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1 // --------------------------------------------------------------------------
2 // Name: sndfile.h
3 // Purpose:
4 // Date: 08/11/1999
5 // Author: Guilhem Lavaux <lavaux@easynet.fr> (C) 1999
6 // CVSID: $Id$
7 // --------------------------------------------------------------------------
8 #ifndef _WX_SNDFILE_H
9 #define _WX_SNDFILE_H
10
11 #include "wx/defs.h"
12 #include "wx/stream.h"
13 #include "wx/mmedia/defs.h"
14 #include "wx/mmedia/sndbase.h"
15 #include "wx/mmedia/sndcodec.h"
16
17 #define wxSOUND_INFINITE_TIME ((wxUint32)-1)
18
19 //
20 // Codec router class
21 //
22
23 class WXDLLIMPEXP_MMEDIA wxSoundRouterStream: public wxSoundStreamCodec {
24 public:
25 wxSoundRouterStream(wxSoundStream& sndio);
26 ~wxSoundRouterStream();
27
28 wxSoundStream& Read(void *buffer, wxUint32 len);
29 wxSoundStream& Write(const void *buffer, wxUint32 len);
30
31 bool SetSoundFormat(const wxSoundFormatBase& format);
32
33 bool StartProduction(int evt);
34 bool StopProduction();
35
36 wxUint32 GetBestSize() const;
37
38 protected:
39 wxSoundStream *m_router;
40 };
41
42 typedef enum {
43 wxSOUND_FILE_STOPPED,
44 wxSOUND_FILE_PAUSED,
45 wxSOUND_FILE_PLAYING,
46 wxSOUND_FILE_RECORDING
47 } wxSoundFileState;
48
49 //
50 // Base class for file coders/decoders
51 //
52
53 class wxSoundFileStream: public wxSoundStream {
54 public:
55 wxSoundFileStream(wxInputStream& stream, wxSoundStream& io_sound);
56 wxSoundFileStream(wxOutputStream& stream, wxSoundStream& io_sound);
57 ~wxSoundFileStream();
58
59 // Usual sound file calls (Play, Stop, ...)
60 bool Play();
61 bool Record(wxUint32 time);
62 bool Stop();
63 bool Pause();
64 bool Resume();
65
66 // Functions which return the current state
67 bool IsStopped() const { return m_state == wxSOUND_FILE_STOPPED; }
68 bool IsPaused() const { return m_state == wxSOUND_FILE_PAUSED; }
69
70 // A user should not call these two functions.
71 // Several things must be done before calling them.
72 // Users should use Play(), ...
73 bool StartProduction(int evt);
74 bool StopProduction();
75
76 // These three functions deals with the length, the position in the sound file.
77 // All the values are expressed in bytes. If you need the values expressed
78 // in terms of time, you have to use GetSoundFormat().GetTimeFromBytes(...)
79 wxUint32 GetLength();
80 wxUint32 GetPosition();
81 wxUint32 SetPosition(wxUint32 new_position);
82
83 // These two functions use the sound format specified by GetSoundFormat().
84 // All samples must be encoded in that format.
85 wxSoundStream& Read(void *buffer, wxUint32 len);
86 wxSoundStream& Write(const void *buffer, wxUint32 len);
87
88 // This function set the sound format of the file. !! It must be used only
89 // when you are in output mode (concerning the file) !! If you are in
90 // input mode (concerning the file) you can't use this function to modify
91 // the format of the samples returned by Read() !
92 // For this action, you must use wxSoundRouterStream applied to wxSoundFileStream.
93 bool SetSoundFormat(const wxSoundFormatBase& format);
94
95 // This function returns the Codec name. This is useful for those who want to build
96 // a player (But also in some other case).
97 virtual wxString GetCodecName() const;
98
99 // You should use this function to test whether this file codec can read
100 // the stream you passed to it.
101 virtual bool CanRead() { return false; }
102
103 protected:
104 wxSoundRouterStream m_codec;
105 wxSoundStream *m_sndio;
106 wxInputStream *m_input;
107 wxOutputStream *m_output;
108
109 wxSoundFileState m_state, m_oldstate;
110 wxUint32 m_length, m_bytes_left;
111 bool m_prepared;
112
113 protected:
114 virtual bool PrepareToPlay() = 0;
115 virtual bool PrepareToRecord(wxUint32 time) = 0;
116 virtual bool FinishRecording() = 0;
117 virtual bool RepositionStream(wxUint32 position) = 0;
118 void FinishPreparation(wxUint32 len);
119
120 virtual wxUint32 GetData(void *buffer, wxUint32 len) = 0;
121 virtual wxUint32 PutData(const void *buffer, wxUint32 len) = 0;
122
123 void OnSoundEvent(int evt);
124 };
125
126 #endif