Include wx/utils.h according to precompiled headers of wx/wx.h (with other minor...
[wxWidgets.git] / src / generic / regiong.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: src/generic/region.cpp
3 // Purpose: generic wxRegion class
4 // Author: David Elliott
5 // Modified by:
6 // Created: 2004/04/12
7 // RCS-ID: $Id$
8 // Copyright: (c) 2004 David Elliott
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12
13 // For compilers that support precompilation, includes "wx.h".
14 #include "wx/wxprec.h"
15
16 #ifdef __BORLANDC__
17 #pragma hdrstop
18 #endif
19
20 #include "wx/generic/region.h"
21
22 #ifndef WX_PRECOMP
23 #include "wx/utils.h"
24 #endif
25
26 // ========================================================================
27 // Classes to interface with X.org code
28 // ========================================================================
29
30 typedef struct Box
31 {
32 wxCoord x1, x2, y1, y2;
33 } Box, BOX, BoxRec, *BoxPtr;
34
35 typedef struct REGION *Region;
36
37 struct REGION
38 {
39 public:
40 // Default constructor initializes nothing
41 REGION() {}
42
43 REGION(const wxRect& rect)
44 {
45 rects = &extents;
46 numRects = 1;
47 extents.x1 = rect.x;
48 extents.y1 = rect.y;
49 extents.x2 = rect.x + rect.width;
50 extents.y2 = rect.y + rect.height;
51 size = 1;
52 }
53
54 BoxPtr GetBox(int i)
55 {
56 return i < numRects ? rects + i : NULL;
57 }
58
59 // X.org methods
60 static bool XClipBox(
61 Region r,
62 wxRect *rect);
63 static bool XOffsetRegion(
64 register Region pRegion,
65 register int x,
66 register int y);
67 static bool XIntersectRegion(
68 Region reg1,
69 Region reg2, /* source regions */
70 register Region newReg); /* destination Region */
71 static bool XUnionRegion(
72 Region reg1,
73 Region reg2, /* source regions */
74 Region newReg); /* destination Region */
75 static bool XSubtractRegion(
76 Region regM,
77 Region regS,
78 register Region regD);
79 static bool XXorRegion(Region sra, Region srb, Region dr);
80 static bool XEmptyRegion(
81 Region r);
82 static bool XEqualRegion(Region r1, Region r2);
83 static bool XPointInRegion(
84 Region pRegion,
85 int x, int y);
86 static wxRegionContain XRectInRegion(
87 register Region region,
88 int rx, int ry,
89 unsigned int rwidth, unsigned int rheight);
90
91 protected:
92 static Region XCreateRegion(void);
93 static void miSetExtents (
94 Region pReg);
95 static bool XDestroyRegion(Region r);
96 static int miIntersectO (
97 register Region pReg,
98 register BoxPtr r1,
99 BoxPtr r1End,
100 register BoxPtr r2,
101 BoxPtr r2End,
102 wxCoord y1,
103 wxCoord y2);
104 static void miRegionCopy(
105 register Region dstrgn,
106 register Region rgn);
107 static int miCoalesce(
108 register Region pReg, /* Region to coalesce */
109 int prevStart, /* Index of start of previous band */
110 int curStart); /* Index of start of current band */
111 static void miRegionOp(
112 register Region newReg, /* Place to store result */
113 Region reg1, /* First region in operation */
114 Region reg2, /* 2d region in operation */
115 int (*overlapFunc)(
116 register Region pReg,
117 register BoxPtr r1,
118 BoxPtr r1End,
119 register BoxPtr r2,
120 BoxPtr r2End,
121 wxCoord y1,
122 wxCoord y2), /* Function to call for over-
123 * lapping bands */
124 int (*nonOverlap1Func)(
125 register Region pReg,
126 register BoxPtr r,
127 BoxPtr rEnd,
128 register wxCoord y1,
129 register wxCoord y2), /* Function to call for non-
130 * overlapping bands in region
131 * 1 */
132 int (*nonOverlap2Func)(
133 register Region pReg,
134 register BoxPtr r,
135 BoxPtr rEnd,
136 register wxCoord y1,
137 register wxCoord y2)); /* Function to call for non-
138 * overlapping bands in region
139 * 2 */
140 static int miUnionNonO (
141 register Region pReg,
142 register BoxPtr r,
143 BoxPtr rEnd,
144 register wxCoord y1,
145 register wxCoord y2);
146 static int miUnionO (
147 register Region pReg,
148 register BoxPtr r1,
149 BoxPtr r1End,
150 register BoxPtr r2,
151 BoxPtr r2End,
152 register wxCoord y1,
153 register wxCoord y2);
154 static int miSubtractNonO1 (
155 register Region pReg,
156 register BoxPtr r,
157 BoxPtr rEnd,
158 register wxCoord y1,
159 register wxCoord y2);
160 static int miSubtractO (
161 register Region pReg,
162 register BoxPtr r1,
163 BoxPtr r1End,
164 register BoxPtr r2,
165 BoxPtr r2End,
166 register wxCoord y1,
167 register wxCoord y2);
168 protected:
169 long size;
170 long numRects;
171 Box *rects;
172 Box extents;
173 };
174
175 // ========================================================================
176 // wxRegionRefData
177 // ========================================================================
178
179 class wxRegionRefData : public wxObjectRefData,
180 public REGION
181 {
182 public:
183 wxRegionRefData()
184 : wxObjectRefData(),
185 REGION()
186 {
187 size = 1;
188 numRects = 0;
189 rects = ( BOX * )malloc( (unsigned) sizeof( BOX ));
190 extents.x1 = 0;
191 extents.x2 = 0;
192 extents.y1 = 0;
193 extents.y2 = 0;
194 }
195
196 wxRegionRefData(const wxPoint& topLeft, const wxPoint& bottomRight)
197 : wxObjectRefData(),
198 REGION()
199 {
200 rects = (BOX*)malloc(sizeof(BOX));
201 size = 1;
202 numRects = 1;
203 extents.x1 = topLeft.x;
204 extents.y1 = topLeft.y;
205 extents.x2 = bottomRight.x;
206 extents.y2 = bottomRight.y;
207 *rects = extents;
208 }
209
210 wxRegionRefData(const wxRect& rect)
211 : wxObjectRefData(),
212 REGION(rect)
213 {
214 rects = (BOX*)malloc(sizeof(BOX));
215 *rects = extents;
216 }
217
218 wxRegionRefData(const wxRegionRefData& refData)
219 : wxObjectRefData(),
220 REGION()
221 {
222 size = refData.size;
223 numRects = refData.numRects;
224 rects = (Box*)malloc(numRects*sizeof(Box));
225 memcpy(rects, refData.rects, numRects*sizeof(Box));
226 extents = refData.extents;
227 }
228
229 ~wxRegionRefData()
230 {
231 free(rects);
232 }
233
234 private:
235 // Don't allow this
236 wxRegionRefData(const REGION&);
237 };
238
239 // ========================================================================
240 // wxRegionGeneric
241 // ========================================================================
242 //IMPLEMENT_DYNAMIC_CLASS(wxRegionGeneric, wxGDIObject)
243
244 #define M_REGIONDATA ((wxRegionRefData *)m_refData)
245 #define M_REGIONDATA_OF(rgn) ((wxRegionRefData *)(rgn.m_refData))
246
247 // ----------------------------------------------------------------------------
248 // wxRegionGeneric construction
249 // ----------------------------------------------------------------------------
250
251 wxRegionGeneric::wxRegionGeneric()
252 {
253 }
254
255 wxRegionGeneric::~wxRegionGeneric()
256 {
257 }
258
259 wxRegionGeneric::wxRegionGeneric(wxCoord x, wxCoord y, wxCoord w, wxCoord h)
260 {
261 m_refData = new wxRegionRefData(wxRect(x,y,w,h));
262 }
263
264 wxRegionGeneric::wxRegionGeneric(const wxRect& rect)
265 {
266 m_refData = new wxRegionRefData(rect);
267 }
268
269 wxRegionGeneric::wxRegionGeneric(const wxPoint& topLeft, const wxPoint& bottomRight)
270 {
271 m_refData = new wxRegionRefData(topLeft, bottomRight);
272 }
273
274 void wxRegionGeneric::Clear()
275 {
276 UnRef();
277 }
278
279 wxObjectRefData *wxRegionGeneric::CreateRefData() const
280 {
281 return new wxRegionRefData;
