]> git.saurik.com Git - wxWidgets.git/blob - samples/sockets/server.cpp
no changes, just removed the unnecessary inline keywords
[wxWidgets.git] / samples / sockets / server.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: server.cpp
3 // Purpose: Server for wxSocket demo
4 // Author: Guillermo Rodriguez Garcia <guille@iies.es>
5 // Modified by:
6 // Created: 1999/09/19
7 // RCS-ID: $Id$
8 // Copyright: (c) 1999 Guillermo Rodriguez Garcia
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 // ==========================================================================
13 // declarations
14 // ==========================================================================
15
16 // --------------------------------------------------------------------------
17 // headers
18 // --------------------------------------------------------------------------
19
20 // For compilers that support precompilation, includes "wx/wx.h".
21 #include "wx/wxprec.h"
22
23 #ifdef __BORLANDC__
24 # pragma hdrstop
25 #endif
26
27 // for all others, include the necessary headers
28 #ifndef WX_PRECOMP
29 # include "wx/wx.h"
30 #endif
31
32 #include "wx/socket.h"
33
34 // --------------------------------------------------------------------------
35 // resources
36 // --------------------------------------------------------------------------
37
38 // the application icon
39 #include "mondrian.xpm"
40
41 // --------------------------------------------------------------------------
42 // classes
43 // --------------------------------------------------------------------------
44
45 // Define a new application type
46 class MyApp : public wxApp
47 {
48 public:
49 virtual bool OnInit();
50 };
51
52 // Define a new frame type: this is going to be our main frame
53 class MyFrame : public wxFrame
54 {
55 public:
56 MyFrame();
57 ~MyFrame();
58
59 // event handlers (these functions should _not_ be virtual)
60 void OnQuit(wxCommandEvent& event);
61 void OnAbout(wxCommandEvent& event);
62 void OnServerEvent(wxSocketEvent& event);
63 void OnSocketEvent(wxSocketEvent& event);
64
65 void Test1(wxSocketBase *sock);
66 void Test2(wxSocketBase *sock);
67 void Test3(wxSocketBase *sock);
68
69 // convenience functions
70 void UpdateStatusBar();
71
72 private:
73 wxSocketServer *m_server;
74 wxTextCtrl *m_text;
75 wxMenu *m_menuFile;
76 wxMenuBar *m_menuBar;
77 bool m_busy;
78 int m_numClients;
79
80 // any class wishing to process wxWidgets events must use this macro
81 DECLARE_EVENT_TABLE()
82 };
83
84 // --------------------------------------------------------------------------
85 // constants
86 // --------------------------------------------------------------------------
87
88 // IDs for the controls and the menu commands
89 enum
90 {
91 // menu items
92 SERVER_QUIT = wxID_EXIT,
93 SERVER_ABOUT = wxID_ABOUT,
94
95 // id for sockets
96 SERVER_ID = 100,
97 SOCKET_ID
98 };
99
100 // --------------------------------------------------------------------------
101 // event tables and other macros for wxWidgets
102 // --------------------------------------------------------------------------
103
104 BEGIN_EVENT_TABLE(MyFrame, wxFrame)
105 EVT_MENU(SERVER_QUIT, MyFrame::OnQuit)
106 EVT_MENU(SERVER_ABOUT, MyFrame::OnAbout)
107 EVT_SOCKET(SERVER_ID, MyFrame::OnServerEvent)
108 EVT_SOCKET(SOCKET_ID, MyFrame::OnSocketEvent)
109 END_EVENT_TABLE()
110
111 IMPLEMENT_APP(MyApp)
112
113
114 // ==========================================================================
115 // implementation
116 // ==========================================================================
117
118 // --------------------------------------------------------------------------
119 // the application class
120 // --------------------------------------------------------------------------
121
122 bool MyApp::OnInit()
123 {
124 if ( !wxApp::OnInit() )
125 return false;
126
127 // Create the main application window
128 MyFrame *frame = new MyFrame();
129
130 // Show it and tell the application that it's our main window
131 frame->Show(true);
132 SetTopWindow(frame);
133
134 // Success
135 return true;
136 }
137
138 // --------------------------------------------------------------------------
