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1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/aui/framemanager.cpp
3 // Purpose: wxaui: wx advanced user interface - docking window manager
4 // Author: Benjamin I. Williams
5 // Modified by:
6 // Created: 2005-05-17
7 // RCS-ID: $Id$
8 // Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
9 // Licence: wxWindows Library Licence, Version 3.1
10 ///////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 #include "wx/wxprec.h"
21
22 #ifdef __BORLANDC__
23 #pragma hdrstop
24 #endif
25
26 #if wxUSE_AUI
27
28 #include "wx/aui/framemanager.h"
29 #include "wx/aui/dockart.h"
30 #include "wx/aui/floatpane.h"
31
32 #ifndef WX_PRECOMP
33 #include "wx/settings.h"
34 #include "wx/app.h"
35 #include "wx/dcclient.h"
36 #include "wx/dcscreen.h"
37 #include "wx/toolbar.h"
38 #include "wx/mdi.h"
39 #include "wx/image.h"
40 #endif
41
42 WX_CHECK_BUILD_OPTIONS("wxAUI")
43
44 #include "wx/arrimpl.cpp"
45 WX_DECLARE_OBJARRAY(wxRect, wxAuiRectArray);
46 WX_DEFINE_OBJARRAY(wxAuiRectArray)
47 WX_DEFINE_OBJARRAY(wxDockUIPartArray)
48 WX_DEFINE_OBJARRAY(wxDockInfoArray)
49 WX_DEFINE_OBJARRAY(wxPaneButtonArray)
50 WX_DEFINE_OBJARRAY(wxPaneInfoArray)
51
52 wxPaneInfo wxNullPaneInfo;
53 wxDockInfo wxNullDockInfo;
54 DEFINE_EVENT_TYPE(wxEVT_AUI_PANEBUTTON)
55 DEFINE_EVENT_TYPE(wxEVT_AUI_PANECLOSE)
56
57 #ifdef __WXMAC__
58 // a few defines to avoid nameclashes
59 #define __MAC_OS_X_MEMORY_MANAGER_CLEAN__ 1
60 #define __AIFF__
61 #include "wx/mac/private.h"
62 #endif
63
64
65 // -- static utility functions --
66
67 static wxBitmap wxPaneCreateStippleBitmap()
68 {
69 unsigned char data[] = { 0,0,0,192,192,192, 192,192,192,0,0,0 };
70 wxImage img(2,2,data,true);
71 return wxBitmap(img);
72 }
73
74 static void DrawResizeHint(wxDC& dc, const wxRect& rect)
75 {
76 wxBitmap stipple = wxPaneCreateStippleBitmap();
77 wxBrush brush(stipple);
78 dc.SetBrush(brush);
79 dc.SetPen(*wxTRANSPARENT_PEN);
80
81 dc.SetLogicalFunction(wxXOR);
82 dc.DrawRectangle(rect);
83 }
84
85 #ifdef __WXMSW__
86
87 // on supported windows systems (Win2000 and greater), this function
88 // will make a frame window transparent by a certain amount
89 static void MakeWindowTransparent(wxWindow* wnd, int amount)
90 {
91 // this API call is not in all SDKs, only the newer ones, so
92 // we will runtime bind this
93 typedef DWORD (WINAPI *PSETLAYEREDWINDOWATTR)(HWND, DWORD, BYTE, DWORD);
94 static PSETLAYEREDWINDOWATTR pSetLayeredWindowAttributes = NULL;
95 static HMODULE h = NULL;
96 HWND hwnd = (HWND)wnd->GetHWND();
97
98 if (!h)
99 h = LoadLibrary(_T("user32"));
100
101 if (!pSetLayeredWindowAttributes)
102 {
103 pSetLayeredWindowAttributes =
104 (PSETLAYEREDWINDOWATTR)GetProcAddress(h,
105 #ifdef __WXWINCE__
106 wxT("SetLayeredWindowAttributes")
107 #else
108 "SetLayeredWindowAttributes"
109 #endif
110 );
111 }
112
113 if (pSetLayeredWindowAttributes == NULL)
114 return;
115
116 LONG exstyle = GetWindowLong(hwnd, GWL_EXSTYLE);
117 if (0 == (exstyle & 0x80000) /*WS_EX_LAYERED*/)
118 SetWindowLong(hwnd, GWL_EXSTYLE, exstyle | 0x80000 /*WS_EX_LAYERED*/);
119
120 pSetLayeredWindowAttributes(hwnd, 0, (BYTE)amount, 2 /*LWA_ALPHA*/);
121 }
122
123 #endif
124
125
126 // CopyDocksAndPanes() - this utility function creates copies of
127 // the dock and pane info. wxDockInfo's usually contain pointers
128 // to wxPaneInfo classes, thus this function is necessary to reliably
129 // reconstruct that relationship in the new dock info and pane info arrays
130
131 static void CopyDocksAndPanes(wxDockInfoArray& dest_docks,
132 wxPaneInfoArray& dest_panes,
133 const wxDockInfoArray& src_docks,
134 const wxPaneInfoArray& src_panes)
135 {
136 dest_docks = src_docks;
137 dest_panes = src_panes;
138 int i, j, k, dock_count, pc1, pc2;
139 for (i = 0, dock_count = dest_docks.GetCount(); i < dock_count; ++i)
140 {
141 wxDockInfo& dock = dest_docks.Item(i);
142 for (j = 0, pc1 = dock.panes.GetCount(); j < pc1; ++j)
143 for (k = 0, pc2 = src_panes.GetCount(); k < pc2; ++k)
144 if (dock.panes.Item(j) == &src_panes.Item(k))
145 dock.panes.Item(j) = &dest_panes.Item(k);
146 }
147 }
148
149 // GetMaxLayer() is an internal function which returns
150 // the highest layer inside the specified dock
151 static int GetMaxLayer(const wxDockInfoArray& docks, int dock_direction)
152 {
153 int i, dock_count, max_layer = 0;
154 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
155 {
156 wxDockInfo& dock = docks.Item(i);
157 if (dock.dock_direction == dock_direction &&
158 dock.dock_layer > max_layer && !dock.fixed)
159 max_layer = dock.dock_layer;
160 }
161 return max_layer;
162 }
163
164
165 // GetMaxRow() is an internal function which returns
166 // the highest layer inside the specified dock
167 static int GetMaxRow(const wxPaneInfoArray& panes, int direction, int layer)
168 {
169 int i, pane_count, max_row = 0;
170 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
171 {
172 wxPaneInfo& pane = panes.Item(i);
173 if (pane.dock_direction == direction &&
174 pane.dock_layer == layer &&
175 pane.dock_row > max_row)
176 max_row = pane.dock_row;
177 }
178 return max_row;
179 }
180
181
182
183 // DoInsertDockLayer() is an internal function that inserts a new dock
184 // layer by incrementing all existing dock layer values by one
185 static void DoInsertDockLayer(wxPaneInfoArray& panes,
186 int dock_direction,
187 int dock_layer)
188 {
189 int i, pane_count;
190 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
191 {
192 wxPaneInfo& pane = panes.Item(i);
193 if (!pane.IsFloating() &&
194 pane.dock_direction == dock_direction &&
195 pane.dock_layer >= dock_layer)
196 pane.dock_layer++;
197 }
198 }
199
200 // DoInsertDockLayer() is an internal function that inserts a new dock
201 // row by incrementing all existing dock row values by one
202 static void DoInsertDockRow(wxPaneInfoArray& panes,
203 int dock_direction,
204 int dock_layer,
205 int dock_row)
206 {
207 int i, pane_count;
208 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
209 {
210 wxPaneInfo& pane = panes.Item(i);
211 if (!pane.IsFloating() &&
212 pane.dock_direction == dock_direction &&
213 pane.dock_layer == dock_layer &&
214 pane.dock_row >= dock_row)
215 pane.dock_row++;
216 }
217 }
218
219 // DoInsertDockLayer() is an internal function that inserts a space for
220 // another dock pane by incrementing all existing dock row values by one
221 static void DoInsertPane(wxPaneInfoArray& panes,
222 int dock_direction,
223 int dock_layer,
224 int dock_row,
225 int dock_pos)
226 {
227 int i, pane_count;
228 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
229 {
230 wxPaneInfo& pane = panes.Item(i);
231 if (!pane.IsFloating() &&
232 pane.dock_direction == dock_direction &&
233 pane.dock_layer == dock_layer &&
234 pane.dock_row == dock_row &&
235 pane.dock_pos >= dock_pos)
236 pane.dock_pos++;
237 }
238 }
239
240 // FindDocks() is an internal function that returns a list of docks which meet
241 // the specified conditions in the parameters and returns a sorted array
242 // (sorted by layer and then row)
243 static void FindDocks(wxDockInfoArray& docks,
244 int dock_direction,
245 int dock_layer,
246 int dock_row,
247 wxDockInfoPtrArray& arr)
248 {
249 int begin_layer = dock_layer;
250 int end_layer = dock_layer;
251 int begin_row = dock_row;
252 int end_row = dock_row;
253 int dock_count = docks.GetCount();
254 int layer, row, i, max_row = 0, max_layer = 0;
255
256 // discover the maximum dock layer and the max row
257 for (i = 0; i < dock_count; ++i)
258 {
259 max_row = wxMax(max_row, docks.Item(i).dock_row);
260 max_layer = wxMax(max_layer, docks.Item(i).dock_layer);
261 }
262
263 // if no dock layer was specified, search all dock layers
264 if (dock_layer == -1)
265 {
266 begin_layer = 0;
267 end_layer = max_layer;
268 }
269
270 // if no dock row was specified, search all dock row
271 if (dock_row == -1)
272 {
273 begin_row = 0;
274 end_row = max_row;
275 }
276
277 arr.Clear();
278
279 for (layer = begin_layer; layer <= end_layer; ++layer)
280 for (row = begin_row; row <= end_row; ++row)
281 for (i = 0; i < dock_count; ++i)
282 {
283 wxDockInfo& d = docks.Item(i);
284 if (dock_direction == -1 || dock_direction == d.dock_direction)
285 {
286 if (d.dock_layer == layer && d.dock_row == row)
287 arr.Add(&d);
288 }
289 }
290 }
291
292 // FindPaneInDock() looks up a specified window pointer inside a dock.
293 // If found, the corresponding wxPaneInfo pointer is returned, otherwise NULL.
294 static wxPaneInfo* FindPaneInDock(const wxDockInfo& dock, wxWindow* window)
295 {
296 int i, count = dock.panes.GetCount();
297 for (i = 0; i < count; ++i)
298 {
299 wxPaneInfo* p = dock.panes.Item(i);
300 if (p->window == window)
301 return p;
302 }
303 return NULL;
304 }
305
306 // RemovePaneFromDocks() removes a pane window from all docks
307 // with a possible exception specified by parameter "except"
308 static void RemovePaneFromDocks(wxDockInfoArray& docks,
309 wxPaneInfo& pane,
310 wxDockInfo* except = NULL)
311 {
312 int i, dock_count;
313 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
314 {
315 wxDockInfo& d = docks.Item(i);
316 if (&d == except)
317 continue;
318 wxPaneInfo* pi = FindPaneInDock(d, pane.window);
319 if (pi)
320 d.panes.Remove(pi);
321 }
322 }
323
324 // RenumberDockRows() takes a dock and assigns sequential numbers
325 // to existing rows. Basically it takes out the gaps; so if a
326 // dock has rows with numbers 0,2,5, they will become 0,1,2
327 static void RenumberDockRows(wxDockInfoPtrArray& docks)
328 {
329 int i, dock_count, j, pane_count;
330 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
331 {
332 wxDockInfo& dock = *docks.Item(i);
333 dock.dock_row = i;
334 for (j = 0, pane_count = dock.panes.GetCount(); j < pane_count; ++j)
335 dock.panes.Item(j)->dock_row = i;
336 }
337 }
338
339
340 // SetActivePane() sets the active pane, as well as cycles through
341 // every other pane and makes sure that all others' active flags
342 // are turned off
343 static void SetActivePane(wxPaneInfoArray& panes, wxWindow* active_pane)
344 {
345 int i, pane_count;
346 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
347 {
348 wxPaneInfo& pane = panes.Item(i);
349 pane.state &= ~wxPaneInfo::optionActive;
350 if (pane.window == active_pane)
351 pane.state |= wxPaneInfo::optionActive;
352 }
353 }
354
355
356 // this function is used to sort panes by dock position
357 static int PaneSortFunc(wxPaneInfo** p1, wxPaneInfo** p2)
358 {
359 return ((*p1)->dock_pos < (*p2)->dock_pos) ? -1 : 1;
360 }
361
362
363 // -- wxFrameManager class implementation --
364
365
366 BEGIN_EVENT_TABLE(wxFrameManager, wxEvtHandler)
367 EVT_AUI_PANEBUTTON(wxFrameManager::OnPaneButton)
368 EVT_PAINT(wxFrameManager::OnPaint)
369 EVT_ERASE_BACKGROUND(wxFrameManager::OnEraseBackground)
370 EVT_SIZE(wxFrameManager::OnSize)
371 EVT_SET_CURSOR(wxFrameManager::OnSetCursor)
372 EVT_LEFT_DOWN(wxFrameManager::OnLeftDown)
373 EVT_LEFT_UP(wxFrameManager::OnLeftUp)
374 EVT_MOTION(wxFrameManager::OnMotion)
375 EVT_LEAVE_WINDOW(wxFrameManager::OnLeaveWindow)
376 EVT_CHILD_FOCUS(wxFrameManager::OnChildFocus)
377 EVT_TIMER(101, wxFrameManager::OnHintFadeTimer)
378 END_EVENT_TABLE()
379
380
381 wxFrameManager::wxFrameManager(wxFrame* frame, unsigned int flags)
382 {
383 m_action = actionNone;
384 m_last_mouse_move = wxPoint();
385 m_hover_button = NULL;
386 m_art = new wxDefaultDockArt;
387 m_hint_wnd = NULL;
388 m_flags = flags;
389
390 if (frame)
391 {
392 SetFrame(frame);
393 }
394 }
395
396 wxFrameManager::~wxFrameManager()
397 {
398 delete m_art;
399 }
400
401 // GetPane() looks up a wxPaneInfo structure based
402 // on the supplied window pointer. Upon failure, GetPane()
403 // returns an empty wxPaneInfo, a condition which can be checked
404 // by calling wxPaneInfo::IsOk().
405 //
406 // The pane info's structure may then be modified. Once a pane's
407 // info is modified, wxFrameManager::Update() must be called to
408 // realize the changes in the UI.
409
410 wxPaneInfo& wxFrameManager::GetPane(wxWindow* window)
411 {
412 int i, pane_count;
413 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
414 {
415 wxPaneInfo& p = m_panes.Item(i);
416 if (p.window == window)
417 return p;
418 }
419 return wxNullPaneInfo;
420 }
421
422 // this version of GetPane() looks up a pane based on a
423 // 'pane name', see above comment for more info
424 wxPaneInfo& wxFrameManager::GetPane(const wxString& name)
425 {
426 int i, pane_count;
427 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
428 {
429 wxPaneInfo& p = m_panes.Item(i);
430 if (p.name == name)
431 return p;
432 }
433 return wxNullPaneInfo;
434 }
435
436 // GetAllPanes() returns a reference to all the pane info structures
437 wxPaneInfoArray& wxFrameManager::GetAllPanes()
438 {
439 return m_panes;
440 }
441
442 // HitTest() is an internal function which determines
443 // which UI item the specified coordinates are over
444 // (x,y) specify a position in client coordinates
445 wxDockUIPart* wxFrameManager::HitTest(int x, int y)
446 {
447 wxDockUIPart* result = NULL;
448
449 int i, part_count;
450 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
451 {
452 wxDockUIPart* item = &m_uiparts.Item(i);
453
454 // we are not interested in typeDock, because this space
455 // isn't used to draw anything, just for measurements;
456 // besides, the entire dock area is covered with other
457 // rectangles, which we are interested in.
