1 \section{wxMSW port
}\label{wxmswport
}
3 wxMSW is a port of wxWidgets for the Windows platforms
4 including Windows
95,
98, ME,
2000, NT, XP in ANSI and
5 Unicode mode (for Windows
95 through the MSLU extension
6 library). wxMSW ensures native look and feel for XP
7 as well when using wxWidgets version
2.3.3 or higher.
8 wxMSW can be compile with a great variety of compilers
9 including MS VC++, Borland
5.5, MinGW32, Cygwin and
10 Watcom as well as cross-compilation with a Linux hosted
13 For further information, please see the files in docs/msw
16 \subsection{wxWinCE
}\label{wxwince
}
18 wxWinCE is the name given to wxMSW when compiled on Windows CE devices;
19 most of wxMSW is common to Win32 and Windows CE but there are
20 some simplifications, enhancements, and differences in
23 For building instructions, see docs/msw/wince in the
24 distribution. The rest of this section documents issues you
25 need to be aware of when programming for Windows CE devices.
27 \subsubsection{General issues for wxWinCE programming
}
29 Mobile applications generally have fewer features and
30 simpler user interfaces. Simply omit whole sizers, static
31 lines and controls in your dialogs, and use comboboxes instead
32 of listboxes where appropriate. You also need to reduce
33 the amount of spacing used by sizers, for which you can
34 use a macro such as this:
37 #if defined(__WXWINCE__)
38 #define wxLARGESMALL(large,small) small
40 #define wxLARGESMALL(large,small) large
44 topsizer->Add( CreateTextSizer( message ),
0, wxALL, wxLARGESMALL(
10,
0) );
47 There is only ever one instance of a Windows CE application running,
48 and wxWidgets will take care of showing the current instance and
49 shutting down the second instance if necessary.
51 You can test the return value of wxSystemSettings::GetScreenType()
52 for a qualitative assessment of what kind of display is available,
53 or use wxGetDisplaySize() if you need more information.
55 You can also use wxGetOsVersion to test for a version of Windows CE at
56 run-time (see the next section). However, because different builds
57 are currently required to target different kinds of device, these
58 values are hard-wired according to the build, and you cannot
59 dynamically adapt the same executable for different major Windows CE
60 platforms. This would require a different approach to the way
61 wxWidgets adapts its behaviour (such as for menubars) to suit the
64 See the "Life!" example (demos/life) for an example of
65 an application that has been tailored for PocketPC and Smartphone use.
67 {\bf Note:
} don't forget to have this line in your .rc file, as for
68 desktop Windows applications:
71 #include "wx/msw/wx.rc"
74 \subsubsection{Testing for WinCE SDKs
}
76 Use these preprocessor symbols to test for the different types of device or SDK:
78 \begin{twocollist
}\itemsep=
0pt
79 \twocolitem{\_\_SMARTPHONE\_\_}{Generic mobile devices with phone buttons and a small display
}
80 \twocolitem{\_\_PDA\_\_}{Generic mobile devices with no phone
}
81 \twocolitem{\_\_HANDHELDPC\_\_}{Generic mobile device with a keyboard
}
82 \twocolitem{\_\_WXWINCE\_\_}{Microsoft-powered Windows CE devices, whether PocketPC, Smartphone or Standard SDK
}
83 \twocolitem{WIN32
\_PLATFORM\_WFSP}{Microsoft-powered smartphone
}
84 \twocolitem{\_\_POCKETPC\_\_}{Microsoft-powered PocketPC devices with touch-screen
}
85 \twocolitem{\_\_WINCE\_STANDARDSDK\_\_}{Microsoft-powered Windows CE devices, for generic Windows CE applications
}
86 \twocolitem{\_\_WINCE\_NET\_\_}{Microsoft-powered Windows CE .NET devices (
\_WIN32\_WCE is
400 or greater)
}
89 wxGetOsVersion will return these values:
91 \begin{twocollist
}\itemsep=
0pt
92 \twocolitem{wxWINDOWS
\_POCKETPC}{The application is running under PocketPC.
}
93 \twocolitem{wxWINDOWS
\_SMARTPHONE}{The application is running under Smartphone.
}
94 \twocolitem{wxWINDOWS
\_CE}{The application is running under Windows CE (built with the Standard SDK).
}
97 \subsubsection{Window sizing in wxWinCE
}
99 When creating frames and dialogs, create them with wxDefaultPosition and
100 wxDefaultSize, which will tell WinCE to create them full-screen.
102 Don't call Fit() and Centre(), so the content sizes to
103 the window rather than fitting the window to the content. (We really need a single API call
104 that will do the right thing on each platform.)
