1 Building wxPython 2.5 for Development and Testing
2 =================================================
4 This file describes how I build wxWidgets and wxPython while doing
5 development and testing, and is meant to help other people that want
6 to do the same thing. I'll assume that you are using either a CVS
7 snapshot from http://wxWidgets.org/snapshots/, a checkout from CVS, or
8 one of the released wxPythonSrc-2.5.* tarballs. I'll also assume that
9 you know your way around your system, the compiler, etc. and most
10 importantly, that you know what you are doing! ;-)
12 If you want to also install the version of wxPython you build to be in
13 your site-packages dir and be your default version of wxPython, then a
14 few additional steps are needed, and you may want to use slightly
15 different options. See INSTALL.txt for more details. If you only use
16 the instructions in this BUILD.txt file then you will end up with a
17 separate installation of wxPython and you can switch back and forth
18 between this and the release version that you may already have
21 If you want to make changes to any of the ``*.i`` files, (SWIG interface
22 definition files,) or to regenerate the extension sources or renamer
23 modules, then you will need an up to date version of SWIG. Either get
24 and build the current CVS version, or version 1.3.20, and then apply
25 the patches in wxPython/SWIG. See the README.txt in that dir for
26 details about each patch and also info about those that may already
27 have been applied to the SWIG sources. If you install this build of
28 SWIG to a location that is not on the PATH (so it doesn't interfere
29 with an existing SWIG install for example) then you can set a setup.py
30 command-line variable named SWIG to be the full path name of the
31 executable and the wxPython build will use it. See below for an
37 Building on Unix-like Systems (e.g. Linux and OS X)
38 ---------------------------------------------------
40 These platforms are built almost the same way while in development
41 so I'll combine the descriptions about their build process here.
42 First we will build wxWidgets and install it to an out of the way
43 place, then do the same for wxPython.
46 1. Create a build directory in the main wxWidgets dir, and configure
47 wxWidgets. If you want to have multiple builds with different
48 configure options, just use different subdirectories. I normally
49 put the configure command in a script named ".configure" in each
50 build dir so I can easily blow away everything in the build dir and
51 rerun the script without having to remember the options I used
56 ../configure --prefix=/opt/wx/2.5 \
59 --disable-monolithic \
66 On OS X of course you'll want to use --with-mac instead of
67 --with-gtk. For GTK2 and unicode add::
72 Notice that I used a prefix of /opt/wx/2.5. You can use whatever
73 path you want, such as a path in your HOME dir or even one of the
74 standard prefix paths such as /usr or /usr/local if you like, but
75 using /opt this way lets me easily have multiple versions and ports
76 of wxWidgets "installed" and makes it easy to switch between them,
77 without impacting any versions of wxWidgets that may have been
78 installed via an RPM or whatever. For the rest of the steps below
79 be sure to also substitute "/opt/wx/2.5" with whatever prefix you
80 choose for your build.
82 If you want to use the image and zlib libraries included with
83 wxWidgets instead of those already installed on your system, (for
84 example, to reduce dependencies on 3rd party libraries) then you
85 can add these flags to the configure command::
87 --with-libjpeg=builtin \
88 --with-libpng=builtin \
89 --with-libtiff=builtin \
93 2. To build and install wxWidgets you could just use the "make"
94 command but there are other libraries besides the main wxWidgets
95 libs that also need to be built so again I make a script to do it
96 all for me so I don't forget anything. This time it is called
97 ".make" (I use the leading ". so when I do ``rm -r *`` in my build
98 dir I don't lose my scripts too.) This is what it looks like::
101 && make -C contrib/src/gizmos $* \
102 && make -C contrib/src/ogl CXXFLAGS="-DwxUSE_DEPRECATED=0" $* \
103 && make -C contrib/src/stc $* \
104 && make -C contrib/src/xrc $*
106 So you just use .make as if it where make, but don't forget to set
107 the execute bit on .make first!::
112 When it's done you should have an installed set of files under
113 /opt/wx/2.5 containing just wxWidgets. Now to use this version of
114 wxWidgets you just need to add /opt/wx/2.5/bin to the PATH and set
115 LD_LIBRARY_PATH (or DYLD_LIBRARY_PATH on OS X) to /opt/wx/2.5/lib.
118 3. I also have a script to help me build wxPython and it is checked in
119 to the CVS as wxWidgets/wxPython/b, but probably don't want to use
120 it as it's very cryptic and expects that you want to run SWIG, so
121 if you don't have the latest patched up version of SWIG then you'll
122 probably get stuck. So I'll just give the raw commands instead.