458 if (item->type == wxDockUIPart::typeDock)
459 continue;
460
461 // if we already have a hit on a more specific item, we are not
462 // interested in a pane hit. If, however, we don't already have
463 // a hit, returning a pane hit is necessary for some operations
464 if ((item->type == wxDockUIPart::typePane ||
465 item->type == wxDockUIPart::typePaneBorder) && result)
466 continue;
467
468 // if the point is inside the rectangle, we have a hit
469 if (item->rect.Inside(x,y))
470 result = item;
471 }
472
473 return result;
474 }
475
476
477 // SetFlags() and GetFlags() allow the owner to set various
478 // options which are global to wxFrameManager
479 void wxFrameManager::SetFlags(unsigned int flags)
480 {
481 m_flags = flags;
482 }
483
484 unsigned int wxFrameManager::GetFlags() const
485 {
486 return m_flags;
487 }
488
489
490 // SetFrame() is usually called once when the frame
491 // manager class is being initialized. "frame" specifies
492 // the frame which should be managed by the frame mananger
493 void wxFrameManager::SetFrame(wxFrame* frame)
494 {
495 wxASSERT_MSG(frame, wxT("specified frame must be non-NULL"));
496
497 m_frame = frame;
498 m_frame->PushEventHandler(this);
499
500 #if wxUSE_MDI
501 // if the owner is going to manage an MDI parent frame,
502 // we need to add the MDI client window as the default
503 // center pane
504
505 if (frame->IsKindOf(CLASSINFO(wxMDIParentFrame)))
506 {
507 wxMDIParentFrame* mdi_frame = (wxMDIParentFrame*)frame;
508 wxWindow* client_window = mdi_frame->GetClientWindow();
509
510 wxASSERT_MSG(client_window, wxT("Client window is NULL!"));
511
512 AddPane(client_window,
513 wxPaneInfo().Name(wxT("mdiclient")).
514 CenterPane().PaneBorder(false));
515 }
516 #endif
517 }
518
519
520 // UnInit() must be called, usually in the destructor
521 // of the frame class. If it is not called, usually this
522 // will result in a crash upon program exit
523 void wxFrameManager::UnInit()
524 {
525 m_frame->RemoveEventHandler(this);
526 }
527
528 // GetFrame() returns the frame pointer being managed by wxFrameManager
529 wxFrame* wxFrameManager::GetFrame() const
530 {
531 return m_frame;
532 }
533
534 wxDockArt* wxFrameManager::GetArtProvider() const
535 {
536 return m_art;
537 }
538
539 void wxFrameManager::ProcessMgrEvent(wxFrameManagerEvent& event)
540 {
541 // first, give the owner frame a chance to override
542 if (m_frame)
543 {
544 if (m_frame->ProcessEvent(event))
545 return;
546 }
547
548 ProcessEvent(event);
549 }
550
551 // SetArtProvider() instructs wxFrameManager to use the
552 // specified art provider for all drawing calls. This allows
553 // plugable look-and-feel features. The pointer that is
554 // passed to this method subsequently belongs to wxFrameManager,
555 // and is deleted in the frame manager destructor
556 void wxFrameManager::SetArtProvider(wxDockArt* art_provider)
557 {
558 // delete the last art provider, if any
559 delete m_art;
560
561 // assign the new art provider
562 m_art = art_provider;
563 }
564
565
566 bool wxFrameManager::AddPane(wxWindow* window, const wxPaneInfo& pane_info)
567 {
568 // check if the pane has a valid window
569 if (!window)
570 return false;
571
572 // check if the pane already exists
573 if (GetPane(pane_info.window).IsOk())
574 return false;
575
576 m_panes.Add(pane_info);
577
578 wxPaneInfo& pinfo = m_panes.Last();
579
580 // set the pane window
581 pinfo.window = window;
582
583 // if the pane's name identifier is blank, create a random string
584 if (pinfo.name.empty())
585 {
586 pinfo.name.Printf(wxT("%08lx%08x%08x%08lx"),
587 ((unsigned long)pinfo.window) & 0xffffffff,
588 (unsigned int)time(NULL),
589 #ifdef __WXWINCE__
590 (unsigned int)GetTickCount(),
591 #else
592 (unsigned int)clock(),
593 #endif
594 (unsigned long)m_panes.GetCount());
595 }
596
597 // set initial proportion (if not already set)
598 if (pinfo.dock_proportion == 0)
599 pinfo.dock_proportion = 100000;
600
601 if (pinfo.HasCloseButton() &&
602 pinfo.buttons.size() == 0)
603 {
604 wxPaneButton button;
605 button.button_id = wxPaneInfo::buttonClose;
606 pinfo.buttons.Add(button);
607 }
608
609 if (pinfo.best_size == wxDefaultSize &&
610 pinfo.window)
611 {
612 pinfo.best_size = pinfo.window->GetClientSize();
613
614 if (pinfo.window->IsKindOf(CLASSINFO(wxToolBar)))
615 {
616 // GetClientSize() doesn't get the best size for
617 // a toolbar under some newer versions of wxWidgets,
618 // so use GetBestSize()
619 pinfo.best_size = pinfo.window->GetBestSize();
620
621 // for some reason, wxToolBar::GetBestSize() is returning
622 // a size that is a pixel shy of the correct amount.
623 // I believe this to be the correct action, until
624 // wxToolBar::GetBestSize() is fixed. Is this assumption
625 // correct?
626 pinfo.best_size.y++;
627 }
628
629 if (pinfo.min_size != wxDefaultSize)
630 {
631 if (pinfo.best_size.x < pinfo.min_size.x)
632 pinfo.best_size.x = pinfo.min_size.x;
633 if (pinfo.best_size.y < pinfo.min_size.y)
634 pinfo.best_size.y = pinfo.min_size.y;
635 }
636 }
637
638 return true;
639 }
640
641 bool wxFrameManager::AddPane(wxWindow* window,
642 int direction,
643 const wxString& caption)
644 {
645 wxPaneInfo pinfo;
646 pinfo.Caption(caption);
647 switch (direction)
648 {
649 case wxTOP: pinfo.Top(); break;
650 case wxBOTTOM: pinfo.Bottom(); break;
651 case wxLEFT: pinfo.Left(); break;
652 case wxRIGHT: pinfo.Right(); break;
653 case wxCENTER: pinfo.CenterPane(); break;
654 }
655 return AddPane(window, pinfo);
656 }
657
658 bool wxFrameManager::InsertPane(wxWindow* window, const wxPaneInfo& pane_info,
659 int insert_level)
660 {
661 // shift the panes around, depending on the insert level
662 switch (insert_level)
663 {
664 case wxAUI_INSERT_PANE:
665 DoInsertPane(m_panes,
666 pane_info.dock_direction,
667 pane_info.dock_layer,
668 pane_info.dock_row,
669 pane_info.dock_pos);
670 break;
671 case wxAUI_INSERT_ROW:
672 DoInsertDockRow(m_panes,
673 pane_info.dock_direction,
674 pane_info.dock_layer,
675 pane_info.dock_row);
676 break;
677 case wxAUI_INSERT_DOCK:
678 DoInsertDockLayer(m_panes,
679 pane_info.dock_direction,
680 pane_info.dock_layer);
681 break;
682 }
683
684 // if the window already exists, we are basically just moving/inserting the
685 // existing window. If it doesn't exist, we need to add it and insert it
686 wxPaneInfo& existing_pane = GetPane(window);
687 if (!existing_pane.IsOk())
688 {
689 return AddPane(window, pane_info);
690 }
691 else
692 {
693 if (pane_info.IsFloating())
694 {
695 existing_pane.Float();
696 if (pane_info.floating_pos != wxDefaultPosition)
697 existing_pane.FloatingPosition(pane_info.floating_pos);
698 if (pane_info.floating_size != wxDefaultSize)
699 existing_pane.FloatingSize(pane_info.floating_size);
700 }
701 else
702 {
703 existing_pane.Direction(pane_info.dock_direction);
704 existing_pane.Layer(pane_info.dock_layer);
705 existing_pane.Row(pane_info.dock_row);
706 existing_pane.Position(pane_info.dock_pos);
707 }
708 }
709
710 return true;
711 }
712
713
714 // DetachPane() removes a pane from the frame manager. This
715 // method will not destroy the window that is removed.
716 bool wxFrameManager::DetachPane(wxWindow* window)
717 {
718 int i, count;
719 for (i = 0, count = m_panes.GetCount(); i < count; ++i)
720 {
721 wxPaneInfo& p = m_panes.Item(i);
722 if (p.window == window)
723 {
724 if (p.frame)
725 {
726 // we have a floating frame which is being detached. We need to
727 // reparent it to m_frame and destroy the floating frame
728
729 // reduce flicker
730 p.window->SetSize(1,1);
731 p.frame->Show(false);
732
733 // reparent to m_frame and destroy the pane
734 p.window->Reparent(m_frame);
735 p.frame->SetSizer(NULL);
736 p.frame->Destroy();
737 p.frame = NULL;
738 }
739 m_panes.RemoveAt(i);
740 return true;
741 }
742 }
743 return false;
744 }
745
746
747 // EscapeDelimiters() changes ";" into "\;" and "|" into "\|"
748 // in the input string. This is an internal functions which is
749 // used for saving perspectives
750 static wxString EscapeDelimiters(const wxString& s)
751 {
752 wxString result;
753 result.Alloc(s.length());
754 const wxChar* ch = s.c_str();
755 while (*ch)
756 {
757 if (*ch == wxT(';') || *ch == wxT('|'))
758 result += wxT('\\');
759 result += *ch;
760 ++ch;
761 }
762 return result;
763 }
764
765
766 // SavePerspective() saves all pane information as a single string.
767 // This string may later be fed into LoadPerspective() to restore
768 // all pane settings. This save and load mechanism allows an
769 // exact pane configuration to be saved and restored at a later time
770
771 wxString wxFrameManager::SavePerspective()
772 {
773 wxString result;
774 result.Alloc(500);
775 result = wxT("layout1|");
776
777 int pane_i, pane_count = m_panes.GetCount();
778 for (pane_i = 0; pane_i < pane_count; ++pane_i)
779 {
780 wxPaneInfo& pane = m_panes.Item(pane_i);
781
782 result += wxT("name=");
783 result += EscapeDelimiters(pane.name);
784 result += wxT(";");
785
786 result += wxT("caption=");
787 result += EscapeDelimiters(pane.caption);
788 result += wxT(";");
789
790 result += wxString::Format(wxT("state=%u;"), pane.state);
791 result += wxString::Format(wxT("dir=%d;"), pane.dock_direction);
792 result += wxString::Format(wxT("layer=%d;"), pane.dock_layer);
793 result += wxString::Format(wxT("row=%d;"), pane.dock_row);
794 result += wxString::Format(wxT("pos=%d;"), pane.dock_pos);
795 result += wxString::Format(wxT("prop=%d;"), pane.dock_proportion);
796 result += wxString::Format(wxT("bestw=%d;"), pane.best_size.x);
797 result += wxString::Format(wxT("besth=%d;"), pane.best_size.y);
798 result += wxString::Format(wxT("minw=%d;"), pane.min_size.x);
799 result += wxString::Format(wxT("minh=%d;"), pane.min_size.y);
800 result += wxString::Format(wxT("maxw=%d;"), pane.max_size.x);
801 result += wxString::Format(wxT("maxh=%d;"), pane.max_size.y);
802 result += wxString::Format(wxT("floatx=%d;"), pane.floating_pos.x);
803 result += wxString::Format(wxT("floaty=%d;"), pane.floating_pos.y);
804 result += wxString::Format(wxT("floatw=%d;"), pane.floating_size.x);
805 result += wxString::Format(wxT("floath=%d"), pane.floating_size.y);
806 result += wxT("|");
807 }
808
809 int dock_i, dock_count = m_docks.GetCount();
810 for (dock_i = 0; dock_i < dock_count; ++dock_i)
811 {
812 wxDockInfo& dock = m_docks.Item(dock_i);
813
814 result += wxString::Format(wxT("dock_size(%d,%d,%d)=%d|"),
815 dock.dock_direction, dock.dock_layer,
816 dock.dock_row, dock.size);
817 }
818
819 return result;
820 }
821
822 // LoadPerspective() loads a layout which was saved with SavePerspective()
823 // If the "update" flag parameter is true, the GUI will immediately be updated
824
825 bool wxFrameManager::LoadPerspective(const wxString& layout, bool update)
826 {
827 wxString input = layout;
828 wxString part;
829
830 // check layout string version
831 part = input.BeforeFirst(wxT('|'));
832 input = input.AfterFirst(wxT('|'));
833 part.Trim(true);
834 part.Trim(false);
835 if (part != wxT("layout1"))
836 return false;
837
838
839 // mark all panes currently managed as docked and hidden
840 int pane_i, pane_count = m_panes.GetCount();
841 for (pane_i = 0; pane_i < pane_count; ++pane_i)
842 m_panes.Item(pane_i).Dock().Hide();
843
844 // clear out the dock array; this will be reconstructed
845 m_docks.Clear();
846
847 // replace escaped characters so we can
848 // split up the string easily
849 input.Replace(wxT("\\|"), wxT("\a"));
850 input.Replace(wxT("\\;"), wxT("\b"));
851
852 while (1)
853 {
854 wxPaneInfo pane;
855
856 wxString pane_part = input.BeforeFirst(wxT('|'));
857 input = input.AfterFirst(wxT('|'));
858 pane_part.Trim(true);
859
860 // if the string is empty, we're done parsing
861 if (pane_part.empty())
862 break;
863
864
865 if (pane_part.Left(9) == wxT("dock_size"))
866 {
867 wxString val_name = pane_part.BeforeFirst(wxT('='));
868 wxString value = pane_part.AfterFirst(wxT('='));
869
870 long dir, layer, row, size;
871 wxString piece = val_name.AfterFirst(wxT('('));
872 piece = piece.BeforeLast(wxT(')'));
873 piece.BeforeFirst(wxT(',')).ToLong(&dir);
874 piece = piece.AfterFirst(wxT(','));
875 piece.BeforeFirst(wxT(',')).ToLong(&layer);
