Added wxThread::OnKill() and OnDelete() callbacks.
[wxWidgets.git] / interface / wx / thread.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: thread.h
3 // Purpose: interface of all thread-related wxWidgets classes
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows licence
7 /////////////////////////////////////////////////////////////////////////////
8
9
10 /** See wxCondition. */
11 enum wxCondError
12 {
13 wxCOND_NO_ERROR = 0,
14 wxCOND_INVALID,
15 wxCOND_TIMEOUT, //!< WaitTimeout() has timed out
16 wxCOND_MISC_ERROR
17 };
18
19
20 /**
21 @class wxCondition
22
23 wxCondition variables correspond to pthread conditions or to Win32 event objects.
24 They may be used in a multithreaded application to wait until the given condition
25 becomes @true which happens when the condition becomes signaled.
26
27 For example, if a worker thread is doing some long task and another thread has
28 to wait until it is finished, the latter thread will wait on the condition
29 object and the worker thread will signal it on exit (this example is not
30 perfect because in this particular case it would be much better to just
31 wxThread::Wait for the worker thread, but if there are several worker threads
32 it already makes much more sense).
33
34 Note that a call to wxCondition::Signal may happen before the other thread calls
35 wxCondition::Wait and, just as with the pthread conditions, the signal is then
36 lost and so if you want to be sure that you don't miss it you must keep the
37 mutex associated with the condition initially locked and lock it again before calling
38 wxCondition::Signal. Of course, this means that this call is going to block
39 until wxCondition::Wait is called by another thread.
40
41 @section condition_example Example
42
43 This example shows how a main thread may launch a worker thread which starts
44 running and then waits until the main thread signals it to continue:
45
46 @code
47 class MySignallingThread : public wxThread
48 {
49 public:
50 MySignallingThread(wxMutex *mutex, wxCondition *condition)
51 {
52 m_mutex = mutex;
53 m_condition = condition;
54
55 Create();
56 }
57
58 virtual ExitCode Entry()
59 {
60 ... do our job ...
61
62 // tell the other(s) thread(s) that we're about to terminate: we must
63 // lock the mutex first or we might signal the condition before the
64 // waiting threads start waiting on it!
65 wxMutexLocker lock(*m_mutex);
66 m_condition->Broadcast(); // same as Signal() here -- one waiter only
67
68 return 0;
69 }
70
71 private:
72 wxCondition *m_condition;
73 wxMutex *m_mutex;
74 };
75
76 int main()
77 {
78 wxMutex mutex;
79 wxCondition condition(mutex);
80
81 // the mutex should be initially locked
82 mutex.Lock();
83
84 // create and run the thread but notice that it won't be able to
85 // exit (and signal its exit) before we unlock the mutex below
86 MySignallingThread *thread = new MySignallingThread(&mutex, &condition);
87
88 thread->Run();
89
90 // wait for the thread termination: Wait() atomically unlocks the mutex
91 // which allows the thread to continue and starts waiting
92 condition.Wait();
93
94 // now we can exit
95 return 0;
96 }
97 @endcode
98
99 Of course, here it would be much better to simply use a joinable thread and
100 call wxThread::Wait on it, but this example does illustrate the importance of
101 properly locking the mutex when using wxCondition.
102
103 @library{wxbase}
104 @category{threading}
105
106 @see wxThread, wxMutex
107 */
108 class wxCondition
109 {
110 public:
111 /**
112 Default and only constructor.
113 The @a mutex must be locked by the caller before calling Wait() function.
114 Use IsOk() to check if the object was successfully initialized.
115 */
116 wxCondition(wxMutex& mutex);
117
118 /**
119 Destroys the wxCondition object.
120
121 The destructor is not virtual so this class should not be used polymorphically.
122 */
123 ~wxCondition();
124
125 /**
126 Broadcasts to all waiting threads, waking all of them up.
127
128 Note that this method may be called whether the mutex associated with
129 this condition is locked or not.
130
131 @see Signal()
132 */
133 wxCondError Broadcast();
134
135 /**
136 Returns @true if the object had been initialized successfully, @false
137 if an error occurred.
138 */
139 bool IsOk() const;
140
141 /**
142 Signals the object waking up at most one thread.
143
144 If several threads are waiting on the same condition, the exact thread
145 which is woken up is undefined. If no threads are waiting, the signal is
146 lost and the condition would have to be signalled again to wake up any
147 thread which may start waiting on it later.
148
149 Note that this method may be called whether the mutex associated with this
150 condition is locked or not.
151
152 @see Broadcast()
153 */
154 wxCondError Signal();
155
156 /**
157 Waits until the condition is signalled.
158
159 This method atomically releases the lock on the mutex associated with this
160 condition (this is why it must be locked prior to calling Wait()) and puts the
161 thread to sleep until Signal() or Broadcast() is called.
162 It then locks the mutex again and returns.
163
164 Note that even if Signal() had been called before Wait() without waking
165 up any thread, the thread would still wait for another one and so it is
166 important to ensure that the condition will be signalled after
167 Wait() or the thread may sleep forever.
168
169 @return Returns wxCOND_NO_ERROR on success, another value if an error occurred.
170
171 @see WaitTimeout()
172 */
173 wxCondError Wait();
174
175 /**
176 Waits until the condition is signalled or the timeout has elapsed.
177
178 This method is identical to Wait() except that it returns, with the
179 return code of @c wxCOND_TIMEOUT as soon as the given timeout expires.
180
181 @param milliseconds
182 Timeout in milliseconds
183
184 @return Returns wxCOND_NO_ERROR if the condition was signalled,
185 wxCOND_TIMEOUT if the timeout elapsed before this happened or
186 another error code from wxCondError enum.
187 */
188 wxCondError WaitTimeout(unsigned long milliseconds);
189 };
190
191
192 /**
193 @class wxCriticalSectionLocker
194
195 This is a small helper class to be used with wxCriticalSection objects.
196
197 A wxCriticalSectionLocker enters the critical section in the constructor and
198 leaves it in the destructor making it much more difficult to forget to leave
199 a critical section (which, in general, will lead to serious and difficult
200 to debug problems).
201
202 Example of using it:
203
204 @code
205 void Set Foo()
206 {
207 // gs_critSect is some (global) critical section guarding access to the
208 // object "foo"
209 wxCriticalSectionLocker locker(gs_critSect);
210
211 if ( ... )
212 {
213 // do something
214 ...
215
216 return;
217 }
218
219 // do something else
220 ...
221
222 return;
223 }
224 @endcode
225
226 Without wxCriticalSectionLocker, you would need to remember to manually leave
227 the critical section before each @c return.
228
229 @library{wxbase}
230 @category{threading}
231
232 @see wxCriticalSection, wxMutexLocker
233 */
234 class wxCriticalSectionLocker
235 {
236 public:
237 /**
238 Constructs a wxCriticalSectionLocker object associated with given
239 @a criticalsection and enters it.
240 */
241 wxCriticalSectionLocker(wxCriticalSection& criticalsection);
242
243 /**
244 Destructor leaves the critical section.
245 */
246 ~wxCriticalSectionLocker();
247 };
248
249
250
251 /**
252 @class wxThreadHelper
253
254 The wxThreadHelper class is a mix-in class that manages a single background
255 thread, either detached or joinable (see wxThread for the differences).
256 By deriving from wxThreadHelper, a class can implement the thread
257 code in its own wxThreadHelper::Entry() method and easily share data and
258 synchronization objects between the main thread and the worker thread.