124 We're not going to install the development version of wxPython with
125 these commands, so it won't impact your already installed version
126 of the latest release. You'll be able test with this version when
127 you want to, and use the installed release version the rest of the
128 time. If do want to install the development verison please read
131 If you have more than one version of Python on your system then be
132 sure to use the version of Python that you want to use when running
133 wxPython programs to run the setup.py commands below. I'll be
136 Make sure that the first wx-config found on the PATH is the one you
137 installed above, and then change to the wxWidgets/wxPython dir and
138 run the this command::
141 python2.3 setup.py build_ext --inplace --debug
143 If your new wx-config script is not on the PATH, or there is some
144 other version of it found first, then you can add this to the
145 command line to ensure your new one is used instead::
147 WX_CONFIG=/opt/wx/2.5/bin/wx-config
149 If you are building with GTK2 then add the following flags to the
152 WXPORT=gtk2 UNICODE=1
154 If you are wanting to have the source files regenerated with swig,
155 then you need to turn on the USE_SWIG flag and optionally tell it
156 where to find the new swig executable, so add these flags::
158 USE_SWIG=1 SWIG=/opt/swig/bin/swig
160 If you get errors about wxGLCanvas or being unable to find libGLU
161 or something like that then you can add BUILD_GLCANVAS=0 to the
162 setup.py command line to disable the building of the glcanvas
165 When the setup.py command is done you should have fully populated
166 wxPython and wx packages locally in wxWidgets/wxPython/wxPython and
167 .../wx, with all the extension modules (``*.so`` files) located in the
171 4. To run code with the development verison of wxPython, just set the
172 PYTHONPATH to the wxPython dir in the CVS tree. For example::
174 export LD_LIBRARY=/opt/wx/2.5/lib
175 export PYTHONPATH=/myprojects/wxWidgets/wxPython
176 cd /myprojects/wxWidgets/wxPython/demo
179 OS X NOTE: You need to use "pythonw" on the command line to run
180 wxPython applications. This version of the Python executable is
181 part of the Python Framework and is allowed to interact with the
182 display. You can also double click on a .py or a .pyw file from
183 the finder (assuming that PythonLauncher is still associated with
184 these file extensions) and it will launch the Framework version of
185 Python for you. For information about creating Applicaiton Bundles
186 of your wxPython apps please see the wiki and the mail lists.
188 SOLARIS NOTE: If you get unresolved symbol errors when importing
189 wxPython and you are running on Solaris and building with gcc, then
190 you may be able to work around the problem by uncommenting a bit of
191 code in setup.py and building again. Look for 'SunOS' in setup.py
192 and uncomment the block containing it. The problem is that Sun's ld
193 does not automatically add libgcc to the link step.
201 The Windows builds currently require the use of Microsoft Visual C++.
202 Theoretically, other compilers (such as mingw32 or the Borland
203 compilers) can also be used but I've never done the work to make that
204 happen. If you want to try that then first you'll want to find out if
205 there are any tricks that have to be done to make Python extension
206 modules using that compiler, and then make a few changes to setup.py
207 to accomodate that. (And send the patches to me.) If you plan on
208 using VisualStudio.Net (a.k.a. MSVC 7.1) keep in mind that you'll also
209 have to build Python and any other extension modules that you use with
210 that compiler because a different version of the C runtime likbrary is
211 used. The Python executable that comes from PythonLabs and the
212 wxPython extensions that I distribute are built with MSVC 6 with all
213 the Service Packs applied.