106 If the screen orientation changes, the windows will automatically be resized
107 so no further action needs to be taken (unless you want to change the layout
108 according to the orientation, which you could detect in idle time, for example).
109 However, if the input panel (SIP) is shown, windows do not yet resize accordingly. This will
112 \subsubsection{Closing top-level windows in wxWinCE
}
114 You won't get a wxCloseEvent when the user clicks on the X in the titlebar
115 on Smartphone and PocketPC; the window is simply hidden instead. However the system may send the
116 event to force the application to close down.
118 \subsubsection{Hibernation in wxWinCE
}
120 Smartphone and PocketPC will send a wxEVT
\_HIBERNATE to the application object in low
121 memory conditions. Your application should release memory and close dialogs,
122 and wake up again when the next wxEVT
\_ACTIVATE or wxEVT
\_ACTIVATE\_APP message is received.
123 (wxEVT
\_ACTIVATE\_APP is generated whenever a wxEVT
\_ACTIVATE event is received
124 in Smartphone and PocketPC, since these platforms do not support WM
\_ACTIVATEAPP.)
126 \subsubsection{Hardware buttons in wxWinCE
}
128 Special hardware buttons are sent to a window via the wxEVT
\_HOTKEY event
129 under Smartphone and PocketPC. You should first register each required button with
\helpref{wxWindow::RegisterHotKey
}{wxwindowregisterhotkey
},
130 and unregister the button when you're done with it. For example:
133 win->RegisterHotKey(
0, wxMOD_WIN, WXK_SPECIAL1);
134 win->UnregisterHotKey(
0);
137 You may have to register the buttons in a wxEVT_ACTIVATE event handler
138 since other applications will grab the buttons.
140 There is currently no method of finding out the names of the special
141 buttons or how many there are.
143 \subsubsection{Dialogs in wxWinCE
}
145 PocketPC dialogs have an OK button on the caption, and so you should generally
146 not repeat an OK button on the dialog. You can add a Cancel button if necessary, but some dialogs
147 simply don't offer you the choice (the guidelines recommend you offer an Undo facility
148 to make up for it). When the user clicks on the OK button, your dialog will receive
149 a wxID
\_OK event by default. If you wish to change this, call wxDialog::SetAffirmativeId
150 with the required identifier to be used. Or, override wxDialog::DoOK (return false to
151 have wxWidgets simply call Close to dismiss the dialog).
153 Smartphone dialogs do
{\it not
} have an OK button on the caption, and are closed
154 using one of the two menu buttons. You need to assign these using wxTopLevelWindow::SetLeftMenu
155 and wxTopLevelWindow::SetRightMenu, for example:
158 #ifdef __SMARTPHONE__
159 SetLeftMenu(wxID_OK);
160 SetRightMenu(wxID_CANCEL, _("Cancel"));
161 #elif defined(__POCKETPC__)
162 // No OK/Cancel buttons on PocketPC, OK on caption will close
164 topsizer->Add( CreateButtonSizer( wxOK|wxCANCEL ),
0, wxEXPAND | wxALL,
10 );
168 For implementing property sheets (flat tabs), use a wxNotebook with wxNB_FLAT|wxNB_BOTTOM
169 and have the notebook left, top and right sides overlap the dialog by about
3 pixels
170 to eliminate spurious borders. You can do this by using a negative spacing in your
171 sizer Add() call. The cross-platform property sheet dialog
\helpref{wxPropertySheetDialog
}{wxpropertysheetdialog
} is
172 provided, to show settings in the correct style on PocketPC and on other platforms.
174 Notifications (bubble HTML text with optional buttons and links) will also be
175 implemented in the future for PocketPC.
177 Modeless dialogs probably don't make sense for PocketPC and Smartphone, since
178 frames and dialogs are normally full-screen, and a modeless dialog is normally
179 intended to co-exist with the main application frame.
181 \subsubsection{Menubars and toolbars in wxWinCE
}
183 \wxheading{Menubars and toolbars in PocketPC
}
185 On PocketPC, a frame must always have a menubar, even if it's empty.
186 An empty menubar/toolbar is automatically provided for dialogs, to hide
187 any existing menubar for the duration of the dialog.
189 Menubars and toolbars are implemented using a combined control,
190 but you can use essentially the usual wxWidgets API; wxWidgets will combine the menubar
191 and toolbar. However, there are some restrictions:
195 \item You must create the frame's primary toolbar with wxFrame::CreateToolBar,
196 because this uses the special wxToolMenuBar class (derived from wxToolBar)
197 to implement the combined toolbar and menubar. Otherwise, you can create and manage toolbars
198 using the wxToolBar class as usual, for example to implement an optional
199 formatting toolbar above the menubar as Pocket Word does. But don't assign
200 a wxToolBar to a frame using SetToolBar - you should always use CreateToolBar
201 for the main frame toolbar.
