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[wxWidgets.git] / utils / wxMMedia2 / lib / vidbase.cpp
1 ////////////////////////////////////////////////////////////////////////////////
2 // Name: vidbdrv.cpp
3 // Purpose: wxMMedia
4 // Author: Guilhem Lavaux
5 // Created: 1997
6 // Updated: 1998
7 // Copyright: (C) 1997, 1998, Guilhem Lavaux
8 // License: wxWindows license
9 ////////////////////////////////////////////////////////////////////////////////
10 #ifdef __GNUG__
11 #pragma implementation "vidbase.h"
12 #endif
13
14 #include <wx/wxprec.h>
15
16 #ifndef WX_PRECOMP
17 #include <wx/stream.h>
18 #include <wx/wfstream.h>
19 #endif
20
21 #include "vidbase.h"
22
23 #ifdef __BORLANDC__
24 #pragma hdrstop
25 #endif
26
27 IMPLEMENT_ABSTRACT_CLASS(wxVideoBaseDriver, wxObject)
28 IMPLEMENT_DYNAMIC_CLASS(wxVideoOutput, wxWindow)
29
30 wxVideoOutput::wxVideoOutput()
31 : wxWindow()
32 {
33 m_dyn_size = TRUE;
34 }
35
36 wxVideoOutput::wxVideoOutput(wxWindow *parent, const wxWindowID id, const wxPoint& position,
37 const wxSize& size, const long style,
38 const wxString& name)
39 : wxWindow(parent, id, position, size, style, name)
40 {
41 m_dyn_size = TRUE;
42 }
43
44 ///
45 wxVideoOutput::~wxVideoOutput()
46 {
47 }
48
49 wxVideoBaseDriver::wxVideoBaseDriver()
50 {
51 m_video_output = NULL;
52 }
53
54 wxVideoBaseDriver::wxVideoBaseDriver(wxInputStream& str)
55 {
56 m_video_output = NULL;
57 }
58
59 wxVideoBaseDriver::~wxVideoBaseDriver()
60 {
61 }
62
63 bool wxVideoBaseDriver::AttachOutput(wxVideoOutput& output)
64 {
65 m_video_output = &output;
66 return TRUE;
67 }
68
69 void wxVideoBaseDriver::DetachOutput()
70 {
71 m_video_output = NULL;
72 }
73
74 // Use an external frame for video output
75
76 wxFrame *wxVideoCreateFrame(wxVideoBaseDriver *vid_drv)
77 {
78 wxFrame *frame = new wxFrame(NULL, -1, "Video Output", wxDefaultPosition, wxSize(100, 100));
79 wxVideoOutput *vid_out = new wxVideoOutput(frame, -1, wxPoint(0, 0), wxSize(300, 300));
80
81 vid_out->DynamicSize(TRUE);
82 frame->Layout();
83 frame->Show(TRUE);
84
85 vid_drv->AttachOutput(*vid_out);
86 vid_drv->Play();
87
88 return frame;
89 }