282 }
283
284 wxObjectRefData *wxRegionGeneric::CloneRefData(const wxObjectRefData *data) const
285 {
286 return new wxRegionRefData(*(wxRegionRefData *)data);
287 }
288
289 bool wxRegionGeneric::operator== (const wxRegionGeneric& region) const
290 {
291 wxASSERT(m_refData && region.m_refData);
292 return REGION::XEqualRegion(M_REGIONDATA,M_REGIONDATA_OF(region));
293 }
294
295 wxRect wxRegionGeneric::GetBox() const
296 {
297 wxASSERT(m_refData);
298 wxRect rect;
299 REGION::XClipBox(M_REGIONDATA,&rect);
300 return rect;
301 }
302
303 void wxRegionGeneric::GetBox(wxCoord& x, wxCoord& y, wxCoord&w, wxCoord &h) const
304 {
305 wxASSERT(m_refData);
306 wxRect rect;
307 REGION::XClipBox(M_REGIONDATA,&rect);
308 x = rect.x;
309 y = rect.y;
310 w = rect.width;
311 h = rect.height;
312 }
313
314 // ----------------------------------------------------------------------------
315 // wxRegionGeneric operations
316 // ----------------------------------------------------------------------------
317
318 bool wxRegionGeneric::Union(const wxRect& rect)
319 /* XUnionRectWithRegion */
320 {
321 if (!rect.width || !rect.height)
322 return false;
323
324 AllocExclusive();
325 REGION region(rect);
326 return REGION::XUnionRegion(&region,M_REGIONDATA,M_REGIONDATA);
327 }
328
329 bool wxRegionGeneric::Union(const wxRegionGeneric& region)
330 {
331 AllocExclusive();
332 return REGION::XUnionRegion(M_REGIONDATA_OF(region),M_REGIONDATA,M_REGIONDATA);
333 }
334
335 bool wxRegionGeneric::Intersect(const wxRect& rect)
336 {
337 if (!rect.width || !rect.height)
338 return false;
339 AllocExclusive();
340 REGION region(rect);
341
342 return REGION::XIntersectRegion(&region,M_REGIONDATA,M_REGIONDATA);
343 }
344
345 bool wxRegionGeneric::Intersect(const wxRegionGeneric& region)
346 {
347 AllocExclusive();
348 return REGION::XIntersectRegion(M_REGIONDATA_OF(region),M_REGIONDATA,M_REGIONDATA);
349 }
350
351 bool wxRegionGeneric::Subtract(const wxRect& rect)
352 {
353 if (!rect.width || !rect.height)
354 return false;
355 AllocExclusive();
356 REGION region(rect);
357
358 return REGION::XSubtractRegion(&region,M_REGIONDATA,M_REGIONDATA);
359 }
360
361 bool wxRegionGeneric::Subtract(const wxRegionGeneric& region)
362 {
363 return REGION::XSubtractRegion(M_REGIONDATA_OF(region),M_REGIONDATA,M_REGIONDATA);
364 }
365
366 bool wxRegionGeneric::Xor(const wxRect& rect)
367 {
368 if (!rect.width || !rect.height)
369 return false;
370 AllocExclusive();
371 REGION region(rect);
372
373 return REGION::XXorRegion(&region,M_REGIONDATA,M_REGIONDATA);
374 }
375
376 bool wxRegionGeneric::Xor(const wxRegionGeneric& region)
377 {
378 AllocExclusive();
379 return REGION::XXorRegion(M_REGIONDATA_OF(region),M_REGIONDATA,M_REGIONDATA);
380 }
381
382 bool wxRegionGeneric::Offset(wxCoord x, wxCoord y)
383 {
384 AllocExclusive();
385 return REGION::XOffsetRegion(M_REGIONDATA, x, y);
386 }
387
388 // ----------------------------------------------------------------------------
389 // wxRegionGeneric comparison
390 // ----------------------------------------------------------------------------
391
392 bool wxRegionGeneric::Empty() const
393 {
394 wxASSERT(m_refData);
395 return REGION::XEmptyRegion(M_REGIONDATA);
396 }
397
398 // Does the region contain the point (x,y)?
399 wxRegionContain wxRegionGeneric::Contains(long x, long y) const
400 {
401 wxASSERT(m_refData);
402 return REGION::XPointInRegion(M_REGIONDATA,x,y)?wxInRegion:wxOutRegion;
403 }
404
405 // Does the region contain the point pt?
406 wxRegionContain wxRegionGeneric::Contains(const wxPoint& pt) const
407 {
408 wxASSERT(m_refData);
409 return REGION::XPointInRegion(M_REGIONDATA,pt.x,pt.y)?wxInRegion:wxOutRegion;
410 }
411
412 // Does the region contain the rectangle (x, y, w, h)?
413 wxRegionContain wxRegionGeneric::Contains(long x, long y, long w, long h) const
414 {
415 wxASSERT(m_refData);
416 return REGION::XRectInRegion(M_REGIONDATA,x,y,w,h);
417 }
418
419 // Does the region contain the rectangle rect?
420 wxRegionContain wxRegionGeneric::Contains(const wxRect& rect) const
421 {
422 wxASSERT(m_refData);
423 return REGION::XRectInRegion(M_REGIONDATA,rect.x,rect.y,rect.width,rect.height);
424 }
425
426 // ========================================================================
427 // wxRegionIteratorGeneric
428 // ========================================================================
429 //IMPLEMENT_DYNAMIC_CLASS(wxRegionIteratorGeneric,wxObject)
430
431 wxRegionIteratorGeneric::wxRegionIteratorGeneric()
432 {
433 m_current = 0;
434 }
435
436 wxRegionIteratorGeneric::wxRegionIteratorGeneric(const wxRegionGeneric& region)
437 : m_region(region)
438 {
439 m_current = 0;
440 }
441
442 wxRegionIteratorGeneric::wxRegionIteratorGeneric(const wxRegionIteratorGeneric& iterator)
443 : m_region(iterator.m_region)
444 {
445 m_current = iterator.m_current;
446 }
447
448 void wxRegionIteratorGeneric::Reset(const wxRegionGeneric& region)
449 {
450 m_region = region;
451 m_current = 0;
452 }
453
454 bool wxRegionIteratorGeneric::HaveRects() const
455 {
456 return M_REGIONDATA_OF(m_region)->GetBox(m_current);
457 }
458
459 wxRegionIteratorGeneric& wxRegionIteratorGeneric::operator++()
460 {
461 ++m_current;
462 return *this;
463 }
464
465 wxRegionIteratorGeneric wxRegionIteratorGeneric::operator++(int)
466 {
467 wxRegionIteratorGeneric copy(*this);
468 ++*this;
469 return copy;
470 }
471
472 wxRect wxRegionIteratorGeneric::GetRect() const
473 {
474 wxASSERT(m_region.m_refData);
475 const Box *box = M_REGIONDATA_OF(m_region)->GetBox(m_current);
476 wxASSERT(box);
477 return wxRect
478 ( box->x1
479 , box->y1
480 , box->x2 - box->x1
481 , box->y2 - box->y1
482 );
483 }
484
485 long wxRegionIteratorGeneric::GetX() const
486 {
487 wxASSERT(m_region.m_refData);
488 const Box *box = M_REGIONDATA_OF(m_region)->GetBox(m_current);
489 wxASSERT(box);
490 return box->x1;
491 }
492
493 long wxRegionIteratorGeneric::GetY() const
494 {
495 wxASSERT(m_region.m_refData);
496 const Box *box = M_REGIONDATA_OF(m_region)->GetBox(m_current);
497 wxASSERT(box);
498 return box->y1;
499 }
500
501 long wxRegionIteratorGeneric::GetW() const
502 {
503 wxASSERT(m_region.m_refData);
504 const Box *box = M_REGIONDATA_OF(m_region)->GetBox(m_current);
505 wxASSERT(box);
506 return box->x2 - box->x1;
507 }
508
509 long wxRegionIteratorGeneric::GetH() const
510 {
511 wxASSERT(m_region.m_refData);
512 const Box *box = M_REGIONDATA_OF(m_region)->GetBox(m_current);
513 wxASSERT(box);
514 return box->y2 - box->y1;
515 }
516
517 wxRegionIteratorGeneric::~wxRegionIteratorGeneric()
518 {
519 }
520
521
522 // ========================================================================
523 // The guts (from X.org)
524 // ========================================================================
525
526 /************************************************************************
527
528 Copyright 1987, 1988, 1998 The Open Group
529
530 Permission to use, copy, modify, distribute, and sell this software and its
531 documentation for any purpose is hereby granted without fee, provided that
532 the above copyright notice appear in all copies and that both that
533 copyright notice and this permission notice appear in supporting
534 documentation.
