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second part of #10320: move wxApp event handling functions to wxEventLoopBase (in...
[wxWidgets.git] / include / wx / msw / evtloop.h
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: wx/msw/evtloop.h
3 // Purpose: wxEventLoop class for MSW
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 2004-07-31
7 // RCS-ID: $Id$
8 // Copyright: (c) 2003-2004 Vadim Zeitlin <vadim@wxwindows.org>
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_MSW_EVTLOOP_H_
13 #define _WX_MSW_EVTLOOP_H_
14
15 #if wxUSE_GUI
16 #include "wx/window.h"
17 #endif
18
19 // ----------------------------------------------------------------------------
20 // wxEventLoop
21 // ----------------------------------------------------------------------------
22
23 class WXDLLIMPEXP_BASE wxMSWEventLoopBase : public wxEventLoopManual
24 {
25 public:
26 wxMSWEventLoopBase();
27
28 // implement base class pure virtuals
29 virtual bool Pending() const;
30
31 protected:
32 // get the next message from queue and return true or return false if we
33 // got WM_QUIT or an error occurred
34 bool GetNextMessage(WXMSG *msg);
35
36 // same as above but with a timeout and return value can be -1 meaning that
37 // time out expired in addition to
38 int GetNextMessageTimeout(WXMSG *msg, unsigned long timeout);
39 };
40
41 #if wxUSE_GUI
42
43 WX_DECLARE_OBJARRAY(MSG, wxMSGArray);
44
45 class WXDLLIMPEXP_CORE wxGUIEventLoop : public wxMSWEventLoopBase
46 {
47 public:
48 wxGUIEventLoop() { }
49
50 // process a single message: calls PreProcessMessage() before dispatching
51 // it
52 virtual void ProcessMessage(WXMSG *msg);
53
54 // preprocess a message, return true if processed (i.e. no further
55 // dispatching required)
56 virtual bool PreProcessMessage(WXMSG *msg);
57
58 // set the critical window: this is the window such that all the events
59 // except those to this window (and its children) stop to be processed
60 // (typical examples: assert or crash report dialog)
61 //
62 // calling this function with NULL argument restores the normal event
63 // handling
64 static void SetCriticalWindow(wxWindowMSW *win) { ms_winCritical = win; }
65
66 // return true if there is no critical window or if this window is [a child
67 // of] the critical one
68 static bool AllowProcessing(wxWindowMSW *win)
69 {
70 return !ms_winCritical || IsChildOfCriticalWindow(win);
71 }
72
73 // override/implement base class virtuals
74 virtual bool Dispatch();
75 virtual int DispatchTimeout(unsigned long timeout);
76 virtual void WakeUp();
77 virtual bool YieldFor(long eventsToProcess);
78
79 protected:
80 virtual void OnNextIteration();
81
82 private:
83 // check if the given window is a child of ms_winCritical (which must be
84 // non NULL)
85 static bool IsChildOfCriticalWindow(wxWindowMSW *win);
86
87 // array of messages used for temporary storage by YieldFor()
88 wxMSGArray m_arrMSG;
89
90 // critical window or NULL
91 static wxWindowMSW *ms_winCritical;
92 };
93
94 #else // !wxUSE_GUI
95
96 #if wxUSE_CONSOLE_EVENTLOOP
97
98 class WXDLLIMPEXP_BASE wxConsoleEventLoop : public wxMSWEventLoopBase
99 {
100 public:
101 wxConsoleEventLoop() { }
102
103 // override/implement base class virtuals
104 virtual bool Dispatch();
105 virtual int DispatchTimeout(unsigned long timeout);
106 virtual void WakeUp();
107
108 // MSW-specific function to process a single message
109 virtual void ProcessMessage(WXMSG *msg);
110 };
111
112 #endif // wxUSE_CONSOLE_EVENTLOOP
113
114 #endif // wxUSE_GUI/!wxUSE_GUI
115
116 #endif // _WX_MSW_EVTLOOP_H_