using wxCriticalSection for the same reasons
571 wxMutexLocker is preferable to wxMutex - please see wxMutex for an example.
576 @note Critical sections can be used before the wxWidgets library is fully
577 initialized. In particular, it's safe to create global
578 wxCriticalSection instances.
580 @see wxThread, wxCondition, wxCriticalSectionLocker
582 class wxCriticalSection
586 Default constructor initializes critical section object.
587 By default critical sections are recursive under Unix and Windows.
589 wxCriticalSection( wxCriticalSectionType critSecType
= wxCRITSEC_DEFAULT
);
592 Destructor frees the resources.
594 ~wxCriticalSection();
597 Enter the critical section (same as locking a mutex): if another thread
598 has already entered it, this call will block until the other thread
600 There is no error return for this function.
602 After entering the critical section protecting a data variable,
603 the thread running inside the critical section may safely use/modify it.
605 Note that entering the same critical section twice or more from the same
606 thread doesn't result in a deadlock; in this case in fact this function will
612 Try to enter the critical section (same as trying to lock a mutex).
613 If it can't, immediately returns false.
620 Leave the critical section allowing other threads use the global data
621 protected by it. There is no error return for this function.
627 The possible thread wait types.
634 No events are processed while waiting.
636 This is the default under all platforms except for wxMSW.
641 Yield for event dispatching while waiting.
643 This flag is dangerous as it exposes the program using it to unexpected
644 reentrancies in the same way as calling wxYield() function does so you
645 are strongly advised to avoid its use and not wait for the thread
646 termination from the main (GUI) thread at all to avoid making your
647 application unresponsive.
649 Also notice that this flag is not portable as it is only implemented in
650 wxMSW and simply ignored under the other platforms.
655 Default wait mode for wxThread::Wait() and wxThread::Delete().
657 For compatibility reasons, the default wait mode is currently
658 wxTHREAD_WAIT_YIELD if WXWIN_COMPATIBILITY_2_8 is defined (and it is
659 by default). However, as mentioned above, you're strongly encouraged to
660 not use wxTHREAD_WAIT_YIELD and pass wxTHREAD_WAIT_BLOCK to wxThread
663 wxTHREAD_WAIT_DEFAULT
= wxTHREAD_WAIT_YIELD
667 The possible thread kinds.
671 /** Detached thread */
674 /** Joinable thread */
679 The possible thread errors.
684 wxTHREAD_NO_ERROR
= 0,
686 /** No resource left to create a new thread. */
687 wxTHREAD_NO_RESOURCE
,
689 /** The thread is already running. */
692 /** The thread isn't running. */
693 wxTHREAD_NOT_RUNNING
,
695 /** Thread we waited for had to be killed. */
698 /** Some other error */
705 A thread is basically a path of execution through a program.
706 Threads are sometimes called @e light-weight processes, but the fundamental difference
707 between threads and processes is that memory spaces of different processes are
708 separated while all threads share the same address space.
710 While it makes it much easier to share common data between several threads, it
711 also makes it much easier to shoot oneself in the foot, so careful use of
712 synchronization objects such as mutexes (see wxMutex) or critical sections
713 (see wxCriticalSection) is recommended.
714 In addition, don't create global thread objects because they allocate memory
715 in their constructor, which will cause problems for the memory checking system.
718 @section thread_types Types of wxThreads
720 There are two types of threads in wxWidgets: @e detached and @e joinable,
721 modeled after the POSIX thread API. This is different from the Win32 API
722 where all threads are joinable.
724 By default wxThreads in wxWidgets use the @b detached behaviour.
725 Detached threads delete themselves once they have completed, either by themselves
726 when they complete processing or through a call to Delete(), and thus
727 @b must be created on the heap (through the new operator, for example).
729 Typically you'll want to store the instances of the detached wxThreads you
730 allocate, so that you can call functions on them.
731 Because of their nature however you'll need to always use a critical section
735 // declare a new type of event, to be used by our MyThread class:
736 wxDECLARE_EVENT(wxEVT_COMMAND_MYTHREAD_COMPLETED, wxThreadEvent);
737 wxDECLARE_EVENT(wxEVT_COMMAND_MYTHREAD_UPDATE, wxThreadEvent);
740 class MyThread : public wxThread
743 MyThread(MyFrame *handler)
744 : wxThread(wxTHREAD_DETACHED)
745 { m_pHandler = handler }
749 virtual ExitCode Entry();
753 class MyFrame : public wxFrame
759 // it's better to do any thread cleanup in the OnClose()
760 // event handler, rather than in the destructor.