535
536 The above copyright notice and this permission notice shall be included in
537 all copies or substantial portions of the Software.
538
539 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
540 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
541 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
542 OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
543 AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
544 CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
545
546 Except as contained in this notice, the name of The Open Group shall not be
547 used in advertising or otherwise to promote the sale, use or other dealings
548 in this Software without prior written authorization from The Open Group.
549
550
551 Copyright 1987, 1988 by Digital Equipment Corporation, Maynard, Massachusetts.
552
553 All Rights Reserved
554
555 Permission to use, copy, modify, and distribute this software and its
556 documentation for any purpose and without fee is hereby granted,
557 provided that the above copyright notice appear in all copies and that
558 both that copyright notice and this permission notice appear in
559 supporting documentation, and that the name of Digital not be
560 used in advertising or publicity pertaining to distribution of the
561 software without specific, written prior permission.
562
563 DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
564 ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
565 DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
566 ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
567 WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
568 ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
569 SOFTWARE.
570
571 ************************************************************************/
572
573 /* 1 if two BOXs overlap.
574 * 0 if two BOXs do not overlap.
575 * Remember, x2 and y2 are not in the region
576 */
577 #define EXTENTCHECK(r1, r2) \
578 ((r1)->x2 > (r2)->x1 && \
579 (r1)->x1 < (r2)->x2 && \
580 (r1)->y2 > (r2)->y1 && \
581 (r1)->y1 < (r2)->y2)
582
583 /*
584 * Check to see if there is enough memory in the present region.
585 */
586 #define MEMCHECK(reg, rect, firstrect){\
587 if ((reg)->numRects >= ((reg)->size - 1)){\
588 (firstrect) = (BOX *) realloc \
589 ((char *)(firstrect), (unsigned) (2 * (sizeof(BOX)) * ((reg)->size)));\
590 if ((firstrect) == 0)\
591 return(0);\
592 (reg)->size *= 2;\
593 (rect) = &(firstrect)[(reg)->numRects];\
594 }\
595 }
596
597 #define EMPTY_REGION(pReg) pReg->numRects = 0
598
599 #define REGION_NOT_EMPTY(pReg) pReg->numRects
600
601 #define INBOX(r, x, y) \
602 ( ( ((r).x2 > x)) && \
603 ( ((r).x1 <= x)) && \
604 ( ((r).y2 > y)) && \
605 ( ((r).y1 <= y)) )
606
607 /*
608 * The functions in this file implement the Region abstraction, similar to one
609 * used in the X11 sample server. A Region is simply an area, as the name
610 * implies, and is implemented as a "y-x-banded" array of rectangles. To
611 * explain: Each Region is made up of a certain number of rectangles sorted
612 * by y coordinate first, and then by x coordinate.
613 *
614 * Furthermore, the rectangles are banded such that every rectangle with a
615 * given upper-left y coordinate (y1) will have the same lower-right y
616 * coordinate (y2) and vice versa. If a rectangle has scanlines in a band, it
617 * will span the entire vertical distance of the band. This means that some
618 * areas that could be merged into a taller rectangle will be represented as
619 * several shorter rectangles to account for shorter rectangles to its left
620 * or right but within its "vertical scope".
621 *
622 * An added constraint on the rectangles is that they must cover as much
623 * horizontal area as possible. E.g. no two rectangles in a band are allowed
624 * to touch.
625 *
626 * Whenever possible, bands will be merged together to cover a greater vertical
627 * distance (and thus reduce the number of rectangles). Two bands can be merged
628 * only if the bottom of one touches the top of the other and they have
629 * rectangles in the same places (of the same width, of course). This maintains
630 * the y-x-banding that's so nice to have...
631 */
632
633 /* Create a new empty region */
634 Region REGION::
635 XCreateRegion(void)
636 {
637 Region temp;
638
639 if (! (temp = new REGION))
640 return (Region) NULL;
641 if (! (temp->rects = ( BOX * )malloc( (unsigned) sizeof( BOX )))) {
642 free((char *) temp);
643 return (Region) NULL;
644 }
645 temp->numRects = 0;
646 temp->extents.x1 = 0;
647 temp->extents.y1 = 0;
648 temp->extents.x2 = 0;
649 temp->extents.y2 = 0;
650 temp->size = 1;
651 return( temp );
652 }
653
654 bool REGION::
655 XClipBox(
656 Region r,
657 wxRect *rect)
658 {
659 rect->x = r->extents.x1;
660 rect->y = r->extents.y1;
661 rect->width = r->extents.x2 - r->extents.x1;
662 rect->height = r->extents.y2 - r->extents.y1;
663 return true;
664 }
665
666 /*-
667 *-----------------------------------------------------------------------
668 * miSetExtents --
669 * Reset the extents of a region to what they should be. Called by
670 * miSubtract and miIntersect b/c they can't figure it out along the
671 * way or do so easily, as miUnion can.
672 *
673 * Results:
674 * None.
675 *
676 * Side Effects:
677 * The region's 'extents' structure is overwritten.
678 *
679 *-----------------------------------------------------------------------
680 */
681 void REGION::
682 miSetExtents (Region pReg)
683 {
684 register BoxPtr pBox,
685 pBoxEnd,
686 pExtents;
687
688 if (pReg->numRects == 0)
689 {
690 pReg->extents.x1 = 0;
691 pReg->extents.y1 = 0;
692 pReg->extents.x2 = 0;
693 pReg->extents.y2 = 0;
694 return;
695 }
696
697 pExtents = &pReg->extents;
698 pBox = pReg->rects;
699 pBoxEnd = &pBox[pReg->numRects - 1];
700
701 /*
702 * Since pBox is the first rectangle in the region, it must have the
703 * smallest y1 and since pBoxEnd is the last rectangle in the region,
704 * it must have the largest y2, because of banding. Initialize x1 and
705 * x2 from pBox and pBoxEnd, resp., as good things to initialize them
706 * to...