259
260 Doing this prevents the awkward passing of pointers that is needed when the
261 original object in the main thread needs to synchronize with its worker thread
262 in its own wxThread derived object.
263
264 For example, wxFrame may need to make some calculations in a background thread
265 and then display the results of those calculations in the main window.
266
267 Ordinarily, a wxThread derived object would be created with the calculation
268 code implemented in wxThread::Entry. To access the inputs to the calculation,
269 the frame object would often need to pass a pointer to itself to the thread object.
270 Similarly, the frame object would hold a pointer to the thread object.
271
272 Shared data and synchronization objects could be stored in either object
273 though the object without the data would have to access the data through
274 a pointer.
275 However with wxThreadHelper the frame object and the thread object are
276 treated as the same object. Shared data and synchronization variables are
277 stored in the single object, eliminating a layer of indirection and the
278 associated pointers.
279
280 Example:
281 @code
282 wxDECLARE_EVENT(wxEVT_COMMAND_MYTHREAD_UPDATE, wxThreadEvent);
283
284 class MyFrame : public wxFrame, public wxThreadHelper
285 {
286 public:
287 MyFrame(...) { ... }
288 ~MyFrame()
289 {
290 // it's better to do any thread cleanup in the OnClose()
291 // event handler, rather than in the destructor.
292 // This is because the event loop for a top-level window is not
293 // active anymore when its destructor is called and if the thread
294 // sends events when ending, they won't be processed unless
295 // you ended the thread from OnClose.
296 // See @ref overview_windowdeletion for more info.
297 }
298
299 ...
300 void DoStartALongTask();
301 void OnThreadUpdate(wxThreadEvent& evt);
302 void OnClose(wxCloseEvent& evt);
303 ...
304
305 protected:
306 virtual wxThread::ExitCode Entry();
307
308 // the output data of the Entry() routine:
309 char m_data[1024];
310 wxCriticalSection m_dataCS; // protects field above
311
312 wxDECLARE_EVENT_TABLE();
313 };
314
315 wxDEFINE_EVENT(wxEVT_COMMAND_MYTHREAD_UPDATE, wxThreadEvent)
316 wxBEGIN_EVENT_TABLE(MyFrame, wxFrame)
317 EVT_COMMAND(wxID_ANY, wxEVT_COMMAND_MYTHREAD_UPDATE, MyFrame::OnThreadUpdate)
318 EVT_CLOSE(MyFrame::OnClose)
319 wxEND_EVENT_TABLE()
320
321 void MyFrame::DoStartALongTask()
322 {
323 // we want to start a long task, but we don't want our GUI to block
324 // while it's executed, so we use a thread to do it.
325 if (CreateThread(wxTHREAD_JOINABLE) != wxTHREAD_NO_ERROR)
326 {
327 wxLogError("Could not create the worker thread!");
328 return;
329 }
330
331 // go!
332 if (GetThread()->Run() != wxTHREAD_NO_ERROR)
333 {
334 wxLogError("Could not run the worker thread!");
335 return;
336 }
337 }
338
339 wxThread::ExitCode MyFrame::Entry()
340 {
341 // IMPORTANT:
342 // this function gets executed in the secondary thread context!
343
344 int offset = 0;
345
346 // here we do our long task, periodically calling TestDestroy():
347 while (!GetThread()->TestDestroy())
348 {
349 // since this Entry() is implemented in MyFrame context we don't
350 // need any pointer to access the m_data, m_processedData, m_dataCS
351 // variables... very nice!
352
353 // this is an example of the generic structure of a download thread:
354 char buffer[1024];
355 download_chunk(buffer, 1024); // this takes time...
356
357 {
358 // ensure noone reads m_data while we write it
359 wxCriticalSectionLocker lock(m_dataCS);
360 memcpy(m_data+offset, buffer, 1024);
361 offset += 1024;
362 }
363
364
365 // VERY IMPORTANT: do not call any GUI function inside this
366 // function; rather use wxQueueEvent():
367 wxQueueEvent(this, new wxThreadEvent(wxEVT_COMMAND_MYTHREAD_UPDATE));
368 // we used pointer 'this' assuming it's safe; see OnClose()
369 }
370
371 // TestDestroy() returned true (which means the main thread asked us
372 // to terminate as soon as possible) or we ended the long task...
373 return (wxThread::ExitCode)0;
374 }
375
376 void MyFrame::OnClose(wxCloseEvent&)
377 {
378 // important: before terminating, we _must_ wait for our joinable
379 // thread to end, if it's running; in fact it uses variables of this
380 // instance and posts events to *this event handler
381
382 if (GetThread() && // DoStartALongTask() may have not been called
383 GetThread()->IsRunning())
384 GetThread()->Wait();
385
386 Destroy();
387 }
388
389 void MyFrame::OnThreadUpdate(wxThreadEvent& evt)
390 {
391 // ...do something... e.g. m_pGauge->Pulse();
392
393 // read some parts of m_data just for fun:
394 wxCriticalSectionLocker lock(m_dataCS);
395 wxPrintf("%c", m_data[100]);
396 }
397 @endcode
398
399 @library{wxbase}
400 @category{threading}
401
402 @see wxThread, wxThreadEvent
403 */
404 class wxThreadHelper
405 {
406 public:
407 /**
408 This constructor simply initializes internal member variables and tells
409 wxThreadHelper which type the thread internally managed should be.
410 */
411 wxThreadHelper(wxThreadKind kind = wxTHREAD_JOINABLE);
412
413 /**
414 The destructor frees the resources associated with the thread, forcing
415 it to terminate (it uses wxThread::Kill function).
416
417 Because of the wxThread::Kill unsafety, you should always wait
418 (with wxThread::Wait) for joinable threads to end or call wxThread::Delete
419 on detached threads, instead of relying on this destructor for stopping
420 the thread.
421 */
422 virtual ~wxThreadHelper();
423
424 /**
425 This is the entry point of the thread.
426
427 This function is pure virtual and must be implemented by any derived class.
428 The thread execution will start here.
429
430 You'll typically want your Entry() to look like:
431 @code
432 wxThread::ExitCode Entry()
433 {
434 while (!GetThread()->TestDestroy())
435 {
436 // ... do some work ...
437
438 if (IsWorkCompleted)
439 break;
440
441 if (HappenedStoppingError)
442 return (wxThread::ExitCode)1; // failure
443 }
444
445 return (wxThread::ExitCode)0; // success
446 }
447 @endcode
448
449 The returned value is the thread exit code which is only useful for
450 joinable threads and is the value returned by @c "GetThread()->Wait()".
451
452 This function is called by wxWidgets itself and should never be called
453 directly.
454 */
455 virtual ExitCode Entry() = 0;
456
457 /**
458 Callback called by Delete() before actually deleting the thread.
459
460 This function can be overridden by the derived class to perform some
461 specific task when the thread is gracefully destroyed. Notice that it
462 will be executed in the context of the thread that called Delete() and
463 <b>not</b> in this thread's context.
464
465 TestDestroy() will be true for the thread before OnDelete() gets
466 executed.
467
468 @since 2.9.2
469
470 @see OnKill()
471 */
472 virtual void OnDelete();
473
474 /**
475 Callback called by Kill() before actually killing the thread.
476
477 This function can be overridden by the derived class to perform some
478 specific task when the thread is terminated. Notice that it will be
479 executed in the context of the thread that called Kill() and <b>not</b>
480 in this thread's context.