761 // This is because the event loop for a top-level window is not
762 // active anymore when its destructor is called and if the thread
763 // sends events when ending, they won't be processed unless
764 // you ended the thread from OnClose.
765 // See @ref overview_windowdeletion for more info.
768 void DoStartThread();
769 void DoPauseThread();
771 // a resume routine would be nearly identic to DoPauseThread()
772 void DoResumeThread() { ... }
774 void OnThreadUpdate(wxThreadEvent&);
775 void OnThreadCompletion(wxThreadEvent&);
776 void OnClose(wxCloseEvent&);
780 wxCriticalSection m_pThreadCS; // protects the m_pThread pointer
782 wxDECLARE_EVENT_TABLE();
785 wxBEGIN_EVENT_TABLE(MyFrame, wxFrame)
786 EVT_CLOSE(MyFrame::OnClose)
787 EVT_MENU(Minimal_Start, MyFrame::DoStartThread)
788 EVT_COMMAND(wxID_ANY, wxEVT_COMMAND_MYTHREAD_UPDATE, MyFrame::OnThreadUpdate)
789 EVT_COMMAND(wxID_ANY, wxEVT_COMMAND_MYTHREAD_COMPLETED, MyFrame::OnThreadCompletion)
792 wxDEFINE_EVENT(wxEVT_COMMAND_MYTHREAD_COMPLETED, wxThreadEvent)
793 wxDEFINE_EVENT(wxEVT_COMMAND_MYTHREAD_UPDATE, wxThreadEvent)
795 void MyFrame::DoStartThread()
797 m_pThread = new MyThread(this);
799 if ( m_pThread->Run() != wxTHREAD_NO_ERROR )
801 wxLogError("Can't create the thread!");
806 // after the call to wxThread::Run(), the m_pThread pointer is "unsafe":
807 // at any moment the thread may cease to exist (because it completes its work).
808 // To avoid dangling pointers OnThreadExit() will set m_pThread
809 // to NULL when the thread dies.
812 wxThread::ExitCode MyThread::Entry()
814 while (!TestDestroy())
816 // ... do a bit of work...
818 wxQueueEvent(m_pHandler, new wxThreadEvent(wxEVT_COMMAND_MYTHREAD_UPDATE));
821 // signal the event handler that this thread is going to be destroyed
822 // NOTE: here we assume that using the m_pHandler pointer is safe,
823 // (in this case this is assured by the MyFrame destructor)
824 wxQueueEvent(m_pHandler, new wxThreadEvent(wxEVT_COMMAND_MYTHREAD_COMPLETED));
826 return (wxThread::ExitCode)0; // success
829 MyThread::~MyThread()
831 wxCriticalSectionLocker enter(m_pHandler->m_pThreadCS);
833 // the thread is being destroyed; make sure not to leave dangling pointers around
834 m_pHandler->m_pThread = NULL;
837 void MyFrame::OnThreadCompletion(wxThreadEvent&)
839 wxMessageOutputDebug().Printf("MYFRAME: MyThread exited!\n");
842 void MyFrame::OnThreadUpdate(wxThreadEvent&)
844 wxMessageOutputDebug().Printf("MYFRAME: MyThread update...\n");
847 void MyFrame::DoPauseThread()
849 // anytime we access the m_pThread pointer we must ensure that it won't
850 // be modified in the meanwhile; since only a single thread may be
851 // inside a given critical section at a given time, the following code
853 wxCriticalSectionLocker enter(m_pThreadCS);
855 if (m_pThread) // does the thread still exist?
857 // without a critical section, once reached this point it may happen
858 // that the OS scheduler gives control to the MyThread::Entry() function,
859 // which in turn may return (because it completes its work) making
860 // invalid the m_pThread pointer
862 if (m_pThread->Pause() != wxTHREAD_NO_ERROR )
863 wxLogError("Can't pause the thread!");
867 void MyFrame::OnClose(wxCloseEvent&)
870 wxCriticalSectionLocker enter(m_pThreadCS);
872 if (m_pThread) // does the thread still exist?
874 wxMessageOutputDebug().Printf("MYFRAME: deleting thread");
876 if (m_pThread->Delete() != wxTHREAD_NO_ERROR )
877 wxLogError("Can't delete the thread!");
879 } // exit from the critical section to give the thread
880 // the possibility to enter its destructor
881 // (which is guarded with m_pThreadCS critical section!)
885 { // was the ~MyThread() function executed?
886 wxCriticalSectionLocker enter(m_pThreadCS);
887 if (!m_pThread) break;
890 // wait for thread completion
891 wxThread::This()->Sleep(1);
898 For a more detailed and comprehensive example, see @sample{thread}.
899 For a simpler way to share data and synchronization objects between
900 the main and the secondary thread see wxThreadHelper.