202 \item Deleting and adding tools to wxToolMenuBar after Realize is called is not supported.
203 \item For speed, colours are not remapped to the system colours as they are
204 in wxMSW. Provide the tool bitmaps either with the correct system button background,
205 or with transparency (for example, using XPMs).
206 \item Adding controls to wxToolMenuBar is not supported. However, wxToolBar supports
210 Unlike in all other ports, a wxDialog has a wxToolBar, automatically created
211 for you. You may either leave it blank, or access it with wxDialog::GetToolBar
212 and add buttons, then calling wxToolBar::Realize. You cannot set or recreate
215 \wxheading{Menubars and toolbars in Smartphone
}
217 On Smartphone, there are only two menu buttons, so a menubar is simulated
218 using a nested menu on the right menu button. Any toolbars are simply ignored on
221 \subsubsection{Closing windows in wxWinCE
}
223 The guidelines state that applications should not have a Quit menu item,
224 since the user should not have to know whether an application is in memory
225 or not. The close button on a window does not call the window's
226 close handler; it simply hides the window. However, the guidelines say that
227 the Ctrl+Q accelerator can be used to quit the application, so wxWidgets
228 defines this accelerator by default and if your application handles
229 wxID
\_EXIT, it will do the right thing.
231 \subsubsection{Control differences on wxWinCE
}
233 These controls and styles are specific to wxWinCE:
237 \item {\bf wxTextCtrl
} The wxTE
\_CAPITALIZE style causes a CAPEDIT control to
238 be created, which capitalizes the first letter.
241 These controls are missing from wxWinCE:
245 \item {\bf wxCheckListBox
} This can be implemented using a wxListCtrl in
report mode
246 with checked/unchecked images.
247 \item {\bf MDI classes
} MDI is not supported under Windows CE.
248 \item {\bf wxMiniFrame
} Not supported under Windows CE.
251 Tooltips are not currently supported for controls, since on PocketPC controls with
252 tooltips are distinct controls, and it will be hard to add dynamic
255 Control borders on PocketPC and Smartphone should normally be specified with
256 wxSIMPLE
\_BORDER instead of wxSUNKEN
\_BORDER. Controls will usually adapt
257 appropriately by virtue of their GetDefaultBorder() function, but if you
258 wish to specify a style explicitly you can use wxDEFAULT
\_CONTROL\_BORDER
259 which will give a simple border on PocketPC and Smartphone, and the sunken border on
262 \subsubsection{Online help in wxWinCE
}
264 You can use the help controller wxWinceHelpController which controls
265 simple
{\tt .htm
} files, usually installed in the Windows directory.
266 See the Windows CE reference for how to format the HTML files.
268 \subsubsection{Installing your PocketPC and Smartphone applications
}
270 To install your application, you need to build a CAB file using
271 the parameters defined in a special .inf file. The CabWiz program
272 in your SDK will compile the CAB file from the .inf file and
273 files that it specifies.
275 For delivery, you can simply ask the user to copy the CAB file to the
276 device and execute the CAB file using File Explorer. Or, you can
277 write a program for the desktop PC that will find the ActiveSync
278 Application Manager and install the CAB file on the device,
279 which is obviously much easier for the user.
281 Here are some links that may help.
285 \item A setup builder that takes CABs and builds a setup program is at
\urlref{http://www.eskimo.com/~scottlu/win/index.html
}{http://www.eskimo.com/~scottlu/win/index.html
}.
286 \item Sample installation files can be found in
{\tt Windows CE Tools/wce420/POCKET PC
2003/Samples/Win32/AppInst
}.
287 \item An installer generator using wxPython can be found at
\urlref{http://ppcquicksoft.iespana.es/ppcquicksoft/myinstall.html
}{http://ppcquicksoft.iespana.es/ppcquicksoft/myinstall.html
}.
288 \item Miscellaneous Windows CE resources can be found at
\urlref{http://www.orbworks.com/pcce/resources.html
}{http://www.orbworks.com/pcce/resources.html
}.
289 \item Installer creation instructions with a setup.exe for installing to PPC can be found at
\urlref{http://www.pocketpcdn.com/articles/creatingsetup.html
}{http://www.pocketpcdn.com/articles/creatingsetup.html
}.
290 \item Microsoft instructions are at
\urlref{http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dnce30/html/appinstall30.asp?frame=true&hidetoc=true
}{http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dnce30/html/appinstall30.asp?frame=true&hidetoc=true
}.
