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1 \section{\class{wxList}}\label{wxlist}
2
3 wxList classes provide linked list functionality for wxWindows, and for an
4 application if it wishes. Depending on the form of constructor used, a list
5 can be keyed on integer or string keys to provide a primitive look-up ability.
6 See \helpref{wxHashTable}{wxhashtable}\rtfsp for a faster method of storage
7 when random access is required.
8
9 While wxList class in the previous versions of wxWindows only could contain
10 elements of type wxObject and had essentially untyped interface (thus allowing
11 you to put apples in the list and read back oranges from it), the new wxList
12 classes family may contain elements of any type and has much more strict type
13 checking. Unfortunately, it also requires an additional line to be inserted in
14 your program for each list class you use (which is the only solution short of
15 using templates which is not done in wxWindows because of portability issues).
16
17 The general idea is to have the base class wxListBase working with {\it void *}
18 data but make all of its dangerous (because untyped) functions protected, so
19 that they can only be used from derived classes which, in turn, expose a type
20 safe interface. With this approach a new wxList-like class must be defined for
21 each list type (i.e. list of ints, of wxStrings or of MyObjects). This is done
22 with {\it WX\_DECLARE\_LIST} and {\it WX\_DEFINE\_LIST} macros like this
23 (notice the similarity with WX\_DECLARE\_OBJARRAY and WX\_IMPLEMENT\_OBJARRAY
24 macros):
25
26 \wxheading{Example}
27
28 \begin{verbatim}
29 // this part might be in a header or source (.cpp) file
30 class MyListElement
31 {
32 ... // whatever
33 };
34
35 // declare our list class: this macro declares and partly implements MyList
36 // class (which derives from wxListBase)
37 WX_DECLARE_LIST(MyListElement, MyList);
38
39 ...
40
41 // the only requirment for the rest is to be AFTER the full declaration of
42 // MyListElement (for WX_DECLARE_LIST forward declaration is enough), but
43 // usually it will be found in the source file and not in the header
44
45 #include <wx/listimpl.cpp>
46 WX_DEFINE_LIST(MyList);
47
48 // now MyList class may be used as a usual wxList, but all of its methods
49 // will take/return the objects of the right (i.e. MyListElement) type. You
50 // also have MyList::Node type which is the type-safe version of wxNode.
51 MyList list;
52 MyListElement element;
53 list.Append(element); // ok
54 list.Append(17); // error: incorrect type
55
56 // let's iterate over the list
57 for ( MyList::Node *node = list.GetFirst(); node; node = node->GetNext() )
58 {
59 MyListElement *current = node->GetData();
60
61 ...process the current element...
62 }
63 \end{verbatim}
64
65 For compatibility with previous versions wxList and wxStringList classes are
66 still defined, but their usage is deprecated and they will disappear in the
67 future versions completely. The use of the latter is especially discouraged as
68 it is not only unsafe but is also much less efficient than
69 \helpref{wxArrayString}{wxarraystring} class.
70
71 In the documentation of the list classes below, you should replace wxNode with
72 wxListName::Node and wxObject with the list element type (i.e. the first
73 parameter of WX\_DECLARE\_LIST) for the template lists.
74
75 \wxheading{Derived from}
76
77 \helpref{wxObject}{wxobject}
78
79 \wxheading{Include files}
80
81 <wx/list.h>
82
83 \wxheading{Example}
84
85 It is very common to iterate on a list as follows:
86
87 \begin{verbatim}
88 ...
89 wxWindow *win1 = new wxWindow(...);
90 wxWindow *win2 = new wxWindow(...);
91
92 wxList SomeList;
93 SomeList.Append(win1);
94 SomeList.Append(win2);
95
96 ...
97
98 wxNode *node = SomeList.GetFirst();
99 while (node)
100 {
101 wxWindow *win = node->GetData();
102 ...
103 node = node->GetNext();
104 }
105 \end{verbatim}
106
107 To delete nodes in a list as the list is being traversed, replace
108
109 \begin{verbatim}
110 ...