902 Conversely, @b joinable threads do not delete themselves when they are done
903 processing and as such are safe to create on the stack. Joinable threads
904 also provide the ability for one to get value it returned from Entry()
906 You shouldn't hurry to create all the threads joinable, however, because this
907 has a disadvantage as well: you @b must Wait() for a joinable thread or the
908 system resources used by it will never be freed, and you also must delete the
909 corresponding wxThread object yourself if you did not create it on the stack.
910 In contrast, detached threads are of the "fire-and-forget" kind: you only have
911 to start a detached thread and it will terminate and destroy itself.
914 @section thread_deletion wxThread Deletion
916 Regardless of whether it has terminated or not, you should call Wait() on a
917 @b joinable thread to release its memory, as outlined in @ref thread_types.
918 If you created a joinable thread on the heap, remember to delete it manually
919 with the @c delete operator or similar means as only detached threads handle
920 this type of memory management.
922 Since @b detached threads delete themselves when they are finished processing,
923 you should take care when calling a routine on one. If you are certain the
924 thread is still running and would like to end it, you may call Delete()
925 to gracefully end it (which implies that the thread will be deleted after
926 that call to Delete()). It should be implied that you should @b never attempt
927 to delete a detached thread with the @c delete operator or similar means.
929 As mentioned, Wait() or Delete() functions attempt to gracefully terminate a
930 joinable and a detached thread, respectively. They do this by waiting until
931 the thread in question calls TestDestroy() or ends processing (i.e. returns
932 from wxThread::Entry).
934 Obviously, if the thread does call TestDestroy() and does not end, the
935 thread which called Wait() or Delete() will come to halt.
936 This is why it's important to call TestDestroy() in the Entry() routine of
937 your threads as often as possible and immediately exit when it returns @true.
939 As a last resort you can end the thread immediately through Kill(). It is
940 strongly recommended that you do not do this, however, as it does not free
941 the resources associated with the object (although the wxThread object of
942 detached threads will still be deleted) and could leave the C runtime
943 library in an undefined state.
946 @section thread_secondary wxWidgets Calls in Secondary Threads
948 All threads other than the "main application thread" (the one running
949 wxApp::OnInit() or the one your main function runs in, for example) are
950 considered "secondary threads".
952 GUI calls, such as those to a wxWindow or wxBitmap are explicitly not safe
953 at all in secondary threads and could end your application prematurely.
954 This is due to several reasons, including the underlying native API and
955 the fact that wxThread does not run a GUI event loop similar to other APIs
958 A workaround for some wxWidgets ports is calling wxMutexGUIEnter()
959 before any GUI calls and then calling wxMutexGUILeave() afterwords.
960 However, the recommended way is to simply process the GUI calls in the main
961 thread through an event that is posted by wxQueueEvent().
962 This does not imply that calls to these classes are thread-safe, however,
963 as most wxWidgets classes are not thread-safe, including wxString.
966 @section thread_poll Don't Poll a wxThread
968 A common problem users experience with wxThread is that in their main thread
969 they will check the thread every now and then to see if it has ended through
970 IsRunning(), only to find that their application has run into problems
971 because the thread is using the default behaviour (i.e. it's @b detached) and
972 has already deleted itself.
973 Naturally, they instead attempt to use joinable threads in place of the previous
974 behaviour. However, polling a wxThread for when it has ended is in general a
975 bad idea - in fact calling a routine on any running wxThread should be avoided
976 if possible. Instead, find a way to notify yourself when the thread has ended.
978 Usually you only need to notify the main thread, in which case you can
979 post an event to it via wxQueueEvent().
980 In the case of secondary threads you can call a routine of another class
981 when the thread is about to complete processing and/or set the value of
982 a variable, possibly using mutexes (see wxMutex) and/or other synchronization
988 @see wxThreadHelper, wxMutex, wxCondition, wxCriticalSection,
995 The return type for the thread functions.
997 typedef void* ExitCode
;
1000 This constructor creates a new detached (default) or joinable C++
1001 thread object. It does not create or start execution of the real thread -
1002 for this you should use the Run() method.
1004 The possible values for @a kind parameters are:
1005 - @b wxTHREAD_DETACHED - Creates a detached thread.
1006 - @b wxTHREAD_JOINABLE - Creates a joinable thread.
1008 wxThread(wxThreadKind kind
= wxTHREAD_DETACHED
);
1011 The destructor frees the resources associated with the thread.
1012 Notice that you should never delete a detached thread -- you may only call
1013 Delete() on it or wait until it terminates (and auto destructs) itself.
1015 Because the detached threads delete themselves, they can only be allocated on the heap.
1016 Joinable threads should be deleted explicitly. The Delete() and Kill() functions
1017 will not delete the C++ thread object. It is also safe to allocate them on stack.
