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1 Installing and compiling wxMac
2 ============================================================
3
4 On MacOS X, you can download Apple's free developer tools (gcc
5 and associated headers and libraries, such as the Carbon API).
6 You can then use configure in a similar way to compiling
7 wxWindows on Linux, (or on Windows using MinGW or Cygwin). See
8 'Apple Developers Tools' below for more details on using
9 configure.
10
11 To target on MacOS 8 or 9, you need to buy Metrowerks
12 CodeWarrior. You can then compile Mac Classic or MacOS X
13 applications on Mac OS X, or compile Mac Classic or MacOS X
14 applications on Mac Classic. However you can only run and debug
15 each type of application on the target operating system.
16
17 Installing latest headers (and Carbon Support)
18 ----------------------------------------------
19
20 NOTE: these steps are not necessary for CW Pro 6 and above,
21 only for CW Pro 5.3.
22
23 The latest build for carbon support leads to a few changes you will have to
24 follow, in order to successfully compile the code (also necessary if you don't
25 want to build the carbon targets).
26
27 1. You need CodeWarrior Pro 5.3 , i.e. 5.0 with all the upgrades.
28 2. You have to download the 3.4.0 (or greater) universal interfaces from
29 ftp://ftp.apple.com/developer/Development_Kits/UniversalHeaders3.4.1.img.bin.
30 3. put the Interfaces and Libraries Folder into the MacOS Support folder and
31 replace older versions.
32 4. remove from the MacOS Support folder the separate OpenTransport folder.
33 5. open the file MacOS Support:MacHeaders:MacHeaders.c and add the line
34 #include <ControlDefinitions.h>
35 after the
36 #include <Controls.h>
37 6. rebuild all MacHeaders from the MacHeaders.mcp project in the same folder.
38
39 If you want to build the carbon targets, you will also need the latest
40 carbonized version of MSL from Metrowerks, at the time of writing, this meant
41 applying the changes from the folders:
42
43 CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbonized MSL and
44 CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbonized Runtimes
45 (consult the file CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbon & MacOSX README)
46
47 setup.h
48 -------
49
50 in order to build wxMac with CodeWarrior, you must copy or alias the file
51 include/wx/mac/setup0.h to include/wx/setup.h.
52
53 this step is not needed when using the Apple Developer Tools under Mac OS X
54 since the setup.h file is automatically generated during the configuration.
55
56 OpenGL
57 ------
58
59 In order to build opengl support with CodeWarrior, you must install the opengl
60 libraries and headers from http://developer.apple.com/opengl/index.html
61
62 If you want OpenGL support with CodeWarrior, set wxUSE_OPENGL to 1 in
63 include/wx/setup.h
64
65 If you don't want OpenGl support, set wxUSE_OPENGL to 0 (the
66 default) and remove the file OpenGLLibraryStub from the project
67 before compilation.
68
69 If you want OpenGL support with the Apple Developer Tools under Mac OS X, add
70 --with-opengl to the arguments of configure when configuring wxMac.
71
72 Project Files
73 -------------
74
75 The project files are stored as xml text files and converted to binary
76 CodeWarrior projects in the distribution (see AppleScript Files below):
77 - *M5.xml -> *M5.mcp for CodeWarrior 5.3
78 - *M6.xml -> *M6.mcp for CodeWarrior 6
79 - *M7.xml -> *M7.mcp for CodeWarrior 7 and above.
80
81 In order to build the library (and then the samples) you need to make the
82 following projects (for CW 5.3, similar process for CW 7):
83
84 :src:wxwindowsM5.mcp
85 :src:png:pngM5.mcp
86 :src:tiff:tiffM5.mcp
87 :src:jpeg:jpegM5.mcp
88 :src:zlib:zlibM5.mcp
89
90 Note that if using CW 8 and above, when compiling the samples
91 you may need to edit the target settings, click on Language
92 Settings, C/++ Language and remove the forward slash at the
93 start of /wx/wx_cw_d.h (or similar filename).
94
95 AppleScript Files
96 -----------------
97
98 Several AppleScript files are provided in the docs:mac directory (currently
99 only for CodeWarrior 5.3 related projects):
100 - M5xml2mcp.applescript to convert xml files to CodeWarrior projects
101 - M5mcp2xml.applescript to convert CodeWarrior projects to xml files
102 - M5build.applescript to automatically build all samples/demos projects
103
104 Apple Developers Tools
105 ----------------------
106
107 As in all Unix projects, you need to do something like this under MacOS 10.1
108 with the Apple Developers Tools installed:
109
110 1) cd into the base dir
111 2) mkdir build
112 3) cd build
113 4) ../configure
114 5) make
115
116 If you want to install the library, you need to be able to log in as "root".
117 For this, "root" has to be activated in the NetInfo utility - there you will
118 also have to choose a password for the "root" user. Then
119
120 6) su
121 7) type <PASSWORD>
122 8) make install
123 9) exit
124
125 Note:
126 You might want to configure a static library instead:
127
128 4) ../configure --disable-shared
129
130 or activate OpenGL:
131
132 4) ../configure --with-opengl
133
134
135 Problems with .xpm files
136 ------------------------
137
138 if you have downloaded all the files and get errors like :
139
140 Error : the file 'wx/generic/tip.xpm' cannot be opened
141 tipdlg.cpp line 201 #include "wx/generic/tip.xpm"
142
143 then your cvs has changed the type of the .xpm files to something other than
144 text, in order to fix this either change the type by using a resource editor
145 or drag the files from /include/wx/generic/..xpm on the SetTypeFromExtension
146 application that is included in this folder. This small applet itself queries
147 the Internet Config, so you will have to associate the "xpm" extension with
148 CodeWarrior before making use of this applet.
149
150 Missing PLStringFuncsLib
151 ------------------------
152
153 You will have to build All Targets for MacOS Support:Libraries:Sources:PLStringFuncs:Glue:PLStringFuncsGlue.mcp
154