876 piece.AfterFirst(wxT(',')).ToLong(&row);
877 value.ToLong(&size);
878
879 wxDockInfo dock;
880 dock.dock_direction = dir;
881 dock.dock_layer = layer;
882 dock.dock_row = row;
883 dock.size = size;
884 m_docks.Add(dock);
885 continue;
886 }
887
888 while (1)
889 {
890 wxString val_part = pane_part.BeforeFirst(wxT(';'));
891 pane_part = pane_part.AfterFirst(wxT(';'));
892 wxString val_name = val_part.BeforeFirst(wxT('='));
893 wxString value = val_part.AfterFirst(wxT('='));
894 val_name.MakeLower();
895 val_name.Trim(true);
896 val_name.Trim(false);
897 value.Trim(true);
898 value.Trim(false);
899
900 if (val_name.empty())
901 break;
902
903 if (val_name == wxT("name"))
904 pane.name = value;
905 else if (val_name == wxT("caption"))
906 pane.caption = value;
907 else if (val_name == wxT("state"))
908 pane.state = (unsigned int)wxAtoi(value.c_str());
909 else if (val_name == wxT("dir"))
910 pane.dock_direction = wxAtoi(value.c_str());
911 else if (val_name == wxT("layer"))
912 pane.dock_layer = wxAtoi(value.c_str());
913 else if (val_name == wxT("row"))
914 pane.dock_row = wxAtoi(value.c_str());
915 else if (val_name == wxT("pos"))
916 pane.dock_pos = wxAtoi(value.c_str());
917 else if (val_name == wxT("prop"))
918 pane.dock_proportion = wxAtoi(value.c_str());
919 else if (val_name == wxT("bestw"))
920 pane.best_size.x = wxAtoi(value.c_str());
921 else if (val_name == wxT("besth"))
922 pane.best_size.y = wxAtoi(value.c_str());
923 else if (val_name == wxT("minw"))
924 pane.min_size.x = wxAtoi(value.c_str());
925 else if (val_name == wxT("minh"))
926 pane.min_size.y = wxAtoi(value.c_str());
927 else if (val_name == wxT("maxw"))
928 pane.max_size.x = wxAtoi(value.c_str());
929 else if (val_name == wxT("maxh"))
930 pane.max_size.y = wxAtoi(value.c_str());
931 else if (val_name == wxT("floatx"))
932 pane.floating_pos.x = wxAtoi(value.c_str());
933 else if (val_name == wxT("floaty"))
934 pane.floating_pos.y = wxAtoi(value.c_str());
935 else if (val_name == wxT("floatw"))
936 pane.floating_size.x = wxAtoi(value.c_str());
937 else if (val_name == wxT("floath"))
938 pane.floating_size.y = wxAtoi(value.c_str());
939 else {
940 wxFAIL_MSG(wxT("Bad Perspective String"));
941 }
942 }
943
944 // replace escaped characters so we can
945 // split up the string easily
946 pane.name.Replace(wxT("\a"), wxT("|"));
947 pane.name.Replace(wxT("\b"), wxT(";"));
948 pane.caption.Replace(wxT("\a"), wxT("|"));
949 pane.caption.Replace(wxT("\b"), wxT(";"));
950
951 wxPaneInfo& p = GetPane(pane.name);
952 if (!p.IsOk())
953 {
954 // the pane window couldn't be found
955 // in the existing layout
956 return false;
957 }
958
959 pane.window = p.window;
960 pane.frame = p.frame;
961 pane.buttons = p.buttons;
962 p = pane;
963 }
964
965 if (update)
966 Update();
967
968 return true;
969 }
970
971
972 void wxFrameManager::GetPanePositionsAndSizes(wxDockInfo& dock,
973 wxArrayInt& positions,
974 wxArrayInt& sizes)
975 {
976 int caption_size = m_art->GetMetric(wxAUI_ART_CAPTION_SIZE);
977 int pane_border_size = m_art->GetMetric(wxAUI_ART_PANE_BORDER_SIZE);
978 int gripper_size = m_art->GetMetric(wxAUI_ART_GRIPPER_SIZE);
979
980 positions.Empty();
981 sizes.Empty();
982
983 int offset, action_pane = -1;
984 int pane_i, pane_count = dock.panes.GetCount();
985
986 // find the pane marked as our action pane
987 for (pane_i = 0; pane_i < pane_count; ++pane_i)
988 {
989 wxPaneInfo& pane = *(dock.panes.Item(pane_i));
990
991 if (pane.state & wxPaneInfo::actionPane)
992 {
993 wxASSERT_MSG(action_pane==-1, wxT("Too many fixed action panes"));
994 action_pane = pane_i;
995 }
996 }
997
998 // set up each panes default position, and
999 // determine the size (width or height, depending
1000 // on the dock's orientation) of each pane
1001 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1002 {
1003 wxPaneInfo& pane = *(dock.panes.Item(pane_i));
1004 positions.Add(pane.dock_pos);
1005 int size = 0;
1006
1007 if (pane.HasBorder())
1008 size += (pane_border_size*2);
1009
1010 if (dock.IsHorizontal())
1011 {
1012 if (pane.HasGripper() && !pane.HasGripperTop())
1013 size += gripper_size;
1014 size += pane.best_size.x;
1015 }
1016 else
1017 {
1018 if (pane.HasGripper() && pane.HasGripperTop())
1019 size += gripper_size;
1020
1021 if (pane.HasCaption())
1022 size += caption_size;
1023 size += pane.best_size.y;
1024 }
1025
1026 sizes.Add(size);
1027 }
1028
1029 // if there is no action pane, just return the default
1030 // positions (as specified in pane.pane_pos)
1031 if (action_pane == -1)
1032 return;
1033
1034 offset = 0;
1035 for (pane_i = action_pane-1; pane_i >= 0; --pane_i)
1036 {
1037 int amount = positions[pane_i+1] - (positions[pane_i] + sizes[pane_i]);
1038
1039 if (amount >= 0)
1040 offset += amount;
1041 else
1042 positions[pane_i] -= -amount;
1043
1044 offset += sizes[pane_i];
1045 }
1046
1047 // if the dock mode is fixed, make sure none of the panes
1048 // overlap; we will bump panes that overlap
1049 offset = 0;
1050 for (pane_i = action_pane; pane_i < pane_count; ++pane_i)
1051 {
1052 int amount = positions[pane_i] - offset;
1053 if (amount >= 0)
1054 offset += amount;
1055 else
1056 positions[pane_i] += -amount;
1057
1058 offset += sizes[pane_i];
1059 }
1060 }
1061
1062
1063 void wxFrameManager::LayoutAddPane(wxSizer* cont,
1064 wxDockInfo& dock,
1065 wxPaneInfo& pane,
1066 wxDockUIPartArray& uiparts,
1067 bool spacer_only)
1068 {
1069 wxDockUIPart part;
1070 wxSizerItem* sizer_item;
1071
1072 int caption_size = m_art->GetMetric(wxAUI_ART_CAPTION_SIZE);
1073 int gripper_size = m_art->GetMetric(wxAUI_ART_GRIPPER_SIZE);
1074 int pane_border_size = m_art->GetMetric(wxAUI_ART_PANE_BORDER_SIZE);
1075 int pane_button_size = m_art->GetMetric(wxAUI_ART_PANE_BUTTON_SIZE);
1076
1077 // find out the orientation of the item (orientation for panes
1078 // is the same as the dock's orientation)
1079 int orientation;
1080 if (dock.IsHorizontal())
1081 orientation = wxHORIZONTAL;
1082 else
1083 orientation = wxVERTICAL;
1084
1085 // this variable will store the proportion
1086 // value that the pane will receive
1087 int pane_proportion = pane.dock_proportion;
1088
1089 wxBoxSizer* horz_pane_sizer = new wxBoxSizer(wxHORIZONTAL);
1090 wxBoxSizer* vert_pane_sizer = new wxBoxSizer(wxVERTICAL);
1091
1092 if (pane.HasGripper())
1093 {
1094 if (pane.HasGripperTop())
1095 sizer_item = vert_pane_sizer ->Add(1, gripper_size, 0, wxEXPAND);
1096 else
1097 sizer_item = horz_pane_sizer ->Add(gripper_size, 1, 0, wxEXPAND);
1098
1099 part.type = wxDockUIPart::typeGripper;
1100 part.dock = &dock;
1101 part.pane = &pane;
1102 part.button = NULL;
1103 part.orientation = orientation;
1104 part.cont_sizer = horz_pane_sizer;
1105 part.sizer_item = sizer_item;
1106 uiparts.Add(part);
1107 }
1108
1109 if (pane.HasCaption())
1110 {
1111 // create the caption sizer
1112 wxBoxSizer* caption_sizer = new wxBoxSizer(wxHORIZONTAL);
1113
1114 sizer_item = caption_sizer->Add(1, caption_size, 1, wxEXPAND);
1115
1116 part.type = wxDockUIPart::typeCaption;
1117 part.dock = &dock;
1118 part.pane = &pane;
1119 part.button = NULL;
1120 part.orientation = orientation;
1121 part.cont_sizer = vert_pane_sizer;
1122 part.sizer_item = sizer_item;
1123 int caption_part_idx = uiparts.GetCount();
1124 uiparts.Add(part);
1125
1126 // add pane buttons to the caption
1127 int i, button_count;
1128 for (i = 0, button_count = pane.buttons.GetCount();
1129 i < button_count; ++i)
1130 {
1131 wxPaneButton& button = pane.buttons.Item(i);
1132
1133 sizer_item = caption_sizer->Add(pane_button_size,
1134 caption_size,
1135 0, wxEXPAND);
1136
1137 part.type = wxDockUIPart::typePaneButton;
1138 part.dock = &dock;
1139 part.pane = &pane;
1140 part.button = &button;
1141 part.orientation = orientation;
1142 part.cont_sizer = caption_sizer;
1143 part.sizer_item = sizer_item;
1144 uiparts.Add(part);
1145 }
1146
1147 // add the caption sizer
1148 sizer_item = vert_pane_sizer->Add(caption_sizer, 0, wxEXPAND);
1149
1150 uiparts.Item(caption_part_idx).sizer_item = sizer_item;
1151 }
1152
1153 // add the pane window itself
1154 if (spacer_only)
1155 {
1156 sizer_item = vert_pane_sizer->Add(1, 1, 1, wxEXPAND);
1157 }
1158 else
1159 {
1160 sizer_item = vert_pane_sizer->Add(pane.window, 1, wxEXPAND);
1161 vert_pane_sizer->SetItemMinSize(pane.window, 1, 1);
1162 }
1163
1164 part.type = wxDockUIPart::typePane;
1165 part.dock = &dock;
1166 part.pane = &pane;
1167 part.button = NULL;
1168 part.orientation = orientation;
1169 part.cont_sizer = vert_pane_sizer;
1170 part.sizer_item = sizer_item;
1171 uiparts.Add(part);
1172
1173
1174 // determine if the pane should have a minimum size; if the pane is
1175 // non-resizable (fixed) then we must set a minimum size. Alternitavely,
1176 // if the pane.min_size is set, we must use that value as well
1177
1178 wxSize min_size = pane.min_size;
1179 if (pane.IsFixed())
1180 {
1181 if (min_size == wxDefaultSize)
1182 {
1183 min_size = pane.best_size;
1184 pane_proportion = 0;
1185 }
1186 }
1187
1188 if (min_size != wxDefaultSize)
1189 {
1190 vert_pane_sizer->SetItemMinSize(
1191 vert_pane_sizer->GetChildren().GetCount()-1,
1192 min_size.x, min_size.y);
1193 }
1194
1195
1196 // add the verticle sizer (caption, pane window) to the
1197 // horizontal sizer (gripper, verticle sizer)
1198 horz_pane_sizer->Add(vert_pane_sizer, 1, wxEXPAND);
1199
1200 // finally, add the pane sizer to the dock sizer
1201
1202 if (pane.HasBorder())
1203 {
1204 // allowing space for the pane's border
1205 sizer_item = cont->Add(horz_pane_sizer, pane_proportion,
1206 wxEXPAND | wxALL, pane_border_size);
1207
1208 part.type = wxDockUIPart::typePaneBorder;
1209 part.dock = &dock;
1210 part.pane = &pane;
1211 part.button = NULL;
1212 part.orientation = orientation;
1213 part.cont_sizer = cont;
1214 part.sizer_item = sizer_item;
1215 uiparts.Add(part);
1216 }
1217 else
1218 {
1219 sizer_item = cont->Add(horz_pane_sizer, pane_proportion, wxEXPAND);
1220 }
1221 }
1222
1223 void wxFrameManager::LayoutAddDock(wxSizer* cont,
1224 wxDockInfo& dock,
1225 wxDockUIPartArray& uiparts,
1226 bool spacer_only)
1227 {
1228 wxSizerItem* sizer_item;
1229 wxDockUIPart part;
1230
1231 int sash_size = m_art->GetMetric(wxAUI_ART_SASH_SIZE);
1232 int orientation = dock.IsHorizontal() ? wxHORIZONTAL : wxVERTICAL;
1233
1234 // resizable bottom and right docks have a sash before them
1235 if (!dock.fixed && (dock.dock_direction == wxAUI_DOCK_BOTTOM ||
1236 dock.dock_direction == wxAUI_DOCK_RIGHT))
1237 {
1238 sizer_item = cont->Add(sash_size, sash_size, 0, wxEXPAND);
1239
1240 part.type = wxDockUIPart::typeDockSizer;
1241 part.orientation = orientation;
1242 part.dock = &dock;
1243 part.pane = NULL;
1244 part.button = NULL;
1245 part.cont_sizer = cont;
1246 part.sizer_item = sizer_item;
1247 uiparts.Add(part);
1248 }
1249
1250 // create the sizer for the dock
1251 wxSizer* dock_sizer = new wxBoxSizer(orientation);
1252
1253 // add each pane to the dock
1254 int pane_i, pane_count = dock.panes.GetCount();
1255
1256 if (dock.fixed)
1257 {
1258 wxArrayInt pane_positions, pane_sizes;
1259
1260 // figure out the real pane positions we will
1261 // use, without modifying the each pane's pane_pos member
1262 GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
1263
1264 int offset = 0;
1265 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1266 {
1267 wxPaneInfo& pane = *(dock.panes.Item(pane_i));
1268 int pane_pos = pane_positions.Item(pane_i);
1269
1270 int amount = pane_pos - offset;
1271 if (amount > 0)
1272 {
1273 if (dock.IsVertical())
1274 sizer_item = dock_sizer->Add(1, amount, 0, wxEXPAND);
1275 else
1276 sizer_item = dock_sizer->Add(amount, 1, 0, wxEXPAND);
1277
1278 part.type = wxDockUIPart::typeBackground;
1279 part.dock = &dock;
1280 part.pane = NULL;
1281 part.button = NULL;
1282 part.orientation = (orientation==wxHORIZONTAL) ? wxVERTICAL:wxHORIZONTAL;
1283 part.cont_sizer = dock_sizer;
1284 part.sizer_item = sizer_item;
1285 uiparts.Add(part);
1286
1287 offset += amount;
1288 }
1289
1290 LayoutAddPane(dock_sizer, dock, pane, uiparts, spacer_only);
1291
1292 offset += pane_sizes.Item(pane_i);
1293 }
1294
1295 // at the end add a very small stretchable background area