1019 virtual ~wxThread();
1022 Creates a new thread.
1024 The thread object is created in the suspended state, and you should call Run()
1025 to start running it. You may optionally specify the stack size to be allocated
1026 to it (Ignored on platforms that don't support setting it explicitly,
1027 eg. Unix system without @c pthread_attr_setstacksize).
1029 If you do not specify the stack size, the system's default value is used.
1032 It is not necessary to call this method since 2.9.5, Run() will create
1033 the thread internally. You only need to call Create() if you need to do
1034 something with the thread (e.g. pass its ID to an external library)
1038 It is a good idea to explicitly specify a value as systems'
1039 default values vary from just a couple of KB on some systems (BSD and
1040 OS/2 systems) to one or several MB (Windows, Solaris, Linux).
1041 So, if you have a thread that requires more than just a few KB of memory, you
1042 will have mysterious problems on some platforms but not on the common ones.
1043 On the other hand, just indicating a large stack size by default will give you
1044 performance issues on those systems with small default stack since those
1045 typically use fully committed memory for the stack.
1046 On the contrary, if you use a lot of threads (say several hundred),
1047 virtual address space can get tight unless you explicitly specify a
1048 smaller amount of thread stack space for each thread.
1051 - @b wxTHREAD_NO_ERROR - No error.
1052 - @b wxTHREAD_NO_RESOURCE - There were insufficient resources to create the thread.
1053 - @b wxTHREAD_NO_RUNNING - The thread is already running
1055 wxThreadError
Create(unsigned int stackSize
= 0);
1058 Calling Delete() gracefully terminates a @b detached thread, either when
1059 the thread calls TestDestroy() or when it finishes processing.
1062 The thread exit code, if rc is not NULL.
1065 As described in wxThreadWait documentation, wxTHREAD_WAIT_BLOCK
1066 should be used as the wait mode even although currently
1067 wxTHREAD_WAIT_YIELD is for compatibility reasons. This parameter is
1068 new in wxWidgets 2.9.2.
1071 This function works on a joinable thread but in that case makes
1072 the TestDestroy() function of the thread return @true and then
1073 waits for its completion (i.e. it differs from Wait() because
1074 it asks the thread to terminate before waiting).
1076 See @ref thread_deletion for a broader explanation of this routine.
1078 wxThreadError
Delete(ExitCode
*rc
= NULL
,
1079 wxThreadWait waitMode
= wxTHREAD_WAIT_BLOCK
);
1082 Returns the number of system CPUs or -1 if the value is unknown.
1084 For multi-core systems the returned value is typically the total number
1085 of @e cores, since the OS usually abstract a single N-core CPU
1086 as N different cores.
1088 @see SetConcurrency()
1090 static int GetCPUCount();
1093 Returns the platform specific thread ID of the current thread as a long.
1095 This can be used to uniquely identify threads, even if they are not wxThreads.
1099 static wxThreadIdType
GetCurrentId();
1102 Gets the thread identifier: this is a platform dependent number that uniquely
1103 identifies the thread throughout the system during its existence
1104 (i.e.\ the thread identifiers may be reused).
1106 wxThreadIdType
GetId() const;
1109 Returns the thread kind as it was given in the ctor.
1113 wxThreadKind
GetKind() const;
1116 Returns the thread ID of the main thread.
1122 static wxThreadIdType
GetMainId();
1125 Gets the priority of the thread, between 0 (lowest) and 100 (highest).
1129 unsigned int GetPriority() const;
1132 Returns @true if the thread is alive (i.e.\ started and not terminating).
1134 Note that this function can only safely be used with joinable threads, not
1135 detached ones as the latter delete themselves and so when the real thread is
1136 no longer alive, it is not possible to call this function because
1137 the wxThread object no longer exists.
1139 bool IsAlive() const;
1142 Returns @true if the thread is of the detached kind, @false if it is a
1145 bool IsDetached() const;
1148 Returns @true if the calling thread is the main application thread.
1150 Main thread in the context of wxWidgets is the one which initialized
1153 @see GetMainId(), GetCurrentId()
1155 static bool IsMain();
1158 Returns @true if the thread is paused.
1160 bool IsPaused() const;
1163 Returns @true if the thread is running.
1165 This method may only be safely used for joinable threads, see the remark in
1168 bool IsRunning() const;
1171 Immediately terminates the target thread.
1173 @b "This function is dangerous and should be used with extreme care"
1174 (and not used at all whenever possible)! The resources allocated to the
1175 thread will not be freed and the state of the C runtime library may become
1176 inconsistent. Use Delete() for detached threads or Wait() for joinable
1179 For detached threads Kill() will also delete the associated C++ object.
1180 However this will not happen for joinable threads and this means that you will
1181 still have to delete the wxThread object yourself to avoid memory leaks.