291 \item Troubleshooting WinCE application installations:
\urlref{http://support.microsoft.com/default.aspx?scid=KB;en-us;q181007
}{http://support.microsoft.com/default.aspx?scid=KB;en-us;q181007
}
294 You may also check out
{\tt demos/life/setup/wince
} which contains
295 scripts to create a PocketPC installation for ARM-based
296 devices. In particular,
{\tt build.bat
} builds the distribution and
297 copies it to a directory called
{\tt Deliver
}.
299 \subsubsection{wxFileDialog in PocketPC
}
301 Allowing the user to access files on memory cards, or on arbitrary
302 parts of the filesystem, is a pain; the standard file dialog only
303 shows folders under My Documents or folders on memory cards
304 (not the system or card root directory, for example). This is
305 a known problem for PocketPC developers, and a wxFileDialog
306 replacement will need to be written.
308 \subsubsection{Remaining issues
}
310 These are some of the remaining problems to be sorted out, and features
315 \item {\bf Font dialog.
} The generic font dialog is currently used, which
316 needs to be simplified (and speeded up).
317 \item {\bf Sizer speed.
} Particularly for dialogs containing notebooks,
318 layout seems slow. Some analysis is required.
319 \item {\bf Notification boxes.
} The balloon-like notification messages, and their
320 icons, should be implemented. This will be quite straightforward.
321 \item {\bf SIP size.
} We need to be able to get the area taken up by the SIP (input panel),
322 and the remaining area, by calling SHSipInfo. We also may need to be able to show and hide
323 the SIP programmatically, with SHSipPreference. See also the
{\it Input Dialogs
} topic in
324 the
{\it Programming Windows CE
} guide for more on this, and how to have dialogs
325 show the SIP automatically using the WC
\_SIPREF control.
326 \item {\bf Drawing.
} The "Life!" demo shows some droppings being left on the window,
327 indicating that drawing works a bit differently between desktop and mobile versions of
329 \item {\bf wxStaticBitmap.
} The About box in the "Life!" demo shows a bitmap that is
330 the correct size on the emulator, but too small on a VGA Pocket Loox device.
331 \item {\bf wxStaticLine.
} Lines don't show up, and the documentation suggests that
332 missing styles are implemented with WM
\_PAINT.
333 \item {\bf wxCheckListBox.
} This class needs to be implemented in terms of a wxListCtrl
334 in
report mode, using icons for checkbox states. This is necessary because owner-draw listboxes
335 are not supported on Windows CE.
336 \item {\bf wxFileDialog.
} A more flexible dialog needs to be written (probably using wxGenericFileDialog)
337 that can access arbitrary locations.
338 \item {\bf HTML control.
} PocketPC has its own HTML control which can be used for showing
339 local pages or navigating the web. We should create a version of wxHtmlWindow that uses this
340 control, or have a separately-named control (wxHtmlCtrl), with a syntax as close as possible to wxHtmlWindow.
341 \item {\bf Tooltip control.
} PocketPC uses special TTBUTTON and TTSTATIC controls for adding
342 tooltips, with the tooltip separated from the label with a double tilde. We need to support this using SetToolTip.
343 (Unfortunately it does not seem possible to dynamically remove the tooltip, so an extra style may
345 \item {\bf OK button.
} We should allow the OK button on a dialog to be optional, perhaps
346 by using wxCLOSE
\_BOX to indicate when the OK button should be displayed.
347 \item {\bf Dynamic adaptation.
} We should probably be using run-time tests more
348 than preprocessor tests, so that the same WinCE application can run on different
349 versions of the operating system.
350 \item {\bf Modeless dialogs.
} When a modeless dialog is hidden with the OK button, it doesn't restore the
351 frame's menubar. See for example the find dialog in the dialogs sample. However, the menubar is restored
352 if pressing Cancel (the window is closed). This reflects the fact that modeless dialogs are
353 not very useful on Windows CE; however, we could perhaps destroy/restore a modeless dialog's menubar
354 on deactivation and activation.
355 \item {\bf Home screen plugins.
} Figure out how to make home screen plugins for use with wxWidgets
356 applications (see
{\tt http://www.codeproject.com/ce/CTodayWindow.asp
} for inspiration).
357 Although we can't use wxWidgets to create the plugin (too large), we could perhaps write
358 a generic plugin that takes registry information from a given application, with
359 options to display information in a particular way using icons and text from
360 a specified location.
361 \item {\bf Further abstraction.
} We should be able to abstract away more of the differences
362 between desktop and mobile applications, in particular for sizer layout.