1296 sizer_item = dock_sizer->Add(1,1, 1, wxEXPAND);
1297
1298 part.type = wxDockUIPart::typeBackground;
1299 part.dock = &dock;
1300 part.pane = NULL;
1301 part.button = NULL;
1302 part.orientation = orientation;
1303 part.cont_sizer = dock_sizer;
1304 part.sizer_item = sizer_item;
1305 uiparts.Add(part);
1306 }
1307 else
1308 {
1309 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1310 {
1311 wxPaneInfo& pane = *(dock.panes.Item(pane_i));
1312
1313 // if this is not the first pane being added,
1314 // we need to add a pane sizer
1315 if (pane_i > 0)
1316 {
1317 sizer_item = dock_sizer->Add(sash_size, sash_size, 0, wxEXPAND);
1318
1319 part.type = wxDockUIPart::typePaneSizer;
1320 part.dock = &dock;
1321 part.pane = dock.panes.Item(pane_i-1);
1322 part.button = NULL;
1323 part.orientation = (orientation==wxHORIZONTAL) ? wxVERTICAL:wxHORIZONTAL;
1324 part.cont_sizer = dock_sizer;
1325 part.sizer_item = sizer_item;
1326 uiparts.Add(part);
1327 }
1328
1329 LayoutAddPane(dock_sizer, dock, pane, uiparts, spacer_only);
1330 }
1331 }
1332
1333 if (dock.dock_direction == wxAUI_DOCK_CENTER)
1334 sizer_item = cont->Add(dock_sizer, 1, wxEXPAND);
1335 else
1336 sizer_item = cont->Add(dock_sizer, 0, wxEXPAND);
1337
1338 part.type = wxDockUIPart::typeDock;
1339 part.dock = &dock;
1340 part.pane = NULL;
1341 part.button = NULL;
1342 part.orientation = orientation;
1343 part.cont_sizer = cont;
1344 part.sizer_item = sizer_item;
1345 uiparts.Add(part);
1346
1347 if (dock.IsHorizontal())
1348 cont->SetItemMinSize(dock_sizer, 0, dock.size);
1349 else
1350 cont->SetItemMinSize(dock_sizer, dock.size, 0);
1351
1352 // top and left docks have a sash after them
1353 if (!dock.fixed && (dock.dock_direction == wxAUI_DOCK_TOP ||
1354 dock.dock_direction == wxAUI_DOCK_LEFT))
1355 {
1356 sizer_item = cont->Add(sash_size, sash_size, 0, wxEXPAND);
1357
1358 part.type = wxDockUIPart::typeDockSizer;
1359 part.dock = &dock;
1360 part.pane = NULL;
1361 part.button = NULL;
1362 part.orientation = orientation;
1363 part.cont_sizer = cont;
1364 part.sizer_item = sizer_item;
1365 uiparts.Add(part);
1366 }
1367 }
1368
1369 wxSizer* wxFrameManager::LayoutAll(wxPaneInfoArray& panes,
1370 wxDockInfoArray& docks,
1371 wxDockUIPartArray& uiparts,
1372 bool spacer_only)
1373 {
1374 wxBoxSizer* container = new wxBoxSizer(wxVERTICAL);
1375
1376 int pane_border_size = m_art->GetMetric(wxAUI_ART_PANE_BORDER_SIZE);
1377 int caption_size = m_art->GetMetric(wxAUI_ART_CAPTION_SIZE);
1378 wxSize cli_size = m_frame->GetClientSize();
1379 int i, dock_count, pane_count;
1380
1381
1382 // empty all docks out
1383 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
1384 docks.Item(i).panes.Empty();
1385
1386 // iterate through all known panes, filing each
1387 // of them into the appropriate dock. If the
1388 // pane does not exist in the dock, add it
1389 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
1390 {
1391 wxPaneInfo& p = panes.Item(i);
1392
1393 // find any docks in this layer
1394 wxDockInfo* dock;
1395 wxDockInfoPtrArray arr;
1396 FindDocks(docks, p.dock_direction, p.dock_layer, p.dock_row, arr);
1397
1398 if (arr.GetCount() > 0)
1399 {
1400 dock = arr.Item(0);
1401 }
1402 else
1403 {
1404 // dock was not found, so we need to create a new one
1405 wxDockInfo d;
1406 d.dock_direction = p.dock_direction;
1407 d.dock_layer = p.dock_layer;
1408 d.dock_row = p.dock_row;
1409 docks.Add(d);
1410 dock = &docks.Last();
1411 }
1412
1413
1414 if (p.IsDocked() && p.IsShown())
1415 {
1416 // remove the pane from any existing docks except this one
1417 RemovePaneFromDocks(docks, p, dock);
1418
1419 // pane needs to be added to the dock,
1420 // if it doesn't already exist
1421 if (!FindPaneInDock(*dock, p.window))
1422 dock->panes.Add(&p);
1423 }
1424 else
1425 {
1426 // remove the pane from any existing docks
1427 RemovePaneFromDocks(docks, p);
1428 }
1429
1430 }
1431
1432 // remove any empty docks
1433 for (i = docks.GetCount()-1; i >= 0; --i)
1434 {
1435 if (docks.Item(i).panes.GetCount() == 0)
1436 docks.RemoveAt(i);
1437 }
1438
1439 // configure the docks further
1440 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
1441 {
1442 wxDockInfo& dock = docks.Item(i);
1443 int j, dock_pane_count = dock.panes.GetCount();
1444
1445 // sort the dock pane array by the pane's
1446 // dock position (dock_pos), in ascending order
1447 dock.panes.Sort(PaneSortFunc);
1448
1449 // for newly created docks, set up their initial size
1450 if (dock.size == 0)
1451 {
1452 int size = 0;
1453
1454 for (j = 0; j < dock_pane_count; ++j)
1455 {
1456 wxPaneInfo& pane = *dock.panes.Item(j);
1457 wxSize pane_size = pane.best_size;
1458 if (pane_size == wxDefaultSize)
1459 pane_size = pane.min_size;
1460 if (pane_size == wxDefaultSize)
1461 pane_size = pane.window->GetSize();
1462
1463 if (dock.IsHorizontal())
1464 size = wxMax(pane_size.y, size);
1465 else
1466 size = wxMax(pane_size.x, size);
1467 }
1468
1469 // add space for the border (two times), but only
1470 // if at least one pane inside the dock has a pane border
1471 for (j = 0; j < dock_pane_count; ++j)
1472 {
1473 if (dock.panes.Item(j)->HasBorder())
1474 {
1475 size += (pane_border_size*2);
1476 break;
1477 }
1478 }
1479
1480 // if pane is on the top or bottom, add the caption height,
1481 // but only if at least one pane inside the dock has a caption
1482 if (dock.IsHorizontal())
1483 {
1484 for (j = 0; j < dock_pane_count; ++j)
1485 {
1486 if (dock.panes.Item(j)->HasCaption())
1487 {
1488 size += caption_size;
1489 break;
1490 }
1491 }
1492 }
1493
1494 // new dock's size may not be more than 1/3 of the frame size
1495 if (dock.IsHorizontal())
1496 size = wxMin(size, cli_size.y/3);
1497 else
1498 size = wxMin(size, cli_size.x/3);
1499
1500 if (size < 10)
1501 size = 10;
1502 dock.size = size;
1503 }
1504
1505
1506 // determine the dock's minimum size
1507 bool plus_border = false;
1508 bool plus_caption = false;
1509 int dock_min_size = 0;
1510 for (j = 0; j < dock_pane_count; ++j)
1511 {
1512 wxPaneInfo& pane = *dock.panes.Item(j);
1513 if (pane.min_size != wxDefaultSize)
1514 {
1515 if (pane.HasBorder())
1516 plus_border = true;
1517 if (pane.HasCaption())
1518 plus_caption = true;
1519 if (dock.IsHorizontal())
1520 {
1521 if (pane.min_size.y > dock_min_size)
1522 dock_min_size = pane.min_size.y;
1523 }
1524 else
1525 {
1526 if (pane.min_size.x > dock_min_size)
1527 dock_min_size = pane.min_size.x;
1528 }
1529 }
1530 }
1531
1532 if (plus_border)
1533 dock_min_size += (pane_border_size*2);
1534 if (plus_caption && dock.IsHorizontal())
1535 dock_min_size += (caption_size);
1536
1537 dock.min_size = dock_min_size;
1538
1539
1540 // if the pane's current size is less than it's
1541 // minimum, increase the dock's size to it's minimum
1542 if (dock.size < dock.min_size)
1543 dock.size = dock.min_size;
1544
1545
1546 // determine the dock's mode (fixed or proportional);
1547 // determine whether the dock has only toolbars
1548 bool action_pane_marked = false;
1549 dock.fixed = true;
1550 dock.toolbar = true;
1551 for (j = 0; j < dock_pane_count; ++j)
1552 {
1553 wxPaneInfo& pane = *dock.panes.Item(j);
1554 if (!pane.IsFixed())
1555 dock.fixed = false;
1556 if (!pane.IsToolbar())
1557 dock.toolbar = false;
1558 if (pane.state & wxPaneInfo::actionPane)
1559 action_pane_marked = true;
1560 }
1561
1562
1563 // if the dock mode is proportional and not fixed-pixel,
1564 // reassign the dock_pos to the sequential 0, 1, 2, 3;
1565 // e.g. remove gaps like 1, 2, 30, 500
1566 if (!dock.fixed)
1567 {
1568 for (j = 0; j < dock_pane_count; ++j)
1569 {
1570 wxPaneInfo& pane = *dock.panes.Item(j);
1571 pane.dock_pos = j;
1572 }
1573 }
1574
1575 // if the dock mode is fixed, and none of the panes
1576 // are being moved right now, make sure the panes
1577 // do not overlap each other. If they do, we will
1578 // adjust the panes' positions
1579 if (dock.fixed && !action_pane_marked)
1580 {
1581 wxArrayInt pane_positions, pane_sizes;
1582 GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
1583
1584 int offset = 0;
1585 for (j = 0; j < dock_pane_count; ++j)
1586 {
1587 wxPaneInfo& pane = *(dock.panes.Item(j));
1588 pane.dock_pos = pane_positions[j];
1589
1590 int amount = pane.dock_pos - offset;
1591 if (amount >= 0)
1592 offset += amount;
1593 else
1594 pane.dock_pos += -amount;
1595
1596 offset += pane_sizes[j];
1597 }
1598 }
1599 }
1600
1601 // discover the maximum dock layer
1602 int max_layer = 0;
1603 for (i = 0; i < dock_count; ++i)
1604 max_layer = wxMax(max_layer, docks.Item(i).dock_layer);
1605
1606
1607 // clear out uiparts
1608 uiparts.Empty();
1609
1610 // create a bunch of box sizers,
1611 // from the innermost level outwards.
1612 wxSizer* cont = NULL;
1613 wxSizer* middle = NULL;
1614 int layer = 0;
1615 int row, row_count;
1616
1617 for (layer = 0; layer <= max_layer; ++layer)
1618 {
1619 wxDockInfoPtrArray arr;
1620
1621 // find any docks in this layer
1622 FindDocks(docks, -1, layer, -1, arr);
1623
1624 // if there aren't any, skip to the next layer
1625 if (arr.IsEmpty())
1626 continue;
1627
1628 wxSizer* old_cont = cont;
1629
1630 // create a container which will hold this layer's
1631 // docks (top, bottom, left, right)
1632 cont = new wxBoxSizer(wxVERTICAL);
1633
1634
1635 // find any top docks in this layer
1636 FindDocks(docks, wxAUI_DOCK_TOP, layer, -1, arr);
1637 RenumberDockRows(arr);
1638 if (!arr.IsEmpty())
1639 {
1640 for (row = 0, row_count = arr.GetCount(); row < row_count; ++row)
1641 LayoutAddDock(cont, *arr.Item(row), uiparts, spacer_only);
1642 }
1643
1644
1645 // fill out the middle layer (which consists
1646 // of left docks, content area and right docks)
1647
1648 middle = new wxBoxSizer(wxHORIZONTAL);
1649
1650 // find any left docks in this layer
1651 FindDocks(docks, wxAUI_DOCK_LEFT, layer, -1, arr);
1652 RenumberDockRows(arr);
1653 if (!arr.IsEmpty())
1654 {
1655 for (row = 0, row_count = arr.GetCount(); row < row_count; ++row)
1656 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
1657 }
1658
1659 // add content dock (or previous layer's sizer
1660 // to the middle
1661 if (!old_cont)
1662 {
1663 // find any center docks
1664 FindDocks(docks, wxAUI_DOCK_CENTER, -1, -1, arr);
1665 if (!arr.IsEmpty())
1666 {
1667 for (row = 0,row_count = arr.GetCount(); row<row_count; ++row)
1668 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
1669 }
1670 else
1671 {
1672 // there are no center docks, add a background area
1673 wxSizerItem* sizer_item = middle->Add(1,1, 1, wxEXPAND);
1674 wxDockUIPart part;
1675 part.type = wxDockUIPart::typeBackground;
1676 part.pane = NULL;
1677 part.dock = NULL;
1678 part.button = NULL;
1679 part.cont_sizer = middle;
1680 part.sizer_item = sizer_item;
1681 uiparts.Add(part);
1682 }
1683 }
1684 else
1685 {
1686 middle->Add(old_cont, 1, wxEXPAND);
1687 }
1688
1689 // find any right docks in this layer
1690 FindDocks(docks, wxAUI_DOCK_RIGHT, layer, -1, arr);
1691 RenumberDockRows(arr);
1692 if (!arr.IsEmpty())
1693 {
1694 for (row = arr.GetCount()-1; row >= 0; --row)
1695 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
1696 }
1697
1698 cont->Add(middle, 1, wxEXPAND);
1699
1700
1701
1702 // find any bottom docks in this layer
1703 FindDocks(docks, wxAUI_DOCK_BOTTOM, layer, -1, arr);
1704 RenumberDockRows(arr);
1705 if (!arr.IsEmpty())
1706 {
1707 for (row = arr.GetCount()-1; row >= 0; --row)
1708 LayoutAddDock(cont, *arr.Item(row), uiparts, spacer_only);
1709 }
1710
1711 }
1712
1713 if (!cont)
1714 {
1715 // no sizer available, because there are no docks,
1716 // therefore we will create a simple background area
1717 cont = new wxBoxSizer(wxVERTICAL);
1718 wxSizerItem* sizer_item = cont->Add(1,1, 1, wxEXPAND);
1719 wxDockUIPart part;
1720 part.type = wxDockUIPart::typeBackground;
1721 part.pane = NULL;
1722 part.dock = NULL;
1723 part.button = NULL;
1724 part.cont_sizer = middle;
1725 part.sizer_item = sizer_item;
1726 uiparts.Add(part);
1727 }
1728
1729 container->Add(cont, 1, wxEXPAND);
1730 return container;
1731 }
1732
1733
1734 // Update() updates the layout. Whenever changes are made to
1735 // one or more panes, this function should be called. It is the
1736 // external entry point for running the layout engine.