481
482 @since 2.9.2
483
484 @see OnDelete()
485 */
486 virtual void OnKill();
487
488 /**
489 @deprecated
490 Use CreateThread() instead.
491 */
492 wxThreadError Create(unsigned int stackSize = 0);
493
494 /**
495 Creates a new thread of the given @a kind.
496
497 The thread object is created in the suspended state, and you
498 should call @ref wxThread::Run "GetThread()->Run()" to start running it.
499
500 You may optionally specify the stack size to be allocated to it (ignored
501 on platforms that don't support setting it explicitly, e.g. Unix).
502
503 @return One of the ::wxThreadError enum values.
504 */
505 wxThreadError CreateThread(wxThreadKind kind = wxTHREAD_JOINABLE,
506 unsigned int stackSize = 0);
507
508 /**
509 This is a public function that returns the wxThread object associated with
510 the thread.
511 */
512 wxThread* GetThread() const;
513
514 /**
515 Returns the last type of thread given to the CreateThread() function
516 or to the constructor.
517 */
518 wxThreadKind GetThreadKind() const;
519 };
520
521 /**
522 Possible critical section types
523 */
524
525 enum wxCriticalSectionType
526 {
527 wxCRITSEC_DEFAULT,
528 /** Recursive critical section under both Windows and Unix */
529
530 wxCRITSEC_NON_RECURSIVE
531 /** Non-recursive critical section under Unix, recursive under Windows */
532 };
533
534 /**
535 @class wxCriticalSection
536
537 A critical section object is used for exactly the same purpose as a wxMutex.
538 The only difference is that under Windows platform critical sections are only
539 visible inside one process, while mutexes may be shared among processes,
540 so using critical sections is slightly more efficient.
541
542 The terminology is also slightly different: mutex may be locked (or acquired)
543 and unlocked (or released) while critical section is entered and left by the program.
544
545 Finally, you should try to use wxCriticalSectionLocker class whenever
546 possible instead of directly using wxCriticalSection for the same reasons
547 wxMutexLocker is preferrable to wxMutex - please see wxMutex for an example.
548
549 @library{wxbase}
550 @category{threading}
551
552 @note Critical sections can be used before the wxWidgets library is fully
553 initialized. In particular, it's safe to create global
554 wxCriticalSection instances.
555
556 @see wxThread, wxCondition, wxCriticalSectionLocker
557 */
558 class wxCriticalSection
559 {
560 public:
561 /**
562 Default constructor initializes critical section object.
563 By default critical sections are recursive under Unix and Windows.
564 */
565 wxCriticalSection( wxCriticalSectionType critSecType = wxCRITSEC_DEFAULT );
566
567 /**
568 Destructor frees the resources.
569 */
570 ~wxCriticalSection();
571
572 /**
573 Enter the critical section (same as locking a mutex): if another thread
574 has already entered it, this call will block until the other thread
575 calls Leave().
576 There is no error return for this function.
577
578 After entering the critical section protecting a data variable,
579 the thread running inside the critical section may safely use/modify it.
580
581 Note that entering the same critical section twice or more from the same
582 thread doesn't result in a deadlock; in this case in fact this function will
583 immediately return.
584 */
585 void Enter();
586
587 /**
588 Leave the critical section allowing other threads use the global data
589 protected by it. There is no error return for this function.
590 */
591 void Leave();
592 };
593
594 /**
595 The possible thread kinds.
596 */
597 enum wxThreadKind
598 {
599 /** Detached thread */
600 wxTHREAD_DETACHED,
601
602 /** Joinable thread */
603 wxTHREAD_JOINABLE
604 };
605
606 /**
607 The possible thread errors.
608 */
609 enum wxThreadError
610 {
611 /** No error */
612 wxTHREAD_NO_ERROR = 0,
613
614 /** No resource left to create a new thread. */
615 wxTHREAD_NO_RESOURCE,
616
617 /** The thread is already running. */
618 wxTHREAD_RUNNING,
619
620 /** The thread isn't running. */
621 wxTHREAD_NOT_RUNNING,
622
623 /** Thread we waited for had to be killed. */
624 wxTHREAD_KILLED,
625
626 /** Some other error */
627 wxTHREAD_MISC_ERROR
628 };
629
630 /**
631 Defines the interval of priority
632 */
633 enum
634 {
635 WXTHREAD_MIN_PRIORITY = 0u,
636 WXTHREAD_DEFAULT_PRIORITY = 50u,
637 WXTHREAD_MAX_PRIORITY = 100u
638 };
639
640
641 /**
642 @class wxThread
643
644 A thread is basically a path of execution through a program.
645 Threads are sometimes called @e light-weight processes, but the fundamental difference
646 between threads and processes is that memory spaces of different processes are
647 separated while all threads share the same address space.
648
649 While it makes it much easier to share common data between several threads, it
650 also makes it much easier to shoot oneself in the foot, so careful use of
651 synchronization objects such as mutexes (see wxMutex) or critical sections
652 (see wxCriticalSection) is recommended.
653 In addition, don't create global thread objects because they allocate memory
654 in their constructor, which will cause problems for the memory checking system.
655
656
657 @section thread_types Types of wxThreads
658
659 There are two types of threads in wxWidgets: @e detached and @e joinable,
660 modeled after the the POSIX thread API. This is different from the Win32 API
661 where all threads are joinable.
662
663 By default wxThreads in wxWidgets use the @b detached behavior.
664 Detached threads delete themselves once they have completed, either by themselves
665 when they complete processing or through a call to Delete(), and thus
666 @b must be created on the heap (through the new operator, for example).
667
668 Typically you'll want to store the instances of the detached wxThreads you
669 allocate, so that you can call functions on them.
670 Because of their nature however you'll need to always use a critical section
671 when accessing them:
672
673 @code
674 // declare a new type of event, to be used by our MyThread class:
675 wxDECLARE_EVENT(wxEVT_COMMAND_MYTHREAD_COMPLETED, wxThreadEvent);
676 wxDECLARE_EVENT(wxEVT_COMMAND_MYTHREAD_UPDATE, wxThreadEvent);
677 class MyFrame;
678
679 class MyThread : public wxThread
680 {
681 public:
682 MyThread(MyFrame *handler)
683 : wxThread(wxTHREAD_DETACHED)
684 { m_pHandler = handler }
685 ~MyThread();
686
687 protected:
688 virtual ExitCode Entry();
689 MyFrame *m_pHandler;
690 };
691
692 class MyFrame : public wxFrame
693 {
694 public:
695 ...
696 ~MyFrame()
697 {
698 // it's better to do any thread cleanup in the OnClose()
699 // event handler, rather than in the destructor.
700 // This is because the event loop for a top-level window is not
701 // active anymore when its destructor is called and if the thread
702 // sends events when ending, they won't be processed unless
703 // you ended the thread from OnClose.
704 // See @ref overview_windowdeletion for more info.
705 }
706 ...