1183 In neither case OnExit() of the dying thread will be called, so no
1184 thread-specific cleanup will be performed.
1185 This function can only be called from another thread context, i.e. a thread
1188 It is also an error to call this function for a thread which is not running or
1189 paused (in the latter case, the thread will be resumed first) -- if you do it,
1190 a @b wxTHREAD_NOT_RUNNING error will be returned.
1192 wxThreadError
Kill();
1195 Suspends the thread.
1197 Under some implementations (Win32), the thread is suspended immediately,
1198 under others it will only be suspended when it calls TestDestroy() for
1199 the next time (hence, if the thread doesn't call it at all, it won't be
1202 This function can only be called from another thread context.
1204 wxThreadError
Pause();
1207 Resumes a thread suspended by the call to Pause().
1209 This function can only be called from another thread context.
1211 wxThreadError
Resume();
1214 Starts the thread execution.
1216 Note that once you Run() a @b detached thread, @e any function call you do
1217 on the thread pointer (you must allocate it on the heap) is @e "unsafe";
1218 i.e. the thread may have terminated at any moment after Run() and your pointer
1219 may be dangling. See @ref thread_types for an example of safe manipulation
1220 of detached threads.
1222 This function can only be called from another thread context.
1224 Finally, note that once a thread has completed and its Entry() function
1225 returns, you cannot call Run() on it again (an assert will fail in debug
1226 builds or @c wxTHREAD_RUNNING will be returned in release builds).
1228 wxThreadError
Run();
1231 Sets the thread concurrency level for this process.
1233 This is, roughly, the number of threads that the system tries to schedule
1235 The value of 0 for @a level may be used to set the default one.
1237 @return @true on success or @false otherwise (for example, if this function is
1238 not implemented for this platform -- currently everything except Solaris).
1240 static bool SetConcurrency(size_t level
);
1243 Sets the priority of the thread, between 0 (lowest) and 100 (highest).
1245 The following symbolic constants can be used in addition to raw
1246 values in 0..100 range:
1247 - @c wxPRIORITY_MIN: 0
1248 - @c wxPRIORITY_DEFAULT: 50
1249 - @c wxPRIORITY_MAX: 100
1251 void SetPriority(unsigned int priority
);
1254 Pauses the thread execution for the given amount of time.
1256 This is the same as wxMilliSleep().
1258 static void Sleep(unsigned long milliseconds
);
1261 This function should be called periodically by the thread to ensure that
1262 calls to Pause() and Delete() will work.
1264 If it returns @true, the thread should exit as soon as possible.
1265 Notice that under some platforms (POSIX), implementation of Pause() also
1266 relies on this function being called, so not calling it would prevent
1267 both stopping and suspending thread from working.
1269 virtual bool TestDestroy();
1272 Return the thread object for the calling thread.
1274 @NULL is returned if the calling thread is the main (GUI) thread, but
1275 IsMain() should be used to test whether the thread is really the main one
1276 because @NULL may also be returned for the thread not created with wxThread
1277 class. Generally speaking, the return value for such a thread is undefined.
1279 static wxThread
* This();
1282 Waits for a @b joinable thread to terminate and returns the value the thread
1283 returned from Entry() or @c "(ExitCode)-1" on error. Notice that, unlike
1284 Delete(), this function doesn't cancel the thread in any way so the caller
1285 waits for as long as it takes to the thread to exit.
1287 You can only Wait() for @b joinable (not detached) threads.
1289 This function can only be called from another thread context.
1292 As described in wxThreadWait documentation, wxTHREAD_WAIT_BLOCK
1293 should be used as the wait mode even although currently
1294 wxTHREAD_WAIT_YIELD is for compatibility reasons. This parameter is
1295 new in wxWidgets 2.9.2.
1297 See @ref thread_deletion for a broader explanation of this routine.
1299 ExitCode
Wait(wxThreadWait flags
= wxTHREAD_WAIT_BLOCK
);
1302 Give the rest of the thread's time-slice to the system allowing the other
1305 Note that using this function is @b strongly discouraged, since in
1306 many cases it indicates a design weakness of your threading model
1307 (as does using Sleep() functions).