707 */
708 pExtents->x1 = pBox->x1;
709 pExtents->y1 = pBox->y1;
710 pExtents->x2 = pBoxEnd->x2;
711 pExtents->y2 = pBoxEnd->y2;
712
713 assert(pExtents->y1 < pExtents->y2);
714 while (pBox <= pBoxEnd)
715 {
716 if (pBox->x1 < pExtents->x1)
717 {
718 pExtents->x1 = pBox->x1;
719 }
720 if (pBox->x2 > pExtents->x2)
721 {
722 pExtents->x2 = pBox->x2;
723 }
724 pBox++;
725 }
726 assert(pExtents->x1 < pExtents->x2);
727 }
728
729 bool REGION::
730 XDestroyRegion(
731 Region r)
732 {
733 free( (char *) r->rects );
734 delete r;
735 return true;
736 }
737
738 /* TranslateRegion(pRegion, x, y)
739 translates in place
740 added by raymond
741 */
742
743 bool REGION::
744 XOffsetRegion(
745 register Region pRegion,
746 register int x,
747 register int y)
748 {
749 register int nbox;
750 register BOX *pbox;
751
752 pbox = pRegion->rects;
753 nbox = pRegion->numRects;
754
755 while(nbox--)
756 {
757 pbox->x1 += x;
758 pbox->x2 += x;
759 pbox->y1 += y;
760 pbox->y2 += y;
761 pbox++;
762 }
763 pRegion->extents.x1 += x;
764 pRegion->extents.x2 += x;
765 pRegion->extents.y1 += y;
766 pRegion->extents.y2 += y;
767 return 1;
768 }
769
770 /*======================================================================
771 * Region Intersection
772 *====================================================================*/
773 /*-
774 *-----------------------------------------------------------------------
775 * miIntersectO --
776 * Handle an overlapping band for miIntersect.
777 *
778 * Results:
779 * None.
780 *
781 * Side Effects:
782 * Rectangles may be added to the region.
783 *
784 *-----------------------------------------------------------------------
785 */
786 /* static void*/
787 int REGION::
788 miIntersectO (
789 register Region pReg,
790 register BoxPtr r1,
791 BoxPtr r1End,
792 register BoxPtr r2,
793 BoxPtr r2End,
794 wxCoord y1,
795 wxCoord y2)
796 {
797 register wxCoord x1;
798 register wxCoord x2;
799 register BoxPtr pNextRect;
800
801 pNextRect = &pReg->rects[pReg->numRects];
802
803 while ((r1 != r1End) && (r2 != r2End))
804 {
805 x1 = wxMax(r1->x1,r2->x1);
806 x2 = wxMin(r1->x2,r2->x2);
807
808 /*
809 * If there's any overlap between the two rectangles, add that
810 * overlap to the new region.
811 * There's no need to check for subsumption because the only way
812 * such a need could arise is if some region has two rectangles
813 * right next to each other. Since that should never happen...
814 */
815 if (x1 < x2)
816 {
817 assert(y1<y2);
818
819 MEMCHECK(pReg, pNextRect, pReg->rects);
820 pNextRect->x1 = x1;
821 pNextRect->y1 = y1;
822 pNextRect->x2 = x2;
823 pNextRect->y2 = y2;
824 pReg->numRects += 1;
825 pNextRect++;
826 assert(pReg->numRects <= pReg->size);
827 }
828
829 /*
830 * Need to advance the pointers. Shift the one that extends
831 * to the right the least, since the other still has a chance to
832 * overlap with that region's next rectangle, if you see what I mean.
833 */
834 if (r1->x2 < r2->x2)
835 {
836 r1++;
837 }
838 else if (r2->x2 < r1->x2)
839 {
840 r2++;
841 }
842 else
843 {
844 r1++;
845 r2++;
846 }
847 }
848 return 0; /* lint */
849 }
850
851 bool REGION::
852 XIntersectRegion(
853 Region reg1,
854 Region reg2, /* source regions */
855 register Region newReg) /* destination Region */
856 {
857 /* check for trivial reject */
858 if ( (!(reg1->numRects)) || (!(reg2->numRects)) ||
859 (!EXTENTCHECK(&reg1->extents, &reg2->extents)))
860 newReg->numRects = 0;
861 else
862 miRegionOp (newReg, reg1, reg2,
863 miIntersectO, NULL, NULL);
864
865 /*
866 * Can't alter newReg's extents before we call miRegionOp because
867 * it might be one of the source regions and miRegionOp depends
868 * on the extents of those regions being the same. Besides, this
869 * way there's no checking against rectangles that will be nuked
870 * due to coalescing, so we have to examine fewer rectangles.
871 */
872 miSetExtents(newReg);
873 return 1;
874 }
875
876 void REGION::
877 miRegionCopy(
878 register Region dstrgn,
879 register Region rgn)
880
881 {
882 if (dstrgn != rgn) /* don't want to copy to itself */
883 {
884 if (dstrgn->size < rgn->numRects)
885 {
886 if (dstrgn->rects)
887 {
888 BOX *prevRects = dstrgn->rects;
889
890 if (! (dstrgn->rects = (BOX *)
891 realloc((char *) dstrgn->rects,
892 (unsigned) rgn->numRects * (sizeof(BOX)))))
893 {
894 free(prevRects);
895 return;
896 }
897 }
898 dstrgn->size = rgn->numRects;
899 }
900 dstrgn->numRects = rgn->numRects;
901 dstrgn->extents.x1 = rgn->extents.x1;
902 dstrgn->extents.y1 = rgn->extents.y1;
903 dstrgn->extents.x2 = rgn->extents.x2;
904 dstrgn->extents.y2 = rgn->extents.y2;
905
906 memcpy((char *) dstrgn->rects, (char *) rgn->rects,
907 (int) (rgn->numRects * sizeof(BOX)));
908 }
909 }
910
911 /*======================================================================
912 * Generic Region Operator
913 *====================================================================*/
914
915 /*-
916 *-----------------------------------------------------------------------
917 * miCoalesce --
918 * Attempt to merge the boxes in the current band with those in the
919 * previous one. Used only by miRegionOp.
920 *
921 * Results:
922 * The new index for the previous band.
923 *
924 * Side Effects:
925 * If coalescing takes place:
926 * - rectangles in the previous band will have their y2 fields
927 * altered.
928 * - pReg->numRects will be decreased.
929 *
930 *-----------------------------------------------------------------------
931 */
932 /* static int*/
933 int REGION::
934 miCoalesce(
935 register Region pReg, /* Region to coalesce */
936 int prevStart, /* Index of start of previous band */
937 int curStart) /* Index of start of current band */
938 {
939 register BoxPtr pPrevBox; /* Current box in previous band */
940 register BoxPtr pCurBox; /* Current box in current band */
941 register BoxPtr pRegEnd; /* End of region */
942 int curNumRects; /* Number of rectangles in current
943 * band */
944 int prevNumRects; /* Number of rectangles in previous
945 * band */
946 int bandY1; /* Y1 coordinate for current band */
947
948 pRegEnd = &pReg->rects[pReg->numRects];
949
950 pPrevBox = &pReg->rects[prevStart];
951 prevNumRects = curStart - prevStart;
952
953 /*
954 * Figure out how many rectangles are in the current band. Have to do
955 * this because multiple bands could have been added in miRegionOp
956 * at the end when one region has been exhausted.
957 */
958 pCurBox = &pReg->rects[curStart];
959 bandY1 = pCurBox->y1;
960 for (curNumRects = 0;
961 (pCurBox != pRegEnd) && (pCurBox->y1 == bandY1);
962 curNumRects++)
963 {
964 pCurBox++;
965 }
966
967 if (pCurBox != pRegEnd)
968 {
969 /*
970 * If more than one band was added, we have to find the start
971 * of the last band added so the next coalescing job can start
972 * at the right place... (given when multiple bands are added,
973 * this may be pointless -- see above).
974 */
975 pRegEnd--;
976 while (pRegEnd[-1].y1 == pRegEnd->y1)
977 {
978 pRegEnd--;
979 }
980 curStart = pRegEnd - pReg->rects;
981 pRegEnd = pReg->rects + pReg->numRects;
982 }
983
984 if ((curNumRects == prevNumRects) && (curNumRects != 0))
985 {
986 pCurBox -= curNumRects;
987 /*
988 * The bands may only be coalesced if the bottom of the previous
989 * matches the top scanline of the current.
990 */
991 if (pPrevBox->y2 == pCurBox->y1)
992 {
993 /*
994 * Make sure the bands have boxes in the same places. This
995 * assumes that boxes have been added in such a way that they
996 * cover the most area possible. I.e. two boxes in a band must
997 * have some horizontal space between them.
