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7 <title>wxPython
2.5 Migration Guide
</title>
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11 <div class=
"document" id=
"wxpython-2-5-migration-guide">
12 <h1 class=
"title">wxPython
2.5 Migration Guide
</h1>
13 <p>This document will help explain some of the major changes in wxPython
14 2.5 and let you know what you need to do to adapt your programs to
15 those changes. Be sure to also check in the
<a class=
"reference" href=
"CHANGES.html">CHANGES
</a> file like
16 usual to see info about the not so major changes and other things that
17 have been added to wxPython.
</p>
18 <div class=
"section" id=
"wxname-change">
19 <h1><a name=
"wxname-change">wxName Change
</a></h1>
20 <p>The
<strong>wxWindows
</strong> project and library is now known as
21 <strong>wxWidgets
</strong>. Please see
<a class=
"reference" href=
"http://www.wxwidgets.org/name.htm">here
</a> for more details.
</p>
22 <p>This won't really affect wxPython all that much, other than the fact
23 that the wxwindows.org domain name will be changing to wxwidgets.org,
24 so mail list, CVS, and etc. addresses will be changing. We're going
25 to try and smooth the transition as much as possible, but I wanted you
26 all to be aware of this change if you run into any issues.
</p>
28 <div class=
"section" id=
"module-initialization">
29 <h1><a name=
"module-initialization">Module Initialization
</a></h1>
30 <p>The import-startup-bootstrap process employed by wxPython was changed
31 such that wxWidgets and the underlying gui toolkit are
<strong>not
</strong>
32 initialized until the wx.App object is created (but before wx.App.OnInit
33 is called.) This was required because of some changes that were made
34 to the C++ wxApp class.
</p>
35 <p>There are both benefits and potential problems with this change. The
36 benefits are that you can import wxPython without requiring access to
37 a GUI (for checking version numbers, etc.) and that in a
38 multi-threaded environment the thread that creates the app object will
39 now be the GUI thread instead of the one that imports wxPython. Some
40 potential problems are that the C++ side of the
"stock-objects
"
41 (wx.BLUE_PEN, wx.TheColourDatabase, etc.) are not initialized until
42 the wx.App object is created, so you should not use them until after
43 you have created your wx.App object. If you do then an exception will
44 be raised telling you that the C++ object has not been initialized
46 <p>Also, you will probably not be able to do any kind of GUI or bitmap
47 operation unless you first have created an app object, (even on
48 Windows where most anything was possible before.)
</p>
50 <div class=
"section" id=
"swig-1-3">
51 <h1><a name=
"swig-1-3">SWIG
1.3</a></h1>
52 <p>wxPython is now using SWIG
1.3.x from CVS (with several of my own
53 customizations added that I hope to get folded back into the main SWIG
54 distribution.) This has some far reaching ramifications:
</p>
56 <p>All classes derive from object and so all are now
"new-style
58 <p>Public data members of the C++ classes are wrapped as Python
59 properties using property() instead of using __getattr__/__setattr__
60 like before. Normally you shouldn't notice any difference, but if
61 you were previously doing something with __getattr__/__setattr__
62 in derived classes then you may have to adjust things.
</p>
63 <p>Static C++ methods are wrapped using the staticmethod()
64 feature of Python and so are accessible as ClassName.MethodName
65 as expected. They are still available as top level functions
66 ClassName_MethodName as before.
</p>
67 <p>The relationship between the wxFoo and wxFooPtr classes have
68 changed for the better. Specifically, all instances that you see
69 will be wxFoo even if they are created internally using wxFooPtr,
70 because wxFooPtr.__init__ will change the instance's __class__ as
71 part of the initialization. If you have any code that checks
72 class type using something like isinstance(obj, wxFooPtr) you will
73 need to change it to isinstance(obj, wxFoo).
</p>
76 <div class=
"section" id=
"binding-events">
77 <h1><a name=
"binding-events">Binding Events
</a></h1>
78 <p>All of the EVT_* functions are now instances of the wx.PyEventBinder
79 class. They have a __call__ method so they can still be used as
80 functions like before, but making them instances adds some
81 flexibility that I expect to take advantave of in the future.
