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Another try to detect alpha systems and fix string.h for it.
[wxWidgets.git] / include / wx / thread.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: thread.h
3 // Purpose: Thread API
4 // Author: Guilhem Lavaux
5 // Modified by:
6 // Created: 04/13/98
7 // RCS-ID: $Id$
8 // Copyright: (c) Guilhem Lavaux
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifndef __THREADH__
13 #define __THREADH__
14
15 #ifdef __GNUG__
16 #pragma interface "thread.h"
17 #endif
18
19 #include "wx/object.h"
20 #include "wx/setup.h"
21
22 typedef enum {
23 MUTEX_NO_ERROR=0,
24 MUTEX_DEAD_LOCK, // Mutex has been already locked by THE CALLING thread
25 MUTEX_BUSY, // Mutex has been already locked by ONE thread
26 MUTEX_UNLOCKED
27 } wxMutexError;
28
29 typedef enum {
30 THREAD_NO_ERROR=0, // No error
31 THREAD_NO_RESOURCE, // No resource left to create a new thread
32 THREAD_RUNNING, // The thread is already running
33 THREAD_NOT_RUNNING, // The thread isn't running
34 THREAD_MISC_ERROR // Some other error
35 } wxThreadError;
36
37 // defines the interval of priority.
38 #define WXTHREAD_MIN_PRIORITY 0
39 #define WXTHREAD_DEFAULT_PRIORITY 50
40 #define WXTHREAD_MAX_PRIORITY 100
41
42 // ---------------------------------------------------------------------------
43 // Mutex handler
44 class WXDLLEXPORT wxMutexInternal;
45 class WXDLLEXPORT wxMutex {
46 public:
47 // constructor & destructor
48 wxMutex();
49 ~wxMutex();
50
51 // Lock the mutex.
52 wxMutexError Lock();
53 // Try to lock the mutex: if it can't, returns immediately with an error.
54 wxMutexError TryLock();
55 // Unlock the mutex.
56 wxMutexError Unlock();
57
58 // Returns true if the mutex is locked.
59 bool IsLocked() const { return (m_locked > 0); }
60 protected:
61 friend class wxCondition;
62
63 int m_locked;
64 wxMutexInternal *p_internal;
65 };
66
67 // ---------------------------------------------------------------------------
68 // Condition handler.
69 class wxConditionInternal;
70 class WXDLLEXPORT wxCondition {
71 public:
72 // constructor & destructor
73 wxCondition();
74 ~wxCondition();
75
76 // Waits indefinitely.
77 void Wait(wxMutex& mutex);
78 // Waits until a signal is raised or the timeout is elapsed.
79 bool Wait(wxMutex& mutex, unsigned long sec, unsigned long nsec);
80 // Raises a signal: only one "Waiter" is released.
81 void Signal();
82 // Broadcasts to all "Waiters".
83 void Broadcast();
84 private:
85 wxConditionInternal *p_internal;
86 };
87
88 // ---------------------------------------------------------------------------
89 // Thread management class
90 class wxThreadInternal;
91 class WXDLLEXPORT wxThread {
92 public:
93 // constructor & destructor.
94 wxThread();
95 virtual ~wxThread();
96
97 // Create a new thread, this method should check there is only one thread
98 // running by object.
99 wxThreadError Create();
100
101 // Destroys the thread immediately if the defer flag isn't true.
102 wxThreadError Destroy();
103
104 // Pause a running thread
105 wxThreadError Pause();
106
107 // Resume a paused thread
108 wxThreadError Resume();
109
110 // Switches on the defer flag.
111 void DeferDestroy(bool on);
112
113 // Waits for the termination of the thread.
114 void *Join();
115
116 // Sets the priority to "prio". (Warning: The priority can only be set before
117 // the thread is created)
118 void SetPriority(int prio);
119 // Get the current priority.
120 int GetPriority() const;
121
122 // Get the thread ID
123 unsigned long GetID() const;
124
125 // Returns true if the thread is alive.
126 bool IsAlive() const;
127 // Returns true if the thread is running (not paused, not killed).
128 bool IsRunning() const;
129 // Returns true if the thread is the main thread (aka the GUI thread).
130 static bool IsMain();
131
132 // Called when thread exits.
133 virtual void OnExit();
134
135 // Returns the wxThread object which corresponds to the ID.
136 static wxThread *GetThreadFromID(unsigned long id);
137 protected:
138 // In case, the DIFFER flag is true, enables another thread to kill this one.
139 void TestDestroy();
140 // Exits from the current thread.
141 void Exit(void *status = NULL);
142 private:
143 // Entry point for the thread.
144 virtual void *Entry() = 0;
145
146 private:
147 friend class wxThreadInternal;
148
149 wxThreadInternal *p_internal;
150 };
151
152 // ---------------------------------------------------------------------------
153 // Global variables
154
155 // GUI mutex handling.
156 void WXDLLEXPORT wxMutexGuiEnter();
157 void WXDLLEXPORT wxMutexGuiLeave();
158
159 #endif