1309 Threads should use the CPU in an efficient manner, i.e. they should
1310 do their current work efficiently, then as soon as the work is done block
1311 on a wakeup event (wxCondition, wxMutex, select(), poll(), ...) which will
1312 get signalled e.g. by other threads or a user device once further thread
1314 Using Yield() or Sleep() indicates polling-type behaviour, since we're
1315 fuzzily giving up our timeslice and wait until sometime later we'll get
1316 reactivated, at which time we realize that there isn't really much to do
1317 and Yield() again...
1319 The most critical characteristic of Yield() is that it's operating system
1320 specific: there may be scheduler changes which cause your thread to not
1321 wake up relatively soon again, but instead many seconds later,
1322 causing huge performance issues for your application.
1325 With a well-behaving, CPU-efficient thread the operating system is likely
1326 to properly care for its reactivation the moment it needs it, whereas with
1327 non-deterministic, Yield-using threads all bets are off and the system
1328 scheduler is free to penalize them drastically</strong>, and this effect
1329 gets worse with increasing system load due to less free CPU resources available.
1330 You may refer to various Linux kernel @c sched_yield discussions for more
1335 static void Yield();
1340 This is the entry point of the thread.
1342 This function is pure virtual and must be implemented by any derived class.
1343 The thread execution will start here.
1345 The returned value is the thread exit code which is only useful for
1346 joinable threads and is the value returned by Wait().
1347 This function is called by wxWidgets itself and should never be called
1350 virtual ExitCode
Entry() = 0;
1353 This is a protected function of the wxThread class and thus can only be called
1354 from a derived class. It also can only be called in the context of this
1355 thread, i.e. a thread can only exit from itself, not from another thread.
1357 This function will terminate the OS thread (i.e. stop the associated path of
1358 execution) and also delete the associated C++ object for detached threads.
1359 OnExit() will be called just before exiting.
1361 void Exit(ExitCode exitcode
= 0);
1366 Called when the thread exits.
1368 This function is called in the context of the thread associated with the
1369 wxThread object, not in the context of the main thread.
1370 This function will not be called if the thread was @ref Kill() killed.
1372 This function should never be called directly.
1374 virtual void OnExit();
1378 /** See wxSemaphore. */
1381 wxSEMA_NO_ERROR
= 0,
1382 wxSEMA_INVALID
, //!< semaphore hasn't been initialized successfully
1383 wxSEMA_BUSY
, //!< returned by TryWait() if Wait() would block
1384 wxSEMA_TIMEOUT
, //!< returned by WaitTimeout()
1385 wxSEMA_OVERFLOW
, //!< Post() would increase counter past the max
1392 wxSemaphore is a counter limiting the number of threads concurrently accessing
1393 a shared resource. This counter is always between 0 and the maximum value
1394 specified during the semaphore creation. When the counter is strictly greater
1395 than 0, a call to wxSemaphore::Wait() returns immediately and decrements the
1396 counter. As soon as it reaches 0, any subsequent calls to wxSemaphore::Wait
1397 block and only return when the semaphore counter becomes strictly positive
1398 again as the result of calling wxSemaphore::Post which increments the counter.
1400 In general, semaphores are useful to restrict access to a shared resource
1401 which can only be accessed by some fixed number of clients at the same time.
1402 For example, when modeling a hotel reservation system a semaphore with the counter
1403 equal to the total number of available rooms could be created. Each time a room
1404 is reserved, the semaphore should be acquired by calling wxSemaphore::Wait
1405 and each time a room is freed it should be released by calling wxSemaphore::Post.
1408 @category{threading}
1414 Specifying a @a maxcount of 0 actually makes wxSemaphore behave as if
1415 there is no upper limit. If @a maxcount is 1, the semaphore behaves almost as a
1416 mutex (but unlike a mutex it can be released by a thread different from the one
1419 @a initialcount is the initial value of the semaphore which must be between
1420 0 and @a maxcount (if it is not set to 0).
1422 wxSemaphore(int initialcount
= 0, int maxcount
= 0);
1425 Destructor is not virtual, don't use this class polymorphically.
1430 Increments the semaphore count and signals one of the waiting
1431 threads in an atomic way. Returns @e wxSEMA_OVERFLOW if the count
1432 would increase the counter past the maximum.
1435 - wxSEMA_NO_ERROR: There was no error.
1436 - wxSEMA_INVALID : Semaphore hasn't been initialized successfully.
1437 - wxSEMA_OVERFLOW: Post() would increase counter past the max.
1438 - wxSEMA_MISC_ERROR: Miscellaneous error.
1443 Same as Wait(), but returns immediately.
1446 - wxSEMA_NO_ERROR: There was no error.
1447 - wxSEMA_INVALID: Semaphore hasn't been initialized successfully.