</p>
82 <p>wx.EvtHandler (the base class for wx.Window) now has a Bind method that
83 makes binding events to windows a little easier. Here is its
84 definition and docstring:
</p>
85 <pre class=
"literal-block">
86 def Bind(self, event, handler, source=None, id=wxID_ANY, id2=wxID_ANY):
88 Bind an event to an event handler.
90 event One of the EVT_* objects that specifies the
91 type of event to bind.
93 handler A callable object to be invoked when the event
94 is delivered to self. Pass None to disconnect an
97 source Sometimes the event originates from a different window
98 than self, but you still want to catch it in self. (For
99 example, a button event delivered to a frame.) By
100 passing the source of the event, the event handling
101 system is able to differentiate between the same event
102 type from different controls.
104 id,id2 Used for menu IDs or for event types that require a
109 <p>Some examples of its use:
</p>
110 <pre class=
"literal-block">
111 self.Bind(wx.EVT_SIZE, self.OnSize)
112 self.Bind(wx.EVT_BUTTON, self.OnButtonClick, theButton)
113 self.Bind(wx.EVT_MENU, self.OnExit, id=wx.ID_EXIT)
115 <p>The wx.Menu methods that add items to a wx.Menu have been modified
116 such that they return a reference to the wx.MenuItem that was created.
117 Additionally menu items and toolbar items have been modified to
118 automatically generate a new ID if -
1 is given, similar to using -
1
119 with window classess. This means that you can create menu or toolbar
120 items and event bindings without having to predefine a unique menu ID,
121 although you still can use IDs just like before if you want. For
122 example, these are all equivallent other than their specific ID
124 <pre class=
"literal-block">
126 item = menu.Append(-
1,
"E
&xit
",
"Terminate the App
")
127 self.Bind(wx.EVT_MENU, self.OnExit, item)
130 item = menu.Append(wx.ID_EXIT,
"E
&xit
",
"Terminate the App
")
131 self.Bind(wx.EVT_MENU, self.OnExit, item)
134 menu.Append(wx.ID_EXIT,
"E
&xit
",
"Terminate the App
")
135 self.Bind(wx.EVT_MENU, self.OnExit, id=wx.ID_EXIT)
137 <p>If you create your own custom event types and EVT_* functions, and you
138 want to be able to use them with the Bind method above then you should
139 change your EVT_* to be an instance of wxPyEventBinder instead of a
140 function. For example, if you used to have something like this:
</p>
141 <pre class=
"literal-block">
142 myCustomEventType = wxNewEventType()
143 def EVT_MY_CUSTOM_EVENT(win, id, func):
144 win.Connect(id, -
1, myCustomEventType, func)
146 <p>Change it like so:
</p>
147 <pre class=
"literal-block">
148 myCustomEventType = wx.NewEventType()
149 EVT_MY_CUSTOM_EVENT = wx.PyEventBinder(myCustomEventType,
1)
151 <p>The second parameter is an integer in [
0,
1,
2] that specifies the
152 number of IDs that are needed to be passed to Connect.
</p>
154 <div class=
"section" id=
"the-wx-namespace">
155 <h1><a name=
"the-wx-namespace">The wx Namespace
</a></h1>
156 <p>The second phase of the wx Namespace Transition has begun. That means
157 that the real names of the classes and other symbols do not have the
158 'wx' prefix and the modules are located in a Python package named
159 wx. There is still a Python package named wxPython with modules
160 that have the names with the wx prefix for backwards compatibility.
161 Instead of dynamically changing the names at module load time like in
162 2.4, the compatibility modules are generated at build time and contain
163 assignment statements like this:
</p>
164 <pre class=
"literal-block">
165 wxWindow = wx.core.Window
167 <p>Don't let the
"core
" in the name bother you. That and some other
168 modules are implementation details, and everything that was in the
169 wxPython.wx module before will still be in the wx package namespace
170 after this change. So from your code you would use it as wx.Window.
</p>
171 <p>A few notes about how all of this was accomplished might be
172 interesting... SWIG is now run twice for each module that it is
173 generating code for. The first time it outputs an XML representaion
174 of the parse tree, which can be up to
20MB and
300K lines in size!