707 void DoStartThread();
708 void DoPauseThread();
709
710 // a resume routine would be nearly identic to DoPauseThread()
711 void DoResumeThread() { ... }
712
713 void OnThreadUpdate(wxThreadEvent&);
714 void OnThreadCompletion(wxThreadEvent&);
715 void OnClose(wxCloseEvent&);
716
717 protected:
718 MyThread *m_pThread;
719 wxCriticalSection m_pThreadCS; // protects the m_pThread pointer
720
721 wxDECLARE_EVENT_TABLE();
722 };
723
724 wxBEGIN_EVENT_TABLE(MyFrame, wxFrame)
725 EVT_CLOSE(MyFrame::OnClose)
726 EVT_MENU(Minimal_Start, MyFrame::DoStartThread)
727 EVT_COMMAND(wxID_ANY, wxEVT_COMMAND_MYTHREAD_UPDATE, MyFrame::OnThreadUpdate)
728 EVT_COMMAND(wxID_ANY, wxEVT_COMMAND_MYTHREAD_COMPLETED, MyFrame::OnThreadCompletion)
729 wxEND_EVENT_TABLE()
730
731 wxDEFINE_EVENT(wxEVT_COMMAND_MYTHREAD_COMPLETED, wxThreadEvent)
732 wxDEFINE_EVENT(wxEVT_COMMAND_MYTHREAD_UPDATE, wxThreadEvent)
733
734 void MyFrame::DoStartThread()
735 {
736 m_pThread = new MyThread(this);
737
738 if ( m_pThread->Create() != wxTHREAD_NO_ERROR )
739 {
740 wxLogError("Can't create the thread!");
741 delete m_pThread;
742 m_pThread = NULL;
743 }
744 else
745 {
746 if (m_pThread->Run() != wxTHREAD_NO_ERROR )
747 {
748 wxLogError("Can't create the thread!");
749 delete m_pThread;
750 m_pThread = NULL;
751 }
752
753 // after the call to wxThread::Run(), the m_pThread pointer is "unsafe":
754 // at any moment the thread may cease to exist (because it completes its work).
755 // To avoid dangling pointers OnThreadExit() will set m_pThread
756 // to NULL when the thread dies.
757 }
758 }
759
760 wxThread::ExitCode MyThread::Entry()
761 {
762 while (!TestDestroy())
763 {
764 // ... do a bit of work...
765
766 wxQueueEvent(m_pHandler, new wxThreadEvent(wxEVT_COMMAND_MYTHREAD_UPDATE));
767 }
768
769 // signal the event handler that this thread is going to be destroyed
770 // NOTE: here we assume that using the m_pHandler pointer is safe,
771 // (in this case this is assured by the MyFrame destructor)
772 wxQueueEvent(m_pHandler, new wxThreadEvent(wxEVT_COMMAND_MYTHREAD_COMPLETED));
773
774 return (wxThread::ExitCode)0; // success
775 }
776
777 MyThread::~MyThread()
778 {
779 wxCriticalSectionLocker enter(m_pHandler->m_pThreadCS);
780
781 // the thread is being destroyed; make sure not to leave dangling pointers around
782 m_pHandler->m_pThread = NULL;
783 }
784
785 void MyFrame::OnThreadCompletion(wxThreadEvent&)
786 {
787 wxMessageOutputDebug().Printf("MYFRAME: MyThread exited!\n");
788 }
789
790 void MyFrame::OnThreadUpdate(wxThreadEvent&)
791 {
792 wxMessageOutputDebug().Printf("MYFRAME: MyThread update...\n");
793 }
794
795 void MyFrame::DoPauseThread()
796 {
797 // anytime we access the m_pThread pointer we must ensure that it won't
798 // be modified in the meanwhile; since only a single thread may be
799 // inside a given critical section at a given time, the following code
800 // is safe:
801 wxCriticalSectionLocker enter(m_pThreadCS);
802
803 if (m_pThread) // does the thread still exist?
804 {
805 // without a critical section, once reached this point it may happen
806 // that the OS scheduler gives control to the MyThread::Entry() function,
807 // which in turn may return (because it completes its work) making
808 // invalid the m_pThread pointer
809
810 if (m_pThread->Pause() != wxTHREAD_NO_ERROR )
811 wxLogError("Can't pause the thread!");
812 }
813 }
814
815 void MyFrame::OnClose(wxCloseEvent&)
816 {
817 {
818 wxCriticalSectionLocker enter(m_pThreadCS);
819
820 if (m_pThread) // does the thread still exist?
821 {
822 wxMessageOutputDebug().Printf("MYFRAME: deleting thread");
823
824 if (m_pThread->Delete() != wxTHREAD_NO_ERROR )
825 wxLogError("Can't delete the thread!");
826 }
827 } // exit from the critical section to give the thread
828 // the possibility to enter its destructor
829 // (which is guarded with m_pThreadCS critical section!)
830
831 while (1)
832 {
833 { // was the ~MyThread() function executed?
834 wxCriticalSectionLocker enter(m_pThreadCS);
835 if (!m_pThread) break;
836 }
837
838 // wait for thread completion
839 wxThread::This()->Sleep(1);
840 }
841
842 Destroy();
843 }
844 @endcode
845
846 For a more detailed and comprehensive example, see @sample{thread}.
847 For a simpler way to share data and synchronization objects between
848 the main and the secondary thread see wxThreadHelper.
849
850 Conversely, @b joinable threads do not delete themselves when they are done
851 processing and as such are safe to create on the stack. Joinable threads
852 also provide the ability for one to get value it returned from Entry()
853 through Wait().
854 You shouldn't hurry to create all the threads joinable, however, because this
855 has a disadvantage as well: you @b must Wait() for a joinable thread or the
856 system resources used by it will never be freed, and you also must delete the
857 corresponding wxThread object yourself if you did not create it on the stack.
858 In contrast, detached threads are of the "fire-and-forget" kind: you only have
859 to start a detached thread and it will terminate and destroy itself.
860
861
862 @section thread_deletion wxThread Deletion
863
864 Regardless of whether it has terminated or not, you should call Wait() on a
865 @b joinable thread to release its memory, as outlined in @ref thread_types.
866 If you created a joinable thread on the heap, remember to delete it manually
867 with the @c delete operator or similar means as only detached threads handle
868 this type of memory management.
869
870 Since @b detached threads delete themselves when they are finished processing,
871 you should take care when calling a routine on one. If you are certain the
872 thread is still running and would like to end it, you may call Delete()
873 to gracefully end it (which implies that the thread will be deleted after
874 that call to Delete()). It should be implied that you should @b never attempt
875 to delete a detached thread with the @c delete operator or similar means.
876
877 As mentioned, Wait() or Delete() functions attempt to gracefully terminate a
878 joinable and a detached thread, respectively. They do this by waiting until
879 the thread in question calls TestDestroy() or ends processing (i.e. returns
880 from wxThread::Entry).
881
882 Obviously, if the thread does call TestDestroy() and does not end, the
883 thread which called Wait() or Delete() will come to halt.
884 This is why it's important to call TestDestroy() in the Entry() routine of
885 your threads as often as possible and immediately exit when it returns @true.
886
887 As a last resort you can end the thread immediately through Kill(). It is
888 strongly recommended that you do not do this, however, as it does not free
889 the resources associated with the object (although the wxThread object of
890 detached threads will still be deleted) and could leave the C runtime
891 library in an undefined state.
892
893
894 @section thread_secondary wxWidgets Calls in Secondary Threads
895
896 All threads other than the "main application thread" (the one running
897 wxApp::OnInit() or the one your main function runs in, for example) are
898 considered "secondary threads". These include all threads created by Create()
899 or the corresponding constructors.
900
901 GUI calls, such as those to a wxWindow or wxBitmap are explicitly not safe
902 at all in secondary threads and could end your application prematurely.
903 This is due to several reasons, including the underlying native API and
904 the fact that wxThread does not run a GUI event loop similar to other APIs
905 as MFC.
