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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/xtistrm.h
3 // Purpose: streaming runtime metadata information (extended class info)
4 // Author: Stefan Csomor
5 // Modified by:
6 // Created: 27/07/03
7 // RCS-ID: $Id$
8 // Copyright: (c) 2003 Stefan Csomor
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_XTISTRMH__
13 #define _WX_XTISTRMH__
14
15 #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
16 #pragma interface "xtistrm.h"
17 #endif
18
19 #include "wx/wx.h"
20
21 #if wxUSE_EXTENDED_RTTI
22
23 const int wxInvalidObjectID = -2 ;
24 const int wxNullObjectID = -1 ;
25
26 // Filer contains the interfaces for streaming objects in and out of XML,
27 // rendering them either to objects in memory, or to code. Note: We
28 // consider the process of generating code to be one of *depersisting* the
29 // object from xml, *not* of persisting the object to code from an object
30 // in memory. This distincation can be confusing, and should be kept
31 // in mind when looking at the property streamers and callback interfaces
32 // listed below.
33
34 /*
35 Main interfaces for streaming out objects.
36 */
37
38 // ----------------------------------------------------------------------------
39 // wxPersister
40 //
41 // This class will be asked during the streaming-out process about every single
42 // property or object instance. It can veto streaming out by returning false
43 // or modify the value before it is streamed-out.
44 // ----------------------------------------------------------------------------
45
46 class wxWriter ;
47 class wxReader ;
48
49 class wxPersister
50 {
51 public :
52 // will be called before an object is written, may veto by returning false
53 virtual bool BeforeWriteObject( wxWriter *WXUNUSED(writer) , const wxObject *WXUNUSED(object) , const wxClassInfo *WXUNUSED(classInfo) ) { return true ; }
54
55 // will be called after this object has been written, may be needed for adjusting stacks
56 virtual void AfterWriteObject( wxWriter *WXUNUSED(writer) , const wxObject *WXUNUSED(object) , const wxClassInfo *WXUNUSED(classInfo) ) {}
57
58 // will be called before a property gets written, may change the value , eg replace a concrete wxSize by wxSize( -1 , -1 ) or veto
59 // writing that property at all by returning false
60 virtual bool BeforeWriteProperty( wxWriter *WXUNUSED(writer) , const wxPropertyInfo *WXUNUSED(propInfo) , wxxVariant &WXUNUSED(value) ) { return true ; }
61
62 // will be called before a property gets written, may change the value , eg replace a concrete wxSize by wxSize( -1 , -1 ) or veto
63 // writing that property at all by returning false
64 virtual bool BeforeWriteProperty( wxWriter *WXUNUSED(writer) , const wxPropertyInfo *WXUNUSED(propInfo) , wxxVariantArray &WXUNUSED(value) ) { return true ; }
65
66 // will be called after a property has been written out, may be needed for adjusting stacks
67 virtual void AfterWriteProperty( wxWriter *WXUNUSED(writer) , const wxPropertyInfo *WXUNUSED(propInfo) ) {}
68
69 // will be called before this delegate gets written
70 virtual bool BeforeWriteDelegate( wxWriter *WXUNUSED(writer) , const wxObject *WXUNUSED(object), const wxClassInfo* WXUNUSED(classInfo) , const wxPropertyInfo *WXUNUSED(propInfo) ,
71 const wxObject *&WXUNUSED(eventSink) , const wxHandlerInfo* &WXUNUSED(handlerInfo) ) { return true ; }
72
73 virtual void AfterWriteDelegate( wxWriter *WXUNUSED(writer) , const wxObject *WXUNUSED(object), const wxClassInfo* WXUNUSED(classInfo) , const wxPropertyInfo *WXUNUSED(propInfo) ,
74 const wxObject *&WXUNUSED(eventSink) , const wxHandlerInfo* &WXUNUSED(handlerInfo) ) { }
75 } ;
76
77 class wxWriter : public wxObject
78 {
79 public :
80 wxWriter() ;
81 ~wxWriter() ;
82
83 // with this call you start writing out a new top-level object
84 void WriteObject(const wxObject *object, const wxClassInfo *classInfo , wxPersister *persister , const wxString &name ) ;
85
86 //
87 // Managing the object identity table a.k.a context
88 //
89 // these methods make sure that no object gets written twice, because sometimes multiple calls to the WriteObject will be
90 // made without wanting to have duplicate objects written, the object identity table will be reset manually
91
92 virtual void ClearObjectContext() ;
93
94 // gets the object Id for a passed in object in the context
95 int GetObjectID(const wxObject *obj) ;
96
97 // returns true if this object has already been written in this context
98 bool IsObjectKnown( const wxObject *obj ) ;
99
100 //
101 // streaming callbacks
102 //
103 // these callbacks really write out the values in the stream format
104