998 */
999 do
1000 {
1001 if ((pPrevBox->x1 != pCurBox->x1) ||
1002 (pPrevBox->x2 != pCurBox->x2))
1003 {
1004 /*
1005 * The bands don't line up so they can't be coalesced.
1006 */
1007 return (curStart);
1008 }
1009 pPrevBox++;
1010 pCurBox++;
1011 prevNumRects -= 1;
1012 } while (prevNumRects != 0);
1013
1014 pReg->numRects -= curNumRects;
1015 pCurBox -= curNumRects;
1016 pPrevBox -= curNumRects;
1017
1018 /*
1019 * The bands may be merged, so set the bottom y of each box
1020 * in the previous band to that of the corresponding box in
1021 * the current band.
1022 */
1023 do
1024 {
1025 pPrevBox->y2 = pCurBox->y2;
1026 pPrevBox++;
1027 pCurBox++;
1028 curNumRects -= 1;
1029 } while (curNumRects != 0);
1030
1031 /*
1032 * If only one band was added to the region, we have to backup
1033 * curStart to the start of the previous band.
1034 *
1035 * If more than one band was added to the region, copy the
1036 * other bands down. The assumption here is that the other bands
1037 * came from the same region as the current one and no further
1038 * coalescing can be done on them since it's all been done
1039 * already... curStart is already in the right place.
1040 */
1041 if (pCurBox == pRegEnd)
1042 {
1043 curStart = prevStart;
1044 }
1045 else
1046 {
1047 do
1048 {
1049 *pPrevBox++ = *pCurBox++;
1050 } while (pCurBox != pRegEnd);
1051 }
1052
1053 }
1054 }
1055 return (curStart);
1056 }
1057
1058 /*-
1059 *-----------------------------------------------------------------------
1060 * miRegionOp --
1061 * Apply an operation to two regions. Called by miUnion, miInverse,
1062 * miSubtract, miIntersect...
1063 *
1064 * Results:
1065 * None.
1066 *
1067 * Side Effects:
1068 * The new region is overwritten.
1069 *
1070 * Notes:
1071 * The idea behind this function is to view the two regions as sets.
1072 * Together they cover a rectangle of area that this function divides
1073 * into horizontal bands where points are covered only by one region
1074 * or by both. For the first case, the nonOverlapFunc is called with
1075 * each the band and the band's upper and lower extents. For the
1076 * second, the overlapFunc is called to process the entire band. It
1077 * is responsible for clipping the rectangles in the band, though
1078 * this function provides the boundaries.
1079 * At the end of each band, the new region is coalesced, if possible,
1080 * to reduce the number of rectangles in the region.
1081 *
1082 *-----------------------------------------------------------------------
1083 */
1084 /* static void*/
1085 void REGION::
1086 miRegionOp(
1087 register Region newReg, /* Place to store result */
1088 Region reg1, /* First region in operation */
1089 Region reg2, /* 2d region in operation */
1090 int (*overlapFunc)(
1091 register Region pReg,
1092 register BoxPtr r1,
1093 BoxPtr r1End,
1094 register BoxPtr r2,
1095 BoxPtr r2End,
1096 wxCoord y1,
1097 wxCoord y2), /* Function to call for over-
1098 * lapping bands */
1099 int (*nonOverlap1Func)(
1100 register Region pReg,
1101 register BoxPtr r,
1102 BoxPtr rEnd,
1103 register wxCoord y1,
1104 register wxCoord y2), /* Function to call for non-
1105 * overlapping bands in region
1106 * 1 */
1107 int (*nonOverlap2Func)(
1108 register Region pReg,
1109 register BoxPtr r,
1110 BoxPtr rEnd,
1111 register wxCoord y1,
1112 register wxCoord y2)) /* Function to call for non-
1113 * overlapping bands in region
1114 * 2 */
1115 {
1116 register BoxPtr r1; /* Pointer into first region */
1117 register BoxPtr r2; /* Pointer into 2d region */
1118 BoxPtr r1End; /* End of 1st region */
1119 BoxPtr r2End; /* End of 2d region */
1120 register wxCoord ybot; /* Bottom of intersection */
1121 register wxCoord ytop; /* Top of intersection */
1122 BoxPtr oldRects; /* Old rects for newReg */
1123 int prevBand; /* Index of start of
1124 * previous band in newReg */
1125 int curBand; /* Index of start of current
1126 * band in newReg */
1127 register BoxPtr r1BandEnd; /* End of current band in r1 */
1128 register BoxPtr r2BandEnd; /* End of current band in r2 */
1129 wxCoord top; /* Top of non-overlapping
1130 * band */
1131 wxCoord bot; /* Bottom of non-overlapping
1132 * band */
1133
1134 /*
1135 * Initialization:
1136 * set r1, r2, r1End and r2End appropriately, preserve the important
1137 * parts of the destination region until the end in case it's one of
1138 * the two source regions, then mark the "new" region empty, allocating
1139 * another array of rectangles for it to use.
1140 */
1141 r1 = reg1->rects;
1142 r2 = reg2->rects;
1143 r1End = r1 + reg1->numRects;
1144 r2End = r2 + reg2->numRects;
1145
1146 oldRects = newReg->rects;
1147
1148 EMPTY_REGION(newReg);
1149
1150 /*
1151 * Allocate a reasonable number of rectangles for the new region. The idea
1152 * is to allocate enough so the individual functions don't need to
1153 * reallocate and copy the array, which is time consuming, yet we don't
1154 * have to worry about using too much memory. I hope to be able to
1155 * nuke the realloc() at the end of this function eventually.
1156 */
1157 newReg->size = wxMax(reg1->numRects,reg2->numRects) * 2;
1158
1159 if (! (newReg->rects = (BoxPtr)
1160 malloc ((unsigned) (sizeof(BoxRec) * newReg->size)))) {
1161 newReg->size = 0;
1162 return;
1163 }
1164
1165 /*
1166 * Initialize ybot and ytop.
1167 * In the upcoming loop, ybot and ytop serve different functions depending
1168 * on whether the band being handled is an overlapping or non-overlapping
1169 * band.
1170 * In the case of a non-overlapping band (only one of the regions
1171 * has points in the band), ybot is the bottom of the most recent
1172 * intersection and thus clips the top of the rectangles in that band.
1173 * ytop is the top of the next intersection between the two regions and
1174 * serves to clip the bottom of the rectangles in the current band.
1175 * For an overlapping band (where the two regions intersect), ytop clips
1176 * the top of the rectangles of both regions and ybot clips the bottoms.
1177 */
1178 if (reg1->extents.y1 < reg2->extents.y1)
1179 ybot = reg1->extents.y1;
1180 else
1181 ybot = reg2->extents.y1;
1182
1183 /*
1184 * prevBand serves to mark the start of the previous band so rectangles
1185 * can be coalesced into larger rectangles. qv. miCoalesce, above.
1186 * In the beginning, there is no previous band, so prevBand == curBand
1187 * (curBand is set later on, of course, but the first band will always
1188 * start at index 0). prevBand and curBand must be indices because of
1189 * the possible expansion, and resultant moving, of the new region's
1190 * array of rectangles.
1191 */
1192 prevBand = 0;
1193
1194 do
1195 {
1196 curBand = newReg->numRects;
1197
1198 /*
1199 * This algorithm proceeds one source-band (as opposed to a
1200 * destination band, which is determined by where the two regions
1201 * intersect) at a time. r1BandEnd and r2BandEnd serve to mark the
1202 * rectangle after the last one in the current band for their
1203 * respective regions.
1204 */
1205 r1BandEnd = r1;
1206 while ((r1BandEnd != r1End) && (r1BandEnd->y1 == r1->y1))
1207 {
1208 r1BandEnd++;
1209 }
1210
1211 r2BandEnd = r2;
1212 while ((r2BandEnd != r2End) && (r2BandEnd->y1 == r2->y1))
1213 {
1214 r2BandEnd++;
1215 }
1216
1217 /*
1218 * First handle the band that doesn't intersect, if any.