139 // main frame
140 // --------------------------------------------------------------------------
141
142 // frame constructor
143
144 MyFrame::MyFrame() : wxFrame((wxFrame *)NULL, wxID_ANY,
145 _("wxSocket demo: Server"),
146 wxDefaultPosition, wxSize(300, 200))
147 {
148 // Give the frame an icon
149 SetIcon(wxICON(mondrian));
150
151 // Make menus
152 m_menuFile = new wxMenu();
153 m_menuFile->Append(SERVER_ABOUT, _("&About...\tCtrl-A"), _("Show about dialog"));
154 m_menuFile->AppendSeparator();
155 m_menuFile->Append(SERVER_QUIT, _("E&xit\tAlt-X"), _("Quit server"));
156
157 // Append menus to the menubar
158 m_menuBar = new wxMenuBar();
159 m_menuBar->Append(m_menuFile, _("&File"));
160 SetMenuBar(m_menuBar);
161
162 #if wxUSE_STATUSBAR
163 // Status bar
164 CreateStatusBar(2);
165 #endif // wxUSE_STATUSBAR
166
167 // Make a textctrl for logging
168 m_text = new wxTextCtrl(this, wxID_ANY,
169 _("Welcome to wxSocket demo: Server\n"),
170 wxDefaultPosition, wxDefaultSize,
171 wxTE_MULTILINE | wxTE_READONLY);
172
173 // Create the address - defaults to localhost:0 initially
174 #if wxUSE_IPV6
175 wxIPV6address addr;
176 #else
177 wxIPV4address addr;
178 #endif
179 addr.Service(3000);
180
181 // Create the socket
182 m_server = new wxSocketServer(addr);
183
184 // We use Ok() here to see if the server is really listening
185 if (! m_server->Ok())
186 {
187 m_text->AppendText(_("Could not listen at the specified port !\n\n"));
188 return;
189 }
190 else
191 {
192 m_text->AppendText(_("Server listening.\n\n"));
193 }
194
195 // Setup the event handler and subscribe to connection events
196 m_server->SetEventHandler(*this, SERVER_ID);
197 m_server->SetNotify(wxSOCKET_CONNECTION_FLAG);
198 m_server->Notify(true);
199
200 m_busy = false;
201 m_numClients = 0;
202 UpdateStatusBar();
203 }
204
205 MyFrame::~MyFrame()
206 {
207 // No delayed deletion here, as the frame is dying anyway
208 delete m_server;
209 }
210
211 // event handlers
212
213 void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
214 {
215 // true is to force the frame to close
216 Close(true);
217 }
218
219 void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
220 {
221 wxMessageBox(_("wxSocket demo: Server\n(c) 1999 Guillermo Rodriguez Garcia\n"),
222 _("About Server"),
223 wxOK | wxICON_INFORMATION, this);
224 }
225
226 void MyFrame::Test1(wxSocketBase *sock)
227 {
228 unsigned char len;
229 char *buf;
230
231 m_text->AppendText(_("Test 1 begins\n"));
232
233 // Receive data from socket and send it back. We will first
234 // get a byte with the buffer size, so we can specify the
235 // exact size and use the wxSOCKET_WAITALL flag. Also, we
236 // disabled input events so we won't have unwanted reentrance.
237 // This way we can avoid the infamous wxSOCKET_BLOCK flag.
238
239 sock->SetFlags(wxSOCKET_WAITALL);
240
241 // Read the size
242 sock->Read(&len, 1);
243 buf = new char[len];
244
245 // Read the data
246 sock->Read(buf, len);
247 m_text->AppendText(_("Got the data, sending it back\n"));
248
249 // Write it back
250 sock->Write(buf, len);
251 delete[] buf;
252
253 m_text->AppendText(_("Test 1 ends\n\n"));
254 }
255
256 void MyFrame::Test2(wxSocketBase *sock)
257 {
258 #define MAX_MSG_SIZE 10000
259
260 wxString s;
261 wxChar *buf = new wxChar[MAX_MSG_SIZE];
262 wxUint32 len;
263
264 m_text->AppendText(_("Test 2 begins\n"));
265
266 // We don't need to set flags because ReadMsg and WriteMsg
267 // are not affected by them anyway.
268
269 // Read the message
270 len = sock->ReadMsg(buf, MAX_MSG_SIZE * sizeof(wxChar)).LastCount();
271 s.Printf(_("Client says: %s\n"), buf);
272 m_text->AppendText(s);
273 m_text->AppendText(_("Sending the data back\n"));
274
275 // Write it back
276 sock->WriteMsg(buf, len);
277 delete[] buf;
278
279 m_text->AppendText(_("Test 2 ends\n\n"));
280
281 #undef MAX_MSG_SIZE
282 }
283
284 void MyFrame::Test3(wxSocketBase *sock)
285 {
286 unsigned char len;
287 char *buf;
288
289 m_text->AppendText(_("Test 3 begins\n"));
290
291 // This test is similar to the first one, but the len is
292 // expressed in kbytes - this tests large data transfers.