175 That XML is then run through a little Python script that creates a
176 file full of SWIG %rename directives that take the wx off of the
177 names, and also generates the Python compatibility file described
178 above that puts the wx back on the names. SWIG is then run a second
179 time to generate the C++ code to implement the extension module, and
180 uses the %rename directives that were generated in the first step.
</p>
181 <p>Not every name is handled correctly (but the bulk of them are) and so
182 some work has to be done by hand, especially for the reverse-renamers.
183 So expect a few flaws here and there until everything gets sorted out.
</p>
184 <p>In summary, the wx package and names without the
"wx
" prefix are now
185 the official form of the wxPython classes. For example:
</p>
186 <pre class=
"literal-block">
189 class MyFrame(wx.Frame):
190 def __init__(self, parent, title):
191 wx.Frame.__init__(self, parent, -
1, title)
192 p = wx.Panel(self, -
1)
193 b = wx.Button(p, -
1,
"Do It
", (
10,
10))
194 self.Bind(wx.EVT_BUTTON, self.JustDoIt, b)
196 def JustDoIt(self, evt):
197 print
"It's done!
"
199 app = wx.PySimpleApp()
200 f = MyFrame(None,
"What's up?
")
204 <p>You shouldn't need to migrate all your modules over to use the new
205 package and names right away as there are modules in place that try to
206 provide as much backwards compatibility of the names as possible. If
207 you rewrote the above sample using
"from wxPython.wx import *
", the
208 old wxNames, and the old style of event binding it will still work
211 <div class=
"section" id=
"new-wx-dc-methods">
212 <h1><a name=
"new-wx-dc-methods">New wx.DC Methods
</a></h1>
213 <p>Many of the Draw methods of wx.DC have alternate forms in C++ that take
214 wxPoint or wxSize parameters (let's call these
<em>Type A
</em>) instead of
215 the individual x, y, width, height, etc. parameters (and we'll call
216 these
<em>Type B
</em>). In the rest of the library I normally made the
<em>Type
217 A
</em> forms of the methods be the default method with the
"normal
" name,
218 and had renamed the
<em>Type B
</em> forms of the methods to some similar
219 name. For example in wx.Window we have these Python methods:
</p>
220 <pre class=
"literal-block">
221 SetSize(size) # Type A
222 SetSizeWH(width, height) # Type B
224 <p>For various reasons the new
<em>Type A
</em> methods in wx.DC were never added
225 and the existing
<em>Type B
</em> methods were never renamed. Now that lots
226 of other things are also changing in wxPython it has been decided that
227 it is a good time to also do the method renaming in wx.DC too in order
228 to be consistent with the rest of the library. The methods in wx.DC
229 that are affected are listed here:
</p>
230 <pre class=
"literal-block">
231 FloodFillXY(x, y, colour, style = wx.FLOOD_SURFACE)
232 FloodFill(point, colour, style = wx.FLOOD_SURFACE)
237 DrawLineXY(x1, y1, x2, y2)
238 DrawLine(point1, point2)
243 DrawArcXY(x1, y1, x2, y2, xc, yc)
244 DrawArc(point1, point2, center)
246 DrawCheckMarkXY(x, y, width, height)
249 DrawEllipticArcXY(x, y, w, h, start_angle, end_angle)
250 DrawEllipticArc(point, size, start_angle, end_angle)
255 DrawRectangleXY(x, y, width, height)
256 DrawRectangle(point, size)
257 DrawRectangleRect(rect)
259 DrawRoundedRectangleXY(x, y, width, height, radius)
260 DrawRoundedRectangle(point, size, radius)
261 DrawRoundedRectangleRect(rect, radius)
263 DrawCircleXY(x, y, radius)
264 DrawCircle(point, radius)
266 DrawEllipseXY(x, y, width, height)
267 DrawEllipse(point, size)
268 DrawEllipseRect(rect)
270 DrawIconXY(icon, x, y)
271 DrawIcon(icon, point)
273 DrawBitmapXY(bmp, x, y, useMask = FALSE)
274 DrawBitmap(bmp, point, useMask = FALSE)
276 DrawTextXY(text, x, y)
277 DrawText(text, point)
279 DrawRotatedTextXY(text, x, y, angle)
280 DrawRotatedText(text, point, angle)
283 BlitXY(xdest, ydest, width, height, sourceDC, xsrc, ysrc,
284 rop = wxCOPY, useMask = FALSE, xsrcMask = -
1, ysrcMask = -
1)
285 Blit(destPt, size, sourceDC, srcPt,
