1 ///////////////////////////////////////////////////////////////////////////////
3 // Purpose: wxSelectionStore stores selected items in a control
4 // Author: Vadim Zeitlin
6 // Created: 08.06.03 (extracted from src/generic/listctrl.cpp)
8 // Copyright: (c) 2000-2003 Vadim Zeitlin <vadim@wxwidgets.org>
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
12 #ifndef _WX_SELSTORE_H_
13 #define _WX_SELSTORE_H_
15 #include "wx/dynarray.h"
17 // ----------------------------------------------------------------------------
18 // wxSelectedIndices is just a sorted array of indices
19 // ----------------------------------------------------------------------------
21 inline int CMPFUNC_CONV
wxSizeTCmpFn(size_t n1
, size_t n2
)
23 return (int)(n1
- n2
);
26 WX_DEFINE_SORTED_EXPORTED_ARRAY_CMP_SIZE_T(size_t,
30 // ----------------------------------------------------------------------------
31 // wxSelectionStore is used to store the selected items in the virtual
32 // controls, i.e. it is well suited for storing even when the control contains
33 // a huge (practically infinite) number of items.
35 // Of course, internally it still has to store the selected items somehow (as
36 // an array currently) but the advantage is that it can handle the selection
37 // of all items (common operation) efficiently and that it could be made even
38 // smarter in the future (e.g. store the selections as an array of ranges +
39 // individual items) without changing its API.
40 // ----------------------------------------------------------------------------
42 class WXDLLEXPORT wxSelectionStore
45 wxSelectionStore() : m_itemsSel(wxSizeTCmpFn
) { Init(); }
47 // set the total number of items we handle
48 void SetItemCount(size_t count
) { m_count
= count
; }
50 // special case of SetItemCount(0)
51 void Clear() { m_itemsSel
.Clear(); m_count
= 0; m_defaultState
= FALSE
; }
53 // must be called when a new item is inserted/added
54 void OnItemAdd(size_t WXUNUSED(item
)) { wxFAIL_MSG( _T("TODO") ); }
56 // must be called when an item is deleted
57 void OnItemDelete(size_t item
);
59 // select one item, use SelectRange() insted if possible!
61 // returns true if the items selection really changed
62 bool SelectItem(size_t item
, bool select
= TRUE
);
64 // select the range of items
66 // return true and fill the itemsChanged array with the indices of items
67 // which have changed state if "few" of them did, otherwise return false
68 // (meaning that too many items changed state to bother counting them
70 bool SelectRange(size_t itemFrom
, size_t itemTo
,
72 wxArrayInt
*itemsChanged
= NULL
);
74 // return true if the given item is selected
75 bool IsSelected(size_t item
) const;
77 // return the total number of selected items
78 size_t GetSelectedCount() const
80 return m_defaultState
? m_count
- m_itemsSel
.GetCount()
81 : m_itemsSel
.GetCount();
86 void Init() { m_defaultState
= FALSE
; }
88 // the total number of items we handle
91 // the default state: normally, FALSE (i.e. off) but maybe set to TRUE if
92 // there are more selected items than non selected ones - this allows to
93 // handle selection of all items efficiently
96 // the array of items whose selection state is different from default
97 wxSelectedIndices m_itemsSel
;
99 DECLARE_NO_COPY_CLASS(wxSelectionStore
)
103 #endif // _WX_SELSTORE_H_