1448 - wxSEMA_BUSY: Returned by TryWait() if Wait() would block, i.e. the count is zero.
1449 - wxSEMA_MISC_ERROR: Miscellaneous error.
1451 wxSemaError
TryWait();
1454 Wait indefinitely until the semaphore count becomes strictly positive
1455 and then decrement it and return.
1458 - wxSEMA_NO_ERROR: There was no error.
1459 - wxSEMA_INVALID: Semaphore hasn't been initialized successfully.
1460 - wxSEMA_MISC_ERROR: Miscellaneous error.
1465 Same as Wait(), but with a timeout limit.
1468 - wxSEMA_NO_ERROR: There was no error.
1469 - wxSEMA_INVALID: Semaphore hasn't been initialized successfully.
1470 - wxSEMA_TIMEOUT: Timeout occurred without receiving semaphore.
1471 - wxSEMA_MISC_ERROR: Miscellaneous error.
1473 wxSemaError
WaitTimeout(unsigned long timeout_millis
);
1479 @class wxMutexLocker
1481 This is a small helper class to be used with wxMutex objects.
1483 A wxMutexLocker acquires a mutex lock in the constructor and releases
1484 (or unlocks) the mutex in the destructor making it much more difficult to
1485 forget to release a mutex (which, in general, will promptly lead to serious
1486 problems). See wxMutex for an example of wxMutexLocker usage.
1489 @category{threading}
1491 @see wxMutex, wxCriticalSectionLocker
1497 Constructs a wxMutexLocker object associated with mutex and locks it.
1498 Call IsOk() to check if the mutex was successfully locked.
1500 wxMutexLocker(wxMutex
& mutex
);
1503 Destructor releases the mutex if it was successfully acquired in the ctor.
1508 Returns @true if mutex was acquired in the constructor, @false otherwise.
1515 The possible wxMutex kinds.
1519 /** Normal non-recursive mutex: try to always use this one. */
1522 /** Recursive mutex: don't use these ones with wxCondition. */
1528 The possible wxMutex errors.
1532 /** The operation completed successfully. */
1533 wxMUTEX_NO_ERROR
= 0,
1535 /** The mutex hasn't been initialized. */
1538 /** The mutex is already locked by the calling thread. */
1541 /** The mutex is already locked by another thread. */
1544 /** An attempt to unlock a mutex which is not locked. */
1547 /** wxMutex::LockTimeout() has timed out. */
1550 /** Any other error */
1558 A mutex object is a synchronization object whose state is set to signaled when
1559 it is not owned by any thread, and nonsignaled when it is owned. Its name comes
1560 from its usefulness in coordinating mutually-exclusive access to a shared
1561 resource as only one thread at a time can own a mutex object.
1563 Mutexes may be recursive in the sense that a thread can lock a mutex which it
1564 had already locked before (instead of dead locking the entire process in this
1565 situation by starting to wait on a mutex which will never be released while the
1566 thread is waiting) but using them is not recommended under Unix and they are
1567 @b not recursive by default. The reason for this is that recursive
1568 mutexes are not supported by all Unix flavours and, worse, they cannot be used
1571 For example, when several threads use the data stored in the linked list,
1572 modifications to the list should only be allowed to one thread at a time
1573 because during a new node addition the list integrity is temporarily broken
1574 (this is also called @e program @e invariant).
1577 // this variable has an "s_" prefix because it is static: seeing an "s_" in
1578 // a multithreaded program is in general a good sign that you should use a
1579 // mutex (or a critical section)
1580 static wxMutex *s_mutexProtectingTheGlobalData;
1582 // we store some numbers in this global array which is presumably used by
1583 // several threads simultaneously
1586 void MyThread::AddNewNode(int num)
1588 // ensure that no other thread accesses the list
1589 s_mutexProtectingTheGlobalList->Lock();
1593 s_mutexProtectingTheGlobalList->Unlock();
1596 // return true if the given number is greater than all array elements
1597 bool MyThread::IsGreater(int num)
1599 // before using the list we must acquire the mutex
1600 wxMutexLocker lock(s_mutexProtectingTheGlobalData);
1602 size_t count = s_data.Count();
1603 for ( size_t n = 0; n < count; n++ )
1605 if ( s_data[n] > num )
1613 Notice how wxMutexLocker was used in the second function to ensure that the
1614 mutex is unlocked in any case: whether the function returns true or false
1615 (because the destructor of the local object @e lock is always called).
1616 Using this class instead of directly using wxMutex is, in general, safer
1617 and is even more so if your program uses C++ exceptions.