286 rop = wxCOPY, useMask = FALSE, srcPtMask = wx.DefaultPosition)
288 SetClippingRegionXY(x, y, width, height)
289 SetClippingRegion(point, size)
290 SetClippingRect(rect)
291 SetClippingRegionAsRegion(region);
293 <p>If you have code that draws on a DC and you are using the new wx
294 namespace then you
<strong>will
</strong> get errors because of these changes, but
295 it should be easy to fix the code. You can either change the name of
296 the
<em>Type B
</em> method called to the names shown above, or just add
297 parentheses around the parameters as needed to turn them into tuples
298 and let the SWIG typemaps turn them into the wx.Point or wx.Size
299 object that is expected. Then you will be calling the new
<em>Type A
</em>
300 method. For example, if you had this code before:
</p>
301 <pre class=
"literal-block">
302 dc.DrawRectangle(x, y, width, height)
304 <p>You could either continue to use the
<em>Type B
</em> method by changing the
305 name to DrawRectangleXY, or just change it to the new
<em>Type A
</em> by
306 adding some parentheses like this:
</p>
307 <pre class=
"literal-block">
308 dc.DrawRectangle((x, y), (width, height))
310 <p>Or if you were already using a point and size like this:
</p>
311 <pre class=
"literal-block">
312 dc.DrawRectangle(p.x, p.y, s.width, s.height)
314 <p>Then you can just simplify it like this:
</p>
315 <pre class=
"literal-block">
316 dc.DrawRectangle(p, s)
318 <p>Now before you start yelling and screaming at me for breaking all your
319 code, take note that up above I said,
"...using the new wx namespace...
"
320 That's because if you are still importing from wxPython.wx then there
321 are some classes defined there with Draw and etc. methods that have
322 2.4 compatible signatures. However if/when the old wxPython.wx
323 namespace is removed then these classes will be removed too so you
324 should plan on migrating to the new namespace and new DC Draw methods
325 before that time.
</p>
327 <div class=
"section" id=
"building-extending-and-embedding-wxpython">
328 <h1><a name=
"building-extending-and-embedding-wxpython">Building, Extending and Embedding wxPython
</a></h1>
329 <p>wxPython's setup.py script now expects to use existing libraries for
330 the contribs (gizmos, stc, xrc, etc.) rather than building local
331 copies of them. If you build your own copies of wxPython please be
332 aware that you now need to also build the ogl, stc, xrc, and gizmos
333 libraries in addition to the main wx lib.
</p>
334 <p>The wxPython.h and other header files are now in
335 .../wxPython/include/wx/wxPython instead of in wxPython/src. You
336 should include it via the
"wx/wxPython/wxPython.h
" path and add
337 .../wxPython/include to your list of include paths. On OSX and
338 unix-like systems the wxPython headers are installed to the same place
339 that the wxWidgets headers are installed, so if you are building
340 wxPython compatible extensions on those platforms then your include
341 path should already be set properly.
</p>
342 <p>If you are also using SWIG for your extension then you'll need to
343 adapt how the wxPython .i files are imported into your .i files. See
344 the wxPython sources for examples. Your modules will need to at least
345 <tt class=
"literal"><span class=
"pre">%import
</span> <span class=
"pre">core.i
</span></tt>, and possibly others if you need the definition of
346 other classes. Since you will need them to build your modules using
347 SWIG, the main wxPython .i files are also installed with the wxPython
348 headers in an i_files sibdirectory. It should be enough to pass a
349 -I/pathname on the command line for SWIG to find the files.
</p>
350 <p>The bulk of wxPython's setup.py has been moved to another module,
351 wx/build/config.py. This module will be installed as part of wxPython
352 so
3rd party modules that wish to use the same setup/configuration
353 code can do so simply by importing this module from their own setup.py
354 scripts using
<tt class=
"literal"><span class=
"pre">import
</span> <span class=
"pre">wx.build.config
</span></tt>.
