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Add wxUSE_THREADS checks around wxMSW functions dealing with threads.
[wxWidgets.git] / demos / forty / playerdg.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: playerdg.h
3 // Purpose: Forty Thieves patience game
4 // Author: Chris Breeze
5 // Modified by:
6 // Created: 21/07/97
7 // RCS-ID: $Id$
8 // Copyright: (c) 1993-1998 Chris Breeze
9 // Licence: wxWindows licence
10 //---------------------------------------------------------------------------
11 // Last modified: 22nd July 1998 - ported to wxWidgets 2.0
12 /////////////////////////////////////////////////////////////////////////////
13 #ifndef _PLAYERDG_H_
14 #define _PLAYERDG_H_
15
16 class PlayerSelectionDialog : public wxDialog
17 {
18 public:
19 PlayerSelectionDialog(wxWindow* parent, ScoreFile* file);
20 virtual ~PlayerSelectionDialog(){};
21
22 const wxString& GetPlayersName();
23 void ButtonCallback(wxCommandEvent& event);
24 void SelectCallback(wxCommandEvent& event);
25 void OnSize(wxSizeEvent& event);
26
27 DECLARE_EVENT_TABLE()
28
29 protected:
30 friend void SelectCallback(wxListBox&, wxCommandEvent&);
31 void OnCloseWindow(wxCloseEvent& event);
32
33 private:
34 ScoreFile* m_scoreFile;
35 wxString m_player;
36 wxButton* m_OK;
37 wxButton* m_cancel;
38 wxTextCtrl* m_textField;
39 };
40
41 #endif