]> git.saurik.com Git - wxWidgets.git/blob - src/common/effects.cpp
Another patch from Tim Kosse for using images on more than one column
[wxWidgets.git] / src / common / effects.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name:        effects.cpp
3 // Purpose:     wxEffects implementation
4 // Author:      Julian Smart
5 // Modified by:
6 // Created:     25/4/2000
7 // RCS-ID:      $Id$
8 // Copyright:   (c) Julian Smart
9 // Licence:     wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 // For compilers that support precompilation, includes "wx.h".
13 #include "wx/wxprec.h"
14
15 #ifdef __BORLANDC__
16 #pragma hdrstop
17 #endif
18
19 #include "wx/gdicmn.h"
20 #include "wx/pen.h"
21 #include "wx/dcmemory.h"
22 #include "wx/settings.h"
23 #include "wx/effects.h"
24
25 /*
26  * wxEffects: various 3D effects
27  */
28
29 IMPLEMENT_CLASS(wxEffects, wxObject)
30
31 // Assume system colours
32 wxEffects::wxEffects()
33 {
34     m_highlightColour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DHILIGHT) ;
35     m_lightShadow = wxSystemSettings::GetColour(wxSYS_COLOUR_3DLIGHT) ;
36     m_faceColour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE) ;
37     m_mediumShadow = wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW) ;
38     m_darkShadow = wxSystemSettings::GetColour(wxSYS_COLOUR_3DDKSHADOW) ;
39 }
40
41 // Going from lightest to darkest
42 wxEffects::wxEffects(const wxColour& highlightColour, const wxColour& lightShadow,
43                 const wxColour& faceColour, const wxColour& mediumShadow, const wxColour& darkShadow)
44 {
45     m_highlightColour = highlightColour;
46     m_lightShadow = lightShadow;
47     m_faceColour = faceColour;
48     m_mediumShadow = mediumShadow;
49     m_darkShadow = darkShadow;
50 }
51
52 // Draw a sunken edge
53 void wxEffects::DrawSunkenEdge(wxDC& dc, const wxRect& rect, int WXUNUSED(borderSize))
54 {
55     wxPen highlightPen(m_highlightColour, 1, wxSOLID);
56     wxPen lightShadowPen(m_lightShadow, 1, wxSOLID);
57     wxPen facePen(m_faceColour, 1, wxSOLID);
58     wxPen mediumShadowPen(m_mediumShadow, 1, wxSOLID);
59     wxPen darkShadowPen(m_darkShadow, 1, wxSOLID);
60
61     //// LEFT AND TOP
62     // Draw a medium shadow pen on left and top, followed by dark shadow line to
63     // right and below of these lines
64
65     dc.SetPen(mediumShadowPen);
66     dc.DrawLine(rect.x, rect.y, rect.x+rect.width-1, rect.y); // Top
67     dc.DrawLine(rect.x, rect.y, rect.x, rect.y+rect.height-1); // Left
68
69     dc.SetPen(darkShadowPen);
70     dc.DrawLine(rect.x+1, rect.y+1, rect.x+rect.width-2, rect.y+1); // Top
71     dc.DrawLine(rect.x+1, rect.y+1, rect.x+1, rect.y+rect.height-1); // Left
72
73     //// RIGHT AND BOTTOM
74
75     dc.SetPen(highlightPen);
76     dc.DrawLine(rect.x+rect.width-1, rect.y, rect.x+rect.width-1, rect.y+rect.height-1); // Right
77     dc.DrawLine(rect.x, rect.y+rect.height-1, rect.x+rect.width, rect.y+rect.height-1); // Bottom
78
79     dc.SetPen(lightShadowPen);
80     dc.DrawLine(rect.x+rect.width-2, rect.y+1, rect.x+rect.width-2, rect.y+rect.height-2); // Right
81     dc.DrawLine(rect.x+1, rect.y+rect.height-2, rect.x+rect.width-1, rect.y+rect.height-2); // Bottom
82
83     dc.SetPen(wxNullPen);
84 }
85
86 bool wxEffects::TileBitmap(const wxRect& rect, wxDC& dc, const wxBitmap& bitmap)
87 {
88     static bool hiColour = (wxDisplayDepth() >= 16) ;
89
90     int w = bitmap.GetWidth();
91     int h = bitmap.GetHeight();
92
93     wxMemoryDC dcMem;
94
95 #if wxUSE_PALETTE
96     if (bitmap.GetPalette() && !hiColour)
97     {
98         dc.SetPalette(* bitmap.GetPalette());
99         dcMem.SetPalette(* bitmap.GetPalette());
100     }
101 #endif // wxUSE_PALETTE
102
103     dcMem.SelectObject(bitmap);
104
105     int i, j;
106     for (i = rect.x; i < rect.x + rect.width; i += w)
107     {
108         for (j = rect.y; j < rect.y + rect.height; j+= h)
109             dc.Blit(i, j, bitmap.GetWidth(), bitmap.GetHeight(), & dcMem, 0, 0);
110     }
111     dcMem.SelectObject(wxNullBitmap);
112
113 #if wxUSE_PALETTE
114     if (bitmap.GetPalette() && !hiColour)
115     {
116         dc.SetPalette(wxNullPalette);
117         dcMem.SetPalette(wxNullPalette);
118     }
119 #endif // wxUSE_PALETTE
120
121     return true;
122 }