</p>
355 <p>You no longer need to call wxClassInfo::CleanUpClasses() and
356 wxClassInfo::InitializeClasses() in your extensions or when embedding
358 <p>The usage of wxPyBeginAllowThreads and wxPyEndAllowThreads has changed
359 slightly. wxPyBeginAllowThreads now returns a boolean value that must
360 be passed to the coresponding wxPyEndAllowThreads function call. This
361 is to help do the RightThing when calls to these two functions are
362 nested, or if calls to external code in other extension modules that
363 are wrapped in the standard Py_(BEGIN|END)_ALLOW_THERADS may result in
364 wx event handlers being called (such as during the call to
367 <div class=
"section" id=
"two-or-three-phase-create">
368 <h1><a name=
"two-or-three-phase-create">Two (or Three!) Phase Create
</a></h1>
369 <p>If you use the Precreate/Create method of instantiating a window, (for
370 example, to set an extended style flag, or for XRC handlers) then
371 there is now a new method named PostCreate to help with transplanting
372 the brain of the prewindow instance into the derived window instance.
374 <pre class=
"literal-block">
375 class MyDialog(wx.Dialog):
376 def __init__(self, parent, ID, title, pos, size, style):
378 pre.SetExtraStyle(wx.DIALOG_EX_CONTEXTHELP)
379 pre.Create(parent, ID, title, pos, size, style)
383 <div class=
"section" id=
"sizers">
384 <h1><a name=
"sizers">Sizers
</a></h1>
385 <p>The hack allowing the old
"option
" keyword parameter has been removed.
386 If you use keyword args with w.xSizer Add, Insert, or Prepend methods
387 then you will need to use the
<tt class=
"literal"><span class=
"pre">proportion
</span></tt> name instead of
<tt class=
"literal"><span class=
"pre">option
</span></tt>.
</p>
388 <p>When adding a spacer to a sizer you now need to use a wx.Size or a
389 2-integer sequence instead of separate width and height parameters.
</p>
390 <p>The wx.GridBagSizer class (very similar to the RowColSizer in the
391 library) has been added to C++ and wrapped for wxPython. It can also
392 be used from XRC.
</p>
393 <p>You should not use AddWindow, AddSizer, AddSpacer (and similar for
394 Insert, Prepend, and etc.) methods any longer. Just use Add and the
395 wrappers will figure out what to do.
</p>
397 <div class=
"section" id=
"platforminfo">
398 <h1><a name=
"platforminfo">PlatformInfo
</a></h1>
399 <p>Added wx.PlatformInfo which is a tuple containing strings that
400 describe the platform and build options of wxPython. This lets you
401 know more about the build than just the __WXPORT__ value that
402 wx.Platform contains, such as if it is a GTK2 build. For example,
404 <pre class=
"literal-block">
405 if wx.Platform ==
"__WXGTK__
":
408 <p>you should do this:
</p>
409 <pre class=
"literal-block">
410 if
"__WXGTK__
" in wx.PlatformInfo:
413 <p>and you can specifically check for a wxGTK2 build by looking for
414 "gtk2
" in wx.PlatformInfo. Unicode builds are also detectable this
415 way. If there are any other platform/toolkit/build flags that make
416 sense to add to this tuple please let me know.
</p>
417 <p>BTW, wx.Platform will probably be deprecated in the future.
</p>
419 <div class=
"section" id=
"activex">
420 <h1><a name=
"activex">ActiveX
</a></h1>
421 <p>Lindsay Mathieson's newest
<a class=
"reference" href=
"http://members.optusnet.com.au/~blackpaw1/wxactivex.html">wxActiveX
</a> class has been wrapped into a new
422 extension module called wx.activex. It is very generic and dynamic
423 and should allow hosting of arbitray ActiveX controls within your
424 wxPython apps. So far I've tested it with IE, PDF, and Flash
425 controls, (and there are new samples in the demo and also library
426 modules supporting these.)
</p>
427 <p>The new wx.activex module contains a bunch of code, but the most
428 important things to look at are ActiveXWindow and ActiveXEvent.