906
907 A workaround for some wxWidgets ports is calling wxMutexGUIEnter()
908 before any GUI calls and then calling wxMutexGUILeave() afterwords.
909 However, the recommended way is to simply process the GUI calls in the main
910 thread through an event that is posted by wxQueueEvent().
911 This does not imply that calls to these classes are thread-safe, however,
912 as most wxWidgets classes are not thread-safe, including wxString.
913
914
915 @section thread_poll Don't Poll a wxThread
916
917 A common problem users experience with wxThread is that in their main thread
918 they will check the thread every now and then to see if it has ended through
919 IsRunning(), only to find that their application has run into problems
920 because the thread is using the default behavior (i.e. it's @b detached) and
921 has already deleted itself.
922 Naturally, they instead attempt to use joinable threads in place of the previous
923 behavior. However, polling a wxThread for when it has ended is in general a
924 bad idea - in fact calling a routine on any running wxThread should be avoided
925 if possible. Instead, find a way to notify yourself when the thread has ended.
926
927 Usually you only need to notify the main thread, in which case you can
928 post an event to it via wxQueueEvent().
929 In the case of secondary threads you can call a routine of another class
930 when the thread is about to complete processing and/or set the value of
931 a variable, possibly using mutexes (see wxMutex) and/or other synchronization
932 means if necessary.
933
934 @library{wxbase}
935 @category{threading}
936
937 @see wxThreadHelper, wxMutex, wxCondition, wxCriticalSection,
938 @ref overview_thread
939 */
940 class wxThread
941 {
942 public:
943 /**
944 The return type for the thread functions.
945 */
946 typedef void* ExitCode;
947
948 /**
949 This constructor creates a new detached (default) or joinable C++
950 thread object. It does not create or start execution of the real thread -
951 for this you should use the Create() and Run() methods.
952
953 The possible values for @a kind parameters are:
954 - @b wxTHREAD_DETACHED - Creates a detached thread.
955 - @b wxTHREAD_JOINABLE - Creates a joinable thread.
956 */
957 wxThread(wxThreadKind kind = wxTHREAD_DETACHED);
958
959 /**
960 The destructor frees the resources associated with the thread.
961 Notice that you should never delete a detached thread -- you may only call
962 Delete() on it or wait until it terminates (and auto destructs) itself.
963
964 Because the detached threads delete themselves, they can only be allocated on the heap.
965 Joinable threads should be deleted explicitly. The Delete() and Kill() functions
966 will not delete the C++ thread object. It is also safe to allocate them on stack.
967 */
968 virtual ~wxThread();
969
970 /**
971 Creates a new thread.
972
973 The thread object is created in the suspended state, and you should call Run()
974 to start running it. You may optionally specify the stack size to be allocated
975 to it (Ignored on platforms that don't support setting it explicitly,
976 eg. Unix system without @c pthread_attr_setstacksize).
977
978 If you do not specify the stack size,the system's default value is used.
979
980 @warning
981 It is a good idea to explicitly specify a value as systems'
982 default values vary from just a couple of KB on some systems (BSD and
983 OS/2 systems) to one or several MB (Windows, Solaris, Linux).
984 So, if you have a thread that requires more than just a few KB of memory, you
985 will have mysterious problems on some platforms but not on the common ones.
986 On the other hand, just indicating a large stack size by default will give you
987 performance issues on those systems with small default stack since those
988 typically use fully committed memory for the stack.
989 On the contrary, if you use a lot of threads (say several hundred),
990 virtual adress space can get tight unless you explicitly specify a
991 smaller amount of thread stack space for each thread.
992
993 @return One of:
994 - @b wxTHREAD_NO_ERROR - No error.
995 - @b wxTHREAD_NO_RESOURCE - There were insufficient resources to create the thread.
996 - @b wxTHREAD_NO_RUNNING - The thread is already running
997 */
998 wxThreadError Create(unsigned int stackSize = 0);
999
1000 /**
1001 Calling Delete() gracefully terminates a @b detached thread, either when
1002 the thread calls TestDestroy() or when it finishes processing.
1003
1004 @note
1005 This function works on a joinable thread but in that case makes
1006 the TestDestroy() function of the thread return @true and then
1007 waits for its completion (i.e. it differs from Wait() because
1008 it asks the thread to terminate before waiting).
1009
1010 See @ref thread_deletion for a broader explanation of this routine.
1011 */
1012 wxThreadError Delete(void** rc = NULL);
1013
1014 /**
1015 Returns the number of system CPUs or -1 if the value is unknown.
1016
1017 For multi-core systems the returned value is typically the total number
1018 of @e cores, since the OS usually abstract a single N-core CPU
1019 as N different cores.
1020
1021 @see SetConcurrency()
1022 */
1023 static int GetCPUCount();
1024
1025 /**
1026 Returns the platform specific thread ID of the current thread as a long.
1027
1028 This can be used to uniquely identify threads, even if they are not wxThreads.
1029
1030 @see GetMainId()
1031 */
1032 static wxThreadIdType GetCurrentId();
1033
1034 /**
1035 Gets the thread identifier: this is a platform dependent number that uniquely
1036 identifies the thread throughout the system during its existence
1037 (i.e. the thread identifiers may be reused).
1038 */
1039 wxThreadIdType GetId() const;
1040
1041 /**
1042 Returns the thread kind as it was given in the ctor.
1043
1044 @since 2.9.0
1045 */
1046 wxThreadKind GetKind() const;
1047
1048 /**
1049 Returns the thread ID of the main thread.
1050
1051 @see IsMain()
1052
1053 @since 2.9.1
1054 */
1055 static wxThreadIdType GetMainId();
1056
1057 /**
1058 Gets the priority of the thread, between zero and 100.
1059
1060 The following priorities are defined:
1061 - @b WXTHREAD_MIN_PRIORITY: 0
1062 - @b WXTHREAD_DEFAULT_PRIORITY: 50
1063 - @b WXTHREAD_MAX_PRIORITY: 100
1064 */
1065 unsigned int GetPriority() const;
1066
1067 /**
1068 Returns @true if the thread is alive (i.e. started and not terminating).
1069
1070 Note that this function can only safely be used with joinable threads, not
1071 detached ones as the latter delete themselves and so when the real thread is
1072 no longer alive, it is not possible to call this function because
1073 the wxThread object no longer exists.
1074 */
1075 bool IsAlive() const;
1076
1077 /**
1078 Returns @true if the thread is of the detached kind, @false if it is a
1079 joinable one.
1080 */
1081 bool IsDetached() const;
1082
1083 /**
1084 Returns @true if the calling thread is the main application thread.
1085
1086 Main thread in the context of wxWidgets is the one which initialized
1087 the library.
1088
1089 @see GetMainId(), GetCurrentId()
1090 */
1091 static bool IsMain();
1092
1093 /**
1094 Returns @true if the thread is paused.
1095 */
1096 bool IsPaused() const;
1097
1098 /**
1099 Returns @true if the thread is running.
1100
1101 This method may only be safely used for joinable threads, see the remark in
1102 IsAlive().
1103 */
1104 bool IsRunning() const;
1105
1106 /**
1107 Immediately terminates the target thread.
1108
1109 @b "This function is dangerous and should be used with extreme care"
1110 (and not used at all whenever possible)! The resources allocated to the
1111 thread will not be freed and the state of the C runtime library may become
1112 inconsistent. Use Delete() for detached threads or Wait() for joinable
1113 threads instead.