111 node = node->GetNext();
112 ...
113 \end{verbatim}
114
115 with
116
117 \begin{verbatim}
118 ...
119 delete win;
120 delete node;
121 node = SomeList.GetFirst();
122 ...
123 \end{verbatim}
124
125 See \helpref{wxNode}{wxnode} for members that retrieve the data associated with a node, and
126 members for getting to the next or previous node.
127
128 \wxheading{See also}
129
130 \helpref{wxNode}{wxnode}, \helpref{wxStringList}{wxstringlist},
131 \helpref{wxArray}{wxarray}
132
133 \latexignore{\rtfignore{\wxheading{Members}}}
134
135 \membersection{wxList::wxList}
136
137 \func{}{wxList}{\void}
138
139 \func{}{wxList}{\param{unsigned int}{ key\_type}}
140
141 \func{}{wxList}{\param{int}{ n}, \param{wxObject *}{objects[]}}
142
143 \func{}{wxList}{\param{wxObject *}{object}, ...}
144
145 Constructors. {\it key\_type} is one of wxKEY\_NONE, wxKEY\_INTEGER, or wxKEY\_STRING,
146 and indicates what sort of keying is required (if any).
147
148 {\it objects} is an array of {\it n} objects with which to initialize the list.
149
150 The variable-length argument list constructor must be supplied with a
151 terminating NULL.
152
153 \membersection{wxList::\destruct{wxList}}
154
155 \func{}{\destruct{wxList}}{\void}
156
157 Destroys the list. Also destroys any remaining nodes, but does not destroy
158 client data held in the nodes.
159
160 \membersection{wxList::Append}\label{wxlistappend}
161
162 \func{wxNode *}{Append}{\param{wxObject *}{object}}
163
164 \func{wxNode *}{Append}{\param{long}{ key}, \param{wxObject *}{object}}
165
166 \func{wxNode *}{Append}{\param{const wxString\& }{key}, \param{wxObject *}{object}}
167
168 Appends a new {\bf wxNode} to the end of the list and puts a pointer to the
169 \rtfsp{\it object} in the node. The last two forms store a key with the object for
170 later retrieval using the key. The new node is returned in each case.
171
172 The key string is copied and stored by the list implementation.
173
174 \membersection{wxList::Clear}\label{wxlistclear}
175
176 \func{void}{Clear}{\void}
177
178 Clears the list (but does not delete the client data stored with each node
179 unless you called DeleteContents(TRUE), in which case it deletes data).
180
181 \membersection{wxList::DeleteContents}\label{wxlistdeletecontents}
182
183 \func{void}{DeleteContents}{\param{bool}{ destroy}}
184
185 If {\it destroy} is TRUE, instructs the list to call {\it delete} on the client contents of
186 a node whenever the node is destroyed. The default is FALSE.