1620 @category{threading}
1622 @see wxThread, wxCondition, wxMutexLocker, wxCriticalSection
1628 Default constructor.
1630 wxMutex(wxMutexType type
= wxMUTEX_DEFAULT
);
1633 Destroys the wxMutex object.
1638 Locks the mutex object.
1639 This is equivalent to LockTimeout() with infinite timeout.
1641 Note that if this mutex is already locked by the caller thread,
1642 this function doesn't block but rather immediately returns.
1644 @return One of: @c wxMUTEX_NO_ERROR, @c wxMUTEX_DEAD_LOCK.
1646 wxMutexError
Lock();
1649 Try to lock the mutex object during the specified time interval.
1651 @return One of: @c wxMUTEX_NO_ERROR, @c wxMUTEX_DEAD_LOCK, @c wxMUTEX_TIMEOUT.
1653 wxMutexError
LockTimeout(unsigned long msec
);
1656 Tries to lock the mutex object. If it can't, returns immediately with an error.
1658 @return One of: @c wxMUTEX_NO_ERROR, @c wxMUTEX_BUSY.
1660 wxMutexError
TryLock();
1663 Unlocks the mutex object.
1665 @return One of: @c wxMUTEX_NO_ERROR, @c wxMUTEX_UNLOCKED.
1667 wxMutexError
Unlock();
1672 // ============================================================================
1673 // Global functions/macros
1674 // ============================================================================
1676 /** @addtogroup group_funcmacro_thread */
1680 This macro declares a (static) critical section object named @a cs if
1681 @c wxUSE_THREADS is 1 and does nothing if it is 0.
1683 @header{wx/thread.h}
1685 #define wxCRIT_SECT_DECLARE(cs)
1688 This macro declares a critical section object named @a cs if
1689 @c wxUSE_THREADS is 1 and does nothing if it is 0. As it doesn't include
1690 the @c static keyword (unlike wxCRIT_SECT_DECLARE()), it can be used to
1691 declare a class or struct member which explains its name.
1693 @header{wx/thread.h}
1695 #define wxCRIT_SECT_DECLARE_MEMBER(cs)
1698 This macro creates a wxCriticalSectionLocker named @a name and associated
1699 with the critical section @a cs if @c wxUSE_THREADS is 1 and does nothing
1702 @header{wx/thread.h}
1704 #define wxCRIT_SECT_LOCKER(name, cs)
1707 This macro combines wxCRIT_SECT_DECLARE() and wxCRIT_SECT_LOCKER(): it
1708 creates a static critical section object and also the lock object
1709 associated with it. Because of this, it can be only used inside a function,
1710 not at global scope. For example:
1715 static int s_counter = 0;
1717 wxCRITICAL_SECTION(counter);
1723 Note that this example assumes that the function is called the first time
1724 from the main thread so that the critical section object is initialized
1725 correctly by the time other threads start calling it, if this is not the
1726 case this approach can @b not be used and the critical section must be made
1729 @header{wx/thread.h}
1731 #define wxCRITICAL_SECTION(name)
1734 This macro is equivalent to
1735 @ref wxCriticalSection::Leave "critical_section.Leave()" if
1736 @c wxUSE_THREADS is 1 and does nothing if it is 0.
1738 @header{wx/thread.h}
1740 #define wxLEAVE_CRIT_SECT(critical_section)
1743 This macro is equivalent to
1744 @ref wxCriticalSection::Enter "critical_section.Enter()" if
1745 @c wxUSE_THREADS is 1 and does nothing if it is 0.
1747 @header{wx/thread.h}
1749 #define wxENTER_CRIT_SECT(critical_section)
1752 Returns @true if this thread is the main one. Always returns @true if
1753 @c wxUSE_THREADS is 0.
1755 @header{wx/thread.h}
1757 bool wxIsMainThread();
1762 This function must be called when any thread other than the main GUI thread
1763 wants to get access to the GUI library. This function will block the
1764 execution of the calling thread until the main thread (or any other thread
1765 holding the main GUI lock) leaves the GUI library and no other thread will
1766 enter the GUI library until the calling thread calls wxMutexGuiLeave().
1768 Typically, these functions are used like this:
1771 void MyThread::Foo(void)
1773 // before doing any GUI calls we must ensure that
1774 // this thread is the only one doing it!
1779 my_window->DrawSomething();
1785 This function is only defined on platforms which support preemptive
1786 threads and only works under some ports (wxMSW currently).
1788 @note Under GTK, no creation of top-level windows is allowed in any thread
1791 @header{wx/thread.h}
1793 void wxMutexGuiEnter();
1796 This function is only defined on platforms which support preemptive
1799 @see wxMutexGuiEnter()
1801 @header{wx/thread.h}
1803 void wxMutexGuiLeave();