1737
1738 void wxFrameManager::Update()
1739 {
1740 wxSizer* sizer;
1741 int i, pane_count = m_panes.GetCount();
1742
1743 // delete old sizer first
1744 m_frame->SetSizer(NULL);
1745
1746 // destroy floating panes which have been
1747 // redocked or are becoming non-floating
1748 for (i = 0; i < pane_count; ++i)
1749 {
1750 wxPaneInfo& p = m_panes.Item(i);
1751
1752 if (!p.IsFloating() && p.frame)
1753 {
1754 // because the pane is no longer in a floating, we need to
1755 // reparent it to m_frame and destroy the floating frame
1756
1757 // reduce flicker
1758 p.window->SetSize(1,1);
1759 p.frame->Show(false);
1760
1761 // reparent to m_frame and destroy the pane
1762 p.window->Reparent(m_frame);
1763 p.frame->SetSizer(NULL);
1764 p.frame->Destroy();
1765 p.frame = NULL;
1766 }
1767 }
1768
1769
1770 // create a layout for all of the panes
1771 sizer = LayoutAll(m_panes, m_docks, m_uiparts, false);
1772
1773 // hide or show panes as necessary,
1774 // and float panes as necessary
1775 for (i = 0; i < pane_count; ++i)
1776 {
1777 wxPaneInfo& p = m_panes.Item(i);
1778
1779 if (p.IsFloating())
1780 {
1781 if (p.frame == NULL)
1782 {
1783 // we need to create a frame for this
1784 // pane, which has recently been floated
1785 wxFloatingPane* frame = new wxFloatingPane(m_frame,
1786 this,
1787 p);
1788
1789 // on MSW, if the owner desires transparent dragging, and
1790 // the dragging is happening right now, then the floating
1791 // window should have this style by default
1792 #ifdef __WXMSW__
1793 if (m_action == actionDragFloatingPane &&
1794 (m_flags & wxAUI_MGR_TRANSPARENT_DRAG))
1795 MakeWindowTransparent(frame, 150);
1796 #endif
1797
1798 frame->SetPaneWindow(p);
1799 p.frame = frame;
1800
1801 if (p.IsShown())
1802 {
1803 frame->Show();
1804 }
1805 }
1806 else
1807 {
1808 // frame already exists, make sure it's position
1809 // and size reflect the information in wxPaneInfo
1810 if (p.frame->GetPosition() != p.floating_pos)
1811 {
1812 p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
1813 -1, -1, wxSIZE_USE_EXISTING);
1814 //p.frame->Move(p.floating_pos.x, p.floating_pos.y);
1815 }
1816
1817 p.frame->Show(p.IsShown());
1818 }
1819 }
1820 else
1821 {
1822 p.window->Show(p.IsShown());
1823 }
1824
1825 // if "active panes" are no longer allowed, clear
1826 // any optionActive values from the pane states
1827 if ((m_flags & wxAUI_MGR_ALLOW_ACTIVE_PANE) == 0)
1828 {
1829 p.state &= ~wxPaneInfo::optionActive;
1830 }
1831 }
1832
1833
1834 // keep track of the old window rectangles so we can
1835 // refresh those windows whose rect has changed
1836 wxAuiRectArray old_pane_rects;
1837 for (i = 0; i < pane_count; ++i)
1838 {
1839 wxRect r;
1840 wxPaneInfo& p = m_panes.Item(i);
1841
1842 if (p.window && p.IsShown() && p.IsDocked())
1843 r = p.rect;
1844
1845 old_pane_rects.Add(r);
1846 }
1847
1848
1849
1850
1851 // apply the new sizer
1852 m_frame->SetSizer(sizer);
1853 m_frame->SetAutoLayout(false);
1854 DoFrameLayout();
1855
1856
1857
1858 // now that the frame layout is done, we need to check
1859 // the new pane rectangles against the old rectangles that
1860 // we saved a few lines above here. If the rectangles have
1861 // changed, the corresponding panes must also be updated
1862 for (i = 0; i < pane_count; ++i)
1863 {
1864 wxPaneInfo& p = m_panes.Item(i);
1865 if (p.window && p.window->IsShown() && p.IsDocked())
1866 {
1867 if (p.rect != old_pane_rects[i])
1868 {
1869 p.window->Refresh();
1870 p.window->Update();
1871 }
1872 }
1873 }
1874
1875
1876 Repaint();
1877
1878 // set frame's minimum size
1879
1880 /*
1881 // N.B. More work needs to be done on frame minimum sizes;
1882 // this is some intresting code that imposes the minimum size,
1883 // but we may want to include a more flexible mechanism or
1884 // options for multiple minimum-size modes, e.g. strict or lax
1885 wxSize min_size = sizer->GetMinSize();
1886 wxSize frame_size = m_frame->GetSize();
1887 wxSize client_size = m_frame->GetClientSize();
1888
1889 wxSize minframe_size(min_size.x+frame_size.x-client_size.x,
1890 min_size.y+frame_size.y-client_size.y );
1891
1892 m_frame->SetMinSize(minframe_size);
1893
1894 if (frame_size.x < minframe_size.x ||
1895 frame_size.y < minframe_size.y)
1896 sizer->Fit(m_frame);
1897 */
1898 }
1899
1900
1901 // DoFrameLayout() is an internal function which invokes wxSizer::Layout
1902 // on the frame's main sizer, then measures all the various UI items
1903 // and updates their internal rectangles. This should always be called
1904 // instead of calling m_frame->Layout() directly
1905
1906 void wxFrameManager::DoFrameLayout()
1907 {
1908 m_frame->Layout();
1909
1910 int i, part_count;
1911 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
1912 {
1913 wxDockUIPart& part = m_uiparts.Item(i);
1914
1915 // get the rectangle of the UI part
1916 // originally, this code looked like this:
1917 // part.rect = wxRect(part.sizer_item->GetPosition(),
1918 // part.sizer_item->GetSize());
1919 // this worked quite well, with one exception: the mdi
1920 // client window had a "deferred" size variable
1921 // that returned the wrong size. It looks like
1922 // a bug in wx, because the former size of the window
1923 // was being returned. So, we will retrieve the part's
1924 // rectangle via other means
1925
1926
1927 part.rect = part.sizer_item->GetRect();
1928 int flag = part.sizer_item->GetFlag();
1929 int border = part.sizer_item->GetBorder();
1930 if (flag & wxTOP)
1931 {
1932 part.rect.y -= border;
1933 part.rect.height += border;
1934 }
1935 if (flag & wxLEFT)
1936 {
1937 part.rect.x -= border;
1938 part.rect.width += border;
1939 }
1940 if (flag & wxBOTTOM)
1941 part.rect.height += border;
1942 if (flag & wxRIGHT)
1943 part.rect.width += border;
1944
1945
1946 if (part.type == wxDockUIPart::typeDock)
1947 part.dock->rect = part.rect;
1948 if (part.type == wxDockUIPart::typePane)
1949 part.pane->rect = part.rect;
1950 }
1951 }
1952
1953 // GetPanePart() looks up the pane the pane border UI part (or the regular
1954 // pane part if there is no border). This allows the caller to get the exact
1955 // rectangle of the pane in question, including decorations like
1956 // caption and border (if any).
1957
1958 wxDockUIPart* wxFrameManager::GetPanePart(wxWindow* wnd)
1959 {
1960 int i, part_count;
1961 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
1962 {
1963 wxDockUIPart& part = m_uiparts.Item(i);
1964 if (part.type == wxDockUIPart::typePaneBorder &&
1965 part.pane && part.pane->window == wnd)
1966 return &part;
1967 }
1968 for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
1969 {
1970 wxDockUIPart& part = m_uiparts.Item(i);
1971 if (part.type == wxDockUIPart::typePane &&
1972 part.pane && part.pane->window == wnd)
1973 return &part;
1974 }
1975 return NULL;
1976 }
1977
1978
1979
1980 // GetDockPixelOffset() is an internal function which returns
1981 // a dock's offset in pixels from the left side of the window
1982 // (for horizontal docks) or from the top of the window (for
1983 // vertical docks). This value is necessary for calculating
1984 // fixel-pane/toolbar offsets when they are dragged.
1985
1986 int wxFrameManager::GetDockPixelOffset(wxPaneInfo& test)
1987 {
1988 // the only way to accurately calculate the dock's
1989 // offset is to actually run a theoretical layout
1990
1991 int i, part_count, dock_count;
1992 wxDockInfoArray docks;
1993 wxPaneInfoArray panes;
1994 wxDockUIPartArray uiparts;
1995 CopyDocksAndPanes(docks, panes, m_docks, m_panes);
1996 panes.Add(test);
1997
1998 wxSizer* sizer = LayoutAll(panes, docks, uiparts, true);
1999 wxSize client_size = m_frame->GetClientSize();
2000 sizer->SetDimension(0, 0, client_size.x, client_size.y);
2001 sizer->Layout();
2002
2003 for (i = 0, part_count = uiparts.GetCount(); i < part_count; ++i)
2004 {
2005 wxDockUIPart& part = uiparts.Item(i);
2006 part.rect = wxRect(part.sizer_item->GetPosition(),
2007 part.sizer_item->GetSize());
2008 if (part.type == wxDockUIPart::typeDock)
2009 part.dock->rect = part.rect;
2010 }
2011
2012 delete sizer;
2013
2014 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
2015 {
2016 wxDockInfo& dock = docks.Item(i);
2017 if (test.dock_direction == dock.dock_direction &&
2018 test.dock_layer==dock.dock_layer && test.dock_row==dock.dock_row)
2019 {
2020 if (dock.IsVertical())
2021 return dock.rect.y;
2022 else
2023 return dock.rect.x;
2024 }
2025 }
2026
2027 return 0;
2028 }
2029
2030
2031
2032 // ProcessDockResult() is a utility function used by DoDrop() - it checks
2033 // if a dock operation is allowed, the new dock position is copied into
2034 // the target info. If the operation was allowed, the function returns true.
2035
2036 static bool ProcessDockResult(wxPaneInfo& target,
2037 const wxPaneInfo& new_pos)
2038 {
2039 bool allowed = false;
2040 switch (new_pos.dock_direction)
2041 {
2042 case wxAUI_DOCK_TOP: allowed = target.IsTopDockable(); break;
2043 case wxAUI_DOCK_BOTTOM: allowed = target.IsBottomDockable(); break;
2044 case wxAUI_DOCK_LEFT: allowed = target.IsLeftDockable(); break;
2045 case wxAUI_DOCK_RIGHT: allowed = target.IsRightDockable(); break;
2046 }
2047
2048 if (allowed)
2049 target = new_pos;
2050
2051 return allowed;
2052 }
2053
2054
2055 // DoDrop() is an important function. It basically takes a mouse position,
2056 // and determines where the pane's new position would be. If the pane is to be
2057 // dropped, it performs the drop operation using the specified dock and pane
2058 // arrays. By specifying copied dock and pane arrays when calling, a "what-if"
2059 // scenario can be performed, giving precise coordinates for drop hints.
2060 // If, however, wxFrameManager:m_docks and wxFrameManager::m_panes are specified
2061 // as parameters, the changes will be made to the main state arrays
2062
2063 const int auiInsertRowPixels = 10;
2064 const int auiNewRowPixels = 40;
2065 const int auiLayerInsertPixels = 40;
2066 const int auiLayerInsertOffset = 5;
2067
2068 bool wxFrameManager::DoDrop(wxDockInfoArray& docks,
2069 wxPaneInfoArray& panes,
2070 wxPaneInfo& target,
2071 const wxPoint& pt,
2072 const wxPoint& offset)
2073 {
2074 wxSize cli_size = m_frame->GetClientSize();
2075
2076 wxPaneInfo drop = target;
2077
2078
2079 // The result should always be shown
2080 drop.Show();
2081
2082
2083 // Check to see if the pane has been dragged outside of the window
2084 // (or near to the outside of the window), if so, dock it along the edge
2085
2086
2087 int layer_insert_offset = auiLayerInsertOffset;
2088 if (target.IsToolbar())
2089 layer_insert_offset = 0;
2090
2091 if (pt.x < layer_insert_offset &&
2092 pt.x > layer_insert_offset-auiLayerInsertPixels)
2093 {
2094 int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_LEFT),
2095 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)),
2096 GetMaxLayer(docks, wxAUI_DOCK_TOP)) + 1;
2097 drop.Dock().Left().
2098 Layer(new_layer).
2099 Row(0).
2100 Position(pt.y - GetDockPixelOffset(drop) - offset.y);
2101 return ProcessDockResult(target, drop);
2102 }
2103 else if (pt.y < layer_insert_offset &&
2104 pt.y > layer_insert_offset-auiLayerInsertPixels)
2105 {
2106 int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_TOP),
2107 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2108 GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1;
2109 drop.Dock().Top().
2110 Layer(new_layer).
2111 Row(0).
2112 Position(pt.x - GetDockPixelOffset(drop) - offset.x);
2113 return ProcessDockResult(target, drop);
2114 }
2115 else if (pt.x >= cli_size.x - layer_insert_offset &&
2116 pt.x < cli_size.x - layer_insert_offset + auiLayerInsertPixels)
2117 {
2118 int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_RIGHT),
2119 GetMaxLayer(docks, wxAUI_DOCK_TOP)),
2120 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)) + 1;
2121 drop.Dock().Right().
2122 Layer(new_layer).
2123 Row(0).
2124 Position(pt.y - GetDockPixelOffset(drop) - offset.y);
2125 return ProcessDockResult(target, drop);
2126 }
2127 else if (pt.y >= cli_size.y - layer_insert_offset &&
2128 pt.y < cli_size.y - layer_insert_offset + auiLayerInsertPixels)
2129 {
2130 int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_BOTTOM),
2131 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2132 GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1;
2133 drop.Dock().Bottom().
2134 Layer(new_layer).
2135 Row(0).
2136 Position(pt.x - GetDockPixelOffset(drop) - offset.x);
2137 return ProcessDockResult(target, drop);
2138 }
2139
2140
2141 wxDockUIPart* part = HitTest(pt.x, pt.y);
2142
2143
2144 if (drop.IsToolbar())
2145 {
2146 if (!part || !part->dock)
2147 return false;
2148
2149
2150 // calculate the offset from where the dock begins
2151 // to the point where the user dropped the pane
2152 int dock_drop_offset = 0;
2153 if (part->dock->IsHorizontal())
2154 dock_drop_offset = pt.x - part->dock->rect.x - offset.x;
2155 else
2156 dock_drop_offset = pt.y - part->dock->rect.y - offset.y;
2157
2158
2159 // toolbars may only be moved in and to fixed-pane docks,
2160 // otherwise we will try to float the pane. Also, the pane
2161 // should float if being dragged over center pane windows
2162 if (!part->dock->fixed || part->dock->dock_direction == wxAUI_DOCK_CENTER)
2163 {
2164 if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
2165 (drop.IsFloatable() ||
2166 (part->dock->dock_direction != wxAUI_DOCK_CENTER &&
2167 part->dock->dock_direction != wxAUI_DOCK_NONE)))
2168 {
2169 drop.Float();
2170 }
2171
2172 return ProcessDockResult(target, drop);
2173 }
2174
2175 drop.Dock().