293
294 sock->SetFlags(wxSOCKET_WAITALL);
295
296 // Read the size
297 sock->Read(&len, 1);
298 buf = new char[len * 1024];
299
300 // Read the data
301 sock->Read(buf, len * 1024);
302 m_text->AppendText(_("Got the data, sending it back\n"));
303
304 // Write it back
305 sock->Write(buf, len * 1024);
306 delete[] buf;
307
308 m_text->AppendText(_("Test 3 ends\n\n"));
309 }
310
311 void MyFrame::OnServerEvent(wxSocketEvent& event)
312 {
313 wxString s = _("OnServerEvent: ");
314 wxSocketBase *sock;
315
316 switch(event.GetSocketEvent())
317 {
318 case wxSOCKET_CONNECTION : s.Append(_("wxSOCKET_CONNECTION\n")); break;
319 default : s.Append(_("Unexpected event !\n")); break;
320 }
321
322 m_text->AppendText(s);
323
324 // Accept new connection if there is one in the pending
325 // connections queue, else exit. We use Accept(false) for
326 // non-blocking accept (although if we got here, there
327 // should ALWAYS be a pending connection).
328
329 sock = m_server->Accept(false);
330
331 if (sock)
332 {
333 m_text->AppendText(_("New client connection accepted\n\n"));
334 }
335 else
336 {
337 m_text->AppendText(_("Error: couldn't accept a new connection\n\n"));
338 return;
339 }
340
341 sock->SetEventHandler(*this, SOCKET_ID);
342 sock->SetNotify(wxSOCKET_INPUT_FLAG | wxSOCKET_LOST_FLAG);
343 sock->Notify(true);
344
345 m_numClients++;
346 UpdateStatusBar();
347 }
348
349 void MyFrame::OnSocketEvent(wxSocketEvent& event)
350 {
351 wxString s = _("OnSocketEvent: ");
352 wxSocketBase *sock = event.GetSocket();
353
354 // First, print a message
355 switch(event.GetSocketEvent())
356 {
357 case wxSOCKET_INPUT : s.Append(_("wxSOCKET_INPUT\n")); break;
358 case wxSOCKET_LOST : s.Append(_("wxSOCKET_LOST\n")); break;
359 default : s.Append(_("Unexpected event !\n")); break;
360 }
361
362 m_text->AppendText(s);
363
364 // Now we process the event
365 switch(event.GetSocketEvent())
366 {
367 case wxSOCKET_INPUT:
368 {
369 // We disable input events, so that the test doesn't trigger
370 // wxSocketEvent again.
371 sock->SetNotify(wxSOCKET_LOST_FLAG);
372
373 // Which test are we going to run?
374 unsigned char c;
375 sock->Read(&c, 1);
376
377 switch (c)
378 {
379 case 0xBE: Test1(sock); break;
380 case 0xCE: Test2(sock); break;
381 case 0xDE: Test3(sock); break;
382 default:
383 m_text->AppendText(_("Unknown test id received from client\n\n"));
384 }
385
386 // Enable input events again.
387 sock->SetNotify(wxSOCKET_LOST_FLAG | wxSOCKET_INPUT_FLAG);
388 break;
389 }
390 case wxSOCKET_LOST:
391 {
392 m_numClients--;
393
394 // Destroy() should be used instead of delete wherever possible,
395 // due to the fact that wxSocket uses 'delayed events' (see the
396 // documentation for wxPostEvent) and we don't want an event to
397 // arrive to the event handler (the frame, here) after the socket
398 // has been deleted. Also, we might be doing some other thing with
399 // the socket at the same time; for example, we might be in the
400 // middle of a test or something. Destroy() takes care of all
401 // this for us.
402
403 m_text->AppendText(_("Deleting socket.\n\n"));
404 sock->Destroy();
405 break;
406 }
407 default: ;
408 }
409
410 UpdateStatusBar();
411 }
412
413 // convenience functions
414
415 void MyFrame::UpdateStatusBar()
416 {
417 #if wxUSE_STATUSBAR
418 wxString s;
419 s.Printf(_("%d clients connected"), m_numClients);
420 SetStatusText(s, 1);
421 #endif // wxUSE_STATUSBAR
422 }