1114
1115 For detached threads Kill() will also delete the associated C++ object.
1116 However this will not happen for joinable threads and this means that you will
1117 still have to delete the wxThread object yourself to avoid memory leaks.
1118
1119 In neither case OnExit() of the dying thread will be called, so no
1120 thread-specific cleanup will be performed.
1121 This function can only be called from another thread context, i.e. a thread
1122 cannot kill itself.
1123
1124 It is also an error to call this function for a thread which is not running or
1125 paused (in the latter case, the thread will be resumed first) -- if you do it,
1126 a @b wxTHREAD_NOT_RUNNING error will be returned.
1127 */
1128 wxThreadError Kill();
1129
1130 /**
1131 Suspends the thread.
1132
1133 Under some implementations (Win32), the thread is suspended immediately,
1134 under others it will only be suspended when it calls TestDestroy() for
1135 the next time (hence, if the thread doesn't call it at all, it won't be
1136 suspended).
1137
1138 This function can only be called from another thread context.
1139 */
1140 wxThreadError Pause();
1141
1142 /**
1143 Resumes a thread suspended by the call to Pause().
1144
1145 This function can only be called from another thread context.
1146 */
1147 wxThreadError Resume();
1148
1149 /**
1150 Starts the thread execution. Should be called after Create().
1151
1152 Note that once you Run() a @b detached thread, @e any function call you do
1153 on the thread pointer (you must allocate it on the heap) is @e "unsafe";
1154 i.e. the thread may have terminated at any moment after Run() and your pointer
1155 may be dangling. See @ref thread_types for an example of safe manipulation
1156 of detached threads.
1157
1158 This function can only be called from another thread context.
1159
1160 Finally, note that once a thread has completed and its Entry() function
1161 returns, you cannot call Run() on it again (an assert will fail in debug
1162 builds or @c wxTHREAD_RUNNING will be returned in release builds).
1163 */
1164 wxThreadError Run();
1165
1166 /**
1167 Sets the thread concurrency level for this process.
1168
1169 This is, roughly, the number of threads that the system tries to schedule
1170 to run in parallel.
1171 The value of 0 for @a level may be used to set the default one.
1172
1173 @return @true on success or @false otherwise (for example, if this function is
1174 not implemented for this platform -- currently everything except Solaris).
1175 */
1176 static bool SetConcurrency(size_t level);
1177
1178 /**
1179 Sets the priority of the thread, between 0 and 100.
1180 It can only be set after calling Create() but before calling Run().
1181
1182 The following priorities are defined:
1183 - @b WXTHREAD_MIN_PRIORITY: 0
1184 - @b WXTHREAD_DEFAULT_PRIORITY: 50
1185 - @b WXTHREAD_MAX_PRIORITY: 100
1186 */
1187 void SetPriority(unsigned int priority);
1188
1189 /**
1190 Pauses the thread execution for the given amount of time.
1191
1192 This is the same as wxMilliSleep().
1193 */
1194 static void Sleep(unsigned long milliseconds);
1195
1196 /**
1197 This function should be called periodically by the thread to ensure that
1198 calls to Pause() and Delete() will work.
1199
1200 If it returns @true, the thread should exit as soon as possible.
1201 Notice that under some platforms (POSIX), implementation of Pause() also
1202 relies on this function being called, so not calling it would prevent
1203 both stopping and suspending thread from working.
1204 */
1205 virtual bool TestDestroy();
1206
1207 /**
1208 Return the thread object for the calling thread.
1209
1210 @NULL is returned if the calling thread is the main (GUI) thread, but
1211 IsMain() should be used to test whether the thread is really the main one
1212 because @NULL may also be returned for the thread not created with wxThread
1213 class. Generally speaking, the return value for such a thread is undefined.
1214 */
1215 static wxThread* This();
1216
1217 /**
1218 Waits for a @b joinable thread to terminate and returns the value the thread
1219 returned from Entry() or @c "(ExitCode)-1" on error. Notice that, unlike
1220 Delete(), this function doesn't cancel the thread in any way so the caller
1221 waits for as long as it takes to the thread to exit.
1222
1223 You can only Wait() for @b joinable (not detached) threads.
1224
1225 This function can only be called from another thread context.
1226
1227 See @ref thread_deletion for a broader explanation of this routine.
1228 */
1229 ExitCode Wait();
1230
1231 /**
1232 Give the rest of the thread's time-slice to the system allowing the other
1233 threads to run.
1234
1235 Note that using this function is @b strongly discouraged, since in
1236 many cases it indicates a design weakness of your threading model
1237 (as does using Sleep() functions).
1238
1239 Threads should use the CPU in an efficient manner, i.e. they should
1240 do their current work efficiently, then as soon as the work is done block
1241 on a wakeup event (wxCondition, wxMutex, select(), poll(), ...) which will
1242 get signalled e.g. by other threads or a user device once further thread
1243 work is available.
1244 Using Yield() or Sleep() indicates polling-type behaviour, since we're
1245 fuzzily giving up our timeslice and wait until sometime later we'll get
1246 reactivated, at which time we realize that there isn't really much to do
1247 and Yield() again...
1248
1249 The most critical characteristic of Yield() is that it's operating system
1250 specific: there may be scheduler changes which cause your thread to not
1251 wake up relatively soon again, but instead many seconds later,
1252 causing huge performance issues for your application.
1253
1254 <strong>
1255 With a well-behaving, CPU-efficient thread the operating system is likely
1256 to properly care for its reactivation the moment it needs it, whereas with
1257 non-deterministic, Yield-using threads all bets are off and the system
1258 scheduler is free to penalize them drastically</strong>, and this effect
1259 gets worse with increasing system load due to less free CPU resources available.
1260 You may refer to various Linux kernel @c sched_yield discussions for more
1261 information.
1262
1263 See also Sleep().
1264 */
1265 static void Yield();
1266
1267 protected:
1268
1269 /**
1270 This is the entry point of the thread.
1271
1272 This function is pure virtual and must be implemented by any derived class.
1273 The thread execution will start here.
1274
1275 The returned value is the thread exit code which is only useful for
1276 joinable threads and is the value returned by Wait().
1277 This function is called by wxWidgets itself and should never be called
1278 directly.
1279 */
1280 virtual ExitCode Entry() = 0;
1281
1282 /**
1283 This is a protected function of the wxThread class and thus can only be called
1284 from a derived class. It also can only be called in the context of this
1285 thread, i.e. a thread can only exit from itself, not from another thread.
1286
1287 This function will terminate the OS thread (i.e. stop the associated path of
1288 execution) and also delete the associated C++ object for detached threads.
1289 OnExit() will be called just before exiting.
1290 */
1291 void Exit(ExitCode exitcode = 0);
1292
1293 private:
1294
1295 /**
1296 Called when the thread exits.
1297
1298 This function is called in the context of the thread associated with the
1299 wxThread object, not in the context of the main thread.