2176 Direction(part->dock->dock_direction).
2177 Layer(part->dock->dock_layer).
2178 Row(part->dock->dock_row).
2179 Position(dock_drop_offset);
2180
2181 if ((
2182 ((pt.y < part->dock->rect.y + 2) && part->dock->IsHorizontal()) ||
2183 ((pt.x < part->dock->rect.x + 2) && part->dock->IsVertical())
2184 ) && part->dock->panes.GetCount() > 1)
2185 {
2186 int row = drop.dock_row;
2187 DoInsertDockRow(panes, part->dock->dock_direction,
2188 part->dock->dock_layer,
2189 part->dock->dock_row);
2190 drop.dock_row = row;
2191 }
2192
2193 if ((
2194 ((pt.y > part->dock->rect.y + part->dock->rect.height - 2 ) && part->dock->IsHorizontal()) ||
2195 ((pt.x > part->dock->rect.x + part->dock->rect.width - 2 ) && part->dock->IsVertical())
2196 ) && part->dock->panes.GetCount() > 1)
2197 {
2198 DoInsertDockRow(panes, part->dock->dock_direction,
2199 part->dock->dock_layer,
2200 part->dock->dock_row+1);
2201 drop.dock_row = part->dock->dock_row+1;
2202 }
2203
2204 return ProcessDockResult(target, drop);
2205 }
2206
2207
2208
2209
2210 if (!part)
2211 return false;
2212
2213 if (part->type == wxDockUIPart::typePaneBorder ||
2214 part->type == wxDockUIPart::typeCaption ||
2215 part->type == wxDockUIPart::typeGripper ||
2216 part->type == wxDockUIPart::typePaneButton ||
2217 part->type == wxDockUIPart::typePane ||
2218 part->type == wxDockUIPart::typePaneSizer ||
2219 part->type == wxDockUIPart::typeDockSizer ||
2220 part->type == wxDockUIPart::typeBackground)
2221 {
2222 if (part->type == wxDockUIPart::typeDockSizer)
2223 {
2224 if (part->dock->panes.GetCount() != 1)
2225 return false;
2226 part = GetPanePart(part->dock->panes.Item(0)->window);
2227 if (!part)
2228 return false;
2229 }
2230
2231
2232
2233 // If a normal frame is being dragged over a toolbar, insert it
2234 // along the edge under the toolbar, but over all other panes.
2235 // (this could be done much better, but somehow factoring this
2236 // calculation with the one at the beginning of this function)
2237 if (part->dock && part->dock->toolbar)
2238 {
2239 int layer = 0;
2240
2241 switch (part->dock->dock_direction)
2242 {
2243 case wxAUI_DOCK_LEFT:
2244 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_LEFT),
2245 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)),
2246 GetMaxLayer(docks, wxAUI_DOCK_TOP));
2247 break;
2248 case wxAUI_DOCK_TOP:
2249 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_TOP),
2250 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2251 GetMaxLayer(docks, wxAUI_DOCK_RIGHT));
2252 break;
2253 case wxAUI_DOCK_RIGHT:
2254 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_RIGHT),
2255 GetMaxLayer(docks, wxAUI_DOCK_TOP)),
2256 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM));
2257 break;
2258 case wxAUI_DOCK_BOTTOM:
2259 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_BOTTOM),
2260 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2261 GetMaxLayer(docks, wxAUI_DOCK_RIGHT));
2262 break;
2263 }
2264
2265 DoInsertDockRow(panes, part->dock->dock_direction,
2266 layer, 0);
2267 drop.Dock().
2268 Direction(part->dock->dock_direction).
2269 Layer(layer).Row(0).Position(0);
2270 return ProcessDockResult(target, drop);
2271 }
2272
2273
2274 if (!part->pane)
2275 return false;
2276
2277 part = GetPanePart(part->pane->window);
2278 if (!part)
2279 return false;
2280
2281 bool insert_dock_row = false;
2282 int insert_row = part->pane->dock_row;
2283 int insert_dir = part->pane->dock_direction;
2284 int insert_layer = part->pane->dock_layer;
2285
2286 switch (part->pane->dock_direction)
2287 {
2288 case wxAUI_DOCK_TOP:
2289 if (pt.y >= part->rect.y &&
2290 pt.y < part->rect.y+auiInsertRowPixels)
2291 insert_dock_row = true;
2292 break;
2293 case wxAUI_DOCK_BOTTOM:
2294 if (pt.y > part->rect.y+part->rect.height-auiInsertRowPixels &&
2295 pt.y <= part->rect.y + part->rect.height)
2296 insert_dock_row = true;
2297 break;
2298 case wxAUI_DOCK_LEFT:
2299 if (pt.x >= part->rect.x &&
2300 pt.x < part->rect.x+auiInsertRowPixels)
2301 insert_dock_row = true;
2302 break;
2303 case wxAUI_DOCK_RIGHT:
2304 if (pt.x > part->rect.x+part->rect.width-auiInsertRowPixels &&
2305 pt.x <= part->rect.x+part->rect.width)
2306 insert_dock_row = true;
2307 break;
2308 case wxAUI_DOCK_CENTER:
2309 {
2310 // "new row pixels" will be set to the default, but
2311 // must never exceed 20% of the window size
2312 int new_row_pixels_x = auiNewRowPixels;
2313 int new_row_pixels_y = auiNewRowPixels;
2314
2315 if (new_row_pixels_x > (part->rect.width*20)/100)
2316 new_row_pixels_x = (part->rect.width*20)/100;
2317
2318 if (new_row_pixels_y > (part->rect.height*20)/100)
2319 new_row_pixels_y = (part->rect.height*20)/100;
2320
2321
2322 // determine if the mouse pointer is in a location that
2323 // will cause a new row to be inserted. The hot spot positions
2324 // are along the borders of the center pane
2325
2326 insert_layer = 0;
2327 insert_dock_row = true;
2328 if (pt.x >= part->rect.x &&
2329 pt.x < part->rect.x+new_row_pixels_x)
2330 insert_dir = wxAUI_DOCK_LEFT;
2331 else
2332 if (pt.y >= part->rect.y &&
2333 pt.y < part->rect.y+new_row_pixels_y)
2334 insert_dir = wxAUI_DOCK_TOP;
2335 else
2336 if (pt.x >= part->rect.x + part->rect.width-new_row_pixels_x &&
2337 pt.x < part->rect.x + part->rect.width)
2338 insert_dir = wxAUI_DOCK_RIGHT;
2339 else
2340 if (pt.y >= part->rect.y+ part->rect.height-new_row_pixels_y &&
2341 pt.y < part->rect.y + part->rect.height)
2342 insert_dir = wxAUI_DOCK_BOTTOM;
2343 else
2344 return false;
2345
2346 insert_row = GetMaxRow(panes, insert_dir, insert_layer) + 1;
2347 }
2348 }
2349
2350 if (insert_dock_row)
2351 {
2352 DoInsertDockRow(panes, insert_dir, insert_layer, insert_row);
2353 drop.Dock().Direction(insert_dir).
2354 Layer(insert_layer).
2355 Row(insert_row).
2356 Position(0);
2357 return ProcessDockResult(target, drop);
2358 }
2359
2360 // determine the mouse offset and the pane size, both in the
2361 // direction of the dock itself, and perpendicular to the dock
2362
2363 int offset, size;
2364
2365 if (part->orientation == wxVERTICAL)
2366 {
2367 offset = pt.y - part->rect.y;
2368 size = part->rect.GetHeight();
2369 }
2370 else
2371 {
2372 offset = pt.x - part->rect.x;
2373 size = part->rect.GetWidth();
2374 }
2375
2376 int drop_position = part->pane->dock_pos;
2377
2378 // if we are in the top/left part of the pane,
2379 // insert the pane before the pane being hovered over
2380 if (offset <= size/2)
2381 {
2382 drop_position = part->pane->dock_pos;
2383 DoInsertPane(panes,
2384 part->pane->dock_direction,
2385 part->pane->dock_layer,
2386 part->pane->dock_row,
2387 part->pane->dock_pos);
2388 }
2389
2390 // if we are in the bottom/right part of the pane,
2391 // insert the pane before the pane being hovered over
2392 if (offset > size/2)
2393 {
2394 drop_position = part->pane->dock_pos+1;
2395 DoInsertPane(panes,
2396 part->pane->dock_direction,
2397 part->pane->dock_layer,
2398 part->pane->dock_row,
2399 part->pane->dock_pos+1);
2400 }
2401
2402 drop.Dock().
2403 Direction(part->dock->dock_direction).
2404 Layer(part->dock->dock_layer).
2405 Row(part->dock->dock_row).
2406 Position(drop_position);
2407 return ProcessDockResult(target, drop);
2408 }
2409
2410 return false;
2411 }
2412
2413
2414 void wxFrameManager::OnHintFadeTimer(wxTimerEvent& WXUNUSED(event))
2415 {
2416 #ifdef __WXMSW__
2417 if (!m_hint_wnd || m_hint_fadeamt >= 50)
2418 {
2419 m_hint_fadetimer.Stop();
2420 return;
2421 }
2422
2423 m_hint_fadeamt += 5;
2424 MakeWindowTransparent(m_hint_wnd, m_hint_fadeamt);
2425 #endif
2426 }
2427
2428 void wxFrameManager::ShowHint(const wxRect& rect)
2429 {
2430 #ifdef __WXMSW__
2431
2432 // First, determine if the operating system can handle transparency.
2433 // Transparency is available on Win2000 and above
2434
2435 static int os_type = -1;
2436 static int ver_major = -1;
2437
2438 if (os_type == -1)
2439 os_type = ::wxGetOsVersion(&ver_major);
2440
2441 // If the transparent flag is set, and the OS supports it,
2442 // go ahead and use a transparent hint
2443
2444 if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT) != 0 &&
2445 os_type == wxWINDOWS_NT && ver_major >= 5)
2446 {
2447 if (m_last_hint == rect)
2448 return;
2449 m_last_hint = rect;
2450
2451 int initial_fade = 50;
2452 if (m_flags & wxAUI_MGR_TRANSPARENT_HINT_FADE)
2453 initial_fade = 0;
2454
2455 if (m_hint_wnd == NULL)
2456 {
2457 wxPoint pt = rect.GetPosition();
2458 wxSize size = rect.GetSize();
2459 m_hint_wnd = new wxFrame(m_frame, -1, wxEmptyString, pt, size,
2460 wxFRAME_TOOL_WINDOW |
2461 wxFRAME_FLOAT_ON_PARENT |
2462 wxFRAME_NO_TASKBAR |
2463 wxNO_BORDER);
2464
2465 MakeWindowTransparent(m_hint_wnd, initial_fade);
2466 m_hint_wnd->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION));
2467 m_hint_wnd->Show();
2468
2469 // if we are dragging a floating pane, set the focus
2470 // back to that floating pane (otherwise it becomes unfocused)
2471 if (m_action == actionDragFloatingPane && m_action_window)
2472 m_action_window->SetFocus();
2473
2474 }
2475 else
2476 {
2477 MakeWindowTransparent(m_hint_wnd, initial_fade);
2478 m_hint_wnd->SetSize(rect);
2479 }
2480
2481 if (m_flags & wxAUI_MGR_TRANSPARENT_HINT_FADE)
2482 {
2483 // start fade in timer
2484 m_hint_fadeamt = 0;
2485 m_hint_fadetimer.SetOwner(this, 101);
2486 m_hint_fadetimer.Start(5);
2487 }
2488
2489 return;
2490 }
2491 #endif
2492
2493 if (m_last_hint != rect)
2494 {
2495 // remove the last hint rectangle
2496 m_last_hint = rect;
2497 m_frame->Refresh();
2498 m_frame->Update();
2499 }
2500
2501 wxScreenDC screendc;
2502 wxRegion clip(1, 1, 10000, 10000);
2503
2504 // clip all floating windows, so we don't draw over them
2505 int i, pane_count;
2506 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
2507 {
2508 wxPaneInfo& pane = m_panes.Item(i);
2509
2510 if (pane.IsFloating() &&
2511 pane.frame->IsShown())
2512 {
2513 wxRect rect = pane.frame->GetRect();
2514 #ifdef __WXGTK__
2515 // wxGTK returns the client size, not the whole frame size
2516 rect.width += 15;
2517 rect.height += 35;
2518 rect.Inflate(5);
2519 #endif
2520
2521 clip.Subtract(rect);
2522 }
2523 }
2524
2525 screendc.SetClippingRegion(clip);
2526
2527 wxBitmap stipple = wxPaneCreateStippleBitmap();
2528 wxBrush brush(stipple);
2529 screendc.SetBrush(brush);
2530 screendc.SetPen(*wxTRANSPARENT_PEN);
2531
2532 screendc.DrawRectangle(rect.x, rect.y, 5, rect.height);
2533 screendc.DrawRectangle(rect.x+5, rect.y, rect.width-10, 5);
2534 screendc.DrawRectangle(rect.x+rect.width-5, rect.y, 5, rect.height);
2535 screendc.DrawRectangle(rect.x+5, rect.y+rect.height-5, rect.width-10, 5);
2536 }
2537
2538 void wxFrameManager::HideHint()
2539 {
2540 // hides a transparent window hint (currently wxMSW only)
2541 #ifdef __WXMSW__
2542 if (m_hint_wnd)
2543 {
2544 MakeWindowTransparent(m_hint_wnd, 0);
2545 m_hint_fadetimer.Stop();
2546 m_last_hint = wxRect();
2547 return;
2548 }
2549 #endif
2550
2551 // hides a painted hint by redrawing the frame window
2552 if (!m_last_hint.IsEmpty())
2553 {
2554 m_frame->Refresh();
2555 m_frame->Update();
2556 m_last_hint = wxRect();
2557 }
2558 }
2559
2560
2561
2562 // DrawHintRect() draws a drop hint rectangle. First calls DoDrop() to
2563 // determine the exact position the pane would be at were if dropped. If
2564 // the pame would indeed become docked at the specified drop point,
2565 // DrawHintRect() then calls ShowHint() to indicate this drop rectangle.