1219 *
1220 * Note that attention is restricted to one band in the
1221 * non-intersecting region at once, so if a region has n
1222 * bands between the current position and the next place it overlaps
1223 * the other, this entire loop will be passed through n times.
1224 */
1225 if (r1->y1 < r2->y1)
1226 {
1227 top = wxMax(r1->y1,ybot);
1228 bot = wxMin(r1->y2,r2->y1);
1229
1230 if ((top != bot) && (nonOverlap1Func != NULL))
1231 {
1232 (* nonOverlap1Func) (newReg, r1, r1BandEnd, top, bot);
1233 }
1234
1235 ytop = r2->y1;
1236 }
1237 else if (r2->y1 < r1->y1)
1238 {
1239 top = wxMax(r2->y1,ybot);
1240 bot = wxMin(r2->y2,r1->y1);
1241
1242 if ((top != bot) && (nonOverlap2Func != NULL))
1243 {
1244 (* nonOverlap2Func) (newReg, r2, r2BandEnd, top, bot);
1245 }
1246
1247 ytop = r1->y1;
1248 }
1249 else
1250 {
1251 ytop = r1->y1;
1252 }
1253
1254 /*
1255 * If any rectangles got added to the region, try and coalesce them
1256 * with rectangles from the previous band. Note we could just do
1257 * this test in miCoalesce, but some machines incur a not
1258 * inconsiderable cost for function calls, so...
1259 */
1260 if (newReg->numRects != curBand)
1261 {
1262 prevBand = miCoalesce (newReg, prevBand, curBand);
1263 }
1264
1265 /*
1266 * Now see if we've hit an intersecting band. The two bands only
1267 * intersect if ybot > ytop
1268 */
1269 ybot = wxMin(r1->y2, r2->y2);
1270 curBand = newReg->numRects;
1271 if (ybot > ytop)
1272 {
1273 (* overlapFunc) (newReg, r1, r1BandEnd, r2, r2BandEnd, ytop, ybot);
1274
1275 }
1276
1277 if (newReg->numRects != curBand)
1278 {
1279 prevBand = miCoalesce (newReg, prevBand, curBand);
1280 }
1281
1282 /*
1283 * If we've finished with a band (y2 == ybot) we skip forward
1284 * in the region to the next band.
1285 */
1286 if (r1->y2 == ybot)
1287 {
1288 r1 = r1BandEnd;
1289 }
1290 if (r2->y2 == ybot)
1291 {
1292 r2 = r2BandEnd;
1293 }
1294 } while ((r1 != r1End) && (r2 != r2End));
1295
1296 /*
1297 * Deal with whichever region still has rectangles left.
1298 */
1299 curBand = newReg->numRects;
1300 if (r1 != r1End)
1301 {
1302 if (nonOverlap1Func != NULL)
1303 {
1304 do
1305 {
1306 r1BandEnd = r1;
1307 while ((r1BandEnd < r1End) && (r1BandEnd->y1 == r1->y1))
1308 {
1309 r1BandEnd++;
1310 }
1311 (* nonOverlap1Func) (newReg, r1, r1BandEnd,
1312 wxMax(r1->y1,ybot), r1->y2);
1313 r1 = r1BandEnd;
1314 } while (r1 != r1End);
1315 }
1316 }
1317 else if ((r2 != r2End) && (nonOverlap2Func != NULL))
1318 {
1319 do
1320 {
1321 r2BandEnd = r2;
1322 while ((r2BandEnd < r2End) && (r2BandEnd->y1 == r2->y1))
1323 {
1324 r2BandEnd++;
1325 }
1326 (* nonOverlap2Func) (newReg, r2, r2BandEnd,
1327 wxMax(r2->y1,ybot), r2->y2);
1328 r2 = r2BandEnd;
1329 } while (r2 != r2End);
1330 }
1331
1332 if (newReg->numRects != curBand)
1333 {
1334 (void) miCoalesce (newReg, prevBand, curBand);
1335 }
1336
1337 /*
1338 * A bit of cleanup. To keep regions from growing without bound,
1339 * we shrink the array of rectangles to match the new number of
1340 * rectangles in the region. This never goes to 0, however...
1341 *
1342 * Only do this stuff if the number of rectangles allocated is more than
1343 * twice the number of rectangles in the region (a simple optimization...).
1344 */
1345 if (newReg->numRects < (newReg->size >> 1))
1346 {
1347 if (REGION_NOT_EMPTY(newReg))
1348 {
1349 BoxPtr prev_rects = newReg->rects;
1350 newReg->size = newReg->numRects;
1351 newReg->rects = (BoxPtr) realloc ((char *) newReg->rects,
1352 (unsigned) (sizeof(BoxRec) * newReg->size));
1353 if (! newReg->rects)
1354 newReg->rects = prev_rects;
1355 }
1356 else
1357 {
1358 /*
1359 * No point in doing the extra work involved in an realloc if
1360 * the region is empty
1361 */
1362 newReg->size = 1;
1363 free((char *) newReg->rects);
1364 newReg->rects = (BoxPtr) malloc(sizeof(BoxRec));
1365 }
1366 }
1367 free ((char *) oldRects);
1368 return;
1369 }
1370
1371 /*======================================================================
1372 * Region Union
1373 *====================================================================*/
1374
1375 /*-
1376 *-----------------------------------------------------------------------
1377 * miUnionNonO --
1378 * Handle a non-overlapping band for the union operation. Just
1379 * Adds the rectangles into the region. Doesn't have to check for
1380 * subsumption or anything.
1381 *
1382 * Results:
1383 * None.
1384 *
1385 * Side Effects:
1386 * pReg->numRects is incremented and the final rectangles overwritten
1387 * with the rectangles we're passed.
1388 *
1389 *-----------------------------------------------------------------------
1390 */
1391 /* static void*/
1392 int REGION::
1393 miUnionNonO (
1394 register Region pReg,
1395 register BoxPtr r,
1396 BoxPtr rEnd,
1397 register wxCoord y1,
1398 register wxCoord y2)
1399 {
1400 register BoxPtr pNextRect;
1401
1402 pNextRect = &pReg->rects[pReg->numRects];
1403
1404 assert(y1 < y2);
1405
1406 while (r != rEnd)
1407 {
1408 assert(r->x1 < r->x2);
1409 MEMCHECK(pReg, pNextRect, pReg->rects);
1410 pNextRect->x1 = r->x1;
1411 pNextRect->y1 = y1;
1412 pNextRect->x2 = r->x2;
1413 pNextRect->y2 = y2;
1414 pReg->numRects += 1;
1415 pNextRect++;
1416
1417 assert(pReg->numRects<=pReg->size);
1418 r++;
1419 }
1420 return 0; /* lint */
1421 }
1422
1423
1424 /*-
1425 *-----------------------------------------------------------------------
1426 * miUnionO --
1427 * Handle an overlapping band for the union operation. Picks the
1428 * left-most rectangle each time and merges it into the region.
1429 *
1430 * Results:
1431 * None.
1432 *
1433 * Side Effects:
1434 * Rectangles are overwritten in pReg->rects and pReg->numRects will
1435 * be changed.