1300 This function will not be called if the thread was @ref Kill() killed.
1301
1302 This function should never be called directly.
1303 */
1304 virtual void OnExit();
1305 };
1306
1307
1308 /** See wxSemaphore. */
1309 enum wxSemaError
1310 {
1311 wxSEMA_NO_ERROR = 0,
1312 wxSEMA_INVALID, //!< semaphore hasn't been initialized successfully
1313 wxSEMA_BUSY, //!< returned by TryWait() if Wait() would block
1314 wxSEMA_TIMEOUT, //!< returned by WaitTimeout()
1315 wxSEMA_OVERFLOW, //!< Post() would increase counter past the max
1316 wxSEMA_MISC_ERROR
1317 };
1318
1319 /**
1320 @class wxSemaphore
1321
1322 wxSemaphore is a counter limiting the number of threads concurrently accessing
1323 a shared resource. This counter is always between 0 and the maximum value
1324 specified during the semaphore creation. When the counter is strictly greater
1325 than 0, a call to wxSemaphore::Wait() returns immediately and decrements the
1326 counter. As soon as it reaches 0, any subsequent calls to wxSemaphore::Wait
1327 block and only return when the semaphore counter becomes strictly positive
1328 again as the result of calling wxSemaphore::Post which increments the counter.
1329
1330 In general, semaphores are useful to restrict access to a shared resource
1331 which can only be accessed by some fixed number of clients at the same time.
1332 For example, when modeling a hotel reservation system a semaphore with the counter
1333 equal to the total number of available rooms could be created. Each time a room
1334 is reserved, the semaphore should be acquired by calling wxSemaphore::Wait
1335 and each time a room is freed it should be released by calling wxSemaphore::Post.
1336
1337 @library{wxbase}
1338 @category{threading}
1339 */
1340 class wxSemaphore
1341 {
1342 public:
1343 /**
1344 Specifying a @a maxcount of 0 actually makes wxSemaphore behave as if
1345 there is no upper limit. If @a maxcount is 1, the semaphore behaves almost as a
1346 mutex (but unlike a mutex it can be released by a thread different from the one
1347 which acquired it).
1348
1349 @a initialcount is the initial value of the semaphore which must be between
1350 0 and @a maxcount (if it is not set to 0).
1351 */
1352 wxSemaphore(int initialcount = 0, int maxcount = 0);
1353
1354 /**
1355 Destructor is not virtual, don't use this class polymorphically.
1356 */
1357 ~wxSemaphore();
1358
1359 /**
1360 Increments the semaphore count and signals one of the waiting
1361 threads in an atomic way. Returns @e wxSEMA_OVERFLOW if the count
1362 would increase the counter past the maximum.
1363
1364 @return One of:
1365 - wxSEMA_NO_ERROR: There was no error.
1366 - wxSEMA_INVALID : Semaphore hasn't been initialized successfully.
1367 - wxSEMA_OVERFLOW: Post() would increase counter past the max.
1368 - wxSEMA_MISC_ERROR: Miscellaneous error.
1369 */
1370 wxSemaError Post();
1371
1372 /**
1373 Same as Wait(), but returns immediately.
1374
1375 @return One of:
1376 - wxSEMA_NO_ERROR: There was no error.
1377 - wxSEMA_INVALID: Semaphore hasn't been initialized successfully.
1378 - wxSEMA_BUSY: Returned by TryWait() if Wait() would block, i.e. the count is zero.
1379 - wxSEMA_MISC_ERROR: Miscellaneous error.
1380 */
1381 wxSemaError TryWait();
1382
1383 /**
1384 Wait indefinitely until the semaphore count becomes strictly positive
1385 and then decrement it and return.
1386
1387 @return One of:
1388 - wxSEMA_NO_ERROR: There was no error.
1389 - wxSEMA_INVALID: Semaphore hasn't been initialized successfully.
1390 - wxSEMA_MISC_ERROR: Miscellaneous error.
1391 */
1392 wxSemaError Wait();
1393
1394 /**
1395 Same as Wait(), but with a timeout limit.
1396
1397 @return One of:
1398 - wxSEMA_NO_ERROR: There was no error.
1399 - wxSEMA_INVALID: Semaphore hasn't been initialized successfully.
1400 - wxSEMA_TIMEOUT: Timeout occurred without receiving semaphore.
1401 - wxSEMA_MISC_ERROR: Miscellaneous error.
1402 */
1403 wxSemaError WaitTimeout(unsigned long timeout_millis);
1404 };
1405
1406
1407
1408 /**
1409 @class wxMutexLocker
1410
1411 This is a small helper class to be used with wxMutex objects.
1412
1413 A wxMutexLocker acquires a mutex lock in the constructor and releases
1414 (or unlocks) the mutex in the destructor making it much more difficult to
1415 forget to release a mutex (which, in general, will promptly lead to serious
1416 problems). See wxMutex for an example of wxMutexLocker usage.
1417
1418 @library{wxbase}
1419 @category{threading}
1420
1421 @see wxMutex, wxCriticalSectionLocker
1422 */
1423 class wxMutexLocker
1424 {
1425 public:
1426 /**
1427 Constructs a wxMutexLocker object associated with mutex and locks it.
1428 Call IsOk() to check if the mutex was successfully locked.
1429 */
1430 wxMutexLocker(wxMutex& mutex);
1431
1432 /**
1433 Destructor releases the mutex if it was successfully acquired in the ctor.
1434 */
1435 ~wxMutexLocker();
1436
1437 /**
1438 Returns @true if mutex was acquired in the constructor, @false otherwise.
1439 */
1440 bool IsOk() const;
1441 };
1442
1443
1444 /**
1445 The possible wxMutex kinds.
1446 */
1447 enum wxMutexType
1448 {
1449 /** Normal non-recursive mutex: try to always use this one. */
1450 wxMUTEX_DEFAULT,
1451
1452 /** Recursive mutex: don't use these ones with wxCondition. */
1453 wxMUTEX_RECURSIVE
1454 };
1455
1456
1457 /**
1458 The possible wxMutex errors.
1459 */
1460 enum wxMutexError
1461 {
1462 /** The operation completed successfully. */
1463 wxMUTEX_NO_ERROR = 0,
1464
1465 /** The mutex hasn't been initialized. */
1466 wxMUTEX_INVALID,
1467
1468 /** The mutex is already locked by the calling thread. */
1469 wxMUTEX_DEAD_LOCK,
1470
1471 /** The mutex is already locked by another thread. */
1472 wxMUTEX_BUSY,
1473
1474 /** An attempt to unlock a mutex which is not locked. */
1475 wxMUTEX_UNLOCKED,
1476
1477 /** wxMutex::LockTimeout() has timed out. */
1478 wxMUTEX_TIMEOUT,
1479
1480 /** Any other error */
1481 wxMUTEX_MISC_ERROR
1482 };
1483
1484
1485 /**
1486 @class wxMutex
1487
1488 A mutex object is a synchronization object whose state is set to signaled when
1489 it is not owned by any thread, and nonsignaled when it is owned. Its name comes
1490 from its usefulness in coordinating mutually-exclusive access to a shared
1491 resource as only one thread at a time can own a mutex object.
1492
1493 Mutexes may be recursive in the sense that a thread can lock a mutex which it
1494 had already locked before (instead of dead locking the entire process in this
1495 situation by starting to wait on a mutex which will never be released while the
1496 thread is waiting) but using them is not recommended under Unix and they are
1497 @b not recursive by default. The reason for this is that recursive
1498 mutexes are not supported by all Unix flavours and, worse, they cannot be used
1499 with wxCondition.
1500
1501 For example, when several threads use the data stored in the linked list,
1502 modifications to the list should only be allowed to one thread at a time
1503 because during a new node addition the list integrity is temporarily broken
1504 (this is also called @e program @e invariant).