105 // begins writing out a new toplevel entry which has the indicated unique name
106 virtual void DoBeginWriteTopLevelEntry( const wxString &name ) = 0 ;
107
108 // ends writing out a new toplevel entry which has the indicated unique name
109 virtual void DoEndWriteTopLevelEntry( const wxString &name ) = 0 ;
110
111 // start of writing an object having the passed in ID
112 virtual void DoBeginWriteObject(const wxObject *object, const wxClassInfo *classInfo, int objectID ) = 0 ;
113
114 // end of writing an toplevel object name param is used for unique identification within the container
115 virtual void DoEndWriteObject(const wxObject *object, const wxClassInfo *classInfo, int objectID ) = 0 ;
116
117 // writes a simple property in the stream format
118 virtual void DoWriteSimpleType( wxxVariant &value ) = 0 ;
119
120 // start of writing a complex property into the stream (
121 virtual void DoBeginWriteProperty( const wxPropertyInfo *propInfo ) = 0 ;
122
123 // end of writing a complex property into the stream
124 virtual void DoEndWriteProperty( const wxPropertyInfo *propInfo ) = 0;
125
126 virtual void DoBeginWriteElement() = 0 ;
127 virtual void DoEndWriteElement() = 0 ;
128 // insert an object reference to an already written object
129 virtual void DoWriteRepeatedObject( int objectID ) = 0 ;
130
131 // insert a null reference
132 virtual void DoWriteNullObject() = 0 ;
133
134 // writes a delegate in the stream format
135 virtual void DoWriteDelegate( const wxObject *object, const wxClassInfo* classInfo , const wxPropertyInfo *propInfo ,
136 const wxObject *eventSink , int sinkObjectID , const wxClassInfo* eventSinkClassInfo , const wxHandlerInfo* handlerIndo ) = 0;
137 private :
138
139 struct wxWriterInternal ;
140 wxWriterInternal* m_data ;
141
142 struct wxWriterInternalPropertiesData ;
143
144 void WriteAllProperties( const wxObject * obj , const wxClassInfo* ci , wxPersister *persister, wxWriterInternalPropertiesData * data ) ;
145 void WriteObject(const wxObject *object, const wxClassInfo *classInfo , wxPersister *persister , bool isEmbedded) ;
146 void FindConnectEntry(const wxWindow * evSource,const wxDelegateTypeInfo* dti, const wxObject* &sink , const wxHandlerInfo *&handler) ;
147 } ;
148
149 class wxXmlWriter : public wxWriter
150 {
151 public :
152
153 wxXmlWriter( wxXmlNode * parent ) ;
154 ~wxXmlWriter() ;
155
156 //
157 // streaming callbacks
158 //
159 // these callbacks really write out the values in the stream format
160 //
161
162 //
163 // streaming callbacks
164 //
165 // these callbacks really write out the values in the stream format
166
167 // begins writing out a new toplevel entry which has the indicated unique name
168 virtual void DoBeginWriteTopLevelEntry( const wxString &name ) ;
169
170 // ends writing out a new toplevel entry which has the indicated unique name
171 virtual void DoEndWriteTopLevelEntry( const wxString &name ) ;
172
173 // start of writing an object having the passed in ID
174 virtual void DoBeginWriteObject(const wxObject *object, const wxClassInfo *classInfo, int objectID ) ;
175
176 // end of writing an toplevel object name param is used for unique identification within the container
177 virtual void DoEndWriteObject(const wxObject *object, const wxClassInfo *classInfo, int objectID ) ;
178
179 // writes a simple property in the stream format
180 virtual void DoWriteSimpleType( wxxVariant &value ) ;
181
182 // start of writing a complex property into the stream (
183 virtual void DoBeginWriteProperty( const wxPropertyInfo *propInfo ) ;
184
185 // end of writing a complex property into the stream
186 virtual void DoEndWriteProperty( const wxPropertyInfo *propInfo ) ;
187
188 virtual void DoBeginWriteElement() ;
189 virtual void DoEndWriteElement() ;
190
191 // insert an object reference to an already written object
192 virtual void DoWriteRepeatedObject( int objectID ) ;
193
194 // insert a null reference
195 virtual void DoWriteNullObject() ;
196
197 // writes a delegate in the stream format
198 virtual void DoWriteDelegate( const wxObject *object, const wxClassInfo* classInfo , const wxPropertyInfo *propInfo ,
199 const wxObject *eventSink , int sinkObjectID , const wxClassInfo* eventSinkClassInfo , const wxHandlerInfo* handlerIndo ) ;
200 private :
201 struct wxXmlWriterInternal ;
202 wxXmlWriterInternal* m_data ;
203 } ;
204
205 /*
206 Streaming callbacks for depersisting XML to code, or running objects
207 */
208
209 class wxDepersister ;
210
211 /*
212 wxReader handles streaming in a class from a arbitrary format. While walking through
213 it issues calls out to interfaces to depersist the guts from the underlying storage format.