215 If you want to build a debugable version of wxWidgets and wxPython you
216 will need to have also built a debug version of Python and any other
217 extension modules you need to use. You can tell if you have them
218 already if there is a _d in the file names, for example python_d.exe
219 or python23_d.dll. If you don't need to trace through the C/C++ parts
220 of the code with the debugger then building the normal (or hybrid)
221 version is fine, and you can use the regular python executables with
224 Just like the unix versions I also use some scripts to help me build
225 wxWidgets, but I use some non-standard stuff to do it. So if you want
226 to use them too you'll need to get a copy or 4DOS or 4NT from
227 http://www.jpsoft.com/ and also a copy of unix-like cat and sed
228 programs. You can also do by hand what my scripts are doing, but
229 there are a lof steps involved and I won't be going into details
230 here. There is a copy of my build scripts in wxWidgets\wxPython\distrib\msw
233 1. Set an environment variable to the root of the wxWidgets source
236 set WXWIN=e:\projects\wxWidgets
238 2. Copy setup0.h to setup.h
240 cd %WXWIN%\include\wx\msw
241 copy setup0.h setup.h
244 3. Edit %WXWIN%\include\wx\msw\setup.h and change a few settings.
245 Some of them are changed by my build scripts depending on the type
246 of build (debug/hybrid, unicode/ansi). I change a few of the other
247 defaults to have these values::
249 wxDIALOG_UNIT_COMPATIBILITY 0
250 wxUSE_DEBUG_CONTEXT 1
251 wxUSE_MEMORY_TRACING 1
252 wxUSE_DIALUP_MANAGER 0
255 wxUSE_AFM_FOR_POSTSCRIPT 0
258 4. Make a %WXWIN%\BIN directory and add it to the PATH. My build
259 scripts will copy the wxWidgets DLLs there.
262 5. Change to the %WXWIN%\build\msw directory and copy my build scripts
266 6. Use the .make.btm command to build wxWidgets. It needs one
267 command-line parameter which controls what kind of build(s) to do.
268 Use one of the following::
270 debug Build debug version
271 hybrid Build hybrid version
272 both Both debug and hybrid
273 debug-uni Build a debug unicode library
274 hybrid-uni Hybrid unicode (see the pattern yet? ;-)
275 both-uni and finally both unicode libraries
281 You can also pass additional command line parameters as needed and
282 they will all be passed on to the nmake commands, for example to
288 7. When that is done it will have built the main wxWidgets DLLs and
289 also some of the contribs DLLs. There should be a ton of DLLs in
290 %WXDIR%\bin and lots of lib files and other stuff in
294 8. Building wxPython on Windows is very similar to doing it for the
295 unix systems. We're not going to install the development version
296 of wxPython with these commands, so it won't impact your already
297 installed version of the latest release. You'll be able to test
298 with this version when you want to, and use the installed release
299 version the rest of the time. If you ever do want to install the
300 development verison please refer to INSTALL.txt.
302 Change to the wxWidgets\wxPython dir and run the this command,
303 makeing sure that you use the version of python that you want to
304 build for (if you have more than one on your system)::
307 python setup.py build_ext --inplace
309 If you are wanting to have the source files regenerated with swig,
310 then you need to turn on the USE_SWIG flag and optionally tell it
311 where to find the new swig executable, so add these flags::
313 USE_SWIG=1 SWIG=e:\projects\SWIG-cvs\swig.exe
315 If you built a Unicode version of wxWidgets and want to also build
316 the Unicode version of wxPython then add this flag::
320 If you have a debug version of Python and wxWidgets and want to
321 build a debug version of wxPython too, add the --debug flag to the
322 command line. You should then end up with a set of ``*_d.pyd``
323 files in the wx package and you'll have to run ``python_d.exe`` to
324 use them. The debug and hybrid(release) versions can coexist.
326 When the setup.py command is done you should have fully populated
327 wxPython and wx packages locally in wxWidgets/wxPython/wxPython and
328 wxWidgets/wxPython/wx, with all the extension modules (``*.pyd``
329 files) located in the wx package.
332 9. To run code with the development verison of wxPython, just set the
333 PYTHONPATH to the wxPython dir in the CVS tree. For example::
335 set PYTHONPATH=e:\projects\wxWidgets\wxPython
336 cd e:\projects\wxWidgets\wxPython