2566 // "pane_window" is the window pointer of the pane being dragged, pt is
2567 // the mouse position, in client coordinates
2568 void wxFrameManager::DrawHintRect(wxWindow* pane_window,
2569 const wxPoint& pt,
2570 const wxPoint& offset)
2571 {
2572 wxRect rect;
2573
2574 // we need to paint a hint rectangle; to find out the exact hint rectangle,
2575 // we will create a new temporary layout and then measure the resulting
2576 // rectangle; we will create a copy of the docking structures (m_dock)
2577 // so that we don't modify the real thing on screen
2578
2579 int i, pane_count, part_count;
2580 wxDockInfoArray docks;
2581 wxPaneInfoArray panes;
2582 wxDockUIPartArray uiparts;
2583 wxPaneInfo hint = GetPane(pane_window);
2584 hint.name = wxT("__HINT__");
2585
2586 if (!hint.IsOk())
2587 return;
2588
2589 CopyDocksAndPanes(docks, panes, m_docks, m_panes);
2590
2591 // remove any pane already there which bears the same window;
2592 // this happens when you are moving a pane around in a dock
2593 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
2594 {
2595 if (panes.Item(i).window == pane_window)
2596 {
2597 RemovePaneFromDocks(docks, panes.Item(i));
2598 panes.RemoveAt(i);
2599 break;
2600 }
2601 }
2602
2603 // find out where the new pane would be
2604 if (!DoDrop(docks, panes, hint, pt, offset))
2605 {
2606 HideHint();
2607 return;
2608 }
2609
2610 panes.Add(hint);
2611
2612 wxSizer* sizer = LayoutAll(panes, docks, uiparts, true);
2613 wxSize client_size = m_frame->GetClientSize();
2614 sizer->SetDimension(0, 0, client_size.x, client_size.y);
2615 sizer->Layout();
2616
2617 for (i = 0, part_count = uiparts.GetCount();
2618 i < part_count; ++i)
2619 {
2620 wxDockUIPart& part = uiparts.Item(i);
2621
2622 if (part.type == wxDockUIPart::typePaneBorder &&
2623 part.pane && part.pane->name == wxT("__HINT__"))
2624 {
2625 rect = wxRect(part.sizer_item->GetPosition(),
2626 part.sizer_item->GetSize());
2627 break;
2628 }
2629 }
2630
2631 delete sizer;
2632
2633 if (rect.IsEmpty())
2634 {
2635 HideHint();
2636 return;
2637 }
2638
2639 // actually show the hint rectangle on the screen
2640 m_frame->ClientToScreen(&rect.x, &rect.y);
2641 ShowHint(rect);
2642 }
2643
2644 void wxFrameManager::OnFloatingPaneMoveStart(wxWindow* wnd)
2645 {
2646 // try to find the pane
2647 wxPaneInfo& pane = GetPane(wnd);
2648 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
2649
2650 #ifdef __WXMSW__
2651 if (m_flags & wxAUI_MGR_TRANSPARENT_DRAG)
2652 MakeWindowTransparent(pane.frame, 150);
2653 #endif
2654 }
2655
2656 void wxFrameManager::OnFloatingPaneMoving(wxWindow* wnd)
2657 {
2658 // try to find the pane
2659 wxPaneInfo& pane = GetPane(wnd);
2660 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
2661
2662 wxPoint pt = ::wxGetMousePosition();
2663 wxPoint client_pt = m_frame->ScreenToClient(pt);
2664
2665 // calculate the offset from the upper left-hand corner
2666 // of the frame to the mouse pointer
2667 wxPoint frame_pos = pane.frame->GetPosition();
2668 wxPoint action_offset(pt.x-frame_pos.x, pt.y-frame_pos.y);
2669
2670 // no hint for toolbar floating windows
2671 if (pane.IsToolbar() && m_action == actionDragFloatingPane)
2672 {
2673 if (m_action == actionDragFloatingPane)
2674 {
2675 wxDockInfoArray docks;
2676 wxPaneInfoArray panes;
2677 wxDockUIPartArray uiparts;
2678 wxPaneInfo hint = pane;
2679
2680 CopyDocksAndPanes(docks, panes, m_docks, m_panes);
2681
2682 // find out where the new pane would be
2683 if (!DoDrop(docks, panes, hint, client_pt))
2684 return;
2685 if (hint.IsFloating())
2686 return;
2687
2688 pane = hint;
2689 m_action = actionDragToolbarPane;
2690 m_action_window = pane.window;
2691
2692 Update();
2693 }
2694
2695 return;
2696 }
2697
2698
2699 // if a key modifier is pressed while dragging the frame,
2700 // don't dock the window
2701 if (wxGetKeyState(WXK_CONTROL) || wxGetKeyState(WXK_ALT))
2702 {
2703 HideHint();
2704 return;
2705 }
2706
2707
2708 DrawHintRect(wnd, client_pt, action_offset);
2709
2710 #ifdef __WXGTK__
2711 // this cleans up some screen artifacts that are caused on GTK because
2712 // we aren't getting the exact size of the window (see comment
2713 // in DrawHintRect)
2714 //Refresh();
2715 #endif
2716
2717
2718 // reduces flicker
2719 m_frame->Update();
2720 }
2721
2722 void wxFrameManager::OnFloatingPaneMoved(wxWindow* wnd)
2723 {
2724 // try to find the pane
2725 wxPaneInfo& pane = GetPane(wnd);
2726 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
2727
2728 wxPoint pt = ::wxGetMousePosition();
2729 wxPoint client_pt = m_frame->ScreenToClient(pt);
2730
2731 // calculate the offset from the upper left-hand corner
2732 // of the frame to the mouse pointer
2733 wxPoint frame_pos = pane.frame->GetPosition();
2734 wxPoint action_offset(pt.x-frame_pos.x, pt.y-frame_pos.y);
2735
2736
2737 // if a key modifier is pressed while dragging the frame,
2738 // don't dock the window
2739 if (wxGetKeyState(WXK_CONTROL) || wxGetKeyState(WXK_ALT))
2740 {
2741 HideHint();
2742 return;
2743 }
2744
2745
2746 // do the drop calculation
2747 DoDrop(m_docks, m_panes, pane, client_pt, action_offset);
2748
2749 // if the pane is still floating, update it's floating
2750 // position (that we store)
2751 if (pane.IsFloating())
2752 {
2753 pane.floating_pos = pane.frame->GetPosition();
2754
2755 #ifdef __WXMSW__
2756 if (m_flags & wxAUI_MGR_TRANSPARENT_DRAG)
2757 MakeWindowTransparent(pane.frame, 255);
2758 #endif
2759 }
2760
2761 Update();
2762
2763 HideHint();
2764 }
2765
2766 void wxFrameManager::OnFloatingPaneResized(wxWindow* wnd, const wxSize& size)
2767 {
2768 // try to find the pane
2769 wxPaneInfo& pane = GetPane(wnd);
2770 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
2771
2772 pane.floating_size = size;
2773 }
2774
2775
2776 void wxFrameManager::OnFloatingPaneClosed(wxWindow* wnd, wxCloseEvent& evt)
2777 {
2778 // try to find the pane
2779 wxPaneInfo& pane = GetPane(wnd);
2780 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
2781
2782
2783 // fire pane close event
2784 wxFrameManagerEvent e(wxEVT_AUI_PANECLOSE);
2785 e.SetPane(&pane);
2786 e.SetCanVeto(evt.CanVeto());
2787 ProcessMgrEvent(e);
2788
2789 if (e.GetVeto())
2790 {
2791 evt.Veto();
2792 return;
2793 }
2794 else
2795 {
2796 // reparent the pane window back to us and
2797 // prepare the frame window for destruction
2798 pane.window->Show(false);
2799 pane.window->Reparent(m_frame);
2800 pane.frame = NULL;
2801 pane.Hide();
2802 }
2803 }
2804
2805
2806
2807 void wxFrameManager::OnFloatingPaneActivated(wxWindow* wnd)
2808 {
2809 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
2810 {
2811 // try to find the pane
2812 wxASSERT_MSG(GetPane(wnd).IsOk(), wxT("Pane window not found"));
2813
2814 SetActivePane(m_panes, wnd);
2815 Repaint();
2816 }
2817 }
2818
2819 // Render() draws all of the pane captions, sashes,
2820 // backgrounds, captions, grippers, pane borders and buttons.
2821 // It renders the entire user interface.
2822
2823 void wxFrameManager::Render(wxDC* dc)
2824 {
2825 #ifdef __WXMAC__
2826 dc->Clear() ;
2827 #endif
2828 int i, part_count;
2829 for (i = 0, part_count = m_uiparts.GetCount();
2830 i < part_count; ++i)
2831 {
2832 wxDockUIPart& part = m_uiparts.Item(i);
2833
2834 // don't draw hidden pane items
2835 if (part.sizer_item && !part.sizer_item->IsShown())
2836 continue;
2837
2838 switch (part.type)
2839 {
2840 case wxDockUIPart::typeDockSizer:
2841 case wxDockUIPart::typePaneSizer:
2842 m_art->DrawSash(*dc, part.orientation, part.rect);
2843 break;
2844 case wxDockUIPart::typeBackground:
2845 m_art->DrawBackground(*dc, part.orientation, part.rect);
2846 break;
2847 case wxDockUIPart::typeCaption:
2848 m_art->DrawCaption(*dc, part.pane->caption, part.rect, *part.pane);
2849 break;
2850 case wxDockUIPart::typeGripper:
2851 m_art->DrawGripper(*dc, part.rect, *part.pane);
2852 break;
2853 case wxDockUIPart::typePaneBorder:
2854 m_art->DrawBorder(*dc, part.rect, *part.pane);
2855 break;
2856 case wxDockUIPart::typePaneButton:
2857 m_art->DrawPaneButton(*dc, part.button->button_id,
2858 wxAUI_BUTTON_STATE_NORMAL, part.rect, *part.pane);
2859 break;
2860 }
2861 }
2862 }
2863
2864 void wxFrameManager::Repaint(wxDC* dc)
2865 {
2866 #ifdef __WXMAC__
2867 if ( dc == NULL )
2868 {
2869 m_frame->Refresh() ;
2870 m_frame->Update() ;
2871 return ;
2872 }
2873 #endif
2874 int w, h;
2875 m_frame->GetClientSize(&w, &h);
2876
2877 // figure out which dc to use; if one
2878 // has been specified, use it, otherwise
2879 // make a client dc
2880 wxClientDC* client_dc = NULL;
2881 if (!dc)
2882 {
2883 client_dc = new wxClientDC(m_frame);
2884 dc = client_dc;
2885 }
2886
2887 // if the frame has a toolbar, the client area
2888 // origin will not be (0,0).
2889 wxPoint pt = m_frame->GetClientAreaOrigin();
2890 if (pt.x != 0 || pt.y != 0)
2891 dc->SetDeviceOrigin(pt.x, pt.y);
2892
2893 // render all the items
2894 Render(dc);
2895
2896 // if we created a client_dc, delete it
2897 if (client_dc)
2898 delete client_dc;
2899 }
2900
2901 void wxFrameManager::OnPaint(wxPaintEvent& WXUNUSED(event))
2902 {
2903 wxPaintDC dc(m_frame);
2904 Repaint(&dc);
2905 }
2906
2907 void wxFrameManager::OnEraseBackground(wxEraseEvent& event)
2908 {
2909 #ifdef __WXMAC__
2910 event.Skip() ;
2911 #else
2912 wxUnusedVar(event);
2913 #endif
2914 }
2915
2916 void wxFrameManager::OnSize(wxSizeEvent& WXUNUSED(event))
2917 {
2918 if (m_frame)
2919 {
2920 DoFrameLayout();
2921 Repaint();
2922 }
2923 }
2924
2925
2926 void wxFrameManager::OnSetCursor(wxSetCursorEvent& event)
2927 {
2928 // determine cursor
2929 wxDockUIPart* part = HitTest(event.GetX(), event.GetY());
2930 wxCursor cursor = wxNullCursor;
2931
2932 if (part)
2933 {
2934 if (part->type == wxDockUIPart::typeDockSizer ||
2935 part->type == wxDockUIPart::typePaneSizer)
2936 {
2937 // a dock may not be resized if it has a single
2938 // pane which is not resizable
2939 if (part->type == wxDockUIPart::typeDockSizer && part->dock &&
2940 part->dock->panes.GetCount() == 1 &&
2941 part->dock->panes.Item(0)->IsFixed())
2942 return;
2943
2944 // panes that may not be resized do not get a sizing cursor
2945 if (part->pane && part->pane->IsFixed())
2946 return;
2947
2948 if (part->orientation == wxVERTICAL)
2949 cursor = wxCursor(wxCURSOR_SIZEWE);
2950 else
2951 cursor = wxCursor(wxCURSOR_SIZENS);
2952 }
2953 else if (part->type == wxDockUIPart::typeGripper)
2954 {
2955 cursor = wxCursor(wxCURSOR_SIZING);
2956 }
2957 }
2958
2959 event.SetCursor(cursor);
2960 }
2961
2962
2963
2964 void wxFrameManager::UpdateButtonOnScreen(wxDockUIPart* button_ui_part,
2965 const wxMouseEvent& event)
2966 {
2967 wxDockUIPart* hit_test = HitTest(event.GetX(), event.GetY());
2968
2969 int state = wxAUI_BUTTON_STATE_NORMAL;
2970
2971 if (hit_test == button_ui_part)
2972 {
2973 if (event.LeftDown())
2974 state = wxAUI_BUTTON_STATE_PRESSED;
2975 else
2976 state = wxAUI_BUTTON_STATE_HOVER;
2977 }
2978 else
2979 {
2980 if (event.LeftDown())
2981 state = wxAUI_BUTTON_STATE_HOVER;
2982 }
2983
2984 // now repaint the button with hover state
2985 wxClientDC cdc(m_frame);
2986
2987 // if the frame has a toolbar, the client area
2988 // origin will not be (0,0).