214 */
215
216 class wxReader : public wxObject
217 {
218 public :
219 wxReader() ;
220 ~wxReader() ;
221
222 // the only thing wxReader knows about is the class info by object ID
223 wxClassInfo *GetObjectClassInfo(int objectID) ;
224 bool HasObjectClassInfo( int objectID ) ;
225 void SetObjectClassInfo(int objectID, wxClassInfo* classInfo);
226
227 // Reads the component the reader is pointed at from the underlying format.
228 // The return value is the root object ID, which can
229 // then be used to ask the depersister about that object
230 virtual int ReadObject( const wxString &name , wxDepersister *depersist ) = 0 ;
231
232 private :
233 struct wxReaderInternal;
234 wxReaderInternal *m_data;
235 } ;
236
237 /*
238 wxXmlReader handles streaming in a class from XML
239 */
240
241 class wxXmlReader : public wxReader
242 {
243 public:
244 wxXmlReader(wxXmlNode *parent) { m_parent = parent ; }
245 ~wxXmlReader() {}
246
247 // Reads a component from XML. The return value is the root object ID, which can
248 // then be used to ask the depersister about that object
249
250 virtual int ReadObject( const wxString &name , wxDepersister *depersist ) ;
251
252 private :
253 int ReadComponent(wxXmlNode *parent, wxDepersister *callbacks);
254
255 // accessor is only used as a temporary measure
256 wxxVariant ReadValue(wxXmlNode *Node,
257 wxPropertyAccessor *accessor );
258
259 wxXmlNode * m_parent ;
260 };
261
262 // This abstract class matches the allocate-init/create model of creation of objects.
263 // At runtime, these will create actual instances, and manipulate them.
264 // When generating code, these will just create statements of C++
265 // code to create the objects.
266
267 class wxDepersister
268 {
269 public :
270 // allocate the new object on the heap, that object will have the passed in ID
271 virtual void AllocateObject(int ObjectID, wxClassInfo *ClassInfo) = 0;
272
273 // initialize the already allocated object having the ID ObjectID with the Create method
274 // creation parameters which are objects are having their Ids passed in objectIDValues
275 // having objectId <> wxInvalidObjectID
276
277 virtual void CreateObject(int ObjectID,
278 const wxClassInfo *ClassInfo,
279 int ParamCount,
280 wxxVariant *VariantValues ,
281 int *objectIDValues ,
282 const wxClassInfo **objectClassInfos
283 ) = 0;
284
285 // destroy the heap-allocated object having the ID ObjectID, this may be used if an object
286 // is embedded in another object and set via value semantics, so the intermediate
287 // object can be destroyed after safely
288 virtual void DestroyObject(int ObjectID, wxClassInfo *ClassInfo) = 0;
289
290 // set the corresponding property
291 virtual void SetProperty(int ObjectID,
292 const wxClassInfo *ClassInfo,
293 const wxPropertyInfo* PropertyInfo ,
294 const wxxVariant &VariantValue) = 0;
295
296 // sets the corresponding property (value is an object)
297 virtual void SetPropertyAsObject(int ObjectId,
298 const wxClassInfo *ClassInfo,
299 const wxPropertyInfo* PropertyInfo ,
300 int valueObjectId) = 0;
301
302
303 // sets the corresponding event handler
304 virtual void SetConnect(int EventSourceObjectID,
305 const wxClassInfo *EventSourceClassInfo,
306 const wxDelegateTypeInfo *delegateInfo ,
307 const wxClassInfo *EventSinkClassInfo ,
308 const wxHandlerInfo* handlerInfo ,
309 int EventSinkObjectID ) = 0;
310 };