429 ActiveXWindow derives from wxWindow and the constructor accepts a
430 CLSID for the ActiveX Control that should be created. (There is also
431 a CLSID class that can convert from a progID or a CLSID String.) The
432 ActiveXWindow class simply adds methods that allow you to query some
433 of the TypeInfo exposed by the ActiveX object, and also to get/set
434 properties or call methods by name. The Python implementation
435 automatically handles converting parameters and return values to/from
436 the types expected by the ActiveX code as specified by the TypeInfo,
437 (just bool, integers, floating point, strings and None/Empty so far,
438 but more can be handled later.)
</p>
439 <p>That's pretty much all there is to the class, as I mentioned before it
440 is very generic and dynamic. Very little is hard-coded and everything
441 that is done with the actual ActiveX control is done at runtime and
442 referenced by property or method name. Since Python is such a dynamic
443 language this is a very good match. I thought for a while about doing
444 some Python black-magic and making the specific methods/properties of
445 the actual ActiveX control
"appear
" at runtime, but then decided that
446 it would be better and more understandable to do it via subclassing.
447 So there is a utility class in wx.activex that given an existing
448 ActiveXWindow instance can generate a .py module containing a derived
449 class with real methods and properties that do the Right Thing to
450 reflect those calls to the real ActiveX control. There is also a
451 script/tool module named genaxmodule that given a CLSID or progID and
452 a class name, will generate the module for you. There are a few
453 examples of the output of this tool in the wx.lib package, see
454 iewin.py, pdfwin.py and flashwin.py.
</p>
455 <p>Currently the genaxmodule tool will tweak some of the names it
456 generates, but this can be controled if you would like to do it
457 differently by deriving your own class from GernerateAXModule,
458 overriding some methods and then using this class from a tool like
459 genaxmodule. [TODO: make specifying a new class on genaxmodule's
460 command-line possible.] The current default behavior is that any
461 event names that start with
"On
" will have the
"On
" dropped, property
462 names are converted to all lower case, and if any name is a Python
463 keyword it will have an underscore appended to it. GernerateAXModule
464 does it's best when generating the code in the new module, but it can
465 only be as good as the TypeInfo data available from the ActiveX
466 control so sometimes some tweaking will be needed. For example, the
467 IE web browser control defines the Flags parameter of the Navigate2
468 method as required, but MSDN says it is optional.
</p>
469 <p>It is intended that this new wx.activex module will replace both the
470 older version of Lindsay's code available in iewin.IEHtmlWindow, and
471 also the wx.lib.activexwraper module. Probably the biggest
472 differences you'll ecounter in migrating activexwrapper-based code
473 (besides events working better without causing deadlocks) is that
474 events are no longer caught by overriding methods in your derived
475 class. Instead ActiveXWindow uses the wx event system and you bind
476 handlers for the ActiveX events exactly the same way you do for any wx
477 event. There is just one extra step needed and that is creating an
478 event ID from the ActiveX event name, and if you use the genaxmodule
479 tool then this extra step will be handled for you there. For example,
480 for the StatusTextChange event in the IE web browser control, this
481 code is generated for you:
</p>
482 <pre class=
"literal-block">
483 wxEVT_StatusTextChange = wx.activex.RegisterActiveXEvent('StatusTextChange')
484 EVT_StatusTextChange = wx.PyEventBinder(wxEVT_StatusTextChange,
1)
486 <p>and you would use it in your code like this:
</p>
487 <pre class=
"literal-block">
488 self.Bind(iewin.EVT_StatusTextChange, self.UpdateStatusText, self.ie)
490 <p>When the event happens and your event handler function is called the
491 event properties from the ActiveX control (if any) are converted to
492 attributes of the event object passed to the handler. (Can you say
493 'event' any more times in a single sentence? ;-) ) For example the
494 StatusTextChange event will also send the text that should be put into
495 the status line as an event parameter named
"Text
" and you can access
496 it your handlers as an attribute of the event object like this:
</p>
497 <pre class=
"literal-block">
498 def UpdateStatusText(self, evt):
499 self.SetStatusText(evt.Text)
501 <p>Usually these event object attributes should be considered read-only,
502 but some will be defined by the TypeInfo as output parameters. In
503 those cases if you modify the event object's attribute then that value
504 will be returned to the ActiveX control. For example, to prevent a
505 new window from being opened by the IE web browser control you can do
506 this in the handler for the iewin.EVT_NewWindow2 event:
</p>
507 <pre class=
"literal-block">
508 def OnNewWindow2(self, evt):
511 <p>So how do you know what methods, events and properties that an ActiveX
512 control supports? There is a funciton in wx.activex named GetAXInfo
513 that returns a printable summary of the TypeInfo from the ActiveX
514 instance passed in. You can use this as an example of how to browse
515 the TypeInfo provided, and there is also a copy of this function's
516 output appended as a comment to the modules produced by the
517 genaxmodule tool. Beyond that you'll need to consult the docs
518 provided by the makers of the ActiveX control that you are using.