2989 wxPoint pt = m_frame->GetClientAreaOrigin();
2990 if (pt.x != 0 || pt.y != 0)
2991 cdc.SetDeviceOrigin(pt.x, pt.y);
2992
2993 m_art->DrawPaneButton(cdc,
2994 button_ui_part->button->button_id,
2995 state,
2996 button_ui_part->rect,
2997 *hit_test->pane);
2998 }
2999
3000 void wxFrameManager::OnLeftDown(wxMouseEvent& event)
3001 {
3002 wxDockUIPart* part = HitTest(event.GetX(), event.GetY());
3003 if (part)
3004 {
3005 if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
3006 return;
3007
3008 if (part->type == wxDockUIPart::typeDockSizer ||
3009 part->type == wxDockUIPart::typePaneSizer)
3010 {
3011 // a dock may not be resized if it has a single
3012 // pane which is not resizable
3013 if (part->type == wxDockUIPart::typeDockSizer && part->dock &&
3014 part->dock->panes.GetCount() == 1 &&
3015 part->dock->panes.Item(0)->IsFixed())
3016 return;
3017
3018 // panes that may not be resized should be ignored here
3019 if (part->pane && part->pane->IsFixed())
3020 return;
3021
3022 m_action = actionResize;
3023 m_action_part = part;
3024 m_action_hintrect = wxRect();
3025 m_action_start = wxPoint(event.m_x, event.m_y);
3026 m_action_offset = wxPoint(event.m_x - part->rect.x,
3027 event.m_y - part->rect.y);
3028 m_frame->CaptureMouse();
3029 }
3030 else if (part->type == wxDockUIPart::typePaneButton)
3031 {
3032 m_action = actionClickButton;
3033 m_action_part = part;
3034 m_action_start = wxPoint(event.m_x, event.m_y);
3035 m_frame->CaptureMouse();
3036
3037 UpdateButtonOnScreen(part, event);
3038 }
3039 else if (part->type == wxDockUIPart::typeCaption ||
3040 part->type == wxDockUIPart::typeGripper)
3041 {
3042 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
3043 {
3044 // set the caption as active
3045 SetActivePane(m_panes, part->pane->window);
3046 Repaint();
3047 }
3048
3049 m_action = actionClickCaption;
3050 m_action_part = part;
3051 m_action_start = wxPoint(event.m_x, event.m_y);
3052 m_action_offset = wxPoint(event.m_x - part->rect.x,
3053 event.m_y - part->rect.y);
3054 m_frame->CaptureMouse();
3055 }
3056 #ifdef __WXMAC__
3057 else
3058 {
3059 event.Skip();
3060 }
3061 #endif
3062 }
3063 #ifdef __WXMAC__
3064 else
3065 {
3066 event.Skip();
3067 }
3068 #else
3069 event.Skip();
3070 #endif
3071 }
3072
3073
3074 void wxFrameManager::OnLeftUp(wxMouseEvent& event)
3075 {
3076 if (m_action == actionResize)
3077 {
3078 m_frame->ReleaseMouse();
3079
3080 // get rid of the hint rectangle
3081 wxScreenDC dc;
3082 DrawResizeHint(dc, m_action_hintrect);
3083
3084 // resize the dock or the pane
3085 if (m_action_part && m_action_part->type==wxDockUIPart::typeDockSizer)
3086 {
3087 wxRect& rect = m_action_part->dock->rect;
3088
3089 wxPoint new_pos(event.m_x - m_action_offset.x,
3090 event.m_y - m_action_offset.y);
3091
3092 switch (m_action_part->dock->dock_direction)
3093 {
3094 case wxAUI_DOCK_LEFT:
3095 m_action_part->dock->size = new_pos.x - rect.x;
3096 break;
3097 case wxAUI_DOCK_TOP:
3098 m_action_part->dock->size = new_pos.y - rect.y;
3099 break;
3100 case wxAUI_DOCK_RIGHT:
3101 m_action_part->dock->size = rect.x + rect.width -
3102 new_pos.x - m_action_part->rect.GetWidth();
3103 break;
3104 case wxAUI_DOCK_BOTTOM:
3105 m_action_part->dock->size = rect.y + rect.height -
3106 new_pos.y - m_action_part->rect.GetHeight();
3107 break;
3108 }
3109
3110 Update();
3111 Repaint(NULL);
3112 }
3113 else if (m_action_part &&
3114 m_action_part->type == wxDockUIPart::typePaneSizer)
3115 {
3116 wxDockInfo& dock = *m_action_part->dock;
3117 wxPaneInfo& pane = *m_action_part->pane;
3118
3119 int total_proportion = 0;
3120 int dock_pixels = 0;
3121 int new_pixsize = 0;
3122
3123 int caption_size = m_art->GetMetric(wxAUI_ART_CAPTION_SIZE);
3124 int pane_border_size = m_art->GetMetric(wxAUI_ART_PANE_BORDER_SIZE);
3125 int sash_size = m_art->GetMetric(wxAUI_ART_SASH_SIZE);
3126
3127 wxPoint new_pos(event.m_x - m_action_offset.x,
3128 event.m_y - m_action_offset.y);
3129
3130 // determine the pane rectangle by getting the pane part
3131 wxDockUIPart* pane_part = GetPanePart(pane.window);
3132 wxASSERT_MSG(pane_part,
3133 wxT("Pane border part not found -- shouldn't happen"));
3134
3135 // determine the new pixel size that the user wants;
3136 // this will help us recalculate the pane's proportion
3137 if (dock.IsHorizontal())
3138 new_pixsize = new_pos.x - pane_part->rect.x;
3139 else
3140 new_pixsize = new_pos.y - pane_part->rect.y;
3141
3142 // determine the size of the dock, based on orientation
3143 if (dock.IsHorizontal())
3144 dock_pixels = dock.rect.GetWidth();
3145 else
3146 dock_pixels = dock.rect.GetHeight();
3147
3148 // determine the total proportion of all resizable panes,
3149 // and the total size of the dock minus the size of all
3150 // the fixed panes
3151 int i, dock_pane_count = dock.panes.GetCount();
3152 int pane_position = -1;
3153 for (i = 0; i < dock_pane_count; ++i)
3154 {
3155 wxPaneInfo& p = *dock.panes.Item(i);
3156 if (p.window == pane.window)
3157 pane_position = i;
3158
3159 // while we're at it, subtract the pane sash
3160 // width from the dock width, because this would
3161 // skew our proportion calculations
3162 if (i > 0)
3163 dock_pixels -= sash_size;
3164
3165 // also, the whole size (including decorations) of
3166 // all fixed panes must also be subtracted, because they
3167 // are not part of the proportion calculation
3168 if (p.IsFixed())
3169 {
3170 if (dock.IsHorizontal())
3171 dock_pixels -= p.best_size.x;
3172 else
3173 dock_pixels -= p.best_size.y;
3174 }
3175 else
3176 {
3177 total_proportion += p.dock_proportion;
3178 }
3179 }
3180
3181 // find a pane in our dock to 'steal' space from or to 'give'
3182 // space to -- this is essentially what is done when a pane is
3183 // resized; the pane should usually be the first non-fixed pane
3184 // to the right of the action pane
3185 int borrow_pane = -1;
3186 for (i = pane_position+1; i < dock_pane_count; ++i)
3187 {
3188 wxPaneInfo& p = *dock.panes.Item(i);
3189 if (!p.IsFixed())
3190 {
3191 borrow_pane = i;
3192 break;
3193 }
3194 }
3195
3196
3197 // demand that the pane being resized is found in this dock
3198 // (this assert really never should be raised)
3199 wxASSERT_MSG(pane_position != -1, wxT("Pane not found in dock"));
3200
3201 // prevent division by zero
3202 if (dock_pixels == 0 || total_proportion == 0 || borrow_pane == -1)
3203 {
3204 m_action = actionNone;
3205 return;
3206 }
3207
3208 // calculate the new proportion of the pane
3209 int new_proportion = (new_pixsize*total_proportion)/dock_pixels;
3210
3211 // default minimum size
3212 int min_size = 0;
3213
3214 // check against the pane's minimum size, if specified. please note
3215 // that this is not enough to ensure that the minimum size will
3216 // not be violated, because the whole frame might later be shrunk,
3217 // causing the size of the pane to violate it's minimum size
3218 if (pane.min_size.IsFullySpecified())
3219 {
3220 min_size = 0;
3221
3222 if (pane.HasBorder())
3223 min_size += (pane_border_size*2);
3224
3225 // calculate minimum size with decorations (border,caption)
3226 if (pane_part->orientation == wxVERTICAL)
3227 {
3228 min_size += pane.min_size.y;
3229 if (pane.HasCaption())
3230 min_size += caption_size;
3231 }
3232 else
3233 {
3234 min_size += pane.min_size.x;
3235 }
3236 }
3237
3238
3239 // for some reason, an arithmatic error somewhere is causing
3240 // the proportion calculations to always be off by 1 pixel;
3241 // for now we will add the 1 pixel on, but we really should
3242 // determine what's causing this.
3243 min_size++;
3244
3245 int min_proportion = (min_size*total_proportion)/dock_pixels;
3246
3247 if (new_proportion < min_proportion)
3248 new_proportion = min_proportion;
3249
3250
3251
3252 int prop_diff = new_proportion - pane.dock_proportion;
3253
3254 // borrow the space from our neighbor pane to the
3255 // right or bottom (depending on orientation)
3256 dock.panes.Item(borrow_pane)->dock_proportion -= prop_diff;
3257 pane.dock_proportion = new_proportion;
3258
3259 // repaint
3260 Update();
3261 Repaint(NULL);
3262 }
3263 }
3264 else if (m_action == actionClickButton)
3265 {
3266 m_hover_button = NULL;
3267 m_frame->ReleaseMouse();
3268 UpdateButtonOnScreen(m_action_part, event);
3269
3270 // make sure we're still over the item that was originally clicked
3271 if (m_action_part == HitTest(event.GetX(), event.GetY()))
3272 {
3273 // fire button-click event
3274 wxFrameManagerEvent e(wxEVT_AUI_PANEBUTTON);
3275 e.SetPane(m_action_part->pane);
3276 e.SetButton(m_action_part->button->button_id);
3277 ProcessMgrEvent(e);
3278 }
3279 }
3280 else if (m_action == actionClickCaption)
3281 {
3282 m_frame->ReleaseMouse();
3283 }
3284 else if (m_action == actionDragFloatingPane)
3285 {
3286 m_frame->ReleaseMouse();
3287 }
3288 else if (m_action == actionDragToolbarPane)
3289 {
3290 m_frame->ReleaseMouse();
3291
3292 wxPaneInfo& pane = GetPane(m_action_window);
3293 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3294
3295 // save the new positions
3296 wxDockInfoPtrArray docks;
3297 FindDocks(m_docks, pane.dock_direction,
3298 pane.dock_layer, pane.dock_row, docks);
3299 if (docks.GetCount() == 1)
3300 {
3301 wxDockInfo& dock = *docks.Item(0);
3302
3303 wxArrayInt pane_positions, pane_sizes;
3304 GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
3305
3306 int i, dock_pane_count = dock.panes.GetCount();
3307 for (i = 0; i < dock_pane_count; ++i)
3308 dock.panes.Item(i)->dock_pos = pane_positions[i];
3309 }
3310
3311 pane.state &= ~wxPaneInfo::actionPane;
3312 Update();
3313 }
3314 else
3315 {
3316 event.Skip();
3317 }
3318
3319 m_action = actionNone;
3320 m_last_mouse_move = wxPoint(); // see comment in OnMotion()
3321 }
3322
3323
3324 void wxFrameManager::OnMotion(wxMouseEvent& event)
3325 {
3326 // sometimes when Update() is called from inside this method,
3327 // a spurious mouse move event is generated; this check will make
3328 // sure that only real mouse moves will get anywhere in this method;
3329 // this appears to be a bug somewhere, and I don't know where the
3330 // mouse move event is being generated. only verified on MSW
3331
3332 wxPoint mouse_pos = event.GetPosition();
3333 if (m_last_mouse_move == mouse_pos)
3334 return;
3335 m_last_mouse_move = mouse_pos;
3336
3337
3338 if (m_action == actionResize)
3339 {
3340 wxPoint pos = m_action_part->rect.GetPosition();
3341 if (m_action_part->orientation == wxHORIZONTAL)
3342 pos.y = wxMax(0, event.m_y - m_action_offset.y);
3343 else
3344 pos.x = wxMax(0, event.m_x - m_action_offset.x);
3345
3346 wxRect rect(m_frame->ClientToScreen(pos),
3347 m_action_part->rect.GetSize());
3348
3349 wxScreenDC dc;
3350 if (!m_action_hintrect.IsEmpty())
3351 DrawResizeHint(dc, m_action_hintrect);
3352 DrawResizeHint(dc, rect);
3353 m_action_hintrect = rect;
3354 }
3355 else if (m_action == actionClickCaption)
3356 {
3357 int drag_x_threshold = wxSystemSettings::GetMetric(wxSYS_DRAG_X);
3358 int drag_y_threshold = wxSystemSettings::GetMetric(wxSYS_DRAG_Y);
3359
3360 // caption has been clicked. we need to check if the mouse
3361 // is now being dragged. if it is, we need to change the
3362 // mouse action to 'drag'
3363 if (abs(event.m_x - m_action_start.x) > drag_x_threshold ||
3364 abs(event.m_y - m_action_start.y) > drag_y_threshold)
3365 {
3366 wxPaneInfo* pane_info = m_action_part->pane;
3367
3368 if (!pane_info->IsToolbar())
3369 {
3370 if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
3371 pane_info->IsFloatable())
3372 {
3373 m_action = actionDragFloatingPane;
3374
3375 // set initial float position
3376 wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
3377 pane_info->floating_pos = wxPoint(pt.x - m_action_offset.x,
3378 pt.y - m_action_offset.y);
3379 // float the window
3380 pane_info->Float();
3381 Update();
3382
3383 m_action_window = pane_info->frame;
3384
3385 // action offset is used here to make it feel "natural" to the user
3386 // to drag a docked pane and suddenly have it become a floating frame.
3387 // Sometimes, however, the offset where the user clicked on the docked
3388 // caption is bigger than the width of the floating frame itself, so
3389 // in that case we need to set the action offset to a sensible value
3390 wxSize frame_size = m_action_window->GetSize();
3391 if (frame_size.x <= m_action_offset.x)
3392 m_action_offset.x = 30;
3393 }
3394 }
3395 else
3396 {
3397 m_action = actionDragToolbarPane;
3398 m_action_window = pane_info->window;
3399 }
3400 }
3401 }
3402 else if (m_action == actionDragFloatingPane)
3403 {
3404 wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
3405 m_action_window->Move(pt.x - m_action_offset.x,
3406 pt.y - m_action_offset.y);
3407 }
3408 else if (m_action == actionDragToolbarPane)
3409 {
3410 wxPaneInfo& pane = GetPane(m_action_window);
3411 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3412
3413 pane.state |= wxPaneInfo::actionPane;
3414
3415 wxPoint pt = event.GetPosition();
3416 DoDrop(m_docks, m_panes, pane, pt, m_action_offset);
3417
3418 // if DoDrop() decided to float the pane, set up
3419 // the floating pane's initial position
3420 if (pane.IsFloating())
3421 {
3422 wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
3423 pane.floating_pos = wxPoint(pt.x - m_action_offset.x,
3424 pt.y - m_action_offset.y);
3425 }
3426
3427 // this will do the actiual move operation;
3428 // in the case that the pane has been floated,
3429 // this call will create the floating pane
3430 // and do the reparenting
3431 Update();
3432
3433 // if the pane has been floated, change the mouse
3434 // action actionDragFloatingPane so that subsequent
3435 // EVT_MOTION() events will move the floating pane
3436 if (pane.IsFloating())
3437 {
3438 pane.state &= ~wxPaneInfo::actionPane;
3439 m_action = actionDragFloatingPane;
3440 m_action_window = pane.frame;
3441 }
3442 }
3443 else
3444 {
3445 wxDockUIPart* part = HitTest(event.GetX(), event.GetY());
3446 if (part && part->type == wxDockUIPart::typePaneButton)
3447 {
3448 if (part != m_hover_button)
3449 {
3450 // make the old button normal
3451 if (m_hover_button)
3452 UpdateButtonOnScreen(m_hover_button, event);
3453
3454 // mouse is over a button, so repaint the
3455 // button in hover mode
3456 UpdateButtonOnScreen(part, event);
3457 m_hover_button = part;
3458 }
3459 }
3460 else
3461 {
3462 if (m_hover_button)
3463 {
3464 m_hover_button = NULL;
3465 Repaint();
3466 }
3467 else
3468 {
3469 event.Skip();
3470 }
3471 }
3472 }
3473 }
3474
3475 void wxFrameManager::OnLeaveWindow(wxMouseEvent& WXUNUSED(event))
3476 {
3477 if (m_hover_button)
3478 {
3479 m_hover_button = NULL;
3480 Repaint();
3481 }
3482 }
3483
3484 void wxFrameManager::OnChildFocus(wxChildFocusEvent& event)
3485 {
3486 // when a child pane has it's focus set, we should change the
3487 // pane's active state to reflect this. (this is only true if
3488 // active panes are allowed by the owner)
3489 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
3490 {
3491 if (GetPane(event.GetWindow()).IsOk())
3492 {
3493 SetActivePane(m_panes, event.GetWindow());
3494 m_frame->Refresh();
3495 }
3496 }
3497 }
3498
3499
3500 // OnPaneButton() is an event handler that is called
3501 // when a pane button has been pressed.
3502 void wxFrameManager::OnPaneButton(wxFrameManagerEvent& evt)
3503 {
3504 wxASSERT_MSG(evt.pane, wxT("Pane Info passed to wxFrameManager::OnPaneButton must be non-null"));
3505
3506 wxPaneInfo& pane = *(evt.pane);
3507
3508 if (evt.button == wxPaneInfo::buttonClose)
3509 {
3510 // fire pane close event
3511 wxFrameManagerEvent e(wxEVT_AUI_PANECLOSE);
3512 e.SetPane(evt.pane);
3513 ProcessMgrEvent(e);
3514
3515 if (!e.GetVeto())
3516 {
3517 pane.Hide();
3518 Update();
3519 }
3520 }
3521 else if (evt.button == wxPaneInfo::buttonPin)
3522 {
3523 if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
3524 pane.IsFloatable())
3525 pane.Float();
3526 Update();
3527 }
3528 }
3529
3530 #endif // wxUSE_AUI