311
312 /*
313 wxRuntimeDepersister implements the callbacks that will depersist
314 an object into a running memory image, as opposed to writing
315 C++ initialization code to bring the object to life.
316 */
317 class wxRuntimeDepersister : public wxDepersister
318 {
319 struct wxRuntimeDepersisterInternal ;
320 wxRuntimeDepersisterInternal * m_data ;
321 public :
322 wxRuntimeDepersister() ;
323 ~wxRuntimeDepersister() ;
324
325 // returns the object having the corresponding ID fully constructed
326 wxObject *GetObject(int objectID) ;
327
328 // allocate the new object on the heap, that object will have the passed in ID
329 virtual void AllocateObject(int objectID, wxClassInfo *classInfo) ;
330
331 // initialize the already allocated object having the ID ObjectID with the Create method
332 // creation parameters which are objects are having their Ids passed in objectIDValues
333 // having objectId <> wxInvalidObjectID
334
335 virtual void CreateObject(int ObjectID,
336 const wxClassInfo *ClassInfo,
337 int ParamCount,
338 wxxVariant *VariantValues ,
339 int *objectIDValues,
340 const wxClassInfo **objectClassInfos
341 ) ;
342
343 // destroy the heap-allocated object having the ID ObjectID, this may be used if an object
344 // is embedded in another object and set via value semantics, so the intermediate
345 // object can be destroyed after safely
346 virtual void DestroyObject(int objectID, wxClassInfo *classInfo) ;
347
348 // set the corresponding property
349 virtual void SetProperty(int objectID,
350 const wxClassInfo *classInfo,
351 const wxPropertyInfo* propertyInfo ,
352 const wxxVariant &variantValue);
353
354 // sets the corresponding property (value is an object)
355 virtual void SetPropertyAsObject(int objectId,
356 const wxClassInfo *classInfo,
357 const wxPropertyInfo* propertyInfo ,
358 int valueObjectId) ;
359
360
361 // sets the corresponding event handler
362 virtual void SetConnect(int eventSourceObjectID,
363 const wxClassInfo *eventSourceClassInfo,
364 const wxDelegateTypeInfo *delegateInfo ,
365 const wxClassInfo *eventSinkClassInfo ,
366 const wxHandlerInfo* handlerInfo ,
367 int eventSinkObjectID ) ;
368 };
369
370 /*
371 wxDepersisterCode implements the callbacks that will depersist
372 an object into a C++ initialization function.
373 */
374
375 class wxTextOutputStream ;
376
377 class wxCodeDepersister : public wxDepersister
378 {
379 private :
380 struct wxCodeDepersisterInternal ;
381 wxCodeDepersisterInternal * m_data ;
382 wxTextOutputStream *m_fp;
383 wxString ValueAsCode( const wxxVariant &param ) ;
384 public:
385 wxCodeDepersister(wxTextOutputStream *out) ;
386 ~wxCodeDepersister() ;
387
388 // allocate the new object on the heap, that object will have the passed in ID
389 virtual void AllocateObject(int objectID, wxClassInfo *classInfo) ;
390
391 // initialize the already allocated object having the ID ObjectID with the Create method
392 // creation parameters which are objects are having their Ids passed in objectIDValues
393 // having objectId <> wxInvalidObjectID
394
395 virtual void CreateObject(int objectID,
396 const wxClassInfo *classInfo,
397 int paramCount,
398 wxxVariant *variantValues ,
399 int *objectIDValues,
400 const wxClassInfo **objectClassInfos
401 ) ;
402
403 // destroy the heap-allocated object having the ID ObjectID, this may be used if an object
404 // is embedded in another object and set via value semantics, so the intermediate
405 // object can be destroyed after safely
406 virtual void DestroyObject(int objectID, wxClassInfo *classInfo) ;
407
408 // set the corresponding property
409 virtual void SetProperty(int objectID,
410 const wxClassInfo *classInfo,
411 const wxPropertyInfo* propertyInfo ,
412 const wxxVariant &variantValue);
413
414 // sets the corresponding property (value is an object)
415 virtual void SetPropertyAsObject(int objectId,
416 const wxClassInfo *classInfo,
417 const wxPropertyInfo* propertyInfo ,
418 int valueObjectId) ;
419
420
421 // sets the corresponding event handler
422 virtual void SetConnect(int eventSourceObjectID,
423 const wxClassInfo *eventSourceClassInfo,
424 const wxDelegateTypeInfo *delegateInfo ,
425 const wxClassInfo *eventSinkClassInfo ,
426 const wxHandlerInfo* handlerInfo ,
427 int eventSinkObjectID ) ;
428 };
429
430 #endif // wxUSE_EXTENDED_RTTI
431
432 #endif