1436 *
1437 *-----------------------------------------------------------------------
1438 */
1439
1440 /* static void*/
1441 int REGION::
1442 miUnionO (
1443 register Region pReg,
1444 register BoxPtr r1,
1445 BoxPtr r1End,
1446 register BoxPtr r2,
1447 BoxPtr r2End,
1448 register wxCoord y1,
1449 register wxCoord y2)
1450 {
1451 register BoxPtr pNextRect;
1452
1453 pNextRect = &pReg->rects[pReg->numRects];
1454
1455 #define MERGERECT(r) \
1456 if ((pReg->numRects != 0) && \
1457 (pNextRect[-1].y1 == y1) && \
1458 (pNextRect[-1].y2 == y2) && \
1459 (pNextRect[-1].x2 >= r->x1)) \
1460 { \
1461 if (pNextRect[-1].x2 < r->x2) \
1462 { \
1463 pNextRect[-1].x2 = r->x2; \
1464 assert(pNextRect[-1].x1<pNextRect[-1].x2); \
1465 } \
1466 } \
1467 else \
1468 { \
1469 MEMCHECK(pReg, pNextRect, pReg->rects); \
1470 pNextRect->y1 = y1; \
1471 pNextRect->y2 = y2; \
1472 pNextRect->x1 = r->x1; \
1473 pNextRect->x2 = r->x2; \
1474 pReg->numRects += 1; \
1475 pNextRect += 1; \
1476 } \
1477 assert(pReg->numRects<=pReg->size);\
1478 r++;
1479
1480 assert (y1<y2);
1481 while ((r1 != r1End) && (r2 != r2End))
1482 {
1483 if (r1->x1 < r2->x1)
1484 {
1485 MERGERECT(r1);
1486 }
1487 else
1488 {
1489 MERGERECT(r2);
1490 }
1491 }
1492
1493 if (r1 != r1End)
1494 {
1495 do
1496 {
1497 MERGERECT(r1);
1498 } while (r1 != r1End);
1499 }
1500 else while (r2 != r2End)
1501 {
1502 MERGERECT(r2);
1503 }
1504 return 0; /* lint */
1505 }
1506
1507 bool REGION::
1508 XUnionRegion(
1509 Region reg1,
1510 Region reg2, /* source regions */
1511 Region newReg) /* destination Region */
1512 {
1513 /* checks all the simple cases */
1514
1515 /*
1516 * Region 1 and 2 are the same or region 1 is empty
1517 */
1518 if ( (reg1 == reg2) || (!(reg1->numRects)) )
1519 {
1520 if (newReg != reg2)
1521 miRegionCopy(newReg, reg2);
1522 return 1;
1523 }
1524
1525 /*
1526 * if nothing to union (region 2 empty)
1527 */
1528 if (!(reg2->numRects))
1529 {
1530 if (newReg != reg1)
1531 miRegionCopy(newReg, reg1);
1532 return 1;
1533 }
1534
1535 /*
1536 * Region 1 completely subsumes region 2
1537 */
1538 if ((reg1->numRects == 1) &&
1539 (reg1->extents.x1 <= reg2->extents.x1) &&
1540 (reg1->extents.y1 <= reg2->extents.y1) &&
1541 (reg1->extents.x2 >= reg2->extents.x2) &&
1542 (reg1->extents.y2 >= reg2->extents.y2))
1543 {
1544 if (newReg != reg1)
1545 miRegionCopy(newReg, reg1);
1546 return 1;
1547 }
1548
1549 /*
1550 * Region 2 completely subsumes region 1
1551 */
1552 if ((reg2->numRects == 1) &&
1553 (reg2->extents.x1 <= reg1->extents.x1) &&
1554 (reg2->extents.y1 <= reg1->extents.y1) &&
1555 (reg2->extents.x2 >= reg1->extents.x2) &&
1556 (reg2->extents.y2 >= reg1->extents.y2))
1557 {
1558 if (newReg != reg2)
1559 miRegionCopy(newReg, reg2);
1560 return 1;
1561 }
1562
1563 miRegionOp (newReg, reg1, reg2, miUnionO,
1564 miUnionNonO, miUnionNonO);
1565
1566 newReg->extents.x1 = wxMin(reg1->extents.x1, reg2->extents.x1);
1567 newReg->extents.y1 = wxMin(reg1->extents.y1, reg2->extents.y1);
1568 newReg->extents.x2 = wxMax(reg1->extents.x2, reg2->extents.x2);
1569 newReg->extents.y2 = wxMax(reg1->extents.y2, reg2->extents.y2);
1570
1571 return 1;
1572 }
1573
1574 /*======================================================================
1575 * Region Subtraction
1576 *====================================================================*/
1577
1578 /*-
1579 *-----------------------------------------------------------------------
1580 * miSubtractNonO --
1581 * Deal with non-overlapping band for subtraction. Any parts from
1582 * region 2 we discard. Anything from region 1 we add to the region.
1583 *
1584 * Results:
1585 * None.
1586 *
1587 * Side Effects:
1588 * pReg may be affected.
1589 *
1590 *-----------------------------------------------------------------------
1591 */
1592 /* static void*/
1593 int REGION::
1594 miSubtractNonO1 (
1595 register Region pReg,
1596 register BoxPtr r,
1597 BoxPtr rEnd,
1598 register wxCoord y1,
1599 register wxCoord y2)
1600 {
1601 register BoxPtr pNextRect;
1602
1603 pNextRect = &pReg->rects[pReg->numRects];
1604
1605 assert(y1<y2);
1606
1607 while (r != rEnd)
1608 {
1609 assert(r->x1<r->x2);
1610 MEMCHECK(pReg, pNextRect, pReg->rects);
1611 pNextRect->x1 = r->x1;
1612 pNextRect->y1 = y1;
1613 pNextRect->x2 = r->x2;
1614 pNextRect->y2 = y2;
1615 pReg->numRects += 1;
1616 pNextRect++;
1617
1618 assert(pReg->numRects <= pReg->size);
1619
1620 r++;
1621 }
1622 return 0; /* lint */
1623 }
1624
1625 /*-
1626 *-----------------------------------------------------------------------
1627 * miSubtractO --
1628 * Overlapping band subtraction. x1 is the left-most point not yet
1629 * checked.
1630 *
1631 * Results:
1632 * None.
1633 *
1634 * Side Effects:
1635 * pReg may have rectangles added to it.
1636 *
1637 *-----------------------------------------------------------------------
1638 */
1639 /* static void*/
1640 int REGION::
1641 miSubtractO (
1642 register Region pReg,
1643 register BoxPtr r1,
1644 BoxPtr r1End,
1645 register BoxPtr r2,
1646 BoxPtr r2End,
1647 register wxCoord y1,
1648 register wxCoord y2)
1649 {
1650 register BoxPtr pNextRect;
1651 register int x1;
1652
1653 x1 = r1->x1;
1654
1655 assert(y1<y2);
1656 pNextRect = &pReg->rects[pReg->numRects];
1657
1658 while ((r1 != r1End) && (r2 != r2End))
1659 {
1660 if (r2->x2 <= x1)
1661 {
1662 /*
1663 * Subtrahend missed the boat: go to next subtrahend.
1664 */
1665 r2++;
1666 }
1667 else if (r2->x1 <= x1)
1668 {
1669 /*
1670 * Subtrahend preceeds minuend: nuke left edge of minuend.
1671 */
1672 x1 = r2->x2;
1673 if (x1 >= r1->x2)
1674 {
1675 /*
1676 * Minuend completely covered: advance to next minuend and
1677 * reset left fence to edge of new minuend.
1678 */
1679 r1++;
1680 if (r1 != r1End)
1681 x1 = r1->x1;
1682 }
1683 else
1684 {
1685 /*
1686 * Subtrahend now used up since it doesn't extend beyond
1687 * minuend
1688 */
1689 r2++;
1690 }
1691 }
1692 else if (r2->x1 < r1->x2)
1693 {
1694 /*
1695 * Left part of subtrahend covers part of minuend: add uncovered
1696 * part of minuend to region and skip to next subtrahend.
1697 */
1698 assert(x1<r2->x1);
1699 MEMCHECK(pReg, pNextRect, pReg->rects);
1700 pNextRect->x1 = x1;
1701 pNextRect->y1 = y1;
1702 pNextRect->x2 = r2->x1;
1703 pNextRect->y2 = y2;
1704 pReg->numRects += 1;
1705 pNextRect++;
1706
1707 assert(pReg->numRects<=pReg->size);
1708
1709 x1 = r2->x2;
1710 if (x1 >= r1->x2)
1711 {
1712 /*
1713 * Minuend used up: advance to new...