</p>
520 <div class=
"section" id=
"other-stuff">
521 <h1><a name=
"other-stuff">Other Stuff
</a></h1>
522 <p>Instead of over a dozen separate extension modules linked together
523 into a single extension module, the
"core
" module is now just a few
524 extensions that are linked independently, and then merged together
525 later into the main namespace via Python code.
</p>
526 <p>Because of the above and also because of the way the new SWIG works,
527 the
"internal
" module names have changed, but you shouldn't have been
528 using them anyway so it shouldn't bother you. ;-)
</p>
529 <p>The help module no longer exists and the classes therein are now part
530 of the core module imported with wxPython.wx or the wx package.
</p>
531 <p>wxPyDefaultPosition and wxPyDefaultSize are gone. Use the
532 wxDefaultPosition and wxDefaultSize objects instead.
</p>
533 <p>Similarly, the wxSystemSettings backwards compatibiility aliases for
534 GetSystemColour, GetSystemFont and GetSystemMetric have also gone into
535 the bit-bucket. Use GetColour, GetFont and GetMetric instead.
</p>
536 <p>The wx.NO_FULL_REPAINT_ON_RESIZE style is now the default style for
537 all windows. The name still exists for compatibility, but it is set
538 to zero. If you want to disable the setting (so it matches the old
539 default) then you need to use the new wx.FULL_REPAINT_ON_RESIZE style
540 flag otherwise only the freshly exposed areas of the window will be
542 <p>wxPyTypeCast has been removed. Since we've had the OOR (Original
543 Object Return) for a couple years now there should be no need to use
544 wxPyTypeCast at all.
</p>
545 <p>If you use the old wxPython package and wxPython.wx namespace then
546 there are compatibility aliases for much of the above items.
</p>
547 <p>The wxWave class has been renamed to wxSound, and now has a slightly
549 <p>wx.TaskbarIcon works on wxGTK-based platforms now, however you have to
550 manage it a little bit more than you did before. Basically, the app
551 will treat it like a top-level frame in that if the wx.TaskBarIcon
552 still exists when all the frames are closed then the app will still
553 not exit. You need to ensure that the wx.TaskBarIcon is destroyed
554 when your last Frame is closed. For wxPython apps it is usually
555 enough if your main frame object holds the only reference to the
556 wx.TaskBarIcon, then when the frame is closed Python reference
557 counting takes care of the rest.
</p>
558 <p>Before Python
2.3 it was possible to pass a floating point object as a
559 parameter to a function that expected an integer, and the
560 PyArg_ParseTuple family of functions would automatically convert to
561 integer by truncating the fractional portion of the number. With
562 Python
2.3 that behavior was deprecated and a deprecation warning is
563 raised when you pass a floating point value, (for example, calling
564 wx.DC.DrawLineXY with floats for the position and size,) and lots of
565 developers using wxPython had to scramble to change their code to call
566 int() before calling wxPython methods. Recent changes in SWIG have
567 moved the conversion out of PyArg_ParseTuple to custom code that SWIG
568 generates. Since the default conversion fragment was a little too
569 strict and didn't generate a very meaningful exception when it failed,
570 I decided to use a custom fragment instead, and it turned out that
571 it's very easy to allow floats to be converted again just like they
572 used to be. So, in a nutshell, any numeric type that can be
573 converted to an integer is now legal to be passed to SWIG wrapped
574 functions in wxPython for parameters that are expecting an integer.
575 If the object is not already an integer then it will be asked to
576 convert itself to one. A similar conversion fragment is in place for
577 parameters that expect floating point values.
</p>