187
188 \membersection{wxList::DeleteNode}\label{wxlistdeletenode}
189
190 \func{bool}{DeleteNode}{\param{wxNode *}{node}}
191
192 Deletes the given node from the list, returning TRUE if successful.
193
194 \membersection{wxList::DeleteObject}\label{wxlistdeleteobject}
195
196 \func{bool}{DeleteObject}{\param{wxObject *}{object}}
197
198 Finds the given client {\it object} and deletes the appropriate node from the list, returning
199 TRUE if successful. The application must delete the actual object separately.
200
201 \membersection{wxList::Find}\label{wxlistfind}
202
203 \func{wxNode *}{Find}{\param{long}{ key}}
204
205 \func{wxNode *}{Find}{\param{const wxString\& }{key}}
206
207 Returns the node whose stored key matches {\it key}. Use on a keyed list only.
208
209 \membersection{wxList::GetCount}\label{wxlistgetcount}
210
211 \constfunc{size\_t}{GetCount}{\void}
212
213 Returns the number of elements in the list.
214
215 \membersection{wxList::GetFirst}\label{wxlistgetfirst}
216
217 \func{wxNode *}{GetFirst}{\void}
218
219 Returns the first node in the list (NULL if the list is empty).
220
221 \membersection{wxList::GetLast}\label{wxlistgetlast}
222
223 \func{wxNode *}{GetLast}{\void}
224
225 Returns the last node in the list (NULL if the list is empty).
226
227 \membersection{wxList::IndexOf}\label{wxlistindexof}
228
229 \func{int}{IndexOf}{\param{wxObject*}{ obj }}
230
231 Returns the index of {\it obj} within the list or wxNOT\_FOUND if {\it obj}
232 is not found in the list.
233
234 \membersection{wxList::Insert}\label{wxlistinsert}
235
236 \func{wxNode *}{Insert}{\param{wxObject *}{object}}
237
238 Insert object at front of list.
239
240 \func{wxNode *}{Insert}{\param{size\_t }{position}, \param{wxObject *}{object}}
241
242 Insert object before {\it position}, i.e. the index of the new item in the
243 list will be equal to {\it position}. {\it position} should be less than or
244 equal to \helpref{GetCount}{wxlistgetcount}; if it is equal to it, this is the
245 same as calling \helpref{Append}{wxlistappend}.
246
247 \func{wxNode *}{Insert}{\param{wxNode *}{node}, \param{wxObject *}{object}}
248
249 Inserts the object before the given {\it node}.
250
251 \membersection{wxList::Item}\label{wxlistitem}
252
253 \constfunc{wxNode *}{Item}{\param{size\_t }{index}}
254
255 Returns the node at given position in the list.
256
257 \membersection{wxList::Member}\label{wxlistmember}
258
259 \func{wxNode *}{Member}{\param{wxObject *}{object}}
260
261 {\bf NB:} This function is deprecated, use \helpref{Find}{wxlistfind} instead.
262
263 Returns the node associated with {\it object} if it is in the list, NULL otherwise.
264
265 \membersection{wxList::Nth}\label{wxlistnth}
266
267 \func{wxNode *}{Nth}{\param{int}{ n}}
268
269 {\bf NB:} This function is deprecated, use \helpref{Item}{wxlistitem} instead.
270
271 Returns the {\it nth} node in the list, indexing from zero (NULL if the list is empty
272 or the nth node could not be found).
273
274 \membersection{wxList::Number}\label{wxlistnumber}
275
276 \func{int}{Number}{\void}
277
278 {\bf NB:} This function is deprecated, use \helpref{GetCount}{wxlistgetcount} instead.
279
280 Returns the number of elements in the list.
281
282 \membersection{wxList::Sort}\label{wxlistsort}
283
284 \func{void}{Sort}{\param{wxSortCompareFunction}{ compfunc}}
285
286 \begin{verbatim}
287 // Type of compare function for list sort operation (as in 'qsort')
288 typedef int (*wxSortCompareFunction)(const void *elem1, const void *elem2);
289 \end{verbatim}
290
291 Allows the sorting of arbitrary lists by giving
292 a function to compare two list elements. We use the system {\bf qsort} function
293 for the actual sorting process.
294
295 If you use untyped wxList the sort function receives pointers to wxObject
296 pointers (wxObject **), so be careful to dereference appropriately - but,
297 of course, a better solution is to use list of appropriate type defined with
298 {\tt WX\_DECLARE\_LIST}.
299
300 Example:
301
302 \begin{verbatim}
303 int listcompare(const void *arg1, const void *arg2)
304 {
305 return(compare(**(wxString **)arg1, // use the wxString 'compare'
306 **(wxString **)arg2)); // function
307 }
308
309 void main()
310 {
311 wxList list;
312
313 list.Append(new wxString("DEF"));
314 list.Append(new wxString("GHI"));
315 list.Append(new wxString("ABC"));
316 list.Sort(listcompare);
317 }
318 \end{verbatim}
319