1714 */
1715 r1++;
1716 if (r1 != r1End)
1717 x1 = r1->x1;
1718 }
1719 else
1720 {
1721 /*
1722 * Subtrahend used up
1723 */
1724 r2++;
1725 }
1726 }
1727 else
1728 {
1729 /*
1730 * Minuend used up: add any remaining piece before advancing.
1731 */
1732 if (r1->x2 > x1)
1733 {
1734 MEMCHECK(pReg, pNextRect, pReg->rects);
1735 pNextRect->x1 = x1;
1736 pNextRect->y1 = y1;
1737 pNextRect->x2 = r1->x2;
1738 pNextRect->y2 = y2;
1739 pReg->numRects += 1;
1740 pNextRect++;
1741 assert(pReg->numRects<=pReg->size);
1742 }
1743 r1++;
1744 if (r1 != r1End)
1745 x1 = r1->x1;
1746 }
1747 }
1748
1749 /*
1750 * Add remaining minuend rectangles to region.
1751 */
1752 while (r1 != r1End)
1753 {
1754 assert(x1<r1->x2);
1755 MEMCHECK(pReg, pNextRect, pReg->rects);
1756 pNextRect->x1 = x1;
1757 pNextRect->y1 = y1;
1758 pNextRect->x2 = r1->x2;
1759 pNextRect->y2 = y2;
1760 pReg->numRects += 1;
1761 pNextRect++;
1762
1763 assert(pReg->numRects<=pReg->size);
1764
1765 r1++;
1766 if (r1 != r1End)
1767 {
1768 x1 = r1->x1;
1769 }
1770 }
1771 return 0; /* lint */
1772 }
1773
1774 /*-
1775 *-----------------------------------------------------------------------
1776 * miSubtract --
1777 * Subtract regS from regM and leave the result in regD.
1778 * S stands for subtrahend, M for minuend and D for difference.
1779 *
1780 * Results:
1781 * true.
1782 *
1783 * Side Effects:
1784 * regD is overwritten.
1785 *
1786 *-----------------------------------------------------------------------
1787 */
1788
1789 bool REGION::
1790 XSubtractRegion(
1791 Region regM,
1792 Region regS,
1793 register Region regD)
1794 {
1795 /* check for trivial reject */
1796 if ( (!(regM->numRects)) || (!(regS->numRects)) ||
1797 (!EXTENTCHECK(&regM->extents, &regS->extents)) )
1798 {
1799 miRegionCopy(regD, regM);
1800 return true;
1801 }
1802
1803 miRegionOp (regD, regM, regS, miSubtractO,
1804 miSubtractNonO1, NULL);
1805
1806 /*
1807 * Can't alter newReg's extents before we call miRegionOp because
1808 * it might be one of the source regions and miRegionOp depends
1809 * on the extents of those regions being the unaltered. Besides, this
1810 * way there's no checking against rectangles that will be nuked
1811 * due to coalescing, so we have to examine fewer rectangles.
1812 */
1813 miSetExtents (regD);
1814 return true;
1815 }
1816
1817 bool REGION::
1818 XXorRegion(Region sra, Region srb, Region dr)
1819 {
1820 Region tra, trb;
1821
1822 if ((! (tra = XCreateRegion())) || (! (trb = XCreateRegion())))
1823 return 0;
1824 (void) XSubtractRegion(sra,srb,tra);
1825 (void) XSubtractRegion(srb,sra,trb);
1826 (void) XUnionRegion(tra,trb,dr);
1827 XDestroyRegion(tra);
1828 XDestroyRegion(trb);
1829 return 0;
1830 }
1831
1832 /*
1833 * Check to see if the region is empty. Assumes a region is passed
1834 * as a parameter
1835 */
1836 bool REGION::
1837 XEmptyRegion(
1838 Region r)
1839 {
1840 if( r->numRects == 0 ) return true;
1841 else return false;
1842 }
1843
1844 /*
1845 * Check to see if two regions are equal
1846 */
1847 bool REGION::
1848 XEqualRegion(Region r1, Region r2)
1849 {
1850 int i;
1851
1852 if( r1->numRects != r2->numRects ) return false;
1853 else if( r1->numRects == 0 ) return true;
1854 else if ( r1->extents.x1 != r2->extents.x1 ) return false;
1855 else if ( r1->extents.x2 != r2->extents.x2 ) return false;
1856 else if ( r1->extents.y1 != r2->extents.y1 ) return false;
1857 else if ( r1->extents.y2 != r2->extents.y2 ) return false;
1858 else for( i=0; i < r1->numRects; i++ ) {
1859 if ( r1->rects[i].x1 != r2->rects[i].x1 ) return false;
1860 else if ( r1->rects[i].x2 != r2->rects[i].x2 ) return false;
1861 else if ( r1->rects[i].y1 != r2->rects[i].y1 ) return false;
1862 else if ( r1->rects[i].y2 != r2->rects[i].y2 ) return false;
1863 }
1864 return true;
1865 }
1866
1867 bool REGION::
1868 XPointInRegion(
1869 Region pRegion,
1870 int x, int y)
1871 {
1872 int i;
1873
1874 if (pRegion->numRects == 0)
1875 return false;
1876 if (!INBOX(pRegion->extents, x, y))
1877 return false;
1878 for (i=0; i<pRegion->numRects; i++)
1879 {
1880 if (INBOX (pRegion->rects[i], x, y))
1881 return true;
1882 }
1883 return false;
1884 }
1885
1886 wxRegionContain REGION::
1887 XRectInRegion(
1888 register Region region,
1889 int rx, int ry,
1890 unsigned int rwidth, unsigned int rheight)
1891 {
1892 register BoxPtr pbox;
1893 register BoxPtr pboxEnd;
1894 Box rect;
1895 register BoxPtr prect = &rect;
1896 int partIn, partOut;
1897
1898 prect->x1 = rx;
1899 prect->y1 = ry;
1900 prect->x2 = rwidth + rx;
1901 prect->y2 = rheight + ry;
1902
1903 /* this is (just) a useful optimization */
1904 if ((region->numRects == 0) || !EXTENTCHECK(&region->extents, prect))
1905 return(wxOutRegion);
1906
1907 partOut = false;
1908 partIn = false;
1909
1910 /* can stop when both partOut and partIn are true, or we reach prect->y2 */
1911 for (pbox = region->rects, pboxEnd = pbox + region->numRects;
1912 pbox < pboxEnd;
1913 pbox++)
1914 {
1915
1916 if (pbox->y2 <= ry)
1917 continue; /* getting up to speed or skipping remainder of band */
1918
1919 if (pbox->y1 > ry)
1920 {
1921 partOut = true; /* missed part of rectangle above */
1922 if (partIn || (pbox->y1 >= prect->y2))
1923 break;
1924 ry = pbox->y1; /* x guaranteed to be == prect->x1 */
1925 }
1926
1927 if (pbox->x2 <= rx)
1928 continue; /* not far enough over yet */
1929
1930 if (pbox->x1 > rx)
1931 {
1932 partOut = true; /* missed part of rectangle to left */
1933 if (partIn)
1934 break;
1935 }
1936
1937 if (pbox->x1 < prect->x2)
1938 {
1939 partIn = true; /* definitely overlap */
1940 if (partOut)
1941 break;
1942 }
1943
1944 if (pbox->x2 >= prect->x2)
1945 {
1946 ry = pbox->y2; /* finished with this band */
1947 if (ry >= prect->y2)
1948 break;
1949 rx = prect->x1; /* reset x out to left again */
1950 } else
1951 {
1952 /*
1953 * Because boxes in a band are maximal width, if the first box
1954 * to overlap the rectangle doesn't completely cover it in that
1955 * band, the rectangle must be partially out, since some of it
1956 * will be uncovered in that band. partIn will have been set true
1957 * by now...
1958 */
1959 break;
1960 }
1961
1962 }
1963
1964 return(partIn ? ((ry < prect->y2) ? wxPartRegion : wxInRegion) :
1965 wxOutRegion);
1966 }