1505
1506 @code
1507 // this variable has an "s_" prefix because it is static: seeing an "s_" in
1508 // a multithreaded program is in general a good sign that you should use a
1509 // mutex (or a critical section)
1510 static wxMutex *s_mutexProtectingTheGlobalData;
1511
1512 // we store some numbers in this global array which is presumably used by
1513 // several threads simultaneously
1514 wxArrayInt s_data;
1515
1516 void MyThread::AddNewNode(int num)
1517 {
1518 // ensure that no other thread accesses the list
1519 s_mutexProtectingTheGlobalList->Lock();
1520
1521 s_data.Add(num);
1522
1523 s_mutexProtectingTheGlobalList->Unlock();
1524 }
1525
1526 // return true if the given number is greater than all array elements
1527 bool MyThread::IsGreater(int num)
1528 {
1529 // before using the list we must acquire the mutex
1530 wxMutexLocker lock(s_mutexProtectingTheGlobalData);
1531
1532 size_t count = s_data.Count();
1533 for ( size_t n = 0; n < count; n++ )
1534 {
1535 if ( s_data[n] > num )
1536 return false;
1537 }
1538
1539 return true;
1540 }
1541 @endcode
1542
1543 Notice how wxMutexLocker was used in the second function to ensure that the
1544 mutex is unlocked in any case: whether the function returns true or false
1545 (because the destructor of the local object @e lock is always called).
1546 Using this class instead of directly using wxMutex is, in general, safer
1547 and is even more so if your program uses C++ exceptions.
1548
1549 @library{wxbase}
1550 @category{threading}
1551
1552 @see wxThread, wxCondition, wxMutexLocker, wxCriticalSection
1553 */
1554 class wxMutex
1555 {
1556 public:
1557 /**
1558 Default constructor.
1559 */
1560 wxMutex(wxMutexType type = wxMUTEX_DEFAULT);
1561
1562 /**
1563 Destroys the wxMutex object.
1564 */
1565 ~wxMutex();
1566
1567 /**
1568 Locks the mutex object.
1569 This is equivalent to LockTimeout() with infinite timeout.
1570
1571 Note that if this mutex is already locked by the caller thread,
1572 this function doesn't block but rather immediately returns.
1573
1574 @return One of: @c wxMUTEX_NO_ERROR, @c wxMUTEX_DEAD_LOCK.
1575 */
1576 wxMutexError Lock();
1577
1578 /**
1579 Try to lock the mutex object during the specified time interval.
1580
1581 @return One of: @c wxMUTEX_NO_ERROR, @c wxMUTEX_DEAD_LOCK, @c wxMUTEX_TIMEOUT.
1582 */
1583 wxMutexError LockTimeout(unsigned long msec);
1584
1585 /**
1586 Tries to lock the mutex object. If it can't, returns immediately with an error.
1587
1588 @return One of: @c wxMUTEX_NO_ERROR, @c wxMUTEX_BUSY.
1589 */
1590 wxMutexError TryLock();
1591
1592 /**
1593 Unlocks the mutex object.
1594
1595 @return One of: @c wxMUTEX_NO_ERROR, @c wxMUTEX_UNLOCKED.
1596 */
1597 wxMutexError Unlock();
1598 };
1599
1600
1601
1602 // ============================================================================
1603 // Global functions/macros
1604 // ============================================================================
1605
1606 /** @addtogroup group_funcmacro_thread */
1607 //@{
1608
1609 /**
1610 This macro declares a (static) critical section object named @a cs if
1611 @c wxUSE_THREADS is 1 and does nothing if it is 0.
1612
1613 @header{wx/thread.h}
1614 */
1615 #define wxCRIT_SECT_DECLARE(cs)
1616
1617 /**
1618 This macro declares a critical section object named @a cs if
1619 @c wxUSE_THREADS is 1 and does nothing if it is 0. As it doesn't include
1620 the @c static keyword (unlike wxCRIT_SECT_DECLARE()), it can be used to
1621 declare a class or struct member which explains its name.
1622
1623 @header{wx/thread.h}
1624 */
1625 #define wxCRIT_SECT_DECLARE_MEMBER(cs)
1626
1627 /**
1628 This macro creates a wxCriticalSectionLocker named @a name and associated
1629 with the critical section @a cs if @c wxUSE_THREADS is 1 and does nothing
1630 if it is 0.
1631
1632 @header{wx/thread.h}
1633 */
1634 #define wxCRIT_SECT_LOCKER(name, cs)
1635
1636 /**
1637 This macro combines wxCRIT_SECT_DECLARE() and wxCRIT_SECT_LOCKER(): it
1638 creates a static critical section object and also the lock object
1639 associated with it. Because of this, it can be only used inside a function,
1640 not at global scope. For example:
1641
1642 @code
1643 int IncCount()
1644 {
1645 static int s_counter = 0;
1646
1647 wxCRITICAL_SECTION(counter);
1648
1649 return ++s_counter;
1650 }
1651 @endcode
1652
1653 Note that this example assumes that the function is called the first time
1654 from the main thread so that the critical section object is initialized
1655 correctly by the time other threads start calling it, if this is not the
1656 case this approach can @b not be used and the critical section must be made
1657 a global instead.
1658
1659 @header{wx/thread.h}
1660 */
1661 #define wxCRITICAL_SECTION(name)
1662
1663 /**
1664 This macro is equivalent to
1665 @ref wxCriticalSection::Leave "critical_section.Leave()" if
1666 @c wxUSE_THREADS is 1 and does nothing if it is 0.
1667
1668 @header{wx/thread.h}
1669 */
1670 #define wxLEAVE_CRIT_SECT(critical_section)
1671
1672 /**
1673 This macro is equivalent to
1674 @ref wxCriticalSection::Enter "critical_section.Enter()" if
1675 @c wxUSE_THREADS is 1 and does nothing if it is 0.
1676
1677 @header{wx/thread.h}
1678 */
1679 #define wxENTER_CRIT_SECT(critical_section)
1680
1681 /**
1682 Returns @true if this thread is the main one. Always returns @true if
1683 @c wxUSE_THREADS is 0.
1684
1685 @header{wx/thread.h}
1686 */
1687 bool wxIsMainThread();
1688
1689
1690
1691 /**
1692 This function must be called when any thread other than the main GUI thread
1693 wants to get access to the GUI library. This function will block the
1694 execution of the calling thread until the main thread (or any other thread
1695 holding the main GUI lock) leaves the GUI library and no other thread will
1696 enter the GUI library until the calling thread calls wxMutexGuiLeave().
1697
1698 Typically, these functions are used like this:
1699
1700 @code
1701 void MyThread::Foo(void)
1702 {
1703 // before doing any GUI calls we must ensure that
1704 // this thread is the only one doing it!
1705
1706 wxMutexGuiEnter();
1707
1708 // Call GUI here:
1709 my_window->DrawSomething();
1710
1711 wxMutexGuiLeave();
1712 }
1713 @endcode
1714
1715 This function is only defined on platforms which support preemptive
1716 threads and only works under some ports (wxMSW currently).
1717
1718 @note Under GTK, no creation of top-level windows is allowed in any thread
1719 but the main one.
1720
1721 @header{wx/thread.h}
1722 */
1723 void wxMutexGuiEnter();
1724
1725 /**
1726 This function is only defined on platforms which support preemptive
1727 threads.
1728
1729 @see wxMutexGuiEnter()
1730
1731 @header{wx/thread.h}
1732 */
1733 void wxMutexGuiLeave